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Deep dive into the shape key and filters and the PLumber construction
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parent
67031850aa
commit
e1aad8bd63
7 changed files with 2 additions and 61 deletions
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@ -154,14 +154,6 @@ const gpu::TexturePointer& TextureCache::getBlackTexture() {
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return _blackTexture;
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}
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const gpu::TexturePointer& TextureCache::getNormalFittingTexture() {
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if (!_normalFittingTexture) {
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_normalFittingTexture = getImageTexture(PathUtils::resourcesPath() + "images/normalFittingScale.dds");
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}
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return _normalFittingTexture;
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}
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/// Extra data for creating textures.
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class TextureExtra {
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public:
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@ -124,9 +124,6 @@ public:
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/// Returns the a black texture (useful for a default).
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const gpu::TexturePointer& getBlackTexture();
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// Returns a map used to compress the normals through a fitting scale algorithm
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const gpu::TexturePointer& getNormalFittingTexture();
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/// Returns a texture version of an image file
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static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE, QVariantMap options = QVariantMap());
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@ -151,7 +148,6 @@ private:
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gpu::TexturePointer _grayTexture;
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gpu::TexturePointer _blueTexture;
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gpu::TexturePointer _blackTexture;
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gpu::TexturePointer _normalFittingTexture;
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};
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#endif // hifi_TextureCache_h
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@ -65,25 +65,4 @@ float packUnlit() {
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return FRAG_PACK_UNLIT;
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}
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<!
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uniform sampler2D normalFittingMap;
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vec3 bestFitNormal(vec3 normal) {
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vec3 absNorm = abs(normal);
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float maxNAbs = max(absNorm.z, max(absNorm.x, absNorm.y));
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vec2 texcoord = (absNorm.z < maxNAbs ?
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(absNorm.y < maxNAbs ? absNorm.yz : absNorm.xz) :
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absNorm.xy);
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texcoord = (texcoord.x < texcoord.y ? texcoord.yx : texcoord.xy);
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texcoord.y /= texcoord.x;
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vec3 cN = normal / maxNAbs;
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float fittingScale = texture(normalFittingMap, texcoord).a;
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cN *= fittingScale;
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return (cN * 0.5 + 0.5);
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}
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!>
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<@endif@>
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@ -414,8 +414,6 @@ _nextID(0) {
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// Set the defaults needed for a simple program
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
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DependencyManager::get<TextureCache>()->getWhiteTexture());
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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}
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);
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GeometryCache::_simpleTransparentPipeline =
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@ -424,8 +422,6 @@ _nextID(0) {
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// Set the defaults needed for a simple program
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
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DependencyManager::get<TextureCache>()->getWhiteTexture());
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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}
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);
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GeometryCache::_simpleWirePipeline =
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@ -1770,7 +1766,6 @@ static void buildWebShader(const std::string& vertShaderText, const std::string&
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shaderPointerOut = gpu::Shader::createProgram(VS, PS);
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gpu::Shader::BindingSet slotBindings;
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slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), render::ShapePipeline::Slot::MAP::NORMAL_FITTING));
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gpu::Shader::makeProgram(*shaderPointerOut, slotBindings);
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auto state = std::make_shared<gpu::State>();
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state->setCullMode(gpu::State::CULL_NONE);
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@ -1784,9 +1779,6 @@ static void buildWebShader(const std::string& vertShaderText, const std::string&
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void GeometryCache::bindOpaqueWebBrowserProgram(gpu::Batch& batch, bool isAA) {
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batch.setPipeline(getOpaqueWebBrowserProgram(isAA));
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// Set a default normal map
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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}
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gpu::PipelinePointer GeometryCache::getOpaqueWebBrowserProgram(bool isAA) {
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@ -1802,9 +1794,6 @@ gpu::PipelinePointer GeometryCache::getOpaqueWebBrowserProgram(bool isAA) {
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void GeometryCache::bindTransparentWebBrowserProgram(gpu::Batch& batch, bool isAA) {
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batch.setPipeline(getTransparentWebBrowserProgram(isAA));
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// Set a default normal map
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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}
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gpu::PipelinePointer GeometryCache::getTransparentWebBrowserProgram(bool isAA) {
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@ -1827,9 +1816,6 @@ void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool tra
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
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DependencyManager::get<TextureCache>()->getWhiteTexture());
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}
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// Set a default normal map
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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}
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gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
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@ -1846,7 +1832,6 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transp
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_unlitShader = gpu::Shader::createProgram(VS, PSUnlit);
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gpu::Shader::BindingSet slotBindings;
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slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), render::ShapePipeline::Slot::MAP::NORMAL_FITTING));
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gpu::Shader::makeProgram(*_simpleShader, slotBindings);
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gpu::Shader::makeProgram(*_unlitShader, slotBindings);
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});
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@ -114,9 +114,9 @@ void initOverlay3DPipelines(ShapePlumber& plumber) {
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auto simpleProgram = isOpaque ? opaqueProgram : translucentProgram;
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auto unlitProgram = isOpaque ? unlitOpaqueProgram : unlitTranslucentProgram;
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plumber.addPipeline(builder.withoutUnlit().withoutMaterial().build(), simpleProgram, state, &lightBatchSetter);
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plumber.addPipeline(builder.withoutUnlit().withMaterial().build(), opaqueMaterialProgram, state, &lightBatchSetter);
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plumber.addPipeline(builder.withUnlit().withoutMaterial().build(), unlitProgram, state, &batchSetter);
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plumber.addPipeline(builder.withoutUnlit().build(), simpleProgram, state, &lightBatchSetter);
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plumber.addPipeline(builder.withUnlit().build(), unlitProgram, state, &batchSetter);
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}
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}
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@ -325,9 +325,6 @@ void batchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
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// Set a default albedo map
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
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DependencyManager::get<TextureCache>()->getWhiteTexture());
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// Set a default normal map
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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// Set a default material
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if (pipeline.locations->materialBufferUnit >= 0) {
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@ -69,16 +69,11 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p
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slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), Slot::BUFFER::LIGHT));
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slotBindings.insert(gpu::Shader::Binding(std::string("lightAmbientBuffer"), Slot::BUFFER::LIGHT_AMBIENT_BUFFER));
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slotBindings.insert(gpu::Shader::Binding(std::string("skyboxMap"), Slot::MAP::LIGHT_AMBIENT));
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slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), Slot::NORMAL_FITTING));
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gpu::Shader::makeProgram(*program, slotBindings);
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auto locations = std::make_shared<Locations>();
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locations->normalFittingMapUnit = program->getTextures().findLocation("normalFittingMap");
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if (program->getTextures().findLocation("normalFittingMap") > -1) {
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locations->normalFittingMapUnit = program->getTextures().findLocation("normalFittingMap");
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}
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locations->albedoTextureUnit = program->getTextures().findLocation("albedoMap");
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locations->roughnessTextureUnit = program->getTextures().findLocation("roughnessMap");
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locations->normalTextureUnit = program->getTextures().findLocation("normalMap");
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@ -213,8 +213,6 @@ public:
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OCCLUSION,
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SCATTERING,
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LIGHT_AMBIENT,
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NORMAL_FITTING = 10,
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};
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};
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@ -226,7 +224,6 @@ public:
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int metallicTextureUnit;
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int emissiveTextureUnit;
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int occlusionTextureUnit;
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int normalFittingMapUnit;
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int lightingModelBufferUnit;
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int skinClusterBufferUnit;
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int materialBufferUnit;
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