mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 11:45:36 +02:00
Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
Conflicts: interface/src/Menu.h interface/src/avatar/Avatar.cpp
This commit is contained in:
commit
48f28ecee7
79 changed files with 3037 additions and 802 deletions
47
cmake/modules/MacOSXBundleInfo.plist.in
Normal file
47
cmake/modules/MacOSXBundleInfo.plist.in
Normal file
|
@ -0,0 +1,47 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleLongVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSRequiresCarbon</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
|
||||
<key>CFBundleURLTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>CFBundleURLName</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_NAME} URL</string>
|
||||
<key>CFBundleURLSchemes</key>
|
||||
<array>
|
||||
<string>hifi</string>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
|
@ -69,6 +69,12 @@ function checkCamera() {
|
|||
var viewJoystickPosition = Controller.getJoystickPosition(VIEW_CONTROLLER);
|
||||
yaw -= viewJoystickPosition.x * JOYSTICK_YAW_MAG * deltaTime;
|
||||
pitch += viewJoystickPosition.y * JOYSTICK_PITCH_MAG * deltaTime;
|
||||
if (yaw > 360) {
|
||||
yaw -= 360;
|
||||
}
|
||||
if (yaw < -360) {
|
||||
yaw += 360;
|
||||
}
|
||||
var orientation = Quat.fromPitchYawRoll(pitch, yaw, roll);
|
||||
Camera.setOrientation(orientation);
|
||||
}
|
||||
|
|
|
@ -7,9 +7,11 @@
|
|||
//
|
||||
// Captures mouse clicks and edits voxels accordingly.
|
||||
//
|
||||
// click = create a new voxel on this face, same color as old
|
||||
// Alt + click = delete this voxel
|
||||
// click = create a new voxel on this face, same color as old (default color picker state)
|
||||
// right click or control + click = delete this voxel
|
||||
// shift + click = recolor this voxel
|
||||
// 1 - 8 = pick new color from palette
|
||||
// 9 = create a new voxel in front of the camera
|
||||
//
|
||||
// Click and drag to create more new voxels in the same direction
|
||||
//
|
||||
|
@ -18,15 +20,41 @@ function vLength(v) {
|
|||
return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
}
|
||||
|
||||
function vMinus(a, b) {
|
||||
var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
|
||||
return rval;
|
||||
}
|
||||
|
||||
var NEW_VOXEL_SIZE = 1.0;
|
||||
var NEW_VOXEL_DISTANCE_FROM_CAMERA = 3.0;
|
||||
var ORBIT_RATE_ALTITUDE = 200.0;
|
||||
var ORBIT_RATE_AZIMUTH = 90.0;
|
||||
var PIXELS_PER_EXTRUDE_VOXEL = 16;
|
||||
|
||||
var oldMode = Camera.getMode();
|
||||
|
||||
var key_alt = false;
|
||||
var key_shift = false;
|
||||
var isAdding = false;
|
||||
|
||||
var isExtruding = false;
|
||||
var isOrbiting = false;
|
||||
var orbitAzimuth = 0.0;
|
||||
var orbitAltitude = 0.0;
|
||||
var orbitCenter = { x: 0, y: 0, z: 0 };
|
||||
var orbitPosition = { x: 0, y: 0, z: 0 };
|
||||
var orbitRadius = 0.0;
|
||||
var extrudeDirection = { x: 0, y: 0, z: 0 };
|
||||
var extrudeScale = 0.0;
|
||||
var lastVoxelPosition = { x: 0, y: 0, z: 0 };
|
||||
var lastVoxelColor = { red: 0, green: 0, blue: 0 };
|
||||
var lastVoxelScale = 0;
|
||||
var dragStart = { x: 0, y: 0 };
|
||||
|
||||
var mouseX = 0;
|
||||
var mouseY = 0;
|
||||
|
||||
|
||||
|
||||
// Create a table of the different colors you can choose
|
||||
var colors = new Array();
|
||||
colors[0] = { red: 237, green: 175, blue: 0 };
|
||||
|
@ -37,31 +65,70 @@ colors[4] = { red: 193, green: 99, blue: 122 };
|
|||
colors[5] = { red: 255, green: 54, blue: 69 };
|
||||
colors[6] = { red: 124, green: 36, blue: 36 };
|
||||
colors[7] = { red: 63, green: 35, blue: 19 };
|
||||
var numColors = 6;
|
||||
var whichColor = 0;
|
||||
var numColors = 8;
|
||||
var whichColor = -1; // Starting color is 'Copy' mode
|
||||
|
||||
// Create sounds for adding, deleting, recoloring voxels
|
||||
var addSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Electronic/ElectronicBurst1.raw");
|
||||
var deleteSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Bubbles/bubbles1.raw");
|
||||
var changeColorSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Electronic/ElectronicBurst6.raw");
|
||||
var addSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Voxels/voxel+create.raw");
|
||||
var deleteSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Voxels/voxel+delete.raw");
|
||||
var changeColorSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Voxels/voxel+edit.raw");
|
||||
var clickSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Switches+and+sliders/toggle+switch+-+medium.raw");
|
||||
var audioOptions = new AudioInjectionOptions();
|
||||
audioOptions.volume = 0.5;
|
||||
|
||||
function setAudioPosition() {
|
||||
var camera = Camera.getPosition();
|
||||
var forwardVector = Quat.getFront(MyAvatar.orientation);
|
||||
audioOptions.position = Vec3.sum(camera, forwardVector);
|
||||
}
|
||||
|
||||
function getNewVoxelPosition() {
|
||||
var camera = Camera.getPosition();
|
||||
var forwardVector = Quat.getFront(MyAvatar.orientation);
|
||||
var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, NEW_VOXEL_DISTANCE_FROM_CAMERA));
|
||||
return newPosition;
|
||||
}
|
||||
|
||||
function fixEulerAngles(eulers) {
|
||||
var rVal = { x: 0, y: 0, z: eulers.z };
|
||||
if (eulers.x >= 90.0) {
|
||||
rVal.x = 180.0 - eulers.x;
|
||||
rVal.y = eulers.y - 180.0;
|
||||
} else if (eulers.x <= -90.0) {
|
||||
rVal.x = 180.0 - eulers.x;
|
||||
rVal.y = eulers.y - 180.0;
|
||||
}
|
||||
return rVal;
|
||||
}
|
||||
|
||||
function mousePressEvent(event) {
|
||||
mouseX = event.x;
|
||||
mouseY = event.y;
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var intersection = Voxels.findRayIntersection(pickRay);
|
||||
audioOptions.volume = 1.0;
|
||||
audioOptions.position = { x: intersection.voxel.x, y: intersection.voxel.y, z: intersection.voxel.z };
|
||||
|
||||
audioOptions.position = Vec3.sum(pickRay.origin, pickRay.direction);
|
||||
if (intersection.intersects) {
|
||||
if (key_alt) {
|
||||
if (event.isAlt) {
|
||||
// start orbit camera!
|
||||
var cameraPosition = Camera.getPosition();
|
||||
oldMode = Camera.getMode();
|
||||
Camera.setMode("independent");
|
||||
isOrbiting = true;
|
||||
Camera.keepLookingAt(intersection.intersection);
|
||||
// get position for initial azimuth, elevation
|
||||
orbitCenter = intersection.intersection;
|
||||
var orbitVector = Vec3.subtract(cameraPosition, orbitCenter);
|
||||
orbitRadius = vLength(orbitVector);
|
||||
orbitAzimuth = Math.atan2(orbitVector.z, orbitVector.x);
|
||||
orbitAltitude = Math.asin(orbitVector.y / Vec3.length(orbitVector));
|
||||
|
||||
} else if (event.isRightButton || event.isControl) {
|
||||
// Delete voxel
|
||||
Voxels.eraseVoxel(intersection.voxel.x, intersection.voxel.y, intersection.voxel.z, intersection.voxel.s);
|
||||
Audio.playSound(deleteSound, audioOptions);
|
||||
|
||||
} else if (key_shift) {
|
||||
} else if (event.isShifted) {
|
||||
// Recolor Voxel
|
||||
whichColor++;
|
||||
if (whichColor == numColors) whichColor = 0;
|
||||
Voxels.setVoxel(intersection.voxel.x,
|
||||
intersection.voxel.y,
|
||||
intersection.voxel.z,
|
||||
|
@ -70,7 +137,9 @@ function mousePressEvent(event) {
|
|||
Audio.playSound(changeColorSound, audioOptions);
|
||||
} else {
|
||||
// Add voxel on face
|
||||
var newVoxel = {
|
||||
if (whichColor == -1) {
|
||||
// Copy mode - use clicked voxel color
|
||||
var newVoxel = {
|
||||
x: intersection.voxel.x,
|
||||
y: intersection.voxel.y,
|
||||
z: intersection.voxel.z,
|
||||
|
@ -78,6 +147,16 @@ function mousePressEvent(event) {
|
|||
red: intersection.voxel.red,
|
||||
green: intersection.voxel.green,
|
||||
blue: intersection.voxel.blue };
|
||||
} else {
|
||||
var newVoxel = {
|
||||
x: intersection.voxel.x,
|
||||
y: intersection.voxel.y,
|
||||
z: intersection.voxel.z,
|
||||
s: intersection.voxel.s,
|
||||
red: colors[whichColor].red,
|
||||
green: colors[whichColor].green,
|
||||
blue: colors[whichColor].blue };
|
||||
}
|
||||
|
||||
if (intersection.face == "MIN_X_FACE") {
|
||||
newVoxel.x -= newVoxel.s;
|
||||
|
@ -108,55 +187,113 @@ function mousePressEvent(event) {
|
|||
function keyPressEvent(event) {
|
||||
key_alt = event.isAlt;
|
||||
key_shift = event.isShifted;
|
||||
var nVal = parseInt(event.text);
|
||||
if (event.text == "0") {
|
||||
print("Color = Copy");
|
||||
whichColor = -1;
|
||||
Audio.playSound(clickSound, audioOptions);
|
||||
} else if ((nVal > 0) && (nVal <= numColors)) {
|
||||
whichColor = nVal - 1;
|
||||
print("Color = " + (whichColor + 1));
|
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Audio.playSound(clickSound, audioOptions);
|
||||
} else if (event.text == "9") {
|
||||
// Create a brand new 1 meter voxel in front of your avatar
|
||||
var color = whichColor;
|
||||
if (color == -1) color = 0;
|
||||
var newPosition = getNewVoxelPosition();
|
||||
var newVoxel = {
|
||||
x: newPosition.x,
|
||||
y: newPosition.y ,
|
||||
z: newPosition.z,
|
||||
s: NEW_VOXEL_SIZE,
|
||||
red: colors[color].red,
|
||||
green: colors[color].green,
|
||||
blue: colors[color].blue };
|
||||
Voxels.setVoxel(newVoxel.x, newVoxel.y, newVoxel.z, newVoxel.s, newVoxel.red, newVoxel.green, newVoxel.blue);
|
||||
setAudioPosition();
|
||||
Audio.playSound(addSound, audioOptions);
|
||||
} else if (event.text == " ") {
|
||||
// Reset my orientation!
|
||||
var orientation = { x:0, y:0, z:0, w:1 };
|
||||
Camera.setOrientation(orientation);
|
||||
MyAvatar.orientation = orientation;
|
||||
}
|
||||
}
|
||||
|
||||
function keyReleaseEvent(event) {
|
||||
key_alt = false;
|
||||
key_shift = false;
|
||||
}
|
||||
function mouseMoveEvent(event) {
|
||||
if (isOrbiting) {
|
||||
var cameraOrientation = Camera.getOrientation();
|
||||
var origEulers = Quat.safeEulerAngles(cameraOrientation);
|
||||
var newEulers = fixEulerAngles(Quat.safeEulerAngles(cameraOrientation));
|
||||
var dx = event.x - mouseX;
|
||||
var dy = event.y - mouseY;
|
||||
orbitAzimuth += dx / ORBIT_RATE_AZIMUTH;
|
||||
orbitAltitude += dy / ORBIT_RATE_ALTITUDE;
|
||||
var orbitVector = { x:(Math.cos(orbitAltitude) * Math.cos(orbitAzimuth)) * orbitRadius,
|
||||
y:Math.sin(orbitAltitude) * orbitRadius,
|
||||
z:(Math.cos(orbitAltitude) * Math.sin(orbitAzimuth)) * orbitRadius };
|
||||
orbitPosition = Vec3.sum(orbitCenter, orbitVector);
|
||||
Camera.setPosition(orbitPosition);
|
||||
mouseX = event.x;
|
||||
mouseY = event.y;
|
||||
}
|
||||
if (isAdding) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var lastVoxelDistance = { x: pickRay.origin.x - lastVoxelPosition.x,
|
||||
// Watch the drag direction to tell which way to 'extrude' this voxel
|
||||
if (!isExtruding) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var lastVoxelDistance = { x: pickRay.origin.x - lastVoxelPosition.x,
|
||||
y: pickRay.origin.y - lastVoxelPosition.y,
|
||||
z: pickRay.origin.z - lastVoxelPosition.z };
|
||||
var distance = vLength(lastVoxelDistance);
|
||||
var mouseSpot = { x: pickRay.direction.x * distance, y: pickRay.direction.y * distance, z: pickRay.direction.z * distance };
|
||||
mouseSpot.x += pickRay.origin.x;
|
||||
mouseSpot.y += pickRay.origin.y;
|
||||
mouseSpot.z += pickRay.origin.z;
|
||||
var dx = mouseSpot.x - lastVoxelPosition.x;
|
||||
var dy = mouseSpot.y - lastVoxelPosition.y;
|
||||
var dz = mouseSpot.z - lastVoxelPosition.z;
|
||||
if (dx > lastVoxelScale) {
|
||||
lastVoxelPosition.x += lastVoxelScale;
|
||||
Voxels.setVoxel(lastVoxelPosition.x, lastVoxelPosition.y, lastVoxelPosition.z,
|
||||
lastVoxelScale, lastVoxelColor.red, lastVoxelColor.green, lastVoxelColor.blue);
|
||||
} else if (dx < -lastVoxelScale) {
|
||||
lastVoxelPosition.x -= lastVoxelScale;
|
||||
Voxels.setVoxel(lastVoxelPosition.x, lastVoxelPosition.y, lastVoxelPosition.z,
|
||||
lastVoxelScale, lastVoxelColor.red, lastVoxelColor.green, lastVoxelColor.blue);
|
||||
} else if (dy > lastVoxelScale) {
|
||||
lastVoxelPosition.y += lastVoxelScale;
|
||||
Voxels.setVoxel(lastVoxelPosition.x, lastVoxelPosition.y, lastVoxelPosition.z,
|
||||
lastVoxelScale, lastVoxelColor.red, lastVoxelColor.green, lastVoxelColor.blue);
|
||||
} else if (dy < -lastVoxelScale) {
|
||||
lastVoxelPosition.y -= lastVoxelScale;
|
||||
Voxels.setVoxel(lastVoxelPosition.x, lastVoxelPosition.y, lastVoxelPosition.z,
|
||||
lastVoxelScale, lastVoxelColor.red, lastVoxelColor.green, lastVoxelColor.blue);
|
||||
} else if (dz > lastVoxelScale) {
|
||||
lastVoxelPosition.z += lastVoxelScale;
|
||||
Voxels.setVoxel(lastVoxelPosition.x, lastVoxelPosition.y, lastVoxelPosition.z,
|
||||
lastVoxelScale, lastVoxelColor.red, lastVoxelColor.green, lastVoxelColor.blue);
|
||||
} else if (dz < -lastVoxelScale) {
|
||||
lastVoxelPosition.z -= lastVoxelScale;
|
||||
Voxels.setVoxel(lastVoxelPosition.x, lastVoxelPosition.y, lastVoxelPosition.z,
|
||||
lastVoxelScale, lastVoxelColor.red, lastVoxelColor.green, lastVoxelColor.blue);
|
||||
var distance = vLength(lastVoxelDistance);
|
||||
var mouseSpot = { x: pickRay.direction.x * distance, y: pickRay.direction.y * distance, z: pickRay.direction.z * distance };
|
||||
mouseSpot.x += pickRay.origin.x;
|
||||
mouseSpot.y += pickRay.origin.y;
|
||||
mouseSpot.z += pickRay.origin.z;
|
||||
var dx = mouseSpot.x - lastVoxelPosition.x;
|
||||
var dy = mouseSpot.y - lastVoxelPosition.y;
|
||||
var dz = mouseSpot.z - lastVoxelPosition.z;
|
||||
extrudeScale = lastVoxelScale;
|
||||
extrudeDirection = { x: 0, y: 0, z: 0 };
|
||||
isExtruding = true;
|
||||
if (dx > lastVoxelScale) extrudeDirection.x = extrudeScale;
|
||||
else if (dx < -lastVoxelScale) extrudeDirection.x = -extrudeScale;
|
||||
else if (dy > lastVoxelScale) extrudeDirection.y = extrudeScale;
|
||||
else if (dy < -lastVoxelScale) extrudeDirection.y = -extrudeScale;
|
||||
else if (dz > lastVoxelScale) extrudeDirection.z = extrudeScale;
|
||||
else if (dz < -lastVoxelScale) extrudeDirection.z = -extrudeScale;
|
||||
else isExtruding = false;
|
||||
} else {
|
||||
// We have got an extrusion direction, now look for mouse move beyond threshold to add new voxel
|
||||
var dx = event.x - mouseX;
|
||||
var dy = event.y - mouseY;
|
||||
if (Math.sqrt(dx*dx + dy*dy) > PIXELS_PER_EXTRUDE_VOXEL) {
|
||||
lastVoxelPosition = Vec3.sum(lastVoxelPosition, extrudeDirection);
|
||||
Voxels.setVoxel(lastVoxelPosition.x, lastVoxelPosition.y, lastVoxelPosition.z,
|
||||
extrudeScale, lastVoxelColor.red, lastVoxelColor.green, lastVoxelColor.blue);
|
||||
mouseX = event.x;
|
||||
mouseY = event.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function mouseReleaseEvent(event) {
|
||||
if (isOrbiting) {
|
||||
var cameraOrientation = Camera.getOrientation();
|
||||
var eulers = Quat.safeEulerAngles(cameraOrientation);
|
||||
MyAvatar.position = Camera.getPosition();
|
||||
MyAvatar.orientation = cameraOrientation;
|
||||
Camera.stopLooking();
|
||||
Camera.setMode(oldMode);
|
||||
Camera.setOrientation(cameraOrientation);
|
||||
}
|
||||
isAdding = false;
|
||||
isOrbiting = false;
|
||||
isExtruding = false;
|
||||
}
|
||||
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
|
|
210
examples/hydraMove.js
Normal file
210
examples/hydraMove.js
Normal file
|
@ -0,0 +1,210 @@
|
|||
//
|
||||
// hydraMove.js
|
||||
// hifi
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 2/10/14.
|
||||
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
// This is an example script that demonstrates use of the Controller and MyAvatar classes to implement
|
||||
// avatar flying through the hydra/controller joysticks
|
||||
//
|
||||
//
|
||||
|
||||
var damping = 0.9;
|
||||
var position = { x: MyAvatar.position.x, y: MyAvatar.position.y, z: MyAvatar.position.z };
|
||||
var joysticksCaptured = false;
|
||||
var THRUST_CONTROLLER = 0;
|
||||
var VIEW_CONTROLLER = 1;
|
||||
var INITIAL_THRUST_MULTPLIER = 1.0;
|
||||
var THRUST_INCREASE_RATE = 1.05;
|
||||
var MAX_THRUST_MULTIPLIER = 75.0;
|
||||
var thrustMultiplier = INITIAL_THRUST_MULTPLIER;
|
||||
var grabDelta = { x: 0, y: 0, z: 0};
|
||||
var grabDeltaVelocity = { x: 0, y: 0, z: 0};
|
||||
var grabStartRotation = { x: 0, y: 0, z: 0, w: 1};
|
||||
var grabCurrentRotation = { x: 0, y: 0, z: 0, w: 1};
|
||||
var grabbingWithRightHand = false;
|
||||
var wasGrabbingWithRightHand = false;
|
||||
var grabbingWithLeftHand = false;
|
||||
var wasGrabbingWithLeftHand = false;
|
||||
var EPSILON = 0.000001;
|
||||
var velocity = { x: 0, y: 0, z: 0};
|
||||
var deltaTime = 1/60; // approximately our FPS - maybe better to be elapsed time since last call
|
||||
var THRUST_MAG_UP = 800.0;
|
||||
var THRUST_MAG_DOWN = 300.0;
|
||||
var THRUST_MAG_FWD = 500.0;
|
||||
var THRUST_MAG_BACK = 300.0;
|
||||
var THRUST_MAG_LATERAL = 250.0;
|
||||
var THRUST_JUMP = 120.0;
|
||||
|
||||
var YAW_MAG = 500.0;
|
||||
var PITCH_MAG = 100.0;
|
||||
var THRUST_MAG_HAND_JETS = THRUST_MAG_FWD;
|
||||
var JOYSTICK_YAW_MAG = YAW_MAG;
|
||||
var JOYSTICK_PITCH_MAG = PITCH_MAG * 0.5;
|
||||
|
||||
|
||||
var LEFT_PALM = 0;
|
||||
var LEFT_BUTTON_4 = 4;
|
||||
var RIGHT_PALM = 2;
|
||||
var RIGHT_BUTTON_4 = 10;
|
||||
|
||||
// Used by handleGrabBehavior() for managing the grab position changes
|
||||
function getAndResetGrabDelta() {
|
||||
var HAND_GRAB_SCALE_DISTANCE = 2.0;
|
||||
var delta = Vec3.multiply(grabDelta, (MyAvatar.scale * HAND_GRAB_SCALE_DISTANCE));
|
||||
grabDelta = { x: 0, y: 0, z: 0};
|
||||
var avatarRotation = MyAvatar.orientation;
|
||||
var result = Vec3.multiplyQbyV(avatarRotation, Vec3.multiply(delta, -1));
|
||||
return result;
|
||||
}
|
||||
|
||||
// Used by handleGrabBehavior() for managing the grab velocity feature
|
||||
function getAndResetGrabDeltaVelocity() {
|
||||
var HAND_GRAB_SCALE_VELOCITY = 50.0;
|
||||
var delta = Vec3.multiply(grabDeltaVelocity, (MyAvatar.scale * HAND_GRAB_SCALE_VELOCITY));
|
||||
grabDeltaVelocity = { x: 0, y: 0, z: 0};
|
||||
var avatarRotation = MyAvatar.orientation;
|
||||
var result = Quat.multiply(avatarRotation, Vec3.multiply(delta, -1));
|
||||
return result;
|
||||
}
|
||||
|
||||
// Used by handleGrabBehavior() for managing the grab rotation feature
|
||||
function getAndResetGrabRotation() {
|
||||
var quatDiff = Quat.multiply(grabCurrentRotation, Quat.inverse(grabStartRotation));
|
||||
grabStartRotation = grabCurrentRotation;
|
||||
return quatDiff;
|
||||
}
|
||||
|
||||
// handles all the grab related behavior: position (crawl), velocity (flick), and rotate (twist)
|
||||
function handleGrabBehavior() {
|
||||
// check for and handle grab behaviors
|
||||
grabbingWithRightHand = Controller.isButtonPressed(RIGHT_BUTTON_4);
|
||||
grabbingWithLeftHand = Controller.isButtonPressed(LEFT_BUTTON_4);
|
||||
stoppedGrabbingWithLeftHand = false;
|
||||
stoppedGrabbingWithRightHand = false;
|
||||
|
||||
if (grabbingWithRightHand && !wasGrabbingWithRightHand) {
|
||||
// Just starting grab, capture starting rotation
|
||||
grabStartRotation = Controller.getSpatialControlRawRotation(RIGHT_PALM);
|
||||
}
|
||||
if (grabbingWithRightHand) {
|
||||
grabDelta = Vec3.sum(grabDelta, Vec3.multiply(Controller.getSpatialControlVelocity(RIGHT_PALM), deltaTime));
|
||||
grabCurrentRotation = Controller.getSpatialControlRawRotation(RIGHT_PALM);
|
||||
}
|
||||
if (!grabbingWithRightHand && wasGrabbingWithRightHand) {
|
||||
// Just ending grab, capture velocity
|
||||
grabDeltaVelocity = Controller.getSpatialControlVelocity(RIGHT_PALM);
|
||||
stoppedGrabbingWithRightHand = true;
|
||||
}
|
||||
|
||||
if (grabbingWithLeftHand && !wasGrabbingWithLeftHand) {
|
||||
// Just starting grab, capture starting rotation
|
||||
grabStartRotation = Controller.getSpatialControlRawRotation(LEFT_PALM);
|
||||
}
|
||||
|
||||
if (grabbingWithLeftHand) {
|
||||
grabDelta = Vec3.sum(grabDelta, Vec3.multiply(Controller.getSpatialControlVelocity(LEFT_PALM), deltaTime));
|
||||
grabCurrentRotation = Controller.getSpatialControlRawRotation(LEFT_PALM);
|
||||
}
|
||||
if (!grabbingWithLeftHand && wasGrabbingWithLeftHand) {
|
||||
// Just ending grab, capture velocity
|
||||
grabDeltaVelocity = Controller.getSpatialControlVelocity(LEFT_PALM);
|
||||
stoppedGrabbingWithLeftHand = true;
|
||||
}
|
||||
|
||||
grabbing = grabbingWithRightHand || grabbingWithLeftHand;
|
||||
stoppedGrabbing = stoppedGrabbingWithRightHand || stoppedGrabbingWithLeftHand;
|
||||
|
||||
if (grabbing) {
|
||||
|
||||
// move position
|
||||
var moveFromGrab = getAndResetGrabDelta();
|
||||
if (Vec3.length(moveFromGrab) > EPSILON) {
|
||||
MyAvatar.position = Vec3.sum(MyAvatar.position, moveFromGrab);
|
||||
velocity = { x: 0, y: 0, z: 0};
|
||||
}
|
||||
|
||||
// add some rotation...
|
||||
var deltaRotation = getAndResetGrabRotation();
|
||||
var GRAB_CONTROLLER_TURN_SCALING = 0.5;
|
||||
var euler = Vec3.multiply(Quat.safeEulerAngles(deltaRotation), GRAB_CONTROLLER_TURN_SCALING);
|
||||
|
||||
// Adjust body yaw by yaw from controller
|
||||
var orientation = Quat.multiply(Quat.angleAxis(-euler.y, {x:0, y: 1, z:0}), MyAvatar.orientation);
|
||||
MyAvatar.orientation = orientation;
|
||||
|
||||
// Adjust head pitch from controller
|
||||
MyAvatar.headPitch = MyAvatar.headPitch - euler.x;
|
||||
}
|
||||
|
||||
// add some velocity...
