Commit graph

651 commits

Author SHA1 Message Date
Andrzej Kapolka
8d3eef708a Move various avatar render bits to post-lighting section. 2014-09-19 13:13:05 -07:00
Andrzej Kapolka
08fda3bbef Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-19 10:30:40 -07:00
Andrzej Kapolka
e356b06c75 Fix for lights in rear view mirror/head mode. 2014-09-18 17:39:40 -07:00
Andrzej Kapolka
c6aad42f21 Move LocalLight to AvatarManager, apply it at the avatar level. 2014-09-18 17:09:53 -07:00
Andrzej Kapolka
c54e1c937c Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Philip Rosedale
3f9eff2a90 Merge branch 'master' of https://github.com/worklist/hifi 2014-09-18 10:48:44 -07:00
Philip Rosedale
8c71ed3f10 Improving headMove, added JS call for neckPosition 2014-09-18 10:48:36 -07:00
stojce
a6a48aafdc Hide name for all avatars, including MyAvatar 2014-09-18 07:34:14 +02:00
stojce
9a523a60cf Add option to toggle on/off names above heads 2014-09-18 06:59:29 +02:00
Andrzej Kapolka
ce9ecba5d8 Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/resources/shaders/model.frag
	interface/resources/shaders/model_cascaded_shadow_map.frag
	interface/resources/shaders/model_cascaded_shadow_normal_map.frag
	interface/resources/shaders/model_cascaded_shadow_normal_specular_map.frag
	interface/resources/shaders/model_cascaded_shadow_specular_map.frag
	interface/resources/shaders/model_normal_map.frag
	interface/resources/shaders/model_normal_specular_map.frag
	interface/resources/shaders/model_shadow_map.frag
	interface/resources/shaders/model_shadow_normal_map.frag
	interface/resources/shaders/model_shadow_normal_specular_map.frag
	interface/resources/shaders/model_shadow_specular_map.frag
	interface/resources/shaders/model_specular_map.frag
	interface/src/renderer/Model.cpp
	interface/src/renderer/Model.h
2014-09-17 13:50:13 -07:00
AndrewMeadows
42a84b7ff1 Merge pull request #3429 from ctrlaltdavid/20021
Code Review for Job #20021
2014-09-17 09:19:29 -07:00
Andrzej Kapolka
07efda89ef Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-16 13:20:43 -07:00
David Rowe
a594136a9a Fix up hand roll, pitch, and yaw as best able for now 2014-09-15 20:12:13 -07:00
David Rowe
3ddd5854cd Position avatar hands with Leap Motion with no roll, pitch or yaw 2014-09-14 15:03:22 -07:00
Andrew Meadows
f2882618be merge upstream/master into andrew/inertia
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-09-12 17:50:26 -07:00
Andrzej Kapolka
53933fc9c6 Working on deferred lighting for models. 2014-09-12 17:09:07 -07:00
Andrew Meadows
93864ee869 fix velocity drift of MyAvatar 2014-09-11 15:03:11 -07:00
Andrzej Kapolka
de8dd4cecc Share instances of TextRenderer. 2014-09-10 18:55:36 -07:00
Andrew Meadows
4da1ca22ba Add RayIntersectionInfo and use for shape-vs-ray 2014-09-09 17:35:06 -07:00
Andrzej Kapolka
f69324f270 Fix for display name. 2014-09-08 15:29:36 -07:00
Andrzej Kapolka
f2535d4df8 Adjust avatar names for device pixel ratio. 2014-09-08 15:23:08 -07:00
Andrew Meadows
15025bf8d8 fix for flickering avatars 2014-09-08 13:08:08 -07:00
Andrew Meadows
bd8fc75305 fix bug: zero velocity when teleporting to new locations 2014-09-05 17:51:18 -07:00
Andrew Meadows
9c2bfa35f7 restore position integration in Avatar::simulate() 2014-09-05 14:10:10 -07:00
Andrew Meadows
7be411b4ca expose _measured_ MyAvatar velocity to JS 2014-09-05 11:44:13 -07:00
ZappoMan
2bcad6ab2b Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
	assignment-client/src/Agent.cpp
	examples/editModels.js
2014-08-28 21:19:56 -07:00
Andrew Meadows
328167464f Merge branch '19908' of github.com:huffman/hifi into huffman-19908
