Merge branch 'master' into feature/pole-vector

This commit is contained in:
Anthony J. Thibault 2017-06-21 15:50:03 -07:00
commit 2dcca2125b
249 changed files with 3291 additions and 1903 deletions

View file

@ -23,6 +23,7 @@
#include <AvatarHashMap.h>
#include <AudioInjectorManager.h>
#include <AssetClient.h>
#include <LocationScriptingInterface.h>
#include <MessagesClient.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
@ -453,6 +454,9 @@ void Agent::executeScript() {
_scriptEngine->registerGlobalObject("EntityViewer", &_entityViewer);
_scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
LocationScriptingInterface::locationSetter);
auto recordingInterface = DependencyManager::get<RecordingScriptingInterface>();
_scriptEngine->registerGlobalObject("Recording", recordingInterface.data());

View file

@ -23,7 +23,6 @@
#include <EntityEditPacketSender.h>
#include <EntityTree.h>
#include <EntityTreeHeadlessViewer.h>
#include <ScriptEngine.h>
#include <ThreadedAssignment.h>
@ -31,6 +30,7 @@
#include "AudioGate.h"
#include "MixedAudioStream.h"
#include "entities/EntityTreeHeadlessViewer.h"
#include "avatars/ScriptableAvatar.h"
class Agent : public ThreadedAssignment {

View file

@ -16,9 +16,9 @@
#include <SharedUtil.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeHeadlessViewer.h>
#include <ViewFrustum.h>
#include "../octree/OctreeHeadlessViewer.h"
#include "EntityTree.h"
class EntitySimulation;

View file

@ -9,17 +9,14 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <NodeList.h>
#include "OctreeLogging.h"
#include "OctreeHeadlessViewer.h"
OctreeHeadlessViewer::OctreeHeadlessViewer() : OctreeRenderer() {
_viewFrustum.setProjection(glm::perspective(glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES), DEFAULT_ASPECT_RATIO, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
}
#include <NodeList.h>
#include <OctreeLogging.h>
void OctreeHeadlessViewer::init() {
OctreeRenderer::init();
OctreeHeadlessViewer::OctreeHeadlessViewer() {
_viewFrustum.setProjection(glm::perspective(glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES), DEFAULT_ASPECT_RATIO, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
}
void OctreeHeadlessViewer::queryOctree() {

View file

@ -12,28 +12,17 @@
#ifndef hifi_OctreeHeadlessViewer_h
#define hifi_OctreeHeadlessViewer_h
#include <udt/PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
#include <OctreeProcessor.h>
#include <JurisdictionListener.h>
#include <OctreeQuery.h>
#include "JurisdictionListener.h"
#include "Octree.h"
#include "OctreeConstants.h"
#include "OctreeQuery.h"
#include "OctreeRenderer.h"
#include "OctreeSceneStats.h"
#include "Octree.h"
// Generic client side Octree renderer class.
class OctreeHeadlessViewer : public OctreeRenderer {
class OctreeHeadlessViewer : public OctreeProcessor {
Q_OBJECT
public:
OctreeHeadlessViewer();
virtual ~OctreeHeadlessViewer() {};
virtual void renderElement(OctreeElementPointer element, RenderArgs* args) override { /* swallow these */ }
virtual void init() override ;
virtual void render(RenderArgs* renderArgs) override { /* swallow these */ }
void setJurisdictionListener(JurisdictionListener* jurisdictionListener) { _jurisdictionListener = jurisdictionListener; }
@ -71,6 +60,7 @@ private:
JurisdictionListener* _jurisdictionListener = nullptr;
OctreeQuery _octreeQuery;
ViewFrustum _viewFrustum;
float _voxelSizeScale { DEFAULT_OCTREE_SIZE_SCALE };
int _boundaryLevelAdjust { 0 };
int _maxPacketsPerSecond { DEFAULT_MAX_OCTREE_PPS };

View file

@ -19,10 +19,10 @@
#include <QtCore/QUuid>
#include <EntityEditPacketSender.h>
#include <EntityTreeHeadlessViewer.h>
#include <plugins/CodecPlugin.h>
#include <ScriptEngine.h>
#include <ThreadedAssignment.h>
#include "../entities/EntityTreeHeadlessViewer.h"
class EntityScriptServer : public ThreadedAssignment {
Q_OBJECT

View file

@ -12,12 +12,19 @@ elseif ($ENV{QT_CMAKE_PREFIX_PATH})
set(QT_CMAKE_PREFIX_PATH $ENV{QT_CMAKE_PREFIX_PATH})
endif ()
set(QUAZIP_CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DCMAKE_PREFIX_PATH=${QT_CMAKE_PREFIX_PATH} -DCMAKE_INSTALL_NAME_DIR:PATH=<INSTALL_DIR>/lib -DZLIB_ROOT=${ZLIB_ROOT} -DCMAKE_POSITION_INDEPENDENT_CODE=ON)
if (APPLE)
else ()
set(QUAZIP_CMAKE_ARGS ${QUAZIP_CMAKE_ARGS} -DCMAKE_CXX_STANDARD=11)
endif ()
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://s3-us-west-1.amazonaws.com/hifi-production/dependencies/quazip-0.7.2.zip
URL_MD5 2955176048a31262c09259ca8d309d19
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DCMAKE_PREFIX_PATH=${QT_CMAKE_PREFIX_PATH} -DCMAKE_INSTALL_NAME_DIR:PATH=<INSTALL_DIR>/lib -DZLIB_ROOT=${ZLIB_ROOT} -DCMAKE_POSITION_INDEPENDENT_CODE=ON
CMAKE_ARGS ${QUAZIP_CMAKE_ARGS}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1

View file

@ -7,16 +7,18 @@
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(LINK_HIFI_LIBRARIES)
function(LINK_HIFI_LIBRARIES)
file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}")
set(LIBRARIES_TO_LINK ${ARGN})
foreach(HIFI_LIBRARY ${LIBRARIES_TO_LINK})
foreach(HIFI_LIBRARY ${LIBRARIES_TO_LINK})
if (NOT TARGET ${HIFI_LIBRARY})
add_subdirectory("${RELATIVE_LIBRARY_DIR_PATH}/${HIFI_LIBRARY}" "${RELATIVE_LIBRARY_DIR_PATH}/${HIFI_LIBRARY}")
endif ()
endforeach()
foreach(HIFI_LIBRARY ${LIBRARIES_TO_LINK})
include_directories("${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src")
include_directories("${CMAKE_BINARY_DIR}/libraries/${HIFI_LIBRARY}/shaders")
@ -29,4 +31,4 @@ macro(LINK_HIFI_LIBRARIES)
setup_memory_debugger()
endmacro(LINK_HIFI_LIBRARIES)
endfunction()

View file

@ -147,6 +147,7 @@
{
"name": "security",
"label": "Security",
"restart": false,
"settings": [
{
"name": "http_username",

View file

@ -10,7 +10,6 @@
<link href="/css/sweetalert.css" rel="stylesheet" media="screen">
<link href="/css/bootstrap-switch.min.css" rel="stylesheet" media="screen">
</head>
<body>
<nav class="navbar navbar-default" role="navigation">
@ -38,8 +37,23 @@
</li>
<li><a href="/content/">Content</a></li>
<li><a href="/settings/">Settings</a></li>
<li><a href="#" id="restart-server"><span class="glyphicon glyphicon-refresh"></span> Restart</a></li>
</ul>
</div>
</div><!-- /.container-fluid -->
</nav>
<div class="modal fade" id="restart-modal">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h4 class="modal-title">domain-server is restarting</h4>
</div>
<div class="modal-body">
<h5>This page will automatically refresh in <span id="refresh-time">3 seconds</span>.</h5>
</div>
</div><!-- /.modal-content -->
</div><!-- /.modal-dialog -->
</div><!-- /.modal -->
<div class="container-fluid">

View file

@ -1,3 +1,28 @@
function showRestartModal() {
$('#restart-modal').modal({
backdrop: 'static',
keyboard: false
});
var secondsElapsed = 0;
var numberOfSecondsToWait = 3;
var refreshSpan = $('span#refresh-time')
refreshSpan.html(numberOfSecondsToWait + " seconds");
// call ourselves every 1 second to countdown
var refreshCountdown = setInterval(function(){
secondsElapsed++;
secondsLeft = numberOfSecondsToWait - secondsElapsed
refreshSpan.html(secondsLeft + (secondsLeft == 1 ? " second" : " seconds"))
if (secondsElapsed == numberOfSecondsToWait) {
location.reload(true);
clearInterval(refreshCountdown);
}
}, 1000);
}
$(document).ready(function(){
var url = window.location;
// Will only work if string in href matches with location
@ -7,4 +32,10 @@ $(document).ready(function(){
$('ul.nav a').filter(function() {
return this.href == url;
}).parent().addClass('active');
$('body').on('click', '#restart-server', function(e){
$.get("/restart");
showRestartModal();
return false;
});
});

View file

@ -26,7 +26,7 @@
</ul>
<button id="advanced-toggle-button" class="btn btn-info advanced-toggle">Show advanced</button>
<button class="btn btn-success save-button">Save and restart</button>
<button class="btn btn-success save-button">Save</button>
</div>
</div>
@ -77,23 +77,10 @@
</div>
<div class="col-xs-12 hidden-sm hidden-md hidden-lg">
<button class="btn btn-success save-button" id="small-save-button">Save and restart</button>
<button class="btn btn-success save-button" id="small-save-button">Save</button>
</div>
</div>
<div class="modal fade" id="restart-modal">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h4 class="modal-title">domain-server is restarting</h4>
</div>
<div class="modal-body">
<h5>This page will automatically refresh in <span id="refresh-time">3 seconds</span>.</h5>
</div>
</div><!-- /.modal-content -->
</div><!-- /.modal-dialog -->
</div><!-- /.modal -->
<!--#include virtual="footer.html"-->
<script src='/js/underscore-min.js'></script>
<script src='/js/underscore-keypath.min.js'></script>

View file

@ -1328,6 +1328,18 @@ function makeTableCategoryInput(setting, numVisibleColumns) {
return html;
}
function getDescriptionForKey(key) {
for (var i in Settings.data.descriptions) {
if (Settings.data.descriptions[i].name === key) {
return Settings.data.descriptions[i];
}
}
}
var SAVE_BUTTON_LABEL_SAVE = "Save";
var SAVE_BUTTON_LABEL_RESTART = "Save and restart";
var reasonsForRestart = [];
function badgeSidebarForDifferences(changedElement) {
// figure out which group this input is in
var panelParentID = changedElement.closest('.panel').attr('id');
@ -1350,13 +1362,24 @@ function badgeSidebarForDifferences(changedElement) {
}
var badgeValue = 0
var description = getDescriptionForKey(panelParentID);
// badge for any settings we have that are not the same or are not present in initialValues
for (var setting in panelJSON) {
if ((!_.has(initialPanelJSON, setting) && panelJSON[setting] !== "") ||
(!_.isEqual(panelJSON[setting], initialPanelJSON[setting])
&& (panelJSON[setting] !== "" || _.has(initialPanelJSON, setting)))) {
badgeValue += 1
badgeValue += 1;
// add a reason to restart
if (description && description.restart != false) {
reasonsForRestart.push(setting);
}
} else {
// remove a reason to restart
if (description && description.restart != false) {
reasonsForRestart = $.grep(reasonsForRestart, function(v) { return v != setting; });
}
}
}
@ -1365,6 +1388,7 @@ function badgeSidebarForDifferences(changedElement) {
badgeValue = ""
}
$(".save-button").html(reasonsForRestart.length > 0 ? SAVE_BUTTON_LABEL_RESTART : SAVE_BUTTON_LABEL_SAVE);
$("a[href='#" + panelParentID + "'] .badge").html(badgeValue);
}
@ -1656,31 +1680,6 @@ function updateDataChangedForSiblingRows(row, forceTrue) {
})
}
function showRestartModal() {
$('#restart-modal').modal({
backdrop: 'static',
keyboard: false
});
var secondsElapsed = 0;
var numberOfSecondsToWait = 3;
var refreshSpan = $('span#refresh-time')
refreshSpan.html(numberOfSecondsToWait + " seconds");
// call ourselves every 1 second to countdown
var refreshCountdown = setInterval(function(){
secondsElapsed++;
secondsLeft = numberOfSecondsToWait - secondsElapsed
refreshSpan.html(secondsLeft + (secondsLeft == 1 ? " second" : " seconds"))
if (secondsElapsed == numberOfSecondsToWait) {
location.reload(true);
clearInterval(refreshCountdown);
}
}, 1000);
}
function cleanupFormValues(node) {
if (node.type && node.type === 'checkbox') {
return { name: node.name, value: node.checked ? true : false };

View file

@ -1650,6 +1650,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
const QString URI_NODES = "/nodes";
const QString URI_SETTINGS = "/settings";
const QString URI_ENTITY_FILE_UPLOAD = "/content/upload";
const QString URI_RESTART = "/restart";
const QString UUID_REGEX_STRING = "[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}";
@ -1804,6 +1805,10 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
// send the response
connection->respond(HTTPConnection::StatusCode200, nodesDocument.toJson(), qPrintable(JSON_MIME_TYPE));
return true;
} else if (url.path() == URI_RESTART) {
connection->respond(HTTPConnection::StatusCode200);
restart();
return true;
} else {
// check if this is for json stats for a node

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After

Width:  |  Height:  |  Size: 2.1 KiB

View file

@ -12,84 +12,21 @@ import QtQuick.Controls 1.3
import QtGraphicalEffects 1.0
import Qt.labs.settings 1.0
import "./hifi/audio" as HifiAudio
Hifi.AvatarInputs {
id: root
id: root;
objectName: "AvatarInputs"
width: rootWidth
height: controls.height
x: 10; y: 5
width: audio.width;
height: audio.height;
x: 10; y: 5;
readonly property int rootWidth: 265
readonly property int iconSize: 24
readonly property int iconPadding: 5
readonly property bool shouldReposition: true;
readonly property bool shouldReposition: true
Settings {
category: "Overlay.AvatarInputs"
property alias x: root.x
property alias y: root.y
}
MouseArea {
id: hover
hoverEnabled: true
drag.target: parent
anchors.fill: parent
}
Item {
id: controls
width: root.rootWidth
height: 44
visible: root.showAudioTools
Rectangle {
anchors.fill: parent
color: "#00000000"
Item {
id: audioMeter
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
anchors.leftMargin: root.iconPadding
anchors.right: parent.right
anchors.rightMargin: root.iconPadding
height: 8
Rectangle {
id: blueRect
color: "blue"
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
width: parent.width / 4
}
Rectangle {
id: greenRect
color: "green"
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: blueRect.right
anchors.right: redRect.left
}
Rectangle {
id: redRect
color: "red"
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
width: parent.width / 5
}
Rectangle {
z: 100
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
width: (1.0 - root.audioLevel) * parent.width
color: "black"
}
}
}
HifiAudio.MicBar {
id: audio;
visible: root.showAudioTools;
standalone: true;
dragTarget: parent;
}
}

