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https://github.com/overte-org/overte.git
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When switching models, retain old one until new one is loaded. Closes #2146.
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2639796402
commit
21a149348b
11 changed files with 83 additions and 38 deletions
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@ -567,13 +567,13 @@ bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float parti
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void Avatar::setFaceModelURL(const QUrl& faceModelURL) {
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AvatarData::setFaceModelURL(faceModelURL);
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const QUrl DEFAULT_FACE_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_head.fst");
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getHead()->getFaceModel().setURL(_faceModelURL, DEFAULT_FACE_MODEL_URL, !isMyAvatar());
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getHead()->getFaceModel().setURL(_faceModelURL, DEFAULT_FACE_MODEL_URL, true, !isMyAvatar());
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}
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void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
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AvatarData::setSkeletonModelURL(skeletonModelURL);
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const QUrl DEFAULT_SKELETON_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_body.fst");
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_skeletonModel.setURL(_skeletonModelURL, DEFAULT_SKELETON_MODEL_URL, !isMyAvatar());
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_skeletonModel.setURL(_skeletonModelURL, DEFAULT_SKELETON_MODEL_URL, true, !isMyAvatar());
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}
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void Avatar::setDisplayName(const QString& displayName) {
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@ -307,6 +307,21 @@ NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGe
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_fallback(fallback) {
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}
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bool NetworkGeometry::isLoadedWithTextures() const {
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if (!isLoaded()) {
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return false;
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}
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foreach (const NetworkMesh& mesh, _meshes) {
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foreach (const NetworkMeshPart& part, mesh.parts) {
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if ((part.diffuseTexture && !part.diffuseTexture->isLoaded()) ||
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(part.normalTexture && !part.normalTexture->isLoaded())) {
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return false;
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}
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}
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}
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return true;
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}
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QSharedPointer<NetworkGeometry> NetworkGeometry::getLODOrFallback(float distance, float& hysteresis, bool delayLoad) const {
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if (_lodParent.data() != this) {
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return _lodParent.data()->getLODOrFallback(distance, hysteresis, delayLoad);
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@ -438,7 +453,7 @@ void NetworkGeometry::downloadFinished(QNetworkReply* reply) {
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QString filename = _mapping.value("filename").toString();
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if (filename.isNull()) {
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qDebug() << "Mapping file " << url << " has no filename.";
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_failedToLoad = true;
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finishedLoading(false);
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} else {
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QString texdir = _mapping.value("texdir").toString();
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@ -471,7 +486,7 @@ void NetworkGeometry::downloadFinished(QNetworkReply* reply) {
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} catch (const QString& error) {
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qDebug() << "Error reading " << url << ": " << error;
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_failedToLoad = true;
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finishedLoading(false);
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return;
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}
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@ -567,6 +582,8 @@ void NetworkGeometry::downloadFinished(QNetworkReply* reply) {
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_meshes.append(networkMesh);
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}
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finishedLoading(true);
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}
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bool NetworkMeshPart::isTranslucent() const {
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@ -69,8 +69,8 @@ public:
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NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback, bool delayLoad,
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const QVariantHash& mapping = QVariantHash(), const QUrl& textureBase = QUrl());
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/// Checks whether the geometry is fulled loaded.
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bool isLoaded() const { return !_geometry.joints.isEmpty(); }
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/// Checks whether the geometry and its textures are loaded.
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bool isLoadedWithTextures() const;
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/// Returns a pointer to the geometry appropriate for the specified distance.
