From c337cc92e5ebc8ef805ae3d5152c80cf0325feae Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Thu, 25 Aug 2016 08:51:53 -0700 Subject: [PATCH] remove crufty comment --- libraries/render-utils/src/Model.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/libraries/render-utils/src/Model.h b/libraries/render-utils/src/Model.h index ff702d1ec5..7a193b1d47 100644 --- a/libraries/render-utils/src/Model.h +++ b/libraries/render-utils/src/Model.h @@ -137,9 +137,6 @@ public: // And so that getGeometry() isn't chained everywhere const FBXGeometry& getFBXGeometry() const { assert(isLoaded()); return _renderGeometry->getFBXGeometry(); } - // Set the model to use for collisions. - // Should only be called from the model's rendering thread to avoid access violations of changed geometry. - bool isActive() const { return isLoaded(); } bool didVisualGeometryRequestFail() const { return _visualGeometryRequestFailed; } @@ -176,6 +173,7 @@ public: bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const; bool getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const; bool getJointCombinedRotation(int jointIndex, glm::quat& rotation) const; + /// \param jointIndex index of joint in model structure /// \param rotation[out] rotation of joint in model-frame /// \return true if joint exists