mirror of
https://github.com/overte-org/overte.git
synced 2025-04-19 13:23:36 +02:00
added SURFACE_EDGED_CUBIC surface extractor which pads the outsides of the voxel-space with empty cells to change how the edges of the surface look
This commit is contained in:
parent
a3589788df
commit
b9202ebfb6
4 changed files with 217 additions and 110 deletions
|
@ -16,11 +16,11 @@ function mousePressEvent(event) {
|
|||
for (var i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
if (controlHeld) {
|
||||
Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0);
|
||||
Entities.setVoxelSphere(id, intersection.intersection, 4.0, 0);
|
||||
} else if (shiftHeld) {
|
||||
Entities.setAllVoxels(id, 255);
|
||||
} else {
|
||||
Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255);
|
||||
Entities.setVoxelSphere(id, intersection.intersection, 4.0, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,11 +41,12 @@ EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entit
|
|||
RenderablePolyVoxEntityItem::RenderablePolyVoxEntityItem(const EntityItemID& entityItemID,
|
||||
const EntityItemProperties& properties) :
|
||||
PolyVoxEntityItem(entityItemID, properties) {
|
||||
setVoxelVolumeSize(_voxelVolumeSize);
|
||||
|
||||
model::Mesh* mesh = new model::Mesh();
|
||||
model::MeshPointer meshPtr(mesh);
|
||||
_modelGeometry.setMesh(meshPtr);
|
||||
|
||||
setVoxelVolumeSize(_voxelVolumeSize);
|
||||
}
|
||||
|
||||
|
||||
|
@ -66,22 +67,43 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
|
|||
delete _volData;
|
||||
}
|
||||
|
||||
PolyVox::Vector3DInt32 lowCorner(0, 0, 0);
|
||||
PolyVox::Vector3DInt32 highCorner(_voxelVolumeSize[0] - 1, // -1 because these corners are inclusive
|
||||
_voxelVolumeSize[1] - 1,
|
||||
_voxelVolumeSize[2] - 1);
|
||||
_onCount = 0;
|
||||
|
||||
_volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner));
|
||||
compressVolumeData();
|
||||
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
|
||||
PolyVox::Vector3DInt32 lowCorner(0, 0, 0);
|
||||
PolyVox::Vector3DInt32 highCorner(_voxelVolumeSize[0] + 1, // -1 + 2 because these corners are inclusive
|
||||
_voxelVolumeSize[1] + 1,
|
||||
_voxelVolumeSize[2] + 1);
|
||||
_volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner));
|
||||
} else {
|
||||
PolyVox::Vector3DInt32 lowCorner(0, 0, 0);
|
||||
PolyVox::Vector3DInt32 highCorner(_voxelVolumeSize[0] - 1, // -1 because these corners are inclusive
|
||||
_voxelVolumeSize[1] - 1,
|
||||
_voxelVolumeSize[2] - 1);
|
||||
_volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner));
|
||||
}
|
||||
_volData->setBorderValue(255);
|
||||
decompressVolumeData();
|
||||
}
|
||||
|
||||
|
||||
void RenderablePolyVoxEntityItem::setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) {
|
||||
if (voxelSurfaceStyle == _voxelSurfaceStyle) {
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
// if we are switching to or from "edged" we need to force a resize of _volData.
