Working on bubble intersections

This commit is contained in:
Olivier Prat 2017-07-03 16:28:00 +02:00
parent 3fddac9f6e
commit 0d1d262db4
2 changed files with 39 additions and 43 deletions

View file

@ -73,7 +73,7 @@ float evalFadeNoiseGradient(vec3 position) {
float evalFadeBaseGradient(vec3 position) {
float gradient = length((position - fadeBaseOffset) * fadeParameters[fadeCategory]._baseInvSizeAndLevel.xyz);
gradient = mod(gradient, 1.0)-0.5; // Center on value 0.5
gradient = gradient-0.5; // Center on value 0.5
gradient *= fadeParameters[fadeCategory]._baseInvSizeAndLevel.w;
return gradient;
}

View file

@ -65,10 +65,10 @@ const render::Item* FadeSwitchJob::findNearestItem(const render::RenderContextPo
glm::vec3 normal;
float isectDistance;
const render::Item* nearestItem = nullptr;
const float minDistance = 5.f;
const float minDistance = 2.f;
for (const auto& itemBound : inputItems) {
if (itemBound.bound.findRayIntersection(rayOrigin, rayDirection, isectDistance, face, normal)) {
if (!itemBound.bound.contains(rayOrigin) && itemBound.bound.findRayIntersection(rayOrigin, rayDirection, isectDistance, face, normal)) {
if (isectDistance>minDistance && isectDistance < minIsectDistance) {
auto& item = scene->getItem(itemBound.id);
nearestItem = &item;
@ -117,7 +117,7 @@ FadeCommonParameters::FadeCommonParameters() :
FadeJobConfig::FadeJobConfig() :
noiseSize{
{ 0.75f, 0.75f, 0.75f }, // ELEMENT_ENTER_LEAVE_DOMAIN
{ 0.4f, 0.4f, 0.4f }, // BUBBLE_ISECT_OWNER
{ 1.0f, 1.0f/15.f, 1.0f }, // BUBBLE_ISECT_OWNER
{ 0.4f, 0.4f, 0.4f }, // BUBBLE_ISECT_TRESPASSER
{ 10.f, 0.01f, 10.0f }, // USER_ENTER_LEAVE_DOMAIN
{ 0.4f, 0.4f, 0.4f }, // AVATAR_CHANGE
@ -131,8 +131,8 @@ FadeJobConfig::FadeJobConfig() :
},
baseSize{
{ 1.0f, 1.0f, 1.0f }, // ELEMENT_ENTER_LEAVE_DOMAIN
{ 0.4f, 0.4f, 0.4f }, // BUBBLE_ISECT_OWNER
{ 0.4f, 0.4f, 0.4f }, // BUBBLE_ISECT_TRESPASSER
{ 2.0f, 2.0f, 2.0f }, // BUBBLE_ISECT_OWNER
{ 1.0f, 1.0f, 1.0f }, // BUBBLE_ISECT_TRESPASSER
{ 10000.f, 1.0f, 10000.0f }, // USER_ENTER_LEAVE_DOMAIN
{ 0.4f, 0.4f, 0.4f }, // AVATAR_CHANGE
},
@ -159,22 +159,22 @@ FadeJobConfig::FadeJobConfig() :
},
edgeWidth{
0.10f, // ELEMENT_ENTER_LEAVE_DOMAIN
0.10f, // BUBBLE_ISECT_OWNER
0.10f, // BUBBLE_ISECT_TRESPASSER
0.08f, // BUBBLE_ISECT_OWNER
0.08f, // BUBBLE_ISECT_TRESPASSER
0.529f, // USER_ENTER_LEAVE_DOMAIN
0.05f, // AVATAR_CHANGE
},
edgeInnerColor{
{ 78.f / 255.f, 215.f / 255.f, 255.f / 255.f, 0.0f }, // ELEMENT_ENTER_LEAVE_DOMAIN
{ 31.f / 255.f, 198.f / 255.f, 166.f / 255.f, 1.0f }, // BUBBLE_ISECT_OWNER
{ 1.0f, 1.0f, 1.0f, 1.0f }, // BUBBLE_ISECT_TRESPASSER
{ 31.f / 255.f, 198.f / 255.f, 166.f / 255.f, 1.0f }, // BUBBLE_ISECT_TRESPASSER
{ 78.f / 255.f, 215.f / 255.f, 255.f / 255.f, 0.25f }, // USER_ENTER_LEAVE_DOMAIN
