Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f

Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/SkeletonModel.cpp
This commit is contained in:
Atlante45 2014-11-19 17:28:24 -08:00
commit 4d5451fafe
41 changed files with 796 additions and 114 deletions

View file

@ -9,6 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <signal.h>
#include <LogHandler.h>
#include "AssignmentClientMonitor.h"
@ -17,9 +19,21 @@ const char* NUM_FORKS_PARAMETER = "-n";
const QString ASSIGNMENT_CLIENT_MONITOR_TARGET_NAME = "assignment-client-monitor";
void signalHandler(int param){
// get the qApp and cast it to an AssignmentClientMonitor
AssignmentClientMonitor* app = qobject_cast<AssignmentClientMonitor*>(qApp);
// tell it to stop the child processes and then go down
app->stopChildProcesses();
app->quit();
}
AssignmentClientMonitor::AssignmentClientMonitor(int &argc, char **argv, int numAssignmentClientForks) :
QCoreApplication(argc, argv)
{
// be a signal handler for SIGTERM so we can stop our children when we get it
signal(SIGTERM, signalHandler);
// start the Logging class with the parent's target name
LogHandler::getInstance().setTargetName(ASSIGNMENT_CLIENT_MONITOR_TARGET_NAME);
@ -38,9 +52,29 @@ AssignmentClientMonitor::AssignmentClientMonitor(int &argc, char **argv, int num
}
}
void AssignmentClientMonitor::stopChildProcesses() {
QList<QPointer<QProcess> >::Iterator it = _childProcesses.begin();
while (it != _childProcesses.end()) {
if (!it->isNull()) {
qDebug() << "Monitor is terminating child process" << it->data();
// don't re-spawn this child when it goes down
disconnect(it->data(), 0, this, 0);
it->data()->terminate();
it->data()->waitForFinished();
}
it = _childProcesses.erase(it);
}
}
void AssignmentClientMonitor::spawnChildClient() {
QProcess *assignmentClient = new QProcess(this);
_childProcesses.append(QPointer<QProcess>(assignmentClient));
// make sure that the output from the child process appears in our output
assignmentClient->setProcessChannelMode(QProcess::ForwardedChannels);
@ -55,5 +89,10 @@ void AssignmentClientMonitor::spawnChildClient() {
void AssignmentClientMonitor::childProcessFinished(int exitCode, QProcess::ExitStatus exitStatus) {
qDebug("Replacing dead child assignment client with a new one");
// remove the old process from our list of child processes
qDebug() << "need to remove" << QPointer<QProcess>(qobject_cast<QProcess*>(sender()));
_childProcesses.removeOne(QPointer<QProcess>(qobject_cast<QProcess*>(sender())));
spawnChildClient();
}

View file

@ -13,6 +13,7 @@
#define hifi_AssignmentClientMonitor_h
#include <QtCore/QCoreApplication>
#include <QtCore/qpointer.h>
#include <QtCore/QProcess>
#include <Assignment.h>
@ -23,10 +24,13 @@ class AssignmentClientMonitor : public QCoreApplication {
Q_OBJECT
public:
AssignmentClientMonitor(int &argc, char **argv, int numAssignmentClientForks);
void stopChildProcesses();
private slots:
void childProcessFinished(int exitCode, QProcess::ExitStatus exitStatus);
private:
void spawnChildClient();
QList<QPointer<QProcess> > _childProcesses;
QStringList _childArguments;
};

View file

@ -14,11 +14,10 @@ var position = { x: 700, y: 25, z: 725 };
var audioOptions = {
position: position,
volume: 0.4,
loop: true,
stereo: false
loop: true
};
var sound = SoundCache.getSound(soundURL, audioOptions.isStereo);
var sound = SoundCache.getSound(soundURL);
var injector = null;
var count = 100;

View file

@ -0,0 +1,125 @@
<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script>
var entities = {};
var selectedEntities = [];
function loaded() {
elEntityTable = document.getElementById("entity-table");
elRefresh = document.getElementById("refresh");
function onRowClicked(e) {
var id = this.dataset.entityId;
var selection = [this.dataset.entityId];
if (e.shiftKey) {
selection = selection.concat(selectedEntities);
}
selectedEntities = selection;
entities[id].el.className = 'selected';
EventBridge.emitWebEvent(JSON.stringify({
type: "selectionUpdate",
focus: false,
entityIds: selection,
}));
}
function onRowDoubleClicked() {
var id = this.dataset.entityId;
EventBridge.emitWebEvent(JSON.stringify({
type: "selectionUpdate",
focus: true,
entityIds: [this.dataset.entityId],
}));
}
function addEntity(id, type, url) {
if (entities[id] === undefined) {
var el = document.createElement('tr');
el.setAttribute('id', 'entity_' + id);
el.innerHTML += "<td>" + type + "</td>";
el.innerHTML += "<td>" + url + "</td>";
el.dataset.entityId = id;
el.onclick = onRowClicked;
el.ondblclick = onRowDoubleClicked;
elEntityTable.appendChild(el);
// Add element to local dict
entities[id] = {
id: id,
name: id,
el: el,
};
}
}
function removeEntity(id) {
if (entities[id] !== undefined) {
elEntityTable.removeChild(entities[id].el);
delete entities[id];
}
}
function clearEntities() {
for (id in entities) {
elEntityTable.removeChild(entities[id].el);
}
entities = {};
}
elRefresh.onclick = function() {
clearEntities();
EventBridge.emitWebEvent(JSON.stringify({ type: 'refresh' }));
}
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.type == "selectionUpdate") {
selectedEntities = data.selectedIDs;
for (var id in entities) {
entities[id].el.className = '';
}
for (var i = 0; i < data.selectedIDs.length; i++) {
var id = data.selectedIDs[i];
if (id in entities) {
var entity = entities[id];
entity.el.className = 'selected';
}
}
} else if (data.type == "update") {
var newEntities = data.entities;
for (var i = 0; i < newEntities.length; i++) {
var id = newEntities[i].id;
addEntity(id, newEntities[i].type, newEntities[i].url);
}
}
});
}
}
</script>
</head>
<body onload='loaded();'>
<div>
<button id="refresh">Refresh</button>
</div>
<table id="entity-table">
<thead>
<tr>
<th id="entity-type">Type</th>
<th id="entity-url">URL</th>
</tr>
</thead>
<tbody id="entity-table-body">
</tbody>
</table>
</body>
</html>

View file

@ -214,7 +214,7 @@
elModelSection.style.display = 'block';
elModelURL.value = properties.modelURL;
elModelAnimationURL.value = properties.animationURL;
elModelAnimationPlaying.checked = properties.animationPlaying;
elModelAnimationPlaying.checked = properties.animationIsPlaying;
elModelAnimationFPS.value = properties.animationFPS;
}

