sam
709c2e4240
Fixing the emissive on overlayfor models
2017-02-27 02:52:00 -08:00
sam
a53d5e8fbd
adjusted the PLumber shape keys to coever non material shapes in main pass
2017-02-25 13:00:37 -08:00
samcake
9ffdc03dc9
setting the shaeKeys for the overly properly because most of them are CustomPipleline
2017-02-24 18:25:24 -08:00
samcake
1b501487fd
simple shader checks
2017-02-24 16:03:28 -08:00
Seth Alves
6e9854cad0
don't crash if geometry fails to load
2017-02-24 13:01:01 -08:00
sam
5257194c48
SImplify the overlay PLumber
2017-02-24 01:11:59 -08:00
sam
e1aad8bd63
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:35:10 -08:00
sam
67031850aa
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:05:54 -08:00
samcake
6d59144a4f
Trying to fix the emissive for overlay in front ?
2017-02-23 17:42:02 -08:00
samcake
c7b164d8f2
Adding differenciation for the Material shapeKey bit
2017-02-22 18:21:18 -08:00
samcake
ad40e2d7d9
Trying to address the ktx serialization problem with normal, still have a bug
2017-02-22 17:16:37 -08:00
samcake
a00216cb4f
debugging the emissive issue for verlay in front
2017-02-21 18:20:55 -08:00
samcake
55611d2373
Backing up to master
2017-02-21 14:56:07 -08:00
samcake
5e3c79d197
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-21 14:49:52 -08:00
Brad Davis
27e8750b9b
Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
2017-02-19 18:11:56 -08:00
sam
d56f982dec
Maybe saving the first ktx textures, testing the save pipeline
2017-02-17 07:54:17 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
Atlante45
1201932ee9
Fix SSE2 macros for Macos
2017-02-14 14:10:53 -08:00
samcake
9261e81ba2
Cleaning up the interface
2017-02-10 17:47:56 -08:00
samcake
2da1801fbf
Fixing the failing shader
2017-02-10 14:40:39 -08:00
samcake
37541e4ed2
Start capping the time budget for draw opaque
2017-02-10 14:29:29 -08:00
samcake
b9102204ea
FIx the filtering problem on color and normals introduced since we generate mips with QImage
2017-02-10 11:40:39 -08:00
samcake
c864e57855
first pass on a working image class and the mip generation
2017-02-06 08:51:04 -08:00
samcake
e8cdee71ed
avoid assertion on mac
2017-02-03 22:49:41 -08:00
sam
2ecda8b64e
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-01 18:03:07 -08:00
Seth Alves
ab8be15ce0
Merge pull request #9570 from highfidelity/tablet-ui
...
Tablet ui
2017-02-01 09:38:13 -08:00
samcake
c88d070868
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-01-31 11:49:25 -08:00
samcake
04d5173328
Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambda
...
compute Model's local bounds outside pending changes queue
2017-01-31 11:40:21 -08:00
samcake
0b139c906c
Assigniing default textures that make sense
2017-01-31 10:56:30 -08:00
Brad Hefta-Gaub
cff49ea5f3
Merge pull request #9556 from samcake/blue
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Adding support for disabling texturing from the material
2017-01-31 10:39:44 -08:00
Anthony J. Thibault
0f75668923
Moved Model setting of _spatiallyNestableOverride to constructor
2017-01-31 09:36:21 -08:00
samcake
249ec80d74
Writting a better version of the no texture case
2017-01-30 15:48:48 -08:00
Anthony J. Thibault
0962a15a06
Fix for one-frame lag in the tablet stylus.
2017-01-30 15:39:55 -08:00
samcake
3c56bd2960
Adding support for disabling texturing from the material
2017-01-30 15:03:04 -08:00
Anthony J. Thibault
39d68828ab
Disable FXAA on tablet overlay in desktop mode.
...
This introduces the "isAA" property to 3d overlays. When false, the overlay is rendered after
the "Antialiasing" render pass. Ironically, disabling FXAA makes the text more readable, which is
essential in 2D desktop mode.
Two new shaders were introduced.
simple_opaque_web_browser_overlay.slf
simple_transparent_web_browser_overlay.slf
These are tailored to write into the main framebuffer instead of the g-buffer.
2017-01-30 11:24:59 -08:00
Anthony J. Thibault
a9b478888c
First cut of Web3DOverlays without FXAA applied.
2017-01-30 11:24:58 -08:00
Andrew Meadows
489fbc6299
compute Model's local bounds outside render lambda
2017-01-27 09:35:36 -08:00
Seth Alves
db38503d57
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-26 13:48:59 -08:00
Andrew Meadows
09707217ec
remove Model::simulateInternal()
2017-01-26 08:35:25 -08:00
Andrew Meadows
08bba5f45f
add and remove some profile data points
2017-01-26 08:35:25 -08:00
Seth Alves
be8bc9652b
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-23 09:44:04 -08:00
Andrew Meadows
10cdea9cd8
cleanup model fade logic
2017-01-19 14:17:50 -08:00
Andrew Meadows
b7c1bfaf58
another attempt to fix model transform
2017-01-19 14:01:40 -08:00
Andrew Meadows
d3af420516
fix broken model transforms
2017-01-19 13:07:50 -08:00
Andrew Meadows
1d6f47e3d8
repack to reduce MeshPartPayload footprint 8 bytes
2017-01-19 12:56:08 -08:00
Andrew Meadows
bfbef91f53
re-enable cauterization of meshes for MyAvatar
2017-01-19 12:56:07 -08:00
Andrew Meadows
3dd8fd838b
move cauterization out of Model class
2017-01-19 12:56:07 -08:00
Seth Alves
eb25e1c12d
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-19 09:41:49 -08:00
samcake
149e727cf3
Merge pull request #9429 from gcalero/android_forward_shaders
...