{ 1.0f, 1.0f, 1.0f, 1.0f }, // AVATAR_CHANGE
},
edgeOuterColor{
{ 78.f / 255.f, 215.f / 255.f, 255.f / 255.f, 1.0f }, // ELEMENT_ENTER_LEAVE_DOMAIN
{ 31.f / 255.f, 198.f / 255.f, 166.f / 255.f, 1.0f }, // BUBBLE_ISECT_OWNER
{ 1.0f, 1.0f, 1.0f, 1.0f }, // BUBBLE_ISECT_TRESPASSER
{ 31.f / 255.f, 198.f / 255.f, 166.f / 255.f, 2.0f }, // BUBBLE_ISECT_OWNER
{ 31.f / 255.f, 198.f / 255.f, 166.f / 255.f, 2.0f }, // BUBBLE_ISECT_TRESPASSER
{ 78.f / 255.f, 215.f / 255.f, 255.f / 255.f, 1.0f }, // USER_ENTER_LEAVE_DOMAIN
{ 1.0f, 1.0f, 1.0f, 1.0f }, // AVATAR_CHANGE
}
@ -479,51 +479,47 @@ void FadeRenderJob::updateFadeEdit(const render::RenderContextPointer& renderCon
_editTime += deltaTime;
_editPreviousTime = now;
if (cycleTime < eventDuration) {
_editThreshold = 1.f - computeElementEnterThreshold(cycleTime, eventDuration);
}
else if (cycleTime < (eventDuration + waitTime)) {
_editThreshold = 0.f;
}
else if (cycleTime < (2 * eventDuration + waitTime)) {
_editThreshold = computeElementEnterThreshold(cycleTime - (eventDuration + waitTime), eventDuration);
}
else {
_editThreshold = 1.f;
}
switch (_parameters->_editedCategory) {
case FadeJobConfig::ELEMENT_ENTER_LEAVE_DOMAIN:
{
if (cycleTime < eventDuration) {
_editThreshold = 1.f-computeElementEnterThreshold(cycleTime, eventDuration);
}
else if (cycleTime < (eventDuration + waitTime)) {
_editThreshold = 0.f;
}
else if (cycleTime < (2 * eventDuration + waitTime)) {
_editThreshold = computeElementEnterThreshold(cycleTime- (eventDuration + waitTime), eventDuration);
}
else {
_editThreshold = 1.f;
}
}
break;
break;
case FadeJobConfig::BUBBLE_ISECT_OWNER:
break;
{
const glm::vec3 cameraPos = renderContext->args->getViewFrustum().getPosition();
const glm::vec3 delta = itemBounds.bound.calcCenter() - cameraPos;
_editNoiseOffset.x = _editTime*0.1f;
_editNoiseOffset.y = _editTime*2.5f;
_editNoiseOffset.z = _editTime*0.1f;
_editBaseOffset = cameraPos + delta*_editThreshold;
_editThreshold = 0.33f;
}
break;
case FadeJobConfig::BUBBLE_ISECT_TRESPASSER:
break;
case FadeJobConfig::USER_ENTER_LEAVE_DOMAIN:
{
_editNoiseOffset.x = _editTime*0.5;
_editNoiseOffset.x = _editTime*0.5f;
_editNoiseOffset.y = 0.f;
_editNoiseOffset.z = _editTime*0.75;
_editNoiseOffset.z = _editTime*0.75f;
_editBaseOffset = itemBounds.bound.calcCenter();
_editBaseOffset.y -= itemBounds.bound.getDimensions().y/2.f;
if (cycleTime < eventDuration) {
_editThreshold = 1.f - computeElementEnterThreshold(cycleTime, eventDuration);
}
else if (cycleTime < (eventDuration + waitTime)) {
_editThreshold = 0.f;
}
else if (cycleTime < (2 * eventDuration + waitTime)) {
_editThreshold = computeElementEnterThreshold(cycleTime - (eventDuration + waitTime), eventDuration);
}
else {
_editThreshold = 1.f;
}
}
break;