Merge branch 'master' of https://github.com/highfidelity/hifi into hdr

This commit is contained in:
samcake 2016-11-14 09:58:12 -08:00
commit a05e42138c
85 changed files with 670 additions and 210 deletions

View file

@ -94,7 +94,8 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
packetReceiver.registerListener(PacketType::MuteEnvironment, this, "handleMuteEnvironmentPacket");
packetReceiver.registerListener(PacketType::NodeIgnoreRequest, this, "handleNodeIgnoreRequestPacket");
packetReceiver.registerListener(PacketType::KillAvatar, this, "handleKillAvatarPacket");
packetReceiver.registerListener(PacketType::NodeMuteRequest, this, "handleNodeMuteRequestPacket");
connect(nodeList.data(), &NodeList::nodeKilled, this, &AudioMixer::handleNodeKilled);
}
@ -599,6 +600,23 @@ void AudioMixer::handleNodeKilled(SharedNodePointer killedNode) {
});
}
void AudioMixer::handleNodeMuteRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode) {
auto nodeList = DependencyManager::get<NodeList>();
QUuid nodeUUID = QUuid::fromRfc4122(packet->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
if (sendingNode->getCanKick()) {
auto node = nodeList->nodeWithUUID(nodeUUID);
if (node) {
// we need to set a flag so we send them the appropriate packet to mute them
AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
nodeData->setShouldMuteClient(true);
} else {
qWarning() << "Node mute packet received for unknown node " << uuidStringWithoutCurlyBraces(nodeUUID);
}
} else {
qWarning() << "Node mute packet received from node that cannot mute, ignoring";
}
}
void AudioMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode) {
auto clientData = dynamic_cast<AudioMixerClientData*>(sendingNode->getLinkedData());
if (clientData) {
@ -814,9 +832,13 @@ void AudioMixer::broadcastMixes() {
// if the stream should be muted, send mute packet
if (nodeData->getAvatarAudioStream()
&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
&& (shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())
|| nodeData->shouldMuteClient())) {
auto mutePacket = NLPacket::create(PacketType::NoisyMute, 0);
nodeList->sendPacket(std::move(mutePacket), *node);
// probably now we just reset the flag, once should do it (?)
nodeData->setShouldMuteClient(false);
}
if (node->getType() == NodeType::Agent && node->getActiveSocket()

View file

@ -49,6 +49,7 @@ private slots:
void handleNodeKilled(SharedNodePointer killedNode);
void handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleNodeMuteRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void removeHRTFsForFinishedInjector(const QUuid& streamID);

View file

@ -86,6 +86,9 @@ public:
bool shouldFlushEncoder() { return _shouldFlushEncoder; }
QString getCodecName() { return _selectedCodecName; }
bool shouldMuteClient() { return _shouldMuteClient; }
void setShouldMuteClient(bool shouldMuteClient) { _shouldMuteClient = shouldMuteClient; }
signals:
void injectorStreamFinished(const QUuid& streamIdentifier);
@ -114,6 +117,8 @@ private:
Decoder* _decoder{ nullptr }; // for mic stream
bool _shouldFlushEncoder { false };
bool _shouldMuteClient { false };
};
#endif // hifi_AudioMixerClientData_h

View file

@ -512,12 +512,19 @@ void AvatarMixer::domainSettingsRequestComplete() {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
nodeList->linkedDataCreateCallback = [] (Node* node) {
node->setLinkedData(std::unique_ptr<AvatarMixerClientData> { new AvatarMixerClientData });
};
// parse the settings to pull out the values we need
parseDomainServerSettings(nodeList->getDomainHandler().getSettingsObject());
float domainMinimumScale = _domainMinimumScale;
float domainMaximumScale = _domainMaximumScale;
nodeList->linkedDataCreateCallback = [domainMinimumScale, domainMaximumScale] (Node* node) {
auto clientData = std::unique_ptr<AvatarMixerClientData> { new AvatarMixerClientData };
clientData->getAvatar().setDomainMinimumScale(domainMinimumScale);
clientData->getAvatar().setDomainMaximumScale(domainMaximumScale);
node->setLinkedData(std::move(clientData));
};
// start the broadcastThread
_broadcastThread.start();
@ -549,4 +556,22 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
_maxKbpsPerNode = nodeBandwidthValue.toDouble(DEFAULT_NODE_SEND_BANDWIDTH) * KILO_PER_MEGA;
qDebug() << "The maximum send bandwidth per node is" << _maxKbpsPerNode << "kbps.";
const QString AVATARS_SETTINGS_KEY = "avatars";
static const QString MIN_SCALE_OPTION = "min_avatar_scale";
float settingMinScale = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MIN_SCALE_OPTION].toDouble(MIN_AVATAR_SCALE);
_domainMinimumScale = glm::clamp(settingMinScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
static const QString MAX_SCALE_OPTION = "max_avatar_scale";
float settingMaxScale = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MAX_SCALE_OPTION].toDouble(MAX_AVATAR_SCALE);
_domainMaximumScale = glm::clamp(settingMaxScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
// make sure that the domain owner didn't flip min and max
if (_domainMinimumScale > _domainMaximumScale) {
std::swap(_domainMinimumScale, _domainMaximumScale);
}
qDebug() << "This domain requires a minimum avatar scale of" << _domainMinimumScale
<< "and a maximum avatar scale of" << _domainMaximumScale;
}

View file

@ -59,6 +59,9 @@ private:
float _maxKbpsPerNode = 0.0f;
float _domainMinimumScale { MIN_AVATAR_SCALE };
float _domainMaximumScale { MAX_AVATAR_SCALE };
QTimer* _broadcastTimer = nullptr;
};

View file

@ -17,7 +17,7 @@
#include <AvatarData.h>
#include <ScriptEngine.h>
class ScriptableAvatar : public AvatarData, public Dependency{
class ScriptableAvatar : public AvatarData, public Dependency {
Q_OBJECT
public:
@ -39,4 +39,4 @@ private:
std::shared_ptr<AnimSkeleton> _animSkeleton;
};
#endif // hifi_ScriptableAvatar_h
#endif // hifi_ScriptableAvatar_h

View file

@ -16,6 +16,7 @@ if (HIFI_MEMORY_DEBUGGING)
if (UNIX)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -U_FORTIFY_SOURCE -fno-stack-protector -fno-omit-frame-pointer")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libasan -static-libstdc++ -fsanitize=address")
SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libasan -static-libstdc++ -fsanitize=address")
endif (UNIX)
endif ()
endmacro(SETUP_MEMORY_DEBUGGER)

View file

@ -388,6 +388,23 @@
"default": "",
"advanced": false
},
{
"name": "ac_subnet_whitelist",
"label": "Assignment Client IP address Whitelist",
"type": "table",
"can_add_new_rows": true,
"help": "The IP addresses or subnets of ACs that can connect to this server. You can specify an IP address or a subnet in CIDR notation ('A.B.C.D/E', Example: '10.0.0.0/24'). Local ACs (localhost) are always permitted and do not need to be added here.",
"numbered": false,
"advanced": true,
"columns": [
{
"name": "ip",
"label": "IP Address",
"type": "ip",
"can_set": true
}
]
},
{
"name": "standard_permissions",
"type": "table",
@ -866,6 +883,29 @@
}
]
},
{
"name": "avatars",
"label": "Avatars",
"assignment-types": [1, 2],
"settings": [
{
"name": "min_avatar_scale",
"type": "double",
"label": "Minimum Avatar Scale",
"help": "Limits the scale of avatars in your domain. Must be at least 0.005.",
"placeholder": 0.25,
"default": 0.25
},
{
"name": "max_avatar_scale",
"type": "double",
"label": "Maximum Avatar Scale",
"help": "Limits the scale of avatars in your domain. Cannot be greater than 1000.",
"placeholder": 3.0,
"default": 3.0
}
]
},
{
"name": "audio_env",
"label": "Audio Environment",

View file

@ -158,6 +158,42 @@ DomainServer::DomainServer(int argc, char* argv[]) :
qDebug() << "domain-server is running";
static const QString AC_SUBNET_WHITELIST_SETTING_PATH = "security.ac_subnet_whitelist";
static const Subnet LOCALHOST { QHostAddress("127.0.0.1"), 32 };
_acSubnetWhitelist = { LOCALHOST };
auto whitelist = _settingsManager.valueOrDefaultValueForKeyPath(AC_SUBNET_WHITELIST_SETTING_PATH).toStringList();
for (auto& subnet : whitelist) {
auto netmaskParts = subnet.trimmed().split("/");
if (netmaskParts.size() > 2) {
qDebug() << "Ignoring subnet in whitelist, malformed: " << subnet;
continue;
}
// The default netmask is 32 if one has not been specified, which will
// match only the ip provided.
int netmask = 32;
if (netmaskParts.size() == 2) {
bool ok;
netmask = netmaskParts[1].toInt(&ok);
if (!ok) {
qDebug() << "Ignoring subnet in whitelist, bad netmask: " << subnet;
continue;
}
}
auto ip = QHostAddress(netmaskParts[0]);
if (!ip.isNull()) {
qDebug() << "Adding AC whitelist subnet: " << subnet << " -> " << (ip.toString() + "/" + QString::number(netmask));
_acSubnetWhitelist.push_back({ ip , netmask });
} else {
qDebug() << "Ignoring subnet in whitelist, invalid ip portion: " << subnet;
}
}
}
void DomainServer::parseCommandLine() {
@ -1001,6 +1037,21 @@ void DomainServer::processRequestAssignmentPacket(QSharedPointer<ReceivedMessage
// construct the requested assignment from the packet data
Assignment requestAssignment(*message);
auto senderAddr = message->getSenderSockAddr().getAddress();
auto isHostAddressInSubnet = [&senderAddr](const Subnet& mask) -> bool {
return senderAddr.isInSubnet(mask);
};
auto it = find_if(_acSubnetWhitelist.begin(), _acSubnetWhitelist.end(), isHostAddressInSubnet);
if (it == _acSubnetWhitelist.end()) {
static QString repeatedMessage = LogHandler::getInstance().addRepeatedMessageRegex(
"Received an assignment connect request from a disallowed ip address: [^ ]+");
qDebug() << "Received an assignment connect request from a disallowed ip address:"
<< senderAddr.toString();
return;
}
// Suppress these for Assignment::AgentType to once per 5 seconds
static QElapsedTimer noisyMessageTimer;
static bool wasNoisyTimerStarted = false;