Conflicts:
	interface/src/Menu.cpp
2014-08-21 09:21:24 -07:00
Ryan Huffman
3d940469de Increase display name drawing distance 2014-08-19 19:41:31 -07:00
Ryan Huffman
42de56381a Update blue audio sphere name and angle to draw at 2014-08-19 19:40:27 -07:00
Ryan Huffman
3b7260c434 Fix blue audio sphere not showing correctly 2014-08-19 19:22:11 -07:00
Ryan Huffman
8bc5f86666 Add Audio Sphere menu option 2014-08-19 19:21:53 -07:00
Andrew Meadows
1a8a2d9156 Add Avatar submenu to main menu for non-debug stuff 2014-08-19 17:26:01 -07:00
Atlante45
c113dd350e Moved members to MyAvatar 2014-08-18 16:25:38 -07:00
Atlante45
acb55ce65e Switched audio play back to AudioInjector out of Audio 2014-08-18 12:31:44 -07:00
Atlante45
73a3a13c59 More recording work 2014-08-12 18:15:48 -07:00
Atlante45
792f779bbf Hooked up MyAvatar to playbacks 2014-08-12 16:16:01 -07:00
ZappoMan
b7767b7971 get referentials compiling with new Entity ID changes 2014-08-08 15:12:57 -07:00
Atlante45
110b034bcb Changed updates locations 2014-08-05 18:41:48 -07:00
Atlante45
293c2e94ad Correct member initialisation 2014-08-05 18:17:49 -07:00
Atlante45
b360b6c55d PR cleanup + JS API 2014-08-05 17:07:03 -07:00
Atlante45
39a74cbc28 Few modifications to how avatars update their positions 2014-08-05 12:03:53 -07:00
Atlante45
d9dde06c14 Various tweaks to referentials 2014-08-04 14:59:15 -07:00
Philip Rosedale
e272d0be75 Merge pull request #3203 from Atlante45/laser_pointer_js
Laser pointer js
2014-07-24 17:28:08 -07:00
Atlante45
9ca00b55a5 Spelling 2014-07-24 17:19:49 -07:00
Philip Rosedale
176473b5ba Merge branch 'master' of https://github.com/worklist/hifi 2014-07-22 19:29:42 -04:00
Andrzej Kapolka
d4904f976a Missed the local light stats. 2014-07-22 15:50:08 -07:00
Andrzej Kapolka
be028c2b01 Fixes for local lights. 2014-07-22 14:13:51 -07:00
Atlante45
35caef1882 Added pointing behaviour 2014-07-18 15:39:12 -07:00
Philip Rosedale
6bd3e99569 Merge branch 'master' of https://github.com/worklist/hifi 2014-07-16 17:26:56 -07:00
TonyPeng
317a08fc60 Draw local light stats. 2014-07-16 09:44:05 -07:00
TonyPeng
90d56bc108 Use the number of local lights to update new avatars instead of checking hashes. 2014-07-15 16:10:13 -07:00
Philip Rosedale
8fb5ca44d4 Merge branch 'master' of https://github.com/worklist/hifi 2014-07-15 14:47:28 -07:00
TonyPeng
4cea4d2838 Resolve upstrem conflict 2014-07-15 10:33:22 -07:00
TonyPeng
1aa20dff60 Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager. 2014-07-14 13:59:57 -07:00
Philip Rosedale
db73d8d2f4 add body angular acceleration 2014-07-14 12:23:00 -07:00
Philip Rosedale
2d4194cae5 fixes per review, clap animation requires double-tap to start 2014-07-13 23:33:02 -07:00
Philip Rosedale
b0e44be1c0 merge fix 2014-07-11 20:26:58 -05:00
Philip Rosedale
b86890033c Moved hair to separate class 2014-07-11 19:35:17 -05:00
Andrzej Kapolka
222869bf53 Merge pull request #3157 from wdings23/master
2 local lights as default
2014-07-11 11:24:48 -07:00
TonyPeng
df7f3073dc 2 local lights as default 2014-07-10 17:18:49 -07:00
barnold1953
18c5ebce9e Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK 2014-07-10 16:42:36 -07:00
barnold1953
8bc9214445 Added helper scaling function to Avatar. 2014-07-10 14:37:04 -07:00
Andrew Meadows
ad6a219a60 fix bug: remove redundant _skeleton.simulate() 2014-07-10 11:08:15 -07:00
Brad Hefta-Gaub
635cb380f2 Merge pull request #3151 from ctrlaltdavid/19860
Code Review for Job #19860
2014-07-09 18:35:01 -07:00
Andrzej Kapolka
af6704a83c Merge pull request #3134 from wdings23/light_and_haze
Added local lights to avatar. Added haze to voxel.
