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Provide the option to avoid making duplicate attachments.
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parent
f866828db2
commit
c02b708ee5
4 changed files with 35 additions and 6 deletions
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@ -39,6 +39,8 @@ var impactSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-pub
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var targetHitSound = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Space%20Invaders/hit.raw");
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var targetLaunchSound = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Space%20Invaders/shoot.raw");
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var gunModel = "http://highfidelity-public.s3-us-west-1.amazonaws.com/models/attachments/Raygun2.fst";
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var audioOptions = new AudioInjectionOptions();
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audioOptions.volume = 0.9;
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@ -190,6 +192,8 @@ function keyPressEvent(event) {
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}
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}
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MyAvatar.attach(gunModel, "RightHand", {x: -0.10, y: 0.0, z: 0.0}, Quat.fromPitchYawRollDegrees(-90, 180, 0), 0.14);
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function update(deltaTime) {
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// Check for mouseLook movement, update rotation
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// rotate body yaw for yaw received from mouse
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@ -303,7 +307,8 @@ function mouseMoveEvent(event) {
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function scriptEnding() {
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Overlays.deleteOverlay(reticle);
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Overlays.deleteOverlay(text);
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Overlays.deleteOverlay(text);
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MyAvatar.detachOne(gunModel);
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}
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Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);
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@ -709,7 +709,9 @@ void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
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void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
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AvatarData::setAttachmentData(attachmentData);
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if (QThread::currentThread() != thread()) {
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return;
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}
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// make sure we have as many models as attachments
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while (_attachmentModels.size() < attachmentData.size()) {
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Model* model = new Model(this);
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@ -685,9 +685,22 @@ void AvatarData::setAttachmentData(const QVector<AttachmentData>& attachmentData
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_attachmentData = attachmentData;
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}
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void AvatarData::attach(const QString& modelURL, const QString& jointName,
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const glm::vec3& translation, const glm::quat& rotation, float scale) {
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void AvatarData::attach(const QString& modelURL, const QString& jointName, const glm::vec3& translation,
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const glm::quat& rotation, float scale, bool allowDuplicates) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "attach", Q_ARG(const QString&, modelURL), Q_ARG(const QString&, jointName),
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Q_ARG(const glm::vec3&, translation), Q_ARG(const glm::quat&, rotation),
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Q_ARG(float, scale), Q_ARG(bool, allowDuplicates));
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return;
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}
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QVector<AttachmentData> attachmentData = getAttachmentData();
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if (!allowDuplicates) {
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foreach (const AttachmentData& data, attachmentData) {
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if (data.modelURL == modelURL && (jointName.isEmpty() || data.jointName == jointName)) {
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return;
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}
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}
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}
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AttachmentData data;
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data.modelURL = modelURL;
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data.jointName = jointName;
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@ -699,17 +712,25 @@ void AvatarData::attach(const QString& modelURL, const QString& jointName,
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}
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void AvatarData::detachOne(const QString& modelURL, const QString& jointName) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "detachOne", Q_ARG(const QString&, modelURL), Q_ARG(const QString&, jointName));
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return;
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}
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QVector<AttachmentData> attachmentData = getAttachmentData();
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for (QVector<AttachmentData>::iterator it = attachmentData.begin(); it != attachmentData.end(); it++) {
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if (it->modelURL == modelURL && (jointName.isEmpty() || it->jointName == jointName)) {
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attachmentData.erase(it);
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setAttachmentData(attachmentData);
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return;
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}
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}
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setAttachmentData(attachmentData);
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}
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void AvatarData::detachAll(const QString& modelURL, const QString& jointName) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "detachAll", Q_ARG(const QString&, modelURL), Q_ARG(const QString&, jointName));
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return;
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}
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QVector<AttachmentData> attachmentData = getAttachmentData();
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for (QVector<AttachmentData>::iterator it = attachmentData.begin(); it != attachmentData.end(); ) {
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if (it->modelURL == modelURL && (jointName.isEmpty() || it->jointName == jointName)) {
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@ -241,7 +241,8 @@ public:
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Q_INVOKABLE virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData);
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Q_INVOKABLE virtual void attach(const QString& modelURL, const QString& jointName = QString(),
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const glm::vec3& translation = glm::vec3(), const glm::quat& rotation = glm::quat(), float scale = 1.0f);
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const glm::vec3& translation = glm::vec3(), const glm::quat& rotation = glm::quat(), float scale = 1.0f,
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bool allowDuplicates = false);
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Q_INVOKABLE void detachOne(const QString& modelURL, const QString& jointName = QString());
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Q_INVOKABLE void detachAll(const QString& modelURL, const QString& jointName = QString());
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