mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
CR notes
This commit is contained in:
parent
de900e85c0
commit
ae9fb3768c
4 changed files with 23 additions and 22 deletions
|
@ -406,29 +406,28 @@ GeometryCache::GeometryCache() :
|
|||
_nextID(0) {
|
||||
buildShapes();
|
||||
GeometryCache::_simpleOpaquePipeline =
|
||||
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, false), nullptr,
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {
|
||||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, false), nullptr,
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {
|
||||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
GeometryCache::_simpleTransparentPipeline =
|
||||
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, true, true, false), nullptr,
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {
|
||||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {
|
||||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
GeometryCache::_simpleWirePipeline =
|
||||
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, true), nullptr,
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {}
|
||||
);
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {});
|
||||
}
|
||||
|
||||
GeometryCache::~GeometryCache() {
|
||||
|
|
|
@ -516,6 +516,10 @@ void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline:
|
|||
batch.setModelTransform(transform);
|
||||
}
|
||||
|
||||
void ModelMeshPartPayload::startFade() {
|
||||
_fadeStartTime = usecTimestampNow();
|
||||
_hasStartedFade = true;
|
||||
}
|
||||
|
||||
void ModelMeshPartPayload::render(RenderArgs* args) const {
|
||||
PerformanceTimer perfTimer("ModelMeshPartPayload::render");
|
||||
|
|
|
@ -84,9 +84,8 @@ public:
|
|||
void updateTransformForSkinnedMesh(const Transform& transform, const Transform& offsetTransform, const QVector<glm::mat4>& clusterMatrices);
|
||||
|
||||
// Entity fade in
|
||||
void startFade() { _fadeStartTime = usecTimestampNow(); }
|
||||
void startFade();
|
||||
bool hasStartedFade() { return _hasStartedFade; }
|
||||
void setHasStartedFade(bool hasStartedFade) { _hasStartedFade = hasStartedFade; }
|
||||
bool isStillFading() const { return Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f; }
|
||||
|
||||
// Render Item interface
|
||||
|
|
|
@ -214,7 +214,6 @@ void Model::updateRenderItems() {
|
|||
pendingChanges.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, modelMeshOffset, deleteGeometryCounter](ModelMeshPartPayload& data) {
|
||||
if (!data.hasStartedFade() && data._model && data._model->isLoaded() && data._model->getGeometry()->areTexturesLoaded()) {
|
||||
data.startFade();
|
||||
data.setHasStartedFade(true);
|
||||
}
|
||||
// Ensure the model geometry was not reset between frames
|
||||
if (data._model && data._model->isLoaded() && deleteGeometryCounter == data._model->_deleteGeometryCounter) {
|
||||
|
|
Loading…
Reference in a new issue