2014-07-09 16:07:20 -07:00
David Rowe
f2d49fa6a1 Rename focus indicators menu item and default to off 2014-07-09 15:12:29 -07:00
Andrew Meadows
f463099d16 add "simulate" stat name to Avatar::simulate() 2014-07-09 14:31:47 -07:00
TonyPeng
ef4b95c6e0 Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
Andrew Meadows
3d6752ad90 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/Application.cpp
2014-07-09 12:52:00 -07:00
TonyPeng
56eadcb0dc Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays. 2014-07-09 12:05:34 -07:00
Andrew Meadows
d26585728b Improved stat accumulation and context names 2014-07-09 11:53:53 -07:00
Philip Rosedale
f8185dec75 removed some debug logs 2014-07-08 22:26:11 -07:00
David Rowe
305623d8a7 Add option to hide focus indicators 2014-07-08 21:37:08 -07:00
TonyPeng
94e81da557 Added local lights to avatar. Added haze to voxel. 2014-07-08 09:44:28 -07:00
Philip Rosedale
93602328d9 Merge branch 'master' of https://github.com/worklist/hifi 2014-06-28 11:22:22 -07:00
Aleric Inglewood
1bc2f214a5 Compiler warning fixes.
This fixes all warnings that I got while compiling with g++ 4.7.2:

 In file included from interface/src/Application.h:53:0,
                  from interface/src/Menu.cpp:36:
 interface/src/Menu.h: In constructor ‘Menu::Menu()’:
 interface/src/Menu.h:292:13: warning: ‘Menu::_scriptsLocation’ will be initialized after [-Wreorder]
 interface/src/Menu.h:289:27: warning:   ‘QPointer<LoginDialog> Menu::_loginDialog’ [-Wreorder]
 interface/src/Menu.cpp:82:1: warning:   when initialized here [-Wreorder]

 libraries/audio/src/AudioRingBuffer.cpp: In member function ‘qint64 AudioRingBuffer::writeData(const char*, qint64)’:
 libraries/audio/src/AudioRingBuffer.cpp:126:75: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]

 libraries/audio/src/PositionalAudioRingBuffer.cpp: In member function ‘bool PositionalAudioRingBuffer::shouldBeAddedToMix()’:
 libraries/audio/src/PositionalAudioRingBuffer.cpp:212:37: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]

 interface/ui/preferencesDialog.ui: Warning: The name 'horizontalLayout_11' (QHBoxLayout) is already in use, defaulting to 'horizontalLayout_111'.
 interface/ui/preferencesDialog.ui: Warning: The name 'horizontalSpacer_11' (QSpacerItem) is already in use, defaulting to 'horizontalSpacer_111'.

 interface/src/avatar/Avatar.cpp: In member function ‘void Avatar::initializeHair()’:
 interface/src/avatar/Avatar.cpp:587:21: warning: name lookup of ‘link’ changed [enabled by default]
 interface/src/avatar/Avatar.cpp:574:18: warning:   matches this ‘link’ under ISO standard rules [enabled by default]
 interface/src/avatar/Avatar.cpp:577:22: warning:   matches this ‘link’ under old rules [enabled by default]

 interface/src/ui/ApplicationOverlay.cpp: In member function ‘void ApplicationOverlay::renderControllerPointers()’:
 interface/src/ui/ApplicationOverlay.cpp:379:59: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]

 In file included from interface/src/ui/RunningScriptsWidget.cpp:14:0:
 interface/src/ui/RunningScriptsWidget.h: In constructor ‘RunningScriptsWidget::RunningScriptsWidget(QWidget*)’:
 interface/src/ui/RunningScriptsWidget.h:61:18: warning: ‘RunningScriptsWidget::_scriptsModel’ will be initialized after [-Wreorder]
 interface/src/ui/RunningScriptsWidget.h:60:27: warning:   ‘QSortFilterProxyModel RunningScriptsWidget::_proxyModel’ [-Wreorder]
 interface/src/ui/RunningScriptsWidget.cpp:27:1: warning:   when initialized here [-Wreorder]
2014-06-27 22:18:38 +02:00
Philip Rosedale
f072c04b4c hair is a separate class 2014-06-27 09:30:51 -07:00
Philip Rosedale
58d460da09 option to turn on/off string hair 2014-06-25 15:14:17 -07:00
Philip Rosedale
40dee3b39e Added JS calls for left/right estimated palm position on skeleton model, improved toy ball to use them 2014-06-25 05:24:22 -07:00
Philip Rosedale
88c01266ab more hair tweaks, don’t render in 1P, improved toy ball 2014-06-25 03:29:08 -07:00
Philip Rosedale
81e7f8e0a5 Merge branch 'master' of https://github.com/worklist/hifi 2014-06-24 16:21:35 -07:00
Philip Rosedale
9eb91e2b44 tweaking params 2014-06-24 16:15:16 -07:00
Philip Rosedale
556578b8dc first pass - hair as vertlet strands 2014-06-24 09:30:11 -07:00
Andrew Meadows
8986be5f1c remove old collideAgaintsOurself() code 2014-06-23 10:36:31 -07:00
Andrew Meadows
d4b5550cda Skeleton now creates VerletShape 2014-06-18 17:22:39 -07:00
Andrew Meadows
ecbf5043d7 code out of Model into base and derived classes
