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airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name
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2 changed files with 4 additions and 3 deletions
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@ -17,7 +17,7 @@ var FIELD_LENGTH = 1.92;
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var FLOOR_THICKNESS = 0.20;
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var EDGE_THICKESS = 0.10;
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var EDGE_HEIGHT = 0.10;
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var DROP_HEIGHT = 0.3;
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var DROP_HEIGHT = 0.25;
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var PUCK_SIZE = 0.15;
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var PUCK_THICKNESS = 0.05;
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var PADDLE_SIZE = 0.15;
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@ -72,7 +72,7 @@ var floorFriction = 0.01;
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var paddle1Pos, paddle2Pos;
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// use some names that wont collide with other content
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var names = ["air-hockey-table-23j4h1jh82jsjfw91jf232n2k",
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var names = ["air-hockey-table-23j4h1jh82jsjfw91jf232n2k", // keep this synchronized with what's in grabHockey.js
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"air-hockey-paddle-23j4h1jh82jsjfw91jf232n2k",
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"air-hockey-puck-23j4h1jh82jsjfw91jf232n2k",
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"air-hockey-light-23j4h1jh82jsjfw91jf232n2k"];
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@ -144,7 +144,8 @@ function mousePressEvent(event) {
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var potentialTables = Entities.findEntities(MyAvatar.position, TABLE_SEARCH_RANGE);
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potentialTables.forEach(function(table) {
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var props = Entities.getEntityProperties(table);
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if (props.name === "table") {
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// keep this name synchronized with what's in airHockey.js
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if (props.name === "air-hockey-table-23j4h1jh82jsjfw91jf232n2k") {
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var tablePosition = props.position;
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// when we know the table's position we can compute the X-Z bounds of its field
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fieldMax = Vec3.sum(tablePosition, fieldMaxOffset);
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