View file

@ -65,6 +65,12 @@ Windows.Window {
root.dynamicContent.fromScript(message);
}
}
function clearDebugWindow() {
if (root.dynamicContent && root.dynamicContent.clearWindow) {
root.dynamicContent.clearWindow();
}
}
// Handle message traffic from our loaded QML to the script that launched us
signal sendToScript(var message);

View file

@ -22,6 +22,7 @@ Original.CheckBox {
readonly property bool isLightColorScheme: colorScheme == hifi.colorSchemes.light
property bool isRedCheck: false
property int boxSize: 14
property bool wrap: true;
readonly property int boxRadius: 3
readonly property int checkSize: Math.max(boxSize - 8, 10)
readonly property int checkRadius: 2
@ -92,7 +93,8 @@ Original.CheckBox {
text: control.text
color: control.color
x: 2
wrapMode: Text.Wrap
wrapMode: checkBox.wrap ? Text.Wrap : Text.NoWrap
elide: checkBox.wrap ? Text.ElideNone : Text.ElideRight
enabled: checkBox.enabled
}
}

View file

@ -353,6 +353,14 @@ FocusScope {
showDesktop();
}
function ensureTitleBarVisible(targetWindow) {
// Reposition window to ensure that title bar is vertically inside window.
if (targetWindow.frame && targetWindow.frame.decoration) {
var topMargin = -targetWindow.frame.decoration.anchors.topMargin; // Frame's topMargin is a negative value.
targetWindow.y = Math.max(targetWindow.y, topMargin);
}
}
function centerOnVisible(item) {
var targetWindow = d.getDesktopWindow(item);
if (!targetWindow) {
@ -375,11 +383,12 @@ FocusScope {
targetWindow.x = newX;
targetWindow.y = newY;
ensureTitleBarVisible(targetWindow);
// If we've noticed that our recommended desktop rect has changed, record that change here.
if (recommendedRect != newRecommendedRect) {
recommendedRect = newRecommendedRect;
}
}
function repositionOnVisible(item) {
@ -394,7 +403,6 @@ FocusScope {
return;
}
var oldRecommendedRect = recommendedRect;
var oldRecommendedDimmensions = { x: oldRecommendedRect.width, y: oldRecommendedRect.height };
var newRecommendedRect = Controller.getRecommendedOverlayRect();
@ -426,7 +434,6 @@ FocusScope {
newPosition.y = -1
}
if (newPosition.x === -1 && newPosition.y === -1) {
var originRelativeX = (targetWindow.x - oldRecommendedRect.x);
var originRelativeY = (targetWindow.y - oldRecommendedRect.y);
@ -444,6 +451,8 @@ FocusScope {
}
targetWindow.x = newPosition.x;
targetWindow.y = newPosition.y;
ensureTitleBarVisible(targetWindow);
}
Component { id: messageDialogBuilder; MessageDialog { } }

View file

@ -590,14 +590,11 @@ Item {
console.log("This avatar is no longer present. goToUserInDomain() failed.");
return;
}
var vector = Vec3.subtract(avatar.position, MyAvatar.position);
var distance = Vec3.length(vector);
var target = Vec3.multiply(Vec3.normalize(vector), distance - 2.0);
// FIXME: We would like the avatar to recompute the avatar's "maybe fly" test at the new position, so that if high enough up,
// the avatar goes into fly mode rather than falling. However, that is not exposed to Javascript right now.
// FIXME: it would be nice if this used the same teleport steps and smoothing as in the teleport.js script.
// Note, however, that this script allows teleporting to a person in the air, while teleport.js is going to a grounded target.
MyAvatar.orientation = Quat.lookAtSimple(MyAvatar.position, avatar.position);
MyAvatar.position = Vec3.sum(MyAvatar.position, target);
MyAvatar.position = Vec3.sum(avatar.position, Vec3.multiplyQbyV(avatar.orientation, {x: 0, y: 0, z: -2}));
MyAvatar.orientation = Quat.multiply(avatar.orientation, {y: 1});
}
}

View file

@ -18,7 +18,7 @@ import QtQuick.Layouts 1.3
import "../../styles-uit"
import "../../controls-uit" as HifiControls
import "../../windows"
import "./" as Audio
import "./" as AudioControls
Rectangle {
id: root;
@ -52,33 +52,40 @@ Rectangle {
Separator { visible: root.showTitle() }
Grid {
columns: 2;
ColumnLayout {
x: 16; // padding does not work
spacing: 16;
Audio.CheckBox {
text: qsTr("Mute microphone");
checked: Audio.muted;
onClicked: {
Audio.muted = checked;
checked = Qt.binding(function() { return Audio.muted; }); // restore binding
// mute is in its own row
RowLayout {
AudioControls.CheckBox {
text: qsTr("Mute microphone");
isRedCheck: true;
checked: Audio.muted;
onClicked: {
Audio.muted = checked;
checked = Qt.binding(function() { return Audio.muted; }); // restore binding
}
}
}
Audio.CheckBox {
text: qsTr("Enable noise reduction");
checked: Audio.noiseReduction;
onClicked: {
Audio.noiseReduction = checked;
checked = Qt.binding(function() { return Audio.noiseReduction; }); // restore binding
RowLayout {
spacing: 16;
AudioControls.CheckBox {
text: qsTr("Enable noise reduction");
checked: Audio.noiseReduction;
onClicked: {
Audio.noiseReduction = checked;
checked = Qt.binding(function() { return Audio.noiseReduction; }); // restore binding
}
}
}
Audio.CheckBox {
text: qsTr("Show audio level meter");
checked: AvatarInputs.showAudioTools;
onClicked: {
AvatarInputs.showAudioTools = checked;
checked = Qt.binding(function() { return AvatarInputs.showAudioTools; }); // restore binding
AudioControls.CheckBox {
text: qsTr("Show audio level meter");
checked: AvatarInputs.showAudioTools;
onClicked: {
AvatarInputs.showAudioTools = checked;
checked = Qt.binding(function() { return AvatarInputs.showAudioTools; }); // restore binding
}
}
}
}
@ -110,12 +117,25 @@ Rectangle {
delegate: Item {
width: parent.width;
height: 36;
Audio.CheckBox {
text: display;
checked: selected;
onClicked: {
selected = checked;
checked = Qt.binding(function() { return selected; }); // restore binding
RowLayout {
width: parent.width;
AudioControls.CheckBox {
Layout.maximumWidth: parent.width - level.width - 40;
text: display;
wrap: false;
checked: selected;
onClicked: {
selected = checked;
checked = Qt.binding(function() { return selected; }); // restore binding
}
}
InputLevel {
id: level;
Layout.alignment: Qt.AlignRight;
Layout.rightMargin: 30;
visible: selected;
}
}
}
@ -124,17 +144,23 @@ Rectangle {
Separator {}
RowLayout {
HiFiGlyphs {
text: hifi.glyphs.unmuted;
color: hifi.colors.primaryHighlight;
anchors.verticalCenter: parent.verticalCenter;
size: 36;
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter;
size: 16;
color: hifi.colors.lightGrayText;
text: qsTr("CHOOSE OUTPUT DEVICE");
Column {
RowLayout {
HiFiGlyphs {
text: hifi.glyphs.unmuted;
color: hifi.colors.primaryHighlight;
anchors.verticalCenter: parent.verticalCenter;
size: 36;
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter;
size: 16;
color: hifi.colors.lightGrayText;
text: qsTr("CHOOSE OUTPUT DEVICE");
}
}
PlaySampleSound { anchors { left: parent.left; leftMargin: 60 }}
}
}
@ -148,7 +174,7 @@ Rectangle {
delegate: Item {
width: parent.width;
height: 36;
Audio.CheckBox {
AudioControls.CheckBox {
text: display;
checked: selected;
onClicked: {

View file

@ -0,0 +1,105 @@
//
// InputLevel.qml
// qml/hifi/audio
//
// Created by Zach Pomerantz on 6/20/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
Rectangle {
readonly property var level: Audio.inputLevel;
width: 70;
height: 8;
color: "transparent";
Item {
id: colors;
readonly property string muted: "#E2334D";
readonly property string gutter: "#575757";
readonly property string greenStart: "#39A38F";
readonly property string greenEnd: "#1FC6A6";
readonly property string red: colors.muted;
}
Text {
id: status;
anchors {
horizontalCenter: parent.horizontalCenter;
verticalCenter: parent.verticalCenter;
}
visible: Audio.muted;
color: colors.muted;
text: "MUTED";
font.pointSize: 10;
}
Item {
id: bar;
width: parent.width;
height: parent.height;
anchors { fill: parent }
visible: !status.visible;
Rectangle { // base
radius: 4;
anchors { fill: parent }
color: colors.gutter;
}
Rectangle { // mask
id: mask;
width: parent.width * level;
radius: 5;
anchors {
bottom: parent.bottom;
bottomMargin: 0;
top: parent.top;
topMargin: 0;
left: parent.left;
leftMargin: 0;
}
}
LinearGradient {
anchors { fill: mask }
source: mask
start: Qt.point(0, 0);
end: Qt.point(70, 0);
gradient: Gradient {
GradientStop {
position: 0;
color: colors.greenStart;
}
GradientStop {
position: 0.8;
color: colors.greenEnd;
}
GradientStop {
position: 0.801;
color: colors.red;
}
GradientStop {
position: 1;
color: colors.red;
}
}
}
}
}

View file

@ -0,0 +1,223 @@
//
// MicBar.qml
// qml/hifi/audio
//
// Created by Zach Pomerantz on 6/14/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
Rectangle {
readonly property var level: Audio.inputLevel;
property bool standalone: false;
property var dragTarget: null;
width: 240;
height: 50;
radius: 5;
color: "#00000000";
border {
width: (standalone || Audio.muted || mouseArea.containsMouse) ? 2 : 0;
color: colors.border;
}
// borders are painted over fill, so reduce the fill to fit inside the border
Rectangle {
color: standalone ? colors.fill : "#00000000";
width: 236;
height: 46;
radius: 5;
anchors {
verticalCenter: parent.verticalCenter;
horizontalCenter: parent.horizontalCenter;
}
}
MouseArea {
id: mouseArea;
anchors {
left: icon.left;
right: bar.right;
top: icon.top;
bottom: icon.bottom;
}
hoverEnabled: true;
scrollGestureEnabled: false;
onClicked: { Audio.muted = !Audio.muted; }
drag.target: dragTarget;
}
Item {
id: colors;
readonly property string unmuted: "#FFF";
readonly property string muted: "#E2334D";
readonly property string gutter: "#575757";
readonly property string greenStart: "#39A38F";
readonly property string greenEnd: "#1FC6A6";
readonly property string red: colors.muted;
readonly property string fill: "#55000000";
readonly property string border: standalone ? "#80FFFFFF" : "#55FFFFFF";
readonly property string icon: (Audio.muted && !mouseArea.containsMouse) ? muted : unmuted;
}
Item {
id: icon;
anchors {
left: parent.left;
leftMargin: 5;
verticalCenter: parent.verticalCenter;
}
width: 40;
height: 40;
Item {
Image {
readonly property string unmutedIcon: "../../../icons/tablet-icons/mic-unmute-i.svg";
readonly property string mutedIcon: "../../../icons/tablet-icons/mic-mute-i.svg";
function exclusiveOr(a, b) { return (a || b) && !(a && b); }
id: image;
source: exclusiveOr(Audio.muted, mouseArea.containsMouse) ? mutedIcon : unmutedIcon;
width: 30;
height: 30;
anchors {
left: parent.left;
leftMargin: 5;
top: parent.top;
topMargin: 5;
}
}
ColorOverlay {
anchors { fill: image }
source: image;
color: colors.icon;
}
}
}
Item {
id: status;
readonly property string color: (Audio.muted && !mouseArea.containsMouse) ? colors.muted : colors.unmuted;
visible: Audio.muted || mouseArea.containsMouse;
anchors {
left: parent.left;
leftMargin: 50;
verticalCenter: parent.verticalCenter;
}
width: 170;
height: 8
Text {
anchors {
horizontalCenter: parent.horizontalCenter;
verticalCenter: parent.verticalCenter;
}
color: parent.color;
text: Audio.muted ? (mouseArea.containsMouse ? "UNMUTE" : "MUTED") : "MUTE";
font.pointSize: 12;
}
Rectangle {
anchors {
left: parent.left;
verticalCenter: parent.verticalCenter;
}
width: 50;
height: 4;
color: parent.color;
}
Rectangle {
anchors {
right: parent.right;
verticalCenter: parent.verticalCenter;
}
width: 50;
height: 4;
color: parent.color;
}
}
Item {
id: bar;
visible: !status.visible;
anchors.fill: status;
width: status.width;
Rectangle { // base
radius: 4;
anchors { fill: parent }
color: colors.gutter;
}
Rectangle { // mask
id: mask;
width: parent.width * level;
radius: 5;
anchors {
bottom: parent.bottom;
bottomMargin: 0;
top: parent.top;
topMargin: 0;
left: parent.left;
leftMargin: 0;
}
}
LinearGradient {
anchors { fill: mask }
source: mask
start: Qt.point(0, 0);
end: Qt.point(170, 0);
gradient: Gradient {
GradientStop {
position: 0;
color: colors.greenStart;
}
GradientStop {
position: 0.8;
color: colors.greenEnd;
}
GradientStop {
position: 0.81;
color: colors.red;
}
GradientStop {
position: 1;
color: colors.red;
}
}
}
}
}

View file

@ -0,0 +1,86 @@
//
// PlaySampleSound.qml
// qml/hifi/audio
//
// Created by Zach Pomerantz on 6/13/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Layouts 1.3
import "../../styles-uit"
import "../../controls-uit" as HifiControls
RowLayout {
property var sound: null;
property var sample: null;
property bool isPlaying: false;
function createSampleSound() {
var SOUND = Qt.resolvedUrl("../../../sounds/sample.wav");
sound = SoundCache.getSound(SOUND);
sample = null;
}
function playSound() {
// FIXME: MyAvatar is not properly exposed to QML; MyAvatar.qmlPosition is a stopgap
// FIXME: Audio.playSystemSound should not require position
sample = Audio.playSystemSound(sound, MyAvatar.qmlPosition);
isPlaying = true;
sample.finished.connect(function() { isPlaying = false; sample = null; });
}
function stopSound() {
sample && sample.stop();
}
Component.onCompleted: createSampleSound();
Component.onDestruction: stopSound();
onVisibleChanged: {
if (!visible) {
stopSound();
}
}
HifiConstants { id: hifi; }
Button {
style: ButtonStyle {
background: Rectangle {
implicitWidth: 20;
implicitHeight: 20;
radius: hifi.buttons.radius;
gradient: Gradient {
GradientStop {
position: 0.2;
color: isPlaying ? hifi.buttons.colorStart[hifi.buttons.blue] : hifi.buttons.colorStart[hifi.buttons.black];
}
GradientStop {
position: 1.0;
color: isPlaying ? hifi.buttons.colorFinish[hifi.buttons.blue] : hifi.buttons.colorFinish[hifi.buttons.black];
}
}
}
label: HiFiGlyphs {
// absolutely position due to asymmetry in glyph
x: isPlaying ? 0 : 1;
y: 1;
size: 14;
color: (control.pressed || control.hovered) ? (isPlaying ? "black" : hifi.colors.primaryHighlight) : "white";
text: isPlaying ? hifi.glyphs.stop_square : hifi.glyphs.playback_play;
}
}
onClicked: isPlaying ? stopSound() : playSound();
}
RalewayRegular {
Layout.leftMargin: 2;
size: 14;
color: "white";
text: isPlaying ? qsTr("Stop sample sound") : qsTr("Play sample sound");
}
}

View file

@ -51,7 +51,20 @@ ScrollingWindow {
}
function updateRunningScripts() {
function simplify(path) {
// trim URI querystring/fragment
path = (path+'').replace(/[#?].*$/,'');
// normalize separators and grab last path segment (ie: just the filename)
path = path.replace(/\\/g, '/').split('/').pop();
// return lowercased because we want to sort mnemonically
return path.toLowerCase();
}
var runningScripts = ScriptDiscoveryService.getRunning();
runningScripts.sort(function(a,b) {
a = simplify(a.path);
b = simplify(b.path);
return a < b ? -1 : a > b ? 1 : 0;
});
runningScriptsModel.clear()
for (var i = 0; i < runningScripts.length; ++i) {
runningScriptsModel.append(runningScripts[i]);

View file

@ -1,20 +1,16 @@
import QtQuick 2.5
import QtGraphicalEffects 1.0
import "../../styles-uit"
import "../audio" as HifiAudio
Item {
id: tablet
objectName: "tablet"
property double micLevel: 0.8
property int rowIndex: 0
property int columnIndex: 0
property int count: (flowMain.children.length - 1)
// called by C++ code to keep audio bar updated
function setMicLevel(newMicLevel) {
tablet.micLevel = newMicLevel;
}
// used to look up a button by its uuid
function findButtonIndex(uuid) {
if (!uuid) {
@ -83,6 +79,16 @@ Item {
Rectangle {
id: bgTopBar
height: 90
anchors {
top: parent.top
topMargin: 0
left: parent.left
leftMargin: 0
right: parent.right
rightMargin: 0
}
gradient: Gradient {
GradientStop {
position: 0
@ -94,108 +100,13 @@ Item {
color: "#1e1e1e"
}
}
anchors.right: parent.right
anchors.rightMargin: 0
anchors.left: parent.left
anchors.leftMargin: 0
anchors.topMargin: 0
anchors.top: parent.top
Item {
id: audioIcon
anchors.verticalCenter: parent.verticalCenter
width: 40
height: 40
anchors.left: parent.left
anchors.leftMargin: 5
Image {
id: micIcon
source: "../../../icons/tablet-icons/mic.svg"
}
Item {
visible: (Audio.muted && !toggleMuteMouseArea.containsMouse)
|| (!Audio.muted && toggleMuteMouseArea.containsMouse)
Image {
id: muteIcon
source: "../../../icons/tablet-icons/mic-mute.svg"
}
ColorOverlay {
anchors.fill: muteIcon
source: muteIcon
color: toggleMuteMouseArea.containsMouse ? "#a0a0a0" : "#ff0000"
}
}
}
Item {
id: audioBar
width: 170
height: 10
anchors.left: parent.left
anchors.leftMargin: 50
anchors.verticalCenter: parent.verticalCenter
Rectangle {
id: audioBarBase
color: "#333333"
radius: 5
anchors.fill: parent
}
Rectangle {
id: audioBarMask
width: parent.width * tablet.micLevel
color: "#333333"
radius: 5
anchors.bottom: parent.bottom
anchors.bottomMargin: 0
anchors.top: parent.top
anchors.topMargin: 0
anchors.left: parent.left
anchors.leftMargin: 0
}
LinearGradient {
anchors.fill: audioBarMask
source: audioBarMask
start: Qt.point(0, 0)
end: Qt.point(170, 0)
gradient: Gradient {
GradientStop {
position: 0
color: "#2c8e72"
}
GradientStop {
position: 0.8
color: "#1fc6a6"
}
GradientStop {
position: 0.81
color: "#ea4c5f"
}
GradientStop {
position: 1
color: "#ea4c5f"
}
}
}
}
MouseArea {
id: toggleMuteMouseArea
HifiAudio.MicBar {
anchors {
left: audioIcon.left
right: audioBar.right
top: audioIcon.top
bottom: audioIcon.bottom
left: parent.left
leftMargin: 30
verticalCenter: parent.verticalCenter
}
hoverEnabled: true
preventStealing: true
propagateComposedEvents: false
scrollGestureEnabled: false
onClicked: { Audio.muted = !Audio.muted }
}
RalewaySemiBold {
@ -254,27 +165,6 @@ Item {
}
}
states: [
State {
name: "muted state"
PropertyChanges {
target: muteText
text: "UNMUTE"
}
PropertyChanges {
target: muteIcon
visible: !Audio.muted
}
PropertyChanges {
target: tablet
micLevel: 0
}
}
]
function setCurrentItemState(state) {
var index = rowIndex + columnIndex;

View file

@ -333,5 +333,7 @@ Item {
readonly property string vol_x_2: "\ue015"
readonly property string vol_x_3: "\ue016"
readonly property string vol_x_4: "\ue017"
readonly property string playback_play: "\ue01d"
readonly property string stop_square: "\ue01e"
}
}

Binary file not shown.

View file

@ -88,6 +88,7 @@
#include <UserActivityLoggerScriptingInterface.h>
#include <LogHandler.h>
#include "LocationBookmarks.h"
#include <LocationScriptingInterface.h>
#include <MainWindow.h>
#include <MappingRequest.h>
#include <MessagesClient.h>
@ -115,6 +116,7 @@
#include <RenderDeferredTask.h>
#include <RenderForwardTask.h>
#include <RenderViewTask.h>
#include <SecondaryCamera.h>
#include <ResourceCache.h>
#include <ResourceRequest.h>
#include <SandboxUtils.h>
@ -159,7 +161,6 @@
#include "scripting/DesktopScriptingInterface.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "scripting/SettingsScriptingInterface.h"
#include "scripting/WindowScriptingInterface.h"
@ -580,7 +581,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_undoStackScriptingInterface(&_undoStack),
_entitySimulation(new PhysicalEntitySimulation()),
_physicsEngine(new PhysicsEngine(Vectors::ZERO)),
_entityClipboardRenderer(false, this, this),
_entityClipboard(new EntityTree()),
_lastQueriedTime(usecTimestampNow()),
_previousScriptLocation("LastScriptLocation", DESKTOP_LOCATION),
@ -955,7 +955,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// Make sure we don't time out during slow operations at startup
updateHeartbeat();
connect(this, SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit()));
connect(this, SIGNAL(aboutToQuit()), this, SLOT(onAboutToQuit()));
// hook up bandwidth estimator
QSharedPointer<BandwidthRecorder> bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
@ -1449,7 +1449,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
});
sendStatsTimer->start();
// Periodically check for count of nearby avatars
static int lastCountOfNearbyAvatars = -1;
QTimer* checkNearbyAvatarsTimer = new QTimer(this);
@ -1644,7 +1643,7 @@ void Application::updateHeartbeat() const {
static_cast<DeadlockWatchdogThread*>(_deadlockWatchdogThread)->updateHeartbeat();
}
void Application::aboutToQuit() {
void Application::onAboutToQuit() {
emit beforeAboutToQuit();
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
@ -1875,6 +1874,7 @@ void Application::initializeGL() {
render::CullFunctor cullFunctor = LODManager::shouldRender;
static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
bool isDeferred = !QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD);
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraFrame", cullFunctor);
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, isDeferred);
_renderEngine->load();
_renderEngine->registerScene(_main3DScene);
@ -3988,11 +3988,6 @@ void Application::init() {
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
getEntities()->init();
{
QMutexLocker viewLocker(&_viewMutex);
getEntities()->setViewFrustum(_viewFrustum);
}
getEntities()->setEntityLoadingPriorityFunction([this](const EntityItem& item) {
auto dims = item.getDimensions();
auto maxSize = glm::compMax(dims);
@ -4022,13 +4017,6 @@ void Application::init() {
// of events related clicking, hovering over, and entering entities
getEntities()->connectSignalsToSlots(entityScriptingInterface.data());
_entityClipboardRenderer.init();
{
QMutexLocker viewLocker(&_viewMutex);
_entityClipboardRenderer.setViewFrustum(_viewFrustum);
}
_entityClipboardRenderer.setTree(_entityClipboard);
// Make sure any new sounds are loaded as soon as know about them.
connect(tree.get(), &EntityTree::newCollisionSoundURL, this, [this](QUrl newURL, EntityItemID id) {
EntityTreePointer tree = getEntities()->getTree();
@ -4132,7 +4120,7 @@ void Application::updateMyAvatarLookAtPosition() {
lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE));
} else {
lookAtSpot = myAvatar->getHead()->getEyePosition() +
(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, TREE_SCALE));
}
}
@ -5021,9 +5009,6 @@ QRect Application::getDesirableApplicationGeometry() const {
return applicationGeometry;
}
// FIXME, preprocessor guard this check to occur only in DEBUG builds
static QThread * activeRenderingThread = nullptr;
PickRay Application::computePickRay(float x, float y) const {
vec2 pickPoint { x, y };
PickRay result;
@ -5094,7 +5079,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
auto myAvatar = getMyAvatar();
myAvatar->preDisplaySide(renderArgs);
activeRenderingThread = QThread::currentThread();
PROFILE_RANGE(render, __FUNCTION__);
PerformanceTimer perfTimer("display");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
@ -5167,8 +5151,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
// Before the deferred pass, let's try to use the render engine
_renderEngine->run();
}
activeRenderingThread = nullptr;
}
void Application::resetSensors(bool andReload) {
@ -5587,6 +5569,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
connect(scriptEngine, &ScriptEngine::errorMessage, DependencyManager::get<ScriptEngines>().data(), &ScriptEngines::onErrorMessage);
connect(scriptEngine, &ScriptEngine::warningMessage, DependencyManager::get<ScriptEngines>().data(), &ScriptEngines::onWarningMessage);
connect(scriptEngine, &ScriptEngine::infoMessage, DependencyManager::get<ScriptEngines>().data(), &ScriptEngines::onInfoMessage);
connect(scriptEngine, &ScriptEngine::clearDebugWindow, DependencyManager::get<ScriptEngines>().data(), &ScriptEngines::onClearDebugWindow);
}
bool Application::canAcceptURL(const QString& urlString) const {

View file

@ -181,7 +181,6 @@ public:
QUndoStack* getUndoStack() { return &_undoStack; }
MainWindow* getWindow() const { return _window; }
EntityTreePointer getEntityClipboard() const { return _entityClipboard; }
EntityTreeRenderer* getEntityClipboardRenderer() { return &_entityClipboardRenderer; }
EntityEditPacketSender* getEntityEditPacketSender() { return &_entityEditSender; }
ivec2 getMouse() const;
@ -399,7 +398,7 @@ private slots:
void showDesktop();
void clearDomainOctreeDetails();
void clearDomainAvatars();
void aboutToQuit();
void onAboutToQuit();
void resettingDomain();
@ -532,7 +531,6 @@ private:
PhysicalEntitySimulationPointer _entitySimulation;
PhysicsEnginePointer _physicsEngine;
EntityTreeRenderer _entityClipboardRenderer;
EntityTreePointer _entityClipboard;
mutable QMutex _viewMutex { QMutex::Recursive };

View file

@ -17,6 +17,7 @@
#include <OctreeConstants.h>
#include <PIDController.h>
#include <SimpleMovingAverage.h>
#include <render/Args.h>
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 20.0;
const float DEFAULT_HMD_LOD_DOWN_FPS = 20.0;
@ -45,7 +46,6 @@ const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
// This controls how low the auto-adjust LOD will go. We want a minimum vision of ~20:500 or 0.04 of default
const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.04f;
class RenderArgs;
class AABox;
class LODManager : public QObject, public Dependency {

View file

@ -0,0 +1,125 @@
//
// SecondaryCamera.cpp
// interface/src
//
// Created by Samuel Gateau, Howard Stearns, and Zach Fox on 2017-06-08.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SecondaryCamera.h"
#include <TextureCache.h>
#include <gpu/Context.h>
using RenderArgsPointer = std::shared_ptr<RenderArgs>;
void MainRenderTask::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred) {
task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
if (!isDeferred) {
task.addJob<RenderForwardTask>("Forward", items);
} else {
task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
}
}
void SecondaryCameraRenderTaskConfig::resetSize(int width, int height) { // FIXME: Add an arg here for "destinationFramebuffer"
bool wasEnabled = isEnabled();
setEnabled(false);
auto textureCache = DependencyManager::get<TextureCache>();
textureCache->resetSpectatorCameraFramebuffer(width, height); // FIXME: Call the correct reset function based on the "destinationFramebuffer" arg
setEnabled(wasEnabled);
}
void SecondaryCameraRenderTaskConfig::resetSizeSpectatorCamera(int width, int height) { // Carefully adjust the framebuffer / texture.
resetSize(width, height);
}
class BeginSecondaryCameraFrame { // Changes renderContext for our framebuffer and and view.
glm::vec3 _position{};
glm::quat _orientation{};
float _vFoV{};
float _nearClipPlaneDistance{};
float _farClipPlaneDistance{};
public:
using Config = BeginSecondaryCameraFrameConfig;
using JobModel = render::Job::ModelO<BeginSecondaryCameraFrame, RenderArgsPointer, Config>;
BeginSecondaryCameraFrame() {
_cachedArgsPointer = std::make_shared<RenderArgs>(_cachedArgs);
}
void configure(const Config& config) {
if (config.enabled || config.alwaysEnabled) {
_position = config.position;
_orientation = config.orientation;
_vFoV = config.vFoV;
_nearClipPlaneDistance = config.nearClipPlaneDistance;
_farClipPlaneDistance = config.farClipPlaneDistance;
}
}
void run(const render::RenderContextPointer& renderContext, RenderArgsPointer& cachedArgs) {
auto args = renderContext->args;
auto textureCache = DependencyManager::get<TextureCache>();
gpu::FramebufferPointer destFramebuffer;
destFramebuffer = textureCache->getSpectatorCameraFramebuffer(); // FIXME: Change the destination based on some unimplemented config var
if (destFramebuffer) {
_cachedArgsPointer->_blitFramebuffer = args->_blitFramebuffer;
_cachedArgsPointer->_viewport = args->_viewport;
_cachedArgsPointer->_displayMode = args->_displayMode;
_cachedArgsPointer->_renderMode = args->_renderMode;
args->_blitFramebuffer = destFramebuffer;
args->_viewport = glm::ivec4(0, 0, destFramebuffer->getWidth(), destFramebuffer->getHeight());
args->_displayMode = RenderArgs::MONO;
args->_renderMode = RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE;
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.disableContextStereo();
});
auto srcViewFrustum = args->getViewFrustum();
srcViewFrustum.setPosition(_position);
srcViewFrustum.setOrientation(_orientation);
srcViewFrustum.setProjection(glm::perspective(glm::radians(_vFoV), ((float)args->_viewport.z / (float)args->_viewport.w), _nearClipPlaneDistance, _farClipPlaneDistance));
// Without calculating the bound planes, the secondary camera will use the same culling frustum as the main camera,
// which is not what we want here.
srcViewFrustum.calculate();
args->pushViewFrustum(srcViewFrustum);
cachedArgs = _cachedArgsPointer;
}
}
protected:
RenderArgs _cachedArgs;
RenderArgsPointer _cachedArgsPointer;
};
class EndSecondaryCameraFrame { // Restores renderContext.
public:
using JobModel = render::Job::ModelI<EndSecondaryCameraFrame, RenderArgsPointer>;
void run(const render::RenderContextPointer& renderContext, const RenderArgsPointer& cachedArgs) {
auto args = renderContext->args;
args->_blitFramebuffer = cachedArgs->_blitFramebuffer;
args->_viewport = cachedArgs->_viewport;
args->popViewFrustum();
args->_displayMode = cachedArgs->_displayMode;
args->_renderMode = cachedArgs->_renderMode;
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.restoreContextStereo();
});
}
};
void SecondaryCameraRenderTask::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor) {
const auto cachedArg = task.addJob<BeginSecondaryCameraFrame>("BeginSecondaryCamera");
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
task.addJob<EndSecondaryCameraFrame>("EndSecondaryCamera", cachedArg);
}

View file

@ -0,0 +1,70 @@
//
// SecondaryCamera.h
// interface/src
//
// Created by Samuel Gateau, Howard Stearns, and Zach Fox on 2017-06-08.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_SecondaryCamera_h
#define hifi_SecondaryCamera_h
#include <RenderShadowTask.h>
#include <render/RenderFetchCullSortTask.h>
#include <RenderDeferredTask.h>
#include <RenderForwardTask.h>
class MainRenderTask {
public:
using JobModel = render::Task::Model<MainRenderTask>;
MainRenderTask() {}
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred = true);
};
class BeginSecondaryCameraFrameConfig : public render::Task::Config { // Exposes secondary camera parameters to JavaScript.
Q_OBJECT
Q_PROPERTY(glm::vec3 position MEMBER position NOTIFY dirty) // of viewpoint to render from
Q_PROPERTY(glm::quat orientation MEMBER orientation NOTIFY dirty) // of viewpoint to render from
Q_PROPERTY(float vFoV MEMBER vFoV NOTIFY dirty) // Secondary camera's vertical field of view. In degrees.
Q_PROPERTY(float nearClipPlaneDistance MEMBER nearClipPlaneDistance NOTIFY dirty) // Secondary camera's near clip plane distance. In meters.
Q_PROPERTY(float farClipPlaneDistance MEMBER farClipPlaneDistance NOTIFY dirty) // Secondary camera's far clip plane distance. In meters.
public:
glm::vec3 position{};
glm::quat orientation{};
float vFoV{ 45.0f };
float nearClipPlaneDistance{ 0.1f };
float farClipPlaneDistance{ 100.0f };
BeginSecondaryCameraFrameConfig() : render::Task::Config(false) {}
signals:
void dirty();
};
class SecondaryCameraRenderTaskConfig : public render::Task::Config {
Q_OBJECT
public:
SecondaryCameraRenderTaskConfig() : render::Task::Config(false) {}
private:
void resetSize(int width, int height);
signals:
void dirty();
public slots:
void resetSizeSpectatorCamera(int width, int height);
};
class SecondaryCameraRenderTask {
public:
using Config = SecondaryCameraRenderTaskConfig;
using JobModel = render::Task::Model<SecondaryCameraRenderTask, Config>;
SecondaryCameraRenderTask() {}
void configure(const Config& config) {}
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor);
};
#endif

View file

@ -19,7 +19,6 @@
#include <DependencyManager.h>
#include <gpu/Batch.h>
#include <RenderArgs.h>
class AudioScope : public QObject, public Dependency {

View file

@ -87,9 +87,10 @@ const float MyAvatar::ZOOM_MAX = 25.0f;
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
// default values, used when avatar is missing joints... (avatar space)
// static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f };
static const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
static const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f };
static const glm::quat DEFAULT_AVATAR_RIGHTARM_ROT { -0.536241f, 0.536241f, -0.460918f, -0.460918f };
static const glm::vec3 DEFAULT_AVATAR_LEFTARM_POS { 0.134795f, 0.396349f, -0.0515881f };
@ -100,7 +101,9 @@ static const glm::vec3 DEFAULT_AVATAR_LEFTHAND_POS { 0.727588f, 0.39635f, -0.051
static const glm::quat DEFAULT_AVATAR_LEFTHAND_ROT { -0.479181f, -0.52001f, 0.52254f, -0.476369f };
static const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f };
static const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f };
static const glm::quat DEFAULT_AVATAR_SPINE2_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f };
static const glm::quat DEFAULT_AVATAR_HIPS_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f};
static const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f };
static const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
@ -1881,15 +1884,14 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) {
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.3f;
bool MyAvatar::cameraInsideHead() const {
const glm::vec3 cameraPosition = qApp->getCamera().getPosition();
bool MyAvatar::cameraInsideHead(const glm::vec3& cameraPosition) const {
return glm::length(cameraPosition - getHeadPosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
}
bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
bool defaultMode = renderArgs->_renderMode == RenderArgs::DEFAULT_RENDER_MODE;
bool firstPerson = qApp->getCamera().getMode() == CAMERA_MODE_FIRST_PERSON;
bool insideHead = cameraInsideHead();
bool insideHead = cameraInsideHead(renderArgs->getViewFrustum().getPosition());
return !defaultMode || !firstPerson || !insideHead;
}
@ -2765,7 +2767,7 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
const glm::mat4& currentBodyMatrix, bool hasDriveInput) {
if (myAvatar.getHMDLeanRecenterEnabled()) {
if (!isActive(Rotation) && shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix)) {
if (!isActive(Rotation) && (shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
activate(Rotation);
}
if (!isActive(Horizontal) && shouldActivateHorizontal(myAvatar, desiredBodyMatrix, currentBodyMatrix)) {
@ -2967,7 +2969,7 @@ glm::mat4 MyAvatar::getCenterEyeCalibrationMat() const {
auto centerEyeRot = Quaternions::Y_180;
return createMatFromQuatAndPos(centerEyeRot, centerEyePos);
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_MIDDLE_EYE_POS, DEFAULT_AVATAR_MIDDLE_EYE_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_MIDDLE_EYE_ROT, DEFAULT_AVATAR_MIDDLE_EYE_POS);
}
}
@ -2979,7 +2981,7 @@ glm::mat4 MyAvatar::getHeadCalibrationMat() const {
auto headRot = getAbsoluteDefaultJointRotationInObjectFrame(headIndex);
return createMatFromQuatAndPos(headRot, headPos);
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_HEAD_POS, DEFAULT_AVATAR_HEAD_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_HEAD_ROT, DEFAULT_AVATAR_HEAD_POS);
}
}
@ -2991,7 +2993,7 @@ glm::mat4 MyAvatar::getSpine2CalibrationMat() const {
auto spine2Rot = getAbsoluteDefaultJointRotationInObjectFrame(spine2Index);
return createMatFromQuatAndPos(spine2Rot, spine2Pos);
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_SPINE2_POS, DEFAULT_AVATAR_SPINE2_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_SPINE2_ROT, DEFAULT_AVATAR_SPINE2_POS);
}
}
@ -3003,7 +3005,7 @@ glm::mat4 MyAvatar::getHipsCalibrationMat() const {
auto hipsRot = getAbsoluteDefaultJointRotationInObjectFrame(hipsIndex);
return createMatFromQuatAndPos(hipsRot, hipsPos);
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_HIPS_POS, DEFAULT_AVATAR_HIPS_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_HIPS_ROT, DEFAULT_AVATAR_HIPS_POS);
}
}

View file

@ -56,6 +56,7 @@ class MyAvatar : public Avatar {
*
* @namespace MyAvatar
* @augments Avatar
* @property qmlPosition {Vec3} Used as a stopgap for position access by QML, as glm::vec3 is unavailable outside of scripts
* @property shouldRenderLocally {bool} Set it to true if you would like to see MyAvatar in your local interface,
* and false if you would not like to see MyAvatar in your local interface.
* @property motorVelocity {Vec3} Can be used to move the avatar with this velocity.
@ -101,6 +102,10 @@ class MyAvatar : public Avatar {
* "scripts/system/controllers/toggleAdvancedMovementForHandControllers.js".
*/
// FIXME: `glm::vec3 position` is not accessible from QML, so this exposes position in a QML-native type
Q_PROPERTY(QVector3D qmlPosition READ getQmlPosition)
QVector3D getQmlPosition() { auto p = getPosition(); return QVector3D(p.x, p.y, p.z); }
Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally)
Q_PROPERTY(glm::vec3 motorVelocity READ getScriptedMotorVelocity WRITE setScriptedMotorVelocity)
Q_PROPERTY(float motorTimescale READ getScriptedMotorTimescale WRITE setScriptedMotorTimescale)
@ -615,7 +620,7 @@ private:
float scale = 1.0f, bool isSoft = false,
bool allowDuplicates = false, bool useSaved = true) override;
bool cameraInsideHead() const;
bool cameraInsideHead(const glm::vec3& cameraPosition) const;
void updateEyeContactTarget(float deltaTime);

View file

@ -23,9 +23,33 @@ QString Audio::HMD { "VR" };
Setting::Handle<bool> enableNoiseReductionSetting { QStringList { Audio::AUDIO, "NoiseReduction" }, true };
float Audio::loudnessToLevel(float loudness) {
const float LOG2 = log(2.0f);
const float METER_LOUDNESS_SCALE = 2.8f / 5.0f;
const float LOG2_LOUDNESS_FLOOR = 11.0f;
float level = 0.0f;
loudness += 1.0f;
float log2loudness = logf(loudness) / LOG2;
if (log2loudness <= LOG2_LOUDNESS_FLOOR) {
level = (log2loudness / LOG2_LOUDNESS_FLOOR) * METER_LOUDNESS_SCALE;
} else {
level = (log2loudness - (LOG2_LOUDNESS_FLOOR - 1.0f)) * METER_LOUDNESS_SCALE;
}
if (level > 1.0f) {
level = 1.0;
}
return level;
}
Audio::Audio() : _devices(_contextIsHMD) {
auto client = DependencyManager::get<AudioClient>();
connect(client.data(), &AudioClient::muteToggled, this, &Audio::onMutedChanged);
auto client = DependencyManager::get<AudioClient>().data();
connect(client, &AudioClient::muteToggled, this, &Audio::onMutedChanged);
connect(client, &AudioClient::inputLoudnessChanged, this, &Audio::onInputLoudnessChanged);
connect(this, &Audio::contextChanged, &_devices, &AudioDevices::onContextChanged);
connect(&_devices._inputs, &AudioDeviceList::deviceChanged, this, &Audio::onInputChanged);
enableNoiseReduction(enableNoiseReductionSetting.get());
@ -88,6 +112,15 @@ void Audio::onInputChanged() {
}
}
void Audio::onInputLoudnessChanged(float loudness) {
float level = loudnessToLevel(loudness);
if (_inputLevel != level) {
_inputLevel = level;
emit inputLevelChanged(_inputLevel);
}
}
QString Audio::getContext() const {
return _contextIsHMD ? Audio::HMD : Audio::DESKTOP;
}

View file

@ -26,6 +26,7 @@ class Audio : public AudioScriptingInterface {
Q_PROPERTY(bool muted READ isMuted WRITE setMuted NOTIFY mutedChanged)
Q_PROPERTY(bool noiseReduction READ noiseReductionEnabled WRITE enableNoiseReduction NOTIFY noiseReductionChanged)
Q_PROPERTY(float inputVolume READ getInputVolume WRITE setInputVolume NOTIFY inputVolumeChanged)
Q_PROPERTY(float inputLevel READ getInputLevel NOTIFY inputLevelChanged)
Q_PROPERTY(QString context READ getContext NOTIFY contextChanged)
Q_PROPERTY(AudioDevices* devices READ getDevices NOTIFY nop)
@ -34,11 +35,14 @@ public:
static QString HMD;
static QString DESKTOP;
static float loudnessToLevel(float loudness);
virtual ~Audio() {}
bool isMuted() const { return _isMuted; }
bool noiseReductionEnabled() const { return _enableNoiseReduction; }
float getInputVolume() const { return _inputVolume; }
float getInputLevel() const { return _inputLevel; }
QString getContext() const;
void setMuted(bool muted);
@ -54,12 +58,14 @@ signals:
void mutedChanged(bool isMuted);
void noiseReductionChanged(bool isEnabled);
void inputVolumeChanged(float volume);
void inputLevelChanged(float level);
void contextChanged(const QString& context);
public slots:
void onMutedChanged();
void onContextChanged();
void onInputChanged();
void onInputLoudnessChanged(float loudness);
protected:
// Audio must live on a separate thread from AudioClient to avoid deadlocks
@ -68,6 +74,7 @@ protected:
private:
float _inputVolume { 1.0f };
float _inputLevel { 0.0f };
bool _isMuted { false };
bool _enableNoiseReduction;
bool _contextIsHMD { false };

View file

@ -152,9 +152,13 @@ void MenuScriptingInterface::closeInfoView(const QString& path) {
}
bool MenuScriptingInterface::isInfoViewVisible(const QString& path) {
if (QThread::currentThread() == qApp->thread()) {
return Menu::getInstance()->isInfoViewVisible(path);
}
bool result;
QMetaObject::invokeMethod(Menu::getInstance(), "isInfoViewVisible", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result), Q_ARG(const QString&, path));
Q_RETURN_ARG(bool, result), Q_ARG(const QString&, path));
return result;
}

View file

@ -284,6 +284,11 @@ void WindowScriptingInterface::copyToClipboard(const QString& text) {
QApplication::clipboard()->setText(text);
}
bool WindowScriptingInterface::setDisplayTexture(const QString& name) {
return qApp->getActiveDisplayPlugin()->setDisplayTexture(name); // Plugins that don't know how, answer false.
}
void WindowScriptingInterface::takeSnapshot(bool notify, bool includeAnimated, float aspectRatio) {
qApp->takeSnapshot(notify, includeAnimated, aspectRatio);
}

View file

@ -62,6 +62,7 @@ public slots:
void displayAnnouncement(const QString& message);
void shareSnapshot(const QString& path, const QUrl& href = QUrl(""));
bool isPhysicsEnabled();
bool setDisplayTexture(const QString& name);
int openMessageBox(QString title, QString text, int buttons, int defaultButton);
void updateMessageBox(int id, QString title, QString text, int buttons, int defaultButton);

