Sam Gateau
53ffca796f
Drafting a better SHape plumber to render the items
2017-07-06 16:35:40 +02:00
Sam Gateau
48b4b5f49c
Fixing the bug appearing on Nvidia 284.76
2017-07-05 18:39:09 +02:00
Olivier Prat
b1b11ec756
Correct fix for mac and linux due to multiple Logging.h files
2017-07-05 09:08:51 +02:00
Olivier Prat
23bfc2c13d
Fixed compilation on mac and linux
2017-07-04 18:36:54 +02:00
Olivier Prat
5cee2cff9f
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-07-04 17:48:07 +02:00
Olivier Prat
45342a00fd
Forced faded objects to double sided (without correct lighting for the moment)
2017-07-04 17:45:32 +02:00
Olivier Prat
704effc0a6
Added cubic interpolation in noise for rounder effect
2017-07-04 17:38:45 +02:00
Olivier Prat
2525fe5869
Working save and load
2017-07-04 17:31:24 +02:00
Olivier Prat
98d915cf0f
Smoother ease in / out functions
2017-07-04 14:35:43 +02:00
Olivier Prat
7d851c1cbd
Added timing parameters and visual debug of threshold
2017-07-04 12:01:28 +02:00
Olivier Prat
0244dd6325
Working bubble isect trespasser POV
2017-07-04 09:47:23 +02:00
Olivier Prat
57b2bdf709
Working bubble isect owner POV
2017-07-04 09:14:08 +02:00
Seth Alves
70a7b302fc
Merge pull request #10860 from jherico/deadlock_guards
...
Don't use blocking connections on the main thread
2017-07-03 09:05:56 -07:00
Olivier Prat
f2b8bd4c84
Merged with 21378
2017-07-03 16:44:00 +02:00
Olivier Prat
ec1cf9dc50
Changed array initialization to old style C
2017-07-03 16:42:27 +02:00
Olivier Prat
0d1d262db4
Working on bubble intersections
2017-07-03 16:28:00 +02:00
Olivier Prat
3fddac9f6e
Fixed compilation errors with array initializations
2017-07-03 16:12:23 +02:00
Olivier Prat
d9a83539b2
Merged with master
2017-07-03 15:32:30 +02:00
Olivier Prat
af7957491b
Working avater enter/leaves + manual threshold
2017-07-03 12:40:58 +02:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Olivier Prat
87833abd31
Sky working again.
2017-06-30 16:46:25 +02:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
Olivier Prat
c5ca23f4ea
Changing edited fade category properly updates widgets in edit window
2017-06-29 17:14:20 +02:00
Olivier Prat
fb33b8d1c1
Working edition and emissive edge on fade element enter/leave
2017-06-29 12:59:43 +02:00
Olivier Prat
6a31dc2659
Selection of edited object working
2017-06-29 12:13:55 +02:00
Olivier Prat
8a12d0c106
Fade effect working again for basic enter domain but with various Fade jobs
2017-06-29 08:54:23 +02:00
Sam Gateau
93963b3257
Apply the projection and deferred transform fixes found while working on spectator camera
2017-06-28 15:44:17 +02:00
Sam Gateau
76dae279cf
Removing the default case from the renderer
2017-06-27 14:24:34 +02:00
Sam Gateau
7687bdc060
less comments & constant
2017-06-26 17:02:45 +02:00
Sam Gateau
5e05c41980
less comments & constant
2017-06-26 16:56:04 +02:00
Sam Gateau
6ab2dccd38
less comments & constant
2017-06-26 16:52:04 +02:00
Sam Gateau
7cbeabfc29
less comments & constant
2017-06-26 16:49:20 +02:00
Sam Gateau
a2fc44703d
One less constant
2017-06-26 16:45:54 +02:00
Sam Gateau
904f22985c
CLeaning up comments
2017-06-26 16:43:04 +02:00
Sam Gateau
77644e7e9d
Removing commented objects from deferredlighting effect
2017-06-26 14:34:09 +02:00
Olivier Prat
1bb0d51849
Merged with master
2017-06-26 11:55:46 +02:00
Sam Gateau
75e457ce7c
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-26 10:05:04 +02:00
samcake
20d8c11e28
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
2017-06-22 17:54:16 -07:00
Sam Cake
07e18eb3a8
Keep cleaning up the DeferredLightingEffect , removing stage s from there...