PhysicalEntity (base class) gets some shape management stuff
SkeletonModel (derived class) gets some boundary shape and
joint-shape stuff
2014-06-17 16:22:18 -07:00
Andrew Meadows
0addf3bae4 cleaup: remove some unused collision code
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
ca77eb9d1e cleanup of avatar collisions, prep for more ragdoll collisions
removal of paddle hands
particles use general sphere collision path against avatars
temp removal of skeleton self collision
2014-06-06 10:51:22 -07:00
Andrew Meadows
30d936c15b getJointPosition -> getJointPositionInWorldFrame 2014-06-04 10:52:10 -07:00
Atlante45
17e3bd6110 CR comments 2014-05-29 18:24:21 -07:00
Atlante45
b91fd19f39 snapped attachment to center and scale them to fit 2014-05-29 14:30:28 -07:00
Atlante45
b4deed775e Added joints position and combined rotation to scripting interface 2014-05-28 15:59:42 -07:00
Andrzej Kapolka
edaa251e5f Provide option to disable avatar shadowing. 2014-05-27 11:43:34 -07:00
barnold1953
dad2788b8c Moved 'I am looking at' ball to be immediately above name text, and reduced opacity 2014-05-21 17:45:17 -07:00
Andrew Meadows
337bc8b947 reuse boolean results rather than recomputing them 2014-05-16 08:28:36 -07:00
Andrew Meadows
e98f5c7486 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-05-15 12:33:09 -07:00
Andrew Meadows
4640587445 more correct model bounding capsule 2014-05-15 12:28:55 -07:00
Andrew Meadows
366e9c7d34 PalmDataA::getPalmDirection --> getNormal() 2014-05-14 09:05:54 -07:00
Andrew Meadows
46ec3accfd merge upstream/master into andrew/thermonuclear 2014-05-12 11:55:59 -07:00
Andrew Meadows
49dedb72c9 remove FingerData class and related cleanup 2014-05-12 11:09:12 -07:00
Kai Ludwig
3e1d0536c1 Fix for: #19626 - Fix the Windows 7 crash
The image data for glTexImage2D is size=width x height without any borders. So there must be a border of 0 given when calling glTexImage2D, otherwise there is not enough image data causing crashes when textures get loaded.

The effect occurs reproducible on Win7 with ATI cards. Maybe their OpenGL-Implementation is less robust ...
2014-05-11 16:18:46 +02:00
Andrzej Kapolka
3329cb7638 Set the LOD distance on attachments (controls the load priority, too). 2014-05-09 15:25:48 -07:00
Andrzej Kapolka
0474375a39 Don't render head attachments in first person mode. 2014-05-09 15:13:58 -07:00
Andrew Meadows
217080fe1d cleanup - remove unused leap fingers 2014-05-09 10:27:01 -07:00
Andrzej Kapolka
c02b708ee5 Provide the option to avoid making duplicate attachments. 2014-05-08 15:54:30 -07:00
Philip Rosedale
538e785208 Merge pull request #2815 from ZappoMan/modelserver
More Model Improvements & some other tweaks
2014-05-07 20:59:04 -07:00
Philip Rosedale
c6b4b7c250 Merge pull request #2811 from AndrewMeadows/inertia
prevent avatar from getting trapped in voxel collisions
2014-05-07 16:54:28 -07:00
ZappoMan
37ca6efc7c correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't 2014-05-07 11:48:32 -07:00
Andrew Meadows
9fc1c765d3 overhaul of CollisionInfo
store Cube info for sphereAACube collisions
2014-05-07 11:40:00 -07:00
Andrzej Kapolka
983a3af4b9 Attachment translations in world space. 2014-05-06 11:50:37 -07:00
Philip Rosedale
e3ab16997a tweaks to roll (back to no magnify) and lookAt indicator dot 2014-05-05 22:06:28 -07:00
Philip Rosedale
e0c898bba0 Merge branch 'master' of https://github.com/worklist/hifi 2014-05-05 18:03:33 -07:00
Philip Rosedale
53baf5652e avatar look at indicator smaller grey ball 2014-05-05 18:03:25 -07:00
Andrzej Kapolka
fd0a39df12 Always update attachments. 2014-05-05 16:19:33 -07:00
Philip Rosedale
691b1d6069 Added lookAt rendering bubble 2014-05-05 16:19:09 -07:00
Andrzej Kapolka
f37460e39a Basic attachment rendering. 2014-05-05 15:46:09 -07:00
Andrzej Kapolka
71231268a5 Better head heights for headless skeletons. 2014-05-02 14:28:12 -07:00
Atlante45
7787cf97b6 Only glow body + fixed display name scale 2014-04-29 16:30:14 -07:00
Andrew Meadows
f07a418a27 namechange CollisionFlags --> CollisionGroups 2014-04-24 11:07:49 -07:00
Andrew Meadows
37a5d9130f move _thrust from Avatar to MyAvatar 2014-04-23 11:55:28 -07:00
Andrew Meadows
359c14e319 cleanup: remove unused Avatar::_mode
The mode, if it is required, should probably eventually live in
AvatarDAta since it will be determined by whatever engine is running the
avatar (script or interface) and then broadcast to the rest of the
world.  When we need it we'll add it back in the right place.