View file

@ -93,3 +93,40 @@ input.coord {
width: 6em;
height: 2em;
}
table#entity-table {
border-collapse: collapse;
font-family: Sans-Serif;
font-size: 12px;
width: 100%;
}
#entity-table tr {
cursor: pointer;
}
tr.selected {
background-color: #AAA;
}
#entity-table th {
background-color: #333;
color: #fff;
border: 0px black solid;
text-align: left;
word-wrap: nowrap;
white-space: nowrap;
}
#entity-table td {
border: 0px black solid;
word-wrap: nowrap;
white-space: nowrap;
}
th#entity-type {
width: 60px;
}
th#entity-url {
}

View file

@ -0,0 +1,70 @@
EntityListTool = function(opts) {
var that = {};
var url = Script.resolvePath('html/entityList.html');
var webView = new WebWindow('Entities', url, 200, 280);
var visible = false;
webView.setVisible(visible);
that.setVisible = function(newVisible) {
visible = newVisible;
webView.setVisible(visible);
};
selectionManager.addEventListener(function() {
var selectedIDs = [];
for (var i = 0; i < selectionManager.selections.length; i++) {
selectedIDs.push(selectionManager.selections[i].id);
}
data = {
type: 'selectionUpdate',
selectedIDs: selectedIDs,
};
webView.eventBridge.emitScriptEvent(JSON.stringify(data));
});
webView.eventBridge.webEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.type == "selectionUpdate") {
var ids = data.entityIds;
var entityIDs = [];
for (var i = 0; i < ids.length; i++) {
var entityID = Entities.getEntityItemID(ids[i]);
if (entityID.isKnownID) {
entityIDs.push(entityID);
} else {
print("Tried to select invalid entity: " + ids[i]);
}
}
selectionManager.setSelections(entityIDs);
if (data.focus) {
cameraManager.focus(selectionManager.worldPosition,
selectionManager.worldDimensions,
Menu.isOptionChecked(MENU_EASE_ON_FOCUS));
}
} else if (data.type == "refresh") {
var entities = [];
var ids = Entities.findEntities(MyAvatar.position, 100);
for (var i = 0; i < ids.length; i++) {
var id = ids[i];
var properties = Entities.getEntityProperties(id);
entities.push({
id: id.id,
type: properties.type,
url: properties.type == "Model" ? properties.modelURL : "",
});
}
var data = {
type: "update",
entities: entities,
};
webView.eventBridge.emitScriptEvent(JSON.stringify(data));
}
});
return that;
};

View file

@ -1242,7 +1242,7 @@ SelectionDisplay = (function () {
Quat.getFront(lastCameraOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
lastPlaneIntersection = newIntersection;
vector = grid.snapToGrid(vector);
// we only care about the Y axis
vector.x = 0;
@ -1258,10 +1258,15 @@ SelectionDisplay = (function () {
Vec3.print(" newPosition:", newPosition);
}
for (var i = 0; i < SelectionManager.selections.length; i++) {
var properties = Entities.getEntityProperties(SelectionManager.selections[i]);
var id = SelectionManager.selections[i];
var properties = selectionManager.savedProperties[id.id];
var original = properties.position;
properties.position = Vec3.sum(properties.position, vector);
Entities.editEntity(SelectionManager.selections[i], properties);
var newPosition = Vec3.sum(properties.position, vector);
Entities.editEntity(id, {
position: newPosition,
});
}
SelectionManager._update();

View file

@ -39,18 +39,23 @@ var ORB_SHIFT = { x: 0, y: -1.4, z: -0.8};
var HELMET_ATTACHMENT_URL = HIFI_PUBLIC_BUCKET + "models/attachments/IronManMaskOnly.fbx"
var droneSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.raw")
var droneSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.stereo.raw")
var currentDrone = null;
var latinSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.raw")
var elevatorSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.raw")
var currentMusak = null;
var latinSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.stereo.raw")
var elevatorSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.stereo.raw")
var currentMusakInjector = null;
var currentSound = null;
var inOculusMode = Menu.isOptionChecked("EnableVRMode");
function reticlePosition() {
var RETICLE_DISTANCE = 1;
return Vec3.sum(Camera.position, Vec3.multiply(Quat.getFront(Camera.orientation), RETICLE_DISTANCE));
}
var MAX_NUM_PANELS = 21;
function drawLobby() {
if (!panelWall) {
print("Adding overlays for the lobby panel wall and orb shell.");
@ -64,7 +69,7 @@ function drawLobby() {
url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Lobby5_PanelsWithFrames.fbx",
position: Vec3.sum(orbPosition, Vec3.multiplyQbyV(towardsMe, panelsCenterShift)),
rotation: towardsMe,
dimensions: panelsDimensions
dimensions: panelsDimensions,
};
var orbShellProps = {
@ -77,21 +82,23 @@ function drawLobby() {
avatarStickPosition = MyAvatar.position;
panelWall = Overlays.addOverlay("model", panelWallProps);
panelWall = Overlays.addOverlay("model", panelWallProps);
orbShell = Overlays.addOverlay("model", orbShellProps);
// for HMD wearers, create a reticle in center of screen
var CURSOR_SCALE = 0.025;
reticle = Overlays.addOverlay("billboard", {
url: HIFI_PUBLIC_BUCKET + "images/cursor.svg",
position: reticlePosition(),
ignoreRayIntersection: true,
isFacingAvatar: true,
alpha: 1.0,
scale: CURSOR_SCALE
});
if (inOculusMode) {
var CURSOR_SCALE = 0.025;
reticle = Overlays.addOverlay("billboard", {
url: HIFI_PUBLIC_BUCKET + "images/cursor.svg",
position: reticlePosition(),
ignoreRayIntersection: true,
isFacingAvatar: true,
alpha: 1.0,
scale: CURSOR_SCALE
});
}
// add an attachment on this avatar so other people see them in the lobby
MyAvatar.attach(HELMET_ATTACHMENT_URL, "Neck", {x: 0, y: 0, z: 0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.15);
@ -125,39 +132,73 @@ function changeLobbyTextures() {
Overlays.editOverlay(panelWall, textureProp);
}
var MUSAK_VOLUME = 0.5;
function playNextMusak() {
if (panelWall) {
if (currentSound == latinSound) {
if (elevatorSound.downloaded) {
currentSound = elevatorSound;
}
} else if (currentSound == elevatorSound) {
if (latinSound.downloaded) {
currentSound = latinSound;
}
}
currentMusakInjector = Audio.playSound(currentSound, { localOnly: true, volume: MUSAK_VOLUME });
}
}
function playRandomMusak() {
chosenSound = null;
currentSound = null;
if (latinSound.downloaded && elevatorSound.downloaded) {
chosenSound = Math.random < 0.5 ? latinSound : elevatorSound;
currentSound = Math.random() < 0.5 ? latinSound : elevatorSound;
} else if (latinSound.downloaded) {
chosenSound = latinSound;
currentSound = latinSound;
} else if (elevatorSound.downloaded) {
chosenSound = elevatorSound;
currentSound = elevatorSound;
}
if (chosenSound) {
currentMusak = Audio.playSound(chosenSound, { stereo: true, localOnly: true })
if (currentSound) {
// pick a random number of seconds from 0-10 to offset the musak
var secondOffset = Math.random() * 10;
currentMusakInjector = Audio.playSound(currentSound, { localOnly: true, secondOffset: secondOffset, volume: MUSAK_VOLUME });
} else {
currentMusak = null;
currentMusakInjector = null;
}
}
function cleanupLobby() {
// for each of the 21 placeholder textures, set them back to default so the cached model doesn't have changed textures
var panelTexturesReset = {};
panelTexturesReset["textures"] = {};
for (var j = 0; j < MAX_NUM_PANELS; j++) {
panelTexturesReset["textures"]["file" + (j + 1)] = HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Texture.jpg";
};
Overlays.editOverlay(panelWall, panelTexturesReset);
Overlays.deleteOverlay(panelWall);
Overlays.deleteOverlay(orbShell);
Overlays.deleteOverlay(reticle);
Audio.stopInjector(currentDrone);
currentDrone = null;
Audio.stopInjector(currentMusak);
currentMusak = null;
if (reticle) {
Overlays.deleteOverlay(reticle);
}
panelWall = false;
orbShell = false;
reticle = false;
Audio.stopInjector(currentDrone);
currentDrone = null;
Audio.stopInjector(currentMusakInjector);
currentMusakInjector = null;
locations = {};
toggleEnvironmentRendering(true);
@ -218,10 +259,18 @@ function toggleEnvironmentRendering(shouldRender) {
function update(deltaTime) {
maybeCleanupLobby();
if (reticle) {
Overlays.editOverlay(reticle, {
position: reticlePosition()
});
if (panelWall) {
if (reticle) {
Overlays.editOverlay(reticle, {
position: reticlePosition()
});
}
// if the reticle is up then we may need to play the next musak
if (!Audio.isInjectorPlaying(currentMusakInjector)) {
playNextMusak();
}
}
}