Create render forward version of pixel shaders
2017-01-19 00:48:25 -08:00
Gabriel Calero
5602479988
Create render forward version of pixel shaders
2017-01-18 19:18:59 -03:00
Seth Alves
6bace4f451
merge from upstream
2017-01-17 09:29:30 -08:00
samcake
960f4f0ead
Move the drawBOunds job to DrawTasks
2017-01-16 18:33:42 -08:00
samcake
0b9b5d595c
Merge branch 'master' of https://github.com/highfidelity/hifi into meta
2017-01-16 17:48:16 -08:00
samcake
83d1c3ad01
Adding support for the meta rendering
2017-01-16 17:47:58 -08:00
Andrew Meadows
fd28457807
fix cauterization hack
2017-01-16 15:13:28 -08:00
Chris Collins
2557c797af
Merge pull request #9300 from zzmp/graphics/forward-opaque
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Add opaques/skinned to forward rendering path
2017-01-16 08:48:18 -08:00
Seth Alves
5a81dface9
avoid filling log with bogus warning
2017-01-13 12:00:51 -08:00
Seth Alves
e9422cbf1e
fix model scales
2017-01-12 16:38:27 -08:00
Seth Alves
5fa379fea2
fix model scales
2017-01-12 16:12:43 -08:00
Seth Alves
208c4686c4
merge from upstream
2017-01-12 15:44:27 -08:00
samcake
ca53235d54
Merge pull request #9358 from AndrewMeadows/model-cleanup
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minor cleanup for Model rendering code
2017-01-12 14:30:16 -08:00
Anthony J. Thibault
26a5b5ed91
Fix for rendering of tablet ModelEntity in desktop mode.
...
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable. This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
Andrew Meadows
c060fd6a68
restore updateClusterMatrices() in render()
2017-01-11 17:33:30 -08:00
Andrew Meadows
e2130d33d9
speedup cauterizedClusterMatrices math
2017-01-11 15:10:44 -08:00
Andrew Meadows
b3e336de3d
remove cruft: unused function arguments
2017-01-11 15:02:18 -08:00
Andrew Meadows
87bdaae05a
remove scale from ModelMeshPartPayload's transform
2017-01-11 12:38:47 -08:00
Andrew Meadows
bd16824d55
remove cruft: Model::_pupilDilation
2017-01-11 06:57:05 -08:00
Andrew Meadows
1804f33b98
add assert and TODO comment
2017-01-11 06:56:35 -08:00
Andrew Meadows
5d880487a0
cleanup class method declarations
2017-01-11 06:56:07 -08:00
Andrew Meadows
e88f02d7b6
remove cruft
2017-01-11 06:55:13 -08:00
sam
7a01b856f7
Factorization of the modelTransform out of the cluster matrices
2017-01-11 02:33:56 -08:00
Andrew Meadows
44699fc661
modelToWorld rotation not in cluster matrices
2017-01-10 16:21:13 -08:00
Brad Davis
1dd2747ef9
Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
2017-01-10 10:44:04 -08:00
Chris Collins
30d5f70e11
Merge pull request #9278 from jherico/cpu_opt_scene
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More low level optimizations
2017-01-09 10:10:40 -08:00
Zach Pomerantz
1b948c7a05
add skinned forward model shaders
2017-01-04 15:49:29 -05:00
Zach Pomerantz
6b984d38d3
add opaque forward model shaders
2017-01-04 15:37:17 -05:00
Zach Pomerantz
f7cb2ec85b
add plain forward model shaders
2017-01-03 20:41:57 -05:00
Zach Pomerantz
a414ba4cb5
take addPipeline lambda out of initDeferredPipelines
2017-01-03 18:55:13 -05:00
Zach Pomerantz
62eeb0c807
clean RenderPipelines with forward decls
2017-01-03 18:33:14 -05:00
Zach Pomerantz
89917b41fd
add Forward Draw for opaques (no pipelines)
2017-01-03 15:18:22 -05:00
Zach Pomerantz
f8e8065e93
mv DrawBounds to end of ForwardTask
2017-01-03 14:56:47 -05:00
Zach Pomerantz
2e274b026d
fix line lengths
2017-01-03 14:55:47 -05:00
Zach Pomerantz
e406e3d47e
Make Forward DrawBounds enableable
2017-01-03 14:46:51 -05:00
Zach Pomerantz
26cfc83e20
Merge branch 'master' into graphics/fetch-cull-sort
2017-01-03 14:04:39 -05:00
Zach Pomerantz
15656a0592
include spatialSelection in RenderFetchCullSortTask::Output
2016-12-30 15:08:16 -05:00
Zach Pomerantz
0e9da87549
FetchSortCull->FetchCullSort
2016-12-29 19:27:37 -05:00
Zach Pomerantz
c75dd236f2
rm unused forward pipelines
2016-12-29 19:11:06 -05:00
Zach Pomerantz
d00ae05e26
add background to forward renderer
2016-12-29 19:09:06 -05:00
Brad Davis
99af7f2819
Reduce unecessary copying in MeshPartPayload::bindMaterial
2016-12-28 12:11:27 -08:00
Brad Davis
e5e9ab42ea
Encapsulate AnimPose members for easier optimizations
2016-12-28 12:11:24 -08:00
Brad Davis
901c020aae
Optimizations, SIMD and const correctness
2016-12-27 15:39:38 -08:00
Zach Pomerantz
ca1a14e5b0
add RenderFetchSortCull task
2016-12-23 15:54:22 -05:00
Zach Pomerantz
8d63067fa5
templatize graphics engine tasks' run method
2016-12-23 14:58:40 -05:00
Zach Pomerantz
dbf4f2d23b
mv shadow task setup to jobs
2016-12-23 14:58:40 -05:00
Andrew Meadows
0b0c3f0be4
cleanup some if-logic
2016-12-21 10:55:59 -08:00
Brad Hefta-Gaub
c65471e880
Merge branch 'master' of https://github.com/highfidelity/hifi into removeLogSpam
...
