ZappoMan
1bfce7d876
more removal of immediate mode
2015-01-06 14:14:13 -08:00
ZappoMan
bd1612f6a4
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-05 16:51:31 -08:00
ZappoMan
8b22b166ac
convert lookat vectors and laser pointers to use renderLine()
2015-01-05 16:06:35 -08:00
ZappoMan
141e231958
more work on voxelEctomy
2014-12-30 18:41:56 -08:00
ZappoMan
4ea9bbc309
first major pass at voxelEctomy
2014-12-30 18:08:58 -08:00
ZappoMan
fbfa40e3c9
remove hair
2014-12-30 13:44:25 -08:00
ZappoMan
a4520f6a07
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2014-12-30 10:27:06 -08:00
dev
c99ad77799
fixing the size of the name displayed on screen
2014-12-29 16:45:14 -08:00
ZappoMan
3d42d532e4
more work on removing immediate mode GL_QUADS
2014-12-22 17:43:02 -08:00
ZappoMan
1db1914a2e
replace gluProject() with just the math
2014-12-19 13:46:33 -08:00
Brad Hefta-Gaub
821cbe610c
Merge pull request #3975 from ctrlaltdavid/20212
...
CR for Job #20212 - Operate laser pointer with hands controlled by Leap Motion
2014-12-19 09:55:45 -08:00
ZappoMan
2be3b73e8c
move TextRender to libraries/render-utils
2014-12-17 12:32:52 -08:00
ZappoMan
fc1e1ecfc0
move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled
2014-12-16 11:27:44 -08:00
ZappoMan
41c135c4e5
move GlowEffect to libraries
2014-12-15 19:19:21 -08:00
ZappoMan
e53833b306
make GlowEffect support DependencyManager
2014-12-15 17:29:48 -08:00
ZappoMan
bfcc78c57d
replaced Application::resourcesPath() with PathUtils::resourcesPath()
2014-12-15 15:20:18 -08:00
ZappoMan
7b973453b4
move TextureCache to library
2014-12-15 13:14:16 -08:00
ZappoMan
e0a017e963
make GeometryCache work with DependancyManager
2014-12-15 10:49:34 -08:00
ZappoMan
3de3540ebe
move back into interface for now
2014-12-15 08:37:33 -08:00
ZappoMan
4ac673fe63
more render util cleanup
2014-12-15 08:16:42 -08:00
ZappoMan
e253b8afa4
move TextureCache out of interface and Application
2014-12-15 08:14:53 -08:00
David Rowe
fe8937e37e
Make lasers able to emanate from index finger tips
2014-12-11 21:31:08 -08:00
ZappoMan
526664ac57
delete old dead code
2014-12-01 22:11:34 -08:00
Atlante45
4d5451fafe
Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
...
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
Brad Hefta-Gaub
7dd88eca08
Merge pull request #3829 from samcake/temp1
...
refining the avatar display name rendering with different behavior if in...
2014-11-19 16:39:04 -08:00
Brad Hefta-Gaub
0b7c3d3356
Merge pull request #3828 from AndrewMeadows/bispinor
...
don't slide feet during idle animations
2014-11-19 16:38:34 -08:00
dev
fc54ad93b8
refining the avatar display name rendering with different behavior if in HMD mode or not
2014-11-19 11:46:59 -08:00
Andrew Meadows
6673d9d0c2
avatar stands on lowest toe
2014-11-19 09:13:24 -08:00
dev
2e19ad48a7
ready for pull request
2014-11-19 00:50:59 -08:00
dev
4028e66c08
trying to fix the lighting issue in stereo and fix the display name size and orientation
2014-11-18 18:59:54 -08:00
David Rowe
8e58e6e3b0
Remove unused methods
2014-10-31 12:48:30 -07:00
Andrew Meadows
e631ab8d38
use Qt::AutoConnection for Avatar::setFoo() methods
...
This prevents a JS script from blocking when setting C++ values.
