add fallback default URLs for head and body models

This commit is contained in:
Stephen Birarda 2014-02-10 11:15:35 -08:00
parent 230caf5b27
commit 712692f8bf
3 changed files with 13 additions and 7 deletions

View file

@ -338,12 +338,12 @@ bool Avatar::findSphereCollision(const glm::vec3& sphereCenter, float sphereRadi
void Avatar::setFaceModelURL(const QUrl &faceModelURL) {
AvatarData::setFaceModelURL(faceModelURL);
_head.getFaceModel().setURL(faceModelURL);
_head.getFaceModel().setURL(_faceModelURL);
}
void Avatar::setSkeletonModelURL(const QUrl &skeletonModelURL) {
AvatarData::setSkeletonModelURL(skeletonModelURL);
_skeletonModel.setURL(skeletonModelURL);
_skeletonModel.setURL(_skeletonModelURL);
}
int Avatar::parseData(const QByteArray& packet) {

View file

@ -637,7 +637,7 @@ void MyAvatar::loadData(QSettings* settings) {
Application::getInstance()->getCamera()->setScale(_scale);
setFaceModelURL(settings->value("faceModelURL").toUrl());
setSkeletonModelURL(settings->value("skeletonModelURL").toUrl());
setSkeletonModelURL(settings->value("faceModelURL").toUrl());
settings->endGroup();
}

View file

@ -300,14 +300,20 @@ QByteArray AvatarData::identityByteArray() {
return identityData;
}
const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/defaultAvatar_head.fbx");
void AvatarData::setFaceModelURL(const QUrl& faceModelURL) {
qDebug() << "Changing face model for avatar to" << faceModelURL.toString();
_faceModelURL = faceModelURL;
_faceModelURL = faceModelURL.isEmpty() ? DEFAULT_HEAD_MODEL_URL : faceModelURL;
qDebug() << "Changing face model for avatar to" << _faceModelURL.toString();
}
const QUrl DEFAULT_BODY_MODEL_URL = QUrl("https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/defaultAvatar_body.fbx");
void AvatarData::setSkeletonModelURL(const QUrl& skeletonModelURL) {
qDebug() << "Changing skeleton model for avatar to" << skeletonModelURL.toString();
_skeletonModelURL = skeletonModelURL;
_skeletonModelURL = skeletonModelURL.isEmpty() ? DEFAULT_BODY_MODEL_URL : skeletonModelURL;
qDebug() << "Changing skeleton model for avatar to" << _skeletonModelURL.toString();
}
void AvatarData::setClampedTargetScale(float targetScale) {