avatar look at indicator smaller grey ball

This commit is contained in:
Philip Rosedale 2014-05-05 18:03:25 -07:00
parent da0b36ed5c
commit 53baf5652e
2 changed files with 4 additions and 3 deletions

View file

@ -37,7 +37,7 @@ var radiusMinimum = 0.05;
var radiusMaximum = 0.5;
var modelURLs = [
"http://s3.amazonaws.com/converter.tipodean.com/hifi/gun/Raygun2.fbx",
"https://s3-us-west-1.amazonaws.com/highfidelity-public/models/music/EVHFrankenstein.fbx",
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/Feisar_Ship.FBX",
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/birarda/birarda_head.fbx",
"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/pug.fbx",

View file

@ -234,10 +234,11 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
}
// If this is the avatar being looked at, render a little ball above their head
if (_isLookAtTarget) {
const float LOOK_AT_INDICATOR_RADIUS = 0.25f;
const float LOOK_AT_INDICATOR_RADIUS = 0.05f;
const float LOOK_AT_INDICATOR_HEIGHT = 0.65f;
const float LOOK_AT_INDICATOR_COLOR[] = { 0.2f, 0.2f, 0.2f, 0.3f };
glPushMatrix();
glColor4f(0.0f, 1.0f, 1.0f, 0.5f);
glColor4fv(LOOK_AT_INDICATOR_COLOR);
glTranslatef(_position.x, _position.y + (getSkeletonHeight() * LOOK_AT_INDICATOR_HEIGHT), _position.z);
glutSolidSphere(LOOK_AT_INDICATOR_RADIUS, 15, 15);
glPopMatrix();