mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 19:13:38 +02:00
Add Avatar submenu to main menu for non-debug stuff
This commit is contained in:
parent
f511fe2657
commit
1a8a2d9156
4 changed files with 149 additions and 169 deletions
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@ -221,15 +221,6 @@ Menu::Menu() :
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addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0, this, SLOT(editAttachments()));
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addActionToQMenuAndActionHash(editMenu, MenuOption::Animations, 0, this, SLOT(editAnimations()));
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addDisabledActionAndSeparator(editMenu, "Physics");
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QObject* avatar = appInstance->getAvatar();
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ObeyEnvironmentalGravity, Qt::SHIFT | Qt::Key_G, false,
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avatar, SLOT(updateMotionBehaviorsFromMenu()));
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::StandOnNearbyFloors, 0, true,
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avatar, SLOT(updateMotionBehaviorsFromMenu()));
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addAvatarCollisionSubMenu(editMenu);
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QMenu* toolsMenu = addMenu("Tools");
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addActionToQMenuAndActionHash(toolsMenu, MenuOption::MetavoxelEditor, 0, this, SLOT(showMetavoxelEditor()));
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addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S, this, SLOT(showScriptEditor()));
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@ -257,6 +248,44 @@ Menu::Menu() :
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this,
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SLOT(toggleConsole()));
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QMenu* avatarMenu = addMenu("Avatar");
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QMenu* avatarSizeMenu = avatarMenu->addMenu("Size");
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addActionToQMenuAndActionHash(avatarSizeMenu,
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MenuOption::IncreaseAvatarSize,
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Qt::Key_Plus,
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appInstance->getAvatar(),
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SLOT(increaseSize()));
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addActionToQMenuAndActionHash(avatarSizeMenu,
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MenuOption::DecreaseAvatarSize,
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Qt::Key_Minus,
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appInstance->getAvatar(),
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SLOT(decreaseSize()));
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addActionToQMenuAndActionHash(avatarSizeMenu,
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MenuOption::ResetAvatarSize,
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Qt::Key_Equal,
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appInstance->getAvatar(),
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SLOT(resetSize()));
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QObject* avatar = appInstance->getAvatar();
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ChatCircling, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ObeyEnvironmentalGravity, Qt::SHIFT | Qt::Key_G, false,
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avatar, SLOT(updateMotionBehaviorsFromMenu()));
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::StandOnNearbyFloors, 0, true,
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avatar, SLOT(updateMotionBehaviorsFromMenu()));
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QMenu* collisionsMenu = avatarMenu->addMenu("Collide With...");
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addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideAsRagdoll);
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addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithAvatars,
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0, true, avatar, SLOT(updateCollisionGroups()));
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addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithVoxels,
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0, false, avatar, SLOT(updateCollisionGroups()));
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addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithParticles,
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0, true, avatar, SLOT(updateCollisionGroups()));
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addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithEnvironment,
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0, false, avatar, SLOT(updateCollisionGroups()));
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QMenu* viewMenu = addMenu("View");
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#ifdef Q_OS_MAC
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@ -304,25 +333,6 @@ Menu::Menu() :
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Qt::CTRL | Qt::SHIFT | Qt::Key_3, false,
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&nodeBounds, SLOT(setShowParticleNodes(bool)));
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QMenu* avatarSizeMenu = viewMenu->addMenu("Avatar Size");
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addActionToQMenuAndActionHash(avatarSizeMenu,
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MenuOption::IncreaseAvatarSize,
