Remove Avatar::_hand, use AvatarData::_handData

This commit is contained in:
Andrew Meadows 2014-02-18 17:08:12 -08:00
parent 4565599fb3
commit c134b8de5b
9 changed files with 55 additions and 45 deletions

View file

@ -60,7 +60,6 @@ const float CHAT_MESSAGE_HEIGHT = 0.1f;
Avatar::Avatar() :
AvatarData(),
_head(this),
_hand(this),
_skeletonModel(this),
_bodyYawDelta(0.0f),
_mode(AVATAR_MODE_STANDING),
@ -82,17 +81,16 @@ Avatar::Avatar() :
// give the pointer to our head to inherited _headData variable from AvatarData
_headData = &_head;
_handData = &_hand;
_handData = static_cast<HandData*>(new Hand(this));
}
Avatar::~Avatar() {
_headData = NULL;
_handData = NULL;
}
void Avatar::init() {
_head.init();
_hand.init();
getHand()->init();
_skeletonModel.init();
_initialized = true;
}
@ -115,7 +113,7 @@ void Avatar::simulate(float deltaTime) {
// copy velocity so we can use it later for acceleration
glm::vec3 oldVelocity = getVelocity();
_hand.simulate(deltaTime, false);
getHand()->simulate(deltaTime, false);
_skeletonModel.simulate(deltaTime);
_head.setBodyRotation(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll));
glm::vec3 headPosition;
@ -254,7 +252,7 @@ void Avatar::renderBody(bool forceRenderHead) {
if (forceRenderHead) {
_head.render(1.0f);
}
_hand.render(false);
getHand()->render(false);
}
bool Avatar::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const {

View file

@ -84,7 +84,7 @@ public:
float getScale() const { return _scale; }
const glm::vec3& getVelocity() const { return _velocity; }
Head& getHead() { return _head; }
Hand& getHand() { return _hand; }
Hand* getHand() { return static_cast<Hand*>(_handData); }
glm::quat getWorldAlignedOrientation() const;
Node* getOwningAvatarMixer() { return _owningAvatarMixer.data(); }
@ -130,7 +130,7 @@ public slots:
protected:
Head _head;
Hand _hand;
//Hand _hand;
SkeletonModel _skeletonModel;
float _bodyYawDelta;
AvatarMode _mode;

View file

@ -133,8 +133,8 @@ void Hand::playSlaps(PalmData& palm, Avatar* avatar)
bool wasColliding = palm.getIsCollidingWithPalm();
palm.setIsCollidingWithPalm(false);
// If 'Play Slaps' is enabled, look for palm-to-palm collisions and make sound
for (size_t j = 0; j < avatar->getHand().getNumPalms(); j++) {
PalmData& otherPalm = avatar->getHand().getPalms()[j];
for (size_t j = 0; j < avatar->getHand()->getNumPalms(); j++) {
PalmData& otherPalm = avatar->getHand()->getPalms()[j];
if (!otherPalm.isActive()) {
continue;
}

View file

@ -73,7 +73,7 @@ void MyAvatar::reset() {
//_headMouseX = _glWidget->width() / 2;
//_headMouseY = _glWidget->height() / 2;
_head.reset();
_hand.reset();
getHand()->reset();
setVelocity(glm::vec3(0,0,0));
setThrust(glm::vec3(0,0,0));
@ -314,8 +314,8 @@ void MyAvatar::simulate(float deltaTime) {
_position += _velocity * deltaTime;
// update avatar skeleton and simulate hand and head
_hand.collideAgainstOurself();
_hand.simulate(deltaTime, true);
getHand()->collideAgainstOurself();
getHand()->simulate(deltaTime, true);
_skeletonModel.simulate(deltaTime);
_head.setBodyRotation(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll));
glm::vec3 headPosition;
@ -701,7 +701,7 @@ void MyAvatar::renderBody(bool forceRenderHead) {
if (forceRenderHead || (glm::length(myCamera->getPosition() - _head.calculateAverageEyePosition()) > RENDER_HEAD_CUTOFF_DISTANCE)) {
_head.render(1.0f);
}
_hand.render(true);
getHand()->render(true);
}
void MyAvatar::updateThrust(float deltaTime) {
@ -994,10 +994,10 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
}
// collide our hands against them
_hand.collideAgainstAvatar(avatar, true);
getHand()->collideAgainstAvatar(avatar, true);
// collide their hands against us
avatar->getHand().collideAgainstAvatar(this, false);
avatar->getHand()->collideAgainstAvatar(this, false);
}
}
}

