Renaming conical to isConical

This commit is contained in:
Liv 2017-06-05 17:45:52 -07:00
parent e4963e076a
commit 393aa84a55

View file

@ -256,7 +256,7 @@ void setupSmoothShape(GeometryCache::ShapeData& shapeData, const geometry::Solid
}
template <uint32_t N>
void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer, bool conical=false) {
void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer, bool isConical=false) {
using namespace geometry;
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
VertexVector vertices;
@ -264,7 +264,7 @@ void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& ver
// Top (if not conical) and bottom faces
std::vector<vec3> shape = polygon<N>();
if (conical) {
if (isConical) {
for (const vec3& v : shape) {
vertices.push_back(vec3(0, 0.5f, 0));
vertices.push_back(vec3(0, 1, 0));
@ -302,8 +302,8 @@ void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& ver
vec3 left = shape[i];
vec3 right = shape[(i + 1) % N];
vec3 normal = glm::normalize(left + right);
vec3 topLeft = (conical ? vec3(0.0, 0.5f, 0.0) : vec3(left.x, 0.5f, left.z));
vec3 topRight = (conical? vec3(0.0, 0.5f, 0.0) : vec3(right.x, 0.5f, right.z));
vec3 topLeft = (isConical ? vec3(0.0, 0.5f, 0.0) : vec3(left.x, 0.5f, left.z));
vec3 topRight = (isConical? vec3(0.0, 0.5f, 0.0) : vec3(right.x, 0.5f, right.z));
vec3 bottomLeft = vec3(left.x, -0.5f, left.z);
vec3 bottomRight = vec3(right.x, -0.5f, right.z);