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Qt::Key_Plus,
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appInstance->getAvatar(),
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SLOT(increaseSize()));
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addActionToQMenuAndActionHash(avatarSizeMenu,
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MenuOption::DecreaseAvatarSize,
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Qt::Key_Minus,
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appInstance->getAvatar(),
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SLOT(decreaseSize()));
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addActionToQMenuAndActionHash(avatarSizeMenu,
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MenuOption::ResetAvatarSize,
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Qt::Key_Equal,
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appInstance->getAvatar(),
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SLOT(resetSize()));
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::OffAxisProjection, 0, false);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MoveWithLean, 0, false);
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@ -338,111 +348,97 @@ Menu::Menu() :
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QMenu* developerMenu = addMenu("Developer");
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QMenu* renderOptionsMenu = developerMenu->addMenu("Rendering Options");
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, Qt::Key_Asterisk, true);
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QMenu* renderOptionsMenu = developerMenu->addMenu("Render");
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, Qt::SHIFT | Qt::Key_A, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Avatars, 0, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Models, 0, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Particles, 0, true);
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QMenu* shadowMenu = renderOptionsMenu->addMenu("Shadows");
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QActionGroup* shadowGroup = new QActionGroup(shadowMenu);
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, "None", 0, true));
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false));
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false));
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::AvatarsReceiveShadows, 0, true));
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, Qt::Key_Asterisk, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu,
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MenuOption::Voxels,
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Qt::SHIFT | Qt::Key_V,
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true,
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appInstance,
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SLOT(setRenderVoxels(bool)));
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableGlowEffect, 0, true);
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addActionToQMenuAndActionHash(renderOptionsMenu,
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MenuOption::GlowMode,
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0,
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appInstance->getGlowEffect(),
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SLOT(cycleRenderMode()));
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QMenu* shadowMenu = renderOptionsMenu->addMenu("Shadows");
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QActionGroup* shadowGroup = new QActionGroup(shadowMenu);
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, "None", 0, true));
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false));
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false));
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::BuckyBalls, 0, false);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::StringHair, 0, false);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Particles, 0, true);
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addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
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QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxel Options");
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu,
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MenuOption::Voxels,
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Qt::SHIFT | Qt::Key_V,
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true,
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appInstance,
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SLOT(setRenderVoxels(bool)));
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DisableAutoAdjustLOD);
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QMenu* modelOptionsMenu = developerMenu->addMenu("Model Options");
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addCheckableActionToQMenuAndActionHash(modelOptionsMenu, MenuOption::Models, 0, true);
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addCheckableActionToQMenuAndActionHash(modelOptionsMenu, MenuOption::DisplayModelBounds, 0, false);
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addCheckableActionToQMenuAndActionHash(modelOptionsMenu, MenuOption::DisplayModelElementProxy, 0, false);
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addCheckableActionToQMenuAndActionHash(modelOptionsMenu, MenuOption::DisplayModelElementChildProxies, 0, false);
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QMenu* avatarOptionsMenu = developerMenu->addMenu("Avatar Options");
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::AvatarsReceiveShadows, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderSkeletonCollisionShapes);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderHeadCollisionShapes);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderBoundingCollisionShapes);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollideAsRagdoll);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false);
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QMenu* avatarDebugMenu = developerMenu->addMenu("Avatar");
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#ifdef HAVE_FACESHIFT
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu,
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MenuOption::Faceshift,
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0,
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true,
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appInstance->getFaceshift(),
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SLOT(setTCPEnabled(bool)));
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#endif
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#ifdef HAVE_FACEPLUS
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Faceplus, 0, true,
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appInstance->getFaceplus(), SLOT(updateEnabled()));
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::Faceplus, 0, true,
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appInstance->getFaceplus(), SLOT(updateEnabled()));
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#endif
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#ifdef HAVE_VISAGE
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Visage, 0, false,
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appInstance->getVisage(), SLOT(updateEnabled()));
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::Visage, 0, false,
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appInstance->getVisage(), SLOT(updateEnabled()));
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#endif
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::GlowWhenSpeaking, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::FocusIndicators, 0, false);
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QMenu* sixenseOptionsMenu = developerMenu->addMenu("Sixense Options");
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addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true);
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addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseLasers, 0, true);
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QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
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addCheckableActionToQMenuAndActionHash(handOptionsMenu,
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderHeadCollisionShapes);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
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QMenu* modelDebugMenu = developerMenu->addMenu("Models");
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addCheckableActionToQMenuAndActionHash(modelDebugMenu, MenuOption::DisplayModelBounds, 0, false);
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addCheckableActionToQMenuAndActionHash(modelDebugMenu, MenuOption::DisplayModelElementProxy, 0, false);
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addCheckableActionToQMenuAndActionHash(modelDebugMenu, MenuOption::DisplayModelElementChildProxies, 0, false);
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QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxels");
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DisableAutoAdjustLOD);
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QMenu* handOptionsMenu = developerMenu->addMenu("Hands");
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlignForearmsWithWrists, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlternateIK, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false);
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QMenu* sixenseOptionsMenu = handOptionsMenu->addMenu("Sixense");
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addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu,
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MenuOption::FilterSixense,
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0,
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true,
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appInstance->getSixenseManager(),
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SLOT(setFilter(bool)));
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addCheckableActionToQMenuAndActionHash(handOptionsMenu,
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addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu,
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MenuOption::LowVelocityFilter,
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0,
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true,
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appInstance,
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SLOT(setLowVelocityFilter(bool)));
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addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true);
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addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseLasers, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::HandsCollideWithSelf, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlignForearmsWithWrists, 0, true);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlternateIK, 0, false);
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addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisableNackPackets, 0, false);
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addCheckableActionToQMenuAndActionHash(developerMenu,
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QMenu* networkMenu = developerMenu->addMenu("Network");
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addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false);
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addCheckableActionToQMenuAndActionHash(networkMenu,
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MenuOption::DisableActivityLogger,
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0,
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false,
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@ -451,9 +447,7 @@ Menu::Menu() :
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addActionToQMenuAndActionHash(developerMenu, MenuOption::WalletPrivateKey, 0, this, SLOT(changePrivateKey()));
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addDisabledActionAndSeparator(developerMenu, "Testing");
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QMenu* timingMenu = developerMenu->addMenu("Timing and Statistics Tools");
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QMenu* timingMenu = developerMenu->addMenu("Timing and Stats");
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QMenu* perfTimerMenu = timingMenu->addMenu("Performance Timer");
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayTimingDetails, 0, true);
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false);
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@ -465,8 +459,10 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::TestPing, 0, true);
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addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
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addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, this, SLOT(runTests()));
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addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings);
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addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);
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QMenu* frustumMenu = developerMenu->addMenu("View Frustum Debugging Tools");
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QMenu* frustumMenu = developerMenu->addMenu("View Frustum");
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addCheckableActionToQMenuAndActionHash(frustumMenu, MenuOption::DisplayFrustum, Qt::SHIFT | Qt::Key_F);
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addActionToQMenuAndActionHash(frustumMenu,
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MenuOption::FrustumRenderMode,
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@ -476,11 +472,7 @@ Menu::Menu() :
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updateFrustumRenderModeAction();
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QMenu* renderDebugMenu = developerMenu->addMenu("Render Debugging Tools");
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addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings);
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addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::SuppressShortTimings);
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QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");
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QMenu* audioDebugMenu = developerMenu->addMenu("Audio");
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addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction,
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0,
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true,
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@ -493,7 +485,7 @@ Menu::Menu() :
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appInstance->getAudio(),
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SLOT(toggleAudioFilter()));
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QMenu* audioFilterMenu = audioDebugMenu->addMenu("Audio Filter Options");
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QMenu* audioFilterMenu = audioDebugMenu->addMenu("Audio Filter");
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addDisabledActionAndSeparator(audioFilterMenu, "Filter Response");
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{
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QAction *flat = addCheckableActionToQMenuAndActionHash(audioFilterMenu, MenuOption::AudioFilterFlat,
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@ -557,7 +549,7 @@ Menu::Menu() :
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appInstance->getAudio(),
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SLOT(toggleScopePause()));
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QMenu* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope Options");
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QMenu* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope");
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addDisabledActionAndSeparator(audioScopeMenu, "Display Frames");
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{
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QAction *fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
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@ -648,13 +640,17 @@ Menu::Menu() :
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appInstance->getAudio(),
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SLOT(toggleStatsShowInjectedStreams()));
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connect(appInstance->getAudio(), SIGNAL(muteToggled()), this, SLOT(audioMuteToggled()));
