mirror of
https://github.com/overte-org/overte.git
synced 2025-04-07 22:33:04 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
This commit is contained in:
commit
eb25e1c12d
30 changed files with 586 additions and 155 deletions
|
@ -3398,6 +3398,8 @@ void Application::idle(float nsecsElapsed) {
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PROFILE_COUNTER(app, "cpuSystem", { { "system", kernelUserAndSystem.z } });
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#endif
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auto displayPlugin = getActiveDisplayPlugin();
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if (displayPlugin) {
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PROFILE_COUNTER_IF_CHANGED(app, "present", float, displayPlugin->presentRate());
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@ -3407,9 +3409,15 @@ void Application::idle(float nsecsElapsed) {
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PROFILE_COUNTER_IF_CHANGED(app, "pendingDownloads", int, ResourceCache::getPendingRequestCount());
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PROFILE_COUNTER_IF_CHANGED(app, "currentProcessing", int, DependencyManager::get<StatTracker>()->getStat("Processing").toInt());
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PROFILE_COUNTER_IF_CHANGED(app, "pendingProcessing", int, DependencyManager::get<StatTracker>()->getStat("PendingProcessing").toInt());
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auto renderConfig = _renderEngine->getConfiguration();
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PROFILE_COUNTER_IF_CHANGED(render, "gpuTime", float, (float)_gpuContext->getFrameTimerGPUAverage());
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PROFILE_COUNTER(render_detail, "gpuTimes", {
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{ "OpaqueRangeTimer", renderConfig->getConfig("OpaqueRangeTimer")->property("gpuRunTime") },
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{ "LinearDepth", renderConfig->getConfig("LinearDepth")->property("gpuRunTime") },
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{ "SurfaceGeometry", renderConfig->getConfig("SurfaceGeometry")->property("gpuRunTime") },
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{ "RenderDeferred", renderConfig->getConfig("RenderDeferred")->property("gpuRunTime") },
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{ "ToneAndPostRangeTimer", renderConfig->getConfig("ToneAndPostRangeTimer")->property("gpuRunTime") }
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});
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PROFILE_RANGE(app, __FUNCTION__);
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@ -62,7 +62,7 @@ const glm::vec3 HAND_TO_PALM_OFFSET(0.0f, 0.12f, 0.08f);
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namespace render {
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template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
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return ItemKey::Builder::opaqueShape();
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return ItemKey::Builder::opaqueShape().withTypeMeta();
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}
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template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar) {
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return static_pointer_cast<Avatar>(avatar)->getBounds();
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@ -74,6 +74,15 @@ namespace render {
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avatarPtr->render(args, qApp->getCamera()->getPosition());
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}
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}
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template <> uint32_t metaFetchMetaSubItems(const AvatarSharedPointer& avatar, ItemIDs& subItems) {
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auto avatarPtr = static_pointer_cast<Avatar>(avatar);
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if (avatarPtr->getSkeletonModel()) {
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auto metaSubItems = avatarPtr->getSkeletonModel()->fetchRenderItemIDs();
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subItems.insert(subItems.end(), metaSubItems.begin(), metaSubItems.end());
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return (uint32_t) metaSubItems.size();
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}
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return 0;
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}
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}
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static uint64_t timeProcessingJoints = 0;
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@ -32,6 +32,7 @@ namespace render {
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template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar);
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template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar);
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template <> void payloadRender(const AvatarSharedPointer& avatar, RenderArgs* args);
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template <> uint32_t metaFetchMetaSubItems(const AvatarSharedPointer& avatar, ItemIDs& subItems);
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}
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static const float SCALING_RATIO = .05f;
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@ -482,6 +482,7 @@ void OpenGLDisplayPlugin::submitFrame(const gpu::FramePointer& newFrame) {
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}
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void OpenGLDisplayPlugin::updateFrameData() {
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PROFILE_RANGE(render, __FUNCTION__)
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if (_lockCurrentTexture) {
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return;
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}
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@ -596,12 +597,16 @@ void OpenGLDisplayPlugin::internalPresent() {
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}
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void OpenGLDisplayPlugin::present() {
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PROFILE_RANGE_EX(render, __FUNCTION__, 0xffffff00, (uint64_t)presentCount())
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updateFrameData();
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auto frameId = (uint64_t)presentCount();
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PROFILE_RANGE_EX(render, __FUNCTION__, 0xffffff00, frameId)
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{
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PROFILE_RANGE_EX(render, "updateFrameData", 0xff00ff00, frameId)
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updateFrameData();
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}
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incrementPresentCount();
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{
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PROFILE_RANGE_EX(render, "recycle", 0xff00ff00, (uint64_t)presentCount())
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PROFILE_RANGE_EX(render, "recycle", 0xff00ff00, frameId)
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_gpuContext->recycle();
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}
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@ -615,19 +620,19 @@ void OpenGLDisplayPlugin::present() {
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_lastFrame = _currentFrame.get();
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});
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// Execute the frame rendering commands
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PROFILE_RANGE_EX(render, "execute", 0xff00ff00, (uint64_t)presentCount())
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PROFILE_RANGE_EX(render, "execute", 0xff00ff00, frameId)
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_gpuContext->executeFrame(_currentFrame);
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}
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// Write all layers to a local framebuffer
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{
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PROFILE_RANGE_EX(render, "composite", 0xff00ffff, (uint64_t)presentCount())
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PROFILE_RANGE_EX(render, "composite", 0xff00ffff, frameId)
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compositeLayers();
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}
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// Take the composite framebuffer and send it to the output device