|
||||
if (stoppedGrabbing) {
|
||||
velocity = Vec3.sum(velocity, getAndResetGrabDeltaVelocity());
|
||||
}
|
||||
|
||||
// handle residual velocity
|
||||
if(Vec3.length(velocity) > EPSILON) {
|
||||
MyAvatar.position = Vec3.sum(MyAvatar.position, Vec3.multiply(velocity, deltaTime));
|
||||
// damp velocity
|
||||
velocity = Vec3.multiply(velocity, damping);
|
||||
}
|
||||
|
||||
|
||||
wasGrabbingWithRightHand = grabbingWithRightHand;
|
||||
wasGrabbingWithLeftHand = grabbingWithLeftHand;
|
||||
}
|
||||
|
||||
// Main update function that handles flying and grabbing behaviort
|
||||
function flyWithHydra() {
|
||||
var thrustJoystickPosition = Controller.getJoystickPosition(THRUST_CONTROLLER);
|
||||
|
||||
if (thrustJoystickPosition.x != 0 || thrustJoystickPosition.y != 0) {
|
||||
if (thrustMultiplier < MAX_THRUST_MULTIPLIER) {
|
||||
thrustMultiplier *= 1 + (deltaTime * THRUST_INCREASE_RATE);
|
||||
}
|
||||
var currentOrientation = MyAvatar.orientation;
|
||||
|
||||
var front = Quat.getFront(currentOrientation);
|
||||
var right = Quat.getRight(currentOrientation);
|
||||
var up = Quat.getUp(currentOrientation);
|
||||
|
||||
var thrustFront = Vec3.multiply(front, MyAvatar.scale * THRUST_MAG_HAND_JETS *
|
||||
thrustJoystickPosition.y * thrustMultiplier * deltaTime);
|
||||
MyAvatar.addThrust(thrustFront);
|
||||
var thrustRight = Vec3.multiply(right, MyAvatar.scale * THRUST_MAG_HAND_JETS *
|
||||
thrustJoystickPosition.x * thrustMultiplier * deltaTime);
|
||||
MyAvatar.addThrust(thrustRight);
|
||||
} else {
|
||||
thrustMultiplier = INITIAL_THRUST_MULTPLIER;
|
||||
}
|
||||
|
||||
// View Controller
|
||||
var viewJoystickPosition = Controller.getJoystickPosition(VIEW_CONTROLLER);
|
||||
if (viewJoystickPosition.x != 0 || viewJoystickPosition.y != 0) {
|
||||
|
||||
// change the body yaw based on our x controller
|
||||
var orientation = MyAvatar.orientation;
|
||||
var deltaOrientation = Quat.fromPitchYawRoll(0, (-1 * viewJoystickPosition.x * JOYSTICK_YAW_MAG * deltaTime), 0);
|
||||
MyAvatar.orientation = Quat.multiply(orientation, deltaOrientation);
|
||||
|
||||
// change the headPitch based on our x controller
|
||||
//pitch += viewJoystickPosition.y * JOYSTICK_PITCH_MAG * deltaTime;
|
||||
var newPitch = MyAvatar.headPitch + (viewJoystickPosition.y * JOYSTICK_PITCH_MAG * deltaTime);
|
||||
MyAvatar.headPitch = newPitch;
|
||||
}
|
||||
handleGrabBehavior();
|
||||
}
|
||||
|
||||
Script.willSendVisualDataCallback.connect(flyWithHydra);
|
||||
Controller.captureJoystick(THRUST_CONTROLLER);
|
||||
Controller.captureJoystick(VIEW_CONTROLLER);
|
||||
|
||||
// Map keyPress and mouse move events to our callbacks
|
||||
function scriptEnding() {
|
||||
// re-enabled the standard application for touch events
|
||||
Controller.releaseJoystick(THRUST_CONTROLLER);
|
||||
Controller.releaseJoystick(VIEW_CONTROLLER);
|
||||
}
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
279
examples/overlaysExample.js
Normal file
279
examples/overlaysExample.js
Normal file
|
@ -0,0 +1,279 @@
|
|||
//
|
||||
// overlaysExample.js
|
||||
// hifi
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 2/14/14.
|
||||
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
// This is an example script that demonstrates use of the Overlays class
|
||||
//
|
||||
//
|
||||
|
||||
|
||||
// The "Swatches" example of this script will create 9 different image overlays, that use the color feature to
|
||||
// display different colors as color swatches. The overlays can be clicked on, to change the "selectedSwatch" variable
|
||||
// and update the image used for the overlay so that it appears to have a selected indicator.
|
||||
// These are our colors...
|
||||
var swatchColors = new Array();
|
||||
swatchColors[0] = { red: 255, green: 0, blue: 0};
|
||||
swatchColors[1] = { red: 0, green: 255, blue: 0};
|
||||
swatchColors[2] = { red: 0, green: 0, blue: 255};
|
||||
swatchColors[3] = { red: 255, green: 255, blue: 0};
|
||||
swatchColors[4] = { red: 255, green: 0, blue: 255};
|
||||
swatchColors[5] = { red: 0, green: 255, blue: 255};
|
||||
swatchColors[6] = { red: 128, green: 128, blue: 128};
|
||||
swatchColors[7] = { red: 128, green: 0, blue: 0};
|
||||
swatchColors[8] = { red: 0, green: 240, blue: 240};
|
||||
|
||||
// The location of the placement of these overlays
|
||||
var swatchesX = 100;
|
||||
var swatchesY = 200;
|
||||
|
||||
// These will be our "overlay IDs"
|
||||
var swatches = new Array();
|
||||
var numberOfSwatches = 9;
|
||||
var selectedSwatch = 0;
|
||||
|
||||
// create the overlays, position them in a row, set their colors, and for the selected one, use a different source image
|
||||
// location so that it displays the "selected" marker
|
||||
for (s = 0; s < numberOfSwatches; s++) {
|
||||
var imageFromX = 12 + (s * 27);
|
||||
var imageFromY = 0;
|
||||
if (s == selectedSwatch) {
|
||||
imageFromY = 55;
|
||||
}
|
||||
|
||||
swatches[s] = Overlays.addOverlay("image", {
|
||||
x: 100 + (30 * s),
|
||||
y: 200,
|
||||
width: 31,
|
||||
height: 54,
|
||||
subImage: { x: imageFromX, y: imageFromY, width: 30, height: 54 },
|
||||
imageURL: "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/testing-swatches.svg",
|
||||
color: swatchColors[s],
|
||||
alpha: 1
|
||||
});
|
||||
}
|
||||
|
||||
// This will create a text overlay that when you click on it, the text will change
|
||||
var text = Overlays.addOverlay("text", {
|
||||
x: 200,
|
||||
y: 100,
|
||||
width: 150,
|
||||
height: 50,
|
||||
color: { red: 0, green: 0, blue: 0},
|
||||
textColor: { red: 255, green: 0, blue: 0},
|
||||
topMargin: 4,
|
||||
leftMargin: 4,
|
||||
text: "Here is some text.\nAnd a second line."
|
||||
});
|
||||
|
||||
// This will create an image overlay, which starts out as invisible
|
||||
var toolA = Overlays.addOverlay("image", {
|
||||
x: 100,
|
||||
y: 100,
|
||||
width: 62,
|
||||
height: 40,
|
||||
subImage: { x: 0, y: 0, width: 62, height: 40 },
|
||||
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/hifi-interface-tools.svg",
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
visible: false
|
||||
});
|
||||
|
||||
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
|
||||
// move the slider
|
||||
var slider = Overlays.addOverlay("image", {
|
||||
// alternate form of expressing bounds
|
||||
bounds: { x: 100, y: 300, width: 158, height: 35},
|
||||
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
alpha: 1
|
||||
});
|
||||
|
||||
// This is the thumb of our slider
|
||||
var minThumbX = 130;
|
||||
var maxThumbX = minThumbX + 65;
|
||||
var thumbX = (minThumbX + maxThumbX) / 2;
|
||||
var thumb = Overlays.addOverlay("image", {
|
||||
x: thumbX,
|
||||
y: 309,
|
||||
width: 18,
|
||||
height: 17,
|
||||
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/thumb.png",
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
alpha: 1
|
||||
});
|
||||
|
||||
|
||||
// We will also demonstrate some 3D overlays. We will create a couple of cubes, spheres, and lines
|
||||
// our 3D cube that moves around...
|
||||
var cubePosition = { x: 2, y: 0, z: 2 };
|
||||
var cubeSize = 5;
|
||||
var cubeMove = 0.1;
|
||||
var minCubeX = 1;
|
||||
var maxCubeX = 20;
|
||||
|
||||
var cube = Overlays.addOverlay("cube", {
|
||||
position: cubePosition,
|
||||
size: cubeSize,
|
||||
color: { red: 255, green: 0, blue: 0},
|
||||
alpha: 1,
|
||||
solid: false
|
||||
});
|
||||
|
||||
var solidCubePosition = { x: 0, y: 5, z: 0 };
|
||||
var solidCubeSize = 2;
|
||||
var minSolidCubeX = 0;
|
||||
var maxSolidCubeX = 10;
|
||||
var solidCubeMove = 0.05;
|
||||
var solidCube = Overlays.addOverlay("cube", {
|
||||
position: solidCubePosition,
|
||||
size: solidCubeSize,
|
||||
color: { red: 0, green: 255, blue: 0},
|
||||
alpha: 1,
|
||||
solid: true
|
||||
});
|
||||
|
||||
var spherePosition = { x: 5, y: 5, z: 5 };
|
||||
var sphereSize = 1;
|
||||
var minSphereSize = 0.5;
|
||||
var maxSphereSize = 10;
|
||||
var sphereSizeChange = 0.05;
|
||||
|
||||
var sphere = Overlays.addOverlay("sphere", {
|
||||
position: spherePosition,
|
||||
size: sphereSize,
|
||||
color: { red: 0, green: 0, blue: 255},
|
||||
alpha: 1,
|
||||
solid: false
|
||||
});
|
||||
|
||||
var line3d = Overlays.addOverlay("line3d", {
|
||||
position: { x: 0, y: 0, z:0 },
|
||||
end: { x: 10, y: 10, z:10 },
|
||||
color: { red: 0, green: 255, blue: 255},
|
||||
alpha: 1,
|
||||
lineWidth: 5
|
||||
});
|
||||
|
||||
|
||||
// When our script shuts down, we should clean up all of our overlays
|
||||
function scriptEnding() {
|
||||
Overlays.deleteOverlay(toolA);
|
||||
for (s = 0; s < numberOfSwatches; s++) {
|
||||
Overlays.deleteOverlay(swatches[s]);
|
||||
}
|
||||
Overlays.deleteOverlay(thumb);
|
||||
Overlays.deleteOverlay(slider);
|
||||
Overlays.deleteOverlay(text);
|
||||
Overlays.deleteOverlay(cube);
|
||||
Overlays.deleteOverlay(solidCube);
|
||||
Overlays.deleteOverlay(sphere);
|
||||
Overlays.deleteOverlay(line3d);
|
||||
}
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
||||
|
||||
var toolAVisible = false;
|
||||
var count = 0;
|
||||
|
||||
// Our update() function is called at approximately 60fps, and we will use it to animate our various overlays
|
||||
function update() {
|
||||
count++;
|
||||
|
||||
// every second or so, toggle the visibility our our blinking tool
|
||||
if (count % 60 == 0) {
|
||||
if (toolAVisible) {
|
||||
toolAVisible = false;
|
||||
} else {
|
||||
toolAVisible = true;
|
||||
}
|
||||
Overlays.editOverlay(toolA, { visible: toolAVisible } );
|
||||
}
|
||||
|
||||
// move our 3D cube
|
||||
cubePosition.x += cubeMove;
|
||||
cubePosition.z += cubeMove;
|
||||
if (cubePosition.x > maxCubeX || cubePosition.x < minCubeX) {
|
||||
cubeMove = cubeMove * -1;
|
||||
}
|
||||
Overlays.editOverlay(cube, { position: cubePosition } );
|
||||
|
||||
// move our solid 3D cube
|
||||
solidCubePosition.x += solidCubeMove;
|
||||
solidCubePosition.z += solidCubeMove;
|
||||
if (solidCubePosition.x > maxSolidCubeX || solidCubePosition.x < minSolidCubeX) {
|
||||
solidCubeMove = solidCubeMove * -1;
|
||||
}
|
||||
Overlays.editOverlay(solidCube, { position: solidCubePosition } );
|
||||
|
||||
// adjust our 3D sphere
|
||||
sphereSize += sphereSizeChange;
|
||||
if (sphereSize > maxSphereSize || sphereSize < minSphereSize) {
|
||||
sphereSizeChange = sphereSizeChange * -1;
|
||||
}
|
||||
Overlays.editOverlay(sphere, { size: sphereSize, solid: (sphereSizeChange < 0) } );
|
||||
|
||||
|
||||
// update our 3D line to go from origin to our avatar's position
|
||||
Overlays.editOverlay(line3d, { end: MyAvatar.position } );
|
||||
}
|
||||
Script.willSendVisualDataCallback.connect(update);
|
||||
|
||||
|
||||
// The slider is handled in the mouse event callbacks.
|
||||
var movingSlider = false;
|
||||
var thumbClickOffsetX = 0;
|
||||
function mouseMoveEvent(event) {
|
||||
if (movingSlider) {
|
||||
newThumbX = event.x - thumbClickOffsetX;
|
||||
if (newThumbX < minThumbX) {
|
||||
newThumbX = minThumbX;
|
||||
}
|
||||
if (newThumbX > maxThumbX) {
|
||||
newThumbX = maxThumbX;
|
||||
}
|
||||
Overlays.editOverlay(thumb, { x: newThumbX } );
|
||||
}
|
||||
}
|
||||
|
||||
// we also handle click detection in our mousePressEvent()
|
||||
function mousePressEvent(event) {
|
||||
var clickedText = false;
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||
|
||||
// If the user clicked on the thumb, handle the slider logic
|
||||
if (clickedOverlay == thumb) {
|
||||
movingSlider = true;
|
||||
thumbClickOffsetX = event.x - thumbX;
|
||||
|
||||
} else if (clickedOverlay == text) { // if the user clicked on the text, update text with where you clicked
|
||||
|
||||
Overlays.editOverlay(text, { text: "you clicked here:\n " + event.x + "," + event.y } );
|
||||
clickedText = true;
|
||||
|
||||
} else { // if the user clicked on one of the color swatches, update the selectedSwatch
|
||||
|
||||
for (s = 0; s < numberOfSwatches; s++) {
|
||||
if (clickedOverlay == swatches[s]) {
|
||||
Overlays.editOverlay(swatches[selectedSwatch], { subImage: { y: 0 } } );
|
||||
Overlays.editOverlay(swatches[s], { subImage: { y: 55 } } );
|
||||
selectedSwatch = s;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!clickedText) { // if you didn't click on the text, then update the text accordningly
|
||||
Overlays.editOverlay(text, { text: "you didn't click here" } );
|
||||
}
|
||||
}
|
||||
|
||||
function mouseReleaseEvent(event) {
|
||||
if (movingSlider) {
|
||||
movingSlider = false;
|
||||
}
|
||||
}
|
||||
|
||||
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
|
||||
|
|
@ -90,7 +90,13 @@ qt5_wrap_ui(QT_UI_HEADERS ${QT_UI_FILES})
|
|||
set(INTERFACE_SRCS ${INTERFACE_SRCS} ${QT_UI_HEADERS})
|
||||
|
||||
if (APPLE)
|
||||
|
||||
# configure CMake to use a custom Info.plist
|
||||
SET_TARGET_PROPERTIES( ${this_target} PROPERTIES MACOSX_BUNDLE_INFO_PLIST MacOSXBundleInfo.plist.in )
|
||||
|
||||
set(MACOSX_BUNDLE_BUNDLE_NAME Interface)
|
||||
set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.Interface)
|
||||
|
||||
# set how the icon shows up in the Info.plist file
|
||||
SET(MACOSX_BUNDLE_ICON_FILE interface.icns)
|
||||
|
||||
|
|
Before Width: | Height: | Size: 330 KiB After Width: | Height: | Size: 330 KiB |
Before Width: | Height: | Size: 142 KiB After Width: | Height: | Size: 142 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
|
@ -1,3 +1,5 @@
|
|||
filename=defaultAvatar/body.fbx
|
||||
texdir=defaultAvatar
|
||||
scale=130
|
||||
joint = jointRoot = jointRoot
|
||||
joint = jointLean = jointSpine
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
# faceshift target mapping file
|
||||
name= defaultAvatar_head
|
||||
filename=../../../Avatars/Jelly/jellyrob_blue.fbx
|
||||
texdir=../../../Avatars/Jelly
|
||||
filename=defaultAvatar/head.fbx
|
||||
texdir=defaultAvatar
|
||||
scale=80
|
||||
rx=0
|
||||
ry=0
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
uniform sampler2D permutationNormalTexture;
|
||||
|
||||
// the noise frequency
|
||||
const float frequency = 1024.0;
|
||||
const float frequency = 65536.0; // looks better with current TREE_SCALE, was 1024 when TREE_SCALE was either 512 or 128
|
||||
|
||||
// the noise amplitude
|
||||
const float amplitude = 0.1;
|
||||
|
|
|
@ -101,6 +101,8 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D
|
|||
|
||||
const int STATS_PELS_PER_LINE = 20;
|
||||
|
||||
const QString CUSTOM_URL_SCHEME = "hifi:";
|
||||
|
||||
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
|
||||
if (message.size() > 0) {
|
||||
QString messageWithNewLine = message + "\n";
|
||||
|
@ -289,6 +291,9 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
|
|||
_sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense));
|
||||
|
||||
checkVersion();
|
||||
|
||||
_overlays.init(_glWidget); // do this before scripts load
|
||||
|
||||
|
||||
// do this as late as possible so that all required subsystems are inialized
|
||||
loadScripts();
|
||||
|
@ -679,6 +684,38 @@ void Application::controlledBroadcastToNodes(const QByteArray& packet, const Nod
|
|||
}
|
||||
}
|
||||
|
||||
bool Application::event(QEvent* event) {
|
||||
|
||||
// handle custom URL
|
||||
if (event->type() == QEvent::FileOpen) {
|
||||
QFileOpenEvent* fileEvent = static_cast<QFileOpenEvent*>(event);
|
||||
if (!fileEvent->url().isEmpty() && fileEvent->url().toLocalFile().startsWith(CUSTOM_URL_SCHEME)) {
|
||||
QString destination = fileEvent->url().toLocalFile().remove(CUSTOM_URL_SCHEME);
|
||||
QStringList urlParts = destination.split('/', QString::SkipEmptyParts);
|
||||
|
||||
if (urlParts.count() > 1) {
|
||||
// if url has 2 or more parts, the first one is domain name
|
||||
Menu::getInstance()->goToDomain(urlParts[0]);
|
||||
|
||||
// location coordinates
|
||||
Menu::getInstance()->goToDestination(urlParts[1]);
|
||||
if (urlParts.count() > 2) {
|
||||
|
||||
// location orientation
|
||||
Menu::getInstance()->goToOrientation(urlParts[2]);
|
||||
}
|
||||
} else if (urlParts.count() == 1) {
|
||||
|
||||
// location coordinates
|
||||
Menu::getInstance()->goToDestination(urlParts[0]);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return QApplication::event(event);
|
||||
}
|
||||
|
||||
void Application::keyPressEvent(QKeyEvent* event) {
|
||||
|
||||
_controllerScriptingInterface.emitKeyPressEvent(event); // send events to any registered scripts
|
||||
|
@ -1875,6 +1912,8 @@ void Application::init() {
|
|||
connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
|
||||
connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView()));
|
||||
connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors()));
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Application::closeMirrorView() {
|
||||
|
@ -2146,15 +2185,6 @@ void Application::updateThreads(float deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
void Application::updateParticles(float deltaTime) {
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateParticles()");
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::ParticleCloud)) {
|
||||
_cloud.simulate(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
void Application::updateMetavoxels(float deltaTime) {
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateMetavoxels()");
|
||||
|
@ -2276,7 +2306,6 @@ void Application::update(float deltaTime) {
|
|||
updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
|
||||
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
|
||||
_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
|
||||
updateParticles(deltaTime); // Simulate particle cloud movements
|
||||
updateMetavoxels(deltaTime); // update metavoxels
|
||||
updateCamera(deltaTime); // handle various camera tweaks like off axis projection
|
||||
updateDialogs(deltaTime); // update various stats dialogs if present
|
||||
|
@ -2711,16 +2740,18 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
// disable specular lighting for ground and voxels
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, NO_SPECULAR_COLOR);
|
||||
|
||||
// Draw Cloud Particles
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::ParticleCloud)) {
|
||||
_cloud.render();
|
||||
}
|
||||
// Draw voxels
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... voxels...");
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontRenderVoxels)) {
|
||||
_voxels.render(Menu::getInstance()->isOptionChecked(MenuOption::VoxelTextures));
|
||||
_voxels.render();
|
||||
|
||||
// double check that our LOD doesn't need to be auto-adjusted
|
||||
// only adjust if our option is set
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::AutoAdjustLOD)) {
|
||||
Menu::getInstance()->autoAdjustLOD(_fps);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2811,7 +2842,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
_mouseVoxel.s,
|
||||
_mouseVoxel.s);
|
||||
|
||||
_sharedVoxelSystem.render(true);
|
||||
_sharedVoxelSystem.render();
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
@ -2851,6 +2882,9 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
|
||||
// give external parties a change to hook in
|
||||
emit renderingInWorldInterface();
|
||||
|
||||
// render JS/scriptable overlays
|
||||
_overlays.render3D();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2997,6 +3031,8 @@ void Application::displayOverlay() {
|
|||
_pieMenu.render();
|
||||
}
|
||||
|
||||
_overlays.render2D();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
@ -3998,6 +4034,32 @@ void Application::saveScripts() {
|
|||
settings->endArray();
|
||||
}
|
||||
|
||||
void Application::stopAllScripts() {
|
||||
// stops all current running scripts
|
||||
QList<QAction*> scriptActions = Menu::getInstance()->getActiveScriptsMenu()->actions();
|
||||
foreach (QAction* scriptAction, scriptActions) {
|
||||
scriptAction->activate(QAction::Trigger);
|
||||
qDebug() << "stopping script..." << scriptAction->text();
|
||||
}
|
||||
_activeScripts.clear();
|
||||
}
|
||||
|
||||
void Application::reloadAllScripts() {
|
||||
// remember all the current scripts so we can reload them
|
||||
QStringList reloadList = _activeScripts;
|
||||
// reloads all current running scripts
|
||||
QList<QAction*> scriptActions = Menu::getInstance()->getActiveScriptsMenu()->actions();
|
||||
foreach (QAction* scriptAction, scriptActions) {
|
||||
scriptAction->activate(QAction::Trigger);
|
||||
qDebug() << "stopping script..." << scriptAction->text();
|
||||
}
|
||||
_activeScripts.clear();
|
||||
foreach (QString scriptName, reloadList){
|
||||
qDebug() << "reloading script..." << scriptName;
|
||||
loadScript(scriptName);
|
||||
}
|
||||
}
|
||||
|
||||
void Application::removeScriptName(const QString& fileNameString) {
|
||||
_activeScripts.removeOne(fileNameString);
|
||||
}
|
||||
|
@ -4042,12 +4104,14 @@ void Application::loadScript(const QString& fileNameString) {
|
|||
scriptEngine->getParticlesScriptingInterface()->setParticleTree(_particles.getTree());
|
||||
|
||||
// hook our avatar object into this script engine
|
||||
scriptEngine->setAvatarData( static_cast<Avatar*>(_myAvatar), "MyAvatar");
|
||||
scriptEngine->setAvatarData(_myAvatar, "MyAvatar"); // leave it as a MyAvatar class to expose thrust features
|
||||
|
||||
CameraScriptableObject* cameraScriptable = new CameraScriptableObject(&_myCamera, &_viewFrustum);
|
||||
scriptEngine->registerGlobalObject("Camera", cameraScriptable);
|
||||
connect(scriptEngine, SIGNAL(finished(const QString&)), cameraScriptable, SLOT(deleteLater()));
|
||||
|
||||
scriptEngine->registerGlobalObject("Overlays", &_overlays);
|
||||
|
||||
QThread* workerThread = new QThread(this);
|
||||
|
||||
// when the worker thread is started, call our engine's run..
|
||||
|
|
|
@ -32,7 +32,6 @@
|
|||
|
||||
#include "BandwidthMeter.h"
|
||||
#include "Camera.h"
|
||||
#include "Cloud.h"
|
||||
#include "DatagramProcessor.h"
|
||||
#include "Environment.h"
|
||||
#include "GLCanvas.h"
|
||||
|
@ -71,6 +70,7 @@
|
|||
#include "FileLogger.h"
|
||||
#include "ParticleTreeRenderer.h"
|
||||
#include "ControllerScriptingInterface.h"
|
||||
#include "ui/Overlays.h"
|
||||
|
||||
|
||||
class QAction;
|
||||
|
@ -127,7 +127,9 @@ public:
|
|||
void touchUpdateEvent(QTouchEvent* event);
|
||||
|
||||
void wheelEvent(QWheelEvent* event);
|
||||
|
||||
|
||||
bool event(QEvent* event);
|
||||
|
||||
void makeVoxel(glm::vec3 position,
|
||||
float scale,
|
||||
unsigned char red,
|
||||
|
@ -232,6 +234,8 @@ public slots:
|
|||
void loadDialog();
|
||||
void toggleLogDialog();
|
||||
void initAvatarAndViewFrustum();
|
||||
void stopAllScripts();
|
||||
void reloadAllScripts();
|
||||
|
||||
private slots:
|
||||
void timer();
|
||||
|
@ -284,7 +288,6 @@ private:
|
|||
void updateSixense(float deltaTime);
|
||||
void updateSerialDevices(float deltaTime);
|
||||
void updateThreads(float deltaTime);
|
||||
void updateParticles(float deltaTime);
|
||||
void updateMetavoxels(float deltaTime);
|
||||
void updateCamera(float deltaTime);
|
||||
void updateDialogs(float deltaTime);
|
||||
|
@ -351,8 +354,6 @@ private:
|
|||
|
||||
Stars _stars;
|
||||
|
||||
Cloud _cloud;
|
||||
|
||||
VoxelSystem _voxels;
|
||||
VoxelTree _clipboard; // if I copy/paste
|
||||
VoxelImporter* _voxelImporter;
|
||||
|
@ -490,6 +491,8 @@ private:
|
|||
void takeSnapshot();
|
||||
|
||||
TouchEvent _lastTouchEvent;
|
||||
|
||||
Overlays _overlays;
|
||||
};
|
||||
|
||||
#endif /* defined(__interface__Application__) */
|
||||
|
|
|
@ -37,6 +37,8 @@ static const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_LENGTH_MSECS * NUM_AUDI
|
|||
|
||||
static const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
|
||||
|
||||
static const int NUMBER_OF_NOISE_SAMPLE_FRAMES = 300;
|
||||
|
||||
// Mute icon configration
|
||||
static const int ICON_SIZE = 24;
|
||||
static const int ICON_LEFT = 0;
|
||||
|
@ -65,7 +67,8 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples, QObject* p
|
|||
_measuredJitter(0),
|
||||
_jitterBufferSamples(initialJitterBufferSamples),
|
||||
_lastInputLoudness(0),
|
||||
_averageInputLoudness(0),
|
||||
_noiseGateMeasuredFloor(0),
|
||||
_noiseGateSampleCounter(0),
|
||||
_noiseGateOpen(false),
|
||||
_noiseGateEnabled(true),
|
||||
_noiseGateFramesToClose(0),
|
||||
|
@ -82,6 +85,8 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples, QObject* p
|
|||
{
|
||||
// clear the array of locally injected samples
|
||||
memset(_localProceduralSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
|
||||
// Create the noise sample array
|
||||
_noiseSampleFrames = new float[NUMBER_OF_NOISE_SAMPLE_FRAMES];
|
||||
}
|
||||
|
||||
void Audio::init(QGLWidget *parent) {
|
||||
|
@ -351,26 +356,66 @@ void Audio::handleAudioInput() {
|
|||
NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL,
|
||||
_inputFormat, _desiredInputFormat);
|
||||
|
||||
//
|
||||
// Impose Noise Gate
|
||||
//
|
||||
// The Noise Gate is used to reject constant background noise by measuring the noise
|
||||
// floor observed at the microphone and then opening the 'gate' to allow microphone
|
||||
// signals to be transmitted when the microphone samples average level exceeds a multiple
|
||||
// of the noise floor.
|
||||
//
|
||||
// NOISE_GATE_HEIGHT: How loud you have to speak relative to noise background to open the gate.
|
||||
// Make this value lower for more sensitivity and less rejection of noise.
|
||||
// NOISE_GATE_WIDTH: The number of samples in an audio frame for which the height must be exceeded
|
||||
// to open the gate.
|
||||
// NOISE_GATE_CLOSE_FRAME_DELAY: Once the noise is below the gate height for the frame, how many frames
|
||||
// will we wait before closing the gate.
|
||||
// NOISE_GATE_FRAMES_TO_AVERAGE: How many audio frames should we average together to compute noise floor.
|
||||
// More means better rejection but also can reject continuous things like singing.
|
||||
// NUMBER_OF_NOISE_SAMPLE_FRAMES: How often should we re-evaluate the noise floor?