2014-10-29 13:01:47 -07:00
Andrew Meadows
f25cfc0c7f
remove debug code
2014-10-27 10:22:40 -07:00
Andrew Meadows
c1728c0296
Merge upstream/master into andrew/experimental
2014-10-27 10:08:48 -07:00
Philip Rosedale
d5d0fbd9d8
Hair gravity always the same
2014-10-24 16:08:01 -07:00
ZappoMan
fc507850be
Merge branch 'master' of https://github.com/highfidelity/hifi into removeParticles
2014-10-16 20:36:28 -07:00
AndrewMeadows
8372975bad
Merge pull request #3582 from PhilipRosedale/master
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'Ribbons' that are driven by audio loudness and tuned/draped for mask avatars
2014-10-15 14:08:20 -07:00
samcake
e7af0cbe7f
Using the correct scaling factor for the avatar display name call. CHanged the scale coming from the widget.devicePixelRatio to the actual RenderResolutionScale we assign in the Application
2014-10-14 00:08:29 -07:00
ZappoMan
4c85e9f581
removing particles
2014-10-13 14:10:57 -07:00
Philip Rosedale
9be2b33971
Hair draped for masks and driven by audio loudness
2014-10-10 17:06:11 -07:00
Sam Gateau
ba2d072a65
fix syntax issues for constant names and the CmakeLists.txt useless change
2014-10-06 12:15:36 -07:00
Andrew Meadows
01a3eaa26b
added experimental MyAvatar.setSkeletonOffset()
...
for improved walk animations
2014-10-05 19:10:55 -07:00
Sam Gateau
738369e21f
Replacing glutSolidSphere by a cached Geometry
...
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)
- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius
2014-10-03 16:55:58 -07:00
Andrzej Kapolka
9855fbcfb4
Don't bother using a callback to render the eye vectors; just rely on the
...
post-lighting call to Avatar::render, like everything else. This should fix
the crash that Philip was seeing (presumably due to avatars' being deleted
during the draw process).
2014-09-29 11:45:12 -07:00
Andrzej Kapolka
efa22d931f
If we're rendering the billboard, don't render the body.
2014-09-26 13:48:11 -07:00
Andrzej Kapolka
18cb15ee7d
Warning fixes.
2014-09-22 15:31:46 -07:00
Andrzej Kapolka
aeb424cd71
Fix for billboards.
2014-09-22 15:01:39 -07:00
AndrewMeadows
3d89aa9c9c
Merge pull request #3463 from ey6es/deference
...
Break deferred lighting business out into its own class, use deferred lighting for voxels/avatars/entities/particles in addition to metavoxels. Don't merge until after conference, obviously.
2014-09-22 10:42:25 -07:00
Atlante45
c570931f35
Fix attachemnt getting into wrong state
...
If you play a recording containing attachement with different
attachemnts already on, those attachement will sometime get into a wrong
state.
2014-09-19 15:43:22 -07:00
Andrzej Kapolka
8d3eef708a
Move various avatar render bits to post-lighting section.
2014-09-19 13:13:05 -07:00
Andrzej Kapolka
08fda3bbef
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
2014-09-19 10:30:40 -07:00
Andrzej Kapolka
e356b06c75
Fix for lights in rear view mirror/head mode.
2014-09-18 17:39:40 -07:00
Andrzej Kapolka
c6aad42f21
Move LocalLight to AvatarManager, apply it at the avatar level.
2014-09-18 17:09:53 -07:00
Andrzej Kapolka
c54e1c937c
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
...
Conflicts:
interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Philip Rosedale
3f9eff2a90
Merge branch 'master' of https://github.com/worklist/hifi
2014-09-18 10:48:44 -07:00
Philip Rosedale
8c71ed3f10
Improving headMove, added JS call for neckPosition
2014-09-18 10:48:36 -07:00
stojce
a6a48aafdc
Hide name for all avatars, including MyAvatar
2014-09-18 07:34:14 +02:00
stojce
9a523a60cf
Add option to toggle on/off names above heads
2014-09-18 06:59:29 +02:00
Andrzej Kapolka
ce9ecba5d8
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
...