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{
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PROFILE_RANGE_EX(render, "internalPresent", 0xff00ffff, (uint64_t)presentCount())
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PROFILE_RANGE_EX(render, "internalPresent", 0xff00ffff, frameId)
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internalPresent();
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}
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@ -15,21 +15,21 @@
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namespace render {
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template <> const ItemKey payloadGetKey(const RenderableEntityItemProxy::Pointer& payload) {
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if (payload && payload->entity) {
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if (payload->entity->getType() == EntityTypes::Light) {
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return ItemKey::Builder::light();
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if (payload && payload->_entity) {
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if (payload->_entity->getType() == EntityTypes::Light) {
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return ItemKey::Builder::light().withTypeMeta();
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}
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if (payload && payload->entity->isTransparent()) {
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return ItemKey::Builder::transparentShape();
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if (payload && payload->_entity->isTransparent()) {
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return ItemKey::Builder::transparentShape().withTypeMeta();
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}
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}
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return ItemKey::Builder::opaqueShape();
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return ItemKey::Builder::opaqueShape().withTypeMeta();
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}
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template <> const Item::Bound payloadGetBound(const RenderableEntityItemProxy::Pointer& payload) {
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if (payload && payload->entity) {
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if (payload && payload->_entity) {
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bool success;
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auto result = payload->entity->getAABox(success);
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auto result = payload->_entity->getAABox(success);
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if (!success) {
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return render::Item::Bound();
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}
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@ -39,11 +39,19 @@ namespace render {
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}
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template <> void payloadRender(const RenderableEntityItemProxy::Pointer& payload, RenderArgs* args) {
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if (args) {
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if (payload && payload->entity && payload->entity->getVisible()) {
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payload->entity->render(args);
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if (payload && payload->_entity && payload->_entity->getVisible()) {
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payload->_entity->render(args);
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}
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}
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}
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template <> uint32_t metaFetchMetaSubItems(const RenderableEntityItemProxy::Pointer& payload, ItemIDs& subItems) {
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auto metaID = payload->_metaID;
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if (Item::isValidID(metaID)) {
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subItems.emplace_back(metaID);
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return 1;
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}
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return 0;
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}
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}
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void makeEntityItemStatusGetters(EntityItemPointer entity, render::Item::Status::Getters& statusGetters) {
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@ -36,17 +36,19 @@ void makeEntityItemStatusGetters(EntityItemPointer entity, render::Item::Status:
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class RenderableEntityItemProxy {
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public:
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RenderableEntityItemProxy(EntityItemPointer entity) : entity(entity) { }
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RenderableEntityItemProxy(EntityItemPointer entity, render::ItemID metaID) : _entity(entity), _metaID(metaID) { }
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typedef render::Payload<RenderableEntityItemProxy> Payload;
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typedef Payload::DataPointer Pointer;
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EntityItemPointer entity;
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EntityItemPointer _entity;
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render::ItemID _metaID;
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};
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namespace render {
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template <> const ItemKey payloadGetKey(const RenderableEntityItemProxy::Pointer& payload);
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template <> const Item::Bound payloadGetBound(const RenderableEntityItemProxy::Pointer& payload);
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template <> void payloadRender(const RenderableEntityItemProxy::Pointer& payload, RenderArgs* args);
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template <> uint32_t metaFetchMetaSubItems(const RenderableEntityItemProxy::Pointer& payload, ItemIDs& subItems);
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}
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// Mixin class for implementing basic single item rendering
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@ -55,7 +57,7 @@ public:
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bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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_myItem = scene->allocateID();
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auto renderData = std::make_shared<RenderableEntityItemProxy>(self);
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auto renderData = std::make_shared<RenderableEntityItemProxy>(self, _myItem);
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auto renderPayload = std::make_shared<RenderableEntityItemProxy::Payload>(renderData);
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render::Item::Status::Getters statusGetters;
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@ -194,7 +194,7 @@ public:
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namespace render {
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template <> const ItemKey payloadGetKey(const RenderableModelEntityItemMeta::Pointer& payload) {
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return ItemKey::Builder::opaqueShape();
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return ItemKey::Builder::opaqueShape().withTypeMeta();
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}
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template <> const Item::Bound payloadGetBound(const RenderableModelEntityItemMeta::Pointer& payload) {
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@ -216,6 +216,15 @@ namespace render {
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}
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}
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}
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template <> uint32_t metaFetchMetaSubItems(const RenderableModelEntityItemMeta::Pointer& payload, ItemIDs& subItems) {
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auto modelEntity = std::static_pointer_cast<RenderableModelEntityItem>(payload->entity);
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if (modelEntity->hasModel()) {
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auto metaSubItems = modelEntity->getModelNotSafe()->fetchRenderItemIDs();