View file

@ -8,10 +8,9 @@
#include <glm/gtx/transform.hpp>
#include <HandData.h>
#include "Application.h"
#include "Avatar.h"
#include "Hand.h"
#include "Menu.h"
#include "SkeletonModel.h"
@ -33,8 +32,8 @@ void SkeletonModel::simulate(float deltaTime) {
// find the left and rightmost active Leap palms
int leftPalmIndex, rightPalmIndex;
HandData& hand = _owningAvatar->getHand();
hand.getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
Hand* hand = _owningAvatar->getHand();
hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
const float HAND_RESTORATION_PERIOD = 1.f; // seconds
float handRestorePercent = glm::clamp(deltaTime / HAND_RESTORATION_PERIOD, 0.f, 1.f);
@ -52,14 +51,14 @@ void SkeletonModel::simulate(float deltaTime) {
} else if (leftPalmIndex == rightPalmIndex) {
// right hand only
applyPalmData(geometry.rightHandJointIndex, geometry.rightFingerJointIndices, geometry.rightFingertipJointIndices,
hand.getPalms()[leftPalmIndex]);
hand->getPalms()[leftPalmIndex]);
restoreLeftHandPosition(handRestorePercent);
} else {
applyPalmData(geometry.leftHandJointIndex, geometry.leftFingerJointIndices, geometry.leftFingertipJointIndices,
hand.getPalms()[leftPalmIndex]);
hand->getPalms()[leftPalmIndex]);
applyPalmData(geometry.rightHandJointIndex, geometry.rightFingerJointIndices, geometry.rightFingertipJointIndices,
hand.getPalms()[rightPalmIndex]);
hand->getPalms()[rightPalmIndex]);
}
}

View file

@ -45,7 +45,7 @@ void SixenseManager::update(float deltaTime) {
return;
}
MyAvatar* avatar = Application::getInstance()->getAvatar();
Hand& hand = avatar->getHand();
Hand* hand = avatar->getHand();
int maxControllers = sixenseGetMaxControllers();
for (int i = 0; i < maxControllers; i++) {
@ -60,16 +60,16 @@ void SixenseManager::update(float deltaTime) {
// Either find a palm matching the sixense controller, or make a new one
PalmData* palm;
bool foundHand = false;
for (int j = 0; j < hand.getNumPalms(); j++) {
if (hand.getPalms()[j].getSixenseID() == data.controller_index) {
palm = &hand.getPalms()[j];
for (int j = 0; j < hand->getNumPalms(); j++) {
if (hand->getPalms()[j].getSixenseID() == data.controller_index) {
palm = &(hand->getPalms()[j]);
foundHand = true;
}
}
if (!foundHand) {
PalmData newPalm(&hand);
hand.getPalms().push_back(newPalm);
palm = &hand.getPalms()[hand.getNumPalms() - 1];
PalmData newPalm(hand);
hand->getPalms().push_back(newPalm);
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
palm->setSixenseID(data.controller_index);
printf("Found new Sixense controller, ID %i\n", data.controller_index);
}
@ -107,7 +107,7 @@ void SixenseManager::update(float deltaTime) {
}
// initialize the "finger" based on the direction
FingerData finger(palm, &hand);
FingerData finger(palm, hand);
finger.setActive(true);
finger.setRawRootPosition(position);
const float FINGER_LENGTH = 300.0f; // Millimeters
@ -130,7 +130,7 @@ void SixenseManager::update(float deltaTime) {
// if the controllers haven't been moved in a while, disable
const int MOVEMENT_DISABLE_DURATION = 30 * 1000 * 1000;
if (usecTimestampNow() - _lastMovement > MOVEMENT_DISABLE_DURATION) {
for (vector<PalmData>::iterator it = hand.getPalms().begin(); it != hand.getPalms().end(); it++) {
for (vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
it->setActive(false);
}
}