View file

@ -39,6 +39,9 @@ Script.include("libraries/gridTool.js");
var grid = Grid();
gridTool = GridTool({ horizontalGrid: grid });
Script.include("libraries/entityList.js");
var entityListTool = EntityListTool();
selectionManager.addEventListener(selectionDisplay.updateHandles);
var windowDimensions = Controller.getViewportDimensions();
@ -283,6 +286,7 @@ var toolBar = (function () {
if (activeButton === toolBar.clicked(clickedOverlay)) {
isActive = !isActive;
if (!isActive) {
entityListTool.setVisible(false);
gridTool.setVisible(false);
grid.setEnabled(false);
propertiesTool.setVisible(false);
@ -290,6 +294,7 @@ var toolBar = (function () {
cameraManager.disable();
} else {
cameraManager.enable();
entityListTool.setVisible(true);
gridTool.setVisible(true);
grid.setEnabled(true);
propertiesTool.setVisible(true);

View file

@ -12,13 +12,12 @@
Script.include("libraries/globals.js");
var modelURL = HIFI_PUBLIC_BUCKET + "models/entities/radio/Speakers.fbx";
var soundURL = HIFI_PUBLIC_BUCKET + "sounds/FamilyStereo.raw";
var soundURL = HIFI_PUBLIC_BUCKET + "sounds/family.stereo.raw";
var AudioRotationOffset = Quat.fromPitchYawRollDegrees(0, -90, 0);
var audioOptions = {
volume: 0.5,
loop: true,
stereo: true
loop: true
}
var injector = null;

View file

@ -2673,6 +2673,14 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
}
}
bool Application::isHMDMode() const {
if (OculusManager::isConnected()) {
return true;
} else {
return false;
}
}
/////////////////////////////////////////////////////////////////////////////////////
// loadViewFrustum()
//

View file

@ -316,6 +316,11 @@ public:
void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine);
// the isHMDmode is true whenever we use the interface from an HMD and not a standard flat display
// rendering of several elements depend on that
// TODO: carry that information on the Camera as a setting
bool isHMDMode() const;
signals:
/// Fired when we're simulating; allows external parties to hook in.

View file

@ -297,6 +297,8 @@ Menu::Menu() :
avatar, SLOT(updateMotionBehavior()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::StandOnNearbyFloors, 0, true,
avatar, SLOT(updateMotionBehavior()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ShiftHipsForIdleAnimations, 0, false,
avatar, SLOT(updateMotionBehavior()));
QMenu* collisionsMenu = avatarMenu->addMenu("Collide With...");
addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideAsRagdoll, 0, false,

View file

@ -484,6 +484,7 @@ namespace MenuOption {
const QString SixenseMouseInput = "Enable Sixense Mouse Input";
const QString SixenseLasers = "Enable Sixense UI Lasers";
const QString StandOnNearbyFloors = "Stand on nearby floors";
const QString ShiftHipsForIdleAnimations = "Shift hips for idle animations";
const QString Stars = "Stars";
const QString Stats = "Stats";
const QString StereoAudio = "Stereo Audio";

