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https://github.com/overte-org/overte.git
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Working on web entities
This commit is contained in:
parent
8c4f802dbf
commit
e9b83e1c02
12 changed files with 655 additions and 477 deletions
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@ -665,6 +665,8 @@
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elLightExponent.addEventListener('change', createEmitNumberPropertyUpdateFunction('exponent'));
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elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff'));
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elWebSourceURL.addEventListener('change', createEmitTextPropertyUpdateFunction('sourceUrl'));
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elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL'));
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elShapeType.addEventListener('change', createEmitTextPropertyUpdateFunction('shapeType'));
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elCompoundShapeURL.addEventListener('change', createEmitTextPropertyUpdateFunction('compoundShapeURL'));
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@ -1033,7 +1035,7 @@
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<div class="web-section property">
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<div class="label">Source URL</div>
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<div class="value">
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<input type="text" id="property-source-url" class="url"></input>
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<input type="text" id="property-web-source-url" class="url"></input>
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</div>
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</div>
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45
interface/resources/qml/WebEntity.qml
Normal file
45
interface/resources/qml/WebEntity.qml
Normal file
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@ -0,0 +1,45 @@
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import QtQuick 2.3
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import QtQuick.Controls 1.2
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import QtWebKit 3.0
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Item {
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id: root
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implicitHeight: 600
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implicitWidth: 800
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Rectangle {
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anchors.margins: 120
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color: "#7f0000ff"
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anchors.right: parent.horizontalCenter
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.rightMargin: 10
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anchors.leftMargin: 10
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anchors.bottomMargin: 10
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anchors.topMargin: 10
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}
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Rectangle {
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color: "#7Fff0000"
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anchors.left: parent.horizontalCenter
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anchors.leftMargin: 10
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anchors.top: parent.top
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anchors.margins: 120
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anchors.right: parent.right
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anchors.topMargin: 10
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anchors.bottomMargin: 10
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anchors.bottom: parent.bottom
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anchors.rightMargin: 10
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/*
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ScrollView {
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id: scrollView
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anchors.fill: parent
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WebView {
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id: webview
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objectName: "webview"
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anchors.fill: parent
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}
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}
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*/
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}
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}
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@ -16,16 +16,52 @@
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#include <GeometryCache.h>
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#include <PerfStat.h>
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#include <TextRenderer.h>
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#include "GLMHelpers.h"
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#include <OffscreenQmlSurface.h>
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#include <GLMHelpers.h>
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#include <PathUtils.h>
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#include <TextureCache.h>
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#include <gpu/GLBackend.h>
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const int FIXED_FONT_POINT_SIZE = 40;
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const float DPI = 30.47;
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const float METERS_TO_INCHES = 39.3701;
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EntityItem* RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return new RenderableWebEntityItem(entityID, properties);
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}
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RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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WebEntityItem(entityItemID, properties) {
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}
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void RenderableWebEntityItem::render(RenderArgs* args) {
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QOpenGLContext * currentContext = QOpenGLContext::currentContext();
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QSurface * currentSurface = currentContext->surface();
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if (!_webSurface) {
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_webSurface = new OffscreenQmlSurface();
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_webSurface->create(currentContext);
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_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/"));
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_webSurface->load("WebEntity.qml");
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_webSurface->resume();
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updateQmlSourceUrl();
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QObject::connect(_webSurface, &OffscreenQmlSurface::textureUpdated, [&](GLuint textureId) {
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_webSurface->lockTexture(textureId);
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assert(!glGetError());
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std::swap(_texture, textureId);
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if (textureId) {
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_webSurface->releaseTexture(textureId);
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}
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});
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}
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glm::vec2 dims = glm::vec2(_dimensions);
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dims *= METERS_TO_INCHES * DPI;
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// The offscreen surface is idempotent for resizes (bails early
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// if it's a no-op), so it's safe to just call resize every frame
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// without worrying about excessive overhead.
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_webSurface->resize(QSize(dims.x, dims.y));
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currentContext->makeCurrent(currentSurface);
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PerformanceTimer perfTimer("RenderableWebEntityItem::render");
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assert(getType() == EntityTypes::Web);
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glm::vec3 position = getPosition();
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@ -42,16 +78,50 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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float alpha = 1.0f; //getBackgroundAlpha();
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glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0);
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glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0);
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static const glm::vec2 texMin(0);
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static const glm::vec2 texMax(1);
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glm::vec2 topLeft(-halfDimensions.x, -halfDimensions.y);
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glm::vec2 bottomRight(halfDimensions.x, halfDimensions.y);
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if (_texture) {
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, _texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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// TODO: Determine if we want these entities to have the deferred lighting effect? I think we do, so that the color
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// used for a sphere, or box have the same look as those used on a text entity.