Conflicts:
interface/resources/shaders/model.frag
interface/resources/shaders/model_cascaded_shadow_map.frag
interface/resources/shaders/model_cascaded_shadow_normal_map.frag
interface/resources/shaders/model_cascaded_shadow_normal_specular_map.frag
interface/resources/shaders/model_cascaded_shadow_specular_map.frag
interface/resources/shaders/model_normal_map.frag
interface/resources/shaders/model_normal_specular_map.frag
interface/resources/shaders/model_shadow_map.frag
interface/resources/shaders/model_shadow_normal_map.frag
interface/resources/shaders/model_shadow_normal_specular_map.frag
interface/resources/shaders/model_shadow_specular_map.frag
interface/resources/shaders/model_specular_map.frag
interface/src/renderer/Model.cpp
interface/src/renderer/Model.h
2014-09-17 13:50:13 -07:00
AndrewMeadows
42a84b7ff1
Merge pull request #3429 from ctrlaltdavid/20021
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Code Review for Job #20021
2014-09-17 09:19:29 -07:00
Andrzej Kapolka
07efda89ef
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
2014-09-16 13:20:43 -07:00
David Rowe
a594136a9a
Fix up hand roll, pitch, and yaw as best able for now
2014-09-15 20:12:13 -07:00
David Rowe
3ddd5854cd
Position avatar hands with Leap Motion with no roll, pitch or yaw
2014-09-14 15:03:22 -07:00
Andrew Meadows
f2882618be
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-09-12 17:50:26 -07:00
Andrzej Kapolka
53933fc9c6
Working on deferred lighting for models.
2014-09-12 17:09:07 -07:00
Andrew Meadows
93864ee869
fix velocity drift of MyAvatar
2014-09-11 15:03:11 -07:00
Andrzej Kapolka
de8dd4cecc
Share instances of TextRenderer.
2014-09-10 18:55:36 -07:00
Andrew Meadows
4da1ca22ba
Add RayIntersectionInfo and use for shape-vs-ray
2014-09-09 17:35:06 -07:00
Andrzej Kapolka
f69324f270
Fix for display name.
2014-09-08 15:29:36 -07:00
Andrzej Kapolka
f2535d4df8
Adjust avatar names for device pixel ratio.
2014-09-08 15:23:08 -07:00
Andrew Meadows
15025bf8d8
fix for flickering avatars
2014-09-08 13:08:08 -07:00
Andrew Meadows
bd8fc75305
fix bug: zero velocity when teleporting to new locations
2014-09-05 17:51:18 -07:00
Andrew Meadows
9c2bfa35f7
restore position integration in Avatar::simulate()
2014-09-05 14:10:10 -07:00
Andrew Meadows
7be411b4ca
expose _measured_ MyAvatar velocity to JS
2014-09-05 11:44:13 -07:00
ZappoMan
2bcad6ab2b
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
...
Conflicts:
assignment-client/src/Agent.cpp
examples/editModels.js
2014-08-28 21:19:56 -07:00
Andrew Meadows
328167464f
Merge branch '19908' of github.com:huffman/hifi into huffman-19908
...
Conflicts:
interface/src/Menu.cpp
2014-08-21 09:21:24 -07:00
Ryan Huffman
3d940469de
Increase display name drawing distance
2014-08-19 19:41:31 -07:00
Ryan Huffman
42de56381a
Update blue audio sphere name and angle to draw at
2014-08-19 19:40:27 -07:00
Ryan Huffman
3b7260c434
Fix blue audio sphere not showing correctly
2014-08-19 19:22:11 -07:00
Ryan Huffman
8bc5f86666
Add Audio Sphere menu option
2014-08-19 19:21:53 -07:00
Andrew Meadows
1a8a2d9156
Add Avatar submenu to main menu for non-debug stuff
2014-08-19 17:26:01 -07:00
Atlante45
c113dd350e
Moved members to MyAvatar
2014-08-18 16:25:38 -07:00
Atlante45
acb55ce65e
Switched audio play back to AudioInjector out of Audio
2014-08-18 12:31:44 -07:00
Atlante45
73a3a13c59
More recording work
2014-08-12 18:15:48 -07:00
Atlante45
792f779bbf
Hooked up MyAvatar to playbacks
2014-08-12 16:16:01 -07:00
ZappoMan
b7767b7971
get referentials compiling with new Entity ID changes
2014-08-08 15:12:57 -07:00
Atlante45
110b034bcb
Changed updates locations
2014-08-05 18:41:48 -07:00
Atlante45
293c2e94ad
Correct member initialisation
2014-08-05 18:17:49 -07:00
Atlante45
b360b6c55d
PR cleanup + JS API
2014-08-05 17:07:03 -07:00
Atlante45
39a74cbc28
Few modifications to how avatars update their positions
2014-08-05 12:03:53 -07:00
Atlante45
d9dde06c14
Various tweaks to referentials
2014-08-04 14:59:15 -07:00
Philip Rosedale
e272d0be75
Merge pull request #3203 from Atlante45/laser_pointer_js
...