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subItems.insert(subItems.end(), metaSubItems.begin(), metaSubItems.end());
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return (uint32_t) metaSubItems.size();
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}
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return 0;
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}
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}
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bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
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@ -473,6 +482,10 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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}
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}
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ModelPointer RenderableModelEntityItem::getModelNotSafe() {
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return _model;
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}
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ModelPointer RenderableModelEntityItem::getModel(QSharedPointer<EntityTreeRenderer> renderer) {
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if (!renderer) {
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return nullptr;
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@ -52,6 +52,7 @@ public:
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BoxFace& face, glm::vec3& surfaceNormal,
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void** intersectedObject, bool precisionPicking) const override;
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ModelPointer getModel(QSharedPointer<EntityTreeRenderer> renderer);
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ModelPointer getModelNotSafe();
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virtual bool needsToCallUpdate() const override;
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virtual void update(const quint64& now) override;
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@ -693,6 +693,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
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hasTransparent = hasTransparent || renderItem.get()->getShapeKey().isTranslucent();
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verticesCount += renderItem.get()->getVerticesCount();
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_modelMeshRenderItems.insert(item, renderPayload);
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_modelMeshRenderItemIDs.emplace_back(item);
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}
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somethingAdded = !_modelMeshRenderItems.empty();
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@ -715,6 +716,7 @@ void Model::removeFromScene(std::shared_ptr<render::Scene> scene, render::Pendin
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foreach (auto item, _modelMeshRenderItems.keys()) {
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pendingChanges.removeItem(item);
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}
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_modelMeshRenderItemIDs.clear();
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_modelMeshRenderItems.clear();
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_modelMeshRenderItemsSet.clear();
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@ -1321,6 +1323,10 @@ AABox Model::getRenderableMeshBound() const {
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}
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}
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const render::ItemIDs& Model::fetchRenderItemIDs() const {
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return _modelMeshRenderItemIDs;
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}
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void Model::createRenderItemSet() {
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if (_collisionGeometry) {
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if (_collisionRenderItemsSet.empty()) {
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@ -1499,6 +1505,7 @@ void ModelBlender::noteRequiresBlend(ModelPointer model) {
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{
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Lock lock(_mutex);
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_modelsRequiringBlends.insert(model);
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}
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}
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|
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@ -106,6 +106,7 @@ public:
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void setRenderItemsNeedUpdate() { _renderItemsNeedUpdate = true; }
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bool getRenderItemsNeedUpdate() { return _renderItemsNeedUpdate; }
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AABox getRenderableMeshBound() const;
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const render::ItemIDs& fetchRenderItemIDs() const;
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bool maybeStartBlender();
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@ -396,6 +397,8 @@ protected:
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QSet<std::shared_ptr<ModelMeshPartPayload>> _modelMeshRenderItemsSet;
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QMap<render::ItemID, render::PayloadPointer> _modelMeshRenderItems;
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render::ItemIDs _modelMeshRenderItemIDs;
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bool _addedToScene { false }; // has been added to scene
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bool _needsFixupInScene { true }; // needs to be removed/re-added to scene
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bool _needsReload { true };
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|
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@ -53,14 +53,15 @@ RenderDeferredTask::RenderDeferredTask(RenderFetchCullSortTask::Output items) {
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ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();
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initDeferredPipelines(*shapePlumber);
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// Extract opaques / transparents / lights / overlays
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const auto opaques = items[0];
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const auto transparents = items[1];
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const auto lights = items[2];
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const auto overlayOpaques = items[3];
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const auto overlayTransparents = items[4];
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const auto background = items[5];
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const auto spatialSelection = items[6];
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// Extract opaques / transparents / lights / metas / overlays / background
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const auto opaques = items[RenderFetchCullSortTask::OPAQUE_SHAPE];
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const auto transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE];
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const auto lights = items[RenderFetchCullSortTask::LIGHT];
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const auto metas = items[RenderFetchCullSortTask::META];
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const auto overlayOpaques = items[RenderFetchCullSortTask::OVERLAY_OPAQUE_SHAPE];
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const auto overlayTransparents = items[RenderFetchCullSortTask::OVERLAY_TRANSPARENT_SHAPE];
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const auto background = items[RenderFetchCullSortTask::BACKGROUND];
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const auto spatialSelection = items[RenderFetchCullSortTask::SPATIAL_SELECTION];
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// Prepare deferred, generate the shared Deferred Frame Transform
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const auto deferredFrameTransform = addJob<GenerateDeferredFrameTransform>("DeferredFrameTransform");
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|
@ -158,6 +159,11 @@ RenderDeferredTask::RenderDeferredTask(RenderFetchCullSortTask::Output items) {
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// Debugging stages
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{
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// Bounds do not draw on stencil buffer, so they must come last