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DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram();
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DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, glm::vec4(0, 1, 0, alpha));
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DependencyManager::get<DeferredLightingEffect>()->releaseSimpleProgram();
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}
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DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight,
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texMin, texMax, glm::vec4(1));
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if (_texture) {
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glBindTexture(GL_TEXTURE_2D, 0);
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glEnable(GL_TEXTURE_2D);
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}
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}
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glPopMatrix();
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}
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void RenderableWebEntityItem::setSourceUrl(const QString& value) {
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if (_sourceUrl != value) {
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_sourceUrl = value;
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// Update the offscreen display
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updateQmlSourceUrl();
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}
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}
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void RenderableWebEntityItem::updateQmlSourceUrl() {
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if (!_webSurface) {
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return;
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}
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auto webView = _webSurface->getRootItem()->findChild<QQuickItem*>("webview");
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if (!webView) {
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return;
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}
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if (!_sourceUrl.isEmpty()) {
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webView->setProperty("url", _sourceUrl);
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} else {
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webView->setProperty("url", QVariant());
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}
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}
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@ -11,15 +11,22 @@
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#include <WebEntityItem.h>
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class OffscreenQmlSurface;
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class RenderableWebEntityItem : public WebEntityItem {
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public:
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static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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RenderableWebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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WebEntityItem(entityItemID, properties)
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{ }
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RenderableWebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
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virtual void render(RenderArgs* args);
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virtual void setSourceUrl(const QString& value);
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private:
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void updateQmlSourceUrl();
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OffscreenQmlSurface* _webSurface{ nullptr };
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uint32_t _texture{ 0 };
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};
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@ -86,6 +86,7 @@ EntityItemProperties::EntityItemProperties() :
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CONSTRUCT_PROPERTY(keyLightDirection, ZoneEntityItem::DEFAULT_KEYLIGHT_DIRECTION),
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CONSTRUCT_PROPERTY(name, ENTITY_ITEM_DEFAULT_NAME),
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CONSTRUCT_PROPERTY(backgroundMode, BACKGROUND_MODE_INHERIT),
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CONSTRUCT_PROPERTY(sourceUrl, ""),
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_id(UNKNOWN_ENTITY_ID),
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_idSet(false),
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@ -328,6 +329,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
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CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_AMBIENT_INTENSITY, keyLightAmbientIntensity);
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CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_DIRECTION, keyLightDirection);
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CHECK_PROPERTY_CHANGE(PROP_BACKGROUND_MODE, backgroundMode);
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CHECK_PROPERTY_CHANGE(PROP_SOURCE_URL, sourceUrl);
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changedProperties += _stage.getChangedProperties();
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changedProperties += _atmosphere.getChangedProperties();
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@ -409,6 +411,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
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COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightAmbientIntensity);
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COPY_PROPERTY_TO_QSCRIPTVALUE_VEC3(keyLightDirection);
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COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(backgroundMode, getBackgroundModeAsString());
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COPY_PROPERTY_TO_QSCRIPTVALUE(sourceUrl);
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// Sitting properties support
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if (!skipDefaults) {
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@ -510,6 +513,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) {
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COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(keyLightAmbientIntensity, setKeyLightAmbientIntensity);
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COPY_PROPERTY_FROM_QSCRIPTVALUE_VEC3(keyLightDirection, setKeyLightDirection);
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COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(backgroundMode, BackgroundMode);
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COPY_PROPERTY_FROM_QSCRIPTVALUE_STRING(sourceUrl, setSourceUrl);
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_stage.copyFromScriptValue(object, _defaultSettings);
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_atmosphere.copyFromScriptValue(object, _defaultSettings);
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@ -666,7 +670,11 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
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APPEND_ENTITY_PROPERTY(PROP_LOCKED, appendValue, properties.getLocked());
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APPEND_ENTITY_PROPERTY(PROP_USER_DATA, appendValue, properties.getUserData());
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APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_ID, appendValue, properties.getSimulatorID());
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if (properties.getType() == EntityTypes::Web) {
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APPEND_ENTITY_PROPERTY(PROP_SOURCE_URL, appendValue, properties.getSourceUrl());
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}
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if (properties.getType() == EntityTypes::Text) {
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APPEND_ENTITY_PROPERTY(PROP_TEXT, appendValue, properties.getText());
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APPEND_ENTITY_PROPERTY(PROP_LINE_HEIGHT, appendValue, properties.getLineHeight());
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@ -922,6 +930,10 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
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READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_USER_DATA, setUserData);
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READ_ENTITY_PROPERTY_UUID_TO_PROPERTIES(PROP_SIMULATOR_ID, setSimulatorID);
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if (properties.getType() == EntityTypes::Web) {
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READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_SOURCE_URL, setSourceUrl);
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}
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if (properties.getType() == EntityTypes::Text) {
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READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_TEXT, setText);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINE_HEIGHT, float, setLineHeight);
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@ -1073,6 +1085,7 @@ void EntityItemProperties::markAllChanged() {
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_atmosphere.markAllChanged();
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_skybox.markAllChanged();
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_sourceUrlChanged = true;
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}
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/// The maximum bounding cube for the entity, independent of it's rotation.
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@ -140,6 +140,8 @@ public:
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DEFINE_PROPERTY_GROUP(Stage, stage, StagePropertyGroup);
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DEFINE_PROPERTY_GROUP(Atmosphere, atmosphere, AtmospherePropertyGroup);
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DEFINE_PROPERTY_GROUP(Skybox, skybox, SkyboxPropertyGroup);
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DEFINE_PROPERTY_REF(PROP_SOURCE_URL, SourceUrl, sourceUrl, QString);
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static QString getBackgroundModeString(BackgroundMode mode);
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@ -44,7 +44,7 @@ void WebEntityItem::setDimensions(const glm::vec3& value) {
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EntityItemProperties WebEntityItem::getProperties() const {
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EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelURL, getSource);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(sourceUrl, getSourceUrl);
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return properties;
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}
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@ -52,7 +52,7 @@ bool WebEntityItem::setProperties(const EntityItemProperties& properties) {
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bool somethingChanged = false;
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somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelURL, setSourceUrl);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(sourceUrl, setSourceUrl);
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if (somethingChanged) {
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bool wantDebug = false;
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@ -143,3 +143,11 @@ bool WebEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const g
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}
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return intersects;
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}
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void WebEntityItem::setSourceUrl(const QString& value) {
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if (_sourceUrl != value) {
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_sourceUrl = value;
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}
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}
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const QString& WebEntityItem::getSourceUrl() const { return _sourceUrl; }
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@ -49,8 +49,8 @@ public:
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bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
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void** intersectedObject, bool precisionPicking) const;
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void setSourceUrl(const QString& value) { _sourceUrl = value; }
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const QString& getSourceUrl() const { return _sourceUrl; }
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virtual void setSourceUrl(const QString& value);
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const QString& getSourceUrl() const;
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protected:
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QString _sourceUrl;
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372
libraries/render-utils/src/OffscreenQmlSurface.cpp
Normal file
372
libraries/render-utils/src/OffscreenQmlSurface.cpp
Normal file
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@ -0,0 +1,372 @@
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//
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// OffscreenUi.cpp
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// interface/src/render-utils
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//
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// Created by Bradley Austin Davis on 2015-04-04
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OffscreenQmlSurface.h"
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#include <QOpenGLFramebufferObject>
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#include <QOpenGLDebugLogger>
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#include <QGLWidget>
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#include <QtQml>
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Q_DECLARE_LOGGING_CATEGORY(offscreenFocus)
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Q_LOGGING_CATEGORY(offscreenFocus, "hifi.offscreen.focus")
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// Time between receiving a request to render the offscreen UI actually triggering
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// the render. Could possibly be increased depending on the framerate we expect to
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// achieve.