Laser pointer js
2014-07-24 17:28:08 -07:00
Atlante45
9ca00b55a5
Spelling
2014-07-24 17:19:49 -07:00
Philip Rosedale
176473b5ba
Merge branch 'master' of https://github.com/worklist/hifi
2014-07-22 19:29:42 -04:00
Andrzej Kapolka
d4904f976a
Missed the local light stats.
2014-07-22 15:50:08 -07:00
Andrzej Kapolka
be028c2b01
Fixes for local lights.
2014-07-22 14:13:51 -07:00
Atlante45
35caef1882
Added pointing behaviour
2014-07-18 15:39:12 -07:00
Philip Rosedale
6bd3e99569
Merge branch 'master' of https://github.com/worklist/hifi
2014-07-16 17:26:56 -07:00
TonyPeng
317a08fc60
Draw local light stats.
2014-07-16 09:44:05 -07:00
TonyPeng
90d56bc108
Use the number of local lights to update new avatars instead of checking hashes.
2014-07-15 16:10:13 -07:00
Philip Rosedale
8fb5ca44d4
Merge branch 'master' of https://github.com/worklist/hifi
2014-07-15 14:47:28 -07:00
TonyPeng
4cea4d2838
Resolve upstrem conflict
2014-07-15 10:33:22 -07:00
TonyPeng
1aa20dff60
Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager.
2014-07-14 13:59:57 -07:00
Philip Rosedale
db73d8d2f4
add body angular acceleration
2014-07-14 12:23:00 -07:00
Philip Rosedale
2d4194cae5
fixes per review, clap animation requires double-tap to start
2014-07-13 23:33:02 -07:00
Philip Rosedale
b0e44be1c0
merge fix
2014-07-11 20:26:58 -05:00
Philip Rosedale
b86890033c
Moved hair to separate class
2014-07-11 19:35:17 -05:00
Andrzej Kapolka
222869bf53
Merge pull request #3157 from wdings23/master
...
2 local lights as default
2014-07-11 11:24:48 -07:00
TonyPeng
df7f3073dc
2 local lights as default
2014-07-10 17:18:49 -07:00
barnold1953
18c5ebce9e
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
2014-07-10 16:42:36 -07:00
barnold1953
8bc9214445
Added helper scaling function to Avatar.
2014-07-10 14:37:04 -07:00
Andrew Meadows
ad6a219a60
fix bug: remove redundant _skeleton.simulate()
2014-07-10 11:08:15 -07:00
Brad Hefta-Gaub
635cb380f2
Merge pull request #3151 from ctrlaltdavid/19860
...
Code Review for Job #19860
2014-07-09 18:35:01 -07:00
Andrzej Kapolka
af6704a83c
Merge pull request #3134 from wdings23/light_and_haze
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Added local lights to avatar. Added haze to voxel.
2014-07-09 16:07:20 -07:00
David Rowe
f2d49fa6a1
Rename focus indicators menu item and default to off
2014-07-09 15:12:29 -07:00
Andrew Meadows
f463099d16
add "simulate" stat name to Avatar::simulate()
2014-07-09 14:31:47 -07:00
TonyPeng
ef4b95c6e0
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
2014-07-09 13:27:42 -07:00
Andrew Meadows
3d6752ad90
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/Application.cpp
2014-07-09 12:52:00 -07:00
TonyPeng
56eadcb0dc
Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
2014-07-09 12:05:34 -07:00
Andrew Meadows
d26585728b
Improved stat accumulation and context names
2014-07-09 11:53:53 -07:00
Philip Rosedale
f8185dec75
removed some debug logs
2014-07-08 22:26:11 -07:00
David Rowe
305623d8a7
Add option to hide focus indicators
2014-07-08 21:37:08 -07:00
TonyPeng
94e81da557
Added local lights to avatar. Added haze to voxel.
2014-07-08 09:44:28 -07:00
Philip Rosedale
93602328d9
Merge branch 'master' of https://github.com/worklist/hifi
2014-06-28 11:22:22 -07:00
Aleric Inglewood
1bc2f214a5
Compiler warning fixes.
...