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addJob<DrawBounds>("DrawMetaBounds", metas);
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// Debugging Deferred buffer job
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const auto debugFramebuffers = render::Varying(DebugDeferredBuffer::Inputs(deferredFramebuffer, linearDepthTarget, surfaceGeometryFramebuffer, ambientOcclusionFramebuffer));
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addJob<DebugDeferredBuffer>("DebugDeferredBuffer", debugFramebuffers);
|
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|
|
|
@ -24,8 +24,6 @@
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#include <gpu/StandardShaderLib.h>
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|
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#include <render/drawItemBounds_vert.h>
|
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#include <render/drawItemBounds_frag.h>
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#include "nop_frag.h"
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|
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using namespace render;
|
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|
@ -36,13 +34,15 @@ RenderForwardTask::RenderForwardTask(RenderFetchCullSortTask::Output items) {
|
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ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();
|
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initForwardPipelines(*shapePlumber);
|
||||
|
||||
// Extract opaques / transparents / lights / overlays
|
||||
const auto opaques = items[0];
|
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const auto transparents = items[1];
|
||||
const auto lights = items[2];
|
||||
const auto overlayOpaques = items[3];
|
||||
const auto overlayTransparents = items[4];
|
||||
const auto background = items[5];
|
||||
// Extract opaques / transparents / lights / metas / overlays / background
|
||||
const auto opaques = items[RenderFetchCullSortTask::OPAQUE_SHAPE];
|
||||
const auto transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE];
|
||||
const auto lights = items[RenderFetchCullSortTask::LIGHT];
|
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const auto metas = items[RenderFetchCullSortTask::META];
|
||||
const auto overlayOpaques = items[RenderFetchCullSortTask::OVERLAY_OPAQUE_SHAPE];
|
||||
const auto overlayTransparents = items[RenderFetchCullSortTask::OVERLAY_TRANSPARENT_SHAPE];
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const auto background = items[RenderFetchCullSortTask::BACKGROUND];
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||||
const auto spatialSelection = items[RenderFetchCullSortTask::SPATIAL_SELECTION];
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||||
|
||||
const auto framebuffer = addJob<PrepareFramebuffer>("PrepareFramebuffer");
|
||||
|
||||
|
@ -180,57 +180,4 @@ void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderCo
|
|||
args->_batch = nullptr;
|
||||
}
|
||||
|
||||
const gpu::PipelinePointer DrawBounds::getPipeline() {
|
||||
if (!_boundsPipeline) {
|
||||
auto vs = gpu::Shader::createVertex(std::string(drawItemBounds_vert));
|
||||
auto ps = gpu::Shader::createPixel(std::string(drawItemBounds_frag));
|
||||
gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
|
||||
|
||||
gpu::Shader::BindingSet slotBindings;
|
||||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
|
||||
_cornerLocation = program->getUniforms().findLocation("inBoundPos");
|
||||
_scaleLocation = program->getUniforms().findLocation("inBoundDim");
|
||||
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setDepthTest(true, false, gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(true,
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||
gpu::State::DEST_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ZERO);
|
||||
|
||||
_boundsPipeline = gpu::Pipeline::create(program, state);
|
||||
}
|
||||
return _boundsPipeline;
|
||||
}
|
||||
|
||||
void DrawBounds::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
const Inputs& items) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
args->_batch = &batch;
|
||||
|
||||
// Setup projection
|
||||
glm::mat4 projMat;
|
||||
Transform viewMat;
|
||||
args->getViewFrustum().evalProjectionMatrix(projMat);
|
||||
args->getViewFrustum().evalViewTransform(viewMat);
|
||||
batch.setProjectionTransform(projMat);
|
||||
batch.setViewTransform(viewMat);
|
||||
batch.setModelTransform(Transform());
|
||||
|
||||
// Bind program
|
||||
batch.setPipeline(getPipeline());
|
||||
assert(_cornerLocation >= 0);
|
||||
assert(_scaleLocation >= 0);
|
||||
|
||||
// Render bounds
|
||||
for (const auto& item : items) {
|
||||
batch._glUniform3fv(_cornerLocation, 1, (const float*)(&item.bound.getCorner()));
|
||||
batch._glUniform3fv(_scaleLocation, 1, (const float*)(&item.bound.getScale()));
|
||||
|
||||
static const int NUM_VERTICES_PER_CUBE = 24;
|
||||
batch.draw(gpu::LINES, NUM_VERTICES_PER_CUBE, 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -68,25 +68,4 @@ public:
|
|||
const Inputs& background);
|
||||
};
|
||||
|
||||
class DrawBounds {
|
||||
public:
|
||||
class Config : public render::JobConfig {
|
||||
public:
|
||||
Config() : JobConfig(false) {}
|
||||
};
|
||||
|
||||
using Inputs = render::ItemBounds;
|
||||
using JobModel = render::Job::ModelI<DrawBounds, Inputs, Config>;
|
||||
|
||||
void configure(const Config& configuration) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
const Inputs& items);
|
||||
|
||||
private:
|
||||
const gpu::PipelinePointer getPipeline();
|
||||
gpu::PipelinePointer _boundsPipeline;
|
||||
int _cornerLocation { -1 };
|
||||
int _scaleLocation { -1 };
|
||||
};
|
||||
|
||||
#endif // hifi_RenderForwardTask_h
|
||||
|
|
|
@ -34,6 +34,13 @@
|
|||
#include "model_normal_map_frag.h"
|
||||
#include "model_normal_specular_map_frag.h"
|
||||
#include "model_specular_map_frag.h"
|
||||
|
||||
#include "forward_model_frag.h"
|
||||
#include "forward_model_unlit_frag.h"
|
||||
#include "forward_model_normal_map_frag.h"
|
||||
#include "forward_model_normal_specular_map_frag.h"
|
||||
#include "forward_model_specular_map_frag.h"
|
||||
|
||||
#include "model_lightmap_frag.h"
|
||||
#include "model_lightmap_normal_map_frag.h"
|
||||
#include "model_lightmap_normal_specular_map_frag.h"
|
||||
|
@ -227,11 +234,11 @@ void initForwardPipelines(render::ShapePlumber& plumber) {
|
|||
auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert));
|
||||
|
||||
// Pixel shaders
|
||||
auto modelPixel = gpu::Shader::createPixel(std::string(model_frag));
|
||||
auto modelUnlitPixel = gpu::Shader::createPixel(std::string(model_unlit_frag));
|
||||
auto modelNormalMapPixel = gpu::Shader::createPixel(std::string(model_normal_map_frag));
|
||||
auto modelSpecularMapPixel = gpu::Shader::createPixel(std::string(model_specular_map_frag));
|
||||
auto modelNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_normal_specular_map_frag));
|
||||
auto modelPixel = gpu::Shader::createPixel(std::string(forward_model_frag));
|
||||
auto modelUnlitPixel = gpu::Shader::createPixel(std::string(forward_model_unlit_frag));
|
||||
auto modelNormalMapPixel = gpu::Shader::createPixel(std::string(forward_model_normal_map_frag));
|
||||
auto modelSpecularMapPixel = gpu::Shader::createPixel(std::string(forward_model_specular_map_frag));
|
||||
auto modelNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(forward_model_normal_specular_map_frag));
|
||||
|
||||
using Key = render::ShapeKey;
|
||||
auto addPipeline = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, _3);
|
||||
|
|
59
libraries/render-utils/src/forward_model.slf
Normal file
59
libraries/render-utils/src/forward_model.slf
Normal file
|
@ -0,0 +1,59 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// model.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Andrzej Kapolka on 10/14/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredBufferWrite.slh@>
|
||||
|
||||
<@include model/Material.slh@>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, _SCRIBE_NULL, EMISSIVE, OCCLUSION)$>
|
||||
|
||||
in vec4 _position;
|
||||
in vec3 _normal;
|
||||
in vec3 _color;
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
|
||||
|
||||
void main(void) {
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, _SCRIBE_NULL, emissiveTex)$>
|
||||
<$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
float roughness = getMaterialRoughness(mat);
|
||||
<$evalMaterialRoughness(roughnessTex, roughness, matKey, roughness)$>;
|
||||
|
||||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
float scattering = getMaterialScattering(mat);
|
||||
|
||||
packDeferredFragment(
|
||||
normalize(_normal.xyz),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
getMaterialMetallic(mat),
|
||||
emissive,
|
||||
occlusionTex,
|
||||
scattering);
|
||||
}
|
64
libraries/render-utils/src/forward_model_normal_map.slf
