fixes for warnings produced by Xcode 5.1

This commit is contained in:
Stephen Birarda 2014-03-11 11:45:13 -07:00
parent 4e37586577
commit d1623e6e4d
9 changed files with 1 additions and 51 deletions

View file

@ -364,7 +364,6 @@ float danceFloorGradientIncrement = 1.0f / FRAMES_PER_BEAT;
const float DANCE_FLOOR_MAX_GRADIENT = 1.0f;
const float DANCE_FLOOR_MIN_GRADIENT = 0.0f;
const int DANCE_FLOOR_VOXELS_PER_PACKET = 100;
const int PACKETS_PER_DANCE_FLOOR = DANCE_FLOOR_VOXELS_PER_PACKET / (DANCE_FLOOR_WIDTH * DANCE_FLOOR_LENGTH);
int danceFloorColors[DANCE_FLOOR_WIDTH][DANCE_FLOOR_LENGTH];
void sendDanceFloor() {
@ -467,8 +466,6 @@ const float BILLBOARD_MAX_GRADIENT = 1.0f;
const float BILLBOARD_MIN_GRADIENT = 0.0f;
const float BILLBOARD_LIGHT_SIZE = 0.125f / TREE_SCALE; // approximately 1/8 meter per light
const int VOXELS_PER_PACKET = 81;
const int PACKETS_PER_BILLBOARD = VOXELS_PER_PACKET / (BILLBOARD_HEIGHT * BILLBOARD_WIDTH);
// top to bottom...
bool billboardMessage[BILLBOARD_HEIGHT][BILLBOARD_WIDTH] = {
@ -541,14 +538,12 @@ static void sendBillboard() {
}
bool roadInitialized = false;
const int ROAD_WIDTH_METERS = 3.0f;
const int BRICKS_ACROSS_ROAD = 32;
const float ROAD_BRICK_SIZE = 0.125f/TREE_SCALE; //(ROAD_WIDTH_METERS / TREE_SCALE) / BRICKS_ACROSS_ROAD; // in voxel units
const int ROAD_LENGTH = 1.0f / ROAD_BRICK_SIZE; // in bricks
const int ROAD_WIDTH = BRICKS_ACROSS_ROAD; // in bricks
glm::vec3 roadPosition(0.5f - (ROAD_BRICK_SIZE * BRICKS_ACROSS_ROAD), 0.0f, 0.0f);
const int BRICKS_PER_PACKET = 32; // guessing
const int PACKETS_PER_ROAD = VOXELS_PER_PACKET / (ROAD_LENGTH * ROAD_WIDTH);
void doBuildStreet() {
if (roadInitialized) {

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@ -359,8 +359,6 @@ void DomainServer::addNodeToNodeListAndConfirmConnection(const QByteArray& packe
sendDomainListToNode(newNode, senderSockAddr, nodeInterestListFromPacket(packet, numPreInterestBytes));
}
const int NUM_BYTES_DATA_SERVER_REGISTRATION_TOKEN = 16;
int DomainServer::parseNodeDataFromByteArray(NodeType_t& nodeType, HifiSockAddr& publicSockAddr,
HifiSockAddr& localSockAddr, const QByteArray& packet,
const HifiSockAddr& senderSockAddr) {

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@ -1138,7 +1138,6 @@ void Application::touchEndEvent(QTouchEvent* event) {
}
const bool USE_MOUSEWHEEL = false;
void Application::wheelEvent(QWheelEvent* event) {
_controllerScriptingInterface.emitWheelEvent(event); // send events to any registered scripts
@ -1327,7 +1326,6 @@ glm::vec3 Application::getMouseVoxelWorldCoordinates(const VoxelDetail& mouseVox
(mouseVoxel.z + mouseVoxel.s / 2.f) * TREE_SCALE);
}
const int MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE = 1500;
struct SendVoxelsOperationArgs {
const unsigned char* newBaseOctCode;
};
@ -1607,8 +1605,6 @@ void Application::shrinkMirrorView() {
}
}
const float MAX_AVATAR_EDIT_VELOCITY = 1.0f;
const float MAX_VOXEL_EDIT_DISTANCE = 50.0f;
const float HEAD_SPHERE_RADIUS = 0.07f;
bool Application::isLookingAtMyAvatar(Avatar* avatar) {