|
||||
|
||||
|
||||
float loudness = 0;
|
||||
float thisSample = 0;
|
||||
int samplesOverNoiseGate = 0;
|
||||
|
||||
const float NOISE_GATE_HEIGHT = 3.f;
|
||||
const float NOISE_GATE_HEIGHT = 7.f;
|
||||
const int NOISE_GATE_WIDTH = 5;
|
||||
const int NOISE_GATE_CLOSE_FRAME_DELAY = 30;
|
||||
const int NOISE_GATE_CLOSE_FRAME_DELAY = 5;
|
||||
const int NOISE_GATE_FRAMES_TO_AVERAGE = 5;
|
||||
|
||||
for (int i = 0; i < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
|
||||
thisSample = fabsf(monoAudioSamples[i]);
|
||||
loudness += thisSample;
|
||||
// Noise Reduction: Count peaks above the average loudness
|
||||
if (thisSample > (_averageInputLoudness * NOISE_GATE_HEIGHT)) {
|
||||
if (thisSample > (_noiseGateMeasuredFloor * NOISE_GATE_HEIGHT)) {
|
||||
samplesOverNoiseGate++;
|
||||
}
|
||||
}
|
||||
_lastInputLoudness = loudness / NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
|
||||
const float LOUDNESS_AVERAGING_FRAMES = 1000.f; // This will be about 10 seconds
|
||||
_averageInputLoudness = (1.f - 1.f / LOUDNESS_AVERAGING_FRAMES) * _averageInputLoudness + (1.f / LOUDNESS_AVERAGING_FRAMES) * _lastInputLoudness;
|
||||
|
||||
float averageOfAllSampleFrames = 0.f;
|
||||
_noiseSampleFrames[_noiseGateSampleCounter++] = _lastInputLoudness;
|
||||
if (_noiseGateSampleCounter == NUMBER_OF_NOISE_SAMPLE_FRAMES) {
|
||||
float smallestSample = FLT_MAX;
|
||||
for (int i = 0; i <= NUMBER_OF_NOISE_SAMPLE_FRAMES - NOISE_GATE_FRAMES_TO_AVERAGE; i+= NOISE_GATE_FRAMES_TO_AVERAGE) {
|
||||
float thisAverage = 0.0f;
|
||||
for (int j = i; j < i + NOISE_GATE_FRAMES_TO_AVERAGE; j++) {
|
||||
thisAverage += _noiseSampleFrames[j];
|
||||
averageOfAllSampleFrames += _noiseSampleFrames[j];
|
||||
}
|
||||
thisAverage /= NOISE_GATE_FRAMES_TO_AVERAGE;
|
||||
|
||||
if (thisAverage < smallestSample) {
|
||||
smallestSample = thisAverage;
|
||||
}
|
||||
}
|
||||
averageOfAllSampleFrames /= NUMBER_OF_NOISE_SAMPLE_FRAMES;
|
||||
_noiseGateMeasuredFloor = smallestSample;
|
||||
_noiseGateSampleCounter = 0;
|
||||
//qDebug("smallest sample = %.1f, avg of all = %.1f", _noiseGateMeasuredFloor, averageOfAllSampleFrames);
|
||||
}
|
||||
|
||||
if (_noiseGateEnabled) {
|
||||
if (samplesOverNoiseGate > NOISE_GATE_WIDTH) {
|
||||
_noiseGateOpen = true;
|
||||
|
@ -487,7 +532,7 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
|
|||
if (!_ringBuffer.isStarved() && _audioOutput->bytesFree() == _audioOutput->bufferSize()) {
|
||||
// we don't have any audio data left in the output buffer
|
||||
// we just starved
|
||||
qDebug() << "Audio output just starved.";
|
||||
//qDebug() << "Audio output just starved.";
|
||||
_ringBuffer.setIsStarved(true);
|
||||
_numFramesDisplayStarve = 10;
|
||||
}
|
||||
|
@ -505,7 +550,7 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
|
|||
if (!_ringBuffer.isNotStarvedOrHasMinimumSamples(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO
|
||||
+ (_jitterBufferSamples * 2))) {
|
||||
// starved and we don't have enough to start, keep waiting
|
||||
qDebug() << "Buffer is starved and doesn't have enough samples to start. Held back.";
|
||||
//qDebug() << "Buffer is starved and doesn't have enough samples to start. Held back.";
|
||||
} else {
|
||||
// We are either already playing back, or we have enough audio to start playing back.
|
||||
_ringBuffer.setIsStarved(false);
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
|
||||
void render(int screenWidth, int screenHeight);
|
||||
|
||||
float getLastInputLoudness() const { return glm::max(_lastInputLoudness - _averageInputLoudness, 0.f); }
|
||||
float getLastInputLoudness() const { return glm::max(_lastInputLoudness - _noiseGateMeasuredFloor, 0.f); }
|
||||
|
||||
void setNoiseGateEnabled(bool noiseGateEnabled) { _noiseGateEnabled = noiseGateEnabled; }
|
||||
|
||||
|
@ -109,7 +109,9 @@ private:
|
|||
float _measuredJitter;
|
||||
int16_t _jitterBufferSamples;
|
||||
float _lastInputLoudness;
|
||||
float _averageInputLoudness;
|
||||
float _noiseGateMeasuredFloor;
|
||||
float* _noiseSampleFrames;
|
||||
int _noiseGateSampleCounter;
|
||||
bool _noiseGateOpen;
|
||||
bool _noiseGateEnabled;
|
||||
int _noiseGateFramesToClose;
|
||||
|
|
|
@ -1,85 +0,0 @@
|
|||
//
|
||||
// Cloud.cpp
|
||||
// interface
|
||||
//
|
||||
// Created by Philip Rosedale on 11/17/12.
|
||||
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#include <iostream>
|
||||
#include <InterfaceConfig.h>
|
||||
#include "Cloud.h"
|
||||
#include "Util.h"
|
||||
#include "Field.h"
|
||||
|
||||
const int NUM_PARTICLES = 100000;
|
||||
const float FIELD_COUPLE = 0.001f;
|
||||
const bool RENDER_FIELD = false;
|
||||
|
||||
Cloud::Cloud() {
|
||||
glm::vec3 box = glm::vec3(PARTICLE_WORLD_SIZE);
|
||||
_bounds = box;
|
||||
_count = NUM_PARTICLES;
|
||||
_particles = new Particle[_count];
|
||||
_field = new Field(PARTICLE_WORLD_SIZE, FIELD_COUPLE);
|
||||
|
||||
for (unsigned int i = 0; i < _count; i++) {
|
||||
_particles[i].position = randVector() * box;
|
||||
const float INIT_VEL_SCALE = 0.03f;
|
||||
_particles[i].velocity = randVector() * ((float)PARTICLE_WORLD_SIZE * INIT_VEL_SCALE);
|
||||
_particles[i].color = randVector();
|
||||
}
|
||||
}
|
||||
|
||||
void Cloud::render() {
|
||||
if (RENDER_FIELD) {
|
||||
_field->render();
|
||||
}
|
||||
|
||||
glPointSize(3.0f);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 3 * sizeof(glm::vec3), &_particles[0].position);
|
||||
glColorPointer(3, GL_FLOAT, 3 * sizeof(glm::vec3), &_particles[0].color);
|
||||
glDrawArrays(GL_POINTS, 0, NUM_PARTICLES);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
}
|
||||
|
||||
void Cloud::simulate (float deltaTime) {
|
||||
unsigned int i;
|
||||
_field->simulate(deltaTime);
|
||||
for (i = 0; i < _count; ++i) {
|
||||
|
||||
// Update position
|
||||
_particles[i].position += _particles[i].velocity * deltaTime;
|
||||
|
||||
// Decay Velocity (Drag)
|
||||
const float CONSTANT_DAMPING = 0.15f;
|
||||
_particles[i].velocity *= (1.f - CONSTANT_DAMPING * deltaTime);
|
||||
|
||||
// Interact with Field
|
||||
_field->interact(deltaTime, _particles[i].position, _particles[i].velocity);
|
||||
|
||||
// Update color to velocity
|
||||
_particles[i].color = (glm::normalize(_particles[i].velocity) * 0.5f) + 0.5f;
|
||||
|
||||
// Bounce at bounds
|
||||
if ((_particles[i].position.x > _bounds.x) || (_particles[i].position.x < 0.f)) {
|
||||
_particles[i].position.x = glm::clamp(_particles[i].position.x, 0.f, _bounds.x);
|
||||
_particles[i].velocity.x *= -1.f;
|
||||
}
|
||||
if ((_particles[i].position.y > _bounds.y) || (_particles[i].position.y < 0.f)) {
|
||||
_particles[i].position.y = glm::clamp(_particles[i].position.y, 0.f, _bounds.y);
|
||||
_particles[i].velocity.y *= -1.f;
|
||||
}
|
||||
if ((_particles[i].position.z > _bounds.z) || (_particles[i].position.z < 0.f)) {
|
||||
_particles[i].position.z = glm::clamp(_particles[i].position.z, 0.f, _bounds.z);
|
||||
_particles[i].velocity.z *= -1.f;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,32 +0,0 @@
|
|||
//
|
||||
// Cloud.h
|
||||
// interface
|
||||
//
|
||||
// Created by Philip Rosedale on 11/17/12.
|
||||
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Cloud__
|
||||
#define __interface__Cloud__
|
||||
|
||||
#include "Field.h"
|
||||
|
||||
#define PARTICLE_WORLD_SIZE 256.0
|
||||
|
||||
class Cloud {
|
||||
public:
|
||||
Cloud();
|
||||
void simulate(float deltaTime);
|
||||
void render();
|
||||
|
||||
private:
|
||||
struct Particle {
|
||||
glm::vec3 position, velocity, color;
|
||||
}* _particles;
|
||||
|
||||
unsigned int _count;
|
||||
glm::vec3 _bounds;
|
||||
Field* _field;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -172,6 +172,21 @@ glm::vec3 ControllerScriptingInterface::getSpatialControlVelocity(int controlInd
|
|||
return glm::vec3(0); // bad index
|
||||
}
|
||||
|
||||
glm::quat ControllerScriptingInterface::getSpatialControlRawRotation(int controlIndex) const {
|
||||
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
|
||||
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
|
||||
const PalmData* palmData = getActivePalm(palmIndex);
|
||||
if (palmData) {
|
||||
switch (controlOfPalm) {
|
||||
case PALM_SPATIALCONTROL:
|
||||
return palmData->getRawRotation();
|
||||
case TIP_SPATIALCONTROL:
|
||||
return palmData->getRawRotation(); // currently the tip doesn't have a unique rotation, use the palm rotation
|
||||
}
|
||||
}
|
||||
return glm::quat(); // bad index
|
||||
}
|
||||
|
||||
glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex) const {
|
||||
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
|
||||
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
|
||||
|
|
|
@ -58,7 +58,7 @@ public slots:
|
|||
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const;
|
||||
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const;
|
||||
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const;
|
||||
|
||||
virtual glm::quat getSpatialControlRawRotation(int controlIndex) const;
|
||||
virtual void captureKeyEvents(const KeyEvent& event);
|
||||
virtual void releaseKeyEvents(const KeyEvent& event);
|
||||
|
||||
|
|
|
@ -70,7 +70,8 @@ Menu::Menu() :
|
|||
_maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),
|
||||
_voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
|
||||
_boundaryLevelAdjust(0),
|
||||
_maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS)
|
||||
_maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS),
|
||||
_lastAdjust(usecTimestampNow())
|
||||
{
|
||||
Application *appInstance = Application::getInstance();
|
||||
|
||||
|
@ -93,6 +94,8 @@ Menu::Menu() :
|
|||
|
||||
addDisabledActionAndSeparator(fileMenu, "Scripts");
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, appInstance, SLOT(loadDialog()));
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, appInstance, SLOT(stopAllScripts()));
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, 0, appInstance, SLOT(reloadAllScripts()));
|
||||
_activeScriptsMenu = fileMenu->addMenu("Running Scripts");
|
||||
|
||||
addDisabledActionAndSeparator(fileMenu, "Voxels");
|
||||
|
@ -161,7 +164,7 @@ Menu::Menu() :
|
|||
#endif
|
||||
|
||||
addDisabledActionAndSeparator(editMenu, "Physics");
|
||||
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);
|
||||
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, false);
|
||||
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ClickToFly);
|
||||
|
@ -238,9 +241,9 @@ Menu::Menu() :
|
|||
SLOT(setFullscreen(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true,
|
||||
appInstance,SLOT(cameraMenuChanged()));
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H,false,
|
||||
appInstance,SLOT(cameraMenuChanged()));
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H, true);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H, false,
|
||||
appInstance, SLOT(cameraMenuChanged()));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0,
|
||||
false,
|
||||
|
@ -266,14 +269,8 @@ Menu::Menu() :
|
|||
appInstance->getAvatar(),
|
||||
SLOT(resetSize()));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu,
|
||||
MenuOption::OffAxisProjection,
|
||||
0,
|
||||
true);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu,
|
||||
MenuOption::TurnWithHead,
|
||||
0,
|
||||
true);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::OffAxisProjection, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MoveWithLean, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
|
||||
|
||||
|
@ -298,7 +295,6 @@ Menu::Menu() :
|
|||
appInstance->getGlowEffect(),
|
||||
SLOT(cycleRenderMode()));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ParticleCloud, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, false);
|
||||
|
||||
|
@ -323,6 +319,7 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AutoAdjustLOD);
|
||||
addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
|
||||
|
||||
QMenu* voxelProtoOptionsMenu = voxelOptionsMenu->addMenu("Voxel Server Protocol Options");
|
||||
|
@ -340,14 +337,14 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderSkeletonCollisionProxies);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderHeadCollisionProxies);
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
|
||||
MenuOption::FaceshiftTCP,
|
||||
0,
|
||||
false,
|
||||
appInstance->getFaceshift(),
|
||||
SLOT(setTCPEnabled(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
|
||||
|
||||
QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
|
||||
|
||||
|
@ -357,7 +354,7 @@ Menu::Menu() :
|
|||
true,
|
||||
appInstance->getSixenseManager(),
|
||||
SLOT(setFilter(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayLeapHands, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);
|
||||
|
@ -890,6 +887,17 @@ void Menu::editPreferences() {
|
|||
sendFakeEnterEvent();
|
||||
}
|
||||
|
||||
void Menu::goToDomain(const QString newDomain) {
|
||||
if (NodeList::getInstance()->getDomainHostname() != newDomain) {
|
||||
|
||||
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
|
||||
Application::getInstance()->getAvatar()->sendKillAvatar();
|
||||
|
||||
// give our nodeList the new domain-server hostname
|
||||
NodeList::getInstance()->setDomainHostname(newDomain);
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::goToDomain() {
|
||||
|
||||
QString currentDomainHostname = NodeList::getInstance()->getDomainHostname();
|
||||
|
@ -914,17 +922,77 @@ void Menu::goToDomain() {
|
|||
// the user input a new hostname, use that
|
||||
newHostname = domainDialog.textValue();
|
||||
}
|
||||
|
||||
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
|
||||
Application::getInstance()->getAvatar()->sendKillAvatar();
|
||||
|
||||
// give our nodeList the new domain-server hostname
|
||||
NodeList::getInstance()->setDomainHostname(domainDialog.textValue());
|
||||
|
||||
goToDomain(newHostname);
|
||||
}
|
||||
|
||||
sendFakeEnterEvent();
|
||||
}
|
||||
|
||||
void Menu::goToOrientation(QString orientation) {
|
||||
|
||||
if (orientation.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
QStringList orientationItems = orientation.split(QRegExp("_|,"), QString::SkipEmptyParts);
|
||||
|
||||
const int NUMBER_OF_ORIENTATION_ITEMS = 4;
|
||||
const int W_ITEM = 0;
|
||||
const int X_ITEM = 1;
|
||||
const int Y_ITEM = 2;
|
||||
const int Z_ITEM = 3;
|
||||
|
||||
if (orientationItems.size() == NUMBER_OF_ORIENTATION_ITEMS) {
|
||||
|
||||
double w = replaceLastOccurrence('-', '.', orientationItems[W_ITEM].trimmed()).toDouble();
|
||||
double x = replaceLastOccurrence('-', '.', orientationItems[X_ITEM].trimmed()).toDouble();
|
||||
double y = replaceLastOccurrence('-', '.', orientationItems[Y_ITEM].trimmed()).toDouble();
|
||||
double z = replaceLastOccurrence('-', '.', orientationItems[Z_ITEM].trimmed()).toDouble();
|
||||
|
||||
glm::quat newAvatarOrientation(w, x, y, z);
|
||||
|
||||
MyAvatar* myAvatar = Application::getInstance()->getAvatar();
|
||||
glm::quat avatarOrientation = myAvatar->getOrientation();
|
||||
if (newAvatarOrientation != avatarOrientation) {
|
||||
myAvatar->setOrientation(newAvatarOrientation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Menu::goToDestination(QString destination) {
|
||||
|
||||
QStringList coordinateItems = destination.split(QRegExp("_|,"), QString::SkipEmptyParts);
|
||||
|
||||
const int NUMBER_OF_COORDINATE_ITEMS = 3;
|
||||
const int X_ITEM = 0;
|
||||
const int Y_ITEM = 1;
|
||||
const int Z_ITEM = 2;
|
||||
if (coordinateItems.size() == NUMBER_OF_COORDINATE_ITEMS) {
|
||||
|
||||
double x = replaceLastOccurrence('-', '.', coordinateItems[X_ITEM].trimmed()).toDouble();
|
||||
double y = replaceLastOccurrence('-', '.', coordinateItems[Y_ITEM].trimmed()).toDouble();
|
||||
double z = replaceLastOccurrence('-', '.', coordinateItems[Z_ITEM].trimmed()).toDouble();
|
||||
|
||||
glm::vec3 newAvatarPos(x, y, z);
|
||||
|
||||
MyAvatar* myAvatar = Application::getInstance()->getAvatar();
|
||||
glm::vec3 avatarPos = myAvatar->getPosition();
|
||||
if (newAvatarPos != avatarPos) {
|
||||
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
|
||||
MyAvatar::sendKillAvatar();
|
||||
|
||||
qDebug("Going To Location: %f, %f, %f...", x, y, z);
|
||||
myAvatar->setPosition(newAvatarPos);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// no coordinates were parsed
|
||||
return false;
|
||||
}
|
||||
|
||||
void Menu::goTo() {
|
||||
|
||||
QInputDialog gotoDialog(Application::getInstance()->getWindow());
|
||||
|
@ -940,31 +1008,8 @@ void Menu::goTo() {
|
|||
|
||||
destination = gotoDialog.textValue();
|
||||
|
||||
QStringList coordinateItems = destination.split(QRegExp("_|,"), QString::SkipEmptyParts);
|
||||
|
||||
const int NUMBER_OF_COORDINATE_ITEMS = 3;
|
||||
const int X_ITEM = 0;
|
||||
const int Y_ITEM = 1;
|
||||
const int Z_ITEM = 2;
|
||||
if (coordinateItems.size() == NUMBER_OF_COORDINATE_ITEMS) {
|
||||
|
||||
double x = replaceLastOccurrence('-', '.', coordinateItems[X_ITEM].trimmed()).toDouble();
|
||||
double y = replaceLastOccurrence('-', '.', coordinateItems[Y_ITEM].trimmed()).toDouble();
|
||||
double z = replaceLastOccurrence('-', '.', coordinateItems[Z_ITEM].trimmed()).toDouble();
|
||||
|
||||
glm::vec3 newAvatarPos(x, y, z);
|
||||
|
||||
MyAvatar* myAvatar = Application::getInstance()->getAvatar();
|
||||
glm::vec3 avatarPos = myAvatar->getPosition();
|
||||
if (newAvatarPos != avatarPos) {
|
||||
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
|
||||
MyAvatar::sendKillAvatar();
|
||||
|
||||
qDebug("Going To Location: %f, %f, %f...", x, y, z);
|
||||
myAvatar->setPosition(newAvatarPos);
|
||||
}
|
||||
|
||||
} else {
|
||||
// go to coordinate destination or to Username
|
||||
if (!goToDestination(destination)) {
|
||||
// there's a username entered by the user, make a request to the data-server
|
||||
DataServerClient::getValuesForKeysAndUserString(
|
||||
QStringList()
|
||||
|
@ -995,29 +1040,7 @@ void Menu::goToLocation() {
|
|||
|
||||
int dialogReturn = coordinateDialog.exec();
|
||||
if (dialogReturn == QDialog::Accepted && !coordinateDialog.textValue().isEmpty()) {
|
||||
QByteArray newCoordinates;
|
||||
|
||||
QString delimiterPattern(",");
|
||||
QStringList coordinateItems = coordinateDialog.textValue().split(delimiterPattern);
|
||||
|
||||
const int NUMBER_OF_COORDINATE_ITEMS = 3;
|
||||
const int X_ITEM = 0;
|
||||
const int Y_ITEM = 1;
|
||||
const int Z_ITEM = 2;
|
||||
if (coordinateItems.size() == NUMBER_OF_COORDINATE_ITEMS) {
|
||||
double x = coordinateItems[X_ITEM].toDouble();
|
||||
double y = coordinateItems[Y_ITEM].toDouble();
|
||||
double z = coordinateItems[Z_ITEM].toDouble();
|
||||
glm::vec3 newAvatarPos(x, y, z);
|
||||
|
||||
if (newAvatarPos != avatarPos) {
|
||||
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
|
||||
MyAvatar::sendKillAvatar();
|
||||
|
||||
qDebug("Going To Location: %f, %f, %f...", x, y, z);
|
||||
myAvatar->setPosition(newAvatarPos);
|
||||
}
|
||||
}
|
||||
goToDestination(coordinateDialog.textValue());
|
||||
}
|
||||
|
||||
sendFakeEnterEvent();
|
||||
|
@ -1097,14 +1120,38 @@ void Menu::voxelStatsDetailsClosed() {
|
|||
}
|
||||
}
|
||||
|
||||
void Menu::autoAdjustLOD(float currentFPS) {
|
||||
bool changed = false;
|
||||
quint64 now = usecTimestampNow();
|
||||
quint64 elapsed = now - _lastAdjust;
|
||||
|
||||
if (elapsed > ADJUST_LOD_DOWN_DELAY && currentFPS < ADJUST_LOD_DOWN_FPS && _voxelSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_voxelSizeScale *= ADJUST_LOD_DOWN_BY;
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD down... currentFPS=" << currentFPS << "_voxelSizeScale=" << _voxelSizeScale;
|
||||
}
|
||||
|
||||
if (elapsed > ADJUST_LOD_UP_DELAY && currentFPS > ADJUST_LOD_UP_FPS && _voxelSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_voxelSizeScale *= ADJUST_LOD_UP_BY;
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD up... currentFPS=" << currentFPS << "_voxelSizeScale=" << _voxelSizeScale;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
if (_lodToolsDialog) {
|
||||
_lodToolsDialog->reloadSliders();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::setVoxelSizeScale(float sizeScale) {
|
||||
_voxelSizeScale = sizeScale;
|
||||
Application::getInstance()->getVoxels()->redrawInViewVoxels();
|
||||
}
|
||||
|
||||
void Menu::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
|
||||
_boundaryLevelAdjust = boundaryLevelAdjust;
|
||||
Application::getInstance()->getVoxels()->redrawInViewVoxels();
|
||||
}
|
||||
|
||||
void Menu::lodTools() {
|
||||
|
|
|
@ -16,6 +16,18 @@
|
|||
|
||||
#include <AbstractMenuInterface.h>
|
||||
|
||||
const float ADJUST_LOD_DOWN_FPS = 40.0;
|
||||
const float ADJUST_LOD_UP_FPS = 55.0;
|
||||
|
||||
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5;
|
||||
const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
|
||||
|
||||
const float ADJUST_LOD_DOWN_BY = 0.9f;
|
||||
const float ADJUST_LOD_UP_BY = 1.1f;
|
||||
|
||||
const float ADJUST_LOD_MIN_SIZE_SCALE = TREE_SCALE * 1.0f;
|
||||
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
|
||||
enum FrustumDrawMode {
|
||||
FRUSTUM_DRAW_MODE_ALL,
|
||||
FRUSTUM_DRAW_MODE_VECTORS,
|
||||
|
@ -68,6 +80,7 @@ public:
|
|||
void handleViewFrustumOffsetKeyModifier(int key);
|
||||
|
||||
// User Tweakable LOD Items
|
||||
void autoAdjustLOD(float currentFPS);
|
||||
void setVoxelSizeScale(float sizeScale);
|
||||
float getVoxelSizeScale() const { return _voxelSizeScale; }
|
||||
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
|
||||
|
@ -84,6 +97,9 @@ public:
|
|||
const char* member = NULL,
|
||||
QAction::MenuRole role = QAction::NoRole);
|
||||
virtual void removeAction(QMenu* menu, const QString& actionName);
|
||||
bool goToDestination(QString destination);
|
||||
void goToOrientation(QString orientation);
|
||||
void goToDomain(const QString newDomain);
|
||||
|
||||
public slots:
|
||||
void bandwidthDetails();
|
||||
|
@ -154,6 +170,7 @@ private:
|
|||
int _maxVoxelPacketsPerSecond;
|
||||
QMenu* _activeScriptsMenu;
|
||||
QString replaceLastOccurrence(QChar search, QChar replace, QString string);
|
||||
quint64 _lastAdjust;
|
||||
};
|
||||
|
||||
namespace MenuOption {
|
||||
|
@ -161,6 +178,7 @@ namespace MenuOption {
|
|||
const QString AmbientOcclusion = "Ambient Occlusion";
|
||||
const QString Avatars = "Avatars";
|
||||
const QString Atmosphere = "Atmosphere";
|
||||
const QString AutoAdjustLOD = "Automatically Adjust LOD";
|
||||
const QString AutomaticallyAuditTree = "Automatically Audit Tree Stats";
|
||||
const QString Bandwidth = "Bandwidth Display";
|
||||
const QString BandwidthDetails = "Bandwidth Details";
|
||||
|
@ -182,7 +200,7 @@ namespace MenuOption {
|
|||
const QString DisableDeltaSending = "Disable Delta Sending";
|
||||
const QString DisableLowRes = "Disable Lower Resolution While Moving";
|
||||
const QString DisplayFrustum = "Display Frustum";
|
||||
const QString DisplayLeapHands = "Display Leap Hands";
|
||||
const QString DisplayHands = "Display Hands";
|
||||
const QString DisplayHandTargets = "Display Hand Targets";
|
||||
const QString FilterSixense = "Smooth Sixense Movement";
|
||||
const QString DontRenderVoxels = "Don't call _voxels.render()";
|
||||
|
@ -222,7 +240,6 @@ namespace MenuOption {
|
|||
const QString KillLocalVoxels = "Kill Local Voxels";
|
||||
const QString GoHome = "Go Home";
|
||||
const QString Gravity = "Use Gravity";
|
||||
const QString ParticleCloud = "Particle Cloud";
|
||||
const QString LodTools = "LOD Tools";
|
||||
const QString Log = "Log";
|
||||
const QString Login = "Login";
|
||||
|
@ -243,8 +260,10 @@ namespace MenuOption {
|
|||
const QString PasteVoxels = "Paste";
|
||||
const QString PasteToVoxel = "Paste to Voxel...";
|
||||
const QString PipelineWarnings = "Show Render Pipeline Warnings";
|
||||
const QString PlaySlaps = "Play Slaps";
|
||||
const QString Preferences = "Preferences...";
|
||||
const QString RandomizeVoxelColors = "Randomize Voxel TRUE Colors";
|
||||
const QString ReloadAllScripts = "Reload All Scripts";
|
||||
const QString RenderSkeletonCollisionProxies = "Skeleton Collision Proxies";
|
||||
const QString RenderHeadCollisionProxies = "Head Collision Proxies";
|
||||
const QString ResetAvatarSize = "Reset Avatar Size";
|
||||
|
@ -255,11 +274,10 @@ namespace MenuOption {
|
|||
const QString SettingsExport = "Export Settings";
|
||||
const QString ShowAllLocalVoxels = "Show All Local Voxels";
|
||||
const QString ShowTrueColors = "Show TRUE Colors";
|
||||
const QString VoxelDrumming = "Voxel Drumming";
|
||||
const QString PlaySlaps = "Play Slaps";
|
||||
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
|
||||
const QString Stars = "Stars";
|
||||
const QString Stats = "Stats";
|
||||
const QString StopAllScripts = "Stop All Scripts";
|
||||
const QString TestPing = "Test Ping";
|
||||
const QString TreeStats = "Calculate Tree Stats";
|
||||
const QString TransmitterDrive = "Transmitter Drive";
|
||||
|
@ -270,6 +288,7 @@ namespace MenuOption {
|
|||
const QString VoxelAddMode = "Add Voxel Mode";
|
||||
const QString VoxelColorMode = "Color Voxel Mode";
|
||||
const QString VoxelDeleteMode = "Delete Voxel Mode";
|
||||
const QString VoxelDrumming = "Voxel Drumming";
|
||||
const QString VoxelGetColorMode = "Get Color Mode";
|
||||
const QString VoxelMode = "Cycle Voxel Mode";
|
||||
const QString VoxelPaintColor = "Voxel Paint Color";
|
||||
|
|
|
@ -19,15 +19,6 @@
|
|||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <QSettings>
|
||||
|
||||
// the standard sans serif font family
|
||||
#define SANS_FONT_FAMILY "Helvetica"
|
||||
|
||||
// the standard mono font family
|
||||
#define MONO_FONT_FAMILY "Courier"
|
||||
|
||||
// the Inconsolata font family
|
||||
#define INCONSOLATA_FONT_FAMILY "Inconsolata"
|
||||
|
||||
void eulerToOrthonormals(glm::vec3 * angles, glm::vec3 * fwd, glm::vec3 * left, glm::vec3 * up);
|
||||
|
||||
float azimuth_to(glm::vec3 head_pos, glm::vec3 source_pos);
|
||||
|
|
|
@ -57,9 +57,12 @@ GLubyte identityIndicesBack[] = { 4, 5, 6, 4, 6, 7 };
|
|||
|
||||
VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
|
||||
: NodeData(),
|
||||
_treeScale(treeScale),
|
||||
_maxVoxels(maxVoxels),
|
||||
_initialized(false) {
|
||||
_treeScale(treeScale),
|
||||
_maxVoxels(maxVoxels),
|
||||
_initialized(false),
|
||||
_writeArraysLock(QReadWriteLock::Recursive),
|
||||
_readArraysLock(QReadWriteLock::Recursive)
|
||||
{
|
||||
|
||||
_voxelsInReadArrays = _voxelsInWriteArrays = _voxelsUpdated = 0;
|
||||
_writeRenderFullVBO = true;
|
||||
|
@ -99,6 +102,9 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
|
|||
|
||||
_culledOnce = false;
|
||||
_inhideOutOfView = false;
|
||||
|
||||
_lastKnownVoxelSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
_lastKnownBoundaryLevelAdjust = 0;
|
||||
}
|
||||
|
||||
void VoxelSystem::elementDeleted(OctreeElement* element) {
|
||||
|
@ -121,6 +127,7 @@ void VoxelSystem::setDisableFastVoxelPipeline(bool disableFastVoxelPipeline) {
|
|||
|
||||
void VoxelSystem::elementUpdated(OctreeElement* element) {
|
||||
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
|
||||
|
||||
// If we're in SetupNewVoxelsForDrawing() or _writeRenderFullVBO then bail..