|
||||
if (voxelSurfaceStyle == SURFACE_EDGED_CUBIC ||
|
||||
_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
|
||||
if (_volData) {
|
||||
delete _volData;
|
||||
}
|
||||
_volData = nullptr;
|
||||
PolyVoxEntityItem::setVoxelSurfaceStyle(voxelSurfaceStyle);
|
||||
setVoxelVolumeSize(_voxelVolumeSize);
|
||||
} else {
|
||||
PolyVoxEntityItem::setVoxelSurfaceStyle(voxelSurfaceStyle);
|
||||
}
|
||||
PolyVoxEntityItem::setVoxelSurfaceStyle(voxelSurfaceStyle);
|
||||
_needsModelReload = true;
|
||||
}
|
||||
|
||||
|
@ -95,53 +117,92 @@ void RenderablePolyVoxEntityItem::setVoxelData(QByteArray voxelData) {
|
|||
}
|
||||
|
||||
|
||||
glm::mat4 RenderablePolyVoxEntityItem::voxelToWorldMatrix() const {
|
||||
glm::vec3 RenderablePolyVoxEntityItem::getSurfacePositionAdjustment() const {
|
||||
glm::vec3 scale = _dimensions / _voxelVolumeSize; // meters / voxel-units
|
||||
glm::mat4 scaled = glm::scale(glm::mat4(), scale);
|
||||
glm::mat4 centerToCorner = glm::translate(scaled, _voxelVolumeSize / -2.0f);
|
||||
glm::mat4 rotation = glm::mat4_cast(_rotation);
|
||||
glm::mat4 translation = glm::translate(getCenter());
|
||||
return translation * rotation * centerToCorner;
|
||||
switch (_voxelSurfaceStyle) {
|
||||
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
|
||||
return scale / 2.0f;
|
||||
// return glm::vec3(0.5f, 0.5f, 0.5f);
|
||||
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
|
||||
return scale / -2.0f;
|
||||
// return glm::vec3(-0.5f, -0.5f, -0.5f);
|
||||
case PolyVoxEntityItem::SURFACE_CUBIC:
|
||||
return scale / 2.0f;
|
||||
// return glm::vec3(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
return glm::vec3(0, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
glm::mat4 RenderablePolyVoxEntityItem::voxelToLocalMatrix() const {
|
||||
glm::vec3 scale = _dimensions / _voxelVolumeSize; // meters / voxel-units
|
||||
glm::mat4 scaled = glm::scale(glm::mat4(), scale);
|
||||
glm::mat4 centerToCorner = glm::translate(scaled, _voxelVolumeSize / -2.0f);
|
||||
glm::mat4 centerToCorner = glm::translate(scaled, (_voxelVolumeSize / -2.0f) + getSurfacePositionAdjustment());
|
||||
return centerToCorner;
|
||||
}
|
||||
|
||||
glm::mat4 RenderablePolyVoxEntityItem::voxelToWorldMatrix() const {
|
||||
glm::mat4 rotation = glm::mat4_cast(_rotation);
|
||||
glm::mat4 translation = glm::translate(getCenter());
|
||||
return translation * rotation * voxelToLocalMatrix();
|
||||
}
|
||||
|
||||
|
||||
glm::mat4 RenderablePolyVoxEntityItem::worldToVoxelMatrix() const {
|
||||
glm::mat4 worldToModelMatrix = glm::inverse(voxelToWorldMatrix());
|
||||
return worldToModelMatrix;
|
||||
|
||||
}
|
||||
|
||||
uint8_t RenderablePolyVoxEntityItem::getVoxel(int x, int y, int z) {
|
||||
assert(_volData);
|
||||
if (x < 0 || y < 0 || z < 0 ||
|
||||
x >= _voxelVolumeSize[0] || y >= _voxelVolumeSize[1] || z >= _voxelVolumeSize[2]) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
|
||||
return _volData->getVoxelAt(x + 1, y + 1, z + 1);
|
||||
}
|
||||
return _volData->getVoxelAt(x, y, z);
|
||||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
|
||||
assert(_volData);
|
||||
if (x < 0 || y < 0 || z < 0 ||
|
||||
x >= _voxelVolumeSize[0] || y >= _voxelVolumeSize[1] || z >= _voxelVolumeSize[2]) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
|
||||
_volData->setVoxelAt(x + 1, y + 1, z + 1, toValue);
|
||||
} else {
|
||||
_volData->setVoxelAt(x, y, z, toValue);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
|
||||
// keep _onCount up to date
|
||||
uint8_t uVoxelValue = _volData->getVoxelAt(x, y, z);
|
||||
uint8_t uVoxelValue = getVoxel(x, y, z);
|
||||
if (toValue != 0) {
|
||||
if (uVoxelValue == 0) {
|
||||
_onCount++;
|
||||
}
|
||||
if (uVoxelValue == 0) {
|
||||
_onCount++;
|
||||
}
|
||||
} else {
|
||||
// toValue == 0
|
||||
if (uVoxelValue != 0) {
|
||||
_onCount--;
|
||||
assert(_onCount >= 0);
|
||||
}
|
||||
// toValue == 0
|
||||
if (uVoxelValue != 0) {
|
||||
_onCount--;
|
||||
assert(_onCount >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
|
||||
// XXX a volume that is all "on" has no mesh. make a different call for this nearly-all code:
|
||||
for (int z = 1; z < _volData->getDepth() - 1; z++) {
|
||||
for (int y = 1; y < _volData->getHeight() - 1; y++) {
|
||||
for (int x = 1; x < _volData->getWidth() - 1; x++) {
|
||||
updateOnCount(x, y, z, toValue);
|
||||
_volData->setVoxelAt(x, y, z, toValue);
|
||||
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
|
||||
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
|
||||
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
|
||||
updateOnCount(x, y, z, toValue);
|
||||
setVoxel(x, y, z, toValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -150,17 +211,17 @@ void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
|
|||
|
||||
void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
|
||||
// This three-level for loop iterates over every voxel in the volume
|
||||
for (int z = 0; z < _volData->getDepth(); z++) {
|
||||
for (int y = 0; y < _volData->getHeight(); y++) {
|
||||
for (int x = 0; x < _volData->getWidth(); x++) {
|
||||
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
|
||||
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
|
||||
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
|
||||
// Store our current position as a vector...
