remove crufty comment

This commit is contained in:
Andrew Meadows 2016-08-25 08:51:53 -07:00
parent b95cb566cd
commit c337cc92e5

View file

@ -137,9 +137,6 @@ public:
// And so that getGeometry() isn't chained everywhere
const FBXGeometry& getFBXGeometry() const { assert(isLoaded()); return _renderGeometry->getFBXGeometry(); }
// Set the model to use for collisions.
// Should only be called from the model's rendering thread to avoid access violations of changed geometry.
bool isActive() const { return isLoaded(); }
bool didVisualGeometryRequestFail() const { return _visualGeometryRequestFailed; }
@ -176,6 +173,7 @@ public:
bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const;
bool getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const;
bool getJointCombinedRotation(int jointIndex, glm::quat& rotation) const;
/// \param jointIndex index of joint in model structure
/// \param rotation[out] rotation of joint in model-frame
/// \return true if joint exists