|
||||
if (!_useFastVoxelPipeline || _inSetupNewVoxelsForDrawing || _writeRenderFullVBO) {
|
||||
return;
|
||||
|
@ -249,6 +256,9 @@ VoxelSystem::~VoxelSystem() {
|
|||
delete _tree;
|
||||
}
|
||||
|
||||
|
||||
// This is called by the main application thread on both the initialization of the application and when
|
||||
// the preferences dialog box is called/saved
|
||||
void VoxelSystem::setMaxVoxels(int maxVoxels) {
|
||||
if (maxVoxels == _maxVoxels) {
|
||||
return;
|
||||
|
@ -267,6 +277,8 @@ void VoxelSystem::setMaxVoxels(int maxVoxels) {
|
|||
}
|
||||
}
|
||||
|
||||
// This is called by the main application thread on both the initialization of the application and when
|
||||
// the use voxel shader menu item is chosen
|
||||
void VoxelSystem::setUseVoxelShader(bool useVoxelShader) {
|
||||
if (_useVoxelShader == useVoxelShader) {
|
||||
return;
|
||||
|
@ -330,7 +342,7 @@ void VoxelSystem::setVoxelsAsPoints(bool voxelsAsPoints) {
|
|||
|
||||
void VoxelSystem::cleanupVoxelMemory() {
|
||||
if (_initialized) {
|
||||
_bufferWriteLock.lock();
|
||||
_readArraysLock.lockForWrite();
|
||||
_initialized = false; // no longer initialized
|
||||
if (_useVoxelShader) {
|
||||
// these are used when in VoxelShader mode.
|
||||
|
@ -368,7 +380,7 @@ void VoxelSystem::cleanupVoxelMemory() {
|
|||
delete[] _writeVoxelDirtyArray;
|
||||
delete[] _readVoxelDirtyArray;
|
||||
_writeVoxelDirtyArray = _readVoxelDirtyArray = NULL;
|
||||
_bufferWriteLock.unlock();
|
||||
_readArraysLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -401,7 +413,8 @@ void VoxelSystem::setupFaceIndices(GLuint& faceVBOID, GLubyte faceIdentityIndice
|
|||
}
|
||||
|
||||
void VoxelSystem::initVoxelMemory() {
|
||||
_bufferWriteLock.lock();
|
||||
_readArraysLock.lockForWrite();
|
||||
_writeArraysLock.lockForWrite();
|
||||
|
||||
_memoryUsageRAM = 0;
|
||||
_memoryUsageVBO = 0; // our VBO allocations as we know them
|
||||
|
@ -516,7 +529,8 @@ void VoxelSystem::initVoxelMemory() {
|
|||
|
||||
_initialized = true;
|
||||
|
||||
_bufferWriteLock.unlock();
|
||||
_writeArraysLock.unlock();
|
||||
_readArraysLock.unlock();
|
||||
}
|
||||
|
||||
void VoxelSystem::writeToSVOFile(const char* filename, VoxelTreeElement* element) const {
|
||||
|
@ -646,7 +660,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
|||
}
|
||||
|
||||
_inSetupNewVoxelsForDrawing = true;
|
||||
|
||||
|
||||
bool didWriteFullVBO = _writeRenderFullVBO;
|
||||
if (_tree->isDirty()) {
|
||||
static char buffer[64] = { 0 };
|
||||
|
@ -673,7 +687,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
|||
}
|
||||
|
||||
// lock on the buffer write lock so we can't modify the data when the GPU is reading it
|
||||
_bufferWriteLock.lock();
|
||||
_readArraysLock.lockForWrite();
|
||||
|
||||
if (_voxelsUpdated) {
|
||||
_voxelsDirty=true;
|
||||
|
@ -682,7 +696,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
|||
// copy the newly written data to the arrays designated for reading, only does something if _voxelsDirty && _voxelsUpdated
|
||||
copyWrittenDataToReadArrays(didWriteFullVBO);
|
||||
|
||||
_bufferWriteLock.unlock();
|
||||
_readArraysLock.unlock();
|
||||
|
||||
quint64 end = usecTimestampNow();
|
||||
int elapsedmsec = (end - start) / 1000;
|
||||
|
@ -713,8 +727,8 @@ void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) {
|
|||
// lock on the buffer write lock so we can't modify the data when the GPU is reading it
|
||||
{
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"setupNewVoxelsForDrawingSingleNode()... _bufferWriteLock.lock();" );
|
||||
_bufferWriteLock.lock();
|
||||
"setupNewVoxelsForDrawingSingleNode()... _readArraysLock.lockForWrite();" );
|
||||
_readArraysLock.lockForWrite();
|
||||
}
|
||||
|
||||
_voxelsDirty = true; // if we got this far, then we can assume some voxels are dirty
|
||||
|
@ -725,7 +739,7 @@ void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) {
|
|||
// after...
|
||||
_voxelsUpdated = 0;
|
||||
|
||||
_bufferWriteLock.unlock();
|
||||
_readArraysLock.unlock();
|
||||
|
||||
quint64 end = usecTimestampNow();
|
||||
int elapsedmsec = (end - start) / 1000;
|
||||
|
@ -733,8 +747,73 @@ void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) {
|
|||
_setupNewVoxelsForDrawingLastElapsed = elapsedmsec;
|
||||
}
|
||||
|
||||
void VoxelSystem::checkForCulling() {
|
||||
|
||||
|
||||
class recreateVoxelGeometryInViewArgs {
|
||||
public:
|
||||
VoxelSystem* thisVoxelSystem;
|
||||
ViewFrustum thisViewFrustum;
|
||||
unsigned long nodesScanned;
|
||||
float voxelSizeScale;
|
||||
int boundaryLevelAdjust;
|
||||
|
||||
recreateVoxelGeometryInViewArgs(VoxelSystem* voxelSystem) :
|
||||
thisVoxelSystem(voxelSystem),
|
||||
thisViewFrustum(*voxelSystem->getViewFrustum()),
|
||||
nodesScanned(0),
|
||||
voxelSizeScale(Menu::getInstance()->getVoxelSizeScale()),
|
||||
boundaryLevelAdjust(Menu::getInstance()->getBoundaryLevelAdjust())
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
// The goal of this operation is to remove any old references to old geometry, and if the voxel
|
||||
// should be visible, create new geometry for it.
|
||||
bool VoxelSystem::recreateVoxelGeometryInViewOperation(OctreeElement* element, void* extraData) {
|
||||
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
|
||||
recreateVoxelGeometryInViewArgs* args = (recreateVoxelGeometryInViewArgs*)extraData;
|
||||
|
||||
args->nodesScanned++;
|
||||
|
||||
// reset the old geometry...
|
||||
// note: this doesn't "mark the voxel as changed", so it only releases the old buffer index thereby forgetting the
|
||||
// old geometry
|
||||
voxel->setBufferIndex(GLBUFFER_INDEX_UNKNOWN);
|
||||
|
||||
bool shouldRender = voxel->calculateShouldRender(&args->thisViewFrustum, args->voxelSizeScale, args->boundaryLevelAdjust);
|
||||
bool inView = voxel->isInView(args->thisViewFrustum);
|
||||
voxel->setShouldRender(inView && shouldRender);
|
||||
if (shouldRender && inView) {
|
||||
// recreate the geometry
|
||||
args->thisVoxelSystem->updateNodeInArrays(voxel, false, true); // DONT_REUSE_INDEX, FORCE_REDRAW
|
||||
}
|
||||
|
||||
return true; // keep recursing!
|
||||
}
|
||||
|
||||
|
||||
// TODO: does cleanupRemovedVoxels() ever get called?
|
||||
// TODO: other than cleanupRemovedVoxels() is there anyplace we attempt to detect too many abandoned slots???
|
||||
void VoxelSystem::recreateVoxelGeometryInView() {
|
||||
|
||||
qDebug() << "recreateVoxelGeometryInView()...";
|
||||
|
||||
recreateVoxelGeometryInViewArgs args(this);
|
||||
_writeArraysLock.lockForWrite(); // don't let anyone read or write our write arrays until we're done
|
||||
_tree->lockForRead(); // don't let anyone change our tree structure until we're run
|
||||
|
||||
// reset our write arrays bookkeeping to think we've got no voxels in it
|
||||
clearFreeBufferIndexes();
|
||||
|
||||
// do we need to reset out _writeVoxelDirtyArray arrays??
|
||||
memset(_writeVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
||||
|
||||
_tree->recurseTreeWithOperation(recreateVoxelGeometryInViewOperation,(void*)&args);
|
||||
_tree->unlock();
|
||||
_writeArraysLock.unlock();
|
||||
}
|
||||
|
||||
void VoxelSystem::checkForCulling() {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "checkForCulling()");
|
||||
quint64 start = usecTimestampNow();
|
||||
|
||||
|
@ -762,7 +841,20 @@ void VoxelSystem::checkForCulling() {
|
|||
_hasRecentlyChanged = false;
|
||||
}
|
||||
|
||||
hideOutOfView(forceFullFrustum);
|
||||
// This would be a good place to do a special processing pass, for example, switching the LOD of the scene
|
||||
bool fullRedraw = (_lastKnownVoxelSizeScale != Menu::getInstance()->getVoxelSizeScale() ||
|
||||
_lastKnownBoundaryLevelAdjust != Menu::getInstance()->getBoundaryLevelAdjust());
|
||||
|
||||
// track that these values
|
||||
_lastKnownVoxelSizeScale = Menu::getInstance()->getVoxelSizeScale();
|
||||
_lastKnownBoundaryLevelAdjust = Menu::getInstance()->getBoundaryLevelAdjust();
|
||||
|
||||
if (fullRedraw) {
|
||||
// this will remove all old geometry and recreate the correct geometry for all in view voxels
|
||||
recreateVoxelGeometryInView();
|
||||
} else {
|
||||
hideOutOfView(forceFullFrustum);
|
||||
}
|
||||
|
||||
if (forceFullFrustum) {
|
||||
quint64 endViewCulling = usecTimestampNow();
|
||||
|
@ -880,12 +972,26 @@ void VoxelSystem::copyWrittenDataToReadArrays(bool fullVBOs) {
|
|||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"copyWrittenDataToReadArrays()");
|
||||
|
||||
if (_voxelsDirty && _voxelsUpdated) {
|
||||
if (fullVBOs) {
|
||||
copyWrittenDataToReadArraysFullVBOs();
|
||||
// attempt to get the writeArraysLock for reading and the readArraysLock for writing
|
||||
// so we can copy from the write to the read... if we fail, that's ok, we'll get it the next
|
||||
// time around, the only side effect is the VBOs won't be updated this frame
|
||||
const int WAIT_FOR_LOCK_IN_MS = 5;
|
||||
if (_readArraysLock.tryLockForWrite(WAIT_FOR_LOCK_IN_MS)) {
|
||||
if (_writeArraysLock.tryLockForRead(WAIT_FOR_LOCK_IN_MS)) {
|
||||
if (_voxelsDirty && _voxelsUpdated) {
|
||||
if (fullVBOs) {
|
||||
copyWrittenDataToReadArraysFullVBOs();
|
||||
} else {
|
||||
copyWrittenDataToReadArraysPartialVBOs();
|
||||
}
|
||||
}
|
||||
_writeArraysLock.unlock();
|
||||
} else {
|
||||
copyWrittenDataToReadArraysPartialVBOs();
|
||||
qDebug() << "couldn't get _writeArraysLock.LockForRead()...";
|
||||
}
|
||||
_readArraysLock.unlock();
|
||||
} else {
|
||||
qDebug() << "couldn't get _readArraysLock.LockForWrite()...";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1141,17 +1247,27 @@ void VoxelSystem::updateVBOs() {
|
|||
// would like to include _callsToTreesToArrays
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), buffer);
|
||||
if (_voxelsDirty) {
|
||||
if (_readRenderFullVBO) {
|
||||
updateFullVBOs();
|
||||
|
||||
// attempt to lock the read arrays, to for copying from them to the actual GPU VBOs.
|
||||
// if we fail to get the lock, that's ok, our VBOs will update on the next frame...
|
||||
const int WAIT_FOR_LOCK_IN_MS = 5;
|
||||
if (_readArraysLock.tryLockForRead(WAIT_FOR_LOCK_IN_MS)) {
|
||||
if (_readRenderFullVBO) {
|
||||
updateFullVBOs();
|
||||
} else {
|
||||
updatePartialVBOs();
|
||||
}
|
||||
_voxelsDirty = false;
|
||||
_readRenderFullVBO = false;
|
||||
_readArraysLock.unlock();
|
||||
} else {
|
||||
updatePartialVBOs();
|
||||
qDebug() << "updateVBOs().... couldn't get _readArraysLock.tryLockForRead()";
|
||||
}
|
||||
_voxelsDirty = false;
|
||||
_readRenderFullVBO = false;
|
||||
}
|
||||
_callsToTreesToArrays = 0; // clear it
|
||||
}
|
||||
|
||||
// this should only be called on the main application thread during render
|
||||
void VoxelSystem::updateVBOSegment(glBufferIndex segmentStart, glBufferIndex segmentEnd) {
|
||||
bool showWarning = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarning, "updateVBOSegment()");
|
||||
|
@ -1197,7 +1313,8 @@ void VoxelSystem::updateVBOSegment(glBufferIndex segmentStart, glBufferIndex seg
|
|||
}
|
||||
}
|
||||
|
||||
void VoxelSystem::render(bool texture) {
|
||||
void VoxelSystem::render() {
|
||||
bool texture = Menu::getInstance()->isOptionChecked(MenuOption::VoxelTextures);
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "render()");
|
||||
|
||||
|
@ -1404,11 +1521,7 @@ void VoxelSystem::killLocalVoxels() {
|
|||
setupNewVoxelsForDrawing();
|
||||
}
|
||||
|
||||
void VoxelSystem::redrawInViewVoxels() {
|
||||
hideOutOfView(true);
|
||||
}
|
||||
|
||||
|
||||
// only called on main thread
|
||||
bool VoxelSystem::clearAllNodesBufferIndexOperation(OctreeElement* element, void* extraData) {
|
||||
_nodeCount++;
|
||||
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
|
||||
|
@ -1416,12 +1529,15 @@ bool VoxelSystem::clearAllNodesBufferIndexOperation(OctreeElement* element, void
|
|||
return true;
|
||||
}
|
||||
|
||||
// only called on main thread, and also always followed by a call to cleanupVoxelMemory()
|
||||
// you shouldn't be calling this on any other thread or without also cleaning up voxel memory
|
||||
void VoxelSystem::clearAllNodesBufferIndex() {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"VoxelSystem::clearAllNodesBufferIndex()");
|
||||
_nodeCount = 0;
|
||||
_tree->lockForRead(); // we won't change the tree so it's ok to treat this as a read
|
||||
_tree->recurseTreeWithOperation(clearAllNodesBufferIndexOperation);
|
||||
clearFreeBufferIndexes(); // this should be called too
|
||||
_tree->unlock();
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
|
||||
qDebug("clearing buffer index of %d nodes", _nodeCount);
|
||||
|
|
|
@ -53,7 +53,7 @@ public:
|
|||
|
||||
virtual void init();
|
||||
void simulate(float deltaTime) { }
|
||||
void render(bool texture);
|
||||
void render();
|
||||
|
||||
void changeTree(VoxelTree* newTree);
|
||||
VoxelTree* getTree() const { return _tree; }
|
||||
|
@ -79,7 +79,6 @@ public:
|
|||
unsigned long getVoxelMemoryUsageGPU();
|
||||
|
||||
void killLocalVoxels();
|
||||
void redrawInViewVoxels();
|
||||
|
||||
virtual void removeOutOfView();
|
||||
virtual void hideOutOfView(bool forceFullFrustum = false);
|
||||
|
@ -151,6 +150,7 @@ protected:
|
|||
static const bool DONT_BAIL_EARLY; // by default we will bail early, if you want to force not bailing, then use this
|
||||
void setupNewVoxelsForDrawingSingleNode(bool allowBailEarly = true);
|
||||
void checkForCulling();
|
||||
void recreateVoxelGeometryInView();
|
||||
|
||||
glm::vec3 computeVoxelVertex(const glm::vec3& startVertex, float voxelScale, int index) const;
|
||||
|
||||
|
@ -194,6 +194,7 @@ private:
|
|||
static bool showAllSubTreeOperation(OctreeElement* element, void* extraData);
|
||||
static bool showAllLocalVoxelsOperation(OctreeElement* element, void* extraData);
|
||||
static bool getVoxelEnclosingOperation(OctreeElement* element, void* extraData);
|
||||
static bool recreateVoxelGeometryInViewOperation(OctreeElement* element, void* extraData);
|
||||
|
||||
int updateNodeInArrays(VoxelTreeElement* node, bool reuseIndex, bool forceDraw);
|
||||
int forceRemoveNodeFromArrays(VoxelTreeElement* node);
|
||||
|
@ -211,6 +212,11 @@ private:
|
|||
|
||||
GLfloat* _readVerticesArray;
|
||||
GLubyte* _readColorsArray;
|
||||
|
||||
QReadWriteLock _writeArraysLock;
|
||||
QReadWriteLock _readArraysLock;
|
||||
|
||||
|
||||
GLfloat* _writeVerticesArray;
|
||||
GLubyte* _writeColorsArray;
|
||||
bool* _writeVoxelDirtyArray;
|
||||
|
@ -253,9 +259,6 @@ private:
|
|||
GLuint _vboIndicesFront;
|
||||
GLuint _vboIndicesBack;
|
||||
|
||||
QMutex _bufferWriteLock;
|
||||
QMutex _treeLock;
|
||||
|
||||
ViewFrustum _lastKnownViewFrustum;
|
||||
ViewFrustum _lastStableViewFrustum;
|
||||
ViewFrustum* _viewFrustum;
|
||||
|
@ -299,6 +302,9 @@ private:
|
|||
bool _useFastVoxelPipeline;
|
||||
|
||||
bool _inhideOutOfView;
|
||||
|
||||
float _lastKnownVoxelSizeScale;
|
||||
int _lastKnownBoundaryLevelAdjust;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -278,11 +278,14 @@ bool Avatar::findSphereCollisions(const glm::vec3& penetratorCenter, float penet
|
|||
bool didPenetrate = false;
|
||||
glm::vec3 skeletonPenetration;
|
||||
ModelCollisionInfo collisionInfo;
|
||||
/* Temporarily disabling collisions against the skeleton because the collision proxies up
|
||||
* near the neck are bad and prevent the hand from hitting the face.