Conflicts:
libraries/script-engine/src/FileScriptingInterface.cpp
2016-12-19 22:27:24 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
samcake
c435afb728
Introducing a fix for the overlayered model drawn in front
2016-12-19 13:17:56 -08:00
Brad Davis
ee3c8e6efd
Merge pull request #9225 from jherico/chrome_tracing
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Additional work on tracing
2016-12-16 17:53:55 -08:00
Ryan Huffman
1d9a32c528
Add FIXME comment to texture setting in Model.cpp
2016-12-16 16:32:53 -08:00
Ryan Huffman
18a166bee8
Fix models not settings textures if not loaded
2016-12-16 15:05:17 -08:00
samcake
1ded581895
Merge pull request #9217 from zzmp/feat/render-forward-bounds
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Render bounds in Forward Render Task
2016-12-16 14:57:14 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506
adding profile stats relating to avatar CPU costs
2016-12-16 13:41:31 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Zach Pomerantz
013713f92c
rm unused scene
2016-12-15 15:21:57 -05:00
Zach Pomerantz
9e05403aba
forward render opaque bounds
2016-12-15 14:59:25 -05:00
Zach Pomerantz
bae6ceb2ae
rm extra buffer clears in forward render
2016-12-15 14:57:22 -05:00
Brad Hefta-Gaub
25c6e8021f
Merge pull request #9198 from zzmp/chmod/render-utils
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Change file permissions of source code to remove execute bits
2016-12-15 10:37:36 -08:00
samcake
7a29dbe7d4
Merge pull request #9207 from zzmp/feat/render-forward-empty
...
Forward render task (empty and only used with RENDER_FORWARD set)
2016-12-15 09:57:18 -08:00
Zach Pomerantz
87a8ad1289
strip forward render task to clear and blit
2016-12-13 20:48:05 -05:00
Zach Pomerantz
bc59be12ef
create flagged forward render task
2016-12-13 19:19:30 -05:00
samcake
0b221abfb2
writting the abs differently
2016-12-13 15:27:50 -08:00
samcake
f509d1fca4
Clening up the fix
2016-12-13 12:48:16 -08:00
Zach Pomerantz
9a37ccbf3c
chmod -x to render-utils src
2016-12-13 14:36:41 -05:00
samcake
d4f4bd4519
Debugginfg the bad tiles lighting
2016-12-12 18:02:14 -08:00
sam
2427a16d6e
clean up and less changes
2016-12-09 03:05:25 -08:00
sam
914fc7fca8
rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
2016-12-09 02:58:09 -08:00
sam
7a97570949
Debugging the amd shader????
2016-12-09 02:12:31 -08:00
samcake
d851278acd
FIx the highlight issue, the gloss 2 is actually roughnees to the power of 4
2016-12-08 15:04:57 -08:00
Bradley Austin Davis
2ca4d0ab29
Fix drop in text rendering quality on texture memory constrained systems
2016-12-05 14:12:57 -08:00
sam
310e26011f
Fix the lighting problem at the outline of the shapes, use the depth buffer instead of the Linear depth buffer
2016-12-05 00:47:50 -08:00
samcake
d764eebc79
removing dead code
2016-11-22 12:10:56 -08:00
samcake
dfc0b7beac
adressed reveiw comments
2016-11-22 10:15:49 -08:00
samcake
31232a1078
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-21 11:30:26 -08:00
Brad Davis
3074be7ad0
Glow line replacement without geometry shader
2016-11-18 17:42:55 -08:00
samcake
7c003ce865
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-16 19:13:22 -08:00
samcake
9031e65aa5
Merge and fix the bug!!!
2016-11-16 19:12:56 -08:00
Brad Davis
fa841620ab
Disable glow line temporarily while fixing implementation
2016-11-16 12:50:47 -08:00
samcake
982664dac5
Merging with upstream
2016-11-15 18:14:25 -08:00
Brad Hefta-Gaub
86430e4121
Merge pull request #8960 from samcake/red-backup-many-stereo-paths
...
Introduce Instanced Stereo Drawcall
2016-11-14 18:30:42 -08:00
samcake
a05e42138c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-14 09:58:12 -08:00
samcake
1d3fc1b647
Fix a bad conversion to integer for negative values of the GRid COordinates
2016-11-10 17:57:11 -08:00
Anthony J. Thibault
620fd3713c
Add color support to debug draw marker rendering
2016-11-04 17:09:25 -07:00
samcake
6926cd274c
Merge with upstream
2016-11-02 18:15:08 -07:00
samcake
d5f44befc6
Merge branch 'master' of https://github.com/highfidelity/hifi into red-backup-many-stereo-paths
2016-10-31 17:41:07 -07:00
samcake
37b3c96131
fixing the lighting problem in stereo
2016-10-31 17:40:34 -07:00
samcake
9adbb42a6c
Fixing the skybox, still issues with the lights
2016-10-28 18:12:39 -07:00
Zach Pomerantz
be23668ca8
delete websurfaces on shutdown
2016-10-28 14:29:52 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
...
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Brad Davis
dde79ef3c5
Fix GPU buffer leak in geometry cache / overlays
2016-10-17 12:22:20 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
...
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
samcake
7956c7b10b
Fixing a mistake introduced in previous commit in a shader
2016-10-12 09:57:06 -07:00
samcake
5f9c713d44
Merging with upstream after resolving some conflicts
2016-10-12 09:22:12 -07:00
Brad Davis
4e0fffb8b7
Merge pull request #8779 from gcalero/shaders_gl_es
...
Adapt shader for GL ES support
2016-10-12 08:32:50 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
samcake
77062ac1b3
Cleaning up a missing constructor and adjusting the stride for the StrucBuffer by default + merging with upstream
2016-10-11 17:13:08 -07:00
samcake
eea5118eab
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-11 16:19:00 -07:00
samcake
7ea790aa4f
adding a comment to explain what we are doing
2016-10-11 14:43:41 -07:00
samcake
7af3aa53ac
Fixing the key light pass with ambient map
2016-10-11 13:20:32 -07:00
Gabriel Calero
834d9c0710
Adapt shader for GL ES support which requires operators of the same datatype
2016-10-11 12:15:49 -03:00
samcake
297907688c
Fixing reveiw comments
2016-10-10 12:43:33 -07:00
samcake
8476939ba9
Avoiding warnings maybe
2016-10-07 16:44:51 -07:00
samcake
429a7cf58a
adjust grid dimension to 14 x 14 x 14 conservatively to keep the generation fast
2016-10-07 16:12:36 -07:00
samcake
8a44140e6b
cleaning up the comments from review and trying something to adress the issue that showed up on i5
2016-10-07 16:04:19 -07:00
sam
567adf651a
FOund 2 bugs causing the empty clusters. now back to working
2016-10-07 05:02:04 -07:00
samcake
ac54533433
Adding more counters to understand the cullign bug
2016-10-06 18:15:32 -07:00
samcake
4504877ba6
Add a finer culling test to avoid faulty discards
2016-10-06 15:14:08 -07:00
samcake
6f7f949343
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-06 09:35:48 -07:00
samcake
765355e5d1
Avoid the debug view by default
2016-10-05 18:30:03 -07:00
samcake
ba88db1b14
Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
2016-10-05 18:28:19 -07:00
Clément Brisset
3f64847888
Merge pull request #8726 from huffman/feat/model-overlay-hide-change-textures
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Fix model overlay visibility and texture properties
2016-10-05 11:54:11 -07:00
samcake
8c561eaa44
trying to whipe these buffer cleans but doesn;t seems to make a different in release, it is working clena in debug ... keep on looking
2016-10-04 18:19:42 -07:00
Ryan Huffman
c683c82817
Fix setting textures in model overlays
2016-10-04 16:24:43 -07:00
samcake
3e11eb4129
Try avoiding the basd update of the buffer for the grid content
2016-10-04 13:55:53 -07:00
samcake
1c2a672214
Adjust the grid size for mac
2016-10-04 13:29:08 -07:00
samcake
6aa39ec95a
Polish the debugging of the light volumes
2016-10-04 11:03:12 -07:00
samcake
a378a6eccb
separate the rendering of the light outline from the main rendering and introduce a way to support both platform
2016-10-03 18:28:44 -07:00
samcake
c72b330821
Simple change to the get cluster interface
2016-10-03 15:34:54 -07:00
sam
bda835361a
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-03 02:54:11 -07:00
sam
deab1db39a
FIxed the flickering bug and make a better debuging view to control the overlap
2016-10-03 02:53:41 -07:00
sam
6f2452815c
pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader
2016-10-03 00:08:30 -07:00
Brad Davis
488d191428
Remove all oglplus usage and references
2016-10-02 11:44:34 -07:00
sam
9a492b3a88
refining the voxelizatoion, tracking one bug where light flickers
2016-10-02 03:43:55 -07:00
Brad Hefta-Gaub
7ef8e53d03
Merge pull request #8701 from ZappoMan/getShapeKeyCrashFix
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add guards to getShapeKey
2016-10-01 20:23:50 -07:00
sam
bd4268ee18
Try to fix the exp2 float version for linux
2016-10-01 17:59:37 -07:00
samcake
bdf2738f21
One more fix for linux build
2016-10-01 17:25:26 -07:00
samcake
89717720f7
CLeaning up code for Linux and Mac
2016-10-01 16:12:45 -07:00
Brad Hefta-Gaub
7fe16442fa
make calculateTextureInfo thread safe
2016-10-01 15:47:17 -07:00
samcake
35f0d4b8a2
cleaning for mac
2016-10-01 15:35:59 -07:00
Brad Hefta-Gaub
04f6547940
add guards to getShapeKey
2016-10-01 12:15:03 -07:00
samcake
0475833e3b
Friday night state, down to ~3.5ms in hmd
2016-09-30 19:08:00 -07:00
samcake
5b4829e7b6
Brining back support for the ambinet lighting
2016-09-30 16:24:57 -07:00
samcake
337fe155b7
clean up warning and merge with upstream
2016-09-30 11:01:25 -07:00
sam
e143c05ef8
Keep on investigating the shading cost per light
2016-09-30 02:41:21 -07:00
samcake
2a0e67ee2a
REvisiting the full lighting code to optimize the perf
2016-09-29 19:06:26 -07:00
samcake
b09151f2a2
Rearrange the light struc description in the shader side, needs the c++ to match now
2016-09-28 18:32:35 -07:00
samcake
cd9dff57be
back to normal
2016-09-28 10:03:51 -07:00
samcake
a0862820e6
MOre refinements?
