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https://github.com/overte-org/overte.git
synced 2025-08-05 03:38:28 +02:00
move GlowEffect to libraries
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parent
8f3d23c5b3
commit
41c135c4e5
22 changed files with 37 additions and 31 deletions
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@ -57,6 +57,7 @@
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#include <AudioInjector.h>
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#include <DependencyManager.h>
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#include <EntityScriptingInterface.h>
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#include <GlowEffect.h>
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#include <HFActionEvent.h>
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#include <HFBackEvent.h>
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#include <LocalVoxelsList.h>
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@ -90,7 +91,6 @@
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#include "gpu/Batch.h"
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#include "gpu/GLBackend.h"
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#include "renderer/GlowEffect.h"
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#include "scripting/AccountScriptingInterface.h"
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#include "scripting/AudioDeviceScriptingInterface.h"
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@ -32,6 +32,7 @@
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#include <AccountManager.h>
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#include <AddressManager.h>
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#include <DependencyManager.h>
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#include <GlowEffect.h>
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#include <PathUtils.h>
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#include <UUID.h>
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#include <UserActivityLogger.h>
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@ -54,8 +55,6 @@
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#include "ui/ModelsBrowser.h"
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#include "ui/LoginDialog.h"
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#include "ui/NodeBounds.h"
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#include "renderer/GlowEffect.h"
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Menu* Menu::_instance = NULL;
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@ -23,6 +23,7 @@
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#include <glm/gtx/vector_query.hpp>
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#include <GeometryUtil.h>
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#include <GlowEffect.h>
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#include <NodeList.h>
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#include <PacketHeaders.h>
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#include <PathUtils.h>
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@ -40,7 +41,6 @@
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#include "Recorder.h"
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#include "world.h"
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#include "devices/OculusManager.h"
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#include "renderer/GlowEffect.h"
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#include "ui/TextRenderer.h"
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using namespace std;
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@ -15,6 +15,7 @@
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#include <glm/gtx/string_cast.hpp>
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#include <GlowEffect.h>
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#include <PerfStat.h>
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#include <RegisteredMetaTypes.h>
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#include <UUID.h>
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@ -25,7 +26,6 @@
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#include "Menu.h"
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#include "MyAvatar.h"
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#include "renderer/GlowEffect.h"
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// We add _myAvatar into the hash with all the other AvatarData, and we use the default NULL QUid as the key.
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const QUuid MY_AVATAR_KEY; // NULL key
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@ -11,8 +11,7 @@
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#include <glm/gtx/quaternion.hpp>
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#include <DependencyManager.h>
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#include <devices/Faceshift.h>
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#include <devices/DdeFaceTracker.h>
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#include <GlowEffect.h>
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#include <NodeList.h>
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#include "Application.h"
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@ -21,8 +20,9 @@
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#include "Head.h"
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#include "Menu.h"
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#include "Util.h"
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#include "devices/DdeFaceTracker.h"
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#include "devices/Faceshift.h"
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#include "devices/OculusManager.h"
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#include "renderer/GlowEffect.h"
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using namespace std;
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@ -21,12 +21,12 @@
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#include <glm/glm.hpp>
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#include <GlowEffect.h>
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#include <PathUtils.h>
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#include <SharedUtil.h>
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#include <UserActivityLogger.h>
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#include "Application.h"
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#include "renderer/GlowEffect.h"
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#ifdef HAVE_LIBOVR
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@ -15,11 +15,12 @@
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#include <glm/glm.hpp>
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#include <GlowEffect.h>
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#include "Application.h"
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#include "TV3DManager.h"
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#include "Menu.h"
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#include "renderer/GlowEffect.h"
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int TV3DManager::_screenWidth = 1;
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int TV3DManager::_screenHeight = 1;
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@ -18,6 +18,7 @@
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#include "InterfaceConfig.h"
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#include <BoxEntityItem.h>
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#include <GlowEffect.h>
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#include <ModelEntityItem.h>
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#include <MouseEvent.h>
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#include <PerfStat.h>
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@ -36,15 +37,11 @@
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#include "RenderableSphereEntityItem.h"
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#include "RenderableTextEntityItem.h"
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#include "renderer/GlowEffect.h"
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QThread* EntityTreeRenderer::getMainThread() {
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return Application::getInstance()->getEntities()->thread();
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}
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EntityTreeRenderer::EntityTreeRenderer(bool wantScripts) :
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OctreeRenderer(),
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_wantScripts(wantScripts),
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@ -16,6 +16,7 @@
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#include <glm/gtc/random.hpp>
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#include <GlowEffect.h>
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#include <PathUtils.h>
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#include <ProgramObject.h>
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#include <RenderUtil.h>
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@ -24,7 +25,6 @@
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#include "Application.h"
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#include "AmbientOcclusionEffect.h"
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#include "renderer/GlowEffect.h"
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const int ROTATION_WIDTH = 4;
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const int ROTATION_HEIGHT = 4;