Normal file
64
libraries/render-utils/src/forward_model_normal_map.slf
Normal file
|
@ -0,0 +1,64 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// model_normal_map.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Andrzej Kapolka on 10/29/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredBufferWrite.slh@>
|
||||
|
||||
<@include model/Material.slh@>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, _SCRIBE_NULL, EMISSIVE, OCCLUSION, SCATTERING)$>
|
||||
|
||||
in vec4 _position;
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec3 _normal;
|
||||
in vec3 _tangent;
|
||||
in vec3 _color;
|
||||
|
||||
void main(void) {
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, normalTex, _SCRIBE_NULL, emissiveTex, scatteringTex)$>
|
||||
<$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
float roughness = getMaterialRoughness(mat);
|
||||
<$evalMaterialRoughness(roughnessTex, roughness, matKey, roughness)$>;
|
||||
|
||||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 viewNormal;
|
||||
<$tangentToViewSpace(normalTex, _normal, _tangent, viewNormal)$>
|
||||
|
||||
float scattering = getMaterialScattering(mat);
|
||||
<$evalMaterialScattering(scatteringTex, scattering, matKey, scattering)$>;
|
||||
|
||||
packDeferredFragment(
|
||||
viewNormal,
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
getMaterialMetallic(mat),
|
||||
emissive,
|
||||
occlusionTex,
|
||||
scattering);
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// model_normal_specular_map.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Andrzej Kapolka on 5/6/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredBufferWrite.slh@>
|
||||
|
||||
<@include model/Material.slh@>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC, EMISSIVE, OCCLUSION)$>
|
||||
|
||||
in vec4 _position;
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec3 _normal;
|
||||
in vec3 _tangent;
|
||||
in vec3 _color;
|
||||
|
||||
void main(void) {
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, normalTex, metallicTex, emissiveTex)$>
|
||||
<$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)&>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
float roughness = getMaterialRoughness(mat);
|
||||
<$evalMaterialRoughness(roughnessTex, roughness, matKey, roughness)$>;
|
||||
|
||||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 viewNormal;
|
||||
<$tangentToViewSpace(normalTex, _normal, _tangent, viewNormal)$>
|
||||
|
||||
float metallic = getMaterialMetallic(mat);
|
||||
<$evalMaterialMetallic(metallicTex, metallic, matKey, metallic)$>;
|
||||
|
||||
float scattering = getMaterialScattering(mat);
|
||||
|
||||
packDeferredFragment(
|
||||
normalize(viewNormal.xyz),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
metallic,
|
||||
emissive,
|
||||
occlusionTex,
|
||||
scattering);
|
||||
}
|
63
libraries/render-utils/src/forward_model_specular_map.slf
Normal file
63
libraries/render-utils/src/forward_model_specular_map.slf
Normal file
|
@ -0,0 +1,63 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// model_specular_map.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Andrzej Kapolka on 5/6/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredBufferWrite.slh@>
|
||||
|
||||
<@include model/Material.slh@>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC, EMISSIVE, OCCLUSION)$>
|
||||
|
||||
in vec4 _position;
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec3 _normal;
|
||||
in vec3 _color;
|
||||
|
||||
|
||||
void main(void) {
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, metallicTex, emissiveTex)$>
|
||||
<$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
float roughness = getMaterialRoughness(mat);
|
||||
<$evalMaterialRoughness(roughnessTex, roughness, matKey, roughness)$>;
|
||||
|
||||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
float metallic = getMaterialMetallic(mat);
|
||||
<$evalMaterialMetallic(metallicTex, metallic, matKey, metallic)$>;
|
||||
|
||||
float scattering = getMaterialScattering(mat);
|
||||
|
||||
packDeferredFragment(
|
||||
normalize(_normal),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
metallic,
|
||||
emissive,
|
||||
occlusionTex,
|
||||
scattering);
|
||||
}
|
45
libraries/render-utils/src/forward_model_unlit.slf
Normal file
45
libraries/render-utils/src/forward_model_unlit.slf
Normal file
|
@ -0,0 +1,45 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// material_opaque_unlit.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 5/5/2016.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredBufferWrite.slh@>
|
||||
<@include LightingModel.slh@>
|
||||
<@include model/Material.slh@>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec3 _normal;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
void main(void) {
|
||||
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
packDeferredFragmentUnlit(
|
||||
normalize(_normal),
|
||||
opacity,
|
||||
albedo * isUnlitEnabled());
|
||||
}
|
|
@ -170,7 +170,6 @@ namespace render {
|
|||
for (size_t i = 0; i < NUM_FILTERS; i++) {
|
||||
if (_filters[i].test(itemKey)) {
|
||||
outItems[i].template edit<ItemBounds>().emplace_back(itemBound);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,10 @@
|
|||
#include <ViewFrustum.h>
|
||||
#include <gpu/Context.h>
|
||||
|
||||
|
||||
#include <drawItemBounds_vert.h>
|
||||
#include <drawItemBounds_frag.h>
|
||||
|
||||
using namespace render;
|
||||
|
||||
void render::renderItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, int maxDrawnItems) {
|
||||
|
@ -134,3 +138,59 @@ void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContext
|
|||
auto config = std::static_pointer_cast<Config>(renderContext->jobConfig);
|
||||
config->setNumDrawn((int)inLights.size());
|
||||
}
|
||||
|
||||
const gpu::PipelinePointer DrawBounds::getPipeline() {
|
||||
if (!_boundsPipeline) {
|
||||
auto vs = gpu::Shader::createVertex(std::string(drawItemBounds_vert));
|
||||
auto ps = gpu::Shader::createPixel(std::string(drawItemBounds_frag));
|
||||
gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
|
||||
|
||||
gpu::Shader::BindingSet slotBindings;
|
||||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
|
||||
_cornerLocation = program->getUniforms().findLocation("inBoundPos");
|
||||
_scaleLocation = program->getUniforms().findLocation("inBoundDim");
|
||||
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setDepthTest(true, false, gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(true,
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||
gpu::State::DEST_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ZERO);
|
||||
|
||||
_boundsPipeline = gpu::Pipeline::create(program, state);
|
||||
}
|
||||
return _boundsPipeline;
|
||||
}
|
||||
|
||||
void DrawBounds::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
const Inputs& items) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
args->_batch = &batch;
|
||||
|
||||
// Setup projection
|
||||
glm::mat4 projMat;
|
||||
Transform viewMat;
|
||||
args->getViewFrustum().evalProjectionMatrix(projMat);
|
||||
args->getViewFrustum().evalViewTransform(viewMat);
|
||||
batch.setProjectionTransform(projMat);
|
||||
batch.setViewTransform(viewMat);
|
||||
batch.setModelTransform(Transform());
|
||||
|
||||
// Bind program
|
||||
batch.setPipeline(getPipeline());
|
||||
assert(_cornerLocation >= 0);
|
||||
assert(_scaleLocation >= 0);
|
||||
|
||||
// Render bounds
|
||||
for (const auto& item : items) {
|
||||
batch._glUniform3fv(_cornerLocation, 1, (const float*)(&item.bound.getCorner()));
|
||||
batch._glUniform3fv(_scaleLocation, 1, (const float*)(&item.bound.getScale()));
|
||||
|
||||
static const int NUM_VERTICES_PER_CUBE = 24;
|
||||
batch.draw(gpu::LINES, NUM_VERTICES_PER_CUBE, 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -50,6 +50,27 @@ protected:
|
|||
int _maxDrawn; // initialized by Config
|
||||
};
|
||||
|
||||
class DrawBounds {
|
||||
public:
|
||||
class Config : public render::JobConfig {
|
||||
public:
|
||||
Config() : JobConfig(false) {}
|
||||
};
|
||||
|
||||
using Inputs = render::ItemBounds;
|
||||
using JobModel = render::Job::ModelI<DrawBounds, Inputs, Config>;
|
||||
|
||||
void configure(const Config& configuration) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
const Inputs& items);
|
||||
|
||||
private:
|
||||
const gpu::PipelinePointer getPipeline();
|
||||
gpu::PipelinePointer _boundsPipeline;
|
||||
int _cornerLocation { -1 };
|
||||
int _scaleLocation { -1 };
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // hifi_render_DrawTask_h
|
||||
|
|
|
@ -38,6 +38,7 @@ public:
|
|||
enum FlagBit {
|
||||
TYPE_SHAPE = 0, // Item is a Shape
|
||||
TYPE_LIGHT, // Item is a Light
|
||||
TYPE_META, // Item is a Meta: meanning it s used to represent a higher level object, potentially represented by other render items
|
||||
TRANSLUCENT, // Transparent and not opaque, for some odd reason TRANSPARENCY doesn't work...