2016-09-27 18:38:15 -07:00
samcake
9b94a025fc
Refining the voxelization of the sphere in the view frustum grid
2016-09-26 18:41:53 -07:00
Brad Davis
82db3d5d55
Disable support for framebuffer resizing
2016-09-23 12:04:57 -07:00
Brad Davis
0953027ef3
Identify pre-generated textures
2016-09-23 12:04:56 -07:00
Brad Davis
1ff91219a8
Fix strange artifacts in skybox
2016-09-23 12:04:52 -07:00
samcake
3616a6fc12
Startign implementing the tighter culling for sphere but not done yet
2016-09-14 19:13:53 -07:00
samcake
f789f566e0
Minor fix for compilation
2016-09-14 17:34:17 -07:00
samcake
e0536a84e2
Minor fix for compilation
2016-09-14 17:18:39 -07:00
samcake
fdba78db6f
Better vizualization, first set of culling improvment
2016-09-14 16:36:01 -07:00
samcake
af48d4f0bd
fetch the cluster content through a function to be able to change the implementation
2016-09-14 09:28:51 -07:00
samcake
c622849481
Splitting the frustum culling test horizontal and vertical
2016-09-13 17:59:06 -07:00
samcake
11c6bb7d80
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-13 17:44:42 -07:00
samcake
124060d31a
Cleaning up a bit
2016-09-13 17:44:19 -07:00
samcake
fea5f8b03b
best state for now
2016-09-13 16:03:57 -07:00
samcake
e8c2dc10f1
best state for now
2016-09-13 14:59:23 -07:00
samcake
e9bf19840c
minor fixes on mac
2016-09-13 08:58:07 -07:00
samcake
efc4406b47
Debugging the grid content
2016-09-12 19:46:18 -07:00
David Rowe
0cf3f6e953
Fix texture count and size getting stuck on 0
2016-09-13 13:03:06 +12:00
David Rowe
fe8b3b4d0d
Merge branch 'master' into 21040
2016-09-13 09:12:47 +12:00
samcake
821072bb76
REarrange the light stage construction and light frame usage to produce the light clusters
2016-09-12 11:07:55 -07:00
samcake
7a7a60a5c4
INtroducing a true stage for updating the light cluster and ui to debug
2016-09-11 00:17:34 -07:00
samcake
a0d09e3316
Fixing the vizualisation shader for world to cluster space
2016-09-10 10:14:31 -07:00
samcake
108910052a
Adding the reverse transformation
2016-09-09 19:00:54 -07:00
David Rowe
68499f49ad
Fix count of textures
2016-09-10 10:15:13 +12:00
samcake
9bcaca0577
Developping the Light Clusters, adding visualization
2016-09-08 19:12:11 -07:00
samcake
61de063b29
Developping the Light Clusters, adding visualization
2016-09-08 18:02:35 -07:00
sam
25616be7c1
introducing the light Clusters
2016-09-08 02:16:13 -07:00
sam
a4df8a84b7
introducing the light Clusters
2016-09-08 00:11:54 -07:00
samcake
6a08c74463
Several experimetations without success
2016-09-07 18:39:07 -07:00
samcake
139ba1b71c
REnaming the shaders correctly
2016-09-07 14:56:01 -07:00
samcake
34f40e0828
Creating a separate shader for the locallighting pass
2016-09-06 19:01:13 -07:00
samcake
665a79f100
Creating a separate shader for the locallighting pass
2016-09-06 18:59:26 -07:00
samcake
9bed047b75
Less warnings
2016-09-06 16:42:01 -07:00
samcake
e2a9751cf5
REmove warnings
2016-09-06 16:35:28 -07:00
samcake
1165c54f67
cleaning up the IndexedContainer in its own file and removing warnings
2016-09-06 16:24:03 -07:00
samcake
0c45627d94
CLeaning up the code for the RenderableLightEntityItem
2016-09-06 12:39:48 -07:00
sam
b81dfefbeb
pack all the lights in a single buffer and shade the opaque with a single full screen path
2016-09-03 12:08:53 -07:00
samcake
d2a15ca82c
Trying to migrate to a light array instead of each individual lights
2016-09-02 17:51:35 -07:00
Anthony J. Thibault
9122a33fff
only raise the webEntity virtual keyboard in HMD mode
2016-09-02 16:53:40 -07:00
Brad Hefta-Gaub
8ec5798b7a
Merge pull request #8548 from samcake/blue
...
Exposing GPU & Batch running time to Engine gpu jobs
2016-09-02 09:31:09 -07:00
samcake
7b68f1439f
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-02 09:28:35 -07:00
Brad Hefta-Gaub
e3bad8e8f4
Merge pull request #8556 from ZappoMan/renderStats
...
add support for renderInfo properties to model entities
2016-09-02 09:04:56 -07:00
samcake
e72791233d
overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights
2016-09-01 18:08:36 -07:00
samcake
0c0109e427
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-01 15:20:34 -07:00
samcake
96935504a1
Streamlining the lighting phase for better performances
2016-09-01 15:20:14 -07:00
samcake
a537f40158
Moving to a simpler lighting shader
2016-09-01 12:10:15 -07:00
samcake
354cbbc927
Investigate why the disable depth Bclamp doesn't work
2016-08-31 19:14:35 -07:00
Stephen Birarda
65c1edfb1c
add missing link from render-utils to entities
2016-08-31 16:57:52 -07:00
Brad Hefta-Gaub
e1845e2c3f
add support for renderInfo properties to model entities
2016-08-31 15:00:21 -07:00
Stephen Birarda
7c2fea4598
remove glew/oglplus requirement for android interface
2016-08-31 11:03:53 -07:00
samcake
47aaed491d
Merging with Blue
2016-08-30 17:06:29 -07:00
samcake
93aec28c7b
Less warning
2016-08-30 14:54:58 -07:00
samcake
af68a2550e
Remve dead code
2016-08-30 14:53:37 -07:00
samcake
faef8a9930
Adding the timing for GPU support with a simpelr JobConfig
2016-08-30 12:22:21 -07:00
samcake
3755a3fc32
Add batch timing information vs gpu
2016-08-29 17:54:17 -07:00
samcake
4bf93f66df
Cleaning up the lights and the light stage
2016-08-26 17:47:20 -07:00
Brad Hefta-Gaub
9801ff075a
Merge pull request #8433 from samcake/hdr
...
Fix Screen Space ambient occlusion which was broken since a while
2016-08-25 16:57:24 -07:00
Brad Hefta-Gaub
10c465f591
Merge pull request #8525 from hyperlogic/bug-fix/web-entity-rendering
...