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/// \param hysteresis a hysteresis parameter that prevents rapid model switching
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@ -57,21 +57,6 @@ QVector<Model::JointState> Model::createJointStates(const FBXGeometry& geometry)
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return jointStates;
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}
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bool Model::isLoadedWithTextures() const {
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if (!isActive()) {
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return false;
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}
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foreach (const NetworkMesh& mesh, _geometry->getMeshes()) {
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foreach (const NetworkMeshPart& part, mesh.parts) {
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if ((part.diffuseTexture && !part.diffuseTexture->isLoaded()) ||
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(part.normalTexture && !part.normalTexture->isLoaded())) {
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return false;
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}
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}
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}
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return true;
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}
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void Model::init() {
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if (!_program.isLinked()) {
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switchToResourcesParentIfRequired();
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@ -119,7 +104,18 @@ void Model::simulate(float deltaTime, bool delayLoad) {
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// update our LOD
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QVector<JointState> newJointStates;
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if (_geometry) {
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QSharedPointer<NetworkGeometry> geometry = _geometry->getLODOrFallback(_lodDistance, _lodHysteresis, delayLoad);
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QSharedPointer<NetworkGeometry> geometry = _geometry;
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if (_nextGeometry) {
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if (!delayLoad) {
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_nextGeometry->setLoadPriority(this, -_lodDistance);
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_nextGeometry->ensureLoading();
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}
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if (_nextGeometry->isLoaded()) {
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geometry = _nextGeometry;
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_nextGeometry.clear();
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}
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}
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geometry = geometry->getLODOrFallback(_lodDistance, _lodHysteresis, delayLoad);
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if (_geometry != geometry) {
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if (!_jointStates.isEmpty()) {
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// copy the existing joint states
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@ -447,20 +443,27 @@ float Model::getRightArmLength() const {
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return getLimbLength(getRightHandJointIndex());
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}
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void Model::setURL(const QUrl& url, const QUrl& fallback, bool delayLoad) {
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void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bool delayLoad) {
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// don't recreate the geometry if it's the same URL
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if (_url == url) {
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return;
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}
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_url = url;
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// if so instructed, keep the current geometry until the new one is loaded
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_nextGeometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback, delayLoad);
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if (retainCurrent && isActive() && !_nextGeometry->isLoaded()) {
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return;
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}
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// delete our local geometry and custom textures
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deleteGeometry();
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_dilatedTextures.clear();
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_lodHysteresis = NetworkGeometry::NO_HYSTERESIS;
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// we retain a reference to the base geometry so that its reference count doesn't fall to zero
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_baseGeometry = _geometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback, delayLoad);
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_baseGeometry = _geometry = _nextGeometry;
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_nextGeometry.reset();
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}
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glm::vec4 Model::computeAverageColor() const {
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@ -48,14 +48,20 @@ public:
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bool isRenderable() const { return !_meshStates.isEmpty(); }
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bool isLoadedWithTextures() const;
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bool isLoadedWithTextures() const { return _geometry && _geometry->isLoadedWithTextures(); }
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void init();
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void reset();
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void simulate(float deltaTime, bool delayLoad = false);
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bool render(float alpha);
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Q_INVOKABLE void setURL(const QUrl& url, const QUrl& fallback = QUrl(), bool delayLoad = false);
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/// Sets the URL of the model to render.
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/// \param fallback the URL of a fallback model to render if the requested model fails to load
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/// \param retainCurrent if true, keep rendering the current model until the new one is loaded
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/// \param delayLoad if true, don't load the model immediately; wait until actually requested
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Q_INVOKABLE void setURL(const QUrl& url, const QUrl& fallback = QUrl(),
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bool retainCurrent = false, bool delayLoad = false);
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const QUrl& getURL() const { return _url; }
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/// Sets the distance parameter used for LOD computations.
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@ -235,6 +241,7 @@ private:
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void renderMeshes(float alpha, bool translucent);
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QSharedPointer<NetworkGeometry> _baseGeometry; ///< reference required to prevent collection of base
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QSharedPointer<NetworkGeometry> _nextGeometry;
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float _lodDistance;
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float _lodHysteresis;
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@ -254,8 +254,7 @@ Texture::~Texture() {
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NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap) :
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Resource(url),
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_averageColor(1.0f, 1.0f, 1.0f, 1.0f),
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_translucent(false),
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_loaded(false) {
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_translucent(false) {
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if (!url.isValid()) {
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_loaded = true;
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@ -269,8 +268,6 @@ NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap) :
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}
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void NetworkTexture::downloadFinished(QNetworkReply* reply) {
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_loaded = true;
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QImage image = QImage::fromData(reply->readAll());
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if (image.format() != QImage::Format_ARGB32) {
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image = image.convertToFormat(QImage::Format_ARGB32);
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@ -298,6 +295,7 @@ void NetworkTexture::downloadFinished(QNetworkReply* reply) {
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_averageColor = accumulated / (imageArea * EIGHT_BIT_MAXIMUM);
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_translucent = (translucentPixels >= imageArea / 2);
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finishedLoading(true);
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imageLoaded(image);
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glBindTexture(GL_TEXTURE_2D, getID());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 1,
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@ -117,8 +117,6 @@ public:
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NetworkTexture(const QUrl& url, bool normalMap);
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bool isLoaded() const { return _loaded; }
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/// Returns the average color over the entire texture.