2014-04-23 11:48:42 -07:00
Atlante45
05545b684d Made glowing when speaking an option 2014-04-18 17:47:21 -07:00
Stephen Birarda
69d3360675 add a convenience method to AvatarHashMap to check for avatar removal 2014-04-17 16:48:24 -07:00
Stephen Birarda
e303ce1a12 move some Avatar management to AvatarHashMap 2014-04-17 16:37:40 -07:00
Andrew Meadows
0ad841edfb don't render avatar boundary shapes in first person 2014-04-11 17:44:51 -07:00
Andrzej Kapolka
475528f112 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-04-10 15:00:32 -07:00
Atlante45
9c662acc9d Modified max glow + don't glow you own avatar 2014-04-10 14:40:35 -07:00
Atlante45
2cc2149647 Glow when you talk, flash when you clip
closes #2592
2014-04-10 11:55:30 -07:00
Andrzej Kapolka
f61c746b4a Merge branch 'master' of https://github.com/highfidelity/hifi 2014-04-10 09:45:23 -07:00
Andrew Meadows
4942e93daa replace .f with .0f as per coding standard 2014-04-10 07:53:11 -07:00
Andrzej Kapolka
9f58264cb6 Working on plane collisions, pushing back camera from intersecting avatars. 2014-04-09 18:07:56 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427 prepare header files for regex run against cpp 2014-04-09 09:35:05 -07:00
Andrzej Kapolka
d4706bba8a Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-04-08 10:21:13 -07:00
Brad Hefta-Gaub
2988239aed Merge pull request #2615 from ey6es/master
Add the download stats back (they got lost in a merge), provide a way for bots to address joints by name (by including indices in the FST file).
2014-04-08 07:20:00 -10:00
Andrzej Kapolka
a157c67901 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-04-08 09:56:07 -07:00
Andrzej Kapolka
fa05a48270 Provide a means of supplying the joint mappings in the FST file so that agent
scripts can address joints by name.  Closes #2526.
2014-04-07 17:55:36 -07:00
Andrew Meadows
bf0eb69e2c fix for sometimes slow avatar 2014-04-07 16:28:55 -07:00
Andrzej Kapolka
a2b94aa433 Working on render modes. 2014-04-04 14:22:01 -07:00
Andrew Meadows
933cade6b0 Re-add fullUpdate hint to Model::simulate() 2014-04-02 16:34:33 -07:00
Andrew Meadows
97ba5250a5 Only simulate() Avatar Models when necessary
Also: rebuild collision shapes when Model scale changes
2014-04-02 12:01:18 -07:00
Andrew Meadows
b65855a384 merge upstream/master into avatar-interaction 2014-04-01 12:53:47 -07:00
Andrew Meadows
9f9127b716 draw head bounding shape first 2014-04-01 11:39:24 -07:00
Andrew Meadows
1bbdc9d78b Adding bounding capsule shape for Model
Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Stephen Birarda
3c8aa90ae0 Merge pull request #2559 from AndrewMeadows/avatar-interaction-2
split lean input from lean perturbations
2014-03-28 09:25:36 -07:00
Andrzej Kapolka
361276d133 Use a spherical estimate of the shadowed region to avoid growing and shrinking
it as we turn around.  Also, might as well render shadows for the billboards.
2014-03-27 16:19:21 -07:00
Andrzej Kapolka
aee15e0496 Don't render display name/chat message for own avatar in first person mode. 2014-03-27 15:38:21 -07:00
Andrew Meadows
796d20168e splitting lean input from lean perturbations 2014-03-27 15:30:30 -07:00
Andrzej Kapolka
ca9f0c01c1 Couple of quick fixes: reset the skeleton joints when space is pressed as a
last resort to fix broken IK, don't render display names at the origin if
we don't have a skeleton model.