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static const int SMALL_INTERVAL = 5;
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OffscreenQmlSurface::OffscreenQmlSurface() {
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}
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OffscreenQmlSurface::~OffscreenQmlSurface() {
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// Make sure the context is current while doing cleanup. Note that we use the
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// offscreen surface here because passing 'this' at this point is not safe: the
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// underlying platform window may already be destroyed. To avoid all the trouble, use
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// another surface that is valid for sure.
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makeCurrent();
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// Delete the render control first since it will free the scenegraph resources.
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// Destroy the QQuickWindow only afterwards.
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delete _renderControl;
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delete _qmlComponent;
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delete _quickWindow;
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delete _qmlEngine;
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doneCurrent();
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}
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void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
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OffscreenGlCanvas::create(shareContext);
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makeCurrent();
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// Create a QQuickWindow that is associated with out render control. Note that this
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// window never gets created or shown, meaning that it will never get an underlying
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// native (platform) window.
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QQuickWindow::setDefaultAlphaBuffer(true);
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_quickWindow = new QQuickWindow(_renderControl);
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_quickWindow->setColor(QColor(255, 255, 255, 0));
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_quickWindow->setFlags(_quickWindow->flags() | static_cast<Qt::WindowFlags>(Qt::WA_TranslucentBackground));
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// Create a QML engine.
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_qmlEngine = new QQmlEngine;
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if (!_qmlEngine->incubationController()) {
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_qmlEngine->setIncubationController(_quickWindow->incubationController());
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}
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// When Quick says there is a need to render, we will not render immediately. Instead,
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// a timer with a small interval is used to get better performance.
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_updateTimer.setSingleShot(true);
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_updateTimer.setInterval(SMALL_INTERVAL);
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connect(&_updateTimer, &QTimer::timeout, this, &OffscreenQmlSurface::updateQuick);
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// Now hook up the signals. For simplicy we don't differentiate between
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// renderRequested (only render is needed, no sync) and sceneChanged (polish and sync
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// is needed too).
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connect(_renderControl, &QQuickRenderControl::renderRequested, this, &OffscreenQmlSurface::requestRender);
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connect(_renderControl, &QQuickRenderControl::sceneChanged, this, &OffscreenQmlSurface::requestUpdate);
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#ifdef DEBUG
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connect(_quickWindow, &QQuickWindow::focusObjectChanged, [this]{
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qCDebug(offscreenFocus) << "New focus item " << _quickWindow->focusObject();
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});
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connect(_quickWindow, &QQuickWindow::activeFocusItemChanged, [this] {
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qCDebug(offscreenFocus) << "New active focus item " << _quickWindow->activeFocusItem();
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});
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#endif
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_qmlComponent = new QQmlComponent(_qmlEngine);
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// Initialize the render control and our OpenGL resources.
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makeCurrent();
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_renderControl->initialize(&_context);
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}
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void OffscreenQmlSurface::resize(const QSize& newSize) {
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qreal pixelRatio = _renderControl->_renderWindow ? _renderControl->_renderWindow->devicePixelRatio() : 1.0;
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QSize newOffscreenSize = newSize * pixelRatio;
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if (newOffscreenSize == _fboCache.getSize()) {
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return;
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}
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// Clear out any fbos with the old size
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makeCurrent();
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qDebug() << "Offscreen UI resizing to " << newSize.width() << "x" << newSize.height() << " with pixel ratio " << pixelRatio;
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_fboCache.setSize(newSize * pixelRatio);
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if (_quickWindow) {
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_quickWindow->setGeometry(QRect(QPoint(), newSize));
|
||||
_quickWindow->contentItem()->setSize(newSize);
|
||||
}
|
||||
|
||||
|
||||
// Update our members
|
||||
if (_rootItem) {
|
||||
_rootItem->setSize(newSize);
|
||||
}
|
||||
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
QQuickItem* OffscreenQmlSurface::getRootItem() {
|
||||
return _rootItem;
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::setBaseUrl(const QUrl& baseUrl) {
|
||||
_qmlEngine->setBaseUrl(baseUrl);
|
||||
}
|
||||
|
||||
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
|
||||
_qmlComponent->loadUrl(qmlSource);
|
||||
if (_qmlComponent->isLoading()) {
|
||||
connect(_qmlComponent, &QQmlComponent::statusChanged, this,
|
||||
[this, f](QQmlComponent::Status){
|
||||
finishQmlLoad(f);
|
||||
});
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return finishQmlLoad(f);
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::requestUpdate() {
|
||||
_polish = true;
|
||||
if (!_updateTimer.isActive()) {
|
||||
_updateTimer.start();
|
||||
}
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::requestRender() {
|
||||
if (!_updateTimer.isActive()) {
|
||||
_updateTimer.start();
|
||||
}
|
||||
}
|
||||
|
||||
QObject* OffscreenQmlSurface::finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f) {
|
||||
disconnect(_qmlComponent, &QQmlComponent::statusChanged, this, 0);
|
||||
if (_qmlComponent->isError()) {
|
||||
QList<QQmlError> errorList = _qmlComponent->errors();
|
||||
foreach(const QQmlError& error, errorList) {
|
||||
qWarning() << error.url() << error.line() << error;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QQmlContext* newContext = new QQmlContext(_qmlEngine, qApp);
|
||||
QObject* newObject = _qmlComponent->beginCreate(newContext);
|
||||
if (_qmlComponent->isError()) {
|
||||
QList<QQmlError> errorList = _qmlComponent->errors();
|
||||
foreach(const QQmlError& error, errorList)
|
||||
qWarning() << error.url() << error.line() << error;
|
||||
if (!_rootItem) {
|
||||
qFatal("Unable to finish loading QML root");
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
f(newContext, newObject);
|
||||
_qmlComponent->completeCreate();
|
||||
|
||||
|
||||
// All quick items should be focusable
|
||||
QQuickItem* newItem = qobject_cast<QQuickItem*>(newObject);
|
||||
if (newItem) {
|
||||
// Make sure we make items focusable (critical for
|
||||
// supporting keyboard shortcuts)
|
||||
newItem->setFlag(QQuickItem::ItemIsFocusScope, true);
|
||||
}
|
||||
|
||||
// If we already have a root, just set a couple of flags and the ancestry
|
||||
if (_rootItem) {
|
||||
// Allow child windows to be destroyed from JS
|
||||
QQmlEngine::setObjectOwnership(newObject, QQmlEngine::JavaScriptOwnership);
|
||||
newObject->setParent(_rootItem);
|
||||
if (newItem) {
|
||||
newItem->setParentItem(_rootItem);
|
||||
}
|
||||
return newObject;
|
||||
}
|
||||
|
||||
if (!newItem) {
|
||||
qFatal("Could not load object as root item");
|
||||
return nullptr;
|
||||
}
|
||||
// The root item is ready. Associate it with the window.