|
||||
VIEW_SPACE, // Transformed in view space, and not in world space
|
||||
DYNAMIC, // Dynamic and bound will change unlike static item
|
||||
|
@ -72,6 +73,7 @@ public:
|
|||
|
||||
Builder& withTypeShape() { _flags.set(TYPE_SHAPE); return (*this); }
|
||||
Builder& withTypeLight() { _flags.set(TYPE_LIGHT); return (*this); }
|
||||
Builder& withTypeMeta() { _flags.set(TYPE_META); return (*this); }
|
||||
Builder& withTransparent() { _flags.set(TRANSLUCENT); return (*this); }
|
||||
Builder& withViewSpace() { _flags.set(VIEW_SPACE); return (*this); }
|
||||
Builder& withDynamic() { _flags.set(DYNAMIC); return (*this); }
|
||||
|
@ -91,6 +93,7 @@ public:
|
|||
|
||||
bool isShape() const { return _flags[TYPE_SHAPE]; }
|
||||
bool isLight() const { return _flags[TYPE_LIGHT]; }
|
||||
bool isMeta() const { return _flags[TYPE_META]; }
|
||||
|
||||
bool isOpaque() const { return !_flags[TRANSLUCENT]; }
|
||||
bool isTransparent() const { return _flags[TRANSLUCENT]; }
|
||||
|
@ -150,6 +153,7 @@ public:
|
|||
|
||||
Builder& withTypeShape() { _value.set(ItemKey::TYPE_SHAPE); _mask.set(ItemKey::TYPE_SHAPE); return (*this); }
|
||||
Builder& withTypeLight() { _value.set(ItemKey::TYPE_LIGHT); _mask.set(ItemKey::TYPE_LIGHT); return (*this); }
|
||||
Builder& withTypeMeta() { _value.set(ItemKey::TYPE_META); _mask.set(ItemKey::TYPE_META); return (*this); }
|
||||
|
||||
Builder& withOpaque() { _value.reset(ItemKey::TRANSLUCENT); _mask.set(ItemKey::TRANSLUCENT); return (*this); }
|
||||
Builder& withTransparent() { _value.set(ItemKey::TRANSLUCENT); _mask.set(ItemKey::TRANSLUCENT); return (*this); }
|
||||
|
@ -179,6 +183,7 @@ public:
|
|||
static Builder opaqueShape() { return Builder().withTypeShape().withOpaque().withWorldSpace(); }
|
||||
static Builder transparentShape() { return Builder().withTypeShape().withTransparent().withWorldSpace(); }
|
||||
static Builder light() { return Builder().withTypeLight(); }
|
||||
static Builder meta() { return Builder().withTypeMeta(); }
|
||||
static Builder background() { return Builder().withViewSpace().withLayered(); }
|
||||
static Builder opaqueShapeLayered() { return Builder().withTypeShape().withOpaque().withWorldSpace().withLayered(); }
|
||||
static Builder transparentShapeLayered() { return Builder().withTypeShape().withTransparent().withWorldSpace().withLayered(); }
|
||||
|
@ -210,6 +215,25 @@ inline QDebug operator<<(QDebug debug, const ItemFilter& me) {
|
|||
using ItemID = uint32_t;
|
||||
using ItemCell = int32_t;
|
||||
|
||||
// A few typedefs for standard containers of ItemIDs
|
||||
using ItemIDs = std::vector<ItemID>;
|
||||
using ItemIDSet = std::set<ItemID>;
|
||||
|
||||
// Handy type to just pass the ID and the bound of an item
|
||||
class ItemBound {
|
||||
public:
|
||||
ItemBound(ItemID id) : id(id) { }
|
||||
ItemBound(ItemID id, const AABox& bound) : id(id), bound(bound) { }
|
||||
|
||||
ItemID id;
|
||||
AABox bound;
|
||||
};
|
||||
|
||||
// many Item Bounds in a vector
|
||||
using ItemBounds = std::vector<ItemBound>;
|
||||
|
||||
// Item is the proxy to a bounded "object" in the scene
|
||||
// An item is described by its Key
|
||||
class Item {
|
||||
public:
|
||||
typedef std::vector<Item> Vector;
|
||||
|
@ -295,6 +319,8 @@ public:
|
|||
|
||||
virtual const ShapeKey getShapeKey() const = 0;
|
||||
|
||||
virtual uint32_t fetchMetaSubItems(ItemIDs& subItems) const = 0;
|
||||
|
||||
~PayloadInterface() {}
|
||||
|
||||
// Status interface is local to the base class
|
||||
|
@ -313,6 +339,9 @@ public:
|
|||
Item() {}
|
||||
~Item() {}
|
||||
|
||||
// Item exists if it has a valid payload
|
||||
bool exist() const { return (bool)(_payload); }
|
||||
|
||||
// Main scene / item managment interface reset/update/kill
|
||||
void resetPayload(const PayloadPointer& payload);
|
||||
void resetCell(ItemCell cell = INVALID_CELL, bool _small = false) { _cell = cell; _key.setSmaller(_small); }
|
||||
|
@ -339,6 +368,9 @@ public:
|
|||
// Shape Type Interface
|
||||
const ShapeKey getShapeKey() const { return _payload->getShapeKey(); }
|
||||
|
||||
// Meta Type Interface
|
||||
uint32_t fetchMetaSubItems(ItemIDs& subItems) const { return _payload->fetchMetaSubItems(subItems); }
|
||||
|
||||
// Access the status
|
||||
const StatusPointer& getStatus() const { return _payload->getStatus(); }
|
||||
|
||||
|
@ -370,10 +402,7 @@ inline QDebug operator<<(QDebug debug, const Item& item) {
|
|||
return debug;
|
||||
}
|
||||
|
||||
// THe Payload class is the real Payload to be used
|
||||
// THis allow anything to be turned into a Payload as long as the required interface functions are available
|
||||
// When creating a new kind of payload from a new "stuff" class then you need to create specialized version for "stuff"
|
||||
// of the Payload interface
|
||||
// Item shared interface supported by the payload
|
||||
template <class T> const ItemKey payloadGetKey(const std::shared_ptr<T>& payloadData) { return ItemKey(); }
|
||||
template <class T> const Item::Bound payloadGetBound(const std::shared_ptr<T>& payloadData) { return Item::Bound(); }
|
||||
template <class T> int payloadGetLayer(const std::shared_ptr<T>& payloadData) { return 0; }
|
||||
|
@ -385,6 +414,14 @@ template <class T> void payloadRender(const std::shared_ptr<T>& payloadData, Ren
|
|||
// implying that the shape will setup its own pipeline without the use of the ShapeKey.
