added SURFACE_EDGED_CUBIC surface extractor which pads the outsides of the voxel-space with empty cells to change how the edges of the surface look

This commit is contained in:
Seth Alves 2015-05-31 09:14:59 -07:00
parent a3589788df
commit b9202ebfb6
4 changed files with 217 additions and 110 deletions

View file

@ -16,11 +16,11 @@ function mousePressEvent(event) {
for (var i = 0; i < ids.length; i++) {
var id = ids[i];
if (controlHeld) {
Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0);
Entities.setVoxelSphere(id, intersection.intersection, 4.0, 0);
} else if (shiftHeld) {
Entities.setAllVoxels(id, 255);
} else {
Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255);
Entities.setVoxelSphere(id, intersection.intersection, 4.0, 255);
}
}
}

View file

@ -41,11 +41,12 @@ EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entit
RenderablePolyVoxEntityItem::RenderablePolyVoxEntityItem(const EntityItemID& entityItemID,
const EntityItemProperties& properties) :
PolyVoxEntityItem(entityItemID, properties) {
setVoxelVolumeSize(_voxelVolumeSize);
model::Mesh* mesh = new model::Mesh();
model::MeshPointer meshPtr(mesh);
_modelGeometry.setMesh(meshPtr);
setVoxelVolumeSize(_voxelVolumeSize);
}
@ -66,22 +67,43 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
delete _volData;
}
PolyVox::Vector3DInt32 lowCorner(0, 0, 0);
PolyVox::Vector3DInt32 highCorner(_voxelVolumeSize[0] - 1, // -1 because these corners are inclusive
_voxelVolumeSize[1] - 1,
_voxelVolumeSize[2] - 1);
_onCount = 0;
_volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner));
compressVolumeData();
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
PolyVox::Vector3DInt32 lowCorner(0, 0, 0);
PolyVox::Vector3DInt32 highCorner(_voxelVolumeSize[0] + 1, // -1 + 2 because these corners are inclusive
_voxelVolumeSize[1] + 1,
_voxelVolumeSize[2] + 1);
_volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner));
} else {
PolyVox::Vector3DInt32 lowCorner(0, 0, 0);
PolyVox::Vector3DInt32 highCorner(_voxelVolumeSize[0] - 1, // -1 because these corners are inclusive
_voxelVolumeSize[1] - 1,
_voxelVolumeSize[2] - 1);
_volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner));
}
_volData->setBorderValue(255);
decompressVolumeData();
}
void RenderablePolyVoxEntityItem::setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) {
if (voxelSurfaceStyle == _voxelSurfaceStyle) {
return;
return;
}
// if we are switching to or from "edged" we need to force a resize of _volData.
if (voxelSurfaceStyle == SURFACE_EDGED_CUBIC ||
_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
if (_volData) {
delete _volData;
}
_volData = nullptr;
PolyVoxEntityItem::setVoxelSurfaceStyle(voxelSurfaceStyle);
setVoxelVolumeSize(_voxelVolumeSize);
} else {
PolyVoxEntityItem::setVoxelSurfaceStyle(voxelSurfaceStyle);
}
PolyVoxEntityItem::setVoxelSurfaceStyle(voxelSurfaceStyle);
_needsModelReload = true;
}
@ -95,53 +117,92 @@ void RenderablePolyVoxEntityItem::setVoxelData(QByteArray voxelData) {
}
glm::mat4 RenderablePolyVoxEntityItem::voxelToWorldMatrix() const {
glm::vec3 RenderablePolyVoxEntityItem::getSurfacePositionAdjustment() const {
glm::vec3 scale = _dimensions / _voxelVolumeSize; // meters / voxel-units
glm::mat4 scaled = glm::scale(glm::mat4(), scale);
glm::mat4 centerToCorner = glm::translate(scaled, _voxelVolumeSize / -2.0f);
glm::mat4 rotation = glm::mat4_cast(_rotation);
glm::mat4 translation = glm::translate(getCenter());
return translation * rotation * centerToCorner;
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
return scale / 2.0f;
// return glm::vec3(0.5f, 0.5f, 0.5f);
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
return scale / -2.0f;
// return glm::vec3(-0.5f, -0.5f, -0.5f);
case PolyVoxEntityItem::SURFACE_CUBIC:
return scale / 2.0f;
// return glm::vec3(0.5f, 0.5f, 0.5f);
}
return glm::vec3(0, 0, 0);
}
glm::mat4 RenderablePolyVoxEntityItem::voxelToLocalMatrix() const {