View file

@ -45,15 +45,6 @@ AvatarInputs::AvatarInputs(QQuickItem* parent) : QQuickItem(parent) {
} \
}
#define AI_UPDATE_FLOAT(name, src, epsilon) \
{ \
float val = src; \
if (fabsf(_##name - val) >= epsilon) { \
_##name = val; \
emit name##Changed(); \
} \
}
float AvatarInputs::loudnessToAudioLevel(float loudness) {
const float AUDIO_METER_AVERAGING = 0.5;
const float LOG2 = log(2.0f);
@ -85,27 +76,6 @@ void AvatarInputs::update() {
AI_UPDATE(cameraEnabled, !Menu::getInstance()->isOptionChecked(MenuOption::NoFaceTracking));
AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
AI_UPDATE(isHMD, qApp->isHMDMode());
auto audioIO = DependencyManager::get<AudioClient>();
const float audioLevel = loudnessToAudioLevel(DependencyManager::get<AudioClient>()->getLastInputLoudness());
AI_UPDATE_FLOAT(audioLevel, audioLevel, 0.01f);
AI_UPDATE(audioClipping, ((audioIO->getTimeSinceLastClip() > 0.0f) && (audioIO->getTimeSinceLastClip() < 1.0f)));
AI_UPDATE(audioMuted, audioIO->isMuted());
//// Make muted icon pulsate
//static const float PULSE_MIN = 0.4f;
//static const float PULSE_MAX = 1.0f;
//static const float PULSE_FREQUENCY = 1.0f; // in Hz
//qint64 now = usecTimestampNow();
//if (now - _iconPulseTimeReference > (qint64)USECS_PER_SECOND) {
// // Prevents t from getting too big, which would diminish glm::cos precision
// _iconPulseTimeReference = now - ((now - _iconPulseTimeReference) % USECS_PER_SECOND);
//}
//float t = (float)(now - _iconPulseTimeReference) / (float)USECS_PER_SECOND;
//float pulseFactor = (glm::cos(t * PULSE_FREQUENCY * 2.0f * PI) + 1.0f) / 2.0f;
//iconColor = PULSE_MIN + (PULSE_MAX - PULSE_MIN) * pulseFactor;
}
void AvatarInputs::setShowAudioTools(bool showAudioTools) {
@ -124,10 +94,6 @@ void AvatarInputs::toggleCameraMute() {
}
}
void AvatarInputs::toggleAudioMute() {
DependencyManager::get<AudioClient>()->toggleMute();
}
void AvatarInputs::resetSensors() {
qApp->resetSensors();
}

View file

@ -25,9 +25,6 @@ class AvatarInputs : public QQuickItem {
AI_PROPERTY(bool, cameraEnabled, false)
AI_PROPERTY(bool, cameraMuted, false)
AI_PROPERTY(bool, audioMuted, false)
AI_PROPERTY(bool, audioClipping, false)
AI_PROPERTY(float, audioLevel, 0)
AI_PROPERTY(bool, isHMD, false)
Q_PROPERTY(bool showAudioTools READ showAudioTools WRITE setShowAudioTools NOTIFY showAudioToolsChanged)
@ -45,16 +42,12 @@ public slots:
signals:
void cameraEnabledChanged();
void cameraMutedChanged();
void audioMutedChanged();
void audioClippingChanged();
void audioLevelChanged();
void isHMDChanged();
void showAudioToolsChanged(bool show);
protected:
Q_INVOKABLE void resetSensors();
Q_INVOKABLE void toggleCameraMute();
Q_INVOKABLE void toggleAudioMute();
private:
float _trailingAudioLoudness{ 0 };

View file

@ -16,6 +16,7 @@
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <render/Args.h>
#include <avatar/AvatarManager.h>
#include <Application.h>
#include <AudioClient.h>
@ -33,6 +34,7 @@
#include "SequenceNumberStats.h"
#include "StatTracker.h"
HIFI_QML_DEF(Stats)
using namespace std;
@ -454,7 +456,7 @@ void Stats::updateStats(bool force) {
}
}
void Stats::setRenderDetails(const RenderDetails& details) {
void Stats::setRenderDetails(const render::RenderDetails& details) {
STAT_UPDATE(triangles, details._trianglesRendered);
STAT_UPDATE(materialSwitches, details._materialSwitches);
if (_expanded) {

View file

@ -9,10 +9,11 @@
#ifndef hifi_Stats_h
#define hifi_Stats_h
#include <QtGui/QVector3D>
#include <OffscreenQmlElement.h>
#include <RenderArgs.h>
#include <QVector3D>
#include <AudioIOStats.h>
#include <render/Args.h>
#define STATS_PROPERTY(type, name, initialValue) \
Q_PROPERTY(type name READ name NOTIFY name##Changed) \
@ -138,7 +139,7 @@ public:
Stats(QQuickItem* parent = nullptr);
bool includeTimingRecord(const QString& name);
void setRenderDetails(const RenderDetails& details);
void setRenderDetails(const render::RenderDetails& details);
const QString& monospaceFont() {
return _monospaceFont;
}

View file

@ -112,7 +112,7 @@ void Image3DOverlay::render(RenderArgs* args) {
_geometryId
);
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
batch->setResourceTexture(0, nullptr); // restore default white color after me
}
const render::ShapeKey Image3DOverlay::getShapeKey() {

View file

@ -1,50 +0,0 @@
//
// LocalModelsOverlay.cpp
// interface/src/ui/overlays
//
// Created by Ryan Huffman on 07/08/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "LocalModelsOverlay.h"
#include <EntityTreeRenderer.h>
#include <gpu/Batch.h>
QString const LocalModelsOverlay::TYPE = "localmodels";
LocalModelsOverlay::LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer) :
Volume3DOverlay(),
_entityTreeRenderer(entityTreeRenderer) {
}
LocalModelsOverlay::LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay) :
Volume3DOverlay(localModelsOverlay),
_entityTreeRenderer(localModelsOverlay->_entityTreeRenderer)
{
}
void LocalModelsOverlay::update(float deltatime) {
_entityTreeRenderer->update();
}
void LocalModelsOverlay::render(RenderArgs* args) {
if (_visible) {
auto batch = args ->_batch;
Transform transform = Transform();
transform.setTranslation(args->getViewFrustum().getPosition() + getPosition());
batch->setViewTransform(transform);
_entityTreeRenderer->render(args);
transform.setTranslation(args->getViewFrustum().getPosition());
batch->setViewTransform(transform);
}
}
LocalModelsOverlay* LocalModelsOverlay::createClone() const {
return new LocalModelsOverlay(this);
}

View file

@ -1,37 +0,0 @@
//
// LocalModelsOverlay.h
// interface/src/ui/overlays
//
// Created by Ryan Huffman on 07/08/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_LocalModelsOverlay_h
#define hifi_LocalModelsOverlay_h
#include "Volume3DOverlay.h"
class EntityTreeRenderer;
class LocalModelsOverlay : public Volume3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const override { return TYPE; }
LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer);
LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay);
virtual void update(float deltatime) override;
virtual void render(RenderArgs* args) override;
virtual LocalModelsOverlay* createClone() const override;
private:
EntityTreeRenderer* _entityTreeRenderer;
};
#endif // hifi_LocalModelsOverlay_h

View file

@ -26,7 +26,6 @@
#include "Shape3DOverlay.h"
#include "ImageOverlay.h"
#include "Line3DOverlay.h"
#include "LocalModelsOverlay.h"
#include "ModelOverlay.h"
#include "Rectangle3DOverlay.h"
#include "Sphere3DOverlay.h"
@ -171,8 +170,6 @@ OverlayID Overlays::addOverlay(const QString& type, const QVariant& properties)
thisOverlay = std::make_shared<Line3DOverlay>();
} else if (type == Grid3DOverlay::TYPE) {
thisOverlay = std::make_shared<Grid3DOverlay>();
} else if (type == LocalModelsOverlay::TYPE) {
thisOverlay = std::make_shared<LocalModelsOverlay>(qApp->getEntityClipboardRenderer());
} else if (type == ModelOverlay::TYPE) {
thisOverlay = std::make_shared<ModelOverlay>();
} else if (type == Web3DOverlay::TYPE) {

View file

@ -21,7 +21,6 @@
#include "Cube3DOverlay.h"
#include "ImageOverlay.h"
#include "Line3DOverlay.h"
#include "LocalModelsOverlay.h"
#include "ModelOverlay.h"
#include "Overlays.h"
#include "Rectangle3DOverlay.h"

View file

@ -51,6 +51,7 @@
#include "avatar/AvatarManager.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "ui/Snapshot.h"
#include "SoundCache.h"
static const float DPI = 30.47f;
static const float INCHES_TO_METERS = 1.0f / 39.3701f;
@ -199,6 +200,7 @@ void Web3DOverlay::loadSourceURL() {
_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", GlobalServicesScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("AvatarList", DependencyManager::get<AvatarManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("DialogsManager", DialogsManagerScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
_webSurface->getSurfaceContext()->setContextProperty("pathToFonts", "../../");
tabletScriptingInterface->setQmlTabletRoot("com.highfidelity.interface.tablet.system", _webSurface->getRootItem(), _webSurface.data());
@ -318,7 +320,7 @@ void Web3DOverlay::render(RenderArgs* args) {
geometryCache->bindOpaqueWebBrowserProgram(batch, _isAA);
}
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color, _geometryId);
batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
batch.setResourceTexture(0, nullptr); // restore default white color after me
}
const render::ShapeKey Web3DOverlay::getShapeKey() {
@ -440,17 +442,27 @@ void Web3DOverlay::handlePointerEventAsTouch(const PointerEvent& event) {
touchEvent->setTouchPoints(touchPoints);
touchEvent->setTouchPointStates(touchPointState);
// Send mouse events to the Web surface so that HTML dialog elements work with mouse press and hover.
// FIXME: Scroll bar dragging is a bit unstable in the tablet (content can jump up and down at times).
// This may be improved in Qt 5.8. Release notes: "Cleaned up touch and mouse event delivery".
//
// In Qt 5.9 mouse events must be sent before touch events to make sure some QtQuick components will
// receive mouse events
#if QT_VERSION >= QT_VERSION_CHECK(5, 9, 0)
if (!(this->_pressed && event.getType() == PointerEvent::Move)) {
QMouseEvent* mouseEvent = new QMouseEvent(mouseType, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier);
QCoreApplication::postEvent(_webSurface->getWindow(), mouseEvent);
}
#endif
QCoreApplication::postEvent(_webSurface->getWindow(), touchEvent);
if (this->_pressed && event.getType() == PointerEvent::Move) {
#if QT_VERSION < QT_VERSION_CHECK(5, 9, 0)
if (this->_pressed && event.getType() == PointerEvent::Move) {
return;
}
// Send mouse events to the Web surface so that HTML dialog elements work with mouse press and hover.
// FIXME: Scroll bar dragging is a bit unstable in the tablet (content can jump up and down at times).
// This may be improved in Qt 5.8. Release notes: "Cleaned up touch and mouse event delivery".
QMouseEvent* mouseEvent = new QMouseEvent(mouseType, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier);
QCoreApplication::postEvent(_webSurface->getWindow(), mouseEvent);
#endif
}
void Web3DOverlay::handlePointerEventAsMouse(const PointerEvent& event) {

View file

@ -1,5 +1,7 @@
set(TARGET_NAME animation)
setup_hifi_library(Network Script)
link_hifi_libraries(shared model fbx)
include_hifi_library_headers(networking)
include_hifi_library_headers(gpu)
target_nsight()

View file

@ -1,6 +1,8 @@
set(TARGET_NAME audio-client)
setup_hifi_library(Network Multimedia)
link_hifi_libraries(audio plugins)
include_hifi_library_headers(shared)
include_hifi_library_headers(networking)
# append audio includes to our list of includes to bubble
target_include_directories(${TARGET_NAME} PUBLIC "${HIFI_LIBRARY_DIR}/audio/src")

View file

@ -1023,6 +1023,8 @@ void AudioClient::handleAudioInput(QByteArray& audioBuffer) {
emit inputReceived(audioBuffer);
}
emit inputLoudnessChanged(_lastInputLoudness);
// state machine to detect gate opening and closing
bool audioGateOpen = (_lastInputLoudness != 0.0f);
bool openedInLastBlock = !_audioGateOpen && audioGateOpen; // the gate just opened

View file

@ -210,6 +210,7 @@ signals:
bool muteToggled();
void mutedByMixer();
void inputReceived(const QByteArray& inputSamples);
void inputLoudnessChanged(float loudness);
void outputBytesToNetwork(int numBytes);
void inputBytesFromNetwork(int numBytes);
void noiseGateOpened();

View file

@ -2,5 +2,17 @@ set(TARGET_NAME avatars-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model render render-utils)
setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu model animation model-networking script-engine render image render-utils)
include_hifi_library_headers(avatars)
include_hifi_library_headers(networking)
include_hifi_library_headers(fbx)
include_hifi_library_headers(recording)
include_hifi_library_headers(trackers)
include_hifi_library_headers(ktx)
include_hifi_library_headers(procedural)
include_hifi_library_headers(physics)
include_hifi_library_headers(entities-renderer)
include_hifi_library_headers(audio)
include_hifi_library_headers(entities)
include_hifi_library_headers(octree)
target_bullet()

View file

@ -288,6 +288,13 @@ void Avatar::updateAvatarEntities() {
properties.setScript(noScript);
}
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
// and seems safe (per Seth).
properties.markAllChanged();
// try to build the entity
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
bool success = true;
@ -1067,15 +1074,15 @@ void Avatar::setModelURLFinished(bool success) {
const int MAX_SKELETON_DOWNLOAD_ATTEMPTS = 4; // NOTE: we don't want to be as generous as ResourceCache is, we only want 4 attempts
if (_skeletonModel->getResourceDownloadAttemptsRemaining() <= 0 ||
_skeletonModel->getResourceDownloadAttempts() > MAX_SKELETON_DOWNLOAD_ATTEMPTS) {
qCWarning(avatars_renderer) << "Using default after failing to load Avatar model: " << _skeletonModelURL
qCWarning(avatars_renderer) << "Using default after failing to load Avatar model: " << _skeletonModelURL
<< "after" << _skeletonModel->getResourceDownloadAttempts() << "attempts.";
// call _skeletonModel.setURL, but leave our copy of _skeletonModelURL alone. This is so that
// we don't redo this every time we receive an identity packet from the avatar with the bad url.
QMetaObject::invokeMethod(_skeletonModel.get(), "setURL",
Qt::QueuedConnection, Q_ARG(QUrl, AvatarData::defaultFullAvatarModelUrl()));
} else {
qCWarning(avatars_renderer) << "Avatar model: " << _skeletonModelURL
<< "failed to load... attempts:" << _skeletonModel->getResourceDownloadAttempts()
qCWarning(avatars_renderer) << "Avatar model: " << _skeletonModelURL
<< "failed to load... attempts:" << _skeletonModel->getResourceDownloadAttempts()
<< "out of:" << MAX_SKELETON_DOWNLOAD_ATTEMPTS;
}
}

View file

@ -5,6 +5,7 @@ setup_hifi_library(Script Qml)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
link_hifi_libraries(shared)
include_hifi_library_headers(networking)
GroupSources("src/controllers")