|
||||
template <class T> const ShapeKey shapeGetShapeKey(const std::shared_ptr<T>& payloadData) { return ShapeKey::Builder::ownPipeline(); }
|
||||
|
||||
// Meta Type Interface
|
||||
// Meta items act as the grouping object for several sub items (typically shapes).
|
||||
template <class T> uint32_t metaFetchMetaSubItems(const std::shared_ptr<T>& payloadData, ItemIDs& subItems) { return 0; }
|
||||
|
||||
// THe Payload class is the real Payload to be used
|
||||
// THis allow anything to be turned into a Payload as long as the required interface functions are available
|
||||
// When creating a new kind of payload from a new "stuff" class then you need to create specialized version for "stuff"
|
||||
// of the Payload interface
|
||||
template <class T> class Payload : public Item::PayloadInterface {
|
||||
public:
|
||||
typedef std::shared_ptr<T> DataPointer;
|
||||
|
@ -403,6 +440,9 @@ public:
|
|||
// Shape Type interface
|
||||
virtual const ShapeKey getShapeKey() const override { return shapeGetShapeKey<T>(_data); }
|
||||
|
||||
// Meta Type Interface
|
||||
virtual uint32_t fetchMetaSubItems(ItemIDs& subItems) const override { return metaFetchMetaSubItems<T>(_data, subItems); }
|
||||
|
||||
protected:
|
||||
DataPointer _data;
|
||||
|
||||
|
@ -450,22 +490,6 @@ template <> const Item::Bound payloadGetBound(const FooPointer& foo) {
|
|||
typedef Item::PayloadPointer PayloadPointer;
|
||||
typedef std::vector< PayloadPointer > Payloads;
|
||||
|
||||
// A few typedefs for standard containers of ItemIDs
|
||||
using ItemIDs = std::vector<ItemID>;
|
||||
using ItemIDSet = std::set<ItemID>;
|
||||
|
||||
// Handy type to just pass the ID and the bound of an item
|
||||
class ItemBound {
|
||||
public:
|
||||
ItemBound(ItemID id) : id(id) { }
|
||||
ItemBound(ItemID id, const AABox& bound) : id(id), bound(bound) { }
|
||||
|
||||
ItemID id;
|
||||
AABox bound;
|
||||
};
|
||||
// many Item Bounds in a vector
|
||||
using ItemBounds = std::vector<ItemBound>;
|
||||
|
||||
// A map of items by ShapeKey to optimize rendering pipeline assignments
|
||||
using ShapeBounds = std::unordered_map<ShapeKey, ItemBounds, ShapeKey::Hash, ShapeKey::KeyEqual>;
|
||||
|
||||
|
|
|
@ -29,33 +29,41 @@ RenderFetchCullSortTask::RenderFetchCullSortTask(CullFunctor cullFunctor) {
|
|||
const auto nonspatialSelection = addJob<FetchNonspatialItems>("FetchOverlaySelection");
|
||||
|
||||
// Multi filter visible items into different buckets
|
||||
const int NUM_FILTERS = 3;
|
||||
const int NUM_SPATIAL_FILTERS = 4;
|
||||
const int NUM_NON_SPATIAL_FILTERS = 3;
|
||||
const int OPAQUE_SHAPE_BUCKET = 0;
|
||||
const int TRANSPARENT_SHAPE_BUCKET = 1;
|
||||
const int LIGHT_BUCKET = 2;
|
||||
const int META_BUCKET = 3;
|
||||
const int BACKGROUND_BUCKET = 2;
|
||||
MultiFilterItem<NUM_FILTERS>::ItemFilterArray spatialFilters = { {
|
||||
MultiFilterItem<NUM_SPATIAL_FILTERS>::ItemFilterArray spatialFilters = { {
|
||||
ItemFilter::Builder::opaqueShape(),
|
||||
ItemFilter::Builder::transparentShape(),
|
||||
ItemFilter::Builder::light()
|
||||
ItemFilter::Builder::light(),
|
||||
ItemFilter::Builder::meta()
|
||||
} };
|
||||
MultiFilterItem<NUM_FILTERS>::ItemFilterArray nonspatialFilters = { {
|
||||
MultiFilterItem<NUM_NON_SPATIAL_FILTERS>::ItemFilterArray nonspatialFilters = { {
|
||||
ItemFilter::Builder::opaqueShape(),
|
||||
ItemFilter::Builder::transparentShape(),
|
||||
ItemFilter::Builder::background()
|
||||
} };
|
||||
const auto filteredSpatialBuckets = addJob<MultiFilterItem<NUM_FILTERS>>("FilterSceneSelection", culledSpatialSelection, spatialFilters).get<MultiFilterItem<NUM_FILTERS>::ItemBoundsArray>();
|
||||
const auto filteredNonspatialBuckets = addJob<MultiFilterItem<NUM_FILTERS>>("FilterOverlaySelection", nonspatialSelection, nonspatialFilters).get<MultiFilterItem<NUM_FILTERS>::ItemBoundsArray>();
|
||||
const auto filteredSpatialBuckets =
|
||||
addJob<MultiFilterItem<NUM_SPATIAL_FILTERS>>("FilterSceneSelection", culledSpatialSelection, spatialFilters)
|
||||
.get<MultiFilterItem<NUM_SPATIAL_FILTERS>::ItemBoundsArray>();
|
||||
const auto filteredNonspatialBuckets =
|
||||
addJob<MultiFilterItem<NUM_NON_SPATIAL_FILTERS>>("FilterOverlaySelection", nonspatialSelection, nonspatialFilters)
|
||||
.get<MultiFilterItem<NUM_NON_SPATIAL_FILTERS>::ItemBoundsArray>();
|
||||
|
||||
// Extract opaques / transparents / lights / overlays
|
||||
const auto opaques = addJob<DepthSortItems>("DepthSortOpaque", filteredSpatialBuckets[OPAQUE_SHAPE_BUCKET]);
|
||||