This fixes all warnings that I got while compiling with g++ 4.7.2:
In file included from interface/src/Application.h:53:0,
from interface/src/Menu.cpp:36:
interface/src/Menu.h: In constructor ‘Menu::Menu()’:
interface/src/Menu.h:292:13: warning: ‘Menu::_scriptsLocation’ will be initialized after [-Wreorder]
interface/src/Menu.h:289:27: warning: ‘QPointer<LoginDialog> Menu::_loginDialog’ [-Wreorder]
interface/src/Menu.cpp:82:1: warning: when initialized here [-Wreorder]
libraries/audio/src/AudioRingBuffer.cpp: In member function ‘qint64 AudioRingBuffer::writeData(const char*, qint64)’:
libraries/audio/src/AudioRingBuffer.cpp:126:75: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
libraries/audio/src/PositionalAudioRingBuffer.cpp: In member function ‘bool PositionalAudioRingBuffer::shouldBeAddedToMix()’:
libraries/audio/src/PositionalAudioRingBuffer.cpp:212:37: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
interface/ui/preferencesDialog.ui: Warning: The name 'horizontalLayout_11' (QHBoxLayout) is already in use, defaulting to 'horizontalLayout_111'.
interface/ui/preferencesDialog.ui: Warning: The name 'horizontalSpacer_11' (QSpacerItem) is already in use, defaulting to 'horizontalSpacer_111'.
interface/src/avatar/Avatar.cpp: In member function ‘void Avatar::initializeHair()’:
interface/src/avatar/Avatar.cpp:587:21: warning: name lookup of ‘link’ changed [enabled by default]
interface/src/avatar/Avatar.cpp:574:18: warning: matches this ‘link’ under ISO standard rules [enabled by default]
interface/src/avatar/Avatar.cpp:577:22: warning: matches this ‘link’ under old rules [enabled by default]
interface/src/ui/ApplicationOverlay.cpp: In member function ‘void ApplicationOverlay::renderControllerPointers()’:
interface/src/ui/ApplicationOverlay.cpp:379:59: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
In file included from interface/src/ui/RunningScriptsWidget.cpp:14:0:
interface/src/ui/RunningScriptsWidget.h: In constructor ‘RunningScriptsWidget::RunningScriptsWidget(QWidget*)’:
interface/src/ui/RunningScriptsWidget.h:61:18: warning: ‘RunningScriptsWidget::_scriptsModel’ will be initialized after [-Wreorder]
interface/src/ui/RunningScriptsWidget.h:60:27: warning: ‘QSortFilterProxyModel RunningScriptsWidget::_proxyModel’ [-Wreorder]
interface/src/ui/RunningScriptsWidget.cpp:27:1: warning: when initialized here [-Wreorder]
2014-06-27 22:18:38 +02:00
Philip Rosedale
f072c04b4c
hair is a separate class
2014-06-27 09:30:51 -07:00
Philip Rosedale
58d460da09
option to turn on/off string hair
2014-06-25 15:14:17 -07:00
Philip Rosedale
40dee3b39e
Added JS calls for left/right estimated palm position on skeleton model, improved toy ball to use them
2014-06-25 05:24:22 -07:00
Philip Rosedale
88c01266ab
more hair tweaks, don’t render in 1P, improved toy ball
2014-06-25 03:29:08 -07:00
Philip Rosedale
81e7f8e0a5
Merge branch 'master' of https://github.com/worklist/hifi
2014-06-24 16:21:35 -07:00
Philip Rosedale
9eb91e2b44
tweaking params
2014-06-24 16:15:16 -07:00
Philip Rosedale
556578b8dc
first pass - hair as vertlet strands
2014-06-24 09:30:11 -07:00
Andrew Meadows
8986be5f1c
remove old collideAgaintsOurself() code
2014-06-23 10:36:31 -07:00
Andrew Meadows
d4b5550cda
Skeleton now creates VerletShape
2014-06-18 17:22:39 -07:00
Andrew Meadows
ecbf5043d7
code out of Model into base and derived classes
...
PhysicalEntity (base class) gets some shape management stuff
SkeletonModel (derived class) gets some boundary shape and
joint-shape stuff
2014-06-17 16:22:18 -07:00
Andrew Meadows
0addf3bae4
cleaup: remove some unused collision code
...