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@ -14,12 +14,12 @@
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#include <QOpenGLFramebufferObject>
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#include <GlowEffect.h>
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#include <PathUtils.h>
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#include <RenderUtil.h>
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#include "Application.h"
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#include "DeferredLightingEffect.h"
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#include "renderer/GlowEffect.h"
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void DeferredLightingEffect::init() {
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_simpleProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() + "shaders/simple.vert");
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@ -18,6 +18,7 @@
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#include <CapsuleShape.h>
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#include <GeometryUtil.h>
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#include <GlowEffect.h>
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#include <PathUtils.h>
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#include <PerfStat.h>
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#include <PhysicsEntity.h>
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@ -33,8 +34,6 @@
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#define GLBATCH( call ) batch._##call
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//#define GLBATCH( call ) call
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#include "renderer/GlowEffect.h"
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using namespace std;
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static int modelPointerTypeId = qRegisterMetaType<QPointer<Model> >();
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@ -12,11 +12,11 @@
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#include "InterfaceConfig.h"
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#include <QGLWidget>
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#include <GlowEffect.h>
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#include <SharedUtil.h>
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#include <StreamUtils.h>
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#include "Circle3DOverlay.h"
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#include "renderer/GlowEffect.h"
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Circle3DOverlay::Circle3DOverlay() :
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_startAt(0.0f),
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@ -12,12 +12,13 @@
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#include "InterfaceConfig.h"
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#include <QGLWidget>
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#include <GlowEffect.h>
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#include <SharedUtil.h>
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#include <StreamUtils.h>
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#include "Application.h"
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#include "Cube3DOverlay.h"
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#include "renderer/GlowEffect.h"
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Cube3DOverlay::Cube3DOverlay() : _borderSize(0) {
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}
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <GlowEffect.h>
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#include "Line3DOverlay.h"
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#include "renderer/GlowEffect.h"
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Line3DOverlay::Line3DOverlay() {
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@ -9,10 +9,11 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <GlowEffect.h>
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#include "Application.h"
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#include "LocalModelsOverlay.h"
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#include "renderer/GlowEffect.h"
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LocalModelsOverlay::LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer) :
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Volume3DOverlay(),
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@ -15,10 +15,10 @@
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#include <QGLWidget>
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#include <QScriptValue>
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#include <Application.h>
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#include <GlowEffect.h>
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#include "Application.h"
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#include "LocalVoxelsOverlay.h"
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#include "renderer/GlowEffect.h"
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#include "voxels/VoxelSystem.h"
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QMap<QString, WeakVoxelSystemPointer> LocalVoxelsOverlay::_voxelSystemMap;
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@ -8,10 +8,12 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <GlowEffect.h>
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#include "../../Menu.h"
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#include "ModelOverlay.h"
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#include "renderer/GlowEffect.h"
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ModelOverlay::ModelOverlay()
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: _model(),
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@ -12,10 +12,11 @@
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#include "InterfaceConfig.h"
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#include <QGLWidget>
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#include <GlowEffect.h>
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#include <SharedUtil.h>
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#include "Rectangle3DOverlay.h"
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#include "renderer/GlowEffect.h"
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Rectangle3DOverlay::Rectangle3DOverlay() {
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}
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@ -12,11 +12,12 @@
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#include "InterfaceConfig.h"
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#include <QGLWidget>
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#include <GlowEffect.h>
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#include <SharedUtil.h>
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#include "Sphere3DOverlay.h"
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#include "Application.h"
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#include "renderer/GlowEffect.h"
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Sphere3DOverlay::Sphere3DOverlay() {
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}
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@ -11,11 +11,11 @@
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#include "InterfaceConfig.h"
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#include <GlowEffect.h>
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#include <VoxelConstants.h>
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#include "Application.h"
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#include "VoxelFade.h"
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#include "renderer/GlowEffect.h"
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const float VoxelFade::FADE_OUT_START = 0.5f;
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const float VoxelFade::FADE_OUT_END = 0.05f;
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// include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL
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#include <gpu/GPUConfig.h>
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#include <QGLWidget>
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#include <QOpenGLFramebufferObject>
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#include <QWindow>
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#include <PathUtils.h>
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#include <PerfStat.h>
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#include <ProgramObject.h>
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#include <RenderUtil.h>
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#include <TextureCache.h>
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#include "GlowEffect.h"
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#include "ProgramObject.h"
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#include "RenderUtil.h"
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#include "TextureCache.h"
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GlowEffect::GlowEffect()
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: _initialized(false),
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@ -13,6 +13,7 @@
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#define hifi_GlowEffect_h
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#include <QObject>
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#include <QGLWidget>
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#include <QStack>
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#include <DependencyManager.h>
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