Display names are great, but not in the shadow map. Closes #2208.

This commit is contained in:
Andrzej Kapolka 2014-03-05 17:44:08 -08:00
parent 78221c7de2
commit 3930b3e824
7 changed files with 25 additions and 22 deletions

View file

@ -2383,8 +2383,8 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
glMaterialfv(GL_FRONT, GL_SPECULAR, WHITE_SPECULAR_COLOR);
}
bool forceRenderMyHead = (whichCamera.getInterpolatedMode() == CAMERA_MODE_MIRROR);
_avatarManager.renderAvatars(forceRenderMyHead, selfAvatarOnly);
bool mirrorMode = (whichCamera.getInterpolatedMode() == CAMERA_MODE_MIRROR);
_avatarManager.renderAvatars(mirrorMode, selfAvatarOnly);
if (!selfAvatarOnly) {
// Render the world box

View file

@ -201,7 +201,7 @@ static TextRenderer* textRenderer(TextRendererType type) {
return displayNameRenderer;
}
void Avatar::render() {
void Avatar::render(bool forShadowMap) {
glm::vec3 toTarget = _position - Application::getInstance()->getAvatar()->getPosition();
float lengthToTarget = glm::length(toTarget);
@ -209,7 +209,7 @@ void Avatar::render() {
// glow when moving in the distance
const float GLOW_DISTANCE = 5.0f;
Glower glower(_moving && lengthToTarget > GLOW_DISTANCE ? 1.0f : 0.0f);
Glower glower(_moving && lengthToTarget > GLOW_DISTANCE && !forShadowMap ? 1.0f : 0.0f);
// render body
if (Menu::getInstance()->isOptionChecked(MenuOption::RenderSkeletonCollisionProxies)) {
@ -233,7 +233,7 @@ void Avatar::render() {
float angle = abs(angleBetween(toTarget + delta, toTarget - delta));
float sphereRadius = getHead()->getAverageLoudness() * SPHERE_LOUDNESS_SCALING;
if ((sphereRadius > MIN_SPHERE_SIZE) && (angle < MAX_SPHERE_ANGLE) && (angle > MIN_SPHERE_ANGLE)) {
if (!forShadowMap && (sphereRadius > MIN_SPHERE_SIZE) && (angle < MAX_SPHERE_ANGLE) && (angle > MIN_SPHERE_ANGLE)) {
glColor4f(SPHERE_COLOR[0], SPHERE_COLOR[1], SPHERE_COLOR[2], 1.f - angle / MAX_SPHERE_ANGLE);
glPushMatrix();
glTranslatef(_position.x, _position.y, _position.z);
@ -243,7 +243,10 @@ void Avatar::render() {
}
}
const float DISPLAYNAME_DISTANCE = 10.0f;
setShowDisplayName(lengthToTarget < DISPLAYNAME_DISTANCE);
setShowDisplayName(!forShadowMap && lengthToTarget < DISPLAYNAME_DISTANCE);
if (forShadowMap) {
return;
}
renderDisplayName();
if (!_chatMessage.empty()) {

View file

@ -74,7 +74,7 @@ public:
void init();
void simulate(float deltaTime);
void render();
void render(bool forShadowMap = false);
//setters
void setDisplayingLookatVectors(bool displayingLookatVectors) { getHead()->setRenderLookatVectors(displayingLookatVectors); }

View file

@ -69,7 +69,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
simulateAvatarFades(deltaTime);
}
void AvatarManager::renderAvatars(bool forceRenderMyHead, bool selfAvatarOnly) {
void AvatarManager::renderAvatars(bool forShadowMapOrMirror, bool selfAvatarOnly) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::renderAvatars()");
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors);
@ -83,16 +83,16 @@ void AvatarManager::renderAvatars(bool forceRenderMyHead, bool selfAvatarOnly) {
avatar->init();
}
if (avatar == static_cast<Avatar*>(_myAvatar.data())) {
_myAvatar->render(forceRenderMyHead);
_myAvatar->render(forShadowMapOrMirror);
} else {
avatar->render();
avatar->render(forShadowMapOrMirror);
}
avatar->setDisplayingLookatVectors(renderLookAtVectors);
}
renderAvatarFades();
renderAvatarFades(forShadowMapOrMirror);
} else {
// just render myAvatar
_myAvatar->render(forceRenderMyHead, true);
_myAvatar->render(forShadowMapOrMirror);
_myAvatar->setDisplayingLookatVectors(renderLookAtVectors);
}
}
@ -115,13 +115,13 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
}
}
void AvatarManager::renderAvatarFades() {
void AvatarManager::renderAvatarFades(bool forShadowMap) {
// render avatar fades
Glower glower;
Glower glower(forShadowMap ? 0.0f : 1.0f);
foreach(const AvatarSharedPointer& fadingAvatar, _avatarFades) {
Avatar* avatar = static_cast<Avatar*>(fadingAvatar.data());
avatar->render();
avatar->render(forShadowMap);
}
}

View file

@ -29,7 +29,7 @@ public:
MyAvatar* getMyAvatar() { return _myAvatar.data(); }
void updateOtherAvatars(float deltaTime);
void renderAvatars(bool forceRenderMyHead, bool selfAvatarOnly = false);
void renderAvatars(bool forShadowMapOrMirror = false, bool selfAvatarOnly = false);
void clearOtherAvatars();
@ -45,7 +45,7 @@ private:
void processKillAvatar(const QByteArray& datagram);
void simulateAvatarFades(float deltaTime);
void renderAvatarFades();
void renderAvatarFades(bool forShadowMap);
// virtual override
AvatarHash::iterator erase(const AvatarHash::iterator& iterator);

View file

@ -452,7 +452,7 @@ void MyAvatar::renderDebugBodyPoints() {
}
void MyAvatar::render(bool forceRenderHead, bool avatarOnly) {
void MyAvatar::render(bool forShadowMapOrMirror) {
// don't render if we've been asked to disable local rendering
if (!_shouldRender) {
return; // exit early
@ -466,10 +466,10 @@ void MyAvatar::render(bool forceRenderHead, bool avatarOnly) {
_skeletonModel.renderCollisionProxies(1.f);
}
if (Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) {
renderBody(forceRenderHead);
renderBody(forShadowMapOrMirror);
}
setShowDisplayName(!avatarOnly);
if (avatarOnly) {
setShowDisplayName(!forShadowMapOrMirror);
if (forShadowMapOrMirror) {
return;
}
renderDisplayName();

View file

@ -35,7 +35,7 @@ public:
void simulate(float deltaTime);
void updateFromGyros(float deltaTime);
void render(bool forceRenderHead, bool avatarOnly = false);
void render(bool forShadowMapOrMirror = false);
void renderDebugBodyPoints();
void renderHeadMouse() const;