const auto transparents = addJob<DepthSortItems>("DepthSortTransparent", filteredSpatialBuckets[TRANSPARENT_SHAPE_BUCKET], DepthSortItems(false));
|
||||
const auto lights = filteredSpatialBuckets[LIGHT_BUCKET];
|
||||
const auto metas = filteredSpatialBuckets[META_BUCKET];
|
||||
|
||||
const auto overlayOpaques = addJob<DepthSortItems>("DepthSortOverlayOpaque", filteredNonspatialBuckets[OPAQUE_SHAPE_BUCKET]);
|
||||
const auto overlayTransparents = addJob<DepthSortItems>("DepthSortOverlayTransparent", filteredNonspatialBuckets[TRANSPARENT_SHAPE_BUCKET], DepthSortItems(false));
|
||||
const auto background = filteredNonspatialBuckets[BACKGROUND_BUCKET];
|
||||
|
||||
setOutput(Output{{
|
||||
opaques, transparents, lights, overlayOpaques, overlayTransparents, background, spatialSelection }});
|
||||
opaques, transparents, lights, metas, overlayOpaques, overlayTransparents, background, spatialSelection }});
|
||||
}
|
||||
|
|
|
@ -19,7 +19,21 @@
|
|||
|
||||
class RenderFetchCullSortTask : public render::Task {
|
||||
public:
|
||||
using Output = std::array<render::Varying, 7>;
|
||||
|
||||
enum Buckets {
|
||||
OPAQUE_SHAPE = 0,
|
||||
TRANSPARENT_SHAPE,
|
||||
LIGHT,
|
||||
META,
|
||||
OVERLAY_OPAQUE_SHAPE,
|
||||
OVERLAY_TRANSPARENT_SHAPE,
|
||||
BACKGROUND,
|
||||
SPATIAL_SELECTION,
|
||||
|
||||
NUM_BUCKETS
|
||||
};
|
||||
|
||||
using Output = std::array<render::Varying, Buckets::NUM_BUCKETS>;
|
||||
using JobModel = ModelO<RenderFetchCullSortTask>;
|
||||
|
||||
RenderFetchCullSortTask(render::CullFunctor cullFunctor);
|
||||
|
|
|
@ -58,7 +58,7 @@ ItemID Scene::allocateID() {
|
|||
return _IDAllocator.fetch_add(1);
|
||||
}
|
||||
|
||||
bool Scene::isAllocatedID(const ItemID& id) {
|
||||
bool Scene::isAllocatedID(const ItemID& id) const {
|
||||
return Item::isValidID(id) && (id < _numAllocatedItems.load());
|
||||
}
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ public:
|
|||
ItemID allocateID();
|
||||
|
||||
// Check that the ID is valid and allocated for this scene, this a threadsafe call
|
||||
bool isAllocatedID(const ItemID& id);
|
||||
bool isAllocatedID(const ItemID& id) const;
|
||||
|
||||
// THis is the total number of allocated items, this a threadsafe call
|
||||
size_t getNumItems() const { return _numAllocatedItems.load(); }
|
||||
|
@ -78,6 +78,9 @@ public:
|
|||
// WARNING, There is No check on the validity of the ID, so this could return a bad Item
|
||||
const Item& getItem(const ItemID& id) const { return _items[id]; }
|
||||
|
||||
// Same as getItem, checking if the id is valid
|
||||
const Item getItemSafe(const ItemID& id) const { if (isAllocatedID(id)) { return _items[id]; } else { return Item(); } }
|
||||
|
||||
// Access the spatialized items
|
||||
const ItemSpatialTree& getSpatialTree() const { return _masterSpatialTree; }
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ var qml = Script.resolvePath('deferredLighting.qml');
|
|||
var window = new OverlayWindow({
|
||||
title: 'Lighting',
|
||||
source: qml,
|
||||
width: 400, height:220,
|
||||
width: 400, height:280,
|
||||
});
|
||||
window.setPosition(Window.innerWidth - 420, 50);
|
||||
window.closed.connect(function() { Script.stop(); });
|
||||
|
|
|
@ -74,7 +74,7 @@ Column {
|
|||
Column {
|
||||
spacing: 10
|
||||
Repeater {
|
||||
model: [ "Tone Mapping exposure:ToneMapping:exposure:5.0:-5.0"
|
||||
model: [ "Tone Mapping Exposure:ToneMapping:exposure:5.0:-5.0"
|
||||
]
|
||||
ConfigSlider {
|
||||
label: qsTr(modelData.split(":")[0])
|
||||
|
@ -88,7 +88,7 @@ Column {
|
|||
|
||||
Row {
|
||||
Label {
|
||||
text: "Debug Framebuffer"
|
||||
text: "Tone Mapping Curve"
|
||||
anchors.left: root.left
|
||||
}
|
||||
|
||||
|
@ -109,6 +109,7 @@ Column {
|
|||
}
|
||||
Row {
|
||||
id: framebuffer
|
||||
spacing: 10
|
||||
|
||||
Label {
|
||||
text: "Debug Framebuffer"
|
||||
|
@ -156,5 +157,14 @@ Column {
|
|||
onCurrentIndexChanged: { framebuffer.setDebugMode(currentIndex) }
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
id: metas
|
||||
CheckBox {
|
||||
text: "Draw Meta Bounds"
|
||||
checked: Render.getConfig("DrawMetaBounds")["enabled"]
|
||||
onCheckedChanged: { Render.getConfig("DrawMetaBounds")["enabled"] = checked }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -148,7 +148,6 @@
|
|||
if (!canWriteAssets) {
|
||||
console.log("ERROR: Clara.io FBX: File download cancelled because no permissions to write to Asset Server");
|
||||
EventBridge.emitWebEvent(WARN_USER_NO_PERMISSIONS);
|
||||
event.stopPropagation();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue