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* Updated variable naming to match coding standards. * Changed particle raw float arrays to vectors. * Bug fix: changing maxParticles will no longer lead to memory corruption. * Made particle ring buffer more explicit, added _particleTailIndex. * Added getLivingParticleCount() private method. * Moved integration and bounds code into private methods. * Bug fix: high emit rates now properly integrate particles forward for the remaing frame time, not the entire frame. * Bug fix: new particles were not initiaized to origin. * Added more particles to ajt-test.js. * Bug fix: ajt-test.js script was not shutting down properly. * Removed random seed, unless we have a psudo random number generator per particle system instance, it's unlikely that this will preserve sync. * Bumped packet version number. |
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.. | ||
acScripts | ||
controllers | ||
entityScripts | ||
example | ||
html | ||
libraries | ||
utilities | ||
ajt-test.js | ||
avatarSelector.js | ||
blocks.js | ||
clap.js | ||
dancing_bot.js | ||
defaultScripts.js | ||
dice.js | ||
edit.js | ||
grab.js | ||
gracefulControls.js | ||
harmonicOscillator.js | ||
headMove.js | ||
hmdDefaults.js | ||
hotPlaces.js | ||
inspect.js | ||
lobby.js | ||
look.js | ||
lotsoBlocks.js | ||
move.js | ||
notifications.js | ||
planets.js | ||
popcorn.js | ||
progress.js | ||
selectAudioDevice.js | ||
sit.js | ||
users.js | ||
walk.js |