View file

@ -655,7 +655,10 @@ void Avatar::renderDisplayName() {
if (_displayName.isEmpty() || _displayNameAlpha == 0.0f) {
return;
}
// which viewing mode?
bool inHMD = Application::getInstance()->isHMDMode();
glDisable(GL_LIGHTING);
glPushMatrix();
@ -664,17 +667,18 @@ void Avatar::renderDisplayName() {
glTranslatef(textPosition.x, textPosition.y, textPosition.z);
// we need "always facing camera": we must remove the camera rotation from the stack
glm::quat rotation = Application::getInstance()->getCamera()->getRotation();
glm::vec3 frontAxis(1.0f, 0.0f, 0.0f);
frontAxis = glm::rotate(rotation, frontAxis);
frontAxis = glm::normalize(glm::vec3(frontAxis.x, 0.0f, frontAxis.z));
// TODO : test this secodn solution which should be better wfor occulus
//glm::vec3 camPosition = Application::getInstance()->getCamera()->getPosition();
//glm::vec3 frontAxis = camPosition - textPosition;
//frontAxis = glm::normalize(glm::vec3(frontAxis.z, 0.0f, -frontAxis.x));
glm::vec3 frontAxis(0.0f, 0.0f, 1.0f);
if (inHMD) {
glm::vec3 camPosition = Application::getInstance()->getCamera()->getPosition();
frontAxis = camPosition - textPosition;
} else {
glm::quat rotation = Application::getInstance()->getCamera()->getRotation();
frontAxis = glm::rotate(rotation, frontAxis);
}
frontAxis = glm::normalize(glm::vec3(frontAxis.z, 0.0f, -frontAxis.x));
float angle = acos(frontAxis.x) * ((frontAxis.z < 0) ? 1.0f : -1.0f);
glRotatef(glm::degrees(angle), 0.0f, 1.0f, 0.0f);
@ -706,10 +710,16 @@ void Avatar::renderDisplayName() {
if (success) {
double textWindowHeight = abs(result1[1] - result0[1]);
float scaleFactor = Application::getInstance()->getRenderResolutionScale() * // Scale compensate for the resolution
QApplication::desktop()->windowHandle()->devicePixelRatio() * // And the device pixel ratio
// need to scale to compensate for the font resolution due to the device
float scaleFactor = QApplication::desktop()->windowHandle()->devicePixelRatio() *
((textWindowHeight > EPSILON) ? 1.0f / textWindowHeight : 1.0f);
glScalef(scaleFactor, scaleFactor, 1.0);
if (inHMD) {
const float HMDMODE_NAME_SCALE = 0.65f;
scaleFactor *= HMDMODE_NAME_SCALE;
} else {
scaleFactor *= Application::getInstance()->getRenderResolutionScale();
}
glScalef(scaleFactor, scaleFactor, 1.0);
glScalef(1.0f, -1.0f, 1.0f); // TextRenderer::draw paints the text upside down in y axis
@ -787,7 +797,10 @@ void Avatar::setSkeletonOffset(const glm::vec3& offset) {
}
glm::vec3 Avatar::getSkeletonPosition() const {
return _position + _skeletonOffset;
// The avatar is rotated PI about the yAxis, so we have to correct for it
// to get the skeleton offset contribution in the world-frame.
const glm::quat FLIP = glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f));
return _position + getOrientation() * FLIP * _skeletonOffset;
}
QVector<glm::quat> Avatar::getJointRotations() const {

View file

@ -204,6 +204,8 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
_mouth3,
_mouth4,
_blendshapeCoefficients);
} else {
_saccade = glm::vec3();
}
if (!isMine) {

View file

@ -89,6 +89,7 @@ MyAvatar::MyAvatar() :
_billboardValid(false),
_physicsSimulation(),
_voxelShapeManager(),
_feetTouchFloor(true),
_isLookingAtLeftEye(true)
{
ShapeCollider::initDispatchTable();
@ -115,7 +116,7 @@ QByteArray MyAvatar::toByteArray() {
if (mode == CAMERA_MODE_THIRD_PERSON || mode == CAMERA_MODE_INDEPENDENT) {
// fake the avatar position that is sent up to the AvatarMixer
glm::vec3 oldPosition = _position;
_position += _skeletonOffset;
_position = getSkeletonPosition();
QByteArray array = AvatarData::toByteArray();
// copy the correct position back
_position = oldPosition;
@ -155,6 +156,9 @@ void MyAvatar::update(float deltaTime) {
}
simulate(deltaTime);
if (_feetTouchFloor) {
_skeletonModel.updateStandingFoot();
}
}
void MyAvatar::simulate(float deltaTime) {
@ -1034,7 +1038,14 @@ void MyAvatar::setAttachmentData(const QVector<AttachmentData>& attachmentData)
glm::vec3 MyAvatar::getSkeletonPosition() const {
CameraMode mode = Application::getInstance()->getCamera()->getMode();
if (mode == CAMERA_MODE_THIRD_PERSON || mode == CAMERA_MODE_INDEPENDENT) {
return Avatar::getSkeletonPosition();
// The avatar is rotated PI about the yAxis, so we have to correct for it
// to get the skeleton offset contribution in the world-frame.
const glm::quat FLIP = glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f));
glm::vec3 skeletonOffset = _skeletonOffset;
if (_feetTouchFloor) {
skeletonOffset += _skeletonModel.getStandingOffset();
}
return _position + getOrientation() * FLIP * skeletonOffset;
}
return Avatar::getPosition();
}
@ -1939,6 +1950,7 @@ void MyAvatar::updateMotionBehavior() {
} else {
_motionBehaviors &= ~AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED;
}
_feetTouchFloor = menu->isOptionChecked(MenuOption::ShiftHipsForIdleAnimations);
}
void MyAvatar::onToggleRagdoll() {

View file

@ -235,6 +235,7 @@ private:
PhysicsSimulation _physicsSimulation;
VoxelShapeManager _voxelShapeManager;
bool _feetTouchFloor;
bool _isLookingAtLeftEye;
RecorderPointer _recorder;

View file

@ -22,13 +22,22 @@
#include "SkeletonModel.h"
#include "SkeletonRagdoll.h"
enum StandingFootState {
LEFT_FOOT,
RIGHT_FOOT,
NO_FOOT
};
SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent) :
Model(parent),
_owningAvatar(owningAvatar),
_boundingShape(),
_boundingShapeLocalOffset(0.0f),
_ragdoll(NULL),
_defaultEyeModelPosition(glm::vec3(0.0f, 0.0f, 0.0f)) {
_defaultEyeModelPosition(glm::vec3(0.0f, 0.0f, 0.0f)),
_standingFoot(NO_FOOT),
_standingOffset(0.0f),
_clampedFootPosition(0.0f) {
}
SkeletonModel::~SkeletonModel() {
@ -607,6 +616,62 @@ void SkeletonModel::updateVisibleJointStates() {
}
}
/// \return offset of hips after foot animation
void SkeletonModel::updateStandingFoot() {
glm::vec3 offset(0.0f);
int leftFootIndex = _geometry->getFBXGeometry().leftToeJointIndex;
int rightFootIndex = _geometry->getFBXGeometry().rightToeJointIndex;
if (leftFootIndex != -1 && rightFootIndex != -1) {
glm::vec3 leftPosition, rightPosition;
getJointPosition(leftFootIndex, leftPosition);
getJointPosition(rightFootIndex, rightPosition);
int lowestFoot = (leftPosition.y < rightPosition.y) ? LEFT_FOOT : RIGHT_FOOT;
const float MIN_STEP_HEIGHT_THRESHOLD = 0.05f;
bool oneFoot = fabsf(leftPosition.y - rightPosition.y) > MIN_STEP_HEIGHT_THRESHOLD;
int currentFoot = oneFoot ? lowestFoot : _standingFoot;
if (_standingFoot == NO_FOOT) {
currentFoot = lowestFoot;
}
if (currentFoot != _standingFoot) {
if (_standingFoot == NO_FOOT) {
// pick the lowest foot
glm::vec3 lowestPosition = (currentFoot == LEFT_FOOT) ? leftPosition : rightPosition;
// we ignore zero length positions which can happen for a few frames until skeleton is fully loaded
if (glm::length(lowestPosition) > 0.0f) {
_standingFoot = currentFoot;
_clampedFootPosition = lowestPosition;
}
} else {
// swap feet
_standingFoot = currentFoot;
glm::vec3 nextPosition = leftPosition;
glm::vec3 prevPosition = rightPosition;
if (_standingFoot == RIGHT_FOOT) {
nextPosition = rightPosition;
prevPosition = leftPosition;
}
glm::vec3 oldOffset = _clampedFootPosition - prevPosition;
_clampedFootPosition = oldOffset + nextPosition;
offset = _clampedFootPosition - nextPosition;
}
} else {
glm::vec3 nextPosition = (_standingFoot == LEFT_FOOT) ? leftPosition : rightPosition;
offset = _clampedFootPosition - nextPosition;
}
// clamp the offset to not exceed some max distance
const float MAX_STEP_OFFSET = 1.0f;
float stepDistance = glm::length(offset);
if (stepDistance > MAX_STEP_OFFSET) {
offset *= (MAX_STEP_OFFSET / stepDistance);
}
}
_standingOffset = offset;
}
SkeletonRagdoll* SkeletonModel::buildRagdoll() {
if (!_ragdoll) {
_ragdoll = new SkeletonRagdoll(this);