|
||||
if (_skeletonModel.findSphereCollision(penetratorCenter, penetratorRadius, collisionInfo, 1.0f, skeletonSkipIndex)) {
|
||||
collisionInfo._model = &_skeletonModel;
|
||||
collisions.push_back(collisionInfo);
|
||||
didPenetrate = true;
|
||||
}
|
||||
*/
|
||||
if (_head.getFaceModel().findSphereCollision(penetratorCenter, penetratorRadius, collisionInfo)) {
|
||||
collisionInfo._model = &(_head.getFaceModel());
|
||||
collisions.push_back(collisionInfo);
|
||||
|
@ -347,13 +350,13 @@ bool Avatar::findSphereCollisionWithSkeleton(const glm::vec3& sphereCenter, floa
|
|||
|
||||
void Avatar::setFaceModelURL(const QUrl &faceModelURL) {
|
||||
AvatarData::setFaceModelURL(faceModelURL);
|
||||
const QUrl DEFAULT_FACE_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_head.fbx");
|
||||
const QUrl DEFAULT_FACE_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_head.fst");
|
||||
_head.getFaceModel().setURL(_faceModelURL, DEFAULT_FACE_MODEL_URL);
|
||||
}
|
||||
|
||||
void Avatar::setSkeletonModelURL(const QUrl &skeletonModelURL) {
|
||||
AvatarData::setSkeletonModelURL(skeletonModelURL);
|
||||
const QUrl DEFAULT_SKELETON_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_body.fbx");
|
||||
const QUrl DEFAULT_SKELETON_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_body.fst");
|
||||
_skeletonModel.setURL(_skeletonModelURL, DEFAULT_SKELETON_MODEL_URL);
|
||||
}
|
||||
|
||||
|
@ -447,15 +450,36 @@ float Avatar::getHeight() const {
|
|||
return extents.maximum.y - extents.minimum.y;
|
||||
}
|
||||
|
||||
bool Avatar::poke(ModelCollisionInfo& collision) {
|
||||
// ATM poke() can only affect the Skeleton (not the head)
|
||||
bool Avatar::collisionWouldMoveAvatar(ModelCollisionInfo& collision) const {
|
||||
// ATM only the Skeleton is pokeable
|
||||
// TODO: make poke affect head
|
||||
if (!collision._model) {
|
||||
return false;
|
||||
}
|
||||
if (collision._model == &_skeletonModel && collision._jointIndex != -1) {
|
||||
return _skeletonModel.poke(collision);
|
||||
// collision response of skeleton is temporarily disabled
|
||||
return false;
|
||||
//return _skeletonModel.collisionHitsMoveableJoint(collision);
|
||||
}
|
||||
if (collision._model == &(_head.getFaceModel())) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Avatar::applyCollision(ModelCollisionInfo& collision) {
|
||||
if (!collision._model) {
|
||||
return;
|
||||
}
|
||||
if (collision._model == &(_head.getFaceModel())) {
|
||||
_head.applyCollision(collision);
|
||||
}
|
||||
// TODO: make skeleton respond to collisions
|
||||
//if (collision._model == &_skeletonModel && collision._jointIndex != -1) {
|
||||
// _skeletonModel.applyCollision(collision);
|
||||
//}
|
||||
}
|
||||
|
||||
float Avatar::getPelvisFloatingHeight() const {
|
||||
return -_skeletonModel.getBindExtents().minimum.y;
|
||||
}
|
||||
|
|
|
@ -128,9 +128,11 @@ public:
|
|||
|
||||
float getHeight() const;
|
||||
|
||||
/// \return true if we expect the avatar would move as a result of the collision
|
||||
bool collisionWouldMoveAvatar(ModelCollisionInfo& collision) const;
|
||||
|
||||
/// \param collision a data structure for storing info about collisions against Models
|
||||
/// \return true if the collision affects the Avatar models
|
||||
bool poke(ModelCollisionInfo& collision);
|
||||
void applyCollision(ModelCollisionInfo& collision);
|
||||
|
||||
public slots:
|
||||
void updateCollisionFlags();
|
||||
|
|
|
@ -20,6 +20,7 @@ FaceModel::FaceModel(Head* owningHead) :
|
|||
|
||||
void FaceModel::simulate(float deltaTime) {
|
||||
if (!isActive()) {
|
||||
Model::simulate(deltaTime);
|
||||
return;
|
||||
}
|
||||
Avatar* owningAvatar = static_cast<Avatar*>(_owningHead->_owningAvatar);
|
||||
|
@ -55,7 +56,7 @@ void FaceModel::maybeUpdateNeckRotation(const JointState& parentState, const FBX
|
|||
glm::mat3 axes = glm::mat3_cast(_rotation);
|
||||
glm::mat3 inverse = glm::mat3(glm::inverse(parentState.transform * glm::translate(state.translation) *
|
||||
joint.preTransform * glm::mat4_cast(joint.preRotation)));
|
||||
state.rotation = glm::angleAxis(-_owningHead->getRoll(), glm::normalize(inverse * axes[2])) *
|
||||
state.rotation = glm::angleAxis(-_owningHead->getTweakedRoll(), glm::normalize(inverse * axes[2])) *
|
||||
glm::angleAxis(_owningHead->getTweakedYaw(), glm::normalize(inverse * axes[1])) *
|
||||
glm::angleAxis(-_owningHead->getTweakedPitch(), glm::normalize(inverse * axes[0])) * joint.rotation;
|
||||
}
|
||||
|
|
|
@ -32,12 +32,7 @@ Hand::Hand(Avatar* owningAvatar) :
|
|||
_ballColor(0.0, 0.0, 0.4),
|
||||
_collisionCenter(0,0,0),
|
||||
_collisionAge(0),
|
||||
_collisionDuration(0),
|
||||
_pitchUpdate(0),
|
||||
_grabDelta(0, 0, 0),
|
||||
_grabDeltaVelocity(0, 0, 0),
|
||||
_grabStartRotation(0, 0, 0, 1),
|
||||
_grabCurrentRotation(0, 0, 0, 1)
|
||||
_collisionDuration(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -54,28 +49,6 @@ void Hand::init() {
|
|||
void Hand::reset() {
|
||||
}
|
||||
|
||||
glm::vec3 Hand::getAndResetGrabDelta() {
|
||||
const float HAND_GRAB_SCALE_DISTANCE = 2.f;
|
||||
glm::vec3 delta = _grabDelta * _owningAvatar->getScale() * HAND_GRAB_SCALE_DISTANCE;
|
||||
_grabDelta = glm::vec3(0,0,0);
|
||||
glm::quat avatarRotation = _owningAvatar->getOrientation();
|
||||
return avatarRotation * -delta;
|
||||
}
|
||||
|
||||
glm::vec3 Hand::getAndResetGrabDeltaVelocity() {
|
||||
const float HAND_GRAB_SCALE_VELOCITY = 5.f;
|
||||
glm::vec3 delta = _grabDeltaVelocity * _owningAvatar->getScale() * HAND_GRAB_SCALE_VELOCITY;
|
||||
_grabDeltaVelocity = glm::vec3(0,0,0);
|
||||
glm::quat avatarRotation = _owningAvatar->getOrientation();
|
||||
return avatarRotation * -delta;
|
||||
|
||||
}
|
||||
glm::quat Hand::getAndResetGrabRotation() {
|
||||
glm::quat diff = _grabCurrentRotation * glm::inverse(_grabStartRotation);
|
||||
_grabStartRotation = _grabCurrentRotation;
|
||||
return diff;
|
||||
}
|
||||
|
||||
void Hand::simulate(float deltaTime, bool isMine) {
|
||||
|
||||
if (_collisionAge > 0.f) {
|
||||
|
@ -84,7 +57,6 @@ void Hand::simulate(float deltaTime, bool isMine) {
|
|||
|
||||
if (isMine) {
|
||||
_buckyBalls.simulate(deltaTime);
|
||||
updateCollisions();
|
||||
}
|
||||
|
||||
calculateGeometry();
|
||||
|
@ -99,19 +71,6 @@ void Hand::simulate(float deltaTime, bool isMine) {
|
|||
|
||||
_buckyBalls.grab(palm, fingerTipPosition, _owningAvatar->getOrientation(), deltaTime);
|
||||
|
||||
if (palm.getControllerButtons() & BUTTON_4) {
|
||||
_grabDelta += palm.getRawVelocity() * deltaTime;
|
||||
_grabCurrentRotation = palm.getRawRotation();
|
||||
}
|
||||
if ((palm.getLastControllerButtons() & BUTTON_4) && !(palm.getControllerButtons() & BUTTON_4)) {
|
||||
// Just ending grab, capture velocity
|
||||
_grabDeltaVelocity = palm.getRawVelocity();
|
||||
}
|
||||
if (!(palm.getLastControllerButtons() & BUTTON_4) && (palm.getControllerButtons() & BUTTON_4)) {
|
||||
// Just starting grab, capture starting rotation
|
||||
_grabStartRotation = palm.getRawRotation();
|
||||
}
|
||||
|
||||
if (palm.getControllerButtons() & BUTTON_1) {
|
||||
if (glm::length(fingerTipPosition - _lastFingerAddVoxel) > (FINGERTIP_VOXEL_SIZE / 2.f)) {
|
||||
QColor paintColor = Menu::getInstance()->getActionForOption(MenuOption::VoxelPaintColor)->data().value<QColor>();
|
||||
|
@ -166,91 +125,105 @@ void Hand::simulate(float deltaTime, bool isMine) {
|
|||
}
|
||||
}
|
||||
|
||||
void Hand::updateCollisions() {
|
||||
// use position to obtain the left and right palm indices
|
||||
int leftPalmIndex, rightPalmIndex;
|
||||
getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
|
||||
|
||||
ModelCollisionList collisions;
|
||||
// check for collisions
|
||||
void Hand::collideAgainstAvatar(Avatar* avatar, bool isMyHand) {
|
||||
if (!avatar || avatar == _owningAvatar) {
|
||||
// don't collide with our own hands (that is done elsewhere)
|
||||
return;
|
||||
}
|
||||
float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale();
|
||||
for (size_t i = 0; i < getNumPalms(); i++) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
if (!palm.isActive()) {
|
||||
continue;
|
||||
}
|
||||
float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale();
|
||||
glm::vec3 totalPenetration;
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithAvatars)) {
|
||||
// check other avatars
|
||||
foreach (const AvatarSharedPointer& avatarPointer, Application::getInstance()->getAvatarManager().getAvatarHash()) {
|
||||
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
|
||||
if (avatar == _owningAvatar) {
|
||||
// don't collid with our own hands
|
||||
ModelCollisionList collisions;
|
||||
if (isMyHand && Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) {
|
||||
// Check for palm collisions
|
||||
glm::vec3 myPalmPosition = palm.getPosition();
|
||||
float palmCollisionDistance = 0.1f;
|
||||
bool wasColliding = palm.getIsCollidingWithPalm();
|
||||
palm.setIsCollidingWithPalm(false);
|
||||
// If 'Play Slaps' is enabled, look for palm-to-palm collisions and make sound
|
||||
for (size_t j = 0; j < avatar->getHand().getNumPalms(); j++) {
|
||||
PalmData& otherPalm = avatar->getHand().getPalms()[j];
|
||||
if (!otherPalm.isActive()) {
|
||||
continue;
|
||||
}
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) {
|
||||
// Check for palm collisions
|
||||
glm::vec3 myPalmPosition = palm.getPosition();
|
||||
float palmCollisionDistance = 0.1f;
|
||||
bool wasColliding = palm.getIsCollidingWithPalm();
|
||||
palm.setIsCollidingWithPalm(false);
|
||||
// If 'Play Slaps' is enabled, look for palm-to-palm collisions and make sound
|
||||
for (size_t j = 0; j < avatar->getHand().getNumPalms(); j++) {
|
||||
PalmData& otherPalm = avatar->getHand().getPalms()[j];
|
||||
if (!otherPalm.isActive()) {
|
||||
continue;
|
||||
}
|
||||
glm::vec3 otherPalmPosition = otherPalm.getPosition();
|
||||
if (glm::length(otherPalmPosition - myPalmPosition) < palmCollisionDistance) {
|
||||
palm.setIsCollidingWithPalm(true);
|
||||
if (!wasColliding) {
|
||||
const float PALM_COLLIDE_VOLUME = 1.f;
|
||||
const float PALM_COLLIDE_FREQUENCY = 1000.f;
|
||||
const float PALM_COLLIDE_DURATION_MAX = 0.75f;
|
||||
const float PALM_COLLIDE_DECAY_PER_SAMPLE = 0.01f;
|
||||
Application::getInstance()->getAudio()->startDrumSound(PALM_COLLIDE_VOLUME,
|
||||
PALM_COLLIDE_FREQUENCY,
|
||||
PALM_COLLIDE_DURATION_MAX,
|
||||
PALM_COLLIDE_DECAY_PER_SAMPLE);
|
||||
// If the other person's palm is in motion, move mine downward to show I was hit
|
||||
const float MIN_VELOCITY_FOR_SLAP = 0.05f;
|
||||
if (glm::length(otherPalm.getVelocity()) > MIN_VELOCITY_FOR_SLAP) {
|
||||
// add slapback here
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (avatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions)) {
|
||||
for (size_t j = 0; j < collisions.size(); ++j) {
|
||||
if (!avatar->poke(collisions[j])) {
|
||||
totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration);
|
||||
glm::vec3 otherPalmPosition = otherPalm.getPosition();
|
||||
if (glm::length(otherPalmPosition - myPalmPosition) < palmCollisionDistance) {
|
||||
palm.setIsCollidingWithPalm(true);
|
||||
if (!wasColliding) {
|
||||
const float PALM_COLLIDE_VOLUME = 1.f;
|
||||
const float PALM_COLLIDE_FREQUENCY = 1000.f;
|
||||
const float PALM_COLLIDE_DURATION_MAX = 0.75f;
|
||||
const float PALM_COLLIDE_DECAY_PER_SAMPLE = 0.01f;
|
||||
Application::getInstance()->getAudio()->startDrumSound(PALM_COLLIDE_VOLUME,
|
||||
PALM_COLLIDE_FREQUENCY,
|
||||
PALM_COLLIDE_DURATION_MAX,
|
||||
PALM_COLLIDE_DECAY_PER_SAMPLE);
|
||||
// If the other person's palm is in motion, move mine downward to show I was hit
|
||||
const float MIN_VELOCITY_FOR_SLAP = 0.05f;
|
||||
if (glm::length(otherPalm.getVelocity()) > MIN_VELOCITY_FOR_SLAP) {
|
||||
// add slapback here
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::HandsCollideWithSelf)) {
|
||||
// and the current avatar (ignoring everything below the parent of the parent of the last free joint)
|
||||
collisions.clear();
|
||||
const Model& skeletonModel = _owningAvatar->getSkeletonModel();
|
||||
int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex(
|
||||
skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
|
||||
(i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1)));
|
||||
if (_owningAvatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions, skipIndex)) {
|
||||
for (size_t j = 0; j < collisions.size(); ++j) {
|
||||
totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration);
|
||||
if (avatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions)) {
|
||||
for (int j = 0; j < collisions.size(); ++j) {
|
||||
if (isMyHand) {
|
||||
if (!avatar->collisionWouldMoveAvatar(collisions[j])) {
|
||||
// we resolve the hand from collision when it belongs to MyAvatar AND the other Avatar is
|
||||
// not expected to respond to the collision (hand hit unmovable part of their Avatar)
|
||||
totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration);
|
||||
}
|
||||
} else {
|
||||
// when !isMyHand then avatar is MyAvatar and we apply the collision
|
||||
// which might not do anything (hand hit unmovable part of MyAvatar) however
|
||||
// we don't resolve the hand's penetration because we expect the remote
|
||||
// simulation to do the right thing.
|
||||
avatar->applyCollision(collisions[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// un-penetrate
|
||||
palm.addToPosition(-totalPenetration);
|
||||
if (isMyHand) {
|
||||
// resolve penetration
|
||||
palm.addToPosition(-totalPenetration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we recycle the collisions container, so we clear it for the next loop
|
||||
void Hand::collideAgainstOurself() {
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::HandsCollideWithSelf)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ModelCollisionList collisions;
|
||||
int leftPalmIndex, rightPalmIndex;
|
||||
getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
|
||||
float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale();
|
||||
|
||||
for (size_t i = 0; i < getNumPalms(); i++) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
if (!palm.isActive()) {
|
||||
continue;
|
||||
}
|
||||
glm::vec3 totalPenetration;
|
||||
// and the current avatar (ignoring everything below the parent of the parent of the last free joint)
|
||||
collisions.clear();
|
||||
const Model& skeletonModel = _owningAvatar->getSkeletonModel();
|
||||
int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex(
|
||||
skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
|
||||
(i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1)));
|
||||
if (_owningAvatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions, skipIndex)) {
|
||||
for (int j = 0; j < collisions.size(); ++j) {
|
||||
totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration);
|
||||
}
|
||||
}
|
||||
// resolve penetration
|
||||
palm.addToPosition(-totalPenetration);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -344,7 +317,7 @@ void Hand::render(bool isMine) {
|
|||
}
|
||||
}
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayLeapHands)) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayHands)) {
|
||||
renderLeapHands(isMine);
|
||||
}
|
||||
|
||||
|
|
|
@ -58,14 +58,8 @@ public:
|
|||
const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
|
||||
const glm::vec3& getLeapFingerRootBallPosition(int ball) const { return _leapFingerRootBalls[ball].position;}
|
||||
|
||||
// Pitch from controller input to view
|
||||
const float getPitchUpdate() const { return _pitchUpdate; }
|
||||
void setPitchUpdate(float pitchUpdate) { _pitchUpdate = pitchUpdate; }
|
||||
|
||||
// Get the drag distance to move
|
||||
glm::vec3 getAndResetGrabDelta();
|
||||
glm::vec3 getAndResetGrabDeltaVelocity();
|
||||
glm::quat getAndResetGrabRotation();
|
||||
void collideAgainstAvatar(Avatar* avatar, bool isMyHand);
|
||||
void collideAgainstOurself();
|
||||
|
||||
private:
|
||||
// disallow copies of the Hand, copy of owning Avatar is disallowed too
|
||||
|
@ -96,17 +90,9 @@ private:
|
|||
void renderLeapHands(bool isMine);
|
||||
void renderLeapFingerTrails();
|
||||
|
||||
void updateCollisions();
|
||||
void calculateGeometry();
|
||||
|
||||
void handleVoxelCollision(PalmData* palm, const glm::vec3& fingerTipPosition, VoxelTreeElement* voxel, float deltaTime);
|
||||
|
||||
float _pitchUpdate;
|
||||
|
||||
glm::vec3 _grabDelta;
|
||||
glm::vec3 _grabDeltaVelocity;
|
||||
glm::quat _grabStartRotation;
|
||||
glm::quat _grabCurrentRotation;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -219,6 +219,34 @@ float Head::getTweakedRoll() const {
|
|||
return glm::clamp(_roll + _tweakedRoll, MIN_HEAD_ROLL, MAX_HEAD_ROLL);
|
||||
}
|
||||
|
||||
void Head::applyCollision(ModelCollisionInfo& collisionInfo) {
|
||||
// HACK: the collision proxies for the FaceModel are bad. As a temporary workaround
|
||||
// we collide against a hard coded collision proxy.
|
||||
// TODO: get a better collision proxy here.
|
||||
const float HEAD_RADIUS = 0.15f;
|
||||
const glm::vec3 HEAD_CENTER = _position;
|
||||
|
||||
// collide the contactPoint against the collision proxy to obtain a new penetration
|
||||
// NOTE: that penetration is in opposite direction (points the way out for the point, not the sphere)
|
||||
glm::vec3 penetration;
|
||||
if (findPointSpherePenetration(collisionInfo._contactPoint, HEAD_CENTER, HEAD_RADIUS, penetration)) {
|
||||
// compute lean angles
|
||||
Avatar* owningAvatar = static_cast<Avatar*>(_owningAvatar);
|
||||
glm::quat bodyRotation = owningAvatar->getOrientation();
|
||||
glm::vec3 neckPosition;
|
||||
if (owningAvatar->getSkeletonModel().getNeckPosition(neckPosition)) {
|
||||
glm::vec3 xAxis = bodyRotation * glm::vec3(1.f, 0.f, 0.f);
|
||||
glm::vec3 zAxis = bodyRotation * glm::vec3(0.f, 0.f, 1.f);
|
||||
float neckLength = glm::length(_position - neckPosition);
|
||||
if (neckLength > 0.f) {
|
||||
float forward = glm::dot(collisionInfo._penetration, zAxis) / neckLength;
|
||||
float sideways = - glm::dot(collisionInfo._penetration, xAxis) / neckLength;
|
||||
addLean(sideways, forward);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition) {
|
||||
|
||||
Application::getInstance()->getGlowEffect()->begin();
|
||||
|
|
|
@ -79,6 +79,8 @@ public:
|
|||
float getTweakedPitch() const;
|
||||
float getTweakedYaw() const;
|
||||
float getTweakedRoll() const;
|
||||
|
||||
void applyCollision(ModelCollisionInfo& collisionInfo);
|
||||
|
||||
private:
|
||||
// disallow copies of the Head, copy of owning Avatar is disallowed too
|
||||
|
|
|
@ -111,23 +111,7 @@ void MyAvatar::updateTransmitter(float deltaTime) {
|
|||
void MyAvatar::update(float deltaTime) {
|
||||
updateTransmitter(deltaTime);
|
||||
|
||||
// TODO: resurrect touch interactions between avatars
|
||||
//// rotate body yaw for yaw received from multitouch
|
||||
//setOrientation(getOrientation() * glm::quat(glm::vec3(0, _yawFromTouch, 0)));
|
||||
//_yawFromTouch = 0.f;
|
||||
//
|
||||
//// apply pitch from touch
|
||||
//_head.setPitch(_head.getPitch() + _pitchFromTouch);
|
||||
//_pitchFromTouch = 0.0f;
|
||||
//
|
||||
//float TOUCH_YAW_SCALE = -0.25f;
|
||||
//float TOUCH_PITCH_SCALE = -12.5f;
|
||||
//float FIXED_TOUCH_TIMESTEP = 0.016f;
|
||||
//_yawFromTouch += ((_touchAvgX - _lastTouchAvgX) * TOUCH_YAW_SCALE * FIXED_TOUCH_TIMESTEP);
|
||||
//_pitchFromTouch += ((_touchAvgY - _lastTouchAvgY) * TOUCH_PITCH_SCALE * FIXED_TOUCH_TIMESTEP);
|
||||
|
||||
// Update my avatar's state from gyros
|
||||
updateFromGyros(Menu::getInstance()->isOptionChecked(MenuOption::TurnWithHead));
|
||||
updateFromGyros(deltaTime);
|
||||
|
||||
// Update head mouse from faceshift if active
|
||||
Faceshift* faceshift = Application::getInstance()->getFaceshift();
|
||||
|
@ -224,8 +208,6 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
updateCollisionWithVoxels(deltaTime, radius);
|
||||
}
|
||||
if (_collisionFlags & COLLISION_GROUP_AVATARS) {
|
||||
// Note, hand-vs-avatar collisions are done elsewhere
|
||||
// This is where we avatar-vs-avatar bounding capsule
|
||||
updateCollisionWithAvatars(deltaTime);
|
||||
}
|
||||
}
|
||||
|
@ -327,24 +309,10 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
|
||||
updateChatCircle(deltaTime);
|
||||
|
||||
// Get any position, velocity, or rotation update from Grab Drag controller
|
||||
glm::vec3 moveFromGrab = _hand.getAndResetGrabDelta();
|
||||
if (glm::length(moveFromGrab) > EPSILON) {
|
||||
_position += moveFromGrab;
|
||||
_velocity = glm::vec3(0, 0, 0);
|
||||
}
|
||||
_velocity += _hand.getAndResetGrabDeltaVelocity();
|
||||
glm::quat deltaRotation = _hand.getAndResetGrabRotation();
|
||||
const float GRAB_CONTROLLER_TURN_SCALING = 0.5f;
|
||||
glm::vec3 euler = safeEulerAngles(deltaRotation) * GRAB_CONTROLLER_TURN_SCALING;
|
||||
// Adjust body yaw by yaw from controller
|
||||
setOrientation(glm::angleAxis(-euler.y, glm::vec3(0, 1, 0)) * getOrientation());
|
||||
// Adjust head pitch from controller
|
||||
getHead().setPitch(getHead().getPitch() - euler.x);
|
||||
|
||||
_position += _velocity * deltaTime;
|
||||
|
||||
// update avatar skeleton and simulate hand and head
|
||||
_hand.collideAgainstOurself();
|
||||
_hand.simulate(deltaTime, true);
|
||||
_skeletonModel.simulate(deltaTime);
|
||||
_head.setBodyRotation(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll));
|
||||
|
@ -364,7 +332,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
const float MAX_PITCH = 90.0f;
|
||||
|
||||
// Update avatar head rotation with sensor data
|
||||
void MyAvatar::updateFromGyros(bool turnWithHead) {
|
||||
void MyAvatar::updateFromGyros(float deltaTime) {
|
||||
Faceshift* faceshift = Application::getInstance()->getFaceshift();
|
||||
glm::vec3 estimatedPosition, estimatedRotation;
|
||||
|
||||
|
@ -372,7 +340,7 @@ void MyAvatar::updateFromGyros(bool turnWithHead) {
|
|||
estimatedPosition = faceshift->getHeadTranslation();
|
||||
estimatedRotation = safeEulerAngles(faceshift->getHeadRotation());
|
||||
// Rotate the body if the head is turned beyond the screen
|
||||
if (turnWithHead) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::TurnWithHead)) {
|
||||
const float FACESHIFT_YAW_TURN_SENSITIVITY = 0.5f;
|
||||
const float FACESHIFT_MIN_YAW_TURN = 15.f;
|
||||
const float FACESHIFT_MAX_YAW_TURN = 50.f;
|
||||
|
@ -387,11 +355,12 @@ void MyAvatar::updateFromGyros(bool turnWithHead) {
|
|||
}
|
||||
} else {
|
||||
// restore rotation, lean to neutral positions
|
||||
const float RESTORE_RATE = 0.05f;
|
||||
_head.setYaw(glm::mix(_head.getYaw(), 0.0f, RESTORE_RATE));
|
||||
_head.setRoll(glm::mix(_head.getRoll(), 0.0f, RESTORE_RATE));
|
||||
_head.setLeanSideways(glm::mix(_head.getLeanSideways(), 0.0f, RESTORE_RATE));
|
||||
_head.setLeanForward(glm::mix(_head.getLeanForward(), 0.0f, RESTORE_RATE));
|
||||
const float RESTORE_PERIOD = 1.f; // seconds
|
||||
float restorePercentage = glm::clamp(deltaTime/RESTORE_PERIOD, 0.f, 1.f);
|
||||
_head.setYaw(glm::mix(_head.getYaw(), 0.0f, restorePercentage));
|
||||
_head.setRoll(glm::mix(_head.getRoll(), 0.0f, restorePercentage));
|
||||
_head.setLeanSideways(glm::mix(_head.getLeanSideways(), 0.0f, restorePercentage));
|
||||
_head.setLeanForward(glm::mix(_head.getLeanForward(), 0.0f, restorePercentage));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -809,39 +778,6 @@ void MyAvatar::updateThrust(float deltaTime) {
|
|||
up;
|
||||
}
|
||||
}
|
||||
// Add thrust and rotation from hand controllers
|
||||
const float THRUST_MAG_HAND_JETS = THRUST_MAG_FWD;
|
||||
const float JOYSTICK_YAW_MAG = YAW_MAG;
|
||||
const float JOYSTICK_PITCH_MAG = PITCH_MAG * 0.5f;
|
||||
const int THRUST_CONTROLLER = 0;
|
||||
const int VIEW_CONTROLLER = 1;
|
||||
for (size_t i = 0; i < getHand().getPalms().size(); ++i) {
|
||||
PalmData& palm = getHand().getPalms()[i];
|
||||
|
||||
// If the script hasn't captured this joystick, then let the default behavior work
|
||||
if (!Application::getInstance()->getControllerScriptingInterface()->isJoystickCaptured(palm.getSixenseID())) {
|
||||
if (palm.isActive() && (palm.getSixenseID() == THRUST_CONTROLLER)) {
|
||||
if (palm.getJoystickY() != 0.f) {
|
||||
FingerData& finger = palm.getFingers()[0];
|
||||
if (finger.isActive()) {
|
||||
}
|
||||
_thrust += front * _scale * THRUST_MAG_HAND_JETS * palm.getJoystickY() * _thrustMultiplier * deltaTime;
|
||||
}
|
||||
if (palm.getJoystickX() != 0.f) {
|
||||
_thrust += right * _scale * THRUST_MAG_HAND_JETS * palm.getJoystickX() * _thrustMultiplier * deltaTime;
|
||||
}
|
||||
} else if (palm.isActive() && (palm.getSixenseID() == VIEW_CONTROLLER)) {
|
||||
if (palm.getJoystickX() != 0.f) {
|
||||
_bodyYawDelta -= palm.getJoystickX() * JOYSTICK_YAW_MAG * deltaTime;
|
||||
}
|
||||
if (palm.getJoystickY() != 0.f) {
|
||||
getHand().setPitchUpdate(getHand().getPitchUpdate() +
|
||||
(palm.getJoystickY() * JOYSTICK_PITCH_MAG * deltaTime));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update speed brake status
|
||||
const float MIN_SPEED_BRAKE_VELOCITY = _scale * 0.4f;
|
||||
|
@ -906,7 +842,6 @@ void MyAvatar::updateCollisionWithEnvironment(float deltaTime, float radius) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
|
||||
const float VOXEL_ELASTICITY = 0.4f;
|
||||
const float VOXEL_DAMPING = 0.0f;
|
||||
|
@ -976,7 +911,43 @@ void MyAvatar::updateCollisionSound(const glm::vec3 &penetration, float deltaTim
|
|||
}
|
||||
}
|
||||
|
||||
const float DEFAULT_HAND_RADIUS = 0.1f;
|
||||
bool findAvatarAvatarPenetration(const glm::vec3 positionA, float radiusA, float heightA,
|
||||
const glm::vec3 positionB, float radiusB, float heightB, glm::vec3& penetration) {
|
||||
glm::vec3 positionBA = positionB - positionA;
|
||||
float xzDistance = sqrt(positionBA.x * positionBA.x + positionBA.z * positionBA.z);
|
||||
if (xzDistance < (radiusA + radiusB)) {
|
||||
float yDistance = fabs(positionBA.y);
|
||||
float halfHeights = 0.5 * (heightA + heightB);
|
||||
if (yDistance < halfHeights) {
|
||||
// cylinders collide
|
||||
if (xzDistance > 0.f) {
|
||||
positionBA.y = 0.f;
|
||||
// note, penetration should point from A into B
|
||||
penetration = positionBA * ((radiusA + radiusB - xzDistance) / xzDistance);
|
||||
return true;
|
||||
} else {
|
||||
// exactly coaxial -- we'll return false for this case
|
||||
return false;
|
||||
}
|
||||
} else if (yDistance < halfHeights + radiusA + radiusB) {
|
||||
// caps collide
|
||||
if (positionBA.y < 0.f) {
|
||||
// A is above B
|
||||
positionBA.y += halfHeights;
|
||||
float BA = glm::length(positionBA);
|
||||
penetration = positionBA * (radiusA + radiusB - BA) / BA;
|
||||
return true;
|
||||
} else {
|
||||
// A is below B
|
||||
positionBA.y -= halfHeights;
|
||||
float BA = glm::length(positionBA);
|
||||
penetration = positionBA * (radiusA + radiusB - BA) / BA;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
|
||||
// Reset detector for nearest avatar
|
||||
|
@ -986,7 +957,14 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
|
|||
// no need to compute a bunch of stuff if we have one or fewer avatars
|
||||
return;
|
||||
}
|
||||
float myRadius = getHeight();
|
||||
float myBoundingRadius = 0.5f * getHeight();
|
||||
|
||||
// HACK: body-body collision uses two coaxial capsules with axes parallel to y-axis
|
||||
// TODO: make the collision work without assuming avatar orientation
|
||||
Extents myStaticExtents = _skeletonModel.getStaticExtents();
|
||||
glm::vec3 staticScale = myStaticExtents.maximum - myStaticExtents.minimum;
|
||||
float myCapsuleRadius = 0.25f * (staticScale.x + staticScale.z);
|
||||
float myCapsuleHeight = staticScale.y;
|
||||
|
||||
CollisionInfo collisionInfo;
|
||||
foreach (const AvatarSharedPointer& avatarPointer, avatars) {
|
||||
|
@ -999,9 +977,25 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
|
|||
if (_distanceToNearestAvatar > distance) {
|
||||
_distanceToNearestAvatar = distance;
|
||||
}
|
||||
float theirRadius = avatar->getHeight();
|
||||
if (distance < myRadius + theirRadius) {
|
||||
// TODO: Andrew to make avatar-avatar capsule collisions work here
|
||||
float theirBoundingRadius = 0.5f * avatar->getHeight();
|
||||
if (distance < myBoundingRadius + theirBoundingRadius) {
|
||||
Extents theirStaticExtents = _skeletonModel.getStaticExtents();
|
||||
glm::vec3 staticScale = theirStaticExtents.maximum - theirStaticExtents.minimum;
|
||||
float theirCapsuleRadius = 0.25f * (staticScale.x + staticScale.z);
|
||||
float theirCapsuleHeight = staticScale.y;
|
||||
|
||||
glm::vec3 penetration(0.f);
|
||||
if (findAvatarAvatarPenetration(_position, myCapsuleRadius, myCapsuleHeight,
|
||||
avatar->getPosition(), theirCapsuleRadius, theirCapsuleHeight, penetration)) {
|
||||
// move the avatar out by half the penetration
|
||||
setPosition(_position - 0.5f * penetration);
|
||||
}
|
||||
|
||||
// collide our hands against them
|
||||
_hand.collideAgainstAvatar(avatar, true);
|
||||
|
||||
// collide their hands against us
|
||||
avatar->getHand().collideAgainstAvatar(this, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
void reset();
|
||||
void update(float deltaTime);
|
||||
void simulate(float deltaTime);
|
||||
void updateFromGyros(bool turnWithHead);
|
||||
void updateFromGyros(float deltaTime);
|
||||
void updateTransmitter(float deltaTime);
|
||||
|
||||
void render(bool forceRenderHead);
|
||||
|
@ -45,7 +45,6 @@ public:
|
|||
|
||||
// setters
|
||||
void setMousePressed(bool mousePressed) { _mousePressed = mousePressed; }
|
||||
void setThrust(glm::vec3 newThrust) { _thrust = newThrust; }
|
||||
void setVelocity(const glm::vec3 velocity) { _velocity = velocity; }
|
||||
void setLeanScale(float scale) { _leanScale = scale; }
|
||||
void setGravity(glm::vec3 gravity);
|
||||
|
@ -78,9 +77,6 @@ public:
|
|||
|
||||
static void sendKillAvatar();
|
||||
|
||||
// Set/Get update the thrust that will move the avatar around
|
||||
void addThrust(glm::vec3 newThrust) { _thrust += newThrust; };
|
||||
glm::vec3 getThrust() { return _thrust; };
|
||||
|
||||
void orbit(const glm::vec3& position, int deltaX, int deltaY);
|
||||
|
||||
|
@ -93,9 +89,13 @@ public slots:
|
|||
void increaseSize();
|
||||
void decreaseSize();
|
||||
void resetSize();
|
||||
|
||||
void sendIdentityPacket();
|
||||
|
||||
// Set/Get update the thrust that will move the avatar around
|
||||
void addThrust(glm::vec3 newThrust) { _thrust += newThrust; };
|
||||
glm::vec3 getThrust() { return _thrust; };
|
||||
void setThrust(glm::vec3 newThrust) { _thrust = newThrust; }
|
||||
|
||||
private:
|
||||
bool _mousePressed;
|
||||
float _bodyPitchDelta;
|
||||
|
|
|
@ -21,9 +21,9 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar) :
|
|||
|
||||
void SkeletonModel::simulate(float deltaTime) {
|
||||
if (!isActive()) {
|
||||
Model::simulate(deltaTime);
|
||||
return;
|
||||
}
|
||||
|
||||
setTranslation(_owningAvatar->getPosition());
|
||||
setRotation(_owningAvatar->getOrientation() * glm::angleAxis(180.0f, 0.0f, 1.0f, 0.0f));
|
||||
const float MODEL_SCALE = 0.0006f;
|
||||
|
@ -36,23 +36,24 @@ void SkeletonModel::simulate(float deltaTime) {
|
|||
HandData& hand = _owningAvatar->getHand();
|
||||
hand.getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
|
||||
|
||||
const float HAND_RESTORATION_RATE = 0.25f;
|
||||
const float HAND_RESTORATION_PERIOD = 1.f; // seconds
|
||||
float handRestorePercent = glm::clamp(deltaTime / HAND_RESTORATION_PERIOD, 0.f, 1.f);
|
||||
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
if (leftPalmIndex == -1) {
|
||||
// no Leap data; set hands from mouse
|
||||
if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
|
||||
restoreRightHandPosition(HAND_RESTORATION_RATE);
|
||||
restoreRightHandPosition(handRestorePercent);
|
||||
} else {
|
||||
applyHandPosition(geometry.rightHandJointIndex, _owningAvatar->getHandPosition());
|
||||
}
|
||||
restoreLeftHandPosition(HAND_RESTORATION_RATE);
|
||||
restoreLeftHandPosition(handRestorePercent);
|
||||
|
||||
} else if (leftPalmIndex == rightPalmIndex) {
|
||||
// right hand only
|
||||
applyPalmData(geometry.rightHandJointIndex, geometry.rightFingerJointIndices, geometry.rightFingertipJointIndices,
|
||||
hand.getPalms()[leftPalmIndex]);
|
||||
restoreLeftHandPosition(HAND_RESTORATION_RATE);
|
||||
restoreLeftHandPosition(handRestorePercent);
|
||||
|
||||
} else {
|
||||
applyPalmData(geometry.leftHandJointIndex, geometry.leftFingerJointIndices, geometry.leftFingertipJointIndices,
|
||||
|
|
|
@ -1274,6 +1274,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
|||
|
||||
geometry.bindExtents.minimum = glm::vec3(FLT_MAX, FLT_MAX, FLT_MAX);
|
||||
geometry.bindExtents.maximum = glm::vec3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
||||
geometry.staticExtents.minimum = glm::vec3(FLT_MAX, FLT_MAX, FLT_MAX);
|
||||
geometry.staticExtents.maximum = glm::vec3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
||||
|
||||
QVariantHash springs = mapping.value("spring").toHash();
|
||||
QVariant defaultSpring = springs.value("default");
|
||||
|
@ -1430,6 +1432,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
|||
boneDirection /= boneLength;
|
||||
}
|
||||
}
|
||||
bool jointIsStatic = joint.freeLineage.isEmpty();
|
||||
glm::vec3 jointTranslation = extractTranslation(geometry.offset * joint.bindTransform);
|
||||
float radiusScale = extractUniformScale(joint.transform * fbxCluster.inverseBindMatrix);
|
||||
float totalWeight = 0.0f;
|
||||
for (int j = 0; j < cluster.indices.size(); j++) {
|
||||
|
@ -1447,6 +1451,11 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
|||
joint.boneRadius = glm::max(joint.boneRadius, radiusScale * glm::distance(
|
||||
vertex, boneEnd + boneDirection * proj));
|
||||
}
|
||||
if (jointIsStatic) {
|
||||
// expand the extents of static (nonmovable) joints
|
||||
geometry.staticExtents.minimum = glm::min(geometry.staticExtents.minimum, vertex + jointTranslation);
|
||||
geometry.staticExtents.maximum = glm::max(geometry.staticExtents.maximum, vertex + jointTranslation);
|
||||
}
|
||||
}
|
||||
|
||||
// look for an unused slot in the weights vector
|
||||
|
@ -1568,14 +1577,16 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
|||
return geometry;
|
||||
}
|
||||
|
||||
FBXGeometry readFBX(const QByteArray& model, const QByteArray& mapping) {
|
||||
QBuffer modelBuffer(const_cast<QByteArray*>(&model));
|
||||
modelBuffer.open(QIODevice::ReadOnly);
|
||||
QVariantHash readMapping(const QByteArray& data) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&data));
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
return parseMapping(&buffer);
|
||||
}
|
||||
|
||||
QBuffer mappingBuffer(const_cast<QByteArray*>(&mapping));
|
||||
mappingBuffer.open(QIODevice::ReadOnly);
|
||||
|
||||
return extractFBXGeometry(parseFBX(&modelBuffer), parseMapping(&mappingBuffer));
|
||||
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&model));
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
return extractFBXGeometry(parseFBX(&buffer), mapping);
|
||||
}
|
||||
|
||||
bool addMeshVoxelsOperation(OctreeElement* element, void* extraData) {
|
||||
|
|
|
@ -159,13 +159,17 @@ public:
|
|||
glm::vec3 neckPivot;
|
||||
|
||||
Extents bindExtents;
|
||||
Extents staticExtents;
|
||||
|
||||
QVector<FBXAttachment> attachments;
|
||||
};
|
||||
|
||||
/// Reads an FST mapping from the supplied data.