2017-06-22 01:12:32 -07:00
samcake
9ae2861ee6
Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements
2017-06-21 18:29:38 -07:00
Anthony J. Thibault
2dcca2125b
Merge branch 'master' into feature/pole-vector
2017-06-21 15:50:03 -07:00
samcake
ba9dbbb4d4
Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me...
2017-06-19 17:34:50 -07:00
Zach Fox
cbdffce88e
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
2017-06-19 13:53:29 -07:00
Olivier Prat
2e3ffe7721
Disabled check on enabled physics when deciding is fade is adequate
2017-06-19 18:19:36 +02:00
Anthony J. Thibault
323dc62ef2
Merge branch 'master' into feature/pole-vector
2017-06-16 17:37:11 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Zach Fox
47e5fb56d3
Show MyAvatar's head in the SpectatorCamera view!
2017-06-15 11:31:20 -07:00
Olivier Prat
5eeff5aa28
Fixed unwanted red tint due to unreset color attrib in ModelMeshPartPayload
2017-06-14 10:23:12 +02:00
Olivier Prat
ef60f78d2b
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-06-14 10:16:02 +02:00
Anthony J. Thibault
03a6f7082e
Merge branch 'master' into feature/pole-vector
2017-06-13 15:37:59 -07:00
Anthony J. Thibault
f20c03fa6e
Pole vectors can be controlled via anim vars.
2017-06-13 15:36:05 -07:00
Zach Fox
79b6dc3f78
Remove one more instance of FramebufferCache
2017-06-13 15:26:07 -07:00
Zach Fox
52ea7e7994
Rendering improvements based on spectator-camera changes
2017-06-13 15:19:29 -07:00
Olivier Prat
ace301945c
Added scale and duration debug parameters in debugFade.qml
2017-06-13 15:31:04 +02:00
Olivier Prat
24d45e0f5b
Updated from upstream master because of change of protocol
2017-06-13 10:43:25 +02:00
Olivier Prat
f3d252ee65
Switched fade curve to easeInOutQuad
2017-06-13 08:50:50 +02:00
Brad Davis
db8bdbc0a6
Merge pull request #10659 from samcake/orange
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simple Render Engine refactors coming from the Spectator Cam project
2017-06-12 20:31:07 -07:00
Zach Fox
e96c55956f
First pass at the fix
2017-06-12 09:53:14 -07:00
Seth Alves
eb049c8c6e
Merge pull request #10624 from misslivirose/feat/add-primitive-shapes
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Add additional primitive shapes
2017-06-09 19:02:54 -07:00
samcake
bb38938534
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-09 14:34:25 -07:00
Liv
7785473ccb
moving else
2017-06-09 12:59:08 -07:00
Liv
8c488d95d1
Stylish updates
2017-06-09 11:46:38 -07:00
Liv
1808505d8b
Coding standard fixes
2017-06-09 10:54:57 -07:00
Liv
34bd2b8a2b
style fix
2017-06-08 09:01:01 -07:00
Olivier Prat
7d58c9a741
Fixed fade for shadow job
2017-06-08 17:09:08 +02:00
Olivier Prat
cba70e6be0
Fade working on voxel objects
2017-06-08 14:57:09 +02:00
Olivier Prat
20d4fcbbc7
Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
2017-06-08 09:24:12 +02:00
howard-stearns
fa74daf875
Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor
2017-06-07 16:43:25 -07:00
Liv
c3bf915fd4
Changing loop to avoid unused warnings
2017-06-07 15:04:39 -07:00
samcake
bac66ee4c7
Introducing the renderview task
2017-06-06 18:00:41 -07:00
Olivier Prat
de143d0ea2
Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
2017-06-06 17:07:20 +02:00
Olivier Prat
a9ab9d2476
Renamed FadeManager to FadeEffect
2017-06-06 16:27:56 +02:00
Olivier Prat
8af2f75996
Added FadeManager to centralize some common fade effect data and functions
2017-06-06 16:11:12 +02:00
Olivier Prat
e7eca7728f
Debug fade management moved out of the inner render loop
2017-06-06 14:57:52 +02:00
Liv
5579c409e7
Style fix
2017-06-05 18:03:10 -07:00
Liv
42cb2332d5
Remove unimplemented comment on circle
2017-06-05 17:46:13 -07:00
Liv
393aa84a55
Renaming conical to isConical
2017-06-05 17:45:52 -07:00
Liv
e4963e076a
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapes
2017-06-05 17:38:28 -07:00
Clément Brisset
67970182aa
Merge pull request #10579 from AndrewMeadows/fix-generateBasisVectors
...
