remove cruft: unused function arguments

This commit is contained in:
Andrew Meadows 2017-01-11 15:02:18 -08:00
parent 87bdaae05a
commit b3e336de3d
4 changed files with 14 additions and 17 deletions

View file

@ -37,7 +37,7 @@ int SoftAttachmentModel::getJointIndexOverride(int i) const {
// virtual
// use the _rigOverride matrices instead of the Model::_rig
void SoftAttachmentModel::updateClusterMatrices(glm::vec3 modelPosition, glm::quat modelOrientation) {
void SoftAttachmentModel::updateClusterMatrices() {
if (!_needsUpdateClusterMatrices) {
return;
}
@ -45,7 +45,6 @@ void SoftAttachmentModel::updateClusterMatrices(glm::vec3 modelPosition, glm::qu
const FBXGeometry& geometry = getFBXGeometry();
glm::mat4 modelToWorld = glm::mat4_cast(modelOrientation);
for (int i = 0; i < _meshStates.size(); i++) {
MeshState& state = _meshStates[i];
const FBXMesh& mesh = geometry.meshes.at(i);
@ -53,7 +52,7 @@ void SoftAttachmentModel::updateClusterMatrices(glm::vec3 modelPosition, glm::qu
for (int j = 0; j < mesh.clusters.size(); j++) {
const FBXCluster& cluster = mesh.clusters.at(j);
// TODO: cache these look ups as an optimization
// TODO: cache these look-ups as an optimization
int jointIndexOverride = getJointIndexOverride(cluster.jointIndex);
glm::mat4 jointMatrix;
if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride->getJointStateCount()) {
@ -61,7 +60,13 @@ void SoftAttachmentModel::updateClusterMatrices(glm::vec3 modelPosition, glm::qu
} else {
jointMatrix = _rig->getJointTransform(cluster.jointIndex);
}
state.clusterMatrices[j] = modelToWorld * jointMatrix * cluster.inverseBindMatrix;
#if GLM_ARCH & GLM_ARCH_SSE2
glm::mat4 out, inverseBindMatrix = cluster.inverseBindMatrix;
glm_mat4_mul((glm_vec4*)&jointMatrix, (glm_vec4*)&inverseBindMatrix, (glm_vec4*)&out);
state.clusterMatrices[j] = out;
#else
state.clusterMatrices[j] = jointMatrix * cluster.inverseBindMatrix;
#endif
}
// Once computed the cluster matrices, update the buffer(s)

View file

@ -31,7 +31,7 @@ public:
~SoftAttachmentModel();
virtual void updateRig(float deltaTime, glm::mat4 parentTransform) override;
virtual void updateClusterMatrices(glm::vec3 modelPosition, glm::quat modelOrientation) override;
virtual void updateClusterMatrices() override;
protected:
int getJointIndexOverride(int i) const;

View file

@ -222,19 +222,11 @@ void Model::updateRenderItems() {
Transform scaledModelTransform(modelTransform);
scaledModelTransform.setScale(scale);
Transform modelMeshOffset;
if (self->isLoaded()) {
// includes model offset and unitScale.
modelMeshOffset = Transform(self->_rig->getGeometryToRigTransform());
} else {
modelMeshOffset.postTranslate(self->_offset);
}
uint32_t deleteGeometryCounter = self->_deleteGeometryCounter;
render::PendingChanges pendingChanges;
foreach (auto itemID, self->_modelMeshRenderItems.keys()) {
pendingChanges.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, modelMeshOffset, deleteGeometryCounter](ModelMeshPartPayload& data) {
pendingChanges.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, deleteGeometryCounter](ModelMeshPartPayload& data) {
if (data._model && data._model->isLoaded()) {
if (!data.hasStartedFade() && data._model->getGeometry()->areTexturesLoaded()) {
data.startFade();
@ -242,7 +234,7 @@ void Model::updateRenderItems() {
// Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == data._model->_deleteGeometryCounter) {
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
data._model->updateClusterMatrices(modelTransform.getTranslation(), modelTransform.getRotation());
data._model->updateClusterMatrices();
// update the model transform and bounding box for this render item.
const Model::MeshState& state = data._model->_meshStates.at(data._meshIndex);
@ -1157,7 +1149,7 @@ void Model::simulateInternal(float deltaTime) {
}
// virtual
void Model::updateClusterMatrices(glm::vec3 modelPosition, glm::quat modelOrientation) {
void Model::updateClusterMatrices() {
PerformanceTimer perfTimer("Model::updateClusterMatrices");
if (!_needsUpdateClusterMatrices || !isLoaded()) {

View file

@ -126,7 +126,7 @@ public:
bool getSnapModelToRegistrationPoint() { return _snapModelToRegistrationPoint; }
virtual void simulate(float deltaTime, bool fullUpdate = true);
virtual void updateClusterMatrices(glm::vec3 modelPosition, glm::quat modelOrientation);
virtual void updateClusterMatrices();
/// Returns a reference to the shared geometry.
const Geometry::Pointer& getGeometry() const { return _renderGeometry; }