glm::vec3 scale = _dimensions / _voxelVolumeSize; // meters / voxel-units
glm::mat4 scaled = glm::scale(glm::mat4(), scale);
glm::mat4 centerToCorner = glm::translate(scaled, _voxelVolumeSize / -2.0f);
glm::mat4 centerToCorner = glm::translate(scaled, (_voxelVolumeSize / -2.0f) + getSurfacePositionAdjustment());
return centerToCorner;
}
glm::mat4 RenderablePolyVoxEntityItem::voxelToWorldMatrix() const {
glm::mat4 rotation = glm::mat4_cast(_rotation);
glm::mat4 translation = glm::translate(getCenter());
return translation * rotation * voxelToLocalMatrix();
}
glm::mat4 RenderablePolyVoxEntityItem::worldToVoxelMatrix() const {
glm::mat4 worldToModelMatrix = glm::inverse(voxelToWorldMatrix());
return worldToModelMatrix;
}
uint8_t RenderablePolyVoxEntityItem::getVoxel(int x, int y, int z) {
assert(_volData);
if (x < 0 || y < 0 || z < 0 ||
x >= _voxelVolumeSize[0] || y >= _voxelVolumeSize[1] || z >= _voxelVolumeSize[2]) {
return 0;
}
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
return _volData->getVoxelAt(x + 1, y + 1, z + 1);
}
return _volData->getVoxelAt(x, y, z);
}
void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
assert(_volData);
if (x < 0 || y < 0 || z < 0 ||
x >= _voxelVolumeSize[0] || y >= _voxelVolumeSize[1] || z >= _voxelVolumeSize[2]) {
return;
}
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
_volData->setVoxelAt(x + 1, y + 1, z + 1, toValue);
} else {
_volData->setVoxelAt(x, y, z, toValue);
}
}
void RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
// keep _onCount up to date
uint8_t uVoxelValue = _volData->getVoxelAt(x, y, z);
uint8_t uVoxelValue = getVoxel(x, y, z);
if (toValue != 0) {
if (uVoxelValue == 0) {
_onCount++;
}
if (uVoxelValue == 0) {
_onCount++;
}
} else {
// toValue == 0
if (uVoxelValue != 0) {
_onCount--;
assert(_onCount >= 0);
}
// toValue == 0
if (uVoxelValue != 0) {
_onCount--;
assert(_onCount >= 0);
}
}
}
void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
// XXX a volume that is all "on" has no mesh. make a different call for this nearly-all code:
for (int z = 1; z < _volData->getDepth() - 1; z++) {
for (int y = 1; y < _volData->getHeight() - 1; y++) {
for (int x = 1; x < _volData->getWidth() - 1; x++) {
updateOnCount(x, y, z, toValue);
_volData->setVoxelAt(x, y, z, toValue);
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
updateOnCount(x, y, z, toValue);
setVoxel(x, y, z, toValue);
}
}
}
@ -150,17 +211,17 @@ void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
// This three-level for loop iterates over every voxel in the volume
for (int z = 0; z < _volData->getDepth(); z++) {
for (int y = 0; y < _volData->getHeight(); y++) {
for (int x = 0; x < _volData->getWidth(); x++) {
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
// Store our current position as a vector...
glm::vec3 pos(x, y, z);
// And compute how far the current position is from the center of the volume
float fDistToCenter = glm::distance(pos, center);
// If the current voxel is less than 'radius' units from the center then we make it solid.
if (fDistToCenter <= radius) {
updateOnCount(x, y, z, toValue);
_volData->setVoxelAt(x, y, z, toValue);
updateOnCount(x, y, z, toValue);
setVoxel(x, y, z, toValue);
}
}
}
@ -235,6 +296,33 @@ void RenderablePolyVoxEntityItem::getModel() {
_needsModelReload = false;
}
QString GLMatrixToString(GLfloat* m) {
QString mString = "\n";
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
mString += QString::number((double)m[y*4+x], 'f', 2) + " ";
}
mString += "\n";
}
return mString;
}
void printModelViewMatrix() {
GLfloat glMatrix[16];
glGetFloatv(GL_MODELVIEW_MATRIX, glMatrix);
qDebug() << GLMatrixToString(glMatrix);
}
void printProjectionMatrix() {
GLfloat glMatrix[16];
glGetFloatv(GL_PROJECTION_MATRIX, glMatrix);
qDebug() << GLMatrixToString(glMatrix);
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
@ -243,20 +331,23 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
getModel();
}