View file

@ -2,6 +2,14 @@ set(TARGET_NAME display-plugins)
AUTOSCRIBE_SHADER_LIB(gpu display-plugins)
setup_hifi_library(OpenGL)
link_hifi_libraries(shared plugins ui-plugins gl gpu-gl ui render-utils)
include_hifi_library_headers(gpu)
include_hifi_library_headers(model-networking)
include_hifi_library_headers(networking)
include_hifi_library_headers(model)
include_hifi_library_headers(fbx)
include_hifi_library_headers(image)
include_hifi_library_headers(ktx)
include_hifi_library_headers(render)
target_opengl()

View file

@ -496,6 +496,17 @@ void OpenGLDisplayPlugin::submitFrame(const gpu::FramePointer& newFrame) {
_newFrameQueue.push(newFrame);
});
}
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor) {
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0));
batch.setStateScissorRect(scissor);
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, texture);
batch.setPipeline(_presentPipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
}
void OpenGLDisplayPlugin::updateFrameData() {
PROFILE_RANGE(render, __FUNCTION__)
@ -605,14 +616,11 @@ void OpenGLDisplayPlugin::compositeLayers() {
void OpenGLDisplayPlugin::internalPresent() {
render([&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.setViewportTransform(ivec4(uvec2(0), getSurfacePixels()));
batch.setResourceTexture(0, _compositeFramebuffer->getRenderBuffer(0));
batch.setPipeline(_presentPipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
// Note: _displayTexture must currently be the same size as the display.
uvec2 dims = _displayTexture ? uvec2(_displayTexture->getDimensions()) : getSurfacePixels();
auto viewport = ivec4(uvec2(0), dims);
renderFromTexture(batch, _displayTexture ? _displayTexture : _compositeFramebuffer->getRenderBuffer(0), viewport, viewport);
});
swapBuffers();
_presentRate.increment();
}
@ -694,6 +702,22 @@ void OpenGLDisplayPlugin::withMainThreadContext(std::function<void()> f) const {
_container->makeRenderingContextCurrent();
}
bool OpenGLDisplayPlugin::setDisplayTexture(const QString& name) {
// Note: it is the caller's responsibility to keep the network texture in cache.
if (name.isEmpty()) {
_displayTexture.reset();
onDisplayTextureReset();
return true;
}
auto textureCache = DependencyManager::get<TextureCache>();
auto displayNetworkTexture = textureCache->getTexture(name);
if (!displayNetworkTexture) {
return false;
}
_displayTexture = displayNetworkTexture->getGPUTexture();
return !!_displayTexture;
}
QImage OpenGLDisplayPlugin::getScreenshot(float aspectRatio) const {
auto size = _compositeFramebuffer->getSize();
if (isHmd()) {

View file

@ -57,6 +57,8 @@ public:
return getSurfaceSize();
}
virtual bool setDisplayTexture(const QString& name) override;
virtual bool onDisplayTextureReset() { return false; };
QImage getScreenshot(float aspectRatio = 0.0f) const override;
float presentRate() const override;
@ -109,6 +111,7 @@ protected:
// Plugin specific functionality to send the composed scene to the output window or device
virtual void internalPresent();
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor);
virtual void updateFrameData();
void withMainThreadContext(std::function<void()> f) const;
@ -134,6 +137,7 @@ protected:
gpu::PipelinePointer _simplePipeline;
gpu::PipelinePointer _presentPipeline;
gpu::PipelinePointer _cursorPipeline;
gpu::TexturePointer _displayTexture{};
float _compositeOverlayAlpha { 1.0f };
struct CursorData {

View file

@ -10,7 +10,6 @@
#include <QtCore/QProcessEnvironment>
#include <ViewFrustum.h>
#include <controllers/Pose.h>
#include <gpu/Frame.h>
const QString DebugHmdDisplayPlugin::NAME("HMD Simulator");

View file

@ -27,6 +27,7 @@
#include <gpu/StandardShaderLib.h>
#include <gpu/gl/GLBackend.h>
#include <TextureCache.h>
#include <PathUtils.h>
#include "../Logging.h"
@ -211,7 +212,15 @@ void HmdDisplayPlugin::internalPresent() {
// Composite together the scene, overlay and mouse cursor
hmdPresent();
if (!_disablePreview) {
if (_displayTexture) {
// Note: _displayTexture must currently be the same size as the display.
uvec2 dims = uvec2(_displayTexture->getDimensions());
auto viewport = ivec4(uvec2(0), dims);
render([&](gpu::Batch& batch) {
renderFromTexture(batch, _displayTexture, viewport, viewport);
});
swapBuffers();
} else if (!_disablePreview) {
// screen preview mirroring
auto sourceSize = _renderTargetSize;
if (_monoPreview) {
@ -278,16 +287,7 @@ void HmdDisplayPlugin::internalPresent() {
viewport.z *= 2;
}
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0));
batch.setStateScissorRect(scissor); // was viewport
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, _compositeFramebuffer->getRenderBuffer(0));
batch.setPipeline(_presentPipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
renderFromTexture(batch, _compositeFramebuffer->getRenderBuffer(0), viewport, scissor);
});
swapBuffers();
} else if (_clearPreviewFlag) {
@ -316,15 +316,7 @@ void HmdDisplayPlugin::internalPresent() {
auto viewport = getViewportForSourceSize(uvec2(_previewTexture->getDimensions()));
render([&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0));
batch.setStateScissorRect(viewport);
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, _previewTexture);
batch.setPipeline(_presentPipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
renderFromTexture(batch, _previewTexture, viewport, viewport);
});
_clearPreviewFlag = false;
swapBuffers();

View file

@ -46,6 +46,8 @@ public:
float stutterRate() const override;
virtual bool onDisplayTextureReset() override { _clearPreviewFlag = true; return true; };
protected:
virtual void hmdPresent() = 0;
virtual bool isHmdMounted() const = 0;

View file

@ -2,6 +2,16 @@ set(TARGET_NAME entities-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model procedural render render-utils)
setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu procedural model model-networking script-engine render render-utils image)
include_hifi_library_headers(networking)
include_hifi_library_headers(gl)
include_hifi_library_headers(ktx)
include_hifi_library_headers(octree)
include_hifi_library_headers(audio)
include_hifi_library_headers(physics)
include_hifi_library_headers(animation)
include_hifi_library_headers(fbx)
include_hifi_library_headers(entities)
include_hifi_library_headers(avatars)
target_bullet()

View file

@ -9,6 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "EntityTreeRenderer.h"
#include <glm/gtx/quaternion.hpp>
#include <QEventLoop>
@ -24,7 +26,6 @@
#include <SceneScriptingInterface.h>
#include <ScriptEngine.h>
#include "EntityTreeRenderer.h"
#include "RenderableEntityItem.h"
@ -130,7 +131,12 @@ void EntityTreeRenderer::clear() {
if (scene) {
render::Transaction transaction;
foreach(auto entity, _entitiesInScene) {
entity->removeFromScene(entity, scene, transaction);
auto renderable = entity->getRenderableInterface();
if (!renderable) {
qCWarning(entitiesrenderer) << "EntityTreeRenderer::deletingEntity(), trying to remove non-renderable entity";
continue;
}
renderable->removeFromScene(entity, scene, transaction);
}
scene->enqueueTransaction(transaction);
} else {
@ -141,7 +147,7 @@ void EntityTreeRenderer::clear() {
// reset the zone to the default (while we load the next scene)
_layeredZones.clear();
OctreeRenderer::clear();
OctreeProcessor::clear();
}
void EntityTreeRenderer::reloadEntityScripts() {
@ -155,7 +161,7 @@ void EntityTreeRenderer::reloadEntityScripts() {
}
void EntityTreeRenderer::init() {
OctreeRenderer::init();
OctreeProcessor::init();
EntityTreePointer entityTree = std::static_pointer_cast<EntityTree>(_tree);
entityTree->setFBXService(this);
@ -181,7 +187,7 @@ void EntityTreeRenderer::shutdown() {
}
void EntityTreeRenderer::setTree(OctreePointer newTree) {
OctreeRenderer::setTree(newTree);
OctreeProcessor::setTree(newTree);
std::static_pointer_cast<EntityTree>(_tree)->setFBXService(this);
}
@ -240,8 +246,13 @@ bool EntityTreeRenderer::findBestZoneAndMaybeContainingEntities(QVector<EntityIt
// if this entity is a zone and visible, determine if it is the bestZone
if (isZone && entity->getVisible()) {
auto zone = std::dynamic_pointer_cast<ZoneEntityItem>(entity);
_layeredZones.insert(zone);
auto renderID = std::dynamic_pointer_cast<RenderableZoneEntityItem>(entity)->getRenderItemID();
bool isValidRenderID = (renderID != render::Item::INVALID_ITEM_ID);
if (isValidRenderID) {
auto zone = std::dynamic_pointer_cast<ZoneEntityItem>(entity);
_layeredZones.insert(zone);
}
}
}
}
@ -348,6 +359,7 @@ bool EntityTreeRenderer::applyLayeredZones() {
for (auto& zone : _layeredZones) {
auto id = std::dynamic_pointer_cast<RenderableZoneEntityItem>(zone.zone)->getRenderItemID();
Q_ASSERT(id != render::Item::INVALID_ITEM_ID);
list.push_back(id);
}
render::Selection selection("RankedZones", list);
@ -791,24 +803,33 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
}
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
if (!_entitiesInScene.contains(entityID)) {
return;
}
if (_tree && !_shuttingDown && _entitiesScriptEngine) {
_entitiesScriptEngine->unloadEntityScript(entityID, true);
}
auto scene = _viewState->getMain3DScene();
if (!scene) {
qCWarning(entitiesrenderer) << "EntityTreeRenderer::deletingEntity(), Unexpected null scene, possibly during application shutdown";
return;
}
auto entity = _entitiesInScene.take(entityID);
auto renderable = entity->getRenderableInterface();
if (!renderable) {
qCWarning(entitiesrenderer) << "EntityTreeRenderer::deletingEntity(), trying to remove non-renderable entity";
return;
}
forceRecheckEntities(); // reset our state to force checking our inside/outsideness of entities
// here's where we remove the entity payload from the scene
if (_entitiesInScene.contains(entityID)) {
auto entity = _entitiesInScene.take(entityID);
render::Transaction transaction;
auto scene = _viewState->getMain3DScene();
if (scene) {
entity->removeFromScene(entity, scene, transaction);
scene->enqueueTransaction(transaction);
} else {
qCWarning(entitiesrenderer) << "EntityTreeRenderer::deletingEntity(), Unexpected null scene, possibly during application shutdown";
}
}
render::Transaction transaction;
renderable->removeFromScene(entity, scene, transaction);
scene->enqueueTransaction(transaction);
}
void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) {
@ -820,18 +841,25 @@ void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) {
}
}
void EntityTreeRenderer::addEntityToScene(EntityItemPointer entity) {
void EntityTreeRenderer::addEntityToScene(const EntityItemPointer& entity) {
// here's where we add the entity payload to the scene
render::Transaction transaction;
auto scene = _viewState->getMain3DScene();
if (scene) {
if (entity->addToScene(entity, scene, transaction)) {
_entitiesInScene.insert(entity->getEntityItemID(), entity);
}
scene->enqueueTransaction(transaction);
} else {
if (!scene) {
qCWarning(entitiesrenderer) << "EntityTreeRenderer::addEntityToScene(), Unexpected null scene, possibly during application shutdown";
return;
}
auto renderable = entity->getRenderableInterface();
if (!renderable) {
qCWarning(entitiesrenderer) << "EntityTreeRenderer::addEntityToScene(), Unexpected non-renderable entity";
return;
}
render::Transaction transaction;
if (renderable->addToScene(entity, scene, transaction)) {
_entitiesInScene.insert(entity->getEntityItemID(), entity);
}
scene->enqueueTransaction(transaction);
}
@ -1050,3 +1078,4 @@ bool EntityTreeRenderer::LayeredZones::contains(const LayeredZones& other) {
}
return result;
}

View file

@ -20,9 +20,10 @@
#include <EntityTree.h>
#include <QMouseEvent>
#include <PointerEvent.h>
#include <OctreeRenderer.h>
#include <ScriptCache.h>
#include <TextureCache.h>
#include <OctreeProcessor.h>
#include <render/Forward.h>
class AbstractScriptingServicesInterface;
class AbstractViewStateInterface;
@ -38,7 +39,7 @@ using ModelWeakPointer = std::weak_ptr<Model>;
using CalculateEntityLoadingPriority = std::function<float(const EntityItem& item)>;
// Generic client side Octree renderer class.
class EntityTreeRenderer : public OctreeRenderer, public EntityItemFBXService, public Dependency {
class EntityTreeRenderer : public OctreeProcessor, public EntityItemFBXService, public Dependency {
Q_OBJECT
public:
EntityTreeRenderer(bool wantScripts, AbstractViewStateInterface* viewState,
@ -144,7 +145,7 @@ protected:
private:
void resetEntitiesScriptEngine();
void addEntityToScene(EntityItemPointer entity);
void addEntityToScene(const EntityItemPointer& entity);
bool findBestZoneAndMaybeContainingEntities(QVector<EntityItemID>* entitiesContainingAvatar = nullptr);
bool applyLayeredZones();

View file

@ -40,7 +40,7 @@ namespace render {
template <> void payloadRender(const RenderableEntityItemProxy::Pointer& payload, RenderArgs* args) {
if (args) {
if (payload && payload->_entity && payload->_entity->getVisible()) {
payload->_entity->render(args);
payload->_entity->getRenderableInterface()->render(args);
}
}
}

View file

@ -34,13 +34,23 @@ enum class RenderItemStatusIcon {
void makeEntityItemStatusGetters(EntityItemPointer entity, render::Item::Status::Getters& statusGetters);
// Renderable entity item interface
class RenderableEntityInterface {
public:
virtual void render(RenderArgs* args) {};
virtual bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) = 0;
virtual void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) = 0;
virtual RenderableEntityInterface* getRenderableInterface() { return nullptr; }
};
class RenderableEntityItemProxy {
public:
RenderableEntityItemProxy(EntityItemPointer entity, render::ItemID metaID) : _entity(entity), _metaID(metaID) { }
RenderableEntityItemProxy(const EntityItemPointer& entity, render::ItemID metaID)
: _entity(entity), _metaID(metaID) {}
typedef render::Payload<RenderableEntityItemProxy> Payload;
typedef Payload::DataPointer Pointer;
EntityItemPointer _entity;
const EntityItemPointer _entity;
render::ItemID _metaID;
};
@ -51,10 +61,11 @@ namespace render {
template <> uint32_t metaFetchMetaSubItems(const RenderableEntityItemProxy::Pointer& payload, ItemIDs& subItems);
}
// Mixin class for implementing basic single item rendering
class SimpleRenderableEntityItem {
class SimplerRenderableEntitySupport : public RenderableEntityInterface {
public:
bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override {
_myItem = scene->allocateID();
auto renderData = std::make_shared<RenderableEntityItemProxy>(self, _myItem);
@ -69,7 +80,7 @@ public:
return true;
}
void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override {
transaction.removeItem(_myItem);
render::Item::clearID(_myItem);
}
@ -91,7 +102,6 @@ public:
qCWarning(entitiesrenderer) << "SimpleRenderableEntityItem::notifyChanged(), Unexpected null scene, possibly during application shutdown";
}
}
private:
render::ItemID _myItem { render::Item::INVALID_ITEM_ID };
};
@ -99,20 +109,18 @@ private:
#define SIMPLE_RENDERABLE() \
public: \
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override { return _renderHelper.addToScene(self, scene, transaction); } \
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override { _renderHelper.removeFromScene(self, scene, transaction); } \
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); _renderHelper.notifyChanged(); } \
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); _renderHelper.notifyChanged(); } \
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyChanged(); } \
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); notifyChanged(); } \
virtual RenderableEntityInterface* getRenderableInterface() override { return this; } \
void checkFading() { \
bool transparent = isTransparent(); \
if (transparent != _prevIsTransparent) { \
_renderHelper.notifyChanged(); \
notifyChanged(); \
_isFading = false; \
_prevIsTransparent = transparent; \
} \
} \
private: \
SimpleRenderableEntityItem _renderHelper; \
bool _prevIsTransparent { isTransparent() };