View file

@ -36,6 +36,9 @@
typedef QSharedPointer<Assignment> SharedAssignmentPointer;
typedef QMultiHash<QUuid, WalletTransaction*> TransactionHash;
using Subnet = QPair<QHostAddress, int>;
using SubnetList = std::vector<Subnet>;
class DomainServer : public QCoreApplication, public HTTPSRequestHandler {
Q_OBJECT
public:
@ -156,6 +159,8 @@ private:
void setupGroupCacheRefresh();
SubnetList _acSubnetWhitelist;
DomainGatekeeper _gatekeeper;
HTTPManager _httpManager;

View file

@ -634,7 +634,6 @@ bool DomainServerSettingsManager::ensurePermissionsForGroupRanks() {
return changed;
}
void DomainServerSettingsManager::processNodeKickRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
// before we do any processing on this packet make sure it comes from a node that is allowed to kick
if (sendingNode->getCanKick()) {
@ -1077,6 +1076,9 @@ QJsonObject DomainServerSettingsManager::settingDescriptionFromGroup(const QJson
}
bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJsonObject& postedObject) {
static const QString SECURITY_ROOT_KEY = "security";
static const QString AC_SUBNET_WHITELIST_KEY = "ac_subnet_whitelist";
auto& settingsVariant = _configMap.getConfig();
bool needRestart = false;
@ -1127,7 +1129,7 @@ bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJ
if (!matchingDescriptionObject.isEmpty()) {
updateSetting(rootKey, rootValue, *thisMap, matchingDescriptionObject);
if (rootKey != "security") {
if (rootKey != SECURITY_ROOT_KEY) {
needRestart = true;
}
} else {
@ -1143,7 +1145,7 @@ bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJ
if (!matchingDescriptionObject.isEmpty()) {
QJsonValue settingValue = rootValue.toObject()[settingKey];
updateSetting(settingKey, settingValue, *thisMap, matchingDescriptionObject);
if (rootKey != "security") {
if (rootKey != SECURITY_ROOT_KEY || settingKey == AC_SUBNET_WHITELIST_KEY) {
needRestart = true;
}
} else {

View file

@ -4,12 +4,12 @@
{ "from": "GamePad.LY", "filters": { "type": "deadZone", "min": 0.05 }, "to": "Actions.TranslateZ" },
{ "from": "GamePad.LX", "filters": { "type": "deadZone", "min": 0.05 }, "to": "Actions.TranslateX" },
{ "from": "GamePad.LT", "to": "Standard.LTClick",
{ "from": "GamePad.LT", "to": "Standard.LTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
},
{ "from": "GamePad.LT", "to": "Standard.LT" },
{ "from": "GamePad.LB", "to": "Standard.LB" },
{ "from": "GamePad.LT", "to": "Standard.LT" },
{ "from": "GamePad.LB", "to": "Standard.LB" },
{ "from": "GamePad.LS", "to": "Standard.LS" },
@ -27,34 +27,34 @@
{ "from": "GamePad.RX", "to": "Actions.Yaw" },
{ "from": "GamePad.RY",
"to": "Actions.VERTICAL_UP",
"filters":
{ "from": "GamePad.RY",
"to": "Actions.VERTICAL_UP",
"filters":
[
{ "type": "deadZone", "min": 0.95 },
"invert"
]
},
},
{ "from": "GamePad.RT", "to": "Standard.RTClick",
{ "from": "GamePad.RT", "to": "Standard.RTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
},
{ "from": "GamePad.RT", "to": "Standard.RT" },
{ "from": "GamePad.RB", "to": "Standard.RB" },
{ "from": "GamePad.RT", "to": "Standard.RT" },
{ "from": "GamePad.RB", "to": "Standard.RB" },
{ "from": "GamePad.RS", "to": "Standard.RS" },
{ "from": "GamePad.Start", "to": "Actions.CycleCamera" },
{ "from": "GamePad.Back", "to": "Actions.ContextMenu" },
{ "from": "GamePad.Back", "to": "Standard.Start" },
{ "from": "GamePad.DU", "to": "Standard.DU" },
{ "from": "GamePad.DD", "to": "Standard.DD" },
{ "from": "GamePad.DD", "to": "Standard.DD" },
{ "from": "GamePad.DL", "to": "Standard.DL" },
{ "from": "GamePad.DR", "to": "Standard.DR" },
{ "from": "GamePad.DR", "to": "Standard.DR" },
{ "from": [ "GamePad.Y" ], "to": "Standard.RightPrimaryThumb", "peek": true },
{ "from": "GamePad.A", "to": "Standard.A" },
{ "from": "GamePad.B", "to": "Standard.B" },
{ "from": "GamePad.A", "to": "Standard.A" },
{ "from": "GamePad.B", "to": "Standard.B" },
{ "from": "GamePad.X", "to": "Standard.X" },
{ "from": "GamePad.Y", "to": "Standard.Y" }
]

View file

@ -69,6 +69,10 @@ Item {
StatText {
text: "Present Drop Rate: " + root.presentdroprate.toFixed(2);
}
StatText {
text: "Stutter Rate: " + root.stutterrate.toFixed(3);
visible: root.stutterrate != -1;
}
StatText {
text: "Simrate: " + root.simrate
}
@ -241,7 +245,7 @@ Item {
text: "GPU Buffers: "
}
StatText {
text: " Count: " + root.gpuTextures;
text: " Count: " + root.gpuBuffers;
}
StatText {
text: " Memory: " + root.gpuBufferMemory;

View file

@ -1197,6 +1197,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
properties["present_rate"] = displayPlugin->presentRate();
properties["new_frame_present_rate"] = displayPlugin->newFramePresentRate();
properties["dropped_frame_rate"] = displayPlugin->droppedFrameRate();
properties["stutter_rate"] = displayPlugin->stutterRate();
properties["sim_rate"] = getAverageSimsPerSecond();
properties["avatar_sim_rate"] = getAvatarSimrate();
properties["has_async_reprojection"] = displayPlugin->hasAsyncReprojection();

View file

@ -165,16 +165,17 @@ AABox Avatar::getBounds() const {
void Avatar::animateScaleChanges(float deltaTime) {
float currentScale = getUniformScale();
if (currentScale != _targetScale) {
// use exponential decay toward _targetScale
auto desiredScale = getDomainLimitedScale();
if (currentScale != desiredScale) {
// use exponential decay toward the domain limit clamped scale
const float SCALE_ANIMATION_TIMESCALE = 0.5f;
float blendFactor = glm::clamp(deltaTime / SCALE_ANIMATION_TIMESCALE, 0.0f, 1.0f);
float animatedScale = (1.0f - blendFactor) * currentScale + blendFactor * _targetScale;
float animatedScale = (1.0f - blendFactor) * currentScale + blendFactor * desiredScale;
// snap to the end when we get close enough
const float MIN_RELATIVE_SCALE_ERROR = 0.03f;
if (fabsf(_targetScale - currentScale) / _targetScale < MIN_RELATIVE_SCALE_ERROR) {
animatedScale = _targetScale;
if (fabsf(desiredScale - currentScale) / desiredScale < MIN_RELATIVE_SCALE_ERROR) {
animatedScale = desiredScale;
}
setScale(glm::vec3(animatedScale)); // avatar scale is uniform

View file

@ -152,7 +152,7 @@ bool AvatarActionHold::getTarget(float deltaTimeStep, glm::quat& rotation, glm::
Transform avatarTransform;
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
avatarTransform = myAvatar->getTransform();
palmPosition = avatarTransform.transform(pose.getTranslation() / myAvatar->getTargetScale());
palmPosition = avatarTransform.transform(pose.getTranslation() / myAvatar->getDomainLimitedScale());
palmRotation = avatarTransform.getRotation() * pose.getRotation();
} else {
glm::vec3 avatarRigidBodyPosition;