|
||||
_rootItem = newItem;
|
||||
_rootItem->setParentItem(_quickWindow->contentItem());
|
||||
_rootItem->setSize(_quickWindow->renderTargetSize());
|
||||
return _rootItem;
|
||||
}
|
||||
|
||||
|
||||
void OffscreenQmlSurface::updateQuick() {
|
||||
if (_paused) {
|
||||
return;
|
||||
}
|
||||
if (!makeCurrent()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Polish, synchronize and render the next frame (into our fbo). In this example
|
||||
// everything happens on the same thread and therefore all three steps are performed
|
||||
// in succession from here. In a threaded setup the render() call would happen on a
|
||||
// separate thread.
|
||||
if (_polish) {
|
||||
_renderControl->polishItems();
|
||||
_renderControl->sync();
|
||||
_polish = false;
|
||||
}
|
||||
|
||||
QOpenGLFramebufferObject* fbo = _fboCache.getReadyFbo();
|
||||
|
||||
_quickWindow->setRenderTarget(fbo);
|
||||
fbo->bind();
|
||||
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
_renderControl->render();
|
||||
// FIXME The web browsers seem to be leaving GL in an error state.
|
||||
// Need a debug context with sync logging to figure out why.
|
||||
// for now just clear the errors
|
||||
glGetError();
|
||||
// Q_ASSERT(!glGetError());
|
||||
|
||||
_quickWindow->resetOpenGLState();
|
||||
|
||||
QOpenGLFramebufferObject::bindDefault();
|
||||
// Force completion of all the operations before we emit the texture as being ready for use
|
||||
glFinish();
|
||||
|
||||
emit textureUpdated(fbo->texture());
|
||||
}
|
||||
|
||||
QPointF OffscreenQmlSurface::mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject) {
|
||||
vec2 sourceSize;
|
||||
if (dynamic_cast<QWidget*>(sourceObject)) {
|
||||
sourceSize = toGlm(((QWidget*)sourceObject)->size());
|
||||
} else if (dynamic_cast<QWindow*>(sourceObject)) {
|
||||
sourceSize = toGlm(((QWindow*)sourceObject)->size());
|
||||
}
|
||||
vec2 offscreenPosition = toGlm(sourcePosition);
|
||||
offscreenPosition /= sourceSize;
|
||||
offscreenPosition *= vec2(toGlm(_quickWindow->size()));
|
||||
return QPointF(offscreenPosition.x, offscreenPosition.y);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
//
|
||||
// Event handling customization
|
||||
//
|
||||
|
||||
bool OffscreenQmlSurface::eventFilter(QObject* originalDestination, QEvent* event) {
|
||||
// Only intercept events while we're in an active state
|
||||
if (_paused) {
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
// Don't intercept our own events, or we enter an infinite recursion
|
||||
QObject* recurseTest = originalDestination;
|
||||
while (recurseTest) {
|
||||
Q_ASSERT(recurseTest != _rootItem && recurseTest != _quickWindow);
|
||||
recurseTest = recurseTest->parent();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
switch (event->type()) {
|
||||
case QEvent::Resize: {
|
||||
QResizeEvent* resizeEvent = static_cast<QResizeEvent*>(event);
|
||||
QGLWidget* widget = dynamic_cast<QGLWidget*>(originalDestination);
|
||||
if (widget) {
|
||||
this->resize(resizeEvent->size());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case QEvent::KeyPress:
|
||||
case QEvent::KeyRelease: {
|
||||
event->ignore();
|
||||
if (QCoreApplication::sendEvent(_quickWindow, event)) {
|
||||
return event->isAccepted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case QEvent::Wheel: {
|
||||
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
|
||||
QWheelEvent mappedEvent(
|
||||
mapWindowToUi(wheelEvent->pos(), originalDestination),
|
||||
wheelEvent->delta(), wheelEvent->buttons(),
|
||||
wheelEvent->modifiers(), wheelEvent->orientation());
|
||||
mappedEvent.ignore();
|
||||
if (QCoreApplication::sendEvent(_quickWindow, &mappedEvent)) {
|
||||
return mappedEvent.isAccepted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Fall through
|
||||
case QEvent::MouseButtonDblClick:
|
||||
case QEvent::MouseButtonPress:
|
||||
case QEvent::MouseButtonRelease:
|
||||
case QEvent::MouseMove: {
|
||||
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
||||
QPointF originalPos = mouseEvent->localPos();
|
||||
QPointF transformedPos = _mouseTranslator(originalPos);
|
||||
transformedPos = mapWindowToUi(transformedPos, originalDestination);
|
||||
QMouseEvent mappedEvent(mouseEvent->type(),
|
||||
transformedPos,
|
||||
mouseEvent->screenPos(), mouseEvent->button(),
|
||||
mouseEvent->buttons(), mouseEvent->modifiers());
|
||||
if (event->type() == QEvent::MouseMove) {
|
||||
_qmlEngine->rootContext()->setContextProperty("lastMousePosition", transformedPos);
|
||||
}
|
||||
mappedEvent.ignore();
|
||||
if (QCoreApplication::sendEvent(_quickWindow, &mappedEvent)) {
|
||||
return mappedEvent.isAccepted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::lockTexture(int texture) {
|
||||
_fboCache.lockTexture(texture);