Fix generateBasisVectors() helper
2017-06-05 14:47:18 -07:00
Liv
6cecac36d5
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapes
2017-06-05 12:23:23 -07:00
Andrew Meadows
506f522802
use correct format for float literals
2017-06-05 08:54:05 -07:00
Olivier Prat
1936c209a5
Working fade debugging scripts for both opaque and transparents
2017-06-05 17:21:33 +02:00
Olivier Prat
cce99ef8c4
Added translucent shaders
2017-06-05 16:56:57 +02:00
Olivier Prat
74bb3213e4
Added shadow shader variants
2017-06-05 16:44:32 +02:00
Olivier Prat
08fcd6c357
Added new shaders
2017-06-05 16:32:36 +02:00
Olivier Prat
1433ae4b34
Merged from 21274
2017-06-05 11:12:57 +02:00
Howard Stearns
3d62900daf
When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
2017-06-03 16:49:16 -07:00
samcake
f70702beb7
Introducing debug flags
2017-06-02 17:54:41 -07:00
Sam Cake
f9aa400b95
Refining the stencil configuration and triggering only in hmd mode
2017-06-02 00:22:38 -07:00
samcake
4a419f2d07
Merging with upstream
2017-06-01 18:25:24 -07:00
samcake
14f9a9848e
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-06-01 18:05:47 -07:00
samcake
c5e9551bab
more cleanup
2017-06-01 18:05:18 -07:00
samcake
9c1e99fe3f
Removing cruft and organizing the stencil config
2017-06-01 13:06:22 -07:00
Sam Cake
ea6be93c9c
adding another flavor of the prepare stencil
2017-06-01 01:24:57 -07:00
Sam Cake
e02115bcda
clearing up the stencil jobs
2017-05-31 23:00:05 -07:00
Sam Cake
d19956f93c
Fixing warnings
2017-05-31 22:02:47 -07:00
Sam Cake
b528c2fc60
Merged
2017-05-31 19:33:14 -07:00
samcake
82d348a2ef
Stencil rejection is working, and more cleaning
2017-05-31 16:46:20 -07:00
Liv
8bcaacbe40
Removing incomplete torus function
2017-05-31 15:46:35 -07:00
Liv
f594fd6aa5
Merge branch 'feat/add-primitive-shapes' of https://github.com/misslivirose/hifi into feat/add-primitive-shapes
2017-05-31 15:14:04 -07:00
Sam Cake
32c5dac66a
Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
2017-05-31 00:55:28 -07:00
samcake
8559ed6260
Starting to add the stencil mask for hmd
2017-05-30 16:37:10 -07:00
Liv
2808ab4865
Sort of making progress on torus vertex buffer
2017-05-26 10:45:29 -07:00
Liv
10408a0fe4
basic circle function to be used as base for torus
2017-05-25 15:32:49 -07:00
Liv
fee26c3976
Remove not yet implemented comment from Cone shape
2017-05-25 13:12:08 -07:00
Liv
ffbe39df0a
Refactor to add optional conical parameter to existing extrude polygon function
2017-05-25 13:06:24 -07:00
Liv
d3e900e42f
Adding first pass on cone shape
2017-05-25 12:54:49 -07:00
Liv
417d9ec80b
Surface cylinder option for primitive shape to html
2017-05-25 11:04:25 -07:00
Liv
362e08a90d
Add extrudePolygon for cylinder
2017-05-25 10:23:28 -07:00
samcake
c256893575
some clean up:
2017-05-23 18:00:22 -07:00
samcake
e7b808cbc1
Merging with upstream
2017-05-23 12:12:31 -07:00
Thijs Wenker
712aff7ad6
base scale attachment on the natural dimensions
2017-05-23 17:53:08 +02:00
Chris Collins
207c13c3c3
Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointer
...