Improved web entity rendering
2016-08-25 16:49:00 -07:00
samcake
8cc65ea965
Adrressing review issues
2016-08-25 16:31:42 -07:00
samcake
09a70740a8
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-25 15:21:41 -07:00
samcake
9669234f9c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-25 12:36:01 -07:00
Anthony J. Thibault
e82f6a90af
Improved web entity rendering
...
* fading now works properly
* web browsers are now fully opaque.
2016-08-25 11:04:23 -07:00
Andrew Meadows
c337cc92e5
remove crufty comment
2016-08-25 08:51:53 -07:00
Andrew Meadows
b95cb566cd
fix collision mesh for non-trivial registration
2016-08-24 22:26:56 -07:00
Andrew Meadows
19cd4648ad
scale collision render mesh correctly
2016-08-24 22:26:56 -07:00
Andrew Meadows
2f16aca114
remove cruft and fix typo in rebase
2016-08-24 22:26:56 -07:00
Andrew Meadows
68dd66daec
create collision render geometry only when needed
2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e
move compoundResource out of Model class
2016-08-24 22:26:56 -07:00
Andrew Meadows
fe4198530f
don't render raw compound collision geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
329c5432ed
_showCollisionHull --> _showCollisionGeometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
481d6990a3
trigger collision shape render mesh creation
2016-08-24 22:26:56 -07:00
Andrew Meadows
26f5d3cfaa
fix render geometry for collision shapes
2016-08-24 22:26:56 -07:00
Andrew Meadows
6b0ae654ba
cleanup logic around creating RenderItems
2016-08-24 22:26:56 -07:00
Andrew Meadows
d8fa0d1dd1
segregateMeshGroups() --> createRenderItems()
2016-08-24 22:25:45 -07:00
Andrew Meadows
726928c14c
creae collision Geometry from mesh
2016-08-24 22:25:45 -07:00
Brad Davis
c5628b615c
Make sure we start fade in once an item becomes ready
2016-08-24 16:05:22 -07:00
samcake
4da712fbdf
Fixing bad include not respecting filename case (for linux)
2016-08-22 10:36:43 -07:00
samcake
44c6637160
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-22 10:32:06 -07:00
sam
1e84f9dc90
back to noise seeded in image space
2016-08-21 23:37:24 -07:00
sam
4097fcb0f6
fixing the blurring issue
2016-08-21 00:27:43 -07:00
Seth Alves
9bcda1bb45
merge from upstream
2016-08-20 15:25:04 -07:00
samcake
9cdd079213
And again
2016-08-19 18:22:14 -07:00
samcake
6a076bcee4
PRoviding a fix for the macOS build
2016-08-19 11:09:12 -07:00
samcake
a4945fe45c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-19 10:00:40 -07:00
Brad Hefta-Gaub
1cec7b2db0
Merge pull request #8429 from SamGondelman/loadingFade2
...
Don't do fade effect once physics kick in
2016-08-18 12:46:24 -07:00
samcake
b5296410c3
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-18 10:20:33 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
samcake
8d12a23efb
Merge pull request #8325 from jherico/deferred_batches_threaded
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Threaded rendering
2016-08-15 09:59:44 -07:00
Brad Davis
fdbbd70eed
Merge pull request #8422 from sethalves/sidestep-linux-gcc-bug
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sidestep linux gcc linker? bug
2016-08-13 12:08:05 -07:00
Brad Davis
574737fbb5
More GPU api fixes, protect Buffer::flush
2016-08-12 22:29:04 -07:00
Brad Davis
6d7edd38cc
Rename clearViewTransform
2016-08-12 22:28:59 -07:00
Brad Davis
cbe1f6dbf5
Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
2016-08-12 22:28:32 -07:00
Brad Davis
894d29bb29
Fixing flicking in instance based objects
2016-08-12 22:28:24 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
samcake
b90e0cfd89
Fixing the stereo issue
2016-08-12 19:18:05 -07:00
SamGondelman
ccca6d935f
don't fade after physics kick in
2016-08-12 14:35:22 -07:00
samcake
4fe67bfbf1
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-12 10:56:59 -07:00
Seth Alves
77a49e6c10
when building in debug mode on Linux, for reasons totally beyond me, this code ends up using the Vertex from FBXReader_Mesh.cpp (which is a different size so I get a crash). This change hopefully doesn't change any functionality while sidestepping what's probably a bug in gcc.
2016-08-12 10:01:20 -07:00
Brad Hefta-Gaub
a714f325fe
Merge pull request #8333 from SamGondelman/miscFixes
...
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
9e20d92241
CR changes
2016-08-10 10:35:18 -07:00
SamGondelman
9b27f8bc0f
Merge remote-tracking branch 'upstream/master' into loadingFade
2016-08-09 14:55:14 -07:00
SamGondelman
36d9f92101
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
SamGondelman
ae9fb3768c
CR notes
2016-08-08 17:45:25 -07:00
samcake
4d3dce449f
Better maybe
2016-08-08 17:28:04 -07:00
Ryan Huffman
6854f9fda4
Remove stars shaders and renderable
2016-08-08 16:03:03 -07:00
SamGondelman
de900e85c0
remove duplicate include
2016-08-08 14:10:47 -07:00
SamGondelman
328d3128fa
merge from master
2016-08-08 13:30:39 -07:00
SamGondelman
f311907982
fix merge mistake
2016-08-08 11:08:01 -07:00
Ryan Huffman
2a071c4329
Fix improperly formatted floats
2016-08-08 10:39:06 -07:00
Ryan Huffman
4f9be2ae72
Fix camera position not being set for angular loading
2016-08-08 08:53:06 -07:00
Ryan Huffman
77e993510e
Cleanup implementation of angular loading
2016-08-08 08:53:05 -07:00
Ryan Huffman
c594dcdf9f
Add priority loading for model entities
2016-08-08 08:52:29 -07:00
sam
db8bf78dd1
Good state
2016-08-08 02:28:25 -07:00
sam
e6c74b29c7
WTF...