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
ca77eb9d1e
cleanup of avatar collisions, prep for more ragdoll collisions
...
removal of paddle hands
particles use general sphere collision path against avatars
temp removal of skeleton self collision
2014-06-06 10:51:22 -07:00
Andrew Meadows
30d936c15b
getJointPosition -> getJointPositionInWorldFrame
2014-06-04 10:52:10 -07:00
Atlante45
17e3bd6110
CR comments
2014-05-29 18:24:21 -07:00
Atlante45
b91fd19f39
snapped attachment to center and scale them to fit
2014-05-29 14:30:28 -07:00
Atlante45
b4deed775e
Added joints position and combined rotation to scripting interface
2014-05-28 15:59:42 -07:00
Andrzej Kapolka
edaa251e5f
Provide option to disable avatar shadowing.
2014-05-27 11:43:34 -07:00
barnold1953
dad2788b8c
Moved 'I am looking at' ball to be immediately above name text, and reduced opacity
2014-05-21 17:45:17 -07:00
Andrew Meadows
337bc8b947
reuse boolean results rather than recomputing them
2014-05-16 08:28:36 -07:00
Andrew Meadows
e98f5c7486
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/renderer/Model.cpp
2014-05-15 12:33:09 -07:00
Andrew Meadows
4640587445
more correct model bounding capsule
2014-05-15 12:28:55 -07:00
Andrew Meadows
366e9c7d34
PalmDataA::getPalmDirection --> getNormal()
2014-05-14 09:05:54 -07:00
Andrew Meadows
46ec3accfd
merge upstream/master into andrew/thermonuclear
2014-05-12 11:55:59 -07:00
Andrew Meadows
49dedb72c9
remove FingerData class and related cleanup
2014-05-12 11:09:12 -07:00
Kai Ludwig
3e1d0536c1
Fix for: #19626 - Fix the Windows 7 crash
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The image data for glTexImage2D is size=width x height without any borders. So there must be a border of 0 given when calling glTexImage2D, otherwise there is not enough image data causing crashes when textures get loaded.
The effect occurs reproducible on Win7 with ATI cards. Maybe their OpenGL-Implementation is less robust ...
2014-05-11 16:18:46 +02:00
Andrzej Kapolka
3329cb7638
Set the LOD distance on attachments (controls the load priority, too).
2014-05-09 15:25:48 -07:00
Andrzej Kapolka
0474375a39
Don't render head attachments in first person mode.
2014-05-09 15:13:58 -07:00
Andrew Meadows
217080fe1d
cleanup - remove unused leap fingers
2014-05-09 10:27:01 -07:00
Andrzej Kapolka
c02b708ee5
Provide the option to avoid making duplicate attachments.
2014-05-08 15:54:30 -07:00
Philip Rosedale
538e785208
Merge pull request #2815 from ZappoMan/modelserver
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More Model Improvements & some other tweaks
2014-05-07 20:59:04 -07:00
Philip Rosedale
c6b4b7c250
Merge pull request #2811 from AndrewMeadows/inertia
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prevent avatar from getting trapped in voxel collisions
2014-05-07 16:54:28 -07:00
ZappoMan
37ca6efc7c
correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't
2014-05-07 11:48:32 -07:00
Andrew Meadows
9fc1c765d3
overhaul of CollisionInfo
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store Cube info for sphereAACube collisions
2014-05-07 11:40:00 -07:00
Andrzej Kapolka
983a3af4b9
Attachment translations in world space.
2014-05-06 11:50:37 -07:00
Philip Rosedale
e3ab16997a
tweaks to roll (back to no magnify) and lookAt indicator dot
2014-05-05 22:06:28 -07:00
Philip Rosedale
e0c898bba0
Merge branch 'master' of https://github.com/worklist/hifi
2014-05-05 18:03:33 -07:00
Philip Rosedale
53baf5652e
avatar look at indicator smaller grey ball
2014-05-05 18:03:25 -07:00
Andrzej Kapolka
fd0a39df12
Always update attachments.
2014-05-05 16:19:33 -07:00
Philip Rosedale
691b1d6069
Added lookAt rendering bubble
2014-05-05 16:19:09 -07:00
Andrzej Kapolka
f37460e39a
Basic attachment rendering.
2014-05-05 15:46:09 -07:00
Andrzej Kapolka
71231268a5
Better head heights for headless skeletons.