|
||||
glm::vec3 pos(x, y, z);
|
||||
// And compute how far the current position is from the center of the volume
|
||||
float fDistToCenter = glm::distance(pos, center);
|
||||
// If the current voxel is less than 'radius' units from the center then we make it solid.
|
||||
if (fDistToCenter <= radius) {
|
||||
updateOnCount(x, y, z, toValue);
|
||||
_volData->setVoxelAt(x, y, z, toValue);
|
||||
updateOnCount(x, y, z, toValue);
|
||||
setVoxel(x, y, z, toValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -235,6 +296,33 @@ void RenderablePolyVoxEntityItem::getModel() {
|
|||
_needsModelReload = false;
|
||||
}
|
||||
|
||||
|
||||
QString GLMatrixToString(GLfloat* m) {
|
||||
QString mString = "\n";
|
||||
for (int x = 0; x < 4; x++) {
|
||||
for (int y = 0; y < 4; y++) {
|
||||
mString += QString::number((double)m[y*4+x], 'f', 2) + " ";
|
||||
}
|
||||
mString += "\n";
|
||||
}
|
||||
return mString;
|
||||
}
|
||||
|
||||
|
||||
void printModelViewMatrix() {
|
||||
GLfloat glMatrix[16];
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, glMatrix);
|
||||
qDebug() << GLMatrixToString(glMatrix);
|
||||
}
|
||||
|
||||
void printProjectionMatrix() {
|
||||
GLfloat glMatrix[16];
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, glMatrix);
|
||||
qDebug() << GLMatrixToString(glMatrix);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
|
||||
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
|
||||
assert(getType() == EntityTypes::PolyVox);
|
||||
|
@ -243,20 +331,23 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
|
|||
getModel();
|
||||
}
|
||||
|
||||
glm::vec3 position = getPosition();
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
glm::vec3 scale = dimensions / _voxelVolumeSize;
|
||||
glm::vec3 center = getCenter();
|
||||
glm::quat rotation = getRotation();
|
||||
// glm::vec3 position = getPosition();
|
||||
// glm::vec3 dimensions = getDimensions();
|
||||
// glm::vec3 scale = dimensions / _voxelVolumeSize;
|
||||
// glm::vec3 center = getCenter();
|
||||
// glm::quat rotation = getRotation();
|
||||
glPushMatrix();
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glm::vec3 axis = glm::axis(rotation);
|
||||
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
||||
glm::vec3 positionToCenter = center - position;
|
||||
// make the rendered voxel volume be centered on the entity's position
|
||||
positionToCenter -= _dimensions * glm::vec3(0.5f,0.5f,0.5f);
|
||||
glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
|
||||
glScalef(scale.x, scale.y, scale.z);
|
||||
// glTranslatef(position.x, position.y, position.z);
|
||||
// glm::vec3 axis = glm::axis(rotation);
|
||||
// glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
||||
// glm::vec3 positionToCenter = center - position;
|
||||
// // make the rendered voxel volume be centered on the entity's position
|
||||
// positionToCenter -= _dimensions * glm::vec3(0.5f,0.5f,0.5f) - getSurfacePositionAdjustment();
|
||||
// glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
|
||||
// glScalef(scale.x, scale.y, scale.z);
|
||||
|
||||
glm::mat4 m = voxelToWorldMatrix();
|
||||
glMultMatrixf(&m[0][0]);
|
||||
|
||||
auto mesh = _modelGeometry.getMesh();
|
||||
gpu::Batch batch;
|
||||
|
@ -341,14 +432,17 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
|
|||
// compress the data in _volData and save the results. The compressed form is used during
|
||||
// saves to disk and for transmission over the wire
|
||||
void RenderablePolyVoxEntityItem::compressVolumeData() {
|
||||
int rawSize = _volData->getDepth() * _volData->getHeight() * _volData->getWidth();
|
||||
int rawSize = _voxelVolumeSize[0] * _voxelVolumeSize[1] * _voxelVolumeSize[2];
|
||||
QByteArray uncompressedData = QByteArray(rawSize, '\0');
|
||||
|
||||
for (int z = 0; z < _volData->getDepth(); z++) {
|
||||
for (int y = 0; y < _volData->getHeight(); y++) {
|
||||
for (int x = 0; x < _volData->getWidth(); x++) {
|
||||
uint8_t uVoxelValue = _volData->getVoxelAt(x, y, z);
|
||||
int uncompressedIndex = z * _volData->getHeight() * _volData->getWidth() + y * _volData->getWidth() + x;
|
||||
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
|
||||
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
|
||||
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
|
||||
uint8_t uVoxelValue = getVoxel(x, y, z);
|
||||
int uncompressedIndex =
|
||||
z * _voxelVolumeSize[1] * _voxelVolumeSize[0] +
|
||||
y * _voxelVolumeSize[0] +
|
||||
x;
|
||||
uncompressedData[uncompressedIndex] = uVoxelValue;
|
||||
}
|
||||
}
|
||||
|
@ -373,17 +467,20 @@ void RenderablePolyVoxEntityItem::compressVolumeData() {
|
|||
|
||||
// take compressed data and decompreess it into _volData.