|
||||
QVariantHash readMapping(const QByteArray& data);
|
||||
|
||||
/// Reads FBX geometry from the supplied model and mapping data.
|
||||
/// \exception QString if an error occurs in parsing
|
||||
FBXGeometry readFBX(const QByteArray& model, const QByteArray& mapping);
|
||||
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping);
|
||||
|
||||
/// Reads SVO geometry from the supplied model data.
|
||||
FBXGeometry readSVO(const QByteArray& model);
|
||||
|
|
|
@ -7,11 +7,7 @@
|
|||
|
||||
#include <cmath>
|
||||
|
||||
// include this before QOpenGLBuffer, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QNetworkReply>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QTimer>
|
||||
|
||||
#include "Application.h"
|
||||
|
@ -298,46 +294,86 @@ QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, cons
|
|||
if (geometry.isNull()) {
|
||||
geometry = QSharedPointer<NetworkGeometry>(new NetworkGeometry(url, fallback.isValid() ?
|
||||
getGeometry(fallback) : QSharedPointer<NetworkGeometry>()));
|
||||
geometry->setLODParent(geometry);
|
||||
_networkGeometry.insert(url, geometry);
|
||||
}
|
||||
return geometry;
|
||||
}
|
||||
|
||||
NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback) :
|
||||
_modelRequest(url),
|
||||
_modelReply(NULL),
|
||||
_mappingReply(NULL),
|
||||
const float NetworkGeometry::NO_HYSTERESIS = -1.0f;
|
||||
|
||||
NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback,
|
||||
const QVariantHash& mapping, const QUrl& textureBase) :
|
||||
_request(url),
|
||||
_reply(NULL),
|
||||
_mapping(mapping),
|
||||
_textureBase(textureBase.isValid() ? textureBase : url),
|
||||
_fallback(fallback),
|
||||
_attempts(0)
|
||||
{
|
||||
_startedLoading(false),
|
||||
_failedToLoad(false),
|
||||
_attempts(0) {
|
||||
|
||||
if (!url.isValid()) {
|
||||
return;
|
||||
}
|
||||
_modelRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
|
||||
makeModelRequest();
|
||||
_request.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
|
||||
|
||||
QUrl mappingURL = url;
|
||||
QString path = url.path();
|
||||
mappingURL.setPath(path.left(path.lastIndexOf('.')) + ".fst");
|
||||
QNetworkRequest mappingRequest(mappingURL);
|
||||
mappingRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
|
||||
_mappingReply = Application::getInstance()->getNetworkAccessManager()->get(mappingRequest);
|
||||
|
||||
connect(_mappingReply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(maybeReadModelWithMapping()));
|
||||
connect(_mappingReply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleMappingReplyError()));
|
||||
// if we already have a mapping (because we're an LOD), hold off on loading until we're requested
|
||||
if (mapping.isEmpty()) {
|
||||
makeRequest();
|
||||
}
|
||||
}
|
||||
|
||||
NetworkGeometry::~NetworkGeometry() {
|
||||
if (_modelReply != NULL) {
|
||||
delete _modelReply;
|
||||
if (_reply != NULL) {
|
||||
delete _reply;
|
||||
}
|
||||
if (_mappingReply != NULL) {
|
||||
delete _mappingReply;
|
||||
}
|
||||
|
||||
QSharedPointer<NetworkGeometry> NetworkGeometry::getLODOrFallback(float distance, float& hysteresis) const {
|
||||
if (_lodParent.data() != this) {
|
||||
return _lodParent.data()->getLODOrFallback(distance, hysteresis);
|
||||
}
|
||||
foreach (const NetworkMesh& mesh, _meshes) {
|
||||
glDeleteBuffers(1, &mesh.indexBufferID);
|
||||
glDeleteBuffers(1, &mesh.vertexBufferID);
|
||||
}
|
||||
if (_failedToLoad && _fallback) {
|
||||
return _fallback;
|
||||
}
|
||||
QSharedPointer<NetworkGeometry> lod = _lodParent;
|
||||
float lodDistance = 0.0f;
|
||||
QMap<float, QSharedPointer<NetworkGeometry> >::const_iterator it = _lods.upperBound(distance);
|
||||
if (it != _lods.constBegin()) {
|
||||
it = it - 1;
|
||||
lod = it.value();
|
||||
lodDistance = it.key();
|
||||
}
|
||||
if (hysteresis != NO_HYSTERESIS && hysteresis != lodDistance) {
|
||||
// if we previously selected a different distance, make sure we've moved far enough to justify switching
|
||||
const float HYSTERESIS_PROPORTION = 0.1f;
|
||||
if (glm::abs(distance - qMax(hysteresis, lodDistance)) / fabsf(hysteresis - lodDistance) < HYSTERESIS_PROPORTION) {
|
||||
return getLODOrFallback(hysteresis, hysteresis);
|
||||
}
|
||||
}
|
||||
if (lod->isLoaded()) {
|
||||
hysteresis = lodDistance;
|
||||
return lod;
|
||||
}
|
||||
// if the ideal LOD isn't loaded, we need to make sure it's started to load, and possibly return the closest loaded one
|
||||
if (!lod->_startedLoading) {
|
||||
lod->makeRequest();
|
||||
}
|
||||
float closestDistance = FLT_MAX;
|
||||
if (isLoaded()) {
|
||||
lod = _lodParent;
|
||||
closestDistance = distance;
|
||||
}
|
||||
for (it = _lods.constBegin(); it != _lods.constEnd(); it++) {
|
||||
float distanceToLOD = glm::abs(distance - it.key());
|
||||
if (it.value()->isLoaded() && distanceToLOD < closestDistance) {
|
||||
lod = it.value();
|
||||
closestDistance = distanceToLOD;
|
||||
}
|
||||
}
|
||||
hysteresis = NO_HYSTERESIS;
|
||||
return lod;
|
||||
}
|
||||
|
||||
glm::vec4 NetworkGeometry::computeAverageColor() const {
|
||||
|
@ -364,20 +400,167 @@ glm::vec4 NetworkGeometry::computeAverageColor() const {
|
|||
return (totalTriangles == 0) ? glm::vec4(1.0f, 1.0f, 1.0f, 1.0f) : totalColor / totalTriangles;
|
||||
}
|
||||
|
||||
void NetworkGeometry::makeModelRequest() {
|
||||
_modelReply = Application::getInstance()->getNetworkAccessManager()->get(_modelRequest);
|
||||
void NetworkGeometry::makeRequest() {
|
||||
_startedLoading = true;
|
||||
_reply = Application::getInstance()->getNetworkAccessManager()->get(_request);
|
||||
|
||||
connect(_modelReply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(maybeReadModelWithMapping()));
|
||||
connect(_modelReply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleModelReplyError()));
|
||||
connect(_reply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(handleDownloadProgress(qint64,qint64)));
|
||||
connect(_reply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleReplyError()));
|
||||
}
|
||||
|
||||
void NetworkGeometry::handleModelReplyError() {
|
||||
QDebug debug = qDebug() << _modelReply->errorString();
|
||||
void NetworkGeometry::handleDownloadProgress(qint64 bytesReceived, qint64 bytesTotal) {
|
||||
if (!_reply->isFinished()) {
|
||||
return;
|
||||
}
|
||||
|
||||
QNetworkReply::NetworkError error = _modelReply->error();
|
||||
_modelReply->disconnect(this);
|
||||
_modelReply->deleteLater();
|
||||
_modelReply = NULL;
|
||||
QUrl url = _reply->url();
|
||||
QByteArray data = _reply->readAll();
|
||||
_reply->disconnect(this);
|
||||
_reply->deleteLater();
|
||||
_reply = NULL;
|
||||
|
||||
if (url.path().toLower().endsWith(".fst")) {
|
||||
// it's a mapping file; parse it and get the mesh filename
|
||||
_mapping = readMapping(data);
|
||||
QString filename = _mapping.value("filename").toString();
|
||||
if (filename.isNull()) {
|
||||
qDebug() << "Mapping file " << url << " has no filename.";
|
||||
_failedToLoad = true;
|
||||
|
||||
} else {
|
||||
QString texdir = _mapping.value("texdir").toString();
|
||||
if (!texdir.isNull()) {
|
||||
if (!texdir.endsWith('/')) {
|
||||
texdir += '/';
|
||||
}
|
||||
_textureBase = url.resolved(texdir);
|
||||
}
|
||||
QVariantHash lods = _mapping.value("lod").toHash();
|
||||
for (QVariantHash::const_iterator it = lods.begin(); it != lods.end(); it++) {
|
||||
QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url.resolved(it.key()),
|
||||
QSharedPointer<NetworkGeometry>(), _mapping, _textureBase));
|
||||
geometry->setLODParent(_lodParent);
|
||||
_lods.insert(it.value().toFloat(), geometry);
|
||||
}
|
||||
_request.setUrl(url.resolved(filename));
|
||||
|
||||
// make the request immediately only if we have no LODs to switch between
|
||||
_startedLoading = false;
|
||||
if (_lods.isEmpty()) {
|
||||
makeRequest();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
_geometry = url.path().toLower().endsWith(".svo") ? readSVO(data) : readFBX(data, _mapping);
|
||||
|
||||
} catch (const QString& error) {
|
||||
qDebug() << "Error reading " << url << ": " << error;
|
||||
_failedToLoad = true;
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (const FBXMesh& mesh, _geometry.meshes) {
|
||||
NetworkMesh networkMesh = { QOpenGLBuffer(QOpenGLBuffer::IndexBuffer), QOpenGLBuffer(QOpenGLBuffer::VertexBuffer) };
|
||||
|
||||
int totalIndices = 0;
|
||||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
NetworkMeshPart networkPart;
|
||||
if (!part.diffuseFilename.isEmpty()) {
|
||||
networkPart.diffuseTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||
_textureBase.resolved(QUrl(part.diffuseFilename)), false, mesh.isEye);
|
||||
}
|
||||
if (!part.normalFilename.isEmpty()) {
|
||||
networkPart.normalTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||
_textureBase.resolved(QUrl(part.normalFilename)), true);
|
||||
}
|
||||
networkMesh.parts.append(networkPart);
|
||||
|
||||
totalIndices += (part.quadIndices.size() + part.triangleIndices.size());
|
||||
}
|
||||
|
||||
networkMesh.indexBuffer.create();
|
||||
networkMesh.indexBuffer.bind();
|
||||
networkMesh.indexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||
networkMesh.indexBuffer.allocate(totalIndices * sizeof(int));
|
||||
int offset = 0;
|
||||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.quadIndices.size() * sizeof(int),
|
||||
part.quadIndices.constData());
|
||||
offset += part.quadIndices.size() * sizeof(int);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.triangleIndices.size() * sizeof(int),
|
||||
part.triangleIndices.constData());
|
||||
offset += part.triangleIndices.size() * sizeof(int);
|
||||
}
|
||||
networkMesh.indexBuffer.release();
|
||||
|
||||
networkMesh.vertexBuffer.create();
|
||||
networkMesh.vertexBuffer.bind();
|
||||
networkMesh.vertexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||
|
||||
// if we don't need to do any blending or springing, then the positions/normals can be static
|
||||
if (mesh.blendshapes.isEmpty() && mesh.springiness == 0.0f) {
|
||||
int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3);
|
||||
int tangentsOffset = normalsOffset + mesh.normals.size() * sizeof(glm::vec3);
|
||||
int colorsOffset = tangentsOffset + mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2);
|
||||
int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4);
|
||||
|
||||
networkMesh.vertexBuffer.allocate(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4));
|
||||
networkMesh.vertexBuffer.write(0, mesh.vertices.constData(), mesh.vertices.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(normalsOffset, mesh.normals.constData(), mesh.normals.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(tangentsOffset, mesh.tangents.constData(),
|
||||
mesh.tangents.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(colorsOffset, mesh.colors.constData(), mesh.colors.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(texCoordsOffset, mesh.texCoords.constData(),
|
||||
mesh.texCoords.size() * sizeof(glm::vec2));
|
||||
networkMesh.vertexBuffer.write(clusterIndicesOffset, mesh.clusterIndices.constData(),
|
||||
mesh.clusterIndices.size() * sizeof(glm::vec4));
|
||||
networkMesh.vertexBuffer.write(clusterWeightsOffset, mesh.clusterWeights.constData(),
|
||||
mesh.clusterWeights.size() * sizeof(glm::vec4));
|
||||
|
||||
// if there's no springiness, then the cluster indices/weights can be static
|
||||
} else if (mesh.springiness == 0.0f) {
|
||||
int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2);
|
||||
int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4);
|
||||
networkMesh.vertexBuffer.allocate(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4));
|
||||
networkMesh.vertexBuffer.write(0, mesh.tangents.constData(), mesh.tangents.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(colorsOffset, mesh.colors.constData(), mesh.colors.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(texCoordsOffset, mesh.texCoords.constData(),
|
||||
mesh.texCoords.size() * sizeof(glm::vec2));
|
||||
networkMesh.vertexBuffer.write(clusterIndicesOffset, mesh.clusterIndices.constData(),
|
||||
mesh.clusterIndices.size() * sizeof(glm::vec4));
|
||||
networkMesh.vertexBuffer.write(clusterWeightsOffset, mesh.clusterWeights.constData(),
|
||||
mesh.clusterWeights.size() * sizeof(glm::vec4));
|
||||
|
||||
} else {
|
||||
int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
networkMesh.vertexBuffer.allocate(texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2));
|
||||
networkMesh.vertexBuffer.write(0, mesh.tangents.constData(), mesh.tangents.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(colorsOffset, mesh.colors.constData(), mesh.colors.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(texCoordsOffset, mesh.texCoords.constData(),
|
||||
mesh.texCoords.size() * sizeof(glm::vec2));
|
||||
}
|
||||
|
||||
networkMesh.vertexBuffer.release();
|
||||
|
||||
_meshes.append(networkMesh);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkGeometry::handleReplyError() {
|
||||
QDebug debug = qDebug() << _reply->errorString();
|
||||
|
||||
QNetworkReply::NetworkError error = _reply->error();
|
||||
_reply->disconnect(this);
|
||||
_reply->deleteLater();
|
||||
_reply = NULL;
|
||||
|
||||
// retry for certain types of failures
|
||||
switch (error) {
|
||||
|
@ -394,164 +577,19 @@ void NetworkGeometry::handleModelReplyError() {
|
|||
const int MAX_ATTEMPTS = 8;
|
||||
const int BASE_DELAY_MS = 1000;
|
||||
if (++_attempts < MAX_ATTEMPTS) {
|
||||
QTimer::singleShot(BASE_DELAY_MS * (int)pow(2.0, _attempts), this, SLOT(makeModelRequest()));
|
||||
QTimer::singleShot(BASE_DELAY_MS * (int)pow(2.0, _attempts), this, SLOT(makeRequest()));
|
||||
debug << " -- retrying...";
|
||||
return;
|
||||
}
|
||||
// fall through to final failure
|
||||
}
|
||||
default:
|
||||
maybeLoadFallback();
|
||||
_failedToLoad = true;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void NetworkGeometry::handleMappingReplyError() {
|
||||
_mappingReply->disconnect(this);
|
||||
_mappingReply->deleteLater();
|
||||
_mappingReply = NULL;
|
||||
|
||||
maybeReadModelWithMapping();
|
||||
}
|
||||
|
||||
void NetworkGeometry::maybeReadModelWithMapping() {
|
||||
if (_modelReply == NULL || !_modelReply->isFinished() || (_mappingReply != NULL && !_mappingReply->isFinished())) {
|
||||
return;
|
||||
}
|
||||
|
||||
QUrl url = _modelReply->url();
|
||||
QByteArray model = _modelReply->readAll();
|
||||
_modelReply->disconnect(this);
|
||||
_modelReply->deleteLater();
|
||||
_modelReply = NULL;
|
||||
|
||||
QByteArray mapping;
|
||||
if (_mappingReply != NULL) {
|
||||
mapping = _mappingReply->readAll();
|
||||
_mappingReply->disconnect(this);
|
||||
_mappingReply->deleteLater();
|
||||
_mappingReply = NULL;
|
||||
}
|
||||
|
||||
try {
|
||||
_geometry = url.path().toLower().endsWith(".svo") ? readSVO(model) : readFBX(model, mapping);
|
||||
|
||||
} catch (const QString& error) {
|
||||
qDebug() << "Error reading " << url << ": " << error;
|
||||
maybeLoadFallback();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (const FBXMesh& mesh, _geometry.meshes) {
|
||||
NetworkMesh networkMesh;
|
||||
|
||||
int totalIndices = 0;
|
||||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
NetworkMeshPart networkPart;
|
||||
QString basePath = url.path();
|
||||
basePath = basePath.left(basePath.lastIndexOf('/') + 1);
|
||||
if (!part.diffuseFilename.isEmpty()) {
|
||||
url.setPath(basePath + part.diffuseFilename);
|
||||
networkPart.diffuseTexture = Application::getInstance()->getTextureCache()->getTexture(url, false, mesh.isEye);
|
||||
}
|
||||
if (!part.normalFilename.isEmpty()) {
|
||||
url.setPath(basePath + part.normalFilename);
|
||||
networkPart.normalTexture = Application::getInstance()->getTextureCache()->getTexture(url, true);
|
||||
}
|
||||
networkMesh.parts.append(networkPart);
|
||||
|
||||
totalIndices += (part.quadIndices.size() + part.triangleIndices.size());
|
||||
}
|
||||
|
||||
glGenBuffers(1, &networkMesh.indexBufferID);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, networkMesh.indexBufferID);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, totalIndices * sizeof(int), NULL, GL_STATIC_DRAW);
|
||||
int offset = 0;
|
||||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.quadIndices.size() * sizeof(int),
|
||||
part.quadIndices.constData());
|
||||
offset += part.quadIndices.size() * sizeof(int);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.triangleIndices.size() * sizeof(int),
|
||||
part.triangleIndices.constData());
|
||||
offset += part.triangleIndices.size() * sizeof(int);
|
||||
}
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glGenBuffers(1, &networkMesh.vertexBufferID);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, networkMesh.vertexBufferID);
|
||||
|
||||
// if we don't need to do any blending or springing, then the positions/normals can be static
|
||||
if (mesh.blendshapes.isEmpty() && mesh.springiness == 0.0f) {
|
||||
int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3);
|
||||
int tangentsOffset = normalsOffset + mesh.normals.size() * sizeof(glm::vec3);
|
||||
int colorsOffset = tangentsOffset + mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2);
|
||||
int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4);
|
||||
glBufferData(GL_ARRAY_BUFFER, clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4),
|
||||
NULL, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, mesh.vertices.size() * sizeof(glm::vec3), mesh.vertices.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, normalsOffset, mesh.normals.size() * sizeof(glm::vec3), mesh.normals.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, tangentsOffset, mesh.tangents.size() * sizeof(glm::vec3), mesh.tangents.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, colorsOffset, mesh.colors.size() * sizeof(glm::vec3), mesh.colors.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, texCoordsOffset, mesh.texCoords.size() * sizeof(glm::vec2),
|
||||
mesh.texCoords.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, clusterIndicesOffset, mesh.clusterIndices.size() * sizeof(glm::vec4),
|
||||
mesh.clusterIndices.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, clusterWeightsOffset, mesh.clusterWeights.size() * sizeof(glm::vec4),
|
||||
mesh.clusterWeights.constData());
|
||||
|
||||
// if there's no springiness, then the cluster indices/weights can be static
|
||||
} else if (mesh.springiness == 0.0f) {
|
||||
int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2);
|
||||
int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4);
|
||||
glBufferData(GL_ARRAY_BUFFER, clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4),
|
||||
NULL, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, mesh.tangents.size() * sizeof(glm::vec3), mesh.tangents.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, colorsOffset, mesh.colors.size() * sizeof(glm::vec3), mesh.colors.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, texCoordsOffset, mesh.texCoords.size() * sizeof(glm::vec2), mesh.texCoords.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, clusterIndicesOffset, mesh.clusterIndices.size() * sizeof(glm::vec4),
|
||||
mesh.clusterIndices.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, clusterWeightsOffset, mesh.clusterWeights.size() * sizeof(glm::vec4),
|
||||
mesh.clusterWeights.constData());
|
||||
|
||||
} else {
|
||||
int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
glBufferData(GL_ARRAY_BUFFER, texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2), NULL, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, mesh.tangents.size() * sizeof(glm::vec3), mesh.tangents.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, colorsOffset, mesh.colors.size() * sizeof(glm::vec3), mesh.colors.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, texCoordsOffset, mesh.texCoords.size() * sizeof(glm::vec2),
|
||||
mesh.texCoords.constData());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
_meshes.append(networkMesh);
|
||||
}
|
||||
|
||||
emit loaded();
|
||||
}
|
||||
|
||||
void NetworkGeometry::loadFallback() {
|
||||
_geometry = _fallback->_geometry;
|
||||
_meshes = _fallback->_meshes;
|
||||
emit loaded();
|
||||
}
|
||||
|
||||
void NetworkGeometry::maybeLoadFallback() {
|
||||
if (_fallback) {
|
||||
if (_fallback->isLoaded()) {
|
||||
loadFallback();
|
||||
} else {
|
||||
connect(_fallback.data(), SIGNAL(loaded()), SLOT(loadFallback()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool NetworkMeshPart::isTranslucent() const {
|
||||
return diffuseTexture && diffuseTexture->isTranslucent();
|
||||
}
|
||||
|
|
|
@ -9,17 +9,20 @@
|
|||
#ifndef __interface__GeometryCache__
|
||||
#define __interface__GeometryCache__
|
||||
|
||||
// include this before QOpenGLBuffer, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QHash>
|
||||
#include <QMap>
|
||||
#include <QNetworkRequest>
|
||||
#include <QObject>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QSharedPointer>
|
||||
#include <QWeakPointer>
|
||||
|
||||
#include "FBXReader.h"
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
class QNetworkReply;
|
||||
class QOpenGLBuffer;
|
||||
|
||||
class NetworkGeometry;
|
||||
class NetworkMesh;
|
||||
|
@ -59,41 +62,52 @@ class NetworkGeometry : public QObject {
|
|||
|
||||
public:
|
||||
|
||||
NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback);
|
||||
/// A hysteresis value indicating that we have no state memory.