View file

@ -130,6 +130,15 @@ MyAvatar::MyAvatar(RigPointer rig) :
connect(DependencyManager::get<AddressManager>().data(), &AddressManager::locationChangeRequired,
this, static_cast<SlotType>(&MyAvatar::goToLocation));
// handle scale constraints imposed on us by the domain-server
auto& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
// when we connect to a domain and retrieve its settings, we restrict our max/min scale based on those settings
connect(&domainHandler, &DomainHandler::settingsReceived, this, &MyAvatar::restrictScaleFromDomainSettings);
// when we leave a domain we lift whatever restrictions that domain may have placed on our scale
connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, &MyAvatar::clearScaleRestriction);
_characterController.setEnabled(true);
_bodySensorMatrix = deriveBodyFromHMDSensor();
@ -1823,25 +1832,104 @@ bool findAvatarAvatarPenetration(const glm::vec3 positionA, float radiusA, float
return false;
}
void MyAvatar::increaseSize() {
if ((1.0f + SCALING_RATIO) * _targetScale < MAX_AVATAR_SCALE) {
_targetScale *= (1.0f + SCALING_RATIO);
qCDebug(interfaceapp, "Changed scale to %f", (double)_targetScale);
// There can be a separation between the _targetScale and the actual scale of the rendered avatar in a domain.
// When the avatar enters a domain where their target scale is not allowed according to the min/max
// we do not change their saved target scale. Instead, we use getDomainLimitedScale() to render the avatar
// at a domain appropriate size. When the avatar leaves the limiting domain, we'll return them to their previous target scale.
// While connected to a domain that limits avatar scale if the user manually changes their avatar scale, we change
// target scale to match the new scale they have chosen. When they leave the domain they will not return to the scale they were
// before they entered the limiting domain.
void MyAvatar::clampTargetScaleToDomainLimits() {
// when we're about to change the target scale because the user has asked to increase or decrease their scale,
// we first make sure that we're starting from a target scale that is allowed by the current domain
auto clampedTargetScale = glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale);
if (clampedTargetScale != _targetScale) {
qCDebug(interfaceapp, "Clamped scale to %f since original target scale %f was not allowed by domain",
(double)clampedTargetScale, (double)_targetScale);
setTargetScale(clampedTargetScale);
}
}
void MyAvatar::clampScaleChangeToDomainLimits(float desiredScale) {
auto clampedTargetScale = glm::clamp(desiredScale, _domainMinimumScale, _domainMaximumScale);
if (clampedTargetScale != desiredScale) {
qCDebug(interfaceapp, "Forcing scale to %f since %f is not allowed by domain",
clampedTargetScale, desiredScale);
}
setTargetScale(clampedTargetScale);
qCDebug(interfaceapp, "Changed scale to %f", (double)_targetScale);
}
void MyAvatar::increaseSize() {
// make sure we're starting from an allowable scale
clampTargetScaleToDomainLimits();
// calculate what our new scale should be
float updatedTargetScale = _targetScale * (1.0f + SCALING_RATIO);
// attempt to change to desired scale (clamped to the domain limits)
clampScaleChangeToDomainLimits(updatedTargetScale);
}
void MyAvatar::decreaseSize() {
if (MIN_AVATAR_SCALE < (1.0f - SCALING_RATIO) * _targetScale) {
_targetScale *= (1.0f - SCALING_RATIO);
qCDebug(interfaceapp, "Changed scale to %f", (double)_targetScale);
}
// make sure we're starting from an allowable scale
clampTargetScaleToDomainLimits();
// calculate what our new scale should be
float updatedTargetScale = _targetScale * (1.0f - SCALING_RATIO);
// attempt to change to desired scale (clamped to the domain limits)
clampScaleChangeToDomainLimits(updatedTargetScale);
}
void MyAvatar::resetSize() {
_targetScale = 1.0f;
qCDebug(interfaceapp, "Reset scale to %f", (double)_targetScale);
// attempt to reset avatar size to the default (clamped to domain limits)
const float DEFAULT_AVATAR_SCALE = 1.0f;
clampScaleChangeToDomainLimits(DEFAULT_AVATAR_SCALE);
}
void MyAvatar::restrictScaleFromDomainSettings(const QJsonObject& domainSettingsObject) {
// pull out the minimum and maximum scale and set them to restrict our scale
static const QString AVATAR_SETTINGS_KEY = "avatars";
auto avatarsObject = domainSettingsObject[AVATAR_SETTINGS_KEY].toObject();
static const QString MIN_SCALE_OPTION = "min_avatar_scale";
float settingMinScale = avatarsObject[MIN_SCALE_OPTION].toDouble(MIN_AVATAR_SCALE);
setDomainMinimumScale(settingMinScale);
static const QString MAX_SCALE_OPTION = "max_avatar_scale";
float settingMaxScale = avatarsObject[MAX_SCALE_OPTION].toDouble(MAX_AVATAR_SCALE);
setDomainMaximumScale(settingMaxScale);
// make sure that the domain owner didn't flip min and max
if (_domainMinimumScale > _domainMaximumScale) {
std::swap(_domainMinimumScale, _domainMaximumScale);
}
qCDebug(interfaceapp, "This domain requires a minimum avatar scale of %f and a maximum avatar scale of %f",
(double)_domainMinimumScale, (double)_domainMaximumScale);
// debug to log if this avatar's scale in this domain will be clamped
auto clampedScale = glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale);
if (_targetScale != clampedScale) {
qCDebug(interfaceapp, "Avatar scale will be clamped to %f because %f is not allowed by current domain",
(double)clampedScale, (double)_targetScale);
}
}
void MyAvatar::clearScaleRestriction() {
_domainMinimumScale = MIN_AVATAR_SCALE;
_domainMaximumScale = MAX_AVATAR_SCALE;
}
void MyAvatar::goToLocation(const QVariant& propertiesVar) {
qCDebug(interfaceapp, "MyAvatar QML goToLocation");

View file

@ -292,6 +292,9 @@ public slots:
bool shouldFaceLocation = false);
void goToLocation(const QVariant& properties);
void restrictScaleFromDomainSettings(const QJsonObject& domainSettingsObject);
void clearScaleRestriction();
// Set/Get update the thrust that will move the avatar around
void addThrust(glm::vec3 newThrust) { _thrust += newThrust; };
glm::vec3 getThrust() { return _thrust; };
@ -369,6 +372,8 @@ private:
virtual void updatePalms() override {}
void lateUpdatePalms();
void clampTargetScaleToDomainLimits();
void clampScaleChangeToDomainLimits(float desiredScale);
float _driveKeys[MAX_DRIVE_KEYS];
bool _wasPushing;

View file

@ -128,7 +128,8 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(renderrate, displayPlugin->renderRate());
STAT_UPDATE(presentrate, displayPlugin->presentRate());
STAT_UPDATE(presentnewrate, displayPlugin->newFramePresentRate());
STAT_UPDATE(presentdroprate, qApp->getActiveDisplayPlugin()->droppedFrameRate());
STAT_UPDATE(presentdroprate, displayPlugin->droppedFrameRate());
STAT_UPDATE(stutterrate, displayPlugin->stutterRate());
} else {
STAT_UPDATE(presentrate, -1);
STAT_UPDATE(presentnewrate, -1);

View file

@ -36,7 +36,9 @@ class Stats : public QQuickItem {
STATS_PROPERTY(float, renderrate, 0)
// How often the display plugin is presenting to the device
STATS_PROPERTY(float, presentrate, 0)
// How often the display device reprojecting old frames
STATS_PROPERTY(float, stutterrate, 0)
STATS_PROPERTY(float, presentnewrate, 0)
STATS_PROPERTY(float, presentdroprate, 0)
STATS_PROPERTY(int, simrate, 0)
@ -140,6 +142,7 @@ signals:
void presentrateChanged();
void presentnewrateChanged();
void presentdroprateChanged();
void stutterrateChanged();
void simrateChanged();
void avatarSimrateChanged();
void avatarCountChanged();

View file

@ -210,7 +210,7 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges, bool sendAll) {
packFloatAngleToTwoByte((uint8_t*)(header->localOrientation + 0), bodyEulerAngles.y);
packFloatAngleToTwoByte((uint8_t*)(header->localOrientation + 1), bodyEulerAngles.x);
packFloatAngleToTwoByte((uint8_t*)(header->localOrientation + 2), bodyEulerAngles.z);
packFloatRatioToTwoByte((uint8_t*)(&header->scale), _targetScale);
packFloatRatioToTwoByte((uint8_t*)(&header->scale), getDomainLimitedScale());
header->lookAtPosition[0] = _headData->_lookAtPosition.x;
header->lookAtPosition[1] = _headData->_lookAtPosition.y;
header->lookAtPosition[2] = _headData->_lookAtPosition.z;
@ -516,7 +516,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
}
return buffer.size();
}
_targetScale = std::max(MIN_AVATAR_SCALE, std::min(MAX_AVATAR_SCALE, scale));
setTargetScale(scale);
glm::vec3 lookAt = glm::vec3(header->lookAtPosition[0], header->lookAtPosition[1], header->lookAtPosition[2]);
if (isNaN(lookAt)) {
@ -1439,7 +1439,7 @@ QJsonObject AvatarData::toJson() const {
if (!success) {
qDebug() << "Warning -- AvatarData::toJson couldn't get avatar transform";
}
avatarTransform.setScale(getTargetScale());
avatarTransform.setScale(getDomainLimitedScale());
if (recordingBasis) {
root[JSON_AVATAR_BASIS] = Transform::toJson(*recordingBasis);
// Find the relative transform
@ -1451,7 +1451,7 @@ QJsonObject AvatarData::toJson() const {
root[JSON_AVATAR_RELATIVE] = Transform::toJson(avatarTransform);
}
auto scale = getTargetScale();
auto scale = getDomainLimitedScale();
if (scale != 1.0f) {
root[JSON_AVATAR_SCALE] = scale;
}

View file

@ -243,6 +243,12 @@ public:
void setTargetScale(float targetScale);
void setTargetScaleVerbose(float targetScale);
float getDomainLimitedScale() const { return glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale); }
void setDomainMinimumScale(float domainMinimumScale)
{ _domainMinimumScale = glm::clamp(domainMinimumScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE); }
void setDomainMaximumScale(float domainMaximumScale)
{ _domainMaximumScale = glm::clamp(domainMaximumScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE); }
// Hand State
Q_INVOKABLE void setHandState(char s) { _handState = s; }
Q_INVOKABLE char getHandState() const { return _handState; }
@ -377,6 +383,8 @@ protected:
// Body scale
float _targetScale;
float _domainMinimumScale { MIN_AVATAR_SCALE };
float _domainMaximumScale { MAX_AVATAR_SCALE };
// Hand state (are we grabbing something or not)
char _handState;

View file

@ -18,7 +18,7 @@ class Basic2DWindowOpenGLDisplayPlugin : public OpenGLDisplayPlugin {
Q_OBJECT
using Parent = OpenGLDisplayPlugin;
public:
virtual const QString& getName() const override { return NAME; }
virtual const QString getName() const override { return NAME; }
virtual float getTargetFrameRate() const override { return _framerateTarget ? (float) _framerateTarget : TARGET_FRAMERATE_Basic2DWindowOpenGL; }

View file

@ -12,7 +12,7 @@
class NullDisplayPlugin : public DisplayPlugin {
public:
~NullDisplayPlugin() final {}
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
grouping getGrouping() const override { return DEVELOPER; }
glm::uvec2 getRecommendedRenderSize() const override;