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::vec3 scale = dimensions / _voxelVolumeSize;
glm::vec3 center = getCenter();
glm::quat rotation = getRotation();
// glm::vec3 position = getPosition();
// glm::vec3 dimensions = getDimensions();
// glm::vec3 scale = dimensions / _voxelVolumeSize;
// glm::vec3 center = getCenter();
// glm::quat rotation = getRotation();
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glm::vec3 positionToCenter = center - position;
// make the rendered voxel volume be centered on the entity's position
positionToCenter -= _dimensions * glm::vec3(0.5f,0.5f,0.5f);
glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
glScalef(scale.x, scale.y, scale.z);
// glTranslatef(position.x, position.y, position.z);
// glm::vec3 axis = glm::axis(rotation);
// glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
// glm::vec3 positionToCenter = center - position;
// // make the rendered voxel volume be centered on the entity's position
// positionToCenter -= _dimensions * glm::vec3(0.5f,0.5f,0.5f) - getSurfacePositionAdjustment();
// glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
// glScalef(scale.x, scale.y, scale.z);
glm::mat4 m = voxelToWorldMatrix();
glMultMatrixf(&m[0][0]);
auto mesh = _modelGeometry.getMesh();
gpu::Batch batch;
@ -341,14 +432,17 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
// compress the data in _volData and save the results. The compressed form is used during
// saves to disk and for transmission over the wire
void RenderablePolyVoxEntityItem::compressVolumeData() {
int rawSize = _volData->getDepth() * _volData->getHeight() * _volData->getWidth();
int rawSize = _voxelVolumeSize[0] * _voxelVolumeSize[1] * _voxelVolumeSize[2];
QByteArray uncompressedData = QByteArray(rawSize, '\0');
for (int z = 0; z < _volData->getDepth(); z++) {
for (int y = 0; y < _volData->getHeight(); y++) {
for (int x = 0; x < _volData->getWidth(); x++) {
uint8_t uVoxelValue = _volData->getVoxelAt(x, y, z);
int uncompressedIndex = z * _volData->getHeight() * _volData->getWidth() + y * _volData->getWidth() + x;
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
uint8_t uVoxelValue = getVoxel(x, y, z);
int uncompressedIndex =
z * _voxelVolumeSize[1] * _voxelVolumeSize[0] +
y * _voxelVolumeSize[0] +
x;
uncompressedData[uncompressedIndex] = uVoxelValue;
}
}
@ -373,17 +467,20 @@ void RenderablePolyVoxEntityItem::compressVolumeData() {
// take compressed data and decompreess it into _volData.
void RenderablePolyVoxEntityItem::decompressVolumeData() {
int rawSize = _volData->getDepth() * _volData->getHeight() * _volData->getWidth();
int rawSize = _voxelVolumeSize[0] * _voxelVolumeSize[1] * _voxelVolumeSize[2];
QByteArray uncompressedData = QByteArray(rawSize, '\0');
uncompressedData = qUncompress(_voxelData);
for (int z = 0; z < _volData->getDepth(); z++) {
for (int y = 0; y < _volData->getHeight(); y++) {
for (int x = 0; x < _volData->getWidth(); x++) {
int uncompressedIndex = z * _volData->getHeight() * _volData->getWidth() + y * _volData->getWidth() + x;
updateOnCount(x, y, z, uncompressedData[uncompressedIndex]);
_volData->setVoxelAt(x, y, z, uncompressedData[uncompressedIndex]);
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
int uncompressedIndex =
z * _voxelVolumeSize[1] * _voxelVolumeSize[0] +
y * _voxelVolumeSize[0] +
x;
updateOnCount(x, y, z, uncompressedData[uncompressedIndex]);
setVoxel(x, y, z, uncompressedData[uncompressedIndex]);
}
}
}
@ -399,7 +496,7 @@ void RenderablePolyVoxEntityItem::decompressVolumeData() {
// virtual
ShapeType RenderablePolyVoxEntityItem::getShapeType() const {
if (_onCount > 0) {
return SHAPE_TYPE_COMPOUND;
return SHAPE_TYPE_COMPOUND;
}
return SHAPE_TYPE_NONE;
}
@ -407,7 +504,7 @@ ShapeType RenderablePolyVoxEntityItem::getShapeType() const {
bool RenderablePolyVoxEntityItem::isReadyToComputeShape() {
if (_needsModelReload) {
return false;
return false;
}
qDebug() << "RenderablePolyVoxEntityItem::isReadyToComputeShape" << (!_needsModelReload);