2014-03-27 11:08:55 -07:00
Andrew Meadows
9a4db152ff avatar responds to hand-vs-head collisions again 2014-03-26 13:20:18 -07:00
Andrew Meadows
fff7a36b54 merge upstream/master into physics project
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
210af25396 When rendering avatar shadows, check bounds against shadow frustum. Closes 2014-03-24 14:52:02 -07:00
Andrzej Kapolka
62884f1f4f Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
Andrew Meadows
4a1a7898ea Merge branch 'cleanup' into 'shapes' 2014-03-18 12:53:45 -07:00
Andrew Meadows
02c58447df merge upstream/master into "shapes" project
Conflicts:
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	libraries/avatars/src/HandData.h
	libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrew Meadows
ed3cf36045 cleanup: AvatarData doesn't derive from NodeData
Cleaner Interface since the AvatarData is already not the NodeList.
Reduces overhead/confusing code when parsing packets from AvatarMixer.
2014-03-17 14:10:42 -07:00
Andrew Meadows
68ba2201df cleanup of Avatar:: and MyAvatar::render()
MyAvatar now calls Avatar::render() which does most of the work.
Also, made ::renderBody() a proper virtual function
2014-03-17 10:22:02 -07:00
Andrzej Kapolka
b4cb1457a2 Do a simple frustum check for rendering the avatar or doing a full joint
update.  Closes #2071.
2014-03-13 13:29:18 -07:00
Andrzej Kapolka
43feef3ebd Only update the full set of joints when we've received new data from the
mixer.  Closes #2274.
2014-03-13 12:03:02 -07:00
Andrzej Kapolka
bab74e9cd4 Push the distance back even more. 2014-03-12 15:01:09 -07:00
Andrzej Kapolka
889c1358fc Increase the distance at which avatars glow when moving. 2014-03-12 14:56:52 -07:00
Andrzej Kapolka
f088912ecf More GCC warning fixes. 2014-03-12 12:51:43 -07:00
Andrew Meadows
793a760272 merge upstream master into "radians" project 2014-03-11 17:28:36 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
Stephen Birarda
d1623e6e4d fixes for warnings produced by Xcode 5.1 2014-03-11 11:45:13 -07:00
Andrew Meadows
47e340dafe Merge upstream/master
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-03-07 09:16:33 -08:00
Andrzej Kapolka
44374732fa Further joint bits. 2014-03-06 19:30:24 -08:00
Andrzej Kapolka
c5ab32235f Merge branch 'master' of https://github.com/highfidelity/hifi into joints 2014-03-06 17:09:24 -08:00
Andrzej Kapolka
3adea84b81 Basic joint data sending. Closes #2166. 2014-03-06 17:07:29 -08:00
Stephen Birarda
87d908a3bc resolve conflicts on merge with upstream master 2014-03-06 15:03:03 -08:00
Stephen Birarda
5373cbbb9b Merge pull request #2228 from josecpujol/fix_2198
Changed the up vector for computing the scale factor: it failed when
2014-03-06 14:49:13 -08:00
Stephen Birarda
27d486c0a1 resolve conflicts on merge with upstream master 2014-03-06 14:47:58 -08:00
Jose Carlos
8e81c4c467 Changed the up vector for computing the scale factor: it failed when
there was a roll in the view
2014-03-06 21:49:36 +01:00
Andrew Meadows
868e92c0fa Merge upstream/master' into shapes branch 2014-03-06 12:45:43 -08:00
Andrew Meadows
37b088ebfa Hands can collide with avatar head again 2014-03-06 12:38:07 -08:00
Stephen Birarda
b705ec560f cleanup resources directory references by copying beside the executable 2014-03-06 11:46:49 -08:00
Stephen Birarda
403f91c988 update resource references to use Qt resource system 2014-03-06 10:41:11 -08:00
Stephen Birarda
90d4bbee78 Merge branch 'master' of https://github.com/highfidelity/hifi into external-glm 2014-03-06 09:16:22 -08:00
Andrzej Kapolka
a7af3bc284 Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-03-05 18:08:59 -08:00
Andrzej Kapolka
3930b3e824 Display names are great, but not in the shadow map. Closes #2208. 2014-03-05 17:44:08 -08:00
Andrew Meadows
7db5aaaf37 new collision pipeline for avatar shapes 2014-03-05 07:08:59 -08:00
Stephen Birarda
7451cfe130 remove glm so it is referenced only externally 2014-03-04 15:19:47 -08:00
Andrew Meadows
7ba5bc71ea Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
Conflicts:
	interface/src/renderer/FBXReader.cpp
	interface/src/renderer/Model.cpp
	interface/src/renderer/Model.h
2014-03-04 09:01:24 -08:00
Andrzej Kapolka
64c4e58160 Tie the avatar LOD distance multiplier to the LOD parameter calculated for
voxels.