|
||||
void RenderablePolyVoxEntityItem::decompressVolumeData() {
|
||||
int rawSize = _volData->getDepth() * _volData->getHeight() * _volData->getWidth();
|
||||
int rawSize = _voxelVolumeSize[0] * _voxelVolumeSize[1] * _voxelVolumeSize[2];
|
||||
QByteArray uncompressedData = QByteArray(rawSize, '\0');
|
||||
|
||||
uncompressedData = qUncompress(_voxelData);
|
||||
|
||||
for (int z = 0; z < _volData->getDepth(); z++) {
|
||||
for (int y = 0; y < _volData->getHeight(); y++) {
|
||||
for (int x = 0; x < _volData->getWidth(); x++) {
|
||||
int uncompressedIndex = z * _volData->getHeight() * _volData->getWidth() + y * _volData->getWidth() + x;
|
||||
updateOnCount(x, y, z, uncompressedData[uncompressedIndex]);
|
||||
_volData->setVoxelAt(x, y, z, uncompressedData[uncompressedIndex]);
|
||||
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
|
||||
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
|
||||
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
|
||||
int uncompressedIndex =
|
||||
z * _voxelVolumeSize[1] * _voxelVolumeSize[0] +
|
||||
y * _voxelVolumeSize[0] +
|
||||
x;
|
||||
updateOnCount(x, y, z, uncompressedData[uncompressedIndex]);
|
||||
setVoxel(x, y, z, uncompressedData[uncompressedIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -399,7 +496,7 @@ void RenderablePolyVoxEntityItem::decompressVolumeData() {
|
|||
// virtual
|
||||
ShapeType RenderablePolyVoxEntityItem::getShapeType() const {
|
||||
if (_onCount > 0) {
|
||||
return SHAPE_TYPE_COMPOUND;
|
||||
return SHAPE_TYPE_COMPOUND;
|
||||
}
|
||||
return SHAPE_TYPE_NONE;
|
||||
}
|
||||
|
@ -407,7 +504,7 @@ ShapeType RenderablePolyVoxEntityItem::getShapeType() const {
|
|||
|
||||
bool RenderablePolyVoxEntityItem::isReadyToComputeShape() {
|
||||
if (_needsModelReload) {
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
qDebug() << "RenderablePolyVoxEntityItem::isReadyToComputeShape" << (!_needsModelReload);
|
||||
|
@ -419,7 +516,7 @@ void RenderablePolyVoxEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
ShapeType type = getShapeType();
|
||||
if (type != SHAPE_TYPE_COMPOUND) {
|
||||
EntityItem::computeShapeInfo(info);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
_points.clear();
|
||||
|
@ -429,55 +526,58 @@ void RenderablePolyVoxEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
|
||||
AABox box;
|
||||
|
||||
for (int z = 0; z < _volData->getDepth(); z++) {
|
||||
for (int y = 0; y < _volData->getHeight(); y++) {
|
||||
for (int x = 0; x < _volData->getWidth(); x++) {
|
||||
if (_volData->getVoxelAt(x, y, z) > 0) {
|
||||
QVector<glm::vec3> pointsInPart;
|
||||
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
|
||||
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
|
||||
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
|
||||
if (getVoxel(x, y, z) > 0) {
|
||||
QVector<glm::vec3> pointsInPart;
|
||||
|
||||
float offL = -0.5f;
|
||||
float offH = 0.5f;
|
||||
float offL = -0.5f;
|
||||
float offH = 0.5f;
|
||||
|
||||
glm::vec3 p000 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
|
||||
glm::vec3 p001 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
|
||||
glm::vec3 p010 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
|
||||
glm::vec3 p011 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
|
||||
glm::vec3 p100 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
|
||||
glm::vec3 p101 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