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@ -32,9 +32,6 @@
#include "Menu.h"
#include "Util.h"
static const float JITTER_BUFFER_LENGTH_MSECS = 12;
static const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_LENGTH_MSECS * NUM_AUDIO_CHANNELS * (SAMPLE_RATE / 1000.0);
static const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
static const int NUMBER_OF_NOISE_SAMPLE_FRAMES = 300;

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@ -31,28 +31,6 @@
using namespace std;
const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
const float YAW_MAG = 500.0f;
const float MY_HAND_HOLDING_PULL = 0.2f;
const float YOUR_HAND_HOLDING_PULL = 1.0f;
const float BODY_SPRING_DEFAULT_TIGHTNESS = 1000.0f;
const float BODY_SPRING_FORCE = 300.0f;
const float BODY_SPRING_DECAY = 16.0f;
const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
const float COLLISION_BODY_FORCE = 30.0f; // pertains to avatar-to-avatar collisions
const float HEAD_ROTATION_SCALE = 0.70f;
const float HEAD_ROLL_SCALE = 0.40f;
const float HEAD_MAX_PITCH = 45;
const float HEAD_MIN_PITCH = -45;
const float HEAD_MAX_YAW = 85;
const float HEAD_MIN_YAW = -85;
const float AVATAR_BRAKING_STRENGTH = 40.0f;
const float MOUSE_RAY_TOUCH_RANGE = 0.01f;
const float FLOATING_HEIGHT = 0.13f;
const bool USING_HEAD_LEAN = false;
const float LEAN_SENSITIVITY = 0.15f;
const float LEAN_MAX = 0.45f;
const float LEAN_AVERAGING = 10.0f;
const float HEAD_RATE_MAX = 50.f;
const int NUM_BODY_CONE_SIDES = 9;
const float CHAT_MESSAGE_SCALE = 0.0015f;
const float CHAT_MESSAGE_HEIGHT = 0.1f;

View file

@ -37,12 +37,7 @@ const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
const float YAW_MAG = 500.0f;
const float PITCH_MAG = 100.0f;
const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
const float COLLISION_BODY_FORCE = 30.0f; // pertains to avatar-to-avatar collisions
const float COLLISION_RADIUS_SCALE = 0.125f;
const float MOUSE_RAY_TOUCH_RANGE = 0.01f;
const bool USING_HEAD_LEAN = false;
const float SKIN_COLOR[] = {1.0f, 0.84f, 0.66f};
const float DARK_SKIN_COLOR[] = {0.9f, 0.78f, 0.63f};
const float DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000;
@ -329,8 +324,6 @@ void MyAvatar::simulate(float deltaTime) {
maybeUpdateBillboard();
}
const float MAX_PITCH = 90.0f;
// Update avatar head rotation with sensor data
void MyAvatar::updateFromGyros(float deltaTime) {
Faceshift* faceshift = Application::getInstance()->getFaceshift();

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@ -8,7 +8,7 @@
//
#ifndef __interface__starfield__Controller__
#define __interface__starfield__Confroller__
#define __interface__starfield__Controller__
#include <time.h>

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@ -26,8 +26,6 @@
using namespace std;
static const float fingerVectorRadix = 4; // bits of precision when converting from float<->fixed
QNetworkAccessManager* AvatarData::networkAccessManager = NULL;
AvatarData::AvatarData() :

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@ -815,11 +815,6 @@ void Particle::applyHardCollision(const CollisionInfo& collisionInfo) {
setVelocity(velocity);
}
// MIN_VALID_SPEED is obtained by computing speed gained at one gravity during the shortest expected frame period
// This is a HACK for particles that bounce in a 1.0 gravitational field and should eventually be made more universal.
const float MIN_EXPECTED_FRAME_PERIOD = 0.005f; // 1/200th of a second
const float MIN_VALID_SPEED = 9.8 * MIN_EXPECTED_FRAME_PERIOD / (float)(TREE_SCALE);
void Particle::update(const quint64& now) {
float timeElapsed = (float)(now - _lastUpdated) / (float)(USECS_PER_SECOND);
_lastUpdated = now;