2016-08-07 19:48:23 -07:00
sam
b133556c14
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-07 18:55:44 -07:00
sam
d1105b8102
Still trying
2016-08-07 18:10:03 -07:00
sam
e92e69d963
More changes
2016-08-06 11:54:54 -07:00
SamGondelman
dd51e0e38f
merge from master
2016-08-05 17:04:45 -07:00
SamGondelman
771e105fa2
Merge remote-tracking branch 'upstream/master' into loadingFade
2016-08-05 16:52:01 -07:00
Sam Gondelman
debda37567
Merge pull request #8379 from SamGondelman/loadingFade
...
fixed procedural entity fade
2016-08-05 16:48:51 -07:00
SamGondelman
b794259b7d
fixed procedural entity fade
2016-08-05 16:15:10 -07:00
Sam Gondelman
84b7f9b186
Merge pull request #8375 from SamGondelman/loadingFade
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remove polyvox fade, fix web fade, add light fade
2016-08-05 11:53:15 -07:00
SamGondelman
8494400047
don't use web entity texel color alpha as per tony's suggestion
2016-08-05 11:27:56 -07:00
SamGondelman
130e64aaba
remove polyvox fade, possibly fix web fade
2016-08-05 10:36:48 -07:00
Brad Hefta-Gaub
83280aa3f2
implement support for updating the render items of models when they finish their fade
2016-08-05 10:11:07 -07:00
sam
e96fd92f32
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-05 09:28:45 -07:00
sam
92c0fa2e7a
Testiung more variations
2016-08-05 09:26:48 -07:00
SamGondelman
b6e73e06a2
merge from master
2016-08-04 13:34:38 -07:00
Seth Alves
905c6147cf
Merge branch 'master' of github.com:highfidelity/hifi into default-when-av-fails
2016-08-04 09:56:32 -07:00
SamGondelman
d7052f6250
try to make text entities fade
2016-08-03 16:27:51 -07:00
SamGondelman
7713c1f4bf
try to fade in web entities
2016-08-03 15:56:41 -07:00
samcake
b4e5b60656
fixing ao
2016-08-03 15:45:22 -07:00
Anthony J. Thibault
f24c92f3a1
Bug fix for avatar debug marker rendering.
...
"Developer > Hands > Show Hand Targets" works again
"Developer > Avatar > Draw Position" works again
2016-08-03 15:43:31 -07:00
SamGondelman
27bacc9165
try to fade in procedural shapes
2016-08-03 14:33:05 -07:00
SamGondelman
2eb0c7735f
working on fading shape entities
2016-08-03 13:30:05 -07:00
Seth Alves
c743cf379e
use loadCollisionModelURLFinished when collisions model is finished
2016-08-03 11:31:51 -07:00
Seth Alves
ad4fc8c656
merge from upstream, don't hold up enabling of physics if a collision hull fails to load
2016-08-03 10:42:15 -07:00
SamGondelman
d63a0ef08f
working on making other entities transparent
2016-08-02 18:09:42 -07:00
Stephen Birarda
5d3e125a06
make failed geomtetry request not hold physics
2016-08-02 16:32:41 -07:00
SamGondelman
5de21982be
fix linux build
2016-08-02 11:44:17 -07:00
SamGondelman
ad5dec829c
why did I change that
2016-08-02 10:52:51 -07:00
SamGondelman
3d08502080
space
2016-08-02 10:50:57 -07:00
SamGondelman
74f11eb70b
try a different easing function
2016-08-02 10:50:31 -07:00
samcake
4ec971b449
MOre debugging
2016-08-01 23:17:32 -07:00
SamGondelman
0b5c7909b8
a calculated change
2016-08-01 18:45:25 -07:00
Seth Alves
b953e6f0ff
when an avatar URL fails, switch to the default
2016-08-01 18:12:30 -07:00
SamGondelman
6154aaddda
try to fix linux build
2016-08-01 16:19:03 -07:00
SamGondelman
ae0b9ea9a3
fade wireframes
2016-08-01 15:26:04 -07:00
SamGondelman
313ba87fce
fade on texture load
2016-08-01 14:47:20 -07:00
SamGondelman
217a102926
working on loading fade
2016-08-01 13:15:55 -07:00
samcake
3ca1cdd645
Merging with master
2016-08-01 12:42:33 -07:00
samcake
beb42332ef
save the current state of adding debug and evolving the ao job
2016-07-31 16:05:25 -07:00
SamGondelman
676f4bdfcf
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
Anthony Thibault
ea310bcc43
Web Entities now render correctly as well
2016-07-28 14:11:19 -07:00
Anthony Thibault
be6e401e9a
Merge branch 'master' into bug-fix/web3doverlay-rendering
2016-07-28 11:20:35 -07:00
Anthony Thibault
6b8e912114
Fix for mac and linux builds
2016-07-28 10:02:19 -07:00
samcake
afb1ebf42e
Revolutionizing ao
2016-07-26 23:19:41 -07:00
Bradley Austin Davis
fa20898285
Remove last direct use of gpu::Context::render()
2016-07-26 16:13:22 -07:00
Bradley Austin Davis
bb6abf11d3
FramebufferCache, cleanup & thread safety
2016-07-26 15:32:31 -07:00
Anthony J. Thibault
0a35c13a94
Moved creation of pipeline into call_once block
2016-07-25 16:30:29 -07:00
Anthony J. Thibault
fb84f058d6
Fix alpha cut-outs and incorrect gamma on Web3DOverlays
2016-07-25 15:56:05 -07:00
Chris Collins
e1e1ca1c12
Merge pull request #8306 from AndrewMeadows/fix-crash-on-avatar-change
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fix interface crash when chaning avatar models
2016-07-25 12:11:46 -07:00
Chris Collins
3c9b9aef4f
Merge pull request #8304 from ChristophHaag/fixGridShader
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fix grid shader
2016-07-25 09:47:12 -07:00
Andrew Meadows
d876251f1e
release geometry refs in Model::deleteGeometry()
2016-07-24 19:17:39 -07:00
Brad Davis
85b0440e32
Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now
2016-07-23 11:06:33 -07:00
Christoph Haag
7134d2bfd4
fix grid shader
...
