Olivier Prat
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d6d36cbd43
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Outline working on voxels
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2017-09-08 11:14:06 +02:00 |
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Olivier Prat
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7fb7ebca57
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Fixed warning on Mac
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2017-09-07 19:03:22 +02:00 |
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Olivier Prat
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6b5ca0c6ce
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Optimized by removing unnecessary Z buffer copy
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2017-09-07 18:33:00 +02:00 |
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Olivier Prat
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2003495166
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Adjustments to half texel fix
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2017-09-07 12:30:20 +02:00 |
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Olivier Prat
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b43514fb8b
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Modified outline shader to do fill branch on CPU. Fixed assymetric outline
due to depth sample not offset by a half texel in shader.
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2017-09-07 12:15:38 +02:00 |
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Olivier Prat
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b9eb317d9b
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Fixed non working outline in stereo with new changes
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2017-09-07 10:33:55 +02:00 |
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Olivier Prat
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25ff132fc7
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Debugging scripts working again with correct occlusion management
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2017-09-06 19:05:15 +02:00 |
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Olivier Prat
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10643feb78
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
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Olivier Prat
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d6ea01c4f3
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Created outline task but still need to create specific render job with z-pass shaders
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2017-09-06 17:34:29 +02:00 |
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Olivier Prat
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75e06b691f
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Simplified version that works directly with metas
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2017-09-06 15:59:04 +02:00 |
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Olivier Prat
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700d4a4b43
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First working version of outline working with selection interface.
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2017-09-06 15:47:10 +02:00 |
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Olivier Prat
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b619b2311d
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Merged with master
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2017-09-05 10:27:53 +02:00 |
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Zach Fox
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3f0d44990a
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Hook up bounding box rendering to Selection Scripting Interface
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2017-08-30 14:54:23 -07:00 |
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SamGondelman
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4a49801217
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web overlays and entities are always nonAA
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2017-08-24 14:23:21 -07:00 |
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Chris Collins
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2456126bcc
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Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
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2017-08-18 14:59:20 -07:00 |
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Sam Gondelman
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cbf2bb3a61
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Merge pull request #10980 from SamGondelman/sharks
Reduce laser pointer lag
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2017-08-18 13:14:38 -07:00 |
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Olivier Prat
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7910b0d8ff
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Switched back to full float for outline depth buffer because of precision issues
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2017-08-17 15:55:59 +02:00 |
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Olivier Prat
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2d598f3428
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Improved outline visual width normalization that makes it independant from resolution. It is now a ratio of the screen height
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2017-08-17 15:44:02 +02:00 |
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Olivier Prat
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68753211dc
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Fixed bug on Mac where the outline effect would stop working once the window was resized
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2017-08-17 15:25:41 +02:00 |
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Olivier Prat
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1e4cf5d797
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-17 09:46:49 +02:00 |
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SamGondelman
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86cc938a47
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Merge remote-tracking branch 'upstream/master' into sharks
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2017-08-16 09:54:12 -07:00 |
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Olivier Prat
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9691c957e4
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Merge branch 'master' of git://github.com/highfidelity/hifi into fadeinvertfix
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2017-08-16 09:41:49 +02:00 |
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Sam Gateau
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d624413c14
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Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
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2017-08-15 09:26:18 -07:00 |
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SamGondelman
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194b7d6655
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warning
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2017-08-14 16:08:07 -07:00 |
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SamGondelman
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8163430282
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fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
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2017-08-14 15:03:14 -07:00 |
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Olivier Prat
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c88082301e
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Small changes to respect coding rules
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2017-08-14 22:43:39 +02:00 |
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Olivier Prat
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358373aeac
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Base gradient size edition works again on Elements enter domain event
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2017-08-14 11:41:01 +02:00 |
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Olivier Prat
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92d5a0c552
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Fixed non working fade invert parameter
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2017-08-14 11:21:47 +02:00 |
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Olivier Prat
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d86c3c4f2a
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Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards
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2017-08-11 11:33:46 +02:00 |
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Olivier Prat
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d61652f958
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Fixed compilation errors due to merge with master
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2017-08-11 10:11:19 +02:00 |
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Olivier Prat
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1763ecd4c6
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-11 09:38:00 +02:00 |
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SamGondelman
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e4c954e862
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merge from master
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2017-08-10 16:30:33 -07:00 |
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SamGondelman
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353a3e8c68
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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96b179386f
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working on fixing non-AA overlays
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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4c55849290
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merge from master
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2017-08-10 15:43:23 -07:00 |
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Olivier Prat
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b410f97aef
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Adjusted kernel size to real pixel blur width
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2017-08-10 10:54:28 +02:00 |
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Olivier Prat
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189cc8efd0
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Outline width is now screen aspect ratio independent
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2017-08-10 10:12:10 +02:00 |
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Olivier Prat
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392a99f038
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Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio
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2017-08-09 19:18:16 +02:00 |
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Olivier Prat
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0f2c41b009
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Added outline intensity
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2017-08-09 18:27:39 +02:00 |
|
Olivier Prat
|
57dfe10baf
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Fixed blur problems on screen edges
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2017-08-09 18:15:05 +02:00 |
|
Olivier Prat
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01a028cbb6
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First alpha working version of outline
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2017-08-09 18:03:52 +02:00 |
|
Olivier Prat
|
f36500a74c
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Working outline debugging view
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2017-08-09 14:52:52 +02:00 |
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Olivier Prat
|
cfa23b1758
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Writing out depth buffer of outlined objects to texture working
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2017-08-09 12:32:32 +02:00 |
|
Olivier Prat
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0fb4e42e1f
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Improved PickItemJob with item key filter
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2017-08-09 11:52:31 +02:00 |
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Olivier Prat
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44ee7c4bf1
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Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
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2017-08-08 18:41:57 +02:00 |
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Olivier Prat
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27227d6bd2
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Simplified pick item jobs by using inherited enabled flag in render::Job::Config
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2017-08-08 17:45:17 +02:00 |
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Olivier Prat
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7de6079df8
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Added PrepareOutline job to save outlined zbuffer
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2017-08-08 15:28:36 +02:00 |
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Olivier Prat
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add675e16c
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Create PickItemsJob than can be used to select a render item in front of the camera
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2017-08-08 12:04:44 +02:00 |
|
Olivier Prat
|
490aad2a06
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Merged from master
|
2017-07-31 12:00:35 +02:00 |
|
Sam Gondelman
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fcaa39b245
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Merge branch 'master' into sharks
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2017-07-26 18:18:09 -07:00 |
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