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QMenu* experimentalOptionsMenu = developerMenu->addMenu("Experimental");
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addCheckableActionToQMenuAndActionHash(experimentalOptionsMenu, MenuOption::BuckyBalls, 0, false);
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addCheckableActionToQMenuAndActionHash(experimentalOptionsMenu, MenuOption::StringHair, 0, false);
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addActionToQMenuAndActionHash(developerMenu, MenuOption::PasteToVoxel,
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Qt::CTRL | Qt::SHIFT | Qt::Key_V,
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this,
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SLOT(pasteToVoxel()));
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connect(appInstance->getAudio(), SIGNAL(muteToggled()), this, SLOT(audioMuteToggled()));
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#ifndef Q_OS_MAC
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QMenu* helpMenu = addMenu("Help");
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QAction* helpAction = helpMenu->addAction(MenuOption::AboutApp);
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@ -1457,7 +1453,9 @@ void Menu::toggleConsole() {
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void Menu::audioMuteToggled() {
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QAction *muteAction = _actionHash.value(MenuOption::MuteAudio);
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muteAction->setChecked(Application::getInstance()->getAudio()->getMuted());
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if (muteAction) {
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muteAction->setChecked(Application::getInstance()->getAudio()->getMuted());
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}
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}
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void Menu::bandwidthDetailsClosed() {
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@ -1629,45 +1627,31 @@ void Menu::runTests() {
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void Menu::updateFrustumRenderModeAction() {
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QAction* frustumRenderModeAction = _actionHash.value(MenuOption::FrustumRenderMode);
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switch (_frustumDrawMode) {
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default:
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case FRUSTUM_DRAW_MODE_ALL:
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frustumRenderModeAction->setText("Render Mode - All");
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break;
|
||||
case FRUSTUM_DRAW_MODE_VECTORS:
|
||||
frustumRenderModeAction->setText("Render Mode - Vectors");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_PLANES:
|
||||
frustumRenderModeAction->setText("Render Mode - Planes");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_NEAR_PLANE:
|
||||
frustumRenderModeAction->setText("Render Mode - Near");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_FAR_PLANE:
|
||||
frustumRenderModeAction->setText("Render Mode - Far");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_KEYHOLE:
|
||||
frustumRenderModeAction->setText("Render Mode - Keyhole");
|
||||
break;
|
||||
if (frustumRenderModeAction) {
|
||||
switch (_frustumDrawMode) {
|
||||
default:
|
||||
case FRUSTUM_DRAW_MODE_ALL:
|
||||
frustumRenderModeAction->setText("Render Mode - All");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_VECTORS:
|
||||
frustumRenderModeAction->setText("Render Mode - Vectors");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_PLANES:
|
||||
frustumRenderModeAction->setText("Render Mode - Planes");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_NEAR_PLANE:
|
||||
frustumRenderModeAction->setText("Render Mode - Near");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_FAR_PLANE:
|
||||
frustumRenderModeAction->setText("Render Mode - Far");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_KEYHOLE:
|
||||
frustumRenderModeAction->setText("Render Mode - Keyhole");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::addAvatarCollisionSubMenu(QMenu* overMenu) {
|
||||
// add avatar collisions subMenu to overMenu
|
||||
QMenu* subMenu = overMenu->addMenu("Collision Options");
|
||||
|
||||
Application* appInstance = Application::getInstance();
|
||||
QObject* avatar = appInstance->getAvatar();
|
||||
addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithEnvironment,
|
||||
0, false, avatar, SLOT(updateCollisionGroups()));
|
||||
addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithAvatars,
|
||||
0, true, avatar, SLOT(updateCollisionGroups()));
|
||||
addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithVoxels,
|
||||
0, false, avatar, SLOT(updateCollisionGroups()));
|
||||
addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithParticles,
|
||||
0, true, avatar, SLOT(updateCollisionGroups()));
|
||||
}
|
||||
|
||||
QAction* Menu::getActionFromName(const QString& menuName, QMenu* menu) {
|
||||
QList<QAction*> menuActions;
|
||||
if (menu) {
|
||||
|
@ -1887,10 +1871,9 @@ void Menu::removeMenuItem(const QString& menu, const QString& menuitem) {
|
|||
};
|
||||
|
||||
bool Menu::menuItemExists(const QString& menu, const QString& menuitem) {
|
||||
QMenu* menuObj = getMenu(menu);
|
||||
QAction* menuItemAction = _actionHash.value(menuitem);
|
||||
if (menuObj && menuItemAction) {
|
||||
return true;
|
||||
if (menuItemAction) {
|
||||
return (getMenu(menu) != NULL);
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
|
|
@ -246,8 +246,6 @@ private:
|