this shader is used for example in
developer - audio - audio scope - show scope
2016-07-23 11:09:16 +02:00
Ryan Downe Karpf
91714aaca6
Merge pull request #8258 from AlexanderOtavka/edit-model-ui
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Edit model dialog improvements
2016-07-22 17:11:52 -07:00
samcake
1c4742e710
Fixing comments from review
2016-07-20 11:02:27 -07:00
Andrew Meadows
2afd65467a
fix bug where model is not yet ready for col shape
2016-07-19 18:01:22 -07:00
samcake
8f663f20e0
FIx warnings
2016-07-19 13:24:03 -07:00
samcake
7f169b8e4f
Adjust qml positions and fix one shader bug
2016-07-19 13:20:19 -07:00
samcake
3e7126f5be
Removed reference to LIghtingModel.slh in teh DefereedBufferWrite.slh to avoid side effects
2016-07-19 13:06:26 -07:00
samcake
4742f40128
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
2016-07-19 12:23:57 -07:00
samcake
36d58a2b82
Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
2016-07-19 10:34:06 -07:00
samcake
ff132fa712
Gathering the diffusion passes in the SUrfaceGEometryPAss job
2016-07-19 02:11:22 -07:00
samcake
a8dd06ad38
Better groupint of the diffuseion of the curvature for easier fix for mini mirror
2016-07-18 19:24:43 -07:00
samcake
34f2a96888
Adding the check for Obscurrance
2016-07-18 18:11:51 -07:00
samcake
80587ca8a3
using the textureGather lookup
2016-07-18 12:52:21 -07:00
samcake
be4839d46c
a better depth filter
2016-07-18 12:26:04 -07:00
samcake
a4ad4659c4
Fixing build warnings
2016-07-18 11:17:06 -07:00
samcake
a44aee84ce
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-18 10:16:55 -07:00
samcake
86d9ee56d2
Downsampling shader pass
2016-07-18 03:56:11 -07:00
samcake
5a0ce81516
Performing the curvature generation and diffusion at half the resolution
2016-07-18 03:54:05 -07:00
samcake
378f4576fa
a bit better making the curvature and diffusion passes
2016-07-17 20:18:06 -07:00
samcake
cfa51ae1f5
REmoving problematic timers for mac
2016-07-17 18:32:43 -07:00
samcake
9332f82d54
Carrefully improving the curvature generation performances
2016-07-17 17:13:07 -07:00
samcake
744474982d
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-17 13:28:03 -07:00
Brad Davis
03cb6175ab
Support triangle and hexagon shapes, add shape support to overlays.
2016-07-15 22:02:17 -07:00
samcake
076b8cd297
Instrumenting the GPU git status
2016-07-15 17:47:54 -07:00
Brad Davis
b31300406a
Don't extend glow line length
2016-07-15 16:20:05 -07:00
samcake
22ac95d463
REvisiting the RangeTimer to measure the real gpu duration
2016-07-15 09:12:16 -07:00
samcake
d69be5e4d2
Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
2016-07-14 16:45:56 -07:00
samcake
776bcb6655
FIxing the web entity rendering
2016-07-14 15:49:49 -07:00
Zach Pomerantz
e4dabc6be4
fix task config initialization
2016-07-14 13:16:19 -07:00
samcake
3ab56062d4
Address some warnings and syntax issues
2016-07-14 12:06:02 -07:00
samcake
a42f9a5d0e
FIxing the mini mirror perf issue and the gamma correction
2016-07-14 10:53:13 -07:00
samcake
b9a2b2778e
Adding the support for the subregion in the blur passes to apply it correctly to mini mirror
2016-07-13 18:53:37 -07:00
samcake
f6671b34fa
Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
2016-07-13 18:26:53 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
Andrew Meadows
3e43859139
setCollisionModelURL() more symmetric with setURL()
2016-07-13 15:13:35 -07:00
Andrew Meadows
4bebb682dc
namechange: fetchResource --> getGeometryResource
2016-07-13 15:13:35 -07:00
Andrew Meadows
9f7d2cf263
NetworkGeometry --> GeometryResourceWatcher
...
Model class gets render and collision geometries with watchers
also changed names for readability
2016-07-13 15:00:12 -07:00
Andrew Meadows
f6681d4b3d
remove unused cruft
2016-07-13 15:00:12 -07:00
samcake
8acc18ae8b
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-13 11:42:07 -07:00
samcake
307243da8b
cleaning compilation warnings and tuning the FBX material mapping pass
2016-07-13 11:04:53 -07:00
samcake
2c584f7690
Fixing a bad autoRef usage
2016-07-13 10:34:43 -07:00
samcake
9f91dd5bfc
Cleaning the gpu-test app to work with the new deferred pipeline
2016-07-13 10:19:42 -07:00
samcake
51594fefa2
more clean up
2016-07-12 18:21:31 -07:00
Brad Hefta-Gaub
819cab4aab
Merge pull request #8158 from sethalves/raypick-avatars
...
Raypick avatars
2016-07-12 15:27:30 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
samcake
504e9f154c
Less comments
2016-07-12 09:18:02 -07:00