View file

@ -101,6 +101,10 @@ public:
/// \return whether or not the head was found.
glm::vec3 getDefaultEyeModelPosition() const;
/// skeleton offset caused by moving feet
void updateStandingFoot();
const glm::vec3& getStandingOffset() const { return _standingOffset; }
virtual void updateVisibleJointStates();
SkeletonRagdoll* buildRagdoll();
@ -154,6 +158,9 @@ private:
SkeletonRagdoll* _ragdoll;
glm::vec3 _defaultEyeModelPosition;
int _standingFoot;
glm::vec3 _standingOffset;
glm::vec3 _clampedFootPosition;
};
#endif // hifi_SkeletonModel_h

View file

@ -78,6 +78,17 @@ float AudioInjector::getLoudness() {
}
void AudioInjector::injectAudio() {
// check if we need to offset the sound by some number of seconds
if (_options.secondOffset > 0.0f) {
// convert the offset into a number of bytes
int byteOffset = (int) floorf(SAMPLE_RATE * _options.secondOffset * (_options.stereo ? 2.0f : 1.0f));
byteOffset *= sizeof(int16_t);
_currentSendPosition = byteOffset;
}
if (_options.localOnly) {
injectLocally();
} else {
@ -89,10 +100,14 @@ void AudioInjector::injectLocally() {
bool success = false;
if (_localAudioInterface) {
if (_audioData.size() > 0) {
_localBuffer = new AudioInjectorLocalBuffer(_audioData, this);
_localBuffer->open(QIODevice::ReadOnly);
_localBuffer->setShouldLoop(_options.loop);
// give our current send position to the local buffer
_localBuffer->setCurrentOffset(_currentSendPosition);
QMetaObject::invokeMethod(_localAudioInterface, "outputLocalInjector",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, success),
@ -100,7 +115,8 @@ void AudioInjector::injectLocally() {
Q_ARG(qreal, _options.volume),
Q_ARG(AudioInjector*, this));
// if we're not looping and the buffer tells us it is empty then emit finished
connect(_localBuffer, &AudioInjectorLocalBuffer::bufferEmpty, this, &AudioInjector::stop);
if (!success) {
qDebug() << "AudioInjector::injectLocally could not output locally via _localAudioInterface";

View file

@ -47,6 +47,11 @@ qint64 AudioInjectorLocalBuffer::readData(char* data, qint64 maxSize) {
_currentOffset += bytesRead;
}
if (!_shouldLoop && bytesRead == bytesToEnd) {
// we hit the end of the buffer, emit a signal
emit bufferEmpty();
}
return bytesRead;
} else {
return 0;

View file

@ -26,6 +26,9 @@ public:
void setShouldLoop(bool shouldLoop) { _shouldLoop = shouldLoop; }
void setCurrentOffset(int currentOffset) { _currentOffset = currentOffset; }
signals:
void bufferEmpty();
private:
qint64 recursiveReadFromFront(char* data, qint64 maxSize);

View file

@ -20,7 +20,8 @@ AudioInjectorOptions::AudioInjectorOptions() :
orientation(glm::vec3(0.0f, 0.0f, 0.0f)),
stereo(false),
ignorePenumbra(false),
localOnly(false)
localOnly(false),
secondOffset(0.0)
{
}
@ -31,9 +32,9 @@ QScriptValue injectorOptionsToScriptValue(QScriptEngine* engine, const AudioInje
obj.setProperty("volume", injectorOptions.volume);
obj.setProperty("loop", injectorOptions.loop);
obj.setProperty("orientation", quatToScriptValue(engine, injectorOptions.orientation));
obj.setProperty("stereo", injectorOptions.stereo);
obj.setProperty("ignorePenumbra", injectorOptions.ignorePenumbra);
obj.setProperty("localOnly", injectorOptions.localOnly);
obj.setProperty("secondOffset", injectorOptions.secondOffset);
return obj;
}
@ -54,10 +55,6 @@ void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOpt
quatFromScriptValue(object.property("orientation"), injectorOptions.orientation);
}
if (object.property("stereo").isValid()) {
injectorOptions.stereo = object.property("stereo").toBool();
}
if (object.property("ignorePenumbra").isValid()) {
injectorOptions.ignorePenumbra = object.property("ignorePenumbra").toBool();
}
@ -65,4 +62,8 @@ void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOpt
if (object.property("localOnly").isValid()) {
injectorOptions.localOnly = object.property("localOnly").toBool();
}
if (object.property("secondOffset").isValid()) {
injectorOptions.secondOffset = object.property("secondOffset").toNumber();
}
}

View file

@ -27,6 +27,7 @@ public:
bool stereo;
bool ignorePenumbra;
bool localOnly;
float secondOffset;
};
Q_DECLARE_METATYPE(AudioInjectorOptions);

View file

@ -44,7 +44,11 @@ void AudioScriptingInterface::stopAllInjectors() {
AudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions& injectorOptions) {
if (sound) {
AudioInjector* injector = new AudioInjector(sound, injectorOptions);
// stereo option isn't set from script, this comes from sound metadata or filename
AudioInjectorOptions optionsCopy = injectorOptions;
optionsCopy.stereo = sound->isStereo();
AudioInjector* injector = new AudioInjector(sound, optionsCopy);
injector->setLocalAudioInterface(_localAudioInterface);
QThread* injectorThread = new QThread();

