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Removing unused cruft: setHeadData() and friend
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@ -139,9 +139,6 @@ public:
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const HeadData* getHeadData() const { return _headData; }
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const HandData* getHandData() const { return _handData; }
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void setHeadData(HeadData* headData) { _headData = headData; }
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void setHandData(HandData* handData) { _handData = handData; }
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virtual const glm::vec3& getVelocity() const { return vec3Zero; }
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virtual bool findParticleCollisions(const glm::vec3& particleCenter, float particleRadius, CollisionList& collisions) {
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