Displaying the stack of zone components

This commit is contained in:
Sam Gateau 2017-05-18 12:54:25 -07:00
parent d9ad45bf4a
commit b8a2b38fd5
2 changed files with 57 additions and 46 deletions

View file

@ -127,31 +127,35 @@ void DebugZoneLighting::run(const render::RenderContextPointer& context, const I
auto deferredTransform = inputs;
auto lightStage = DependencyManager::get<DeferredLightingEffect>()->getLightStage();
model::LightPointer keyLight;
std::vector<model::LightPointer> keyLightStack;
if (lightStage && lightStage->_currentFrame._sunLights.size()) {
keyLight = lightStage->getLight(lightStage->_currentFrame._sunLights.front());
}
else {
keyLight = DependencyManager::get<DeferredLightingEffect>()->getGlobalLight();
for (auto index : lightStage->_currentFrame._sunLights) {
keyLightStack.push_back(lightStage->getLight(index));
}
}
keyLightStack.push_back(DependencyManager::get<DeferredLightingEffect>()->getGlobalLight());
std::vector<model::LightPointer> ambientLightStack;
if (lightStage && lightStage->_currentFrame._ambientLights.size()) {
for (auto index : lightStage->_currentFrame._ambientLights) {
ambientLightStack.push_back(lightStage->getLight(index));
}
}
ambientLightStack.push_back(DependencyManager::get<DeferredLightingEffect>()->getGlobalLight());
model::LightPointer keyAmbiLight;
if (lightStage && lightStage->_currentFrame._ambientLights.size()) {
keyAmbiLight = lightStage->getLight(lightStage->_currentFrame._ambientLights.front());
} else {
keyAmbiLight = DependencyManager::get<DeferredLightingEffect>()->getGlobalLight();
}
auto backgroundStage = DependencyManager::get<DeferredLightingEffect>()->getBackgroundStage();
model::SkyboxPointer skybox;
std::vector<model::SkyboxPointer> skyboxStack;
if (backgroundStage && backgroundStage->_currentFrame._backgrounds.size()) {
auto background = backgroundStage->getBackground(backgroundStage->_currentFrame._backgrounds.front());
if (background) {
skybox = background->getSkybox();
}
} else {
skybox = DependencyManager::get<DeferredLightingEffect>()->getDefaultSkybox();
}
for (auto index : backgroundStage->_currentFrame._backgrounds) {
auto background = backgroundStage->getBackground(index);
if (background) {
skyboxStack.push_back(background->getSkybox());
}
}
}
skyboxStack.push_back(DependencyManager::get<DeferredLightingEffect>()->getDefaultSkybox());
gpu::doInBatch(args->_context, [=](gpu::Batch& batch) {
@ -165,34 +169,40 @@ void DebugZoneLighting::run(const render::RenderContextPointer& context, const I
batch.setUniformBuffer(ZONE_DEFERRED_TRANSFORM_BUFFER, deferredTransform->getFrameTransformBuffer());
batch.setPipeline(getKeyLightPipeline());
model.setTranslation(glm::vec3(-4.0, -3.0, -10.0));
batch.setModelTransform(model);
if (keyLight) {
batch.setUniformBuffer(ZONE_KEYLIGHT_BUFFER, keyLight->getLightSchemaBuffer());
}
batch.draw(gpu::TRIANGLE_STRIP, 4);
auto numKeys = keyLightStack.size();
for (int i = numKeys - 1; i >= 0; i--) {
model.setTranslation(glm::vec3(-4.0, -3.0 + (i * 1.0), -10.0 - (i * 3.0)));
batch.setModelTransform(model);
if (keyLightStack[i]) {
batch.setUniformBuffer(ZONE_KEYLIGHT_BUFFER, keyLightStack[i]->getLightSchemaBuffer());
batch.draw(gpu::TRIANGLE_STRIP, 4);
}
}
batch.setPipeline(getAmbientPipeline());
model.setTranslation(glm::vec3(-4.0, 0.0, -10.0));
batch.setModelTransform(model);
if (keyAmbiLight) {
batch.setUniformBuffer(ZONE_AMBIENT_BUFFER, keyAmbiLight->getAmbientSchemaBuffer());
if (keyAmbiLight->getAmbientMap()) {
batch.setResourceTexture(ZONE_AMBIENT_MAP, keyAmbiLight->getAmbientMap());
}
}
batch.draw(gpu::TRIANGLE_STRIP, 4);
auto numAmbients = ambientLightStack.size();
for (int i = numAmbients - 1; i >= 0; i--) {
model.setTranslation(glm::vec3(0.0, -3.0 + (i * 1.0), -10.0 - (i * 3.0)));
batch.setModelTransform(model);
if (ambientLightStack[i]) {
batch.setUniformBuffer(ZONE_AMBIENT_BUFFER, ambientLightStack[i]->getAmbientSchemaBuffer());
if (ambientLightStack[i]->getAmbientMap()) {
batch.setResourceTexture(ZONE_AMBIENT_MAP, ambientLightStack[i]->getAmbientMap());
}
batch.draw(gpu::TRIANGLE_STRIP, 4);
}
}
batch.setPipeline(getBackgroundPipeline());
model.setTranslation(glm::vec3(-4.0, 3.0, -10.0));
batch.setModelTransform(model);
if (skybox) {
batch.setResourceTexture(ZONE_SKYBOX_MAP, skybox->getCubemap());
batch.setUniformBuffer(ZONE_SKYBOX_BUFFER, skybox->getSchemaBuffer());
}
batch.draw(gpu::TRIANGLE_STRIP, 4);
auto numBackgrounds = skyboxStack.size();
for (int i = numBackgrounds - 1; i >= 0; i--) {
model.setTranslation(glm::vec3(4.0, -3.0 + (i * 1.0), -10.0 - (i * 3.0)));
batch.setModelTransform(model);
if (skyboxStack[i]) {
batch.setResourceTexture(ZONE_SKYBOX_MAP, skyboxStack[i]->getCubemap());
batch.setUniformBuffer(ZONE_SKYBOX_BUFFER, skyboxStack[i]->getSchemaBuffer());
batch.draw(gpu::TRIANGLE_STRIP, 4);
}
}
});
}

View file

@ -26,7 +26,7 @@ void main(void) {
<$evalGlobeWidget()$>
Light light = getLight();
vec3 lightDirection = getLightDirection(light);
vec3 lightDirection = normalize(getLightDirection(light));
vec3 lightIrradiance = getLightIrradiance(light);
vec3 color = vec3(0.0);
@ -35,7 +35,8 @@ void main(void) {
vec3 outSpherePos = normalize(vec3(sphereUV, -sqrt(1.0 - sphereR2)));
vec3 outNormal = vec3(getViewInverse() * vec4(outSpherePos, 0.0));
float val = step(SUN_THRESHOLD, dot(-lightDirection, outNormal));
float val = step(SUN_THRESHOLD, dot(-lightDirection, outNormal));
color = lightIrradiance * vec3(val);