View file

@ -758,7 +758,6 @@ void OpenGLDisplayPlugin::render(std::function<void(gpu::Batch& batch)> f) {
OpenGLDisplayPlugin::~OpenGLDisplayPlugin() {
qDebug() << "Destroying OpenGLDisplayPlugin";
}
void OpenGLDisplayPlugin::updateCompositeFramebuffer() {

View file

@ -13,7 +13,7 @@ class DebugHmdDisplayPlugin : public HmdDisplayPlugin {
using Parent = HmdDisplayPlugin;
public:
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
grouping getGrouping() const override { return DEVELOPER; }
bool isSupported() const override;

View file

@ -710,3 +710,7 @@ void HmdDisplayPlugin::compositeExtra() {
HmdDisplayPlugin::~HmdDisplayPlugin() {
qDebug() << "Destroying HmdDisplayPlugin";
}
float HmdDisplayPlugin::stutterRate() const {
return _stutterRate.rate();
}

View file

@ -44,6 +44,8 @@ public:
return false;
}
float stutterRate() const override;
protected:
virtual void hmdPresent() = 0;
virtual bool isHmdMounted() const = 0;
@ -108,8 +110,9 @@ protected:
QMap<uint32_t, FrameInfo> _frameInfos;
FrameInfo _currentPresentFrameInfo;
FrameInfo _currentRenderFrameInfo;
RateCounter<> _stutterRate;
bool _disablePreview{ true };
bool _disablePreview { true };
private:
ivec4 getViewportForSourceSize(const uvec2& size) const;
float getLeftCenterPixel() const;

View file

@ -13,7 +13,7 @@ class InterleavedStereoDisplayPlugin : public StereoDisplayPlugin {
Q_OBJECT
using Parent = StereoDisplayPlugin;
public:
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
grouping getGrouping() const override { return ADVANCED; }
glm::uvec2 getRecommendedRenderSize() const override;

View file

@ -15,7 +15,7 @@ class SideBySideStereoDisplayPlugin : public StereoDisplayPlugin {
Q_OBJECT
using Parent = StereoDisplayPlugin;
public:
virtual const QString& getName() const override { return NAME; }
virtual const QString getName() const override { return NAME; }
virtual grouping getGrouping() const override { return ADVANCED; }
virtual glm::uvec2 getRecommendedRenderSize() const override;

View file

@ -43,6 +43,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
_lastSimulated(0),
_lastUpdated(0),
_lastEdited(0),
_lastEditedBy(ENTITY_ITEM_DEFAULT_LAST_EDITED_BY),
_lastEditedFromRemote(0),
_lastEditedFromRemoteInRemoteTime(0),
_created(UNKNOWN_CREATED_TIME),
@ -141,6 +142,8 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
requestedProperties += PROP_CLIENT_ONLY;
requestedProperties += PROP_OWNING_AVATAR_ID;
requestedProperties += PROP_LAST_EDITED_BY;
return requestedProperties;
}
@ -279,6 +282,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
APPEND_ENTITY_PROPERTY(PROP_PARENT_ID, getParentID());
APPEND_ENTITY_PROPERTY(PROP_PARENT_JOINT_INDEX, getParentJointIndex());
APPEND_ENTITY_PROPERTY(PROP_QUERY_AA_CUBE, getQueryAACube());
APPEND_ENTITY_PROPERTY(PROP_LAST_EDITED_BY, getLastEditedBy());
appendSubclassData(packetData, params, entityTreeElementExtraEncodeData,
requestedProperties,
@ -803,6 +807,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
}
READ_ENTITY_PROPERTY(PROP_QUERY_AA_CUBE, AACube, setQueryAACube);
READ_ENTITY_PROPERTY(PROP_LAST_EDITED_BY, QUuid, setLastEditedBy);
bytesRead += readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, somethingChanged);
@ -1205,6 +1210,8 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
COPY_ENTITY_PROPERTY_TO_PROPERTIES(clientOnly, getClientOnly);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(owningAvatarID, getOwningAvatarID);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lastEditedBy, getLastEditedBy);
properties._defaultSettings = false;
return properties;
@ -1307,6 +1314,8 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(clientOnly, setClientOnly);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(owningAvatarID, setOwningAvatarID);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lastEditedBy, setLastEditedBy);
AACube saveQueryAACube = _queryAACube;
checkAndAdjustQueryAACube();
if (saveQueryAACube != _queryAACube) {

View file

@ -459,6 +459,9 @@ public:
virtual void emitScriptEvent(const QVariant& message) {}
QUuid getLastEditedBy() const { return _lastEditedBy; }
void setLastEditedBy(QUuid value) { _lastEditedBy = value; }
protected:
void setSimulated(bool simulated) { _simulated = simulated; }
@ -474,6 +477,7 @@ protected:
// and physics changes
quint64 _lastUpdated; // last time this entity called update(), this includes animations and non-physics changes
quint64 _lastEdited; // last official local or remote edit time
QUuid _lastEditedBy; // id of last editor
quint64 _lastBroadcast; // the last time we sent an edit packet about this entity
quint64 _lastEditedFromRemote; // last time we received and edit from the server

View file

@ -227,6 +227,7 @@ void EntityItemProperties::setBackgroundModeFromString(const QString& background
EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
EntityPropertyFlags changedProperties;
CHECK_PROPERTY_CHANGE(PROP_LAST_EDITED_BY, lastEditedBy);
CHECK_PROPERTY_CHANGE(PROP_POSITION, position);
CHECK_PROPERTY_CHANGE(PROP_DIMENSIONS, dimensions);
CHECK_PROPERTY_CHANGE(PROP_ROTATION, rotation);
@ -368,6 +369,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_NO_SKIP(ageAsText, formatSecondsElapsed(getAge())); // gettable, but not settable
}
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LAST_EDITED_BY, lastEditedBy);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_POSITION, position);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_DIMENSIONS, dimensions);
if (!skipDefaults) {
@ -611,6 +613,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
setType(typeScriptValue.toVariant().toString());
}
COPY_PROPERTY_FROM_QSCRIPTVALUE(lastEditedBy, QUuid, setLastEditedBy);
COPY_PROPERTY_FROM_QSCRIPTVALUE(position, glmVec3, setPosition);
COPY_PROPERTY_FROM_QSCRIPTVALUE(dimensions, glmVec3, setDimensions);
COPY_PROPERTY_FROM_QSCRIPTVALUE(rotation, glmQuat, setRotation);
@ -750,6 +753,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
}
void EntityItemProperties::merge(const EntityItemProperties& other) {
COPY_PROPERTY_IF_CHANGED(lastEditedBy);
COPY_PROPERTY_IF_CHANGED(position);
COPY_PROPERTY_IF_CHANGED(dimensions);
COPY_PROPERTY_IF_CHANGED(rotation);
@ -1667,6 +1671,7 @@ bool EntityItemProperties::encodeEraseEntityMessage(const EntityItemID& entityIt
}
void EntityItemProperties::markAllChanged() {
_lastEditedByChanged = true;
_simulationOwnerChanged = true;
_positionChanged = true;
_dimensionsChanged = true;

View file

@ -83,6 +83,7 @@ public:
quint64 getLastEdited() const { return _lastEdited; }
float getEditedAgo() const /// Elapsed seconds since this entity was last edited
{ return (float)(usecTimestampNow() - getLastEdited()) / (float)USECS_PER_SECOND; }
EntityPropertyFlags getChangedProperties() const;
bool parentDependentPropertyChanged() const; // was there a changed in a property that requires parent info to interpret?
@ -218,6 +219,8 @@ public:
DEFINE_PROPERTY_REF(PROP_DPI, DPI, dpi, uint16_t, ENTITY_ITEM_DEFAULT_DPI);
DEFINE_PROPERTY_REF(PROP_LAST_EDITED_BY, LastEditedBy, lastEditedBy, QUuid, ENTITY_ITEM_DEFAULT_LAST_EDITED_BY);
static QString getBackgroundModeString(BackgroundMode mode);
@ -455,6 +458,8 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, ClientOnly, clientOnly, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, OwningAvatarID, owningAvatarID, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, LastEditedBy, lastEditedBy, "");
properties.getAnimation().debugDump();
properties.getSkybox().debugDump();
properties.getStage().debugDump();

View file

@ -75,4 +75,6 @@ const QString ENTITY_ITEM_DEFAULT_NAME = QString("");
const uint16_t ENTITY_ITEM_DEFAULT_DPI = 30;
const QUuid ENTITY_ITEM_DEFAULT_LAST_EDITED_BY = QUuid();
#endif // hifi_EntityItemPropertiesDefaults_h

View file

@ -181,6 +181,8 @@ enum EntityPropertyList {
PROP_LOCAL_VELOCITY, // only used to convert values to and from scripts
PROP_LOCAL_ANGULAR_VELOCITY, // only used to convert values to and from scripts
PROP_LAST_EDITED_BY,
////////////////////////////////////////////////////////////////////////////////////////////////////
// ATTENTION: add new properties to end of list just ABOVE this line
PROP_AFTER_LAST_ITEM,

View file

@ -1013,6 +1013,7 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
endLogging = usecTimestampNow();
startUpdate = usecTimestampNow();
properties.setLastEditedBy(senderNode->getUUID());
updateEntity(entityItemID, properties, senderNode);
existingEntity->markAsChangedOnServer();
endUpdate = usecTimestampNow();
@ -1021,6 +1022,7 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
if (senderNode->getCanRez() || senderNode->getCanRezTmp()) {
// this is a new entity... assign a new entityID
properties.setCreated(properties.getLastEdited());
properties.setLastEditedBy(senderNode->getUUID());
startCreate = usecTimestampNow();
EntityItemPointer newEntity = addEntity(entityItemID, properties);
endCreate = usecTimestampNow();