|
||||
static const float NO_HYSTERESIS;
|
||||
|
||||
NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback,
|
||||
const QVariantHash& mapping = QVariantHash(), const QUrl& textureBase = QUrl());
|
||||
~NetworkGeometry();
|
||||
|
||||
/// Checks whether the geometry is fulled loaded.
|
||||
bool isLoaded() const { return !_geometry.joints.isEmpty(); }
|
||||
|
||||
/// Returns a pointer to the geometry appropriate for the specified distance.
|
||||
/// \param hysteresis a hysteresis parameter that prevents rapid model switching
|
||||
QSharedPointer<NetworkGeometry> getLODOrFallback(float distance, float& hysteresis) const;
|
||||
|
||||
const FBXGeometry& getFBXGeometry() const { return _geometry; }
|
||||
const QVector<NetworkMesh>& getMeshes() const { return _meshes; }
|
||||
|
||||
/// Returns the average color of all meshes in the geometry.
|
||||
glm::vec4 computeAverageColor() const;
|
||||
|
||||
signals:
|
||||
|
||||
void loaded();
|
||||
|
||||
private slots:
|
||||
|
||||
void makeModelRequest();
|
||||
void handleModelReplyError();
|
||||
void handleMappingReplyError();
|
||||
void maybeReadModelWithMapping();
|
||||
void loadFallback();
|
||||
void makeRequest();
|
||||
void handleDownloadProgress(qint64 bytesReceived, qint64 bytesTotal);
|
||||
void handleReplyError();
|
||||
|
||||
private:
|
||||
|
||||
void maybeLoadFallback();
|
||||
friend class GeometryCache;
|
||||
|
||||
QNetworkRequest _modelRequest;
|
||||
QNetworkReply* _modelReply;
|
||||
QNetworkReply* _mappingReply;
|
||||
void setLODParent(const QWeakPointer<NetworkGeometry>& lodParent) { _lodParent = lodParent; }
|
||||
|
||||
QNetworkRequest _request;
|
||||
QNetworkReply* _reply;
|
||||
QVariantHash _mapping;
|
||||
QUrl _textureBase;
|
||||
QSharedPointer<NetworkGeometry> _fallback;
|
||||
bool _startedLoading;
|
||||
bool _failedToLoad;
|
||||
|
||||
int _attempts;
|
||||
QMap<float, QSharedPointer<NetworkGeometry> > _lods;
|
||||
FBXGeometry _geometry;
|
||||
QVector<NetworkMesh> _meshes;
|
||||
|
||||
QWeakPointer<NetworkGeometry> _lodParent;
|
||||
};
|
||||
|
||||
/// The state associated with a single mesh part.
|
||||
|
@ -110,8 +124,8 @@ public:
|
|||
class NetworkMesh {
|
||||
public:
|
||||
|
||||
GLuint indexBufferID;
|
||||
GLuint vertexBufferID;
|
||||
QOpenGLBuffer indexBuffer;
|
||||
QOpenGLBuffer vertexBuffer;
|
||||
|
||||
QVector<NetworkMeshPart> parts;
|
||||
|
||||
|
|
|
@ -90,6 +90,16 @@ void Model::reset() {
|
|||
}
|
||||
|
||||
void Model::simulate(float deltaTime) {
|
||||
// update our LOD
|
||||
if (_geometry) {
|
||||
QSharedPointer<NetworkGeometry> geometry = _geometry->getLODOrFallback(glm::distance(_translation,
|
||||
Application::getInstance()->getCamera()->getPosition()), _lodHysteresis);
|
||||
if (_geometry != geometry) {
|
||||
deleteGeometry();
|
||||
_dilatedTextures.clear();
|
||||
_geometry = geometry;
|
||||
}
|
||||
}
|
||||
if (!isActive()) {
|
||||
return;
|
||||
}
|
||||
|
@ -305,6 +315,15 @@ Extents Model::getBindExtents() const {
|
|||
return scaledExtents;
|
||||
}
|
||||
|
||||
Extents Model::getStaticExtents() const {
|
||||
if (!isActive()) {
|
||||
return Extents();
|
||||
}
|
||||
const Extents& staticExtents = _geometry->getFBXGeometry().staticExtents;
|
||||
Extents scaledExtents = { staticExtents.minimum * _scale, staticExtents.maximum * _scale };
|
||||
return scaledExtents;
|
||||
}
|
||||
|
||||
int Model::getParentJointIndex(int jointIndex) const {
|
||||
return (isActive() && jointIndex != -1) ? _geometry->getFBXGeometry().joints.at(jointIndex).parentIndex : -1;
|
||||
}
|
||||
|
@ -400,8 +419,9 @@ void Model::setURL(const QUrl& url, const QUrl& fallback) {
|
|||
// delete our local geometry and custom textures
|
||||
deleteGeometry();
|
||||
_dilatedTextures.clear();
|
||||
_lodHysteresis = NetworkGeometry::NO_HYSTERESIS;
|
||||
|
||||
_geometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback);
|
||||
_baseGeometry = _geometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback);
|
||||
}
|
||||
|
||||
glm::vec4 Model::computeAverageColor() const {
|
||||
|
@ -468,7 +488,10 @@ bool Model::findSphereCollision(const glm::vec3& penetratorCenter, float penetra
|
|||
if (findSphereCapsuleConePenetration(relativeCenter, penetratorRadius, start, end,
|
||||
startRadius, endRadius, bonePenetration)) {
|
||||
totalPenetration = addPenetrations(totalPenetration, bonePenetration);
|
||||
// TODO: Andrew to try to keep the joint furthest toward the root
|
||||
// BUG: we currently overwrite the jointIndex with the last one found
|
||||
// which can cause incorrect collisions when colliding against more than
|
||||
// one joint.
|
||||
// TODO: fix this.
|
||||
jointIndex = i;
|
||||
}
|
||||
outerContinue: ;
|
||||
|
@ -713,7 +736,19 @@ void Model::renderCollisionProxies(float alpha) {
|
|||
glPopMatrix();
|
||||
}
|
||||
|
||||
bool Model::poke(ModelCollisionInfo& collision) {
|
||||
bool Model::collisionHitsMoveableJoint(ModelCollisionInfo& collision) const {
|
||||
// the joint is pokable by a collision if it exists and is free to move
|
||||
const FBXJoint& joint = _geometry->getFBXGeometry().joints[collision._jointIndex];
|
||||
if (joint.parentIndex == -1 || _jointStates.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
// an empty freeLineage means the joint can't move
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
const QVector<int>& freeLineage = geometry.joints.at(collision._jointIndex).freeLineage;
|
||||
return !freeLineage.isEmpty();
|
||||
}
|
||||
|
||||
void Model::applyCollision(ModelCollisionInfo& collision) {
|
||||
// This needs work. At the moment it can wiggle joints that are free to move (such as arms)
|
||||
// but unmovable joints (such as torso) cannot be influenced at all.
|
||||
glm::vec3 jointPosition(0.f);
|
||||
|
@ -737,11 +772,10 @@ bool Model::poke(ModelCollisionInfo& collision) {
|
|||
getJointPosition(jointIndex, end);
|
||||
glm::vec3 newEnd = start + glm::angleAxis(glm::degrees(angle), axis) * (end - start);
|
||||
// try to move it
|
||||
return setJointPosition(jointIndex, newEnd, -1, true);
|
||||
setJointPosition(jointIndex, newEnd, -1, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Model::deleteGeometry() {
|
||||
|
@ -768,13 +802,17 @@ void Model::renderMeshes(float alpha, bool translucent) {
|
|||
(networkMesh.getTranslucentPartCount() == networkMesh.parts.size())) {
|
||||
continue;
|
||||
}
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, networkMesh.indexBufferID);
|
||||
|
||||
const_cast<QOpenGLBuffer&>(networkMesh.indexBuffer).bind();
|
||||
|
||||
const FBXMesh& mesh = geometry.meshes.at(i);
|
||||
int vertexCount = mesh.vertices.size();
|
||||
if (vertexCount == 0) {
|
||||
// sanity check
|
||||
continue;
|
||||
}
|
||||
|
||||
const_cast<QOpenGLBuffer&>(networkMesh.vertexBuffer).bind();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, networkMesh.vertexBufferID);
|
||||
|
||||
ProgramObject* program = &_program;
|
||||
ProgramObject* skinProgram = &_skinProgram;
|
||||
SkinLocations* skinLocations = &_skinLocations;
|
||||
|
@ -881,11 +919,11 @@ void Model::renderMeshes(float alpha, bool translucent) {
|
|||
qint64 offset = 0;
|
||||
for (int j = 0; j < networkMesh.parts.size(); j++) {
|
||||
const NetworkMeshPart& networkPart = networkMesh.parts.at(j);
|
||||
const FBXMeshPart& part = mesh.parts.at(j);
|
||||
if (networkPart.isTranslucent() != translucent) {
|
||||
offset += (part.quadIndices.size() + part.triangleIndices.size()) * sizeof(int);
|
||||
continue;
|
||||
}
|
||||
const FBXMeshPart& part = mesh.parts.at(j);
|
||||
|
||||
// apply material properties
|
||||
glm::vec4 diffuse = glm::vec4(part.diffuseColor, alpha);
|
||||
glm::vec4 specular = glm::vec4(part.specularColor, alpha);
|
||||
|
|
|
@ -66,6 +66,9 @@ public:
|
|||
|
||||
/// Returns the extents of the model in its bind pose.
|
||||
Extents getBindExtents() const;
|
||||
|
||||
/// Returns the extents of the unmovable joints of the model.
|
||||
Extents getStaticExtents() const;
|
||||
|
||||
/// Returns a reference to the shared geometry.
|
||||
const QSharedPointer<NetworkGeometry>& getGeometry() const { return _geometry; }
|
||||
|
@ -164,9 +167,12 @@ public:
|
|||
|
||||
void renderCollisionProxies(float alpha);
|
||||
|
||||
/// \return true if the collision is against a moveable joint
|
||||
bool collisionHitsMoveableJoint(ModelCollisionInfo& collision) const;
|
||||
|
||||
/// \param collisionInfo info about the collision
|
||||
/// \return true if collision affects the Model
|
||||
bool poke(ModelCollisionInfo& collisionInfo);
|
||||
/// Use the collisionInfo to affect the model
|
||||
void applyCollision(ModelCollisionInfo& collisionInfo);
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -230,6 +236,9 @@ private:
|
|||
void deleteGeometry();
|
||||
void renderMeshes(float alpha, bool translucent);
|
||||
|
||||
QSharedPointer<NetworkGeometry> _baseGeometry;
|
||||
float _lodHysteresis;
|
||||
|
||||
float _pupilDilation;
|
||||
std::vector<float> _blendshapeCoefficients;
|
||||
|
||||
|
|
61
interface/src/ui/Base3DOverlay.cpp
Normal file
61
interface/src/ui/Base3DOverlay.cpp
Normal file
|
@ -0,0 +1,61 @@
|
|||
//
|
||||
// Base3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
#include "TextRenderer.h"
|
||||
|
||||
const glm::vec3 DEFAULT_POSITION = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
const float DEFAULT_LINE_WIDTH = 1.0f;
|
||||
|
||||
Base3DOverlay::Base3DOverlay() :
|
||||
_position(DEFAULT_POSITION),
|
||||
_lineWidth(DEFAULT_LINE_WIDTH)
|
||||
{
|
||||
}
|
||||
|
||||
Base3DOverlay::~Base3DOverlay() {
|
||||
}
|
||||
|
||||
void Base3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
Overlay::setProperties(properties);
|
||||
|
||||
QScriptValue position = properties.property("position");
|
||||
|
||||
// if "position" property was not there, check to see if they included aliases: start, point, p1
|
||||
if (!position.isValid()) {
|
||||
position = properties.property("start");
|
||||
if (!position.isValid()) {
|
||||
position = properties.property("p1");
|
||||
if (!position.isValid()) {
|
||||
position = properties.property("point");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (position.isValid()) {
|
||||
QScriptValue x = position.property("x");
|
||||
QScriptValue y = position.property("y");
|
||||
QScriptValue z = position.property("z");
|
||||
if (x.isValid() && y.isValid() && z.isValid()) {
|
||||
glm::vec3 newPosition;
|
||||
newPosition.x = x.toVariant().toFloat();
|
||||
newPosition.y = y.toVariant().toFloat();
|
||||
newPosition.z = z.toVariant().toFloat();
|
||||
setPosition(newPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (properties.property("lineWidth").isValid()) {
|
||||
setLineWidth(properties.property("lineWidth").toVariant().toFloat());
|
||||
}
|
||||
}
|
36
interface/src/ui/Base3DOverlay.h
Normal file
36
interface/src/ui/Base3DOverlay.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
//
|
||||
// Base3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Base3DOverlay__
|
||||
#define __interface__Base3DOverlay__
|
||||
|
||||
#include "Overlay.h"
|
||||
|
||||
class Base3DOverlay : public Overlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Base3DOverlay();
|
||||
~Base3DOverlay();
|
||||
|
||||
// getters
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
float getLineWidth() const { return _lineWidth; }
|
||||
|
||||
// setters
|
||||
void setPosition(const glm::vec3& position) { _position = position; }
|
||||
void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
glm::vec3 _position;
|
||||
float _lineWidth;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Base3DOverlay__) */
|
44
interface/src/ui/Cube3DOverlay.cpp
Normal file
44
interface/src/ui/Cube3DOverlay.cpp
Normal file
|
@ -0,0 +1,44 @@
|
|||
//
|
||||
// Cube3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Cube3DOverlay.h"
|
||||
|
||||
Cube3DOverlay::Cube3DOverlay() {
|
||||
}
|
||||
|
||||
Cube3DOverlay::~Cube3DOverlay() {
|
||||
}
|
||||
|
||||
void Cube3DOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
const float MAX_COLOR = 255;
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glPushMatrix();
|
||||
glTranslatef(_position.x + _size * 0.5f,
|
||||
_position.y + _size * 0.5f,
|
||||
_position.z + _size * 0.5f);
|
||||
glLineWidth(_lineWidth);
|
||||
if (_isSolid) {
|
||||
glutSolidCube(_size);
|
||||
} else {
|
||||
glutWireCube(_size);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
}
|
23
interface/src/ui/Cube3DOverlay.h
Normal file
23
interface/src/ui/Cube3DOverlay.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
//
|
||||
// Cube3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Cube3DOverlay__
|
||||
#define __interface__Cube3DOverlay__
|
||||
|
||||
#include "Volume3DOverlay.h"
|
||||
|
||||
class Cube3DOverlay : public Volume3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Cube3DOverlay();
|
||||
~Cube3DOverlay();
|
||||
virtual void render();
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Cube3DOverlay__) */
|
145
interface/src/ui/ImageOverlay.cpp
Normal file
145
interface/src/ui/ImageOverlay.cpp
Normal file
|
@ -0,0 +1,145 @@
|
|||
//
|
||||
// ImageOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QPainter>
|
||||
#include <QSvgRenderer>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "ImageOverlay.h"
|
||||
|
||||
ImageOverlay::ImageOverlay() :
|
||||
_textureID(0),
|
||||
_renderImage(false),
|
||||
_textureBound(false),
|
||||
_wantClipFromImage(false)
|
||||
{
|
||||
}
|
||||
|
||||
ImageOverlay::~ImageOverlay() {
|
||||
if (_parent && _textureID) {
|
||||
// do we need to call this?
|
||||
//_parent->deleteTexture(_textureID);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
|
||||
void ImageOverlay::setImageURL(const QUrl& url) {
|
||||
// TODO: are we creating too many QNetworkAccessManager() when multiple calls to setImageURL are made?
|
||||
QNetworkAccessManager* manager = new QNetworkAccessManager(this);
|
||||
connect(manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(replyFinished(QNetworkReply*)));
|
||||
manager->get(QNetworkRequest(url));
|
||||
}
|
||||
|
||||
void ImageOverlay::replyFinished(QNetworkReply* reply) {
|
||||
|
||||
// replace our byte array with the downloaded data
|
||||
QByteArray rawData = reply->readAll();
|
||||
_textureImage.loadFromData(rawData);
|
||||
_renderImage = true;
|
||||
|
||||
}
|
||||
|
||||
void ImageOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
if (_renderImage && !_textureBound) {
|
||||
_textureID = _parent->bindTexture(_textureImage);
|
||||
_textureBound = true;
|
||||
}
|
||||
|
||||
if (_renderImage) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, _textureID);
|
||||
}
|
||||
const float MAX_COLOR = 255;
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
float imageWidth = _textureImage.width();
|
||||
float imageHeight = _textureImage.height();
|
||||
|
||||
QRect fromImage;
|
||||
if (_wantClipFromImage) {
|
||||
fromImage = _fromImage;
|
||||
} else {
|
||||
fromImage.setX(0);
|
||||
fromImage.setY(0);
|
||||
fromImage.setWidth(imageWidth);
|
||||
fromImage.setHeight(imageHeight);
|
||||
}
|
||||
float x = fromImage.x() / imageWidth;
|
||||
float y = fromImage.y() / imageHeight;
|
||||
float w = fromImage.width() / imageWidth; // ?? is this what we want? not sure
|
||||
float h = fromImage.height() / imageHeight;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
if (_renderImage) {
|
||||
glTexCoord2f(x, 1.0f - y);
|
||||
}
|
||||
glVertex2f(_bounds.left(), _bounds.top());
|
||||
|
||||
if (_renderImage) {
|
||||
glTexCoord2f(x + w, 1.0f - y);
|
||||
}
|
||||
glVertex2f(_bounds.right(), _bounds.top());
|
||||
|
||||
if (_renderImage) {
|
||||
glTexCoord2f(x + w, 1.0f - (y + h));
|
||||
}
|
||||
glVertex2f(_bounds.right(), _bounds.bottom());
|
||||
|
||||
if (_renderImage) {
|
||||
glTexCoord2f(x, 1.0f - (y + h));
|
||||
}
|
||||
glVertex2f(_bounds.left(), _bounds.bottom());
|
||||
glEnd();
|
||||
if (_renderImage) {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
|
||||
void ImageOverlay::setProperties(const QScriptValue& properties) {
|
||||
Overlay2D::setProperties(properties);
|
||||
|
||||
QScriptValue subImageBounds = properties.property("subImage");
|
||||
if (subImageBounds.isValid()) {
|
||||
QRect oldSubImageRect = _fromImage;
|
||||
QRect subImageRect = _fromImage;
|
||||
if (subImageBounds.property("x").isValid()) {
|
||||
subImageRect.setX(subImageBounds.property("x").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setX(oldSubImageRect.x());
|
||||
}
|
||||
if (subImageBounds.property("y").isValid()) {
|
||||
subImageRect.setY(subImageBounds.property("y").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setY(oldSubImageRect.y());
|
||||
}
|
||||
if (subImageBounds.property("width").isValid()) {
|
||||
subImageRect.setWidth(subImageBounds.property("width").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setWidth(oldSubImageRect.width());
|
||||
}
|
||||
if (subImageBounds.property("height").isValid()) {
|
||||
subImageRect.setHeight(subImageBounds.property("height").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setHeight(oldSubImageRect.height());
|
||||
}
|
||||
setClipFromSource(subImageRect);
|
||||
}
|
||||
|
||||
QScriptValue imageURL = properties.property("imageURL");
|
||||
if (imageURL.isValid()) {
|
||||
setImageURL(imageURL.toVariant().toString());
|
||||
}
|
||||
}
|
||||
|
||||
|
60
interface/src/ui/ImageOverlay.h
Normal file
60
interface/src/ui/ImageOverlay.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
//
|
||||
// ImageOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__ImageOverlay__
|
||||
#define __interface__ImageOverlay__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QImage>
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QNetworkReply>
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
#include <QUrl>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Overlay.h"
|
||||
#include "Overlay2D.h"
|
||||
|
||||
class ImageOverlay : public Overlay2D {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ImageOverlay();
|
||||
~ImageOverlay();
|
||||
virtual void render();
|
||||
|
||||
// getters
|
||||
const QRect& getClipFromSource() const { return _fromImage; }
|
||||
const QUrl& getImageURL() const { return _imageURL; }
|
||||
|
||||
// setters
|
||||
void setClipFromSource(const QRect& bounds) { _fromImage = bounds; _wantClipFromImage = true; }
|
||||
void setImageURL(const QUrl& url);
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
private slots:
|
||||
void replyFinished(QNetworkReply* reply); // we actually want to hide this...
