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added lifetime to painted lines to prevent huge model.json files when lots of people draw in one domain. Got rid of gaps in lines when switching line entities
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b11b1d408b
commit
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1 changed files with 11 additions and 10 deletions
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@ -12,8 +12,8 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include('lineRider.js')
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var MAX_POINTS_PER_LINE = 80;
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var MAX_POINTS_PER_LINE = 30;
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var LINE_LIFETIME = 60 * 5 //5 minute lifetime
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var colorPalette = [{
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red: 236,
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@ -120,10 +120,12 @@ function MousePaint() {
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y: 10,
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z: 10
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},
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lineWidth: LINE_WIDTH
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lineWidth: LINE_WIDTH,
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lifetime: LINE_LIFETIME
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});
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points = [];
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if (point) {
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points.push(point);
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path.push(point);
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}
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@ -133,22 +135,22 @@ function MousePaint() {
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function mouseMoveEvent(event) {
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if (!isDrawing) {
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return;
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}
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var pickRay = Camera.computePickRay(event.x, event.y);
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var addVector = Vec3.multiply(Vec3.normalize(pickRay.direction), DRAWING_DISTANCE);
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var point = Vec3.sum(Camera.getPosition(), addVector);
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points.push(point);
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path.push(point);
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Entities.editEntity(line, {
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linePoints: points
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});
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Entities.editEntity(brush, {
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position: point
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});
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if (!isDrawing) {
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return;
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}
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points.push(point);
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path.push(point);
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if (points.length === MAX_POINTS_PER_LINE) {
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//We need to start a new line!
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@ -253,7 +255,6 @@ function HydraPaint() {
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var maxLineWidth = 10;
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var currentLineWidth = minLineWidth;
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var MIN_PAINT_TRIGGER_THRESHOLD = .01;
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var LINE_LIFETIME = 20;
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var COLOR_CHANGE_TIME_FACTOR = 0.1;
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var RIGHT_BUTTON_1 = 7
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@ -330,7 +331,7 @@ function HydraPaint() {
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z: 10
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},
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lineWidth: 5,
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// lifetime: LINE_LIFETIME
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lifetime: LINE_LIFETIME
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});
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this.points = [];
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if (point) {
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