View file

@ -285,10 +285,10 @@ GL45Texture::GL45Texture(const std::weak_ptr<GLBackend>& backend, const Texture&
}
GL45Texture::~GL45Texture() {
// External textures cycle very quickly, so don't spam the log with messages about them.
if (!_gpuObject.getUsage().isExternal()) {
qCDebug(gpugl45logging) << "Destroying texture " << _id << " from source " << _source.c_str();
}
// // External textures cycle very quickly, so don't spam the log with messages about them.
// if (!_gpuObject.getUsage().isExternal()) {
// qCDebug(gpugl45logging) << "Destroying texture " << _id << " from source " << _source.c_str();
// }
// Remove this texture from the candidate list of derezzable textures
if (_transferrable) {

View file

@ -18,7 +18,7 @@
#include <PathUtils.h>
#include <NumericalConstants.h>
const QString KeyboardMouseDevice::NAME = "Keyboard/Mouse";
const char* KeyboardMouseDevice::NAME = "Keyboard/Mouse";
bool KeyboardMouseDevice::_enableTouch = true;
void KeyboardMouseDevice::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {

View file

@ -52,21 +52,21 @@ public:
MOUSE_AXIS_WHEEL_X_POS,
MOUSE_AXIS_WHEEL_X_NEG,
};
enum TouchAxisChannel {
TOUCH_AXIS_X_POS = MOUSE_AXIS_WHEEL_X_NEG + 1,
TOUCH_AXIS_X_NEG,
TOUCH_AXIS_Y_POS,
TOUCH_AXIS_Y_NEG,
};
enum TouchButtonChannel {
TOUCH_BUTTON_PRESS = TOUCH_AXIS_Y_NEG + 1,
};
// Plugin functions
bool isSupported() const override { return true; }
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
bool isHandController() const override { return false; }
@ -88,8 +88,8 @@ public:
void wheelEvent(QWheelEvent* event);
static void enableTouch(bool enableTouch) { _enableTouch = enableTouch; }
static const QString NAME;
static const char* NAME;
protected:

View file

@ -21,7 +21,7 @@
#include <PathUtils.h>
#include <NumericalConstants.h>
const QString TouchscreenDevice::NAME = "Touchscreen";
const char* TouchscreenDevice::NAME = "Touchscreen";
bool TouchscreenDevice::isSupported() const {
for (auto touchDevice : QTouchDevice::devices()) {

View file

@ -22,7 +22,7 @@ class QGestureEvent;
class TouchscreenDevice : public InputPlugin {
Q_OBJECT
public:
enum TouchAxisChannel {
TOUCH_AXIS_X_POS = 0,
TOUCH_AXIS_X_NEG,
@ -37,7 +37,7 @@ public:
// Plugin functions
virtual bool isSupported() const override;
virtual const QString& getName() const override { return NAME; }
virtual const QString getName() const override { return NAME; }
bool isHandController() const override { return false; }
@ -48,8 +48,8 @@ public:
void touchEndEvent(const QTouchEvent* event);
void touchUpdateEvent(const QTouchEvent* event);
void touchGestureEvent(const QGestureEvent* event);
static const QString NAME;
static const char* NAME;
protected:

View file

@ -272,27 +272,17 @@ void DomainHandler::setIsConnected(bool isConnected) {
}
void DomainHandler::requestDomainSettings() {
// TODO: the nodes basically lock if they don't get a response - add a timeout to this so that they at least restart
// if they can't get settings
NodeType_t owningNodeType = DependencyManager::get<NodeList>()->getOwnerType();
if (owningNodeType == NodeType::Agent) {
// for now the agent nodes don't need any domain settings
_settingsObject = QJsonObject();
emit settingsReceived(_settingsObject);
} else {
qCDebug(networking) << "Requesting settings from domain server";
Assignment::Type assignmentType = Assignment::typeForNodeType(DependencyManager::get<NodeList>()->getOwnerType());
auto packet = NLPacket::create(PacketType::DomainSettingsRequest, sizeof(assignmentType), true, false);
packet->writePrimitive(assignmentType);
auto nodeList = DependencyManager::get<LimitedNodeList>();
nodeList->sendPacket(std::move(packet), _sockAddr);
_settingsTimer.start();
}
qCDebug(networking) << "Requesting settings from domain server";
Assignment::Type assignmentType = Assignment::typeForNodeType(DependencyManager::get<NodeList>()->getOwnerType());
auto packet = NLPacket::create(PacketType::DomainSettingsRequest, sizeof(assignmentType), true, false);
packet->writePrimitive(assignmentType);
auto nodeList = DependencyManager::get<LimitedNodeList>();
nodeList->sendPacket(std::move(packet), _sockAddr);
_settingsTimer.start();
}
void DomainHandler::processSettingsPacketList(QSharedPointer<ReceivedMessage> packetList) {

View file

@ -815,3 +815,31 @@ void NodeList::kickNodeBySessionID(const QUuid& nodeID) {
}
}
void NodeList::muteNodeBySessionID(const QUuid& nodeID) {
// cannot mute yourself, or nobody
if (!nodeID.isNull() && _sessionUUID != nodeID ) {
if (getThisNodeCanKick()) {
auto audioMixer = soloNodeOfType(NodeType::AudioMixer);
if (audioMixer) {
// setup the packet
auto mutePacket = NLPacket::create(PacketType::NodeMuteRequest, NUM_BYTES_RFC4122_UUID, true);
// write the node ID to the packet
mutePacket->write(nodeID.toRfc4122());
qDebug() << "Sending packet to mute node" << uuidStringWithoutCurlyBraces(nodeID);
sendPacket(std::move(mutePacket), *audioMixer);
} else {
qWarning() << "Couldn't find audio mixer to send node mute request";
}
} else {
qWarning() << "You do not have permissions to mute in this domain."
<< "Request to mute node" << uuidStringWithoutCurlyBraces(nodeID) << "will not be sent";
}
} else {
qWarning() << "NodeList::muteNodeBySessionID called with an invalid ID or an ID which matches the current session ID.";
}
}

View file

@ -74,6 +74,7 @@ public:
bool isIgnoringNode(const QUuid& nodeID) const;
void kickNodeBySessionID(const QUuid& nodeID);
void muteNodeBySessionID(const QUuid& nodeID);
public slots:
void reset();

View file

@ -26,7 +26,8 @@ const QSet<PacketType> NON_VERIFIED_PACKETS = QSet<PacketType>()
<< PacketType::NodeJsonStats << PacketType::EntityQuery
<< PacketType::OctreeDataNack << PacketType::EntityEditNack
<< PacketType::DomainListRequest << PacketType::StopNode
<< PacketType::DomainDisconnectRequest << PacketType::NodeKickRequest;
<< PacketType::DomainDisconnectRequest << PacketType::NodeKickRequest
<< PacketType::NodeMuteRequest;
const QSet<PacketType> NON_SOURCED_PACKETS = QSet<PacketType>()
<< PacketType::StunResponse << PacketType::CreateAssignment << PacketType::RequestAssignment
@ -47,7 +48,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::EntityAdd:
case PacketType::EntityEdit:
case PacketType::EntityData:
return VERSION_ENTITIES_ARROW_ACTION;
return VERSION_ENTITIES_LAST_EDITED_BY;
case PacketType::AvatarIdentity:
case PacketType::AvatarData:
case PacketType::BulkAvatarData:

View file

@ -99,7 +99,8 @@ public:
SelectedAudioFormat,
MoreEntityShapes,
NodeKickRequest,
LAST_PACKET_TYPE = NodeKickRequest
NodeMuteRequest,
LAST_PACKET_TYPE = NodeMuteRequest
};
};
@ -188,6 +189,7 @@ const PacketVersion VERSION_MODEL_ENTITIES_SUPPORT_STATIC_MESH = 61;
const PacketVersion VERSION_MODEL_ENTITIES_SUPPORT_SIMPLE_HULLS = 62;
const PacketVersion VERSION_WEB_ENTITIES_SUPPORT_DPI = 63;
const PacketVersion VERSION_ENTITIES_ARROW_ACTION = 64;
const PacketVersion VERSION_ENTITIES_LAST_EDITED_BY = 65;
enum class AssetServerPacketVersion: PacketVersion {
VegasCongestionControl = 19

View file

@ -165,6 +165,12 @@ qint64 Socket::writePacketList(std::unique_ptr<PacketList> packetList, const Hif
// hand this packetList off to writeReliablePacketList
// because Qt can't invoke with the unique_ptr we have to release it here and re-construct in writeReliablePacketList
if (packetList->getNumPackets() == 0) {
qCWarning(networking) << "Trying to send packet list with 0 packets, bailing.";
return 0;
}
if (QThread::currentThread() != thread()) {
auto ptr = packetList.release();
QMetaObject::invokeMethod(this, "writeReliablePacketList", Qt::AutoConnection,

View file

@ -188,6 +188,8 @@ public:
virtual float renderRate() const { return -1.0f; }
// Rate at which we present to the display device
virtual float presentRate() const { return -1.0f; }
// Rate at which old frames are presented to the device display
virtual float stutterRate() const { return -1.0f; }
// Rate at which new frames are being presented to the display device
virtual float newFramePresentRate() const { return -1.0f; }
// Rate at which rendered frames are being skipped

View file

@ -7,7 +7,7 @@
//
#include "Plugin.h"
QString Plugin::UNKNOWN_PLUGIN_ID("unknown");
const char* Plugin::UNKNOWN_PLUGIN_ID { "unknown" };
void Plugin::setContainer(PluginContainer* container) {
_container = container;

View file

@ -18,7 +18,7 @@ class Plugin : public QObject {
Q_OBJECT
public:
/// \return human-readable name
virtual const QString& getName() const = 0;
virtual const QString getName() const = 0;
typedef enum { STANDARD, ADVANCED, DEVELOPER } grouping;
@ -26,10 +26,10 @@ public:
virtual grouping getGrouping() const { return STANDARD; }
/// \return string ID (not necessarily human-readable)
virtual const QString& getID() const { assert(false); return UNKNOWN_PLUGIN_ID; }
virtual const QString getID() const { assert(false); return UNKNOWN_PLUGIN_ID; }
virtual bool isSupported() const;
void setContainer(PluginContainer* container);
/// Called when plugin is initially loaded, typically at application start
@ -74,6 +74,6 @@ signals:
protected:
bool _active { false };
PluginContainer* _container { nullptr };
static QString UNKNOWN_PLUGIN_ID;
static const char* UNKNOWN_PLUGIN_ID;
};