View file

@ -169,9 +169,16 @@ int InboundAudioStream::parseData(const QByteArray& packet) {
}
int InboundAudioStream::parseStreamProperties(PacketType type, const QByteArray& packetAfterSeqNum, int& numAudioSamples) {
// mixed audio packets do not have any info between the seq num and the audio data.
numAudioSamples = packetAfterSeqNum.size() / sizeof(int16_t);
return 0;
if (type == PacketTypeSilentAudioFrame) {
quint16 numSilentSamples = 0;
memcpy(&numSilentSamples, packetAfterSeqNum.constData(), sizeof(quint16));
numAudioSamples = numSilentSamples;
return sizeof(quint16);
} else {
// mixed audio packets do not have any info between the seq num and the audio data.
numAudioSamples = packetAfterSeqNum.size() / sizeof(int16_t);
return 0;
}
}
int InboundAudioStream::parseAudioData(PacketType type, const QByteArray& packetAfterStreamProperties, int numAudioSamples) {

View file

@ -64,7 +64,14 @@ void Sound::downloadFinished(QNetworkReply* reply) {
interpretAsWav(rawAudioByteArray, outputAudioByteArray);
downSample(outputAudioByteArray);
} else {
// Process as RAW file
// check if this was a stereo raw file
// since it's raw the only way for us to know that is if the file was called .stereo.raw
if (reply->url().fileName().toLower().endsWith("stereo.raw")) {
_isStereo = true;
qDebug() << "Processing sound from" << reply->url() << "as stereo audio file.";
}
// Process as RAW file
downSample(rawAudioByteArray);
}
trimFrames();
@ -206,10 +213,12 @@ void Sound::interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& ou
qDebug() << "Currently not supporting non PCM audio files.";
return;
}
if (qFromLittleEndian<quint16>(fileHeader.wave.numChannels) != 1) {
qDebug() << "Currently not supporting stereo audio files.";
return;
if (qFromLittleEndian<quint16>(fileHeader.wave.numChannels) == 2) {
_isStereo = true;
} else if (qFromLittleEndian<quint16>(fileHeader.wave.numChannels) > 2) {
qDebug() << "Currently not support audio files with more than 2 channels.";
}
if (qFromLittleEndian<quint16>(fileHeader.wave.bitsPerSample) != 16) {
qDebug() << "Currently not supporting non 16bit audio files.";
return;

View file

@ -25,7 +25,7 @@ class Sound : public Resource {
public:
Sound(const QUrl& url, bool isStereo = false);
bool isStereo() const { return _isStereo; }
bool isStereo() const { return _isStereo; }
bool isReady() const { return _isReady; }
const QByteArray& getByteArray() { return _byteArray; }

View file

@ -90,6 +90,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) {
_lastEditedFromRemoteInRemoteTime = 0;
_lastUpdated = 0;
_created = 0;
_updateFlags = 0;
_changedOnServer = 0;
initFromEntityItemID(entityItemID);
_simulationState = EntityItem::Static;
@ -102,6 +103,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemPropert
_lastEditedFromRemoteInRemoteTime = 0;
_lastUpdated = 0;
_created = properties.getCreated();
_updateFlags = 0;
_changedOnServer = 0;
initFromEntityItemID(entityItemID);
setProperties(properties, true); // force copy
@ -465,7 +467,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
dataAt += propertyFlags.getEncodedLength();
bytesRead += propertyFlags.getEncodedLength();
READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, _position);
READ_ENTITY_PROPERTY_SETTER(PROP_POSITION, glm::vec3, updatePosition);
// Old bitstreams had PROP_RADIUS, new bitstreams have PROP_DIMENSIONS
if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_DIMENSIONS) {
@ -484,7 +486,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
}
} else {
READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, _dimensions);
READ_ENTITY_PROPERTY_SETTER(PROP_DIMENSIONS, glm::vec3, setDimensions);
if (wantDebug) {
qDebug() << " readEntityDataFromBuffer() NEW FORMAT... look for PROP_DIMENSIONS";
}
@ -494,19 +496,19 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
qDebug() << " readEntityDataFromBuffer() _dimensions:" << getDimensionsInMeters() << " in meters";
}
READ_ENTITY_PROPERTY_QUAT(PROP_ROTATION, _rotation);
READ_ENTITY_PROPERTY(PROP_MASS, float, _mass);
READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, _velocity);
READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, _gravity);
READ_ENTITY_PROPERTY_QUAT_SETTER(PROP_ROTATION, updateRotation);
READ_ENTITY_PROPERTY_SETTER(PROP_MASS, float, updateMass);
READ_ENTITY_PROPERTY_SETTER(PROP_VELOCITY, glm::vec3, updateVelocity);
READ_ENTITY_PROPERTY_SETTER(PROP_GRAVITY, glm::vec3, updateGravity);
READ_ENTITY_PROPERTY(PROP_DAMPING, float, _damping);
READ_ENTITY_PROPERTY(PROP_LIFETIME, float, _lifetime);
READ_ENTITY_PROPERTY_SETTER(PROP_LIFETIME, float, updateLifetime);
READ_ENTITY_PROPERTY_STRING(PROP_SCRIPT,setScript);
READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, _registrationPoint);
READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, _angularVelocity);
READ_ENTITY_PROPERTY_SETTER(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
READ_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, float, _angularDamping);
READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, _visible);
READ_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, bool, _ignoreForCollisions);
READ_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, bool, _collisionsWillMove);
READ_ENTITY_PROPERTY_SETTER(PROP_IGNORE_FOR_COLLISIONS, bool, updateIgnoreForCollisions);
READ_ENTITY_PROPERTY_SETTER(PROP_COLLISIONS_WILL_MOVE, bool, updateCollisionsWillMove);
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, _locked);
READ_ENTITY_PROPERTY_STRING(PROP_USER_DATA,setUserData);
@ -731,11 +733,6 @@ bool EntityItem::lifetimeHasExpired() const {
return isMortal() && (getAge() > getLifetime());
}
void EntityItem::copyChangedProperties(const EntityItem& other) {
*this = other;
}
EntityItemProperties EntityItem::getProperties() const {
EntityItemProperties properties;
properties._id = getID();
@ -947,4 +944,111 @@ void EntityItem::recalculateCollisionShape() {
_collisionShape.setScale(entityAACube.getScale());
}
void EntityItem::updatePosition(const glm::vec3& value) {
if (_position != value) {
_position = value;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_POSITION;
}
}
void EntityItem::updatePositionInMeters(const glm::vec3& value) {
glm::vec3 position = glm::clamp(value / (float) TREE_SCALE, 0.0f, 1.0f);
if (_position != position) {
_position = position;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_POSITION;
}
}
void EntityItem::updateDimensions(const glm::vec3& value) {
if (_dimensions != value) {
_dimensions = value;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_SHAPE;
}
}
void EntityItem::updateDimensionsInMeters(const glm::vec3& value) {
glm::vec3 dimensions = value / (float) TREE_SCALE;
if (_dimensions != dimensions) {
_dimensions = dimensions;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_SHAPE;
}
}
void EntityItem::updateRotation(const glm::quat& rotation) {
if (_rotation != rotation) {
_rotation = rotation;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_POSITION;
}
}
void EntityItem::updateMass(float value) {
if (_mass != value) {
_mass = value;
_updateFlags |= EntityItem::UPDATE_MASS;
}
}
void EntityItem::updateVelocity(const glm::vec3& value) {
if (_velocity != value) {
_velocity = value;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateVelocityInMeters(const glm::vec3& value) {
glm::vec3 velocity = value / (float) TREE_SCALE;
if (_velocity != velocity) {
_velocity = velocity;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateGravity(const glm::vec3& value) {
if (_gravity != value) {
_gravity = value;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateGravityInMeters(const glm::vec3& value) {
glm::vec3 gravity = value / (float) TREE_SCALE;
if (_gravity != gravity) {
_gravity = gravity;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateAngularVelocity(const glm::vec3& value) {
if (_angularVelocity != value) {
_angularVelocity = value;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateIgnoreForCollisions(bool value) {
if (_ignoreForCollisions != value) {
_ignoreForCollisions = value;
_updateFlags |= EntityItem::UPDATE_COLLISION_GROUP;
}
}
void EntityItem::updateCollisionsWillMove(bool value) {
if (_collisionsWillMove != value) {
_collisionsWillMove = value;
_updateFlags |= EntityItem::UPDATE_MOTION_TYPE;
}
}
void EntityItem::updateLifetime(float value) {
if (_lifetime != value) {
_lifetime = value;
_updateFlags |= EntityItem::UPDATE_LIFETIME;
}
}