|
||||
|
||||
private:
|
||||
|
||||
QUrl _imageURL;
|
||||
QImage _textureImage;
|
||||
GLuint _textureID;
|
||||
QRect _fromImage; // where from in the image to sample
|
||||
bool _renderImage; // is there an image associated with this overlay, or is it just a colored rectangle
|
||||
bool _textureBound; // has the texture been bound
|
||||
bool _wantClipFromImage;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__ImageOverlay__) */
|
60
interface/src/ui/Line3DOverlay.cpp
Normal file
60
interface/src/ui/Line3DOverlay.cpp
Normal file
|
@ -0,0 +1,60 @@
|
|||
//
|
||||
// Line3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include "Line3DOverlay.h"
|
||||
|
||||
|
||||
Line3DOverlay::Line3DOverlay() {
|
||||
}
|
||||
|
||||
Line3DOverlay::~Line3DOverlay() {
|
||||
}
|
||||
|
||||
void Line3DOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
const float MAX_COLOR = 255;
|
||||
glDisable(GL_LIGHTING);
|
||||
glLineWidth(_lineWidth);
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(_position.x, _position.y, _position.z);
|
||||
glVertex3f(_end.x, _end.y, _end.z);
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void Line3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
Base3DOverlay::setProperties(properties);
|
||||
|
||||
QScriptValue end = properties.property("end");
|
||||
// if "end" property was not there, check to see if they included aliases: endPoint, or p2
|
||||
if (!end.isValid()) {
|
||||
end = properties.property("endPoint");
|
||||
if (!end.isValid()) {
|
||||
end = properties.property("p2");
|
||||
}
|
||||
}
|
||||
if (end.isValid()) {
|
||||
QScriptValue x = end.property("x");
|
||||
QScriptValue y = end.property("y");
|
||||
QScriptValue z = end.property("z");
|
||||
if (x.isValid() && y.isValid() && z.isValid()) {
|
||||
glm::vec3 newEnd;
|
||||
newEnd.x = x.toVariant().toFloat();
|
||||
newEnd.y = y.toVariant().toFloat();
|
||||
newEnd.z = z.toVariant().toFloat();
|
||||
setEnd(newEnd);
|
||||
}
|
||||
}
|
||||
}
|
34
interface/src/ui/Line3DOverlay.h
Normal file
34
interface/src/ui/Line3DOverlay.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// Line3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Line3DOverlay__
|
||||
#define __interface__Line3DOverlay__
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
|
||||
class Line3DOverlay : public Base3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Line3DOverlay();
|
||||
~Line3DOverlay();
|
||||
virtual void render();
|
||||
|
||||
// getters
|
||||
const glm::vec3& getEnd() const { return _end; }
|
||||
|
||||
// setters
|
||||
void setEnd(const glm::vec3& end) { _end = end; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
glm::vec3 _end;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Line3DOverlay__) */
|
|
@ -121,6 +121,12 @@ LodToolsDialog::~LodToolsDialog() {
|
|||
delete _boundaryLevelAdjust;
|
||||
}
|
||||
|
||||
void LodToolsDialog::reloadSliders() {
|
||||
_lodSize->setValue(Menu::getInstance()->getVoxelSizeScale() / TREE_SCALE);
|
||||
_boundaryLevelAdjust->setValue(Menu::getInstance()->getBoundaryLevelAdjust());
|
||||
_feedback->setText(getFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::sizeScaleValueChanged(int value) {
|
||||
float realValue = value * TREE_SCALE;
|
||||
Menu::getInstance()->setVoxelSizeScale(realValue);
|
||||
|
|
|
@ -28,6 +28,7 @@ public slots:
|
|||
void sizeScaleValueChanged(int value);
|
||||
void boundaryLevelValueChanged(int value);
|
||||
void resetClicked(bool checked);
|
||||
void reloadSliders();
|
||||
|
||||
protected:
|
||||
|
||||
|
|
55
interface/src/ui/Overlay.cpp
Normal file
55
interface/src/ui/Overlay.cpp
Normal file
|
@ -0,0 +1,55 @@
|
|||
//
|
||||
// Overlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QSvgRenderer>
|
||||
#include <QPainter>
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Overlay.h"
|
||||
|
||||
|
||||
Overlay::Overlay() :
|
||||
_parent(NULL),
|
||||
_alpha(DEFAULT_ALPHA),
|
||||
_color(DEFAULT_BACKGROUND_COLOR),
|
||||
_visible(true)
|
||||
{
|
||||
}
|
||||
|
||||
void Overlay::init(QGLWidget* parent) {
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
|
||||
Overlay::~Overlay() {
|
||||
}
|
||||
|
||||
void Overlay::setProperties(const QScriptValue& properties) {
|
||||
QScriptValue color = properties.property("color");
|
||||
if (color.isValid()) {
|
||||
QScriptValue red = color.property("red");
|
||||
QScriptValue green = color.property("green");
|
||||
QScriptValue blue = color.property("blue");
|
||||
if (red.isValid() && green.isValid() && blue.isValid()) {
|
||||
_color.red = red.toVariant().toInt();
|
||||
_color.green = green.toVariant().toInt();
|
||||
_color.blue = blue.toVariant().toInt();
|
||||
}
|
||||
}
|
||||
|
||||
if (properties.property("alpha").isValid()) {
|
||||
setAlpha(properties.property("alpha").toVariant().toFloat());
|
||||
}
|
||||
|
||||
if (properties.property("visible").isValid()) {
|
||||
setVisible(properties.property("visible").toVariant().toBool());
|
||||
}
|
||||
}
|
53
interface/src/ui/Overlay.h
Normal file
53
interface/src/ui/Overlay.h
Normal file
|
@ -0,0 +1,53 @@
|
|||
//
|
||||
// Overlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Overlay__
|
||||
#define __interface__Overlay__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
|
||||
#include <SharedUtil.h> // for xColor
|
||||
|
||||
const xColor DEFAULT_BACKGROUND_COLOR = { 255, 255, 255 };
|
||||
const float DEFAULT_ALPHA = 0.7f;
|
||||
|
||||
class Overlay : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Overlay();
|
||||
~Overlay();
|
||||
void init(QGLWidget* parent);
|
||||
virtual void render() = 0;
|
||||
|
||||
// getters
|
||||
bool getVisible() const { return _visible; }
|
||||
const xColor& getColor() const { return _color; }
|
||||
float getAlpha() const { return _alpha; }
|
||||
|
||||
// setters
|
||||
void setVisible(bool visible) { _visible = visible; }
|
||||
void setColor(const xColor& color) { _color = color; }
|
||||
void setAlpha(float alpha) { _alpha = alpha; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
QGLWidget* _parent;
|
||||
float _alpha;
|
||||
xColor _color;
|
||||
bool _visible; // should the overlay be drawn at all
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Overlay__) */
|
63
interface/src/ui/Overlay2D.cpp
Normal file
63
interface/src/ui/Overlay2D.cpp
Normal file
|
@ -0,0 +1,63 @@
|
|||
//
|
||||
// Overlay2D.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QSvgRenderer>
|
||||
#include <QPainter>
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Overlay2D.h"
|
||||
|
||||
|
||||
Overlay2D::Overlay2D() {
|
||||
}
|
||||
|
||||
Overlay2D::~Overlay2D() {
|
||||
}
|
||||
|
||||
void Overlay2D::setProperties(const QScriptValue& properties) {
|
||||
Overlay::setProperties(properties);
|
||||
|
||||
QScriptValue bounds = properties.property("bounds");
|
||||
if (bounds.isValid()) {
|
||||
QRect boundsRect;
|
||||
boundsRect.setX(bounds.property("x").toVariant().toInt());
|
||||
boundsRect.setY(bounds.property("y").toVariant().toInt());
|
||||
boundsRect.setWidth(bounds.property("width").toVariant().toInt());
|
||||
boundsRect.setHeight(bounds.property("height").toVariant().toInt());
|
||||
setBounds(boundsRect);
|
||||
} else {
|
||||
QRect oldBounds = getBounds();
|
||||
QRect newBounds = oldBounds;
|
||||
|
||||
if (properties.property("x").isValid()) {
|
||||
newBounds.setX(properties.property("x").toVariant().toInt());
|
||||
} else {
|
||||
newBounds.setX(oldBounds.x());
|
||||
}
|
||||
if (properties.property("y").isValid()) {
|
||||
newBounds.setY(properties.property("y").toVariant().toInt());
|
||||
} else {
|
||||
newBounds.setY(oldBounds.y());
|
||||
}
|
||||
if (properties.property("width").isValid()) {
|
||||
newBounds.setWidth(properties.property("width").toVariant().toInt());
|
||||
} else {
|
||||
newBounds.setWidth(oldBounds.width());
|
||||
}
|
||||
if (properties.property("height").isValid()) {
|
||||
newBounds.setHeight(properties.property("height").toVariant().toInt());
|
||||
} else {
|
||||
newBounds.setHeight(oldBounds.height());
|
||||
}
|
||||
setBounds(newBounds);
|
||||
//qDebug() << "set bounds to " << getBounds();
|
||||
}
|
||||
}
|
51
interface/src/ui/Overlay2D.h
Normal file
51
interface/src/ui/Overlay2D.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
//
|
||||
// Overlay2D.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Overlay2D__
|
||||
#define __interface__Overlay2D__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
|
||||
#include <SharedUtil.h> // for xColor
|
||||
|
||||
#include "Overlay.h"
|
||||
|
||||
class Overlay2D : public Overlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Overlay2D();
|
||||
~Overlay2D();
|
||||
|
||||
// getters
|
||||
int getX() const { return _bounds.x(); }
|
||||
int getY() const { return _bounds.y(); }
|
||||
int getWidth() const { return _bounds.width(); }
|
||||
int getHeight() const { return _bounds.height(); }
|
||||
const QRect& getBounds() const { return _bounds; }
|
||||
|
||||
// setters
|
||||
void setX(int x) { _bounds.setX(x); }
|
||||
void setY(int y) { _bounds.setY(y); }
|
||||
void setWidth(int width) { _bounds.setWidth(width); }
|
||||
void setHeight(int height) { _bounds.setHeight(height); }
|
||||
void setBounds(const QRect& bounds) { _bounds = bounds; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
QRect _bounds; // where on the screen to draw
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Overlay2D__) */
|
129
interface/src/ui/Overlays.cpp
Normal file
129
interface/src/ui/Overlays.cpp
Normal file
|
@ -0,0 +1,129 @@
|
|||
//
|
||||
// Overlays.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
|
||||
#include "Cube3DOverlay.h"
|
||||
#include "ImageOverlay.h"
|
||||
#include "Line3DOverlay.h"
|
||||
#include "Overlays.h"
|
||||
#include "Sphere3DOverlay.h"
|
||||
#include "TextOverlay.h"
|
||||
|
||||
|
||||
unsigned int Overlays::_nextOverlayID = 1;
|
||||
|
||||
Overlays::Overlays() {
|
||||
}
|
||||
|
||||
Overlays::~Overlays() {
|
||||
}
|
||||
|
||||
void Overlays::init(QGLWidget* parent) {
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
void Overlays::render2D() {
|
||||
foreach(Overlay* thisOverlay, _overlays2D) {
|
||||
thisOverlay->render();
|
||||
}
|
||||
}
|
||||
|
||||
void Overlays::render3D() {
|
||||
foreach(Overlay* thisOverlay, _overlays3D) {
|
||||
thisOverlay->render();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: make multi-threaded safe
|
||||
unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) {
|
||||
unsigned int thisID = 0;
|
||||
bool created = false;
|
||||
bool is3D = false;
|
||||
Overlay* thisOverlay = NULL;
|
||||
|
||||
if (type == "image") {
|
||||
thisOverlay = new ImageOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
} else if (type == "text") {
|
||||
thisOverlay = new TextOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
} else if (type == "cube") {
|
||||
thisOverlay = new Cube3DOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
is3D = true;
|
||||
} else if (type == "sphere") {
|
||||
thisOverlay = new Sphere3DOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
is3D = true;
|
||||
} else if (type == "line3d") {
|
||||
thisOverlay = new Line3DOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
is3D = true;
|
||||
}
|
||||
|
||||
if (created) {
|
||||
thisID = _nextOverlayID;
|
||||
_nextOverlayID++;
|
||||
if (is3D) {
|
||||
_overlays3D[thisID] = thisOverlay;
|
||||
} else {
|
||||
_overlays2D[thisID] = thisOverlay;
|
||||
}
|
||||
}
|
||||
|
||||
return thisID;
|
||||
}
|
||||
|
||||
// TODO: make multi-threaded safe
|
||||
bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
|
||||
Overlay* thisOverlay = NULL;
|
||||
if (_overlays2D.contains(id)) {
|
||||
thisOverlay = _overlays2D[id];
|
||||
} else if (_overlays3D.contains(id)) {
|
||||
thisOverlay = _overlays3D[id];
|
||||
}
|
||||
if (thisOverlay) {
|
||||
thisOverlay->setProperties(properties);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: make multi-threaded safe
|
||||
void Overlays::deleteOverlay(unsigned int id) {
|
||||
if (_overlays2D.contains(id)) {
|
||||
_overlays2D.erase(_overlays2D.find(id));
|
||||
} else if (_overlays3D.contains(id)) {
|
||||
_overlays3D.erase(_overlays3D.find(id));
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) {
|
||||
QMapIterator<unsigned int, Overlay*> i(_overlays2D);
|
||||
i.toBack();
|
||||
while (i.hasPrevious()) {
|
||||
i.previous();
|
||||
unsigned int thisID = i.key();
|
||||
Overlay2D* thisOverlay = static_cast<Overlay2D*>(i.value());
|
||||
if (thisOverlay->getVisible() && thisOverlay->getBounds().contains(point.x, point.y, false)) {
|
||||
return thisID;
|
||||
}
|
||||
}
|
||||
return 0; // not found
|
||||
}
|
||||
|
||||
|
46
interface/src/ui/Overlays.h
Normal file
46
interface/src/ui/Overlays.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
//
|
||||
// Overlays.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Overlays__
|
||||
#define __interface__Overlays__
|
||||
|
||||
#include <QScriptValue>
|
||||
|
||||
#include "Overlay.h"
|
||||
|
||||
class Overlays : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Overlays();
|
||||
~Overlays();
|
||||
void init(QGLWidget* parent);
|
||||
void render3D();
|
||||
void render2D();
|
||||
|
||||
public slots:
|
||||
/// adds an overlay with the specific properties
|
||||
unsigned int addOverlay(const QString& type, const QScriptValue& properties);
|
||||
|
||||
/// edits an overlay updating only the included properties, will return the identified OverlayID in case of
|
||||
/// successful edit, if the input id is for an unknown overlay this function will have no effect
|
||||
bool editOverlay(unsigned int id, const QScriptValue& properties);
|
||||
|
||||
/// deletes a particle
|
||||
void deleteOverlay(unsigned int id);
|
||||
|
||||
/// returns the top most overlay at the screen point, or 0 if not overlay at that point
|
||||
unsigned int getOverlayAtPoint(const glm::vec2& point);
|
||||
|
||||
private:
|
||||
QMap<unsigned int, Overlay*> _overlays2D;
|
||||
QMap<unsigned int, Overlay*> _overlays3D;
|
||||
static unsigned int _nextOverlayID;
|
||||
QGLWidget* _parent;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Overlays__) */
|
45
interface/src/ui/Sphere3DOverlay.cpp
Normal file
45
interface/src/ui/Sphere3DOverlay.cpp
Normal file
|
@ -0,0 +1,45 @@
|
|||
//
|
||||
// Sphere3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Sphere3DOverlay.h"
|
||||
|
||||
Sphere3DOverlay::Sphere3DOverlay() {
|
||||
}
|
||||
|
||||
Sphere3DOverlay::~Sphere3DOverlay() {
|
||||
}
|
||||
|
||||
void Sphere3DOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
const float MAX_COLOR = 255;
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glPushMatrix();
|
||||
glTranslatef(_position.x + _size * 0.5f,
|
||||
_position.y + _size * 0.5f,
|
||||
_position.z + _size * 0.5f);
|
||||
glLineWidth(_lineWidth);
|
||||
const int slices = 15;
|
||||
if (_isSolid) {
|
||||
glutSolidSphere(_size, slices, slices);
|
||||
} else {
|
||||
glutWireSphere(_size, slices, slices);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
}
|
23
interface/src/ui/Sphere3DOverlay.h
Normal file
23
interface/src/ui/Sphere3DOverlay.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
//
|
||||
// Sphere3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Sphere3DOverlay__
|
||||
#define __interface__Sphere3DOverlay__
|
||||
|
||||
#include "Volume3DOverlay.h"
|
||||
|
||||
class Sphere3DOverlay : public Volume3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Sphere3DOverlay();
|
||||
~Sphere3DOverlay();
|
||||
virtual void render();
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Sphere3DOverlay__) */
|
82
interface/src/ui/TextOverlay.cpp
Normal file
82
interface/src/ui/TextOverlay.cpp
Normal file
|
@ -0,0 +1,82 @@
|
|||
//
|
||||
// TextOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "TextOverlay.h"
|
||||
#include "TextRenderer.h"
|
||||
|
||||
TextOverlay::TextOverlay() :
|
||||
_leftMargin(DEFAULT_MARGIN),
|
||||
_topMargin(DEFAULT_MARGIN)
|
||||
{
|
||||
}
|
||||
|
||||
TextOverlay::~TextOverlay() {
|
||||
}
|
||||
|
||||
void TextOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
const float MAX_COLOR = 255;
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(_bounds.left(), _bounds.top());
|
||||
glVertex2f(_bounds.right(), _bounds.top());
|
||||
glVertex2f(_bounds.right(), _bounds.bottom());
|
||||
glVertex2f(_bounds.left(), _bounds.bottom());
|
||||
glEnd();
|
||||
|
||||
//TextRenderer(const char* family, int pointSize = -1, int weight = -1, bool italic = false,
|
||||
// EffectType effect = NO_EFFECT, int effectThickness = 1);
|
||||
|
||||
TextRenderer textRenderer(SANS_FONT_FAMILY, 11, 50);
|
||||
const int leftAdjust = -1; // required to make text render relative to left edge of bounds
|
||||
const int topAdjust = -2; // required to make text render relative to top edge of bounds
|
||||
int x = _bounds.left() + _leftMargin + leftAdjust;
|
||||
int y = _bounds.top() + _topMargin + topAdjust;
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
QStringList lines = _text.split("\n");
|
||||
int lineOffset = 0;
|
||||
foreach(QString thisLine, lines) {
|
||||
if (lineOffset == 0) {
|
||||
lineOffset = textRenderer.calculateHeight(qPrintable(thisLine));
|
||||
}
|
||||
lineOffset += textRenderer.draw(x, y + lineOffset, qPrintable(thisLine));
|
||||
|
||||
const int lineGap = 2;
|
||||
lineOffset += lineGap;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TextOverlay::setProperties(const QScriptValue& properties) {
|
||||
Overlay2D::setProperties(properties);
|
||||
|
||||
QScriptValue text = properties.property("text");
|
||||
if (text.isValid()) {
|
||||
setText(text.toVariant().toString());
|
||||
}
|
||||
|
||||
if (properties.property("leftMargin").isValid()) {
|
||||
setLeftMargin(properties.property("leftMargin").toVariant().toInt());
|
||||
}
|
||||
|
||||
if (properties.property("topMargin").isValid()) {
|
||||
setTopMargin(properties.property("topMargin").toVariant().toInt());
|
||||
}
|
||||
}
|
||||
|
||||
|
59
interface/src/ui/TextOverlay.h
Normal file
59
interface/src/ui/TextOverlay.h
Normal file
|
@ -0,0 +1,59 @@
|
|||
//
|
||||
// TextOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__TextOverlay__
|
||||
#define __interface__TextOverlay__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QImage>
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QNetworkReply>
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
#include <QUrl>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Overlay.h"
|
||||
#include "Overlay2D.h"
|
||||
|
||||
const int DEFAULT_MARGIN = 10;
|
||||
|
||||
class TextOverlay : public Overlay2D {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
TextOverlay();
|
||||
~TextOverlay();
|
||||
virtual void render();
|
||||
|
||||
// getters
|
||||
const QString& getText() const { return _text; }
|
||||
int getLeftMargin() const { return _leftMargin; }
|
||||
int getTopMargin() const { return _topMargin; }
|
||||
|
||||
// setters
|
||||
void setText(const QString& text) { _text = text; }
|
||||
void setLeftMargin(int margin) { _leftMargin = margin; }
|
||||
void setTopMargin(int margin) { _topMargin = margin; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
private:
|
||||
|
||||
QString _text;
|
||||
int _leftMargin;
|
||||
int _topMargin;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__TextOverlay__) */
|
|
@ -8,6 +8,8 @@
|
|||
#include <QFont>
|
||||
#include <QPaintEngine>
|
||||
#include <QtDebug>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
|
||||
#include "InterfaceConfig.h"
|
||||
#include "TextRenderer.h"
|
||||
|
@ -30,10 +32,25 @@ TextRenderer::~TextRenderer() {
|
|||
glDeleteTextures(_allTextureIDs.size(), _allTextureIDs.constData());
|
||||
}
|
||||
|
||||
void TextRenderer::draw(int x, int y, const char* str) {
|
||||
int TextRenderer::calculateHeight(const char* str) {
|
||||
int maxHeight = 0;
|
||||
for (const char* ch = str; *ch != 0; ch++) {
|
||||
const Glyph& glyph = getGlyph(*ch);
|
||||
if (glyph.textureID() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (glyph.bounds().height() > maxHeight) {
|
||||
maxHeight = glyph.bounds().height();
|
||||
}
|
||||
}
|
||||
return maxHeight;
|
||||
}
|
||||
|
||||
int TextRenderer::draw(int x, int y, const char* str) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
int maxHeight = 0;
|
||||
for (const char* ch = str; *ch != 0; ch++) {
|
||||
const Glyph& glyph = getGlyph(*ch);
|
||||
if (glyph.textureID() == 0) {
|
||||
|
@ -41,19 +58,23 @@ void TextRenderer::draw(int x, int y, const char* str) {
|
|||
continue;
|
||||
}
|
||||
|
||||
if (glyph.bounds().height() > maxHeight) {
|
||||
maxHeight = glyph.bounds().height();
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, glyph.textureID());
|
||||
|
||||
|
||||
int left = x + glyph.bounds().x();
|
||||
int right = x + glyph.bounds().x() + glyph.bounds().width();
|
||||
int bottom = y + glyph.bounds().y();
|
||||
int top = y + glyph.bounds().y() + glyph.bounds().height();
|
||||
|
||||
|
||||
float scale = 1.0 / IMAGE_SIZE;
|
||||
float ls = glyph.location().x() * scale;
|
||||
float rs = (glyph.location().x() + glyph.bounds().width()) * scale;
|
||||
float bt = glyph.location().y() * scale;
|
||||
float tt = (glyph.location().y() + glyph.bounds().height()) * scale;
|
||||
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(ls, bt);
|
||||
glVertex2f(left, bottom);
|
||||
|
@ -64,12 +85,13 @@ void TextRenderer::draw(int x, int y, const char* str) {
|
|||
glTexCoord2f(ls, tt);
|
||||
glVertex2f(left, top);
|
||||
glEnd();
|
||||
|
||||
|
||||
x += glyph.width();
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
return maxHeight;
|
||||
}
|
||||
|
||||
int TextRenderer::computeWidth(char ch)
|
||||
|
|
|
@ -20,6 +20,16 @@
|
|||
// a special "character" that renders as a solid block
|
||||
const char SOLID_BLOCK_CHAR = 127;
|
||||
|
||||
// the standard sans serif font family
|
||||
#define SANS_FONT_FAMILY "Helvetica"
|
||||
|
||||
// the standard mono font family
|
||||
#define MONO_FONT_FAMILY "Courier"
|
||||
|
||||
// the Inconsolata font family
|
||||
#define INCONSOLATA_FONT_FAMILY "Inconsolata"
|
||||
|
||||
|
||||
class Glyph;
|
||||
|
||||
class TextRenderer {
|
||||
|
@ -33,7 +43,11 @@ public:
|
|||
|
||||
const QFontMetrics& metrics() const { return _metrics; }
|
||||
|
||||
void draw(int x, int y, const char* str);
|
||||
// returns the height of the tallest character
|
||||
int calculateHeight(const char* str);
|
||||
|
||||
// also returns the height of the tallest character
|
||||
int draw(int x, int y, const char* str);
|
||||
|
||||
int computeWidth(char ch);
|
||||
int computeWidth(const char* str);
|
||||
|
|
47
interface/src/ui/Volume3DOverlay.cpp
Normal file
47
interface/src/ui/Volume3DOverlay.cpp
Normal file
|
@ -0,0 +1,47 @@
|
|||
//
|
||||
// Volume3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Volume3DOverlay.h"
|
||||
|
||||
const float DEFAULT_SIZE = 1.0f;
|
||||
const bool DEFAULT_IS_SOLID = false;
|
||||
|
||||
Volume3DOverlay::Volume3DOverlay() :
|
||||
_size(DEFAULT_SIZE),
|
||||
_isSolid(DEFAULT_IS_SOLID)
|
||||
{
|
||||
}
|
||||
|
||||
Volume3DOverlay::~Volume3DOverlay() {
|
||||
}
|
||||
|
||||
void Volume3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
Base3DOverlay::setProperties(properties);
|
||||
|
||||
if (properties.property("size").isValid()) {
|
||||
setSize(properties.property("size").toVariant().toFloat());
|
||||
}
|
||||
|
||||
if (properties.property("isSolid").isValid()) {
|
||||
setIsSolid(properties.property("isSolid").toVariant().toBool());
|
||||
}
|
||||
if (properties.property("isWire").isValid()) {
|
||||
setIsSolid(!properties.property("isWire").toVariant().toBool());
|
||||
}
|
||||
if (properties.property("solid").isValid()) {
|
||||
setIsSolid(properties.property("solid").toVariant().toBool());
|
||||
}
|
||||
if (properties.property("wire").isValid()) {
|
||||
setIsSolid(!properties.property("wire").toVariant().toBool());
|
||||
}
|
||||
}
|
42
interface/src/ui/Volume3DOverlay.h
Normal file
42
interface/src/ui/Volume3DOverlay.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
//
|
||||
// Volume3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Volume3DOverlay__
|
||||
#define __interface__Volume3DOverlay__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QScriptValue>
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
|
||||
class Volume3DOverlay : public Base3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Volume3DOverlay();
|
||||
~Volume3DOverlay();
|
||||
|
||||
// getters
|
||||
float getSize() const { return _size; }
|
||||
bool getIsSolid() const { return _isSolid; }
|
||||
|
||||
// setters
|
||||
void setSize(float size) { _size = size; }
|
||||
void setIsSolid(bool isSolid) { _isSolid = isSolid; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
float _size;
|
||||
bool _isSolid;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Volume3DOverlay__) */
|
|
@ -52,8 +52,8 @@ static const float MIN_AVATAR_SCALE = .005f;
|
|||
|
||||
const float MAX_AUDIO_LOUDNESS = 1000.0; // close enough for mouth animation
|
||||
|
||||
const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_head.fbx");
|
||||
const QUrl DEFAULT_BODY_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_body.fbx");
|
||||
const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_head.fst");
|
||||
const QUrl DEFAULT_BODY_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_body.fst");
|
||||
|
||||
enum KeyState {
|
||||
NO_KEY_DOWN = 0,
|
||||
|
@ -67,6 +67,7 @@ class AvatarData : public NodeData {
|
|||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
|
||||
Q_PROPERTY(float scale READ getTargetScale WRITE setTargetScale)
|
||||
Q_PROPERTY(glm::vec3 handPosition READ getHandPosition WRITE setHandPosition)
|
||||
Q_PROPERTY(float bodyYaw READ getBodyYaw WRITE setBodyYaw)
|
||||
Q_PROPERTY(float bodyPitch READ getBodyPitch WRITE setBodyPitch)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
// AvatarHashMap.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen AndrewMeadows on 1/28/2014.
|
||||
// Created by AndrewMeadows on 1/28/2014.
|
||||
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
|
|
|
@ -45,10 +45,3 @@ void HeadData::addLean(float sideways, float forwards) {
|
|||
_leanForward += forwards;
|
||||
}
|
||||
|
||||
bool HeadData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const {
|
||||
// we would like to update this to determine collisions/penetrations with the Avatar's head sphere...
|
||||
// but right now it does not appear as if the HeadData has a position and radius.
|
||||
// this is a placeholder for now.
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -58,13 +58,6 @@ public:
|
|||
void setLookAtPosition(const glm::vec3& lookAtPosition) { _lookAtPosition = lookAtPosition; }
|
||||
|
||||
friend class AvatarData;
|
||||
|
||||
/// Checks for penetration between the described sphere and the hand.
|
||||
/// \param penetratorCenter the center of the penetration test sphere
|
||||
/// \param penetratorRadius the radius of the penetration test sphere
|
||||
/// \param penetration[out] the vector in which to store the penetration
|
||||
/// \return whether or not the sphere penetrated
|
||||
bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const;
|
||||
|
||||
protected:
|
||||
float _yaw;
|
||||
|
|
|
@ -11,7 +11,12 @@
|
|||
#include "OctreeScriptingInterface.h"
|
||||
|
||||
OctreeScriptingInterface::OctreeScriptingInterface(OctreeEditPacketSender* packetSender,
|
||||
JurisdictionListener* jurisdictionListener)
|
||||
JurisdictionListener* jurisdictionListener) :
|
||||
_packetSender(NULL),
|
||||
_jurisdictionListener(NULL),
|
||||
_managedPacketSender(false),
|
||||
_managedJurisdictionListener(false),
|
||||
_initialized(false)
|
||||
{
|
||||
setPacketSender(packetSender);
|
||||
setJurisdictionListener(jurisdictionListener);
|
||||
|
@ -45,6 +50,9 @@ void OctreeScriptingInterface::setJurisdictionListener(JurisdictionListener* jur
|
|||
}
|
||||
|
||||
void OctreeScriptingInterface::init() {
|
||||
if (_initialized) {
|
||||
return;
|
||||
}
|
||||
if (_jurisdictionListener) {
|
||||
_managedJurisdictionListener = false;
|
||||
} else {
|
||||
|
@ -64,5 +72,5 @@ void OctreeScriptingInterface::init() {
|
|||
if (QCoreApplication::instance()) {
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(cleanupManagedObjects()));
|
||||
}
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
|
|
@ -93,6 +93,7 @@ protected:
|
|||
JurisdictionListener* _jurisdictionListener;
|
||||
bool _managedPacketSender;
|
||||
bool _managedJurisdictionListener;
|
||||
bool _initialized;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__OctreeScriptingInterface__) */
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include <QtCore/QObject>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include "EventTypes.h"
|
||||
|
||||
|
@ -37,6 +38,7 @@ public slots:
|
|||
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const = 0;
|
||||
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const = 0;
|
||||
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const = 0;
|
||||
virtual glm::quat getSpatialControlRawRotation(int controlIndex) const = 0;
|
||||
|
||||
virtual void captureKeyEvents(const KeyEvent& event) = 0;
|
||||
virtual void releaseKeyEvents(const KeyEvent& event) = 0;
|
||||
|
|
|
@ -9,7 +9,10 @@
|
|||
//
|
||||
//
|
||||
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include <OctreeConstants.h>
|
||||
#include <SharedUtil.h>
|
||||
#include "Quat.h"
|
||||
|
||||
glm::quat Quat::multiply(const glm::quat& q1, const glm::quat& q2) {
|
||||
|
@ -24,6 +27,11 @@ glm::quat Quat::fromPitchYawRoll(float pitch, float yaw, float roll) {
|
|||
return glm::quat(glm::radians(glm::vec3(pitch, yaw, roll)));
|
||||
}
|
||||
|
||||
glm::quat Quat::inverse(const glm::quat& q) {
|
||||
return glm::inverse(q);
|
||||
}
|
||||
|
||||
|
||||
glm::vec3 Quat::getFront(const glm::quat& orientation) {
|
||||
return orientation * IDENTITY_FRONT;
|
||||
}
|
||||
|
@ -35,3 +43,12 @@ glm::vec3 Quat::getRight(const glm::quat& orientation) {
|
|||
glm::vec3 Quat::getUp(const glm::quat& orientation) {
|
||||
return orientation * IDENTITY_UP;
|
||||
}
|
||||
|
||||
glm::vec3 Quat::safeEulerAngles(const glm::quat& orientation) {
|
||||
return ::safeEulerAngles(orientation);
|
||||
}
|
||||
|
||||
glm::quat Quat::angleAxis(float angle, const glm::vec3& v) {
|
||||
return glm::angleAxis(angle, v);
|
||||
}
|
||||
|
||||
|
|
|
@ -23,11 +23,12 @@ public slots:
|
|||
glm::quat multiply(const glm::quat& q1, const glm::quat& q2);
|
||||
glm::quat fromVec3(const glm::vec3& vec3);
|
||||
glm::quat fromPitchYawRoll(float pitch, float yaw, float roll);
|
||||
glm::quat inverse(const glm::quat& q);
|
||||
glm::vec3 getFront(const glm::quat& orientation);
|
||||
glm::vec3 getRight(const glm::quat& orientation);
|
||||
glm::vec3 getUp(const glm::quat& orientation);
|
||||
glm::vec3 safeEulerAngles(const glm::quat& orientation);
|
||||
glm::quat angleAxis(float angle, const glm::vec3& v);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif /* defined(__hifi__Quat__) */
|
||||
|
|
|
@ -19,6 +19,16 @@ glm::vec3 Vec3::multiply(const glm::vec3& v1, float f) {
|
|||
return v1 * f;
|
||||
}
|
||||
|
||||
glm::vec3 Vec3::multiplyQbyV(const glm::quat& q, const glm::vec3& v) {
|
||||
return q * v;
|
||||
}
|
||||
|
||||
glm::vec3 Vec3::sum(const glm::vec3& v1, const glm::vec3& v2) {
|
||||
return v1 + v2;
|
||||
}
|
||||
glm::vec3 Vec3::subtract(const glm::vec3& v1, const glm::vec3& v2) {
|
||||
return v1 - v2;
|
||||
}
|
||||
float Vec3::length(const glm::vec3& v) {
|
||||
return glm::length(v);
|
||||
}
|
||||
|
|
|
@ -23,7 +23,10 @@ class Vec3 : public QObject {
|
|||
public slots:
|
||||
glm::vec3 multiply(const glm::vec3& v1, const glm::vec3& v2);
|
||||
glm::vec3 multiply(const glm::vec3& v1, float f);
|
||||
glm::vec3 multiplyQbyV(const glm::quat& q, const glm::vec3& v);
|
||||
glm::vec3 sum(const glm::vec3& v1, const glm::vec3& v2);
|
||||
glm::vec3 subtract(const glm::vec3& v1, const glm::vec3& v2);
|
||||
float length(const glm::vec3& v);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -45,6 +45,8 @@ public:
|
|||
_alwaysDisplay(alwaysDisplay),
|
||||
_runningTotal(runningTotal),
|
||||
_totalCalls(totalCalls) { }
|
||||
|
||||
quint64 elapsed() const { return (usecTimestampNow() - _start); };
|
||||
|
||||
~PerformanceWarning();
|
||||
|
||||
|
|
Loading…
Reference in a new issue