2014-03-03 16:34:28 -08:00
Andrzej Kapolka
75c9e44545 Render the billboard if we don't have both models. Closes #2178. 2014-03-03 15:33:37 -08:00
Andrzej Kapolka
0361f46832 Don't simulate avatars' models when they're being rendered as billboards.
Closes #2165.
2014-03-03 12:09:38 -08:00
Andrzej Kapolka
21a149348b When switching models, retain old one until new one is loaded. Closes #2146. 2014-02-28 13:57:25 -08:00
Andrzej Kapolka
2639796402 Wait until both head and body are loaded before rendering. Closes #2145. 2014-02-28 12:22:10 -08:00
Andrew Meadows
50a5924574 Using shapes for collisions against Model
rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
Andrzej Kapolka
cd2bd32210 Delay loading models until we know that we need them (i.e., that we're not
beyond billboard distance).  Closes #2121.
2014-02-27 12:30:46 -08:00
Andrew Meadows
5954bb91d4 ListShape now handled by ShapeCollider 2014-02-26 15:36:19 -08:00
ZappoMan
d4c36acd7d fix windows warning 2014-02-25 18:43:31 -08:00
Andrzej Kapolka
5d99b06a48 Use hysteresis to prevent rapid enabling and disabling of billboard. Closes 2014-02-25 16:12:58 -08:00
ZappoMan
23b2d7d124 Merge pull request #2073 from josecpujol/19489
19489
2014-02-25 13:34:39 -08:00
Philip Rosedale
11e9b18a98 Don’t render avatar ‘sphere’ unless there is voice intensity 2014-02-25 12:35:14 -08:00
Jose Carlos
64e75bb4ab fixed typo 2014-02-25 00:19:52 +01:00
Jose Carlos
ae87ab3b79 Undone a change to try to prevent the decay effect in the text rendering 2014-02-24 23:26:42 +01:00
Jose Carlos
2bf3d2547a Merge remote-tracking branch 'upstream/master' into 19489 2014-02-24 22:03:03 +01:00
Jose Carlos
c8c371b6f4 Changed the displayname background rect: instead of having squared
corners, they are bevel
Added some test code to prevent the decay effect in the text rendering
2014-02-24 22:02:06 +01:00
Stephen Birarda
9771e1bb12 resolve conflicts on merge with upstream master 2014-02-24 12:06:10 -08:00
Andrzej Kapolka
d80b52dc9f Fixes for camera mode transitions, seeing inside head. 2014-02-24 11:33:52 -08:00
Philip Rosedale
b0f3ab3ccd Merge pull request #2057 from ey6es/master
I believe this is what was intended for the voxel edit orbit behavior.  Yaw the body, pitch the head.
2014-02-23 17:22:07 -08:00
Andrzej Kapolka
6f8f15018c Allow setting the combined head orientation, which changes the body yaw and
applies the rest to the head.  Closes #2050.
2014-02-21 17:52:20 -08:00
Andrzej Kapolka
ac02609bc2 The basic billboard behavior, closes #1864. 2014-02-21 15:38:49 -08:00
Stephen Birarda
340248ac43 resolve conflicts on merge with upstream master 2014-02-21 15:16:15 -08:00
Jose Carlos
10c9b902b9 Removed duplicated calculation of bounding rect for display name 2014-02-21 00:37:29 +01:00
Jose Carlos
354c9bff09 Correct text position for default and non default meshes
Bounding box for text background is now text dependent, much nicer now
2014-02-21 00:29:52 +01:00
Jose Carlos
fa490acb8d Changed the display name background alpha to 0.2 (was 0.95) 2014-02-20 20:45:32 +01:00
Stephen Birarda
6f84230d9d resolve conflicts on merge with upstream/master 2014-02-20 10:14:36 -08:00
Jose Carlos
241214ba37 Fixed compilation after merged from upstream 2014-02-19 23:08:19 +01:00
Jose Carlos
828508bbf1 merged from master 2014-02-19 23:01:13 +01:00
Jose Carlos
ba0b01d028 Style changes after ZappoMan's comments 2014-02-19 22:51:40 +01:00
Jose Carlos
4fd735e28f Added a factor to correct display name position for non default models
For the default avatar, the position is wrong
2014-02-19 22:08:47 +01:00
Stephen Birarda
ff7a49d8c2 resolve conflicts on merge with upstream master 2014-02-19 13:07:26 -08:00
Jose Carlos
a6b202ccbe My Avatar's display name is shown 2014-02-19 10:01:15 +01:00
Andrew Meadows
4010f3ab3f Remove Avatar::_head, use AvatarData::_headData 2014-02-18 17:41:46 -08:00
Andrew Meadows
c134b8de5b Remove Avatar::_hand, use AvatarData::_handData 2014-02-18 17:08:12 -08:00
Jose Carlos
46ed506196 Display names are shown when distance is below a threshold
Used polygon offset to render display names
Saved model view and projection matrices in order to save glGetDoublev calls
2014-02-19 00:04:00 +01:00
Andrew Meadows
4b58d04c17 Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion 2014-02-18 15:00:39 -08:00
Stephen Birarda
c762b92e5a replace DataServerClient and Profile with AccountManager 2014-02-18 11:27:37 -08:00
Jose Carlos
0ec554ec82 Added fadein and fadeout animations for display name 2014-02-18 00:49:26 +01:00
Jose Carlos
e7b54a9ef4 merged from master 2014-02-17 21:59:53 +01:00
Andrew Meadows
48f28ecee7 Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
Conflicts:
	interface/src/Menu.h
	interface/src/avatar/Avatar.cpp
2014-02-17 12:12:47 -08:00
Andrew Meadows
bca50a5b70 Split render options for head/body collision proxy
This makes the poor proxy shapes easier to see.
