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modified pointer script to allow users to draw on surfaces
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parent
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commit
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1 changed files with 97 additions and 6 deletions
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@ -1,9 +1,50 @@
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//Dimensions property for lines is the offset of the position
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var lineEntityID = null;
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var lineIsRezzed = false;
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var altHeld = false;
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var lineCreated = false;
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var position, positionOffset, prevPosition;
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var nearLinePosition;
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var strokes = [];
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var STROKE_ADJUST = 0.005;
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var DISTANCE_DRAW_THRESHOLD = .03;
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var drawDistance = 0;
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function nearLinePoint(targetPosition) {
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var userCanDraw = true;
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var BUTTON_SIZE = 32;
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var PADDING = 3;
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var buttonOffColor = {red: 250, green: 10, blue: 10};
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var buttonOnColor = {red: 10, green: 200, blue: 100};
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var screenSize = Controller.getViewportDimensions();
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var drawButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 - BUTTON_SIZE * 2 + PADDING,
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: HIFI_PUBLIC_BUCKET + "images/pencil.png?v2",
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color: buttonOnColor,
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alpha: 1
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});
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(2.0, Quat.getFront(Camera.getOrientation())));
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center.y += 0.5;
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var whiteBoard = Entities.addEntity({
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type: "Box",
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position: center,
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dimensions: {x: 1, y: 1, z: .001},
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color: {red: 255, green: 255, blue: 255}
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});
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function calculateNearLinePosition(targetPosition) {
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var handPosition = MyAvatar.getRightPalmPosition();
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var along = Vec3.subtract(targetPosition, handPosition);
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along = Vec3.normalize(along);
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@ -27,19 +68,27 @@ function createOrUpdateLine(event) {
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var props = Entities.getEntityProperties(intersection.entityID);
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if (intersection.intersects) {
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var dim = Vec3.subtract(intersection.intersection, nearLinePoint(intersection.intersection));
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startPosition = intersection.intersection;
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var subtractVec = Vec3.multiply(Vec3.normalize(pickRay.direction), STROKE_ADJUST);
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startPosition = Vec3.subtract(startPosition, subtractVec);
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nearLinePosition = calculateNearLinePosition(intersection.intersection);
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positionOffset= Vec3.subtract(startPosition, nearLinePosition);
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if (lineIsRezzed) {
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Entities.editEntity(lineEntityID, {
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position: nearLinePoint(intersection.intersection),
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dimensions: dim,
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position: nearLinePosition,
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dimensions: positionOffset,
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lifetime: 15 + props.lifespan // renew lifetime
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});
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if(userCanDraw){
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draw();
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}
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} else {
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lineIsRezzed = true;
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prevPosition = startPosition;
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lineEntityID = Entities.addEntity({
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type: "Line",
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position: nearLinePoint(intersection.intersection),
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dimensions: dim,
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position: nearLinePosition,
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dimensions: positionOffset,
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color: {
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red: 255,
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green: 255,
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@ -53,8 +102,39 @@ function createOrUpdateLine(event) {
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}
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}
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function draw(){
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//We only want to draw line if distance between starting and previous point is large enough
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drawDistance = Vec3.distance(startPosition, prevPosition);
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if( drawDistance < DISTANCE_DRAW_THRESHOLD){
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return;
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}
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var offset = Vec3.subtract(startPosition, prevPosition);
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strokes.push(Entities.addEntity({
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type: "Line",
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position: prevPosition,
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dimensions: offset,
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color: {red: 200, green: 40, blue: 200},
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// lifetime: 20
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}));
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prevPosition = startPosition;
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}
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({
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x: event.x,
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y: event.y
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});
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if (clickedOverlay == drawButton) {
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userCanDraw = !userCanDraw;
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if(userCanDraw === true){
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Overlays.editOverlay(drawButton, {color: buttonOnColor});
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} else {
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Overlays.editOverlay(drawButton, {color: buttonOffColor});
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}
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}
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if (!event.isLeftButton || altHeld) {
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return;
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}
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@ -69,6 +149,7 @@ function mouseMoveEvent(event) {
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}
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function mouseReleaseEvent(event) {
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if (!lineCreated) {
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return;
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@ -91,7 +172,17 @@ function keyReleaseEvent(event) {
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}
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function cleanup(){
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Entities.deleteEntity(whiteBoard);
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for(var i =0; i < strokes.length; i++){
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Entities.deleteEntity(strokes[i]);
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}
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Overlays.deleteOverlay(drawButton);
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}
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Script.scriptEnding.connect(cleanup);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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