View file

@ -63,10 +63,6 @@ QByteArray AvatarData::toByteArray() {
if (!_headData) {
_headData = new HeadData(this);
}
// lazily allocate memory for HandData in case we're not an Avatar instance
if (!_handData) {
_handData = new HandData(this);
}
QByteArray avatarDataByteArray;
avatarDataByteArray.resize(MAX_PACKET_SIZE);
@ -152,8 +148,8 @@ QByteArray AvatarData::toByteArray() {
// pupil dilation
destinationBuffer += packFloatToByte(destinationBuffer, _headData->_pupilDilation, 1.0f);
// leap hand data
destinationBuffer += _handData->encodeRemoteData(destinationBuffer);
// hand data
destinationBuffer += HandData::encodeData(_handData, destinationBuffer);
return avatarDataByteArray.left(destinationBuffer - startPosition);
}
@ -259,7 +255,7 @@ int AvatarData::parseData(const QByteArray& packet) {
// pupil dilation
sourceBuffer += unpackFloatFromByte(sourceBuffer, _headData->_pupilDilation, 1.0f);
// leap hand data
// hand data
if (sourceBuffer - startPosition < packet.size()) {
// check passed, bytes match
sourceBuffer += _handData->decodeRemoteData(packet.mid(sourceBuffer - startPosition));

View file

@ -113,17 +113,30 @@ _owningHandData(owningHandData)
setTrailLength(standardTrailLength);
}
// static
int HandData::encodeData(HandData* hand, unsigned char* destinationBuffer) {
if (hand) {
return hand->encodeRemoteData(destinationBuffer);
}
// else encode empty data:
// One byte for zero hands
// One byte for error checking.
*destinationBuffer = 0;
*(destinationBuffer + 1) = 1;
return 2;
}
int HandData::encodeRemoteData(unsigned char* destinationBuffer) {
const unsigned char* startPosition = destinationBuffer;
unsigned int numHands = 0;
unsigned int numPalms = 0;
for (unsigned int handIndex = 0; handIndex < getNumPalms(); ++handIndex) {
PalmData& palm = getPalms()[handIndex];
if (palm.isActive()) {
numHands++;
numPalms++;
}
}
*destinationBuffer++ = numHands;
*destinationBuffer++ = numPalms;
for (unsigned int handIndex = 0; handIndex < getNumPalms(); ++handIndex) {
PalmData& palm = getPalms()[handIndex];
@ -162,9 +175,9 @@ int HandData::encodeRemoteData(unsigned char* destinationBuffer) {
int HandData::decodeRemoteData(const QByteArray& dataByteArray) {
const unsigned char* startPosition;
const unsigned char* sourceBuffer = startPosition = reinterpret_cast<const unsigned char*>(dataByteArray.data());
unsigned int numHands = *sourceBuffer++;
unsigned int numPalms = *sourceBuffer++;
for (unsigned int handIndex = 0; handIndex < numHands; ++handIndex) {
for (unsigned int handIndex = 0; handIndex < numPalms; ++handIndex) {
if (handIndex >= getNumPalms())
addNewPalm();
PalmData& palm = getPalms()[handIndex];
@ -203,7 +216,7 @@ int HandData::decodeRemoteData(const QByteArray& dataByteArray) {
}
}
// Turn off any hands which weren't used.
for (unsigned int handIndex = numHands; handIndex < getNumPalms(); ++handIndex) {
for (unsigned int handIndex = numPalms; handIndex < getNumPalms(); ++handIndex) {
PalmData& palm = getPalms()[handIndex];
palm.setActive(false);
}

View file

@ -71,6 +71,10 @@ public:
void setFingerTrailLength(unsigned int length);
void updateFingerTrails();
// use these static methods for safety
static int encodeData(HandData* hand, unsigned char* destinationBuffer);
static int decodeData(HandData* hand, const QByteArray& dataByteArray);
// Use these for sending and receiving hand data
int encodeRemoteData(unsigned char* destinationBuffer);
int decodeRemoteData(const QByteArray& dataByteArray);