2014-02-17 11:23:01 -08:00
Andrew Meadows
4848aa1d16 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-17 09:14:06 -08:00
Jose Carlos
73e0c0ccf5 Moving pow evaluation to const 2014-02-16 21:33:46 +01:00
Jose Carlos
a8f1f9a00a Added animation for fade out 2014-02-16 14:25:41 +01:00
Jose Carlos
af48998cc7 Fixed position of display name: we take into account skeleton and head's height
Saved opengl state in renderDisplayName
Moved display data to AvatarData
Unified static chat function for chat and display name
2014-02-15 18:40:36 +01:00
Andrew Meadows
335141049c Cleaning up collision check API's and re-enabling collisions with particles. 2014-02-14 16:33:19 -08:00
Jose Carlos
19cb20f0cd Added rect around the display name with proper size, paying attention to
QFontMetrics data
Fully wired up the message sending and receiving from server
2014-02-15 01:05:21 +01:00
Jose Carlos
04c59b825e merged from master 2014-02-14 20:52:22 +01:00
Andrzej Kapolka
91fac4eebe Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-13 17:38:23 -08:00
Jose Carlos
b899834c54 Show "displayname" in correct position
Show "displayname" when on mouse hover
Persistant displayname data
2014-02-14 00:23:21 +01:00
Andrew Meadows
d9b50359a6 Hand-face collisions now work (sorta). 2014-02-13 12:21:28 -08:00
Andrew Meadows
04bc05cfe6 Moving hand-avatar collision trigger calls into MyAvatar
Also renaming some methods in Model to be more descriptive.
2014-02-12 08:29:22 -08:00
Andrzej Kapolka
3b1b067418 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-11 16:03:41 -08:00
Andrzej Kapolka
e29d6210bb Merge pull request #1981 from AndrewMeadows/avatar-interaction
Avatar body-body collisions
2014-02-11 16:02:43 -08:00
Jose Carlos
319d1f6795 Wired up the send of the display data to the servers
Added the renderDisplayName in Avatar
2014-02-12 00:54:50 +01:00
Andrzej Kapolka
b6d77ec637 Switched from loading FBX and FST simultaneously to loading FST first, then
using its filename and texdir properties (as Faceshift does) to locate the
corresponding model.  Also fixed a bug with the fallback models (they were
invisible after second failure).
2014-02-11 14:20:52 -08:00
Andrew Meadows
3b3359abce Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-11 14:02:08 -08:00
Andrew Meadows
887fa0c938 Only resolve our hand collisions that would not move the other avatar.
This helps us only penetrate the moveable parts of other avatars.
2014-02-11 09:23:40 -08:00
Andrzej Kapolka
f9e9d62fe3 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-10 19:02:58 -08:00
Andrzej Kapolka
2071da2c8a Provide a means to specify a fallback for when we fail to load a model. Also
added missing associated resources for default model.  Closes #1960.
2014-02-10 18:50:36 -08:00
Andrew Meadows
4edc6cd88b Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-10 15:42:56 -08:00
Andrew Meadows
e73c9f7095 It is now possible to "poke" moveable parts of the avatar skeleton. 2014-02-10 14:07:50 -08:00
Stephen Birarda
712692f8bf add fallback default URLs for head and body models 2014-02-10 11:15:35 -08:00
Andrew Meadows
be1aaee359 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-10 09:05:08 -08:00
Andrew Meadows
10296577f4 More info when colliding with meshes + stubbery for poking avatar. 2014-02-10 09:02:29 -08:00
Andrew Meadows
7a8186f1da Adding ModelCollisionInfo struct to get more info about collisions against avatars.
Had to disable some collisions.  Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00
Andrew Meadows
082b7cf1a9 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
2014-02-06 14:37:19 -08:00