View file

@ -27,7 +27,7 @@ RenderableLightEntityItem::RenderableLightEntityItem(const EntityItemID& entityI
{
}
bool RenderableLightEntityItem::addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
bool RenderableLightEntityItem::addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) {
_myItem = scene->allocateID();
auto renderItem = std::make_shared<LightPayload>();
@ -51,7 +51,7 @@ void RenderableLightEntityItem::somethingChangedNotification() {
LightEntityItem::somethingChangedNotification();
}
void RenderableLightEntityItem::removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
void RenderableLightEntityItem::removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) {
transaction.removeItem(_myItem);
render::Item::clearID(_myItem);
}

View file

@ -17,11 +17,13 @@
#include "RenderableEntityItem.h"
class RenderableLightEntityItem : public LightEntityItem {
class RenderableLightEntityItem : public LightEntityItem, public RenderableEntityInterface {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableLightEntityItem(const EntityItemID& entityItemID);
RenderableEntityInterface* getRenderableInterface() override { return this; }
virtual bool supportsDetailedRayIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
@ -30,10 +32,10 @@ public:
void updateLightFromEntity(render::Transaction& transaction);
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void somethingChangedNotification() override;
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void locationChanged(bool tellPhysics = true) override;

View file

@ -16,7 +16,7 @@
#include "RenderableEntityItem.h"
#include <GeometryCache.h>
class RenderableLineEntityItem : public LineEntityItem {
class RenderableLineEntityItem : public LineEntityItem, public SimplerRenderableEntitySupport {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableLineEntityItem(const EntityItemID& entityItemID) :

View file

@ -213,7 +213,7 @@ namespace render {
if (args) {
if (payload && payload->entity) {
PROFILE_RANGE(render_detail, "MetaModelRender");
payload->entity->render(args);
payload->entity->getRenderableInterface()->render(args);
}
}
}
@ -228,7 +228,7 @@ namespace render {
}
}
bool RenderableModelEntityItem::addToScene(EntityItemPointer self, const render::ScenePointer& scene,
bool RenderableModelEntityItem::addToScene(const EntityItemPointer& self, const render::ScenePointer& scene,
render::Transaction& transaction) {
_myMetaItem = scene->allocateID();
@ -249,7 +249,7 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, const render:
return true;
}
void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, const render::ScenePointer& scene,
void RenderableModelEntityItem::removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene,
render::Transaction& transaction) {
transaction.removeItem(_myMetaItem);
render::Item::clearID(_myMetaItem);
@ -390,7 +390,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
if (!_model || _needsModelReload) {
// TODO: this getModel() appears to be about 3% of model render time. We should optimize
PerformanceTimer perfTimer("getModel");
auto renderer = qSharedPointerCast<EntityTreeRenderer>(args->_renderer);
auto renderer = qSharedPointerCast<EntityTreeRenderer>(args->_renderData);
getModel(renderer);
// Remap textures immediately after loading to avoid flicker

View file

@ -20,7 +20,7 @@
class Model;
class EntityTreeRenderer;
class RenderableModelEntityItem : public ModelEntityItem {
class RenderableModelEntityItem : public ModelEntityItem, RenderableEntityInterface {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
@ -28,6 +28,8 @@ public:
virtual ~RenderableModelEntityItem();
RenderableEntityInterface* getRenderableInterface() override { return this; }
virtual void setDimensions(const glm::vec3& value) override;
virtual void setModelURL(const QString& url) override;
@ -40,8 +42,8 @@ public:
void doInitialModelSimulation();
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
void updateModelBounds();

View file

@ -161,7 +161,7 @@ RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const Ent
}
}
bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
bool RenderableParticleEffectEntityItem::addToScene(const EntityItemPointer& self,
const render::ScenePointer& scene,
render::Transaction& transaction) {
_scene = scene;
@ -176,7 +176,7 @@ bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
return true;
}
void RenderableParticleEffectEntityItem::removeFromScene(EntityItemPointer self,
void RenderableParticleEffectEntityItem::removeFromScene(const EntityItemPointer& self,
const render::ScenePointer& scene,
render::Transaction& transaction) {
transaction.removeItem(_renderItemId);

View file

@ -15,18 +15,20 @@
#include <TextureCache.h>
#include "RenderableEntityItem.h"
class RenderableParticleEffectEntityItem : public ParticleEffectEntityItem {
class RenderableParticleEffectEntityItem : public ParticleEffectEntityItem, public RenderableEntityInterface {
friend class ParticlePayloadData;
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableParticleEffectEntityItem(const EntityItemID& entityItemID);
RenderableEntityInterface* getRenderableInterface() override { return this; }
virtual void update(const quint64& now) override;
void updateRenderItem();
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
protected:
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); }

View file

@ -206,7 +206,7 @@ void RenderablePolyLineEntityItem::render(RenderArgs* args) {
if (_texture->isLoaded()) {
batch.setResourceTexture(PAINTSTROKE_TEXTURE_SLOT, _texture->getGPUTexture());
} else {
batch.setResourceTexture(PAINTSTROKE_TEXTURE_SLOT, args->_whiteTexture);
batch.setResourceTexture(PAINTSTROKE_TEXTURE_SLOT, nullptr);
}
batch.setInputFormat(_format);

View file

@ -22,7 +22,7 @@
#include <QReadWriteLock>
class RenderablePolyLineEntityItem : public PolyLineEntityItem {
class RenderablePolyLineEntityItem : public PolyLineEntityItem, public SimplerRenderableEntitySupport {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
static void createPipeline();

View file

@ -820,7 +820,7 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
batch.drawIndexed(gpu::TRIANGLES, (gpu::uint32)mesh->getNumIndices(), 0);
}
bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
bool RenderablePolyVoxEntityItem::addToScene(const EntityItemPointer& self,
const render::ScenePointer& scene,
render::Transaction& transaction) {
_myItem = scene->allocateID();
@ -838,7 +838,7 @@ bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
return true;
}
void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
void RenderablePolyVoxEntityItem::removeFromScene(const EntityItemPointer& self,
const render::ScenePointer& scene,
render::Transaction& transaction) {
transaction.removeItem(_myItem);
@ -865,7 +865,7 @@ namespace render {
template <> void payloadRender(const PolyVoxPayload::Pointer& payload, RenderArgs* args) {
if (args && payload && payload->_owner) {
payload->_owner->render(args);
payload->_owner->getRenderableInterface()->render(args);
}
}
}

View file

@ -41,13 +41,15 @@ namespace render {
}
class RenderablePolyVoxEntityItem : public PolyVoxEntityItem {
class RenderablePolyVoxEntityItem : public PolyVoxEntityItem, public RenderableEntityInterface {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderablePolyVoxEntityItem(const EntityItemID& entityItemID);
virtual ~RenderablePolyVoxEntityItem();
RenderableEntityInterface* getRenderableInterface() override { return this; }
void initializePolyVox();
virtual void somethingChangedNotification() override {
@ -105,10 +107,10 @@ public:
virtual void setYTextureURL(const QString& yTextureURL) override;
virtual void setZTextureURL(const QString& zTextureURL) override;
virtual bool addToScene(EntityItemPointer self,
virtual bool addToScene(const EntityItemPointer& self,
const render::ScenePointer& scene,
render::Transaction& transaction) override;
virtual void removeFromScene(EntityItemPointer self,
virtual void removeFromScene(const EntityItemPointer& self,
const render::ScenePointer& scene,
render::Transaction& transaction) override;

View file

@ -14,7 +14,7 @@
#include "RenderableEntityItem.h"
class RenderableShapeEntityItem : public ShapeEntityItem {
class RenderableShapeEntityItem : public ShapeEntityItem, private SimplerRenderableEntitySupport {
using Pointer = std::shared_ptr<RenderableShapeEntityItem>;
static Pointer baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
public:

View file

@ -19,7 +19,7 @@
const int FIXED_FONT_POINT_SIZE = 40;
class RenderableTextEntityItem : public TextEntityItem {
class RenderableTextEntityItem : public TextEntityItem, public SimplerRenderableEntitySupport {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableTextEntityItem(const EntityItemID& entityItemID) : TextEntityItem(entityItemID) { }

View file

@ -198,7 +198,7 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
#endif
if (!_webSurface) {
auto renderer = qSharedPointerCast<EntityTreeRenderer>(args->_renderer);
auto renderer = qSharedPointerCast<EntityTreeRenderer>(args->_renderData);
if (!buildWebSurface(renderer)) {
return;
}

View file

@ -27,7 +27,7 @@ class EntityTreeRenderer;
class RenderableWebEntityItem;
class RenderableWebEntityItem : public WebEntityItem {
class RenderableWebEntityItem : public WebEntityItem, SimplerRenderableEntitySupport {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableWebEntityItem(const EntityItemID& entityItemID);

View file

@ -257,7 +257,7 @@ bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
return false;
}
bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, const render::ScenePointer& scene,
bool RenderableZoneEntityItem::addToScene(const EntityItemPointer& self, const render::ScenePointer& scene,
render::Transaction& transaction) {
_myMetaItem = scene->allocateID();
@ -277,7 +277,7 @@ bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, const render::
return true;
}
void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, const render::ScenePointer& scene,
void RenderableZoneEntityItem::removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene,
render::Transaction& transaction) {
transaction.removeItem(_myMetaItem);
render::Item::clearID(_myMetaItem);

View file

@ -14,13 +14,14 @@
#include <Model.h>
#include <ZoneEntityItem.h>
#include "RenderableEntityItem.h"
class NetworkGeometry;
class KeyLightPayload;
class RenderableZoneEntityItemMeta;
class RenderableZoneEntityItem : public ZoneEntityItem {
class RenderableZoneEntityItem : public ZoneEntityItem, public RenderableEntityInterface {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
@ -30,6 +31,8 @@ public:
_needsInitialSimulation(true)
{ }
RenderableEntityInterface* getRenderableInterface() override { return this; }
virtual bool setProperties(const EntityItemProperties& properties) override;
virtual void somethingChangedNotification() override;
@ -41,8 +44,8 @@ public:
virtual void render(RenderArgs* args) override;
virtual bool contains(const glm::vec3& point) const override;
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
render::ItemID getRenderItemID() const { return _myMetaItem; }

View file

@ -1,6 +1,8 @@
set(TARGET_NAME entities)
setup_hifi_library(Network Script)
link_hifi_libraries(avatars shared audio octree model model-networking fbx networking animation)
include_hifi_library_headers(networking)
include_hifi_library_headers(gpu)
target_bullet()

View file

@ -30,7 +30,7 @@ AddEntityOperator::AddEntityOperator(EntityTreePointer tree, EntityItemPointer n
_newEntityBox = queryCube.clamp((float)(-HALF_TREE_SCALE), (float)HALF_TREE_SCALE);
}
bool AddEntityOperator::preRecursion(OctreeElementPointer element) {
bool AddEntityOperator::preRecursion(const OctreeElementPointer& element) {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
// In Pre-recursion, we're generally deciding whether or not we want to recurse this
@ -60,7 +60,7 @@ bool AddEntityOperator::preRecursion(OctreeElementPointer element) {
return keepSearching; // if we haven't yet found it, keep looking
}
bool AddEntityOperator::postRecursion(OctreeElementPointer element) {
bool AddEntityOperator::postRecursion(const OctreeElementPointer& element) {
// Post-recursion is the unwinding process. For this operation, while we
// unwind we want to mark the path as being dirty if we changed it below.
// We might have two paths, one for the old entity and one for the new entity.
@ -74,7 +74,7 @@ bool AddEntityOperator::postRecursion(OctreeElementPointer element) {
return keepSearching; // if we haven't yet found it, keep looking
}
OctreeElementPointer AddEntityOperator::possiblyCreateChildAt(OctreeElementPointer element, int childIndex) {
OctreeElementPointer AddEntityOperator::possiblyCreateChildAt(const OctreeElementPointer& element, int childIndex) {
// If we're getting called, it's because there was no child element at this index while recursing.
// We only care if this happens while still searching for the new entity location.
// Check to see if

View file

@ -16,9 +16,9 @@ class AddEntityOperator : public RecurseOctreeOperator {
public:
AddEntityOperator(EntityTreePointer tree, EntityItemPointer newEntity);
virtual bool preRecursion(OctreeElementPointer element) override;
virtual bool postRecursion(OctreeElementPointer element) override;
virtual OctreeElementPointer possiblyCreateChildAt(OctreeElementPointer element, int childIndex) override;
virtual bool preRecursion(const OctreeElementPointer& element) override;
virtual bool postRecursion(const OctreeElementPointer& element) override;
virtual OctreeElementPointer possiblyCreateChildAt(const OctreeElementPointer& element, int childIndex) override;
private:
EntityTreePointer _tree;
EntityItemPointer _newEntity;

View file

@ -55,7 +55,7 @@ void DeleteEntityOperator::addEntityIDToDeleteList(const EntityItemID& searchEnt
// does this entity tree element contain the old entity
bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(OctreeElementPointer element) {
bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(const OctreeElementPointer& element) {
bool containsEntity = false;
// If we don't have an old entity, then we don't contain the entity, otherwise
@ -72,7 +72,7 @@ bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(OctreeElementPoin
return containsEntity;
}
bool DeleteEntityOperator::preRecursion(OctreeElementPointer element) {
bool DeleteEntityOperator::preRecursion(const OctreeElementPointer& element) {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
// In Pre-recursion, we're generally deciding whether or not we want to recurse this
@ -108,7 +108,7 @@ bool DeleteEntityOperator::preRecursion(OctreeElementPointer element) {
return keepSearching; // if we haven't yet found it, keep looking
}
bool DeleteEntityOperator::postRecursion(OctreeElementPointer element) {
bool DeleteEntityOperator::postRecursion(const OctreeElementPointer& element) {
// Post-recursion is the unwinding process. For this operation, while we
// unwind we want to mark the path as being dirty if we changed it below.
// We might have two paths, one for the old entity and one for the new entity.