View file

@ -121,7 +121,7 @@ AnimDebugDraw::AnimDebugDraw() :
// HACK: add red, green and blue axis at (1,1,1)
_animDebugDrawData->_vertexBuffer->resize(sizeof(AnimDebugDrawData::Vertex) * 6);
static std::vector<AnimDebugDrawData::Vertex> vertices({
AnimDebugDrawData::Vertex { glm::vec3(1.0, 1.0f, 1.0f), toRGBA(255, 0, 0, 255) },
AnimDebugDrawData::Vertex { glm::vec3(2.0, 1.0f, 1.0f), toRGBA(255, 0, 0, 255) },
@ -162,9 +162,10 @@ static const uint32_t blue = toRGBA(0, 0, 255, 255);
const int NUM_CIRCLE_SLICES = 24;
static void addBone(const AnimPose& rootPose, const AnimPose& pose, float radius, AnimDebugDrawData::Vertex*& v) {
static void addBone(const AnimPose& rootPose, const AnimPose& pose, float radius, glm::vec4& vecColor, AnimDebugDrawData::Vertex*& v) {
const float XYZ_AXIS_LENGTH = radius * 4.0f;
const uint32_t color = toRGBA(vecColor);
AnimPose finalPose = rootPose * pose;
glm::vec3 base = rootPose * pose.trans;
@ -192,10 +193,10 @@ static void addBone(const AnimPose& rootPose, const AnimPose& pose, float radius
// x-ring
for (int i = 0; i < NUM_CIRCLE_SLICES; i++) {
v->pos = xRing[i];
v->rgba = red;
v->rgba = color;
v++;
v->pos = xRing[i + 1];
v->rgba = red;
v->rgba = color;
v++;
}
@ -210,10 +211,10 @@ static void addBone(const AnimPose& rootPose, const AnimPose& pose, float radius
// y-ring
for (int i = 0; i < NUM_CIRCLE_SLICES; i++) {
v->pos = yRing[i];
v->rgba = green;
v->rgba = color;
v++;
v->pos = yRing[i + 1];
v->rgba = green;
v->rgba = color;
v++;
}
@ -228,10 +229,10 @@ static void addBone(const AnimPose& rootPose, const AnimPose& pose, float radius
// z-ring
for (int i = 0; i < NUM_CIRCLE_SLICES; i++) {
v->pos = zRing[i];
v->rgba = blue;
v->rgba = color;
v++;
v->pos = zRing[i + 1];
v->rgba = blue;
v->rgba = color;
v++;
}
}
@ -367,7 +368,7 @@ void AnimDebugDraw::update() {
const float radius = BONE_RADIUS / (absPoses[i].scale.x * rootPose.scale.x);
// draw bone
addBone(rootPose, absPoses[i], radius, v);
addBone(rootPose, absPoses[i], radius, color, v);
// draw link to parent
auto parentIndex = skeleton->getParentIndex(i);
@ -382,20 +383,18 @@ void AnimDebugDraw::update() {
for (auto& iter : markerMap) {
glm::quat rot = std::get<0>(iter.second);
glm::vec3 pos = std::get<1>(iter.second);
glm::vec4 color = std::get<2>(iter.second); // TODO: currently ignored.
Q_UNUSED(color);
glm::vec4 color = std::get<2>(iter.second);
const float radius = POSE_RADIUS;
addBone(AnimPose::identity, AnimPose(glm::vec3(1), rot, pos), radius, v);
addBone(AnimPose::identity, AnimPose(glm::vec3(1), rot, pos), radius, color, v);
}
AnimPose myAvatarPose(glm::vec3(1), DebugDraw::getInstance().getMyAvatarRot(), DebugDraw::getInstance().getMyAvatarPos());
for (auto& iter : myAvatarMarkerMap) {
glm::quat rot = std::get<0>(iter.second);
glm::vec3 pos = std::get<1>(iter.second);
glm::vec4 color = std::get<2>(iter.second); // TODO: currently ignored.
Q_UNUSED(color);
glm::vec4 color = std::get<2>(iter.second);
const float radius = POSE_RADIUS;
addBone(myAvatarPose, AnimPose(glm::vec3(1), rot, pos), radius, v);
addBone(myAvatarPose, AnimPose(glm::vec3(1), rot, pos), radius, color, v);
}
// draw rays from shared DebugDraw singleton

View file

@ -1172,7 +1172,8 @@ void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callbac
// Guard against meaningless query and fragment parts.
// Do NOT use PreferLocalFile as its behavior is unpredictable (e.g., on defaultScriptsLocation())
const auto strippingFlags = QUrl::RemoveFilename | QUrl::RemoveQuery | QUrl::RemoveFragment;
for (QString file : includeFiles) {
for (QString includeFile : includeFiles) {
QString file = ResourceManager::normalizeURL(includeFile);
QUrl thisURL;
bool isStandardLibrary = false;
if (file.startsWith("/~/")) {

View file

@ -29,6 +29,11 @@ void UsersScriptingInterface::kick(const QUuid& nodeID) {
DependencyManager::get<NodeList>()->kickNodeBySessionID(nodeID);
}
void UsersScriptingInterface::mute(const QUuid& nodeID) {
// ask the NodeList to mute the user with the given session ID
DependencyManager::get<NodeList>()->muteNodeBySessionID(nodeID);
}
bool UsersScriptingInterface::getCanKick() {
// ask the NodeList to return our ability to kick
return DependencyManager::get<NodeList>()->getThisNodeCanKick();

View file

@ -28,6 +28,7 @@ public:
public slots:
void ignore(const QUuid& nodeID);
void kick(const QUuid& nodeID);
void mute(const QUuid& nodeID);
bool getCanKick();

View file

@ -226,5 +226,5 @@ QVariant* valueForKeyPath(QVariantMap& variantMap, const QString& keyPath, bool
shouldCreateIfMissing);
}
return NULL;
return nullptr;
}

View file

@ -23,12 +23,12 @@ namespace hifi {
using Builder = std::function<Pointer()>;
using BuilderMap = std::map<Key, Builder>;
void registerBuilder(const Key& name, Builder builder) {
void registerBuilder(const Key name, Builder builder) {
// FIXME don't allow name collisions
_builders[name] = builder;
}
Pointer create(const Key& name) const {
Pointer create(const Key name) const {
const auto& entryIt = _builders.find(name);
if (entryIt != _builders.end()) {
return (*entryIt).second();
@ -39,7 +39,7 @@ namespace hifi {
template <typename Impl>
class Registrar {
public:
Registrar(const Key& name, SimpleFactory& factory) {
Registrar(const Key name, SimpleFactory& factory) {
factory.registerBuilder(name, [] { return std::make_shared<Impl>(); });
}
};

View file

@ -18,7 +18,7 @@
#include "HiFiCodec.h"
const QString HiFiCodec::NAME = "hifiAC";
const char* HiFiCodec::NAME { "hifiAC" };
void HiFiCodec::init() {
}

View file

@ -16,11 +16,11 @@
class HiFiCodec : public CodecPlugin {
Q_OBJECT
public:
// Plugin functions
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
void init() override;
void deinit() override;
@ -36,7 +36,7 @@ public:
virtual void releaseDecoder(Decoder* decoder) override;
private:
static const QString NAME;
static const char* NAME;
};
#endif // hifi_HiFiCodec_h

View file

@ -27,8 +27,8 @@ Q_LOGGING_CATEGORY(inputplugins, "hifi.inputplugins")
#include <NeuronDataReader.h>
const QString NeuronPlugin::NAME = "Neuron";
const QString NeuronPlugin::NEURON_ID_STRING = "Perception Neuron";
const char* NeuronPlugin::NAME = "Neuron";
const char* NeuronPlugin::NEURON_ID_STRING = "Perception Neuron";
// indices of joints of the Neuron standard skeleton.
// This is 'almost' the same as the High Fidelity standard skeleton.

View file

@ -29,8 +29,8 @@ public:
// Plugin functions
virtual bool isSupported() const override;
virtual const QString& getName() const override { return NAME; }
const QString& getID() const override { return NEURON_ID_STRING; }
virtual const QString getName() const override { return NAME; }
const QString getID() const override { return NEURON_ID_STRING; }
virtual bool activate() override;
virtual void deactivate() override;
@ -65,8 +65,8 @@ protected:
std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>() };
static const QString NAME;
static const QString NEURON_ID_STRING;
static const char* NAME;
static const char* NEURON_ID_STRING;
std::string _serverAddress;
int _serverPort;

View file

@ -29,7 +29,7 @@ class Joystick : public QObject, public controller::InputDevice {
public:
using Pointer = std::shared_ptr<Joystick>;
const QString& getName() const { return _name; }
const QString getName() const { return _name; }
SDL_GameController* getGameController() { return _sdlGameController; }

View file

@ -41,7 +41,7 @@ static_assert(
"SDL2 equvalence: Enums and values from StandardControls.h are assumed to match enums from SDL_gamecontroller.h");
const QString SDL2Manager::NAME = "SDL2";
const char* SDL2Manager::NAME = "SDL2";
SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);