View file

@ -35,13 +35,23 @@ class EntityTreeElementExtraEncodeData;
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() { };
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
class EntityItem {
public:
enum EntityUpdateFlags {
UPDATE_POSITION = 0x0001,
UPDATE_VELOCITY = 0x0002,
UPDATE_MASS = 0x0004,
UPDATE_COLLISION_GROUP = 0x0008,
UPDATE_MOTION_TYPE = 0x0010,
UPDATE_SHAPE = 0x0020,
UPDATE_LIFETIME = 0x0040
//UPDATE_APPEARANCE = 0x8000,
};
DONT_ALLOW_INSTANTIATION // This class can not be instantiated directly
EntityItem(const EntityItemID& entityItemID);
@ -125,9 +135,6 @@ public:
virtual void debugDump() const;
// similar to assignment/copy, but it handles keeping lifetime accurate
void copyChangedProperties(const EntityItem& other);
// attributes applicable to all entity types
EntityTypes::EntityType getType() const { return _type; }
const glm::vec3& getPosition() const { return _position; } /// get position in domain scale units (0.0 - 1.0)
@ -266,6 +273,30 @@ public:
virtual const Shape& getCollisionShapeInMeters() const { return _collisionShape; }
virtual bool contains(const glm::vec3& point) const { return getAABox().contains(point); }
// updateFoo() methods to be used when changes need to be accumulated in the _updateFlags
void updatePosition(const glm::vec3& value);
void updatePositionInMeters(const glm::vec3& value);
void updateDimensions(const glm::vec3& value);
void updateDimensionsInMeters(const glm::vec3& value);
void updateRotation(const glm::quat& rotation);
void updateMass(float value);
void updateVelocity(const glm::vec3& value);
void updateVelocityInMeters(const glm::vec3& value);
void updateGravity(const glm::vec3& value);
void updateGravityInMeters(const glm::vec3& value);
void updateAngularVelocity(const glm::vec3& value);
void updateIgnoreForCollisions(bool value);
void updateCollisionsWillMove(bool value);
void updateLifetime(float value);
uint32_t getUpdateFlags() const { return _updateFlags; }
void clearUpdateFlags() { _updateFlags = 0; }
#ifdef USE_BULLET_PHYSICS
EntityMotionState* getMotionState() const { return _motionState; }
virtual EntityMotionState* createMotionState() { return NULL; }
void destroyMotionState();
#endif // USE_BULLET_PHYSICS
SimulationState getSimulationState() const { return _simulationState; }
protected:
@ -314,6 +345,10 @@ protected:
AACubeShape _collisionShape;
SimulationState _simulationState; // only set by EntityTree
// UpdateFlags are set whenever a property changes that requires the change to be communicated to other
// data structures. It is the responsibility of the EntityTree to relay changes entity and clear flags.
uint32_t _updateFlags;
};

View file

@ -63,6 +63,17 @@
} \
}
#define READ_ENTITY_PROPERTY_QUAT_SETTER(P,M) \
if (propertyFlags.getHasProperty(P)) { \
glm::quat fromBuffer; \
int bytes = unpackOrientationQuatFromBytes(dataAt, fromBuffer); \
dataAt += bytes; \
bytesRead += bytes; \
if (overwriteLocalData) { \
M(fromBuffer); \
} \
}
#define READ_ENTITY_PROPERTY_STRING(P,O) \
if (propertyFlags.getHasProperty(P)) { \
uint16_t length; \

View file

@ -44,6 +44,20 @@ EntityItemID EntityScriptingInterface::addEntity(const EntityItemProperties& pro
return id;
}
EntityItemID EntityScriptingInterface::getEntityItemID(const QString& uuid) {
EntityItemID entityID = EntityItemID(QUuid(uuid), UNKNOWN_ENTITY_TOKEN, false);
_entityTree->lockForRead();
EntityItem* entity = const_cast<EntityItem*>(_entityTree->findEntityByEntityItemID(entityID));
_entityTree->unlock();
if (entity) {
return entity->getEntityItemID();
}
return entityID;
}
EntityItemID EntityScriptingInterface::identifyEntity(EntityItemID entityID) {
EntityItemID actualID = entityID;

View file

@ -64,6 +64,9 @@ public slots:
/// adds a model with the specific properties
Q_INVOKABLE EntityItemID addEntity(const EntityItemProperties& properties);
// Get EntityItemID from uuid string
Q_INVOKABLE EntityItemID getEntityItemID(const QString& entityID);
/// identify a recently created model to determine its true ID
Q_INVOKABLE EntityItemID identifyEntity(EntityItemID entityID);