View file

@ -36,8 +36,8 @@ public:
~DeleteEntityOperator();
void addEntityIDToDeleteList(const EntityItemID& searchEntityID);
virtual bool preRecursion(OctreeElementPointer element) override;
virtual bool postRecursion(OctreeElementPointer element) override;
virtual bool preRecursion(const OctreeElementPointer& element) override;
virtual bool postRecursion(const OctreeElementPointer& element) override;
const RemovedEntities& getEntities() const { return _entitiesToDelete; }
private:
@ -46,7 +46,7 @@ private:
quint64 _changeTime;
int _foundCount;
int _lookingCount;
bool subTreeContainsSomeEntitiesToDelete(OctreeElementPointer element);
bool subTreeContainsSomeEntitiesToDelete(const OctreeElementPointer& element);
};
#endif // hifi_DeleteEntityOperator_h

View file

@ -386,7 +386,13 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
return 0;
}
qint64 clockSkew = args.sourceNode ? args.sourceNode->getClockSkewUsec() : 0;
int64_t clockSkew = 0;
uint64_t maxPingRoundTrip = 33333; // two frames periods at 60 fps
if (args.sourceNode) {
clockSkew = args.sourceNode->getClockSkewUsec();
const float MSECS_PER_USEC = 1000;
maxPingRoundTrip += args.sourceNode->getPingMs() * MSECS_PER_USEC;
}
BufferParser parser(data, bytesLeftToRead);
@ -653,7 +659,6 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
const QUuid& myNodeID = nodeList->getSessionUUID();
bool weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
// pack SimulationOwner and terse update properties near each other
// NOTE: the server is authoritative for changes to simOwnerID so we always unpack ownership data
// even when we would otherwise ignore the rest of the packet.
@ -678,7 +683,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
if (newSimOwner.getID().isNull() && !_simulationOwner.pendingRelease(lastEditedFromBufferAdjusted)) {
// entity-server is trying to clear our ownership (probably at our own request)
// but we actually want to own it, therefore we ignore this clear event
// and pretend that we own it (we assume we'll recover it soon)
// and pretend that we own it (e.g. we assume we'll receive ownership soon)
// However, for now, when the server uses a newer time than what we sent, listen to what we're told.
if (overwriteLocalData) {
@ -690,16 +695,19 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// recompute weOwnSimulation for later
weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
}
} else if (newSimOwner.getID().isNull() && _simulationOwner.pendingTake(lastEditedFromBufferAdjusted)) {
// entity-server is trying to clear someone else's ownership
// but we want to own it, therefore we ignore this clear event
// and pretend that we own it (we assume we'll get it soon)
} else if (_simulationOwner.pendingTake(now - maxPingRoundTrip)) {
// we sent a bid before this packet could have been sent from the server
// so we ignore it and pretend we own the object's simulation
weOwnSimulation = true;
if (!_simulationOwner.isNull()) {
// someone else really did own it
markDirtyFlags(Simulation::DIRTY_SIMULATOR_ID);
somethingChanged = true;
_simulationOwner.clearCurrentOwner();
if (newSimOwner.getID().isNull()) {
// entity-server is trying to clear someone else's ownership
// but we want to own it, therefore we ignore this clear event
if (!_simulationOwner.isNull()) {
// someone else really did own it
markDirtyFlags(Simulation::DIRTY_SIMULATOR_ID);
somethingChanged = true;
_simulationOwner.clearCurrentOwner();
}
}
} else if (newSimOwner.matchesValidID(myNodeID) && !_hasBidOnSimulation) {
// entity-server tells us that we have simulation ownership while we never requested this for this EntityItem,

View file

@ -51,10 +51,6 @@ typedef std::shared_ptr<EntityTreeElement> EntityTreeElementPointer;
using EntityTreeElementExtraEncodeDataPointer = std::shared_ptr<EntityTreeElementExtraEncodeData>;
namespace render {
class Scene;
class Transaction;
}
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() override { };
@ -65,6 +61,8 @@ namespace render {
class MeshProxyList;
class RenderableEntityInterface;
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
@ -83,6 +81,8 @@ public:
EntityItem(const EntityItemID& entityItemID);
virtual ~EntityItem();
virtual RenderableEntityInterface* getRenderableInterface() { return nullptr; }
inline EntityItemPointer getThisPointer() const {
return std::static_pointer_cast<EntityItem>(std::const_pointer_cast<SpatiallyNestable>(shared_from_this()));
}
@ -150,13 +150,6 @@ public:
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged)
{ somethingChanged = false; return 0; }
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene,
render::Transaction& transaction) { return false; } // by default entity items don't add to scene
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene,
render::Transaction& transaction) { } // by default entity items don't add to scene
virtual void render(RenderArgs* args) { } // by default entity items don't know how to render
static int expectedBytes();
static void adjustEditPacketForClockSkew(QByteArray& buffer, qint64 clockSkew);

View file

@ -554,7 +554,7 @@ public:
};
bool EntityTree::findNearPointOperation(OctreeElementPointer element, void* extraData) {
bool EntityTree::findNearPointOperation(const OctreeElementPointer& element, void* extraData) {
FindNearPointArgs* args = static_cast<FindNearPointArgs*>(extraData);
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
@ -589,7 +589,7 @@ bool EntityTree::findNearPointOperation(OctreeElementPointer element, void* extr
return false;
}
bool findRayIntersectionOp(OctreeElementPointer element, void* extraData) {
bool findRayIntersectionOp(const OctreeElementPointer& element, void* extraData) {
RayArgs* args = static_cast<RayArgs*>(extraData);
bool keepSearching = true;
EntityTreeElementPointer entityTreeElementPointer = std::dynamic_pointer_cast<EntityTreeElement>(element);
@ -625,7 +625,7 @@ bool EntityTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& d
}
EntityItemPointer EntityTree::findClosestEntity(glm::vec3 position, float targetRadius) {
EntityItemPointer EntityTree::findClosestEntity(const glm::vec3& position, float targetRadius) {
FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX };
withReadLock([&] {
// NOTE: This should use recursion, since this is a spatial operation
@ -642,7 +642,7 @@ public:
};
bool EntityTree::findInSphereOperation(OctreeElementPointer element, void* extraData) {
bool EntityTree::findInSphereOperation(const OctreeElementPointer& element, void* extraData) {
FindAllNearPointArgs* args = static_cast<FindAllNearPointArgs*>(extraData);
glm::vec3 penetration;
bool sphereIntersection = element->getAACube().findSpherePenetration(args->position, args->targetRadius, penetration);
@ -678,7 +678,7 @@ public:
QVector<EntityItemPointer> _foundEntities;
};
bool EntityTree::findInCubeOperation(OctreeElementPointer element, void* extraData) {
bool EntityTree::findInCubeOperation(const OctreeElementPointer& element, void* extraData) {
FindEntitiesInCubeArgs* args = static_cast<FindEntitiesInCubeArgs*>(extraData);
if (element->getAACube().touches(args->_cube)) {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
@ -707,7 +707,7 @@ public:
QVector<EntityItemPointer> _foundEntities;
};
bool EntityTree::findInBoxOperation(OctreeElementPointer element, void* extraData) {
bool EntityTree::findInBoxOperation(const OctreeElementPointer& element, void* extraData) {
FindEntitiesInBoxArgs* args = static_cast<FindEntitiesInBoxArgs*>(extraData);
if (element->getAACube().touches(args->_box)) {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
@ -732,7 +732,7 @@ public:
QVector<EntityItemPointer> entities;
};
bool EntityTree::findInFrustumOperation(OctreeElementPointer element, void* extraData) {
bool EntityTree::findInFrustumOperation(const OctreeElementPointer& element, void* extraData) {
FindInFrustumArgs* args = static_cast<FindInFrustumArgs*>(extraData);
if (element->isInView(args->frustum)) {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
@ -1527,15 +1527,15 @@ void EntityTree::debugDumpMap() {
class ContentsDimensionOperator : public RecurseOctreeOperator {
public:
virtual bool preRecursion(OctreeElementPointer element) override;
virtual bool postRecursion(OctreeElementPointer element) override { return true; }
virtual bool preRecursion(const OctreeElementPointer& element) override;
virtual bool postRecursion(const OctreeElementPointer& element) override { return true; }
glm::vec3 getDimensions() const { return _contentExtents.size(); }
float getLargestDimension() const { return _contentExtents.largestDimension(); }
private:
Extents _contentExtents;
};
bool ContentsDimensionOperator::preRecursion(OctreeElementPointer element) {
bool ContentsDimensionOperator::preRecursion(const OctreeElementPointer& element) {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
entityTreeElement->expandExtentsToContents(_contentExtents);
return true;
@ -1555,11 +1555,11 @@ float EntityTree::getContentsLargestDimension() {
class DebugOperator : public RecurseOctreeOperator {
public:
virtual bool preRecursion(OctreeElementPointer element) override;
virtual bool postRecursion(OctreeElementPointer element) override { return true; }
virtual bool preRecursion(const OctreeElementPointer& element) override;
virtual bool postRecursion(const OctreeElementPointer& element) override { return true; }
};
bool DebugOperator::preRecursion(OctreeElementPointer element) {
bool DebugOperator::preRecursion(const OctreeElementPointer& element) {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
qCDebug(entities) << "EntityTreeElement [" << entityTreeElement.get() << "]";
entityTreeElement->debugDump();
@ -1573,11 +1573,11 @@ void EntityTree::dumpTree() {
class PruneOperator : public RecurseOctreeOperator {
public:
virtual bool preRecursion(OctreeElementPointer element) override { return true; }
virtual bool postRecursion(OctreeElementPointer element) override;
virtual bool preRecursion(const OctreeElementPointer& element) override { return true; }
virtual bool postRecursion(const OctreeElementPointer& element) override;
};
bool PruneOperator::postRecursion(OctreeElementPointer element) {
bool PruneOperator::postRecursion(const OctreeElementPointer& element) {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
entityTreeElement->pruneChildren();
return true;
@ -1639,6 +1639,7 @@ QVector<EntityItemID> EntityTree::sendEntities(EntityEditPacketSender* packetSen
// If this is called repeatedly (e.g., multiple pastes with the same data), the new elements will clash unless we
// use new identifiers. We need to keep a map so that we can map parent identifiers correctly.
QHash<EntityItemID, EntityItemID> map;
args.map = &map;
withReadLock([&] {
recurseTreeWithOperation(sendEntitiesOperation, &args);
@ -1692,7 +1693,7 @@ QVector<EntityItemID> EntityTree::sendEntities(EntityEditPacketSender* packetSen
return map.values().toVector();
}
bool EntityTree::sendEntitiesOperation(OctreeElementPointer element, void* extraData) {
bool EntityTree::sendEntitiesOperation(const OctreeElementPointer& element, void* extraData) {
SendEntitiesOperationArgs* args = static_cast<SendEntitiesOperationArgs*>(extraData);
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);

View file

@ -136,7 +136,7 @@ public:
/// \param position point of query in world-frame (meters)
/// \param targetRadius radius of query (meters)
EntityItemPointer findClosestEntity(glm::vec3 position, float targetRadius);
EntityItemPointer findClosestEntity(const glm::vec3& position, float targetRadius);
EntityItemPointer findEntityByID(const QUuid& id);
EntityItemPointer findEntityByEntityItemID(const EntityItemID& entityID);
virtual SpatiallyNestablePointer findByID(const QUuid& id) override { return findEntityByID(id); }
@ -294,12 +294,12 @@ protected:
bool updateEntityWithElement(EntityItemPointer entity, const EntityItemProperties& properties,
EntityTreeElementPointer containingElement,
const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
static bool findNearPointOperation(OctreeElementPointer element, void* extraData);
static bool findInSphereOperation(OctreeElementPointer element, void* extraData);
static bool findInCubeOperation(OctreeElementPointer element, void* extraData);
static bool findInBoxOperation(OctreeElementPointer element, void* extraData);
static bool findInFrustumOperation(OctreeElementPointer element, void* extraData);
static bool sendEntitiesOperation(OctreeElementPointer element, void* extraData);
static bool findNearPointOperation(const OctreeElementPointer& element, void* extraData);
static bool findInSphereOperation(const OctreeElementPointer& element, void* extraData);
static bool findInCubeOperation(const OctreeElementPointer& element, void* extraData);
static bool findInBoxOperation(const OctreeElementPointer& element, void* extraData);
static bool findInFrustumOperation(const OctreeElementPointer& element, void* extraData);
static bool sendEntitiesOperation(const OctreeElementPointer& element, void* extraData);
static void bumpTimestamp(EntityItemProperties& properties);
void notifyNewlyCreatedEntity(const EntityItem& newEntity, const SharedNodePointer& senderNode);

View file

@ -17,8 +17,6 @@
#include <QHash>
#include <QString>
#include <OctreeRenderer.h> // for RenderArgs
#include "EntitiesLogging.h"
class EntityItem;

View file

@ -109,7 +109,7 @@ void MovingEntitiesOperator::addEntityToMoveList(EntityItemPointer entity, const
}
// does this entity tree element contain the old entity
bool MovingEntitiesOperator::shouldRecurseSubTree(OctreeElementPointer element) {
bool MovingEntitiesOperator::shouldRecurseSubTree(const OctreeElementPointer& element) {
bool containsEntity = false;
// If we don't have an old entity, then we don't contain the entity, otherwise
@ -141,7 +141,7 @@ bool MovingEntitiesOperator::shouldRecurseSubTree(OctreeElementPointer element)
return containsEntity;
}
bool MovingEntitiesOperator::preRecursion(OctreeElementPointer element) {
bool MovingEntitiesOperator::preRecursion(const OctreeElementPointer& element) {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
// In Pre-recursion, we're generally deciding whether or not we want to recurse this
@ -221,7 +221,7 @@ bool MovingEntitiesOperator::preRecursion(OctreeElementPointer element) {
return keepSearching; // if we haven't yet found it, keep looking
}
bool MovingEntitiesOperator::postRecursion(OctreeElementPointer element) {
bool MovingEntitiesOperator::postRecursion(const OctreeElementPointer& element) {
// Post-recursion is the unwinding process. For this operation, while we
// unwind we want to mark the path as being dirty if we changed it below.
// We might have two paths, one for the old entity and one for the new entity.
@ -261,7 +261,7 @@ bool MovingEntitiesOperator::postRecursion(OctreeElementPointer element) {
return keepSearching; // if we haven't yet found it, keep looking
}
OctreeElementPointer MovingEntitiesOperator::possiblyCreateChildAt(OctreeElementPointer element, int childIndex) {
OctreeElementPointer MovingEntitiesOperator::possiblyCreateChildAt(const OctreeElementPointer& element, int childIndex) {
// If we're getting called, it's because there was no child element at this index while recursing.
// We only care if this happens while still searching for the new entity locations.
if (_foundNewCount < _lookingCount) {

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