2014-05-02 14:28:12 -07:00
Atlante45
7787cf97b6
Only glow body + fixed display name scale
2014-04-29 16:30:14 -07:00
Andrew Meadows
f07a418a27
namechange CollisionFlags --> CollisionGroups
2014-04-24 11:07:49 -07:00
Andrew Meadows
37a5d9130f
move _thrust from Avatar to MyAvatar
2014-04-23 11:55:28 -07:00
Andrew Meadows
359c14e319
cleanup: remove unused Avatar::_mode
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The mode, if it is required, should probably eventually live in
AvatarDAta since it will be determined by whatever engine is running the
avatar (script or interface) and then broadcast to the rest of the
world. When we need it we'll add it back in the right place.
2014-04-23 11:48:42 -07:00
Atlante45
05545b684d
Made glowing when speaking an option
2014-04-18 17:47:21 -07:00
Stephen Birarda
69d3360675
add a convenience method to AvatarHashMap to check for avatar removal
2014-04-17 16:48:24 -07:00
Stephen Birarda
e303ce1a12
move some Avatar management to AvatarHashMap
2014-04-17 16:37:40 -07:00
Andrew Meadows
0ad841edfb
don't render avatar boundary shapes in first person
2014-04-11 17:44:51 -07:00
Andrzej Kapolka
475528f112
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-10 15:00:32 -07:00
Atlante45
9c662acc9d
Modified max glow + don't glow you own avatar
2014-04-10 14:40:35 -07:00
Atlante45
2cc2149647
Glow when you talk, flash when you clip
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closes #2592
2014-04-10 11:55:30 -07:00
Andrzej Kapolka
f61c746b4a
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-10 09:45:23 -07:00
Andrew Meadows
4942e93daa
replace .f with .0f as per coding standard
2014-04-10 07:53:11 -07:00
Andrzej Kapolka
9f58264cb6
Working on plane collisions, pushing back camera from intersecting avatars.
2014-04-09 18:07:56 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427
prepare header files for regex run against cpp
2014-04-09 09:35:05 -07:00
Andrzej Kapolka
d4706bba8a
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-04-08 10:21:13 -07:00
Brad Hefta-Gaub
2988239aed
Merge pull request #2615 from ey6es/master
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Add the download stats back (they got lost in a merge), provide a way for bots to address joints by name (by including indices in the FST file).
2014-04-08 07:20:00 -10:00
Andrzej Kapolka
a157c67901
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-04-08 09:56:07 -07:00
Andrzej Kapolka
fa05a48270
Provide a means of supplying the joint mappings in the FST file so that agent
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scripts can address joints by name. Closes #2526 .
2014-04-07 17:55:36 -07:00
Andrew Meadows
bf0eb69e2c
fix for sometimes slow avatar
2014-04-07 16:28:55 -07:00
Andrzej Kapolka
a2b94aa433
Working on render modes.
2014-04-04 14:22:01 -07:00
Andrew Meadows
933cade6b0
Re-add fullUpdate hint to Model::simulate()
2014-04-02 16:34:33 -07:00
Andrew Meadows
97ba5250a5
Only simulate() Avatar Models when necessary
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Also: rebuild collision shapes when Model scale changes
2014-04-02 12:01:18 -07:00
Andrew Meadows
b65855a384
merge upstream/master into avatar-interaction
2014-04-01 12:53:47 -07:00
Andrew Meadows
9f9127b716
draw head bounding shape first
2014-04-01 11:39:24 -07:00
Andrew Meadows
1bbdc9d78b
Adding bounding capsule shape for Model
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Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Stephen Birarda
3c8aa90ae0
Merge pull request #2559 from AndrewMeadows/avatar-interaction-2
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split lean input from lean perturbations
2014-03-28 09:25:36 -07:00
Andrzej Kapolka
361276d133
Use a spherical estimate of the shadowed region to avoid growing and shrinking
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it as we turn around. Also, might as well render shadows for the billboards.
2014-03-27 16:19:21 -07:00
Andrzej Kapolka
aee15e0496
Don't render display name/chat message for own avatar in first person mode.
2014-03-27 15:38:21 -07:00
Andrew Meadows
796d20168e
splitting lean input from lean perturbations
2014-03-27 15:30:30 -07:00
Andrzej Kapolka
ca9f0c01c1
Couple of quick fixes: reset the skeleton joints when space is pressed as a
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last resort to fix broken IK, don't render display names at the origin if
we don't have a skeleton model.
2014-03-27 11:08:55 -07:00
Andrew Meadows
9a4db152ff
avatar responds to hand-vs-head collisions again
2014-03-26 13:20:18 -07:00