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::releaseTexture(int texture) {
|
||||
_fboCache.releaseTexture(texture);
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::pause() {
|
||||
_paused = true;
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::resume() {
|
||||
_paused = false;
|
||||
requestRender();
|
||||
}
|
||||
|
||||
bool OffscreenQmlSurface::isPaused() const {
|
||||
return _paused;
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::setProxyWindow(QWindow* window) {
|
||||
_renderControl->_renderWindow = window;
|
||||
}
|
||||
|
108
libraries/render-utils/src/OffscreenQmlSurface.h
Normal file
108
libraries/render-utils/src/OffscreenQmlSurface.h
Normal file
|
@ -0,0 +1,108 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015-04-04
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
#ifndef hifi_OffscreenQmlSurface_h
|
||||
#define hifi_OffscreenQmlSurface_h
|
||||
|
||||
#include <QQmlEngine>
|
||||
#include <QQmlComponent>
|
||||
#include <QQuickItem>
|
||||
#include <QQuickWindow>
|
||||
#include <QQuickRenderControl>
|
||||
#include <QQuickImageProvider>
|
||||
#include <QTimer>
|
||||
#include <QMessageBox>
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
|
||||
#include <GLMHelpers.h>
|
||||
#include <ThreadHelpers.h>
|
||||
|
||||
#include "OffscreenGlCanvas.h"
|
||||
#include "FboCache.h"
|
||||
|
||||
class OffscreenQmlSurface : public OffscreenGlCanvas {
|
||||
Q_OBJECT
|
||||
protected:
|
||||
class QMyQuickRenderControl : public QQuickRenderControl {
|
||||
protected:
|
||||
QWindow* renderWindow(QPoint* offset) Q_DECL_OVERRIDE{
|
||||
if (nullptr == _renderWindow) {
|
||||
return QQuickRenderControl::renderWindow(offset);
|
||||
}
|
||||
if (nullptr != offset) {
|
||||
offset->rx() = offset->ry() = 0;
|
||||
}
|
||||
return _renderWindow;
|
||||
}
|
||||
|
||||
private:
|
||||
QWindow* _renderWindow{ nullptr };
|
||||
friend class OffscreenQmlSurface;
|
||||
};
|
||||
public:
|
||||
OffscreenQmlSurface();
|
||||
virtual ~OffscreenQmlSurface();
|
||||
|
||||
using MouseTranslator = std::function<QPointF(const QPointF&)>;
|
||||
|
||||
void create(QOpenGLContext* context);
|
||||
void resize(const QSize& size);
|
||||
QObject* load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
|
||||
QObject* load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {}) {
|
||||
return load(QUrl(qmlSourceFile), f);
|
||||
}
|
||||
|
||||
// Optional values for event handling
|
||||
void setProxyWindow(QWindow* window);
|
||||
void setMouseTranslator(MouseTranslator mouseTranslator) {
|
||||
_mouseTranslator = mouseTranslator;
|
||||
}
|
||||
|
||||
void pause();
|
||||
void resume();
|
||||
bool isPaused() const;
|
||||
|
||||
void setBaseUrl(const QUrl& baseUrl);
|
||||
QQuickItem* getRootItem();
|
||||
|
||||
virtual bool eventFilter(QObject* originalDestination, QEvent* event);
|
||||
|
||||
signals:
|
||||
void textureUpdated(GLuint texture);
|
||||
|
||||
public slots:
|
||||
void requestUpdate();
|
||||
void requestRender();
|
||||
void lockTexture(int texture);
|
||||
void releaseTexture(int texture);
|
||||
|
||||
private:
|
||||
QObject* finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f);
|
||||
QPointF mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject);
|
||||
|
||||
private slots:
|
||||
void updateQuick();
|
||||
|
||||
protected:
|
||||
QQuickWindow* _quickWindow{ nullptr };
|
||||
|
||||
private:
|
||||
QMyQuickRenderControl* _renderControl{ new QMyQuickRenderControl };
|
||||
QQmlEngine* _qmlEngine{ nullptr };
|
||||
QQmlComponent* _qmlComponent{ nullptr };
|
||||
QQuickItem* _rootItem{ nullptr };
|
||||
QTimer _updateTimer;
|
||||
FboCache _fboCache;
|
||||
bool _polish{ true };
|
||||
bool _paused{ true };
|
||||
MouseTranslator _mouseTranslator{ [](const QPointF& p) { return p; } };
|
||||
};
|
||||
|
||||
#endif
|
|
@ -16,252 +16,18 @@
|
|||
#include "MessageDialog.h"
|
||||
|
||||
|
||||
Q_DECLARE_LOGGING_CATEGORY(offscreenFocus)
|
||||
Q_LOGGING_CATEGORY(offscreenFocus, "hifi.offscreen.focus")
|
||||
class OffscreenUiRoot : public QQuickItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
||||
// Time between receiving a request to render the offscreen UI actually triggering
|
||||
// the render. Could possibly be increased depending on the framerate we expect to
|
||||
// achieve.
|
||||
static const int SMALL_INTERVAL = 5;
|
||||
|
||||
OffscreenQmlSurface::OffscreenQmlSurface() {
|
||||
}
|
||||
|
||||
OffscreenQmlSurface::~OffscreenQmlSurface() {
|
||||
// Make sure the context is current while doing cleanup. Note that we use the
|
||||
// offscreen surface here because passing 'this' at this point is not safe: the
|
||||
// underlying platform window may already be destroyed. To avoid all the trouble, use
|
||||
// another surface that is valid for sure.