MeshPartPayload keeps weak pointer to Model
2017-05-22 21:54:40 -07:00
Andrew Meadows
f7db877b7f
payload keeps weak pointer to Model
2017-05-22 17:29:15 -07:00
Sam Gateau
589bcc19ce
Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
2017-05-19 17:50:19 -07:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
Andrew Meadows
17b6cf29df
check for valid resource pointer before use
2017-05-18 15:12:59 -07:00
Sam Gateau
b8a2b38fd5
Displaying the stack of zone components
2017-05-18 12:54:25 -07:00
Andrew Meadows
8d3285f733
verify _rig is valid in Model::deleteGeometry()
2017-05-18 11:11:50 -07:00
Sam Cake
5edcc38eba
Polishing the scope shaders
2017-05-18 01:06:59 -07:00
Sam Gateau
966afa1e4a
Adding the drawKeyLight shader
2017-05-17 18:26:49 -07:00
Sam Gateau
3e7795ec11
Adding the drawKeyLight shader
2017-05-17 18:23:47 -07:00
Sam Gateau
79f700e8ce
Adding the drawKeyLight shader
2017-05-17 18:12:48 -07:00
Sam Gateau
0f250e693d
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-17 09:49:20 -07:00
Brad Hefta-Gaub
36c7821e1e
Merge pull request #10455 from ZappoMan/TriangleSetOptimizations
...
TriangleSet optimizations - ~80% improvement in Ray picking against models
2017-05-16 20:47:50 -07:00
samcake
2cd2c95940
Adding more debugging tool
2017-05-16 16:12:31 -07:00
Ryan Huffman
8eacf0ad4b
Remove unnecessary assert in Model.cpp
...
This clause inside was not longer valid - it is a valid state for
part->_meshIndex < _modelMeshRenderItems.size(). A better check might be
to compare it to the size of _meshStates which we use below, but we use
_meshStates.at(...) which will do the bounds checking, which makes the
assert unnecessary.
2017-05-16 10:56:33 -07:00
Sam Cake
4c3ddfbff9
Adding debuging of the ambient lighting
2017-05-16 01:01:19 -07:00
samcake
db4387e55d
Trying to mess with the defautl texture for skybox
2017-05-15 17:31:29 -07:00
samcake
2df6d0df48
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-15 13:40:56 -07:00
ZappoMan
eb3b27849c
only keep one copy of Triangles
2017-05-12 17:07:47 -07:00
ZappoMan
a15c5999b5
first cut at octree storage of Triangle Set
2017-05-10 16:58:51 -07:00
samcake
75facdfa88
Testing the new behavior with the BackgroundStage,
2017-05-09 17:31:18 -07:00
samcake
bc41be7ec1
Introucing the BackgroundStage to manage the background / skybox in one place
2017-05-09 17:10:05 -07:00
Sam Gateau
ff3cf7801a
Merge branch 'master' into 21274
2017-05-09 11:48:57 -07:00
samcake
c36035d3eb
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-09 10:46:38 -07:00
samcake
bbb513220b
Moving forward
2017-05-08 17:33:24 -07:00
Anthony J. Thibault
e992d6703a
WIP: debug render joint constraints.
2017-05-08 15:06:28 -07:00
Thijs Wenker
5aed960c4c
Merge pull request #10389 from AndrewMeadows/render-collision-shapes-002
...
fix render of debug collision shapes
2017-05-08 20:35:59 +02:00
Chris Collins
0351ac1575
Merge pull request #10401 from jherico/fix_benny_hill_animations
...
Fix sped up animations
2017-05-08 09:11:23 -07:00
Sam Cake
d3724116d9
Using the items to pick the key light!
2017-05-08 00:20:20 -07:00
Brad Davis
b63015eaea
Fix sped up animations
2017-05-06 14:34:28 -07:00
samcake
b6c966ef39
Keep iterating on the zones
2017-05-05 18:07:21 -07:00
samcake
bc1e5101ac
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-05 16:13:51 -07:00
Chris Collins
fd836dcd68
Merge pull request #10366 from Atlante45/feat/normal-map-compression
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Feat/normal map compression
2017-05-05 10:03:01 -07:00
samcake
64317f5fd0
Adding a light item per zone
2017-05-04 16:47:03 -07:00
Andrew Meadows
f11d6eff92
fix typos: RenderItemsMap not RenderItems
2017-05-04 15:43:44 -07:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00
Atlante45
f728ae7955
Remove unecessary normalize
2017-05-04 12:38:27 -07:00