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const glm::vec4& getAverageColor() const { return _averageColor; }
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@ -135,7 +133,6 @@ private:
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glm::vec4 _averageColor;
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bool _translucent;
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bool _loaded;
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};
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/// Caches derived, dilated textures.
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@ -61,6 +61,7 @@ NetworkProgram::NetworkProgram(ScriptCache* cache, const QUrl& url) :
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void NetworkProgram::downloadFinished(QNetworkReply* reply) {
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_program = QScriptProgram(QTextStream(reply).readAll(), reply->url().toString());
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finishedLoading(true);
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emit loaded();
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}
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@ -72,8 +72,6 @@ public:
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ScriptCache* getCache() const { return _cache; }
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bool isLoaded() const { return !_program.isNull(); }
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const QScriptProgram& getProgram() const { return _program; }
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signals:
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@ -77,6 +77,7 @@ Resource::Resource(const QUrl& url, bool delayLoad) :
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_request(url),
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_startedLoading(false),
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_failedToLoad(false),
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_loaded(false),
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_attempts(0),
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_reply(NULL) {
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@ -106,10 +107,15 @@ void Resource::ensureLoading() {
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}
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void Resource::setLoadPriority(const QPointer<QObject>& owner, float priority) {
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_loadPriorities.insert(owner, priority);
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if (!(_failedToLoad || _loaded)) {
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_loadPriorities.insert(owner, priority);
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}
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}
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void Resource::setLoadPriorities(const QHash<QPointer<QObject>, float>& priorities) {
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if (_failedToLoad || _loaded) {
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return;
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}
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for (QHash<QPointer<QObject>, float>::const_iterator it = priorities.constBegin();
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it != priorities.constEnd(); it++) {
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_loadPriorities.insert(it.key(), it.value());
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@ -117,7 +123,9 @@ void Resource::setLoadPriorities(const QHash<QPointer<QObject>, float>& prioriti
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}
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void Resource::clearLoadPriority(const QPointer<QObject>& owner) {
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_loadPriorities.remove(owner);
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if (!(_failedToLoad || _loaded)) {
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_loadPriorities.remove(owner);
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}
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}
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float Resource::getLoadPriority() {
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@ -138,6 +146,15 @@ void Resource::attemptRequest() {
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ResourceCache::attemptRequest(this);
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}
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void Resource::finishedLoading(bool success) {
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if (success) {
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_loaded = true;
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} else {
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_failedToLoad = true;
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}
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_loadPriorities.clear();
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}
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void Resource::handleDownloadProgress(qint64 bytesReceived, qint64 bytesTotal) {
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if (!_reply->isFinished()) {
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return;
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@ -182,7 +199,7 @@ void Resource::handleReplyError() {
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// fall through to final failure
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}
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default:
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_failedToLoad = true;
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finishedLoading(false);
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break;
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}
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}
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@ -88,6 +88,9 @@ public:
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/// Returns the highest load priority across all owners.
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float getLoadPriority();
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/// Checks whether the resource has loaded.
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bool isLoaded() const { return _loaded; }
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protected slots:
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void attemptRequest();
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@ -96,9 +99,13 @@ protected:
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virtual void downloadFinished(QNetworkReply* reply) = 0;
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/// Should be called by subclasses when all the loading that will be done has been done.
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void finishedLoading(bool success);
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QNetworkRequest _request;
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bool _startedLoading;
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bool _failedToLoad;
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bool _loaded;
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QHash<QPointer<QObject>, float> _loadPriorities;
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private slots:
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