@ -419,7 +516,7 @@ void RenderablePolyVoxEntityItem::computeShapeInfo(ShapeInfo& info) {
ShapeType type = getShapeType();
if (type != SHAPE_TYPE_COMPOUND) {
EntityItem::computeShapeInfo(info);
return;
return;
}
_points.clear();
@ -429,55 +526,58 @@ void RenderablePolyVoxEntityItem::computeShapeInfo(ShapeInfo& info) {
AABox box;
for (int z = 0; z < _volData->getDepth(); z++) {
for (int y = 0; y < _volData->getHeight(); y++) {
for (int x = 0; x < _volData->getWidth(); x++) {
if (_volData->getVoxelAt(x, y, z) > 0) {
QVector<glm::vec3> pointsInPart;
for (int z = 0; z < _voxelVolumeSize[2]; z++) {
for (int y = 0; y < _voxelVolumeSize[1]; y++) {
for (int x = 0; x < _voxelVolumeSize[0]; x++) {
if (getVoxel(x, y, z) > 0) {
QVector<glm::vec3> pointsInPart;
float offL = -0.5f;
float offH = 0.5f;
float offL = -0.5f;
float offH = 0.5f;
glm::vec3 p000 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
glm::vec3 p001 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
glm::vec3 p010 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
glm::vec3 p011 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
glm::vec3 p100 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
glm::vec3 p101 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
glm::vec3 p110 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
glm::vec3 p111 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
// float offL = 0.0f;
// float offH = 1.0f;
glm::vec3 p000 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
glm::vec3 p001 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
glm::vec3 p010 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
glm::vec3 p011 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
glm::vec3 p100 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
glm::vec3 p101 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
glm::vec3 p110 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
glm::vec3 p111 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
box += p000;
box += p001;
box += p010;
box += p011;
box += p100;
box += p101;
box += p110;
box += p111;
box += p000;
box += p001;
box += p010;
box += p011;
box += p100;
box += p101;
box += p110;
box += p111;
pointsInPart << p000;
pointsInPart << p001;
pointsInPart << p010;
pointsInPart << p011;
pointsInPart << p100;
pointsInPart << p101;
pointsInPart << p110;
pointsInPart << p111;
pointsInPart << p000;
pointsInPart << p001;
pointsInPart << p010;
pointsInPart << p011;
pointsInPart << p100;
pointsInPart << p101;
pointsInPart << p110;
pointsInPart << p111;
// add next convex hull
QVector<glm::vec3> newMeshPoints;
_points << newMeshPoints;
// add points to the new convex hull
_points[i++] << pointsInPart;
}
}
}
// add next convex hull
QVector<glm::vec3> newMeshPoints;
_points << newMeshPoints;
// add points to the new convex hull
_points[i++] << pointsInPart;
}
}
}
}
if (_points.isEmpty()) {
EntityItem::computeShapeInfo(info);
return;
EntityItem::computeShapeInfo(info);
return;
}
glm::vec3 collisionModelDimensions = box.getDimensions();

View file

@ -33,6 +33,9 @@ public:
// _needsModelReload = true;
}
virtual uint8_t getVoxel(int x, int y, int z);
virtual void setVoxel(int x, int y, int z, uint8_t toValue);
void updateOnCount(int x, int y, int z, uint8_t new_value);
void render(RenderArgs* args);
@ -48,6 +51,7 @@ public:
virtual void setVoxelData(QByteArray voxelData);
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize);
glm::vec3 getSurfacePositionAdjustment() const;
glm::mat4 voxelToWorldMatrix() const;
glm::mat4 voxelToLocalMatrix() const;
glm::mat4 worldToVoxelMatrix() const;

View file

@ -79,6 +79,9 @@ class PolyVoxEntityItem : public EntityItem {
virtual void setAll(uint8_t toValue) {}
virtual uint8_t getVoxel(int x, int y, int z) { return 0; }
virtual void setVoxel(int x, int y, int z, uint8_t toValue) {}
protected:
glm::vec3 _voxelVolumeSize; // this is always 3 bytes
QByteArray _voxelData;