View file

@ -20,11 +20,11 @@
class SDL2Manager : public InputPlugin {
Q_OBJECT
public:
// Plugin functions
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
QStringList getSubdeviceNames() override;
bool isHandController() const override { return false; }
@ -39,14 +39,14 @@ public:
void pluginFocusOutEvent() override;
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
signals:
void joystickAdded(Joystick* joystick);
void joystickRemoved(Joystick* joystick);
private:
SDL_JoystickID getInstanceId(SDL_GameController* controller);
int axisInvalid() const { return SDL_CONTROLLER_AXIS_INVALID; }
int axisLeftX() const { return SDL_CONTROLLER_AXIS_LEFTX; }
int axisLeftY() const { return SDL_CONTROLLER_AXIS_LEFTY; }
@ -55,7 +55,7 @@ private:
int axisTriggerLeft() const { return SDL_CONTROLLER_AXIS_TRIGGERLEFT; }
int axisTriggerRight() const { return SDL_CONTROLLER_AXIS_TRIGGERRIGHT; }
int axisMax() const { return SDL_CONTROLLER_AXIS_MAX; }
int buttonInvalid() const { return SDL_CONTROLLER_BUTTON_INVALID; }
int buttonFaceBottom() const { return SDL_CONTROLLER_BUTTON_A; }
int buttonFaceRight() const { return SDL_CONTROLLER_BUTTON_B; }
@ -73,13 +73,13 @@ private:
int buttonDpadLeft() const { return SDL_CONTROLLER_BUTTON_DPAD_LEFT; }
int buttonDpadRight() const { return SDL_CONTROLLER_BUTTON_DPAD_RIGHT; }
int buttonMax() const { return SDL_CONTROLLER_BUTTON_MAX; }
int buttonPressed() const { return SDL_PRESSED; }
int buttonRelease() const { return SDL_RELEASED; }
QMap<SDL_JoystickID, Joystick::Pointer> _openJoysticks;
bool _isInitialized { false } ;
static const QString NAME;
static const char* NAME;
QStringList _subdeviceNames;
};

View file

@ -55,15 +55,15 @@ bool SixenseManager::_sixenseLoaded = false;
const QString SixenseManager::NAME = "Sixense";
const QString SixenseManager::HYDRA_ID_STRING = "Razer Hydra";
const char* SixenseManager::NAME { "Sixense" };
const char* SixenseManager::HYDRA_ID_STRING { "Razer Hydra" };
const QString MENU_PARENT = "Developer";
const QString MENU_NAME = "Sixense";
const QString MENU_PATH = MENU_PARENT + ">" + MENU_NAME;
const QString TOGGLE_SMOOTH = "Smooth Sixense Movement";
const QString SHOW_DEBUG_RAW = "Debug Draw Raw Data";
const QString SHOW_DEBUG_CALIBRATED = "Debug Draw Calibrated Data";
const char* MENU_PARENT { "Developer" };
const char* MENU_NAME { "Sixense" };
const char* MENU_PATH { "Developer" ">" "Sixense" };
const char* TOGGLE_SMOOTH { "Smooth Sixense Movement" };
const char* SHOW_DEBUG_RAW { "Debug Draw Raw Data" };
const char* SHOW_DEBUG_CALIBRATED { "Debug Draw Calibrated Data" };
bool SixenseManager::isSupported() const {
#if defined(HAVE_SIXENSE) && !defined(Q_OS_OSX)

View file

@ -28,8 +28,8 @@ class SixenseManager : public InputPlugin {
public:
// Plugin functions
virtual bool isSupported() const override;
virtual const QString& getName() const override { return NAME; }
virtual const QString& getID() const override { return HYDRA_ID_STRING; }
virtual const QString getName() const override { return NAME; }
virtual const QString getID() const override { return HYDRA_ID_STRING; }
// Sixense always seems to initialize even if the hydras are not present. Is there
// a way we can properly detect whether the hydras are present?
@ -92,8 +92,8 @@ private:
std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>() };
static const QString NAME;
static const QString HYDRA_ID_STRING;
static const char* NAME;
static const char* HYDRA_ID_STRING;
static bool _sixenseLoaded;
};

View file

@ -76,8 +76,8 @@ class SpacemouseManager : public InputPlugin, public QAbstractNativeEventFilter
Q_OBJECT
public:
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString& getID() const override { return NAME; }
const QString getName() const override { return NAME; }
const QString getID() const override { return NAME; }
bool activate() override;
void deactivate() override;
@ -127,7 +127,7 @@ private:
// use to calculate distance traveled since last event
DWORD fLast3dmouseInputTime;
static const QString NAME;
static const char* NAME;
friend class SpacemouseDevice;
};

View file

@ -25,11 +25,11 @@
Q_DECLARE_LOGGING_CATEGORY(oculus)
static const QString MENU_PARENT = "Avatar";
static const QString MENU_NAME = "Oculus Touch Controllers";
static const QString MENU_PATH = MENU_PARENT + ">" + MENU_NAME;
static const char* MENU_PARENT = "Avatar";
static const char* MENU_NAME = "Oculus Touch Controllers";
static const char* MENU_PATH = "Avatar" ">" "Oculus Touch Controllers";
const QString OculusControllerManager::NAME = "Oculus";
const char* OculusControllerManager::NAME = "Oculus";
bool OculusControllerManager::isSupported() const {
return oculusAvailable();

View file

@ -24,7 +24,7 @@ class OculusControllerManager : public InputPlugin {
public:
// Plugin functions
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
bool isHandController() const override { return _touch != nullptr; }
QStringList getSubdeviceNames() override;
@ -95,7 +95,7 @@ private:
ovrInputState _inputState {};
RemoteDevice::Pointer _remote;
TouchDevice::Pointer _touch;
static const QString NAME;
static const char* NAME;
};
#endif // hifi__OculusControllerManager

View file

@ -8,7 +8,7 @@
#include "OculusDebugDisplayPlugin.h"
#include <QtCore/QProcessEnvironment>
const QString OculusDebugDisplayPlugin::NAME("Oculus Rift (Simulator)");
const char* OculusDebugDisplayPlugin::NAME { "Oculus Rift (Simulator)" };
static const QString DEBUG_FLAG("HIFI_DEBUG_OCULUS");
static bool enableDebugOculus = true || QProcessEnvironment::systemEnvironment().contains("HIFI_DEBUG_OCULUS");

View file

@ -11,7 +11,7 @@
class OculusDebugDisplayPlugin : public OculusBaseDisplayPlugin {
public:
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
grouping getGrouping() const override { return DEVELOPER; }
bool isSupported() const override;
@ -20,6 +20,6 @@ protected:
bool isHmdMounted() const override { return true; }
private:
static const QString NAME;
static const char* NAME;
};

View file

@ -19,7 +19,7 @@
#include "OculusHelpers.h"
const QString OculusDisplayPlugin::NAME("Oculus Rift");
const char* OculusDisplayPlugin::NAME { "Oculus Rift" };
static ovrPerfHudMode currentDebugMode = ovrPerfHud_Off;
bool OculusDisplayPlugin::internalActivate() {
@ -146,6 +146,16 @@ void OculusDisplayPlugin::hmdPresent() {
if (!OVR_SUCCESS(result)) {
logWarning("Failed to present");
}
static int droppedFrames = 0;
ovrPerfStats perfStats;
ovr_GetPerfStats(_session, &perfStats);
for (int i = 0; i < perfStats.FrameStatsCount; ++i) {
const auto& frameStats = perfStats.FrameStats[i];
int delta = frameStats.CompositorDroppedFrameCount - droppedFrames;
_stutterRate.increment(delta);
droppedFrames = frameStats.CompositorDroppedFrameCount;
}
}
_presentRate.increment();
}

View file

@ -13,7 +13,7 @@ class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
using Parent = OculusBaseDisplayPlugin;
public:
~OculusDisplayPlugin();
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
void init() override;
@ -29,7 +29,7 @@ protected:
void cycleDebugOutput() override;
private:
static const QString NAME;
static const char* NAME;
ovrTextureSwapChain _textureSwapChain;
gpu::FramebufferPointer _outputFramebuffer;
bool _customized { false };

View file

@ -30,7 +30,7 @@
#include "OculusHelpers.h"
const QString OculusLegacyDisplayPlugin::NAME("Oculus Rift");
const char* OculusLegacyDisplayPlugin::NAME { "Oculus Rift" };
OculusLegacyDisplayPlugin::OculusLegacyDisplayPlugin() {
}

View file

@ -21,7 +21,7 @@ class OculusLegacyDisplayPlugin : public HmdDisplayPlugin {
public:
OculusLegacyDisplayPlugin();
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
void init() override;
@ -41,9 +41,9 @@ protected:
void uncustomizeContext() override;
void hmdPresent() override;
bool isHmdMounted() const override { return true; }
private:
static const QString NAME;
static const char* NAME;
GLWindow* _hmdWindow{ nullptr };
ovrHmd _hmd;

View file

@ -33,9 +33,9 @@
Q_DECLARE_LOGGING_CATEGORY(displayplugins)
const QString OpenVrDisplayPlugin::NAME("OpenVR (Vive)");
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here
const QString OpenVrThreadedSubmit = "OpenVR Threaded Submit"; // this probably shouldn't be hardcoded here
const char* OpenVrDisplayPlugin::NAME { "OpenVR (Vive)" };
const char* StandingHMDSensorMode { "Standing HMD Sensor Mode" }; // this probably shouldn't be hardcoded here
const char* OpenVrThreadedSubmit { "OpenVR Threaded Submit" }; // this probably shouldn't be hardcoded here
PoseData _nextRenderPoseData;
PoseData _nextSimPoseData;
@ -641,6 +641,12 @@ void OpenVrDisplayPlugin::hmdPresent() {
vr::VRCompositor()->PostPresentHandoff();
_presentRate.increment();
}
vr::Compositor_FrameTiming frameTiming;
memset(&frameTiming, 0, sizeof(vr::Compositor_FrameTiming));
frameTiming.m_nSize = sizeof(vr::Compositor_FrameTiming);
vr::VRCompositor()->GetFrameTiming(&frameTiming);
_stutterRate.increment(frameTiming.m_nNumDroppedFrames);
}
void OpenVrDisplayPlugin::postPreview() {