|
||||
glm::vec3 p110 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
|
||||
glm::vec3 p111 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
|
||||
// float offL = 0.0f;
|
||||
// float offH = 1.0f;
|
||||
|
||||
glm::vec3 p000 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
|
||||
glm::vec3 p001 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
|
||||
glm::vec3 p010 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
|
||||
glm::vec3 p011 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
|
||||
glm::vec3 p100 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
|
||||
glm::vec3 p101 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
|
||||
glm::vec3 p110 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
|
||||
glm::vec3 p111 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
|
||||
|
||||
box += p000;
|
||||
box += p001;
|
||||
box += p010;
|
||||
box += p011;
|
||||
box += p100;
|
||||
box += p101;
|
||||
box += p110;
|
||||
box += p111;
|
||||
box += p000;
|
||||
box += p001;
|
||||
box += p010;
|
||||
box += p011;
|
||||
box += p100;
|
||||
box += p101;
|
||||
box += p110;
|
||||
box += p111;
|
||||
|
||||
pointsInPart << p000;
|
||||
pointsInPart << p001;
|
||||
pointsInPart << p010;
|
||||
pointsInPart << p011;
|
||||
pointsInPart << p100;
|
||||
pointsInPart << p101;
|
||||
pointsInPart << p110;
|
||||
pointsInPart << p111;
|
||||
pointsInPart << p000;
|
||||
pointsInPart << p001;
|
||||
pointsInPart << p010;
|
||||
pointsInPart << p011;
|
||||
pointsInPart << p100;
|
||||
pointsInPart << p101;
|
||||
pointsInPart << p110;
|
||||
pointsInPart << p111;
|
||||
|
||||
// add next convex hull
|
||||
QVector<glm::vec3> newMeshPoints;
|
||||
_points << newMeshPoints;
|
||||
// add points to the new convex hull
|
||||
_points[i++] << pointsInPart;
|
||||
}
|
||||
}
|
||||
}
|
||||
// add next convex hull
|
||||
QVector<glm::vec3> newMeshPoints;
|
||||
_points << newMeshPoints;
|
||||
// add points to the new convex hull
|
||||
_points[i++] << pointsInPart;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_points.isEmpty()) {
|
||||
EntityItem::computeShapeInfo(info);
|
||||
return;
|
||||
EntityItem::computeShapeInfo(info);
|
||||
return;
|
||||
}
|
||||
|
||||
glm::vec3 collisionModelDimensions = box.getDimensions();
|
||||
|
|
|
@ -33,6 +33,9 @@ public:
|
|||
// _needsModelReload = true;
|
||||
}
|
||||
|
||||
virtual uint8_t getVoxel(int x, int y, int z);
|
||||
virtual void setVoxel(int x, int y, int z, uint8_t toValue);
|
||||
|
||||
void updateOnCount(int x, int y, int z, uint8_t new_value);
|
||||
|
||||
void render(RenderArgs* args);
|
||||
|
@ -48,6 +51,7 @@ public:
|
|||
virtual void setVoxelData(QByteArray voxelData);
|
||||
|
||||
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize);
|
||||
glm::vec3 getSurfacePositionAdjustment() const;
|
||||
glm::mat4 voxelToWorldMatrix() const;
|
||||
glm::mat4 voxelToLocalMatrix() const;
|
||||
glm::mat4 worldToVoxelMatrix() const;
|
||||
|
|
|
@ -79,6 +79,9 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
|
||||
virtual void setAll(uint8_t toValue) {}
|
||||
|
||||
virtual uint8_t getVoxel(int x, int y, int z) { return 0; }
|
||||
virtual void setVoxel(int x, int y, int z, uint8_t toValue) {}
|
||||
|
||||
protected:
|
||||
glm::vec3 _voxelVolumeSize; // this is always 3 bytes
|
||||
QByteArray _voxelData;
|
||||
|
|
Loading…
Reference in a new issue