|
||||
makeCurrent();
|
||||
|
||||
// Delete the render control first since it will free the scenegraph resources.
|
||||
// Destroy the QQuickWindow only afterwards.
|
||||
delete _renderControl;
|
||||
|
||||
delete _qmlComponent;
|
||||
delete _quickWindow;
|
||||
delete _qmlEngine;
|
||||
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
|
||||
OffscreenGlCanvas::create(shareContext);
|
||||
|
||||
makeCurrent();
|
||||
|
||||
// Create a QQuickWindow that is associated with out render control. Note that this
|
||||
// window never gets created or shown, meaning that it will never get an underlying
|
||||
// native (platform) window.
|
||||
QQuickWindow::setDefaultAlphaBuffer(true);
|
||||
_quickWindow = new QQuickWindow(_renderControl);
|
||||
_quickWindow->setColor(QColor(255, 255, 255, 0));
|
||||
_quickWindow->setFlags(_quickWindow->flags() | static_cast<Qt::WindowFlags>(Qt::WA_TranslucentBackground));
|
||||
// Create a QML engine.
|
||||
_qmlEngine = new QQmlEngine;
|
||||
if (!_qmlEngine->incubationController()) {
|
||||
_qmlEngine->setIncubationController(_quickWindow->incubationController());
|
||||
}
|
||||
|
||||
// When Quick says there is a need to render, we will not render immediately. Instead,
|
||||
// a timer with a small interval is used to get better performance.
|
||||
_updateTimer.setSingleShot(true);
|
||||
_updateTimer.setInterval(SMALL_INTERVAL);
|
||||
connect(&_updateTimer, &QTimer::timeout, this, &OffscreenQmlSurface::updateQuick);
|
||||
|
||||
// Now hook up the signals. For simplicy we don't differentiate between
|
||||
// renderRequested (only render is needed, no sync) and sceneChanged (polish and sync
|
||||
// is needed too).
|
||||
connect(_renderControl, &QQuickRenderControl::renderRequested, this, &OffscreenQmlSurface::requestRender);
|
||||
connect(_renderControl, &QQuickRenderControl::sceneChanged, this, &OffscreenQmlSurface::requestUpdate);
|
||||
|
||||
#ifdef DEBUG
|
||||
connect(_quickWindow, &QQuickWindow::focusObjectChanged, [this]{
|
||||
qCDebug(offscreenFocus) << "New focus item " << _quickWindow->focusObject();
|
||||
});
|
||||
connect(_quickWindow, &QQuickWindow::activeFocusItemChanged, [this] {
|
||||
qCDebug(offscreenFocus) << "New active focus item " << _quickWindow->activeFocusItem();
|
||||
});
|
||||
#endif
|
||||
|
||||
_qmlComponent = new QQmlComponent(_qmlEngine);
|
||||
// Initialize the render control and our OpenGL resources.
|
||||
makeCurrent();
|
||||
_renderControl->initialize(&_context);
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::resize(const QSize& newSize) {
|
||||
makeCurrent();
|
||||
|
||||
qreal pixelRatio = _renderControl->_renderWindow ? _renderControl->_renderWindow->devicePixelRatio() : 1.0;
|
||||
QSize newOffscreenSize = newSize * pixelRatio;
|
||||
if (newOffscreenSize == _fboCache.getSize()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear out any fbos with the old size
|
||||
qDebug() << "Offscreen UI resizing to " << newSize.width() << "x" << newSize.height() << " with pixel ratio " << pixelRatio;
|
||||
_fboCache.setSize(newSize * pixelRatio);
|
||||
|
||||
if (_quickWindow) {
|
||||
_quickWindow->setGeometry(QRect(QPoint(), newSize));
|
||||
_quickWindow->contentItem()->setSize(newSize);
|
||||
OffscreenUiRoot(QQuickItem* parent = 0);
|
||||
Q_INVOKABLE void information(const QString& title, const QString& text);
|
||||
Q_INVOKABLE void loadChild(const QUrl& url) {
|
||||
DependencyManager::get<OffscreenUi>()->load(url);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Update our members
|
||||
if (_rootItem) {
|
||||
_rootItem->setSize(newSize);
|
||||
}
|
||||
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
QQuickItem* OffscreenQmlSurface::getRootItem() {
|
||||
return _rootItem;
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::setBaseUrl(const QUrl& baseUrl) {
|
||||
_qmlEngine->setBaseUrl(baseUrl);
|
||||
}
|
||||
|
||||
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
|
||||
_qmlComponent->loadUrl(qmlSource);
|
||||
if (_qmlComponent->isLoading()) {
|
||||
connect(_qmlComponent, &QQmlComponent::statusChanged, this,
|
||||
[this, f](QQmlComponent::Status){
|
||||
finishQmlLoad(f);
|
||||
});
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return finishQmlLoad(f);
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::requestUpdate() {
|
||||
_polish = true;
|
||||
if (!_updateTimer.isActive()) {
|
||||
_updateTimer.start();
|
||||
}
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::requestRender() {
|
||||
if (!_updateTimer.isActive()) {
|
||||
_updateTimer.start();
|
||||
}
|
||||
}
|
||||
|
||||
QObject* OffscreenQmlSurface::finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f) {
|
||||
disconnect(_qmlComponent, &QQmlComponent::statusChanged, this, 0);
|
||||
if (_qmlComponent->isError()) {
|
||||
QList<QQmlError> errorList = _qmlComponent->errors();
|
||||
foreach(const QQmlError& error, errorList) {
|
||||
qWarning() << error.url() << error.line() << error;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QQmlContext* newContext = new QQmlContext(_qmlEngine, qApp);
|
||||
QObject* newObject = _qmlComponent->beginCreate(newContext);
|
||||
if (_qmlComponent->isError()) {
|
||||
QList<QQmlError> errorList = _qmlComponent->errors();
|
||||
foreach(const QQmlError& error, errorList)
|
||||
qWarning() << error.url() << error.line() << error;
|
||||
if (!_rootItem) {
|
||||
qFatal("Unable to finish loading QML root");
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
f(newContext, newObject);
|
||||
_qmlComponent->completeCreate();
|
||||
|
||||
|
||||
// All quick items should be focusable
|
||||
QQuickItem* newItem = qobject_cast<QQuickItem*>(newObject);
|
||||
if (newItem) {
|
||||
// Make sure we make items focusable (critical for
|
||||
// supporting keyboard shortcuts)
|
||||
newItem->setFlag(QQuickItem::ItemIsFocusScope, true);
|
||||
}
|
||||
|
||||
// If we already have a root, just set a couple of flags and the ancestry
|
||||
if (_rootItem) {
|
||||
// Allow child windows to be destroyed from JS
|
||||
QQmlEngine::setObjectOwnership(newObject, QQmlEngine::JavaScriptOwnership);
|
||||
newObject->setParent(_rootItem);
|
||||
if (newItem) {
|
||||
newItem->setParentItem(_rootItem);
|
||||
}
|
||||
return newObject;
|
||||
}
|
||||
|
||||
if (!newItem) {
|
||||
qFatal("Could not load object as root item");
|
||||
return nullptr;
|
||||
}
|
||||
// The root item is ready. Associate it with the window.