|||
|
||||
void updateFrustumRenderModeAction();
|
||||
|
||||
void addAvatarCollisionSubMenu(QMenu* overMenu);
|
||||
|
||||
QAction* getActionFromName(const QString& menuName, QMenu* menu);
|
||||
QMenu* getSubMenuFromName(const QString& menuName, QMenu* menu);
|
||||
QMenu* getMenuParent(const QString& menuName, QString& finalMenuPart);
|
||||
|
@ -346,8 +344,8 @@ namespace MenuOption {
|
|||
const QString CascadedShadows = "Cascaded";
|
||||
const QString Chat = "Chat...";
|
||||
const QString ChatCircling = "Chat Circling";
|
||||
const QString CollideAsRagdoll = "Collide As Ragdoll";
|
||||
const QString CollideWithAvatars = "Collide With Avatars";
|
||||
const QString CollideAsRagdoll = "Collide With Self (Ragdoll)";
|
||||
const QString CollideWithAvatars = "Collide With Other Avatars";
|
||||
const QString CollideWithEnvironment = "Collide With World Boundaries";
|
||||
const QString CollideWithParticles = "Collide With Particles";
|
||||
const QString CollideWithVoxels = "Collide With Voxels";
|
||||
|
@ -359,8 +357,8 @@ namespace MenuOption {
|
|||
const QString DisableAutoAdjustLOD = "Disable Automatically Adjusting LOD";
|
||||
const QString DisableNackPackets = "Disable NACK Packets";
|
||||
const QString DisplayFrustum = "Display Frustum";
|
||||
const QString DisplayHands = "Display Hands";
|
||||
const QString DisplayHandTargets = "Display Hand Targets";
|
||||
const QString DisplayHands = "Show Hand Info";
|
||||
const QString DisplayHandTargets = "Show Hand Targets";
|
||||
const QString DisplayModelBounds = "Display Model Bounds";
|
||||
const QString DisplayModelElementChildProxies = "Display Model Element Children";
|
||||
const QString DisplayModelElementProxy = "Display Model Element Bounds";
|
||||
|
@ -380,7 +378,6 @@ namespace MenuOption {
|
|||
const QString Faceshift = "Faceshift";
|
||||
const QString FilterSixense = "Smooth Sixense Movement";
|
||||
const QString FirstPerson = "First Person";
|
||||
const QString FocusIndicators = "Focus Indicators";
|
||||
const QString FrameTimer = "Show Timer";
|
||||
const QString FrustumRenderMode = "Render Mode";
|
||||
const QString Fullscreen = "Fullscreen";
|
||||
|
@ -391,7 +388,6 @@ namespace MenuOption {
|
|||
const QString GoToDomain = "Go To Domain...";
|
||||
const QString GoTo = "Go To...";
|
||||
const QString GoToLocation = "Go To Location...";
|
||||
const QString HandsCollideWithSelf = "Collide With Self";
|
||||
const QString HeadMouse = "Head Mouse";
|
||||
const QString IncreaseAvatarSize = "Increase Avatar Size";
|
||||
const QString IncreaseVoxelSize = "Increase Voxel Size";
|
||||
|
@ -401,7 +397,6 @@ namespace MenuOption {
|
|||
const QString Login = "Login";
|
||||
const QString Log = "Log";
|
||||
const QString Logout = "Logout";
|
||||
const QString LookAtVectors = "Look-at Vectors";
|
||||
const QString LowVelocityFilter = "Low Velocity Filter";
|
||||
const QString MetavoxelEditor = "Metavoxel Editor...";
|
||||
const QString Metavoxels = "Metavoxels";
|
||||
|
@ -421,13 +416,15 @@ namespace MenuOption {
|
|||
const QString Pair = "Pair";
|
||||
const QString Particles = "Particles";
|
||||
const QString PasteToVoxel = "Paste to Voxel...";
|
||||
const QString PipelineWarnings = "Show Render Pipeline Warnings";
|
||||
const QString PipelineWarnings = "Log Render Pipeline Warnings";
|
||||
const QString Preferences = "Preferences...";
|
||||
const QString Quit = "Quit";
|
||||
const QString ReloadAllScripts = "Reload All Scripts";
|
||||
const QString RenderBoundingCollisionShapes = "Bounding Collision Shapes";
|
||||
const QString RenderHeadCollisionShapes = "Head Collision Shapes";
|
||||
const QString RenderSkeletonCollisionShapes = "Skeleton Collision Shapes";
|
||||
const QString RenderBoundingCollisionShapes = "Show Bounding Collision Shapes";
|
||||
const QString RenderFocusIndicator = "Show Eye Focus";
|
||||
const QString RenderHeadCollisionShapes = "Show Head Collision Shapes";
|
||||
const QString RenderLookAtVectors = "Show Look-at Vectors";
|
||||
const QString RenderSkeletonCollisionShapes = "Show Skeleton Collision Shapes";
|
||||
const QString ResetAvatarSize = "Reset Avatar Size";
|
||||
const QString RunningScripts = "Running Scripts";
|
||||
const QString RunTimingTests = "Run Timing Tests";
|
||||
|
@ -459,7 +456,7 @@ namespace MenuOption {
|
|||
const QString VoxelMode = "Cycle Voxel Mode";
|
||||
const QString Voxels = "Voxels";
|
||||
const QString VoxelTextures = "Voxel Textures";
|
||||
const QString WalletPrivateKey = "Wallet Private Key";
|
||||
const QString WalletPrivateKey = "Wallet Private Key...";
|
||||
}
|
||||
|
||||
void sendFakeEnterEvent();
|
||||
|
|
|
@ -349,7 +349,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
|
|||
}
|
||||
|
||||
// If this is the avatar being looked at, render a little ball above their head
|
||||
if (_isLookAtTarget && Menu::getInstance()->isOptionChecked(MenuOption::FocusIndicators)) {
|
||||
if (_isLookAtTarget && Menu::getInstance()->isOptionChecked(MenuOption::RenderFocusIndicator)) {
|
||||
const float LOOK_AT_INDICATOR_RADIUS = 0.03f;
|
||||
const float LOOK_AT_INDICATOR_OFFSET = 0.22f;
|
||||
const float LOOK_AT_INDICATOR_COLOR[] = { 0.8f, 0.0f, 0.0f, 0.75f };
|
||||
|
|
|
@ -82,7 +82,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
|||
void AvatarManager::renderAvatars(Avatar::RenderMode renderMode, bool selfAvatarOnly) {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::renderAvatars()");
|
||||
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors);
|
||||
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderLookAtVectors);
|
||||
|
||||
glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition();
|
||||
|
||||
|
|
Loading…
Reference in a new issue