View file

@ -657,12 +657,13 @@ void EntityTree::updateChangedEntities(quint64 now, QSet<EntityItemID>& entities
foreach (EntityItem* thisEntity, _changedEntities) {
// check to see if the lifetime has expired, for immortal entities this is always false
if (thisEntity->lifetimeHasExpired()) {
qDebug() << "Lifetime has expired for thisEntity:" << thisEntity->getEntityItemID();
qDebug() << "Lifetime has expired for entity:" << thisEntity->getEntityItemID();
entitiesToDelete << thisEntity->getEntityItemID();
clearEntityState(thisEntity);
} else {
updateEntityState(thisEntity);
}
thisEntity->clearUpdateFlags();
}
_changedEntities.clear();
}

View file

@ -739,8 +739,9 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
EntityTreeElement* currentContainingElement = _myTree->getContainingElement(entityItemID);
bytesForThisEntity = entityItem->readEntityDataFromBuffer(dataAt, bytesLeftToRead, args);
// TODO: Andrew to only set changed if something has actually changed
_myTree->entityChanged(entityItem);
if (entityItem->getUpdateFlags()) {
_myTree->entityChanged(entityItem);
}
bool bestFitAfter = bestFitEntityBounds(entityItem);
if (bestFitBefore != bestFitAfter) {

View file

@ -47,6 +47,13 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
// the getMaximumAACube is the relaxed form.
_oldEntityCube = _existingEntity->getMaximumAACube();
_oldEntityBox = _oldEntityCube.clamp(0.0f, 1.0f); // clamp to domain bounds
// If the old properties doesn't contain the properties required to calculate a bounding box,
// get them from the existing entity. Registration point is required to correctly calculate
// the bounding box.
if (!_properties.registrationPointChanged()) {
_properties.setRegistrationPoint(_existingEntity->getRegistrationPoint());
}
// If the new properties has position OR dimension changes, but not both, we need to
// get the old property value and set it in our properties in order for our bounds

View file

@ -1067,6 +1067,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
QString jointHeadID;
QString jointLeftHandID;
QString jointRightHandID;
QString jointLeftToeID;
QString jointRightToeID;
QVector<QString> humanIKJointNames;
for (int i = 0;; i++) {
@ -1166,11 +1168,17 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
} else if (name == jointHeadName) {
jointHeadID = getID(object.properties);
} else if (name == jointLeftHandName) {
} else if (name == jointLeftHandName || name == "LeftHand" || name == "joint_L_hand") {
jointLeftHandID = getID(object.properties);
} else if (name == jointRightHandName) {
} else if (name == jointRightHandName || name == "RightHand" || name == "joint_R_hand") {
jointRightHandID = getID(object.properties);
} else if (name == "LeftToe" || name == "joint_L_toe" || name == "LeftToe_End") {
jointLeftToeID = getID(object.properties);
} else if (name == "RightToe" || name == "joint_R_toe" || name == "RightToe_End") {
jointRightToeID = getID(object.properties);
}
int humanIKJointIndex = humanIKJointNames.indexOf(name);
if (humanIKJointIndex != -1) {
@ -1595,6 +1603,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
geometry.headJointIndex = modelIDs.indexOf(jointHeadID);
geometry.leftHandJointIndex = modelIDs.indexOf(jointLeftHandID);
geometry.rightHandJointIndex = modelIDs.indexOf(jointRightHandID);
geometry.leftToeJointIndex = modelIDs.indexOf(jointLeftToeID);
geometry.rightToeJointIndex = modelIDs.indexOf(jointRightToeID);
foreach (const QString& id, humanIKJointIDs) {
geometry.humanIKJointIndices.append(modelIDs.indexOf(id));

View file

@ -201,6 +201,8 @@ public:
int headJointIndex;
int leftHandJointIndex;
int rightHandJointIndex;
int leftToeJointIndex;
int rightToeJointIndex;
QVector<int> humanIKJointIndices;

View file

@ -21,57 +21,57 @@
// NOTE: if adding a new packet type, you can replace one marked usable or add at the end
// NOTE: if you want the name of the packet type to be available for debugging or logging, update nameForPacketType() as well
enum PacketType {
PacketTypeUnknown,
PacketTypeUnknown, // 0
PacketTypeStunResponse,
PacketTypeDomainList,
PacketTypePing,
PacketTypePingReply,
PacketTypeKillAvatar,
PacketTypeKillAvatar, // 5
PacketTypeAvatarData,
PacketTypeInjectAudio,
PacketTypeMixedAudio,
PacketTypeMicrophoneAudioNoEcho,
PacketTypeMicrophoneAudioWithEcho,
PacketTypeMicrophoneAudioWithEcho, // 10
PacketTypeBulkAvatarData,
PacketTypeSilentAudioFrame,
PacketTypeEnvironmentData,
PacketTypeDomainListRequest,
PacketTypeRequestAssignment,
PacketTypeRequestAssignment, // 15
PacketTypeCreateAssignment,
PacketTypeDomainConnectionDenied,
PacketTypeMuteEnvironment,
PacketTypeAudioStreamStats,
PacketTypeDataServerConfirm,
PacketTypeDataServerConfirm, // 20
PacketTypeVoxelQuery,
PacketTypeVoxelData,
PacketTypeVoxelSet,
PacketTypeVoxelSetDestructive,
PacketTypeVoxelErase,
PacketTypeOctreeStats, // 26
PacketTypeVoxelErase, // 25
PacketTypeOctreeStats,
PacketTypeJurisdiction,
PacketTypeJurisdictionRequest,
UNUSED_1,
UNUSED_2,
UNUSED_2, // 30
UNUSED_3,
UNUSED_4,
PacketTypeNoisyMute,
PacketTypeMetavoxelData,
PacketTypeAvatarIdentity,
PacketTypeAvatarIdentity, // 35
PacketTypeAvatarBillboard,
PacketTypeDomainConnectRequest,
PacketTypeDomainServerRequireDTLS,
PacketTypeNodeJsonStats,
PacketTypeEntityQuery,
PacketTypeEntityData, // 41
PacketTypeEntityQuery, // 40
PacketTypeEntityData,
PacketTypeEntityAddOrEdit,
PacketTypeEntityErase,
PacketTypeEntityAddResponse,
PacketTypeOctreeDataNack, // 45
PacketTypeVoxelEditNack,
PacketTypeAudioEnvironment,
PacketTypeEntityEditNack, // 48
PacketTypeEntityEditNack,
PacketTypeSignedTransactionPayment,
PacketTypeIceServerHeartbeat,
PacketTypeIceServerHeartbeat, // 50
PacketTypeIceServerHeartbeatResponse,
PacketTypeUnverifiedPing,
PacketTypeUnverifiedPingReply