|
||||
_rootItem = newItem;
|
||||
_rootItem->setParentItem(_quickWindow->contentItem());
|
||||
_rootItem->setSize(_quickWindow->renderTargetSize());
|
||||
return _rootItem;
|
||||
}
|
||||
|
||||
|
||||
void OffscreenQmlSurface::updateQuick() {
|
||||
if (_paused) {
|
||||
return;
|
||||
}
|
||||
if (!makeCurrent()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Polish, synchronize and render the next frame (into our fbo). In this example
|
||||
// everything happens on the same thread and therefore all three steps are performed
|
||||
// in succession from here. In a threaded setup the render() call would happen on a
|
||||
// separate thread.
|
||||
if (_polish) {
|
||||
_renderControl->polishItems();
|
||||
_renderControl->sync();
|
||||
_polish = false;
|
||||
}
|
||||
|
||||
QOpenGLFramebufferObject* fbo = _fboCache.getReadyFbo();
|
||||
|
||||
_quickWindow->setRenderTarget(fbo);
|
||||
fbo->bind();
|
||||
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
_renderControl->render();
|
||||
// FIXME The web browsers seem to be leaving GL in an error state.
|
||||
// Need a debug context with sync logging to figure out why.
|
||||
// for now just clear the errors
|
||||
glGetError();
|
||||
// Q_ASSERT(!glGetError());
|
||||
|
||||
_quickWindow->resetOpenGLState();
|
||||
|
||||
QOpenGLFramebufferObject::bindDefault();
|
||||
// Force completion of all the operations before we emit the texture as being ready for use
|
||||
glFinish();
|
||||
|
||||
emit textureUpdated(fbo->texture());
|
||||
}
|
||||
|
||||
QPointF OffscreenQmlSurface::mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject) {
|
||||
vec2 sourceSize;
|
||||
if (dynamic_cast<QWidget*>(sourceObject)) {
|
||||
sourceSize = toGlm(((QWidget*)sourceObject)->size());
|
||||
} else if (dynamic_cast<QWindow*>(sourceObject)) {
|
||||
sourceSize = toGlm(((QWindow*)sourceObject)->size());
|
||||
}
|
||||
vec2 offscreenPosition = toGlm(sourcePosition);
|
||||
offscreenPosition /= sourceSize;
|
||||
offscreenPosition *= vec2(toGlm(_quickWindow->size()));
|
||||
return QPointF(offscreenPosition.x, offscreenPosition.y);
|
||||
}
|
||||
|
||||
// This hack allows the QML UI to work with keys that are also bound as
|
||||
// shortcuts at the application level. However, it seems as though the
|
||||
|
@ -281,128 +47,6 @@ bool OffscreenUi::shouldSwallowShortcut(QEvent* event) {
|
|||
return false;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
//
|
||||
// Event handling customization
|
||||
//
|
||||
|
||||
bool OffscreenQmlSurface::eventFilter(QObject* originalDestination, QEvent* event) {
|
||||
// Only intercept events while we're in an active state
|
||||
if (_paused) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
#ifdef DEBUG
|
||||
// Don't intercept our own events, or we enter an infinite recursion
|
||||
QObject* recurseTest = originalDestination;
|
||||
while (recurseTest) {
|
||||
Q_ASSERT(recurseTest != _rootItem && recurseTest != _quickWindow);
|
||||
recurseTest = recurseTest->parent();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
switch (event->type()) {
|
||||
case QEvent::Resize: {
|
||||
QResizeEvent* resizeEvent = static_cast<QResizeEvent*>(event);
|
||||
QGLWidget* widget = dynamic_cast<QGLWidget*>(originalDestination);
|
||||
if (widget) {
|
||||
this->resize(resizeEvent->size());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case QEvent::KeyPress:
|
||||
case QEvent::KeyRelease: {
|
||||
event->ignore();
|
||||
if (QCoreApplication::sendEvent(_quickWindow, event)) {
|
||||
return event->isAccepted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case QEvent::Wheel: {
|
||||
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
|
||||
QWheelEvent mappedEvent(
|
||||
mapWindowToUi(wheelEvent->pos(), originalDestination),
|
||||
wheelEvent->delta(), wheelEvent->buttons(),
|
||||
wheelEvent->modifiers(), wheelEvent->orientation());
|
||||
mappedEvent.ignore();
|
||||
if (QCoreApplication::sendEvent(_quickWindow, &mappedEvent)) {
|
||||
return mappedEvent.isAccepted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Fall through
|
||||
case QEvent::MouseButtonDblClick:
|
||||
case QEvent::MouseButtonPress:
|
||||
case QEvent::MouseButtonRelease:
|
||||
case QEvent::MouseMove: {
|
||||
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
||||
QPointF originalPos = mouseEvent->localPos();
|
||||
QPointF transformedPos = _mouseTranslator(originalPos);
|
||||
transformedPos = mapWindowToUi(transformedPos, originalDestination);
|
||||
QMouseEvent mappedEvent(mouseEvent->type(),
|
||||
transformedPos,
|
||||
mouseEvent->screenPos(), mouseEvent->button(),
|
||||
mouseEvent->buttons(), mouseEvent->modifiers());
|
||||
if (event->type() == QEvent::MouseMove) {
|
||||
_qmlEngine->rootContext()->setContextProperty("lastMousePosition", transformedPos);
|
||||
}
|
||||
mappedEvent.ignore();
|
||||
if (QCoreApplication::sendEvent(_quickWindow, &mappedEvent)) {
|
||||
return mappedEvent.isAccepted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::lockTexture(int texture) {
|
||||
_fboCache.lockTexture(texture);
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::releaseTexture(int texture) {
|
||||
_fboCache.releaseTexture(texture);
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::pause() {
|
||||
_paused = true;
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::resume() {
|
||||
_paused = false;
|
||||
requestRender();
|
||||
}
|
||||
|
||||
bool OffscreenQmlSurface::isPaused() const {
|
||||
return _paused;
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::setProxyWindow(QWindow* window) {
|
||||
_renderControl->_renderWindow = window;
|
||||
}
|
||||
|
||||
|
||||
class OffscreenUiRoot : public QQuickItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
||||
OffscreenUiRoot(QQuickItem* parent = 0);
|
||||
Q_INVOKABLE void information(const QString& title, const QString& text);
|
||||
Q_INVOKABLE void loadChild(const QUrl& url) {
|
||||
DependencyManager::get<OffscreenUi>()->load(url);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
OffscreenUiRoot::OffscreenUiRoot(QQuickItem* parent) : QQuickItem(parent) {
|
||||
}
|
||||
|
||||
|
|
|
@ -12,25 +12,10 @@
|
|||
#ifndef hifi_OffscreenUi_h
|
||||
#define hifi_OffscreenUi_h
|
||||
|
||||
#include <QQmlEngine>
|
||||
#include <QQmlComponent>
|
||||
#include <QQuickItem>
|
||||
#include <QQuickWindow>
|
||||
#include <QQuickRenderControl>
|
||||
#include <QQuickImageProvider>
|
||||
#include <QTimer>
|
||||
#include <QMessageBox>
|
||||
#include "OffscreenQmlSurface.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
|
||||
#include <GLMHelpers.h>
|
||||
#include <ThreadHelpers.h>
|
||||
#include <DependencyManager.h>
|
||||
|
||||
#include "OffscreenGlCanvas.h"
|
||||
#include "FboCache.h"
|
||||
#include <QQuickItem>
|
||||
|
||||
#define HIFI_QML_DECL \
|
||||
private: \
|
||||
|
@ -96,84 +81,6 @@ private:
|
|||
offscreenUi->load(QML, f); \
|
||||
}
|
||||
|
||||
class OffscreenQmlSurface : public OffscreenGlCanvas {
|
||||
Q_OBJECT
|
||||
protected:
|
||||
class QMyQuickRenderControl : public QQuickRenderControl {
|
||||
protected:
|
||||
QWindow* renderWindow(QPoint* offset) Q_DECL_OVERRIDE{
|
||||
if (nullptr == _renderWindow) {
|
||||
return QQuickRenderControl::renderWindow(offset);
|
||||
}
|
||||
if (nullptr != offset) {
|
||||
offset->rx() = offset->ry() = 0;
|
||||
}
|
||||
return _renderWindow;
|
||||
}
|
||||
|
||||
private:
|
||||
QWindow* _renderWindow{ nullptr };
|
||||
friend class OffscreenQmlSurface;
|
||||
};
|
||||
public:
|
||||
OffscreenQmlSurface();
|
||||
virtual ~OffscreenQmlSurface();
|
||||
|
||||
using MouseTranslator = std::function<QPointF(const QPointF&)>;
|
||||
|
||||
void create(QOpenGLContext* context);
|
||||
void resize(const QSize& size);
|
||||
QObject* load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
|
||||
QObject* load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {}) {
|
||||
return load(QUrl(qmlSourceFile), f);
|
||||
}
|
||||
|
||||
// Optional values for event handling
|
||||
void setProxyWindow(QWindow* window);
|
||||
void setMouseTranslator(MouseTranslator mouseTranslator) {
|
||||
_mouseTranslator = mouseTranslator;
|
||||
}
|
||||
|
||||
void pause();
|
||||
void resume();
|
||||
bool isPaused() const;
|
||||
|
||||
void setBaseUrl(const QUrl& baseUrl);
|
||||
QQuickItem* getRootItem();
|
||||
|
||||
virtual bool eventFilter(QObject* originalDestination, QEvent* event);
|
||||
|
||||
signals:
|
||||
void textureUpdated(GLuint texture);
|
||||
|
||||
public slots:
|
||||
void requestUpdate();
|
||||
void requestRender();
|
||||
void lockTexture(int texture);
|
||||
void releaseTexture(int texture);
|
||||
|
||||
private:
|
||||
QObject* finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f);
|
||||
QPointF mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject);
|
||||
|
||||
private slots:
|
||||
void updateQuick();
|
||||
|
||||
protected:
|
||||
QQuickWindow* _quickWindow{ nullptr };
|
||||
|
||||
private:
|
||||
QMyQuickRenderControl* _renderControl{ new QMyQuickRenderControl };
|
||||
QQmlEngine* _qmlEngine{ nullptr };
|
||||
QQmlComponent* _qmlComponent{ nullptr };
|
||||
QQuickItem* _rootItem{ nullptr };
|
||||
QTimer _updateTimer;
|
||||
FboCache _fboCache;
|
||||
bool _polish{ true };
|
||||
bool _paused{ true };
|
||||
MouseTranslator _mouseTranslator{ [](const QPointF& p) { return p; } };
|
||||
};
|
||||
|
||||
class OffscreenUi : public OffscreenQmlSurface, public Dependency {
|
||||
Q_OBJECT
|
||||
|
||||
|
|
Loading…
Reference in a new issue