View file

@ -36,7 +36,7 @@ class OpenVrDisplayPlugin : public HmdDisplayPlugin {
using Parent = HmdDisplayPlugin;
public:
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
void init() override;
@ -72,7 +72,7 @@ private:
vr::IVRSystem* _system { nullptr };
std::atomic<vr::EDeviceActivityLevel> _hmdActivityLevel { vr::k_EDeviceActivityLevel_Unknown };
std::atomic<uint32_t> _keyboardSupressionCount{ 0 };
static const QString NAME;
static const char* NAME;
vr::HmdMatrix34_t _lastGoodHMDPose;
mat4 _sensorResetMat;

View file

@ -331,7 +331,7 @@ controller::Pose openVrControllerPoseToHandPose(bool isLeftHand, const mat4& mat
#define FAILED_MIN_SPEC_OVERLAY_FRIENDLY_NAME "Minimum specifications for SteamVR not met"
#define FAILED_MIN_SPEC_UPDATE_INTERVAL_MS 10
#define FAILED_MIN_SPEC_AUTO_QUIT_INTERVAL_MS (MSECS_PER_SECOND * 30)
#define MIN_CORES_SPEC 5
#define MIN_CORES_SPEC 3
void showMinSpecWarning() {
auto vrSystem = acquireOpenVrSystem();

View file

@ -37,12 +37,12 @@ void releaseOpenVrSystem();
static const char* CONTROLLER_MODEL_STRING = "vr_controller_05_wireless_b";
static const QString MENU_PARENT = "Avatar";
static const QString MENU_NAME = "Vive Controllers";
static const QString MENU_PATH = MENU_PARENT + ">" + MENU_NAME;
static const QString RENDER_CONTROLLERS = "Render Hand Controllers";
static const char* MENU_PARENT = "Avatar";
static const char* MENU_NAME = "Vive Controllers";
static const char* MENU_PATH = "Avatar" ">" "Vive Controllers";
static const char* RENDER_CONTROLLERS = "Render Hand Controllers";
const QString ViveControllerManager::NAME = "OpenVR";
const char* ViveControllerManager::NAME { "OpenVR" };
bool ViveControllerManager::isSupported() const {
return openVrSupported();

View file

@ -33,7 +33,7 @@ class ViveControllerManager : public InputPlugin {
public:
// Plugin functions
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
bool isHandController() const override { return true; }
@ -125,7 +125,7 @@ private:
vr::IVRSystem* _system { nullptr };
std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>(_system) };
static const QString NAME;
static const char* NAME;
};
#endif // hifi__ViveControllerManager

View file

@ -15,7 +15,7 @@
#include "PCMCodecManager.h"
const QString PCMCodec::NAME = "pcm";
const char* PCMCodec::NAME { "pcm" };
void PCMCodec::init() {
}
@ -55,7 +55,7 @@ void PCMCodec::releaseDecoder(Decoder* decoder) {
// do nothing
}
const QString zLibCodec::NAME = "zlib";
const char* zLibCodec::NAME { "zlib" };
void zLibCodec::init() {
}

View file

@ -16,11 +16,11 @@
class PCMCodec : public CodecPlugin, public Encoder, public Decoder {
Q_OBJECT
public:
// Plugin functions
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
void init() override;
void deinit() override;
@ -45,7 +45,7 @@ public:
virtual void trackLostFrames(int numFrames) override { }
private:
static const QString NAME;
static const char* NAME;
};
class zLibCodec : public CodecPlugin, public Encoder, public Decoder {
@ -54,7 +54,7 @@ class zLibCodec : public CodecPlugin, public Encoder, public Decoder {
public:
// Plugin functions
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString getName() const override { return NAME; }
void init() override;
void deinit() override;
@ -80,7 +80,7 @@ public:
virtual void trackLostFrames(int numFrames) override { }
private:
static const QString NAME;
static const char* NAME;
};
#endif // hifi__PCMCodecManager_h

View file

@ -0,0 +1,33 @@
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After

Width:  |  Height:  |  Size: 2.1 KiB

View file

@ -203,6 +203,32 @@ function overlayFromWorldPoint(point) {
return { x: horizontalPixels, y: verticalPixels };
}
var gamePad = Controller.findDevice("GamePad");
function activeHudPoint2dGamePad() {
if (!HMD.active) {
return;
}
var headPosition = MyAvatar.getHeadPosition();
var headDirection = Quat.getUp(Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, { x: 1, y: 0, z: 0 })));
var hudPoint3d = calculateRayUICollisionPoint(headPosition, headDirection);
if (!hudPoint3d) {
if (Menu.isOptionChecked("Overlays")) { // With our hud resetting strategy, hudPoint3d should be valid here
print('Controller is parallel to HUD'); // so let us know that our assumptions are wrong.
}
return;
}
var hudPoint2d = overlayFromWorldPoint(hudPoint3d);
// We don't know yet if we'll want to make the cursor or laser visble, but we need to move it to see if
// it's pointing at a QML tool (aka system overlay).
setReticlePosition(hudPoint2d);
return hudPoint2d;
}
function activeHudPoint2d(activeHand) { // if controller is valid, update reticle position and answer 2d point. Otherwise falsey.
var controllerPose = getControllerWorldLocation(activeHand, true); // note: this will return head pose if hand pose is invalid (third eye)
if (!controllerPose.valid) {
@ -210,7 +236,7 @@ function activeHudPoint2d(activeHand) { // if controller is valid, update reticl
}
var controllerPosition = controllerPose.position;
var controllerDirection = Quat.getUp(controllerPose.rotation);
var hudPoint3d = calculateRayUICollisionPoint(controllerPosition, controllerDirection);
if (!hudPoint3d) {
if (Menu.isOptionChecked("Overlays")) { // With our hud resetting strategy, hudPoint3d should be valid here
@ -405,7 +431,7 @@ clickMapping.from(rightTrigger.full).when(isPointingAtOverlayStartedNonFullTrigg
clickMapping.from(leftTrigger.full).when(isPointingAtOverlayStartedNonFullTrigger(leftTrigger)).to(Controller.Actions.ReticleClick);
// The following is essentially like Left and Right versions of
// clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(Controller.Actions.ContextMenu);
// except that we first update the reticle position from the appropriate hand position, before invoking the ContextMenu.
// except that we first update the reticle position from the appropriate hand position, before invoking the .
var wantsMenu = 0;
clickMapping.from(function () { return wantsMenu; }).to(Controller.Actions.ContextMenu);
clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(function (clicked) {
@ -420,6 +446,13 @@ clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(function (cl
}
wantsMenu = clicked;
});
clickMapping.from(Controller.Standard.Start).peek().to(function (clicked) {
if (clicked) {
activeHudPoint2dGamePad();
}
wantsMenu = clicked;
});
clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function () {
// Allow the reticle depth to be set correctly:
// Wait a tick for the context menu to be displayed, and then simulate a (non-hand-controller) mouse move
@ -472,13 +505,16 @@ function update() {
expireMouseCursor();
clearSystemLaser();
}
updateSeeking(true);
if (!handControllerLockOut.expired(now)) {
return off(); // Let them use mouse in peace.
}
if (!Menu.isOptionChecked("First Person")) {
return off(); // What to do? menus can be behind hand!
}
if ((!Window.hasFocus() && !HMD.active) || !Reticle.allowMouseCapture) {
// In desktop it's pretty clear when another app is on top. In that case we bail, because
// hand controllers might be sputtering "valid" data and that will keep someone from deliberately
@ -487,14 +523,18 @@ function update() {
// other apps anyway. So in that case, we DO keep going even though we're not on top. (Fogbugz 1831.)
return off(); // Don't mess with other apps or paused mouse activity
}
leftTrigger.update();
rightTrigger.update();
if (!activeTrigger.state) {
return off(); // No trigger
}
if (getGrabCommunications()) {
return off();
}
var hudPoint2d = activeHudPoint2d(activeHand);
if (!hudPoint2d) {
return off();

View file

@ -52,7 +52,9 @@ function removeOverlays() {
for (var i = 0; i < modOverlayKeys.length; ++i) {
var avatarID = modOverlayKeys[i];
Overlays.deleteOverlay(modOverlays[avatarID]);
for (var j = 0; j < modOverlays[avatarID].length; ++j) {
Overlays.deleteOverlay(modOverlays[avatarID][j]);
}
}
modOverlays = {};
@ -74,10 +76,14 @@ function buttonClicked(){
button.clicked.connect(buttonClicked);
function overlayURL() {
function kickOverlayURL() {
return ASSETS_PATH + "/images/" + (Users.canKick ? "kick-target.svg" : "ignore-target.svg");
}
function muteOverlayURL() {
return ASSETS_PATH + "/images/" + "mute-target.svg";
}
function updateOverlays() {
if (isShowingOverlays) {
@ -101,20 +107,28 @@ function updateOverlays() {
}
// setup a position for the overlay that is just above this avatar's head
var overlayPosition = avatar.getJointPosition("Head");
overlayPosition.y += 0.45;
var kickOverlayPosition = avatar.getJointPosition("Head");
kickOverlayPosition.y += 0.45;
var muteOverlayPosition = avatar.getJointPosition("Head");
muteOverlayPosition.y += 0.70;
if (avatarID in modOverlays) {
// keep the overlay above the current position of this avatar
Overlays.editOverlay(modOverlays[avatarID], {
position: overlayPosition,
url: overlayURL()
Overlays.editOverlay(modOverlays[avatarID][0], {
position: kickOverlayPosition,
url: kickOverlayURL()
});
if (Users.canKick) {
Overlays.editOverlay(modOverlays[avatarID][1], {
position: muteOverlayPosition,
url: muteOverlayURL()
});
}
} else {
// add the overlay above this avatar
var newOverlay = Overlays.addOverlay("image3d", {
url: overlayURL(),
position: overlayPosition,
var newKickOverlay = Overlays.addOverlay("image3d", {
url: kickOverlayURL(),
position: kickOverlayPosition,
size: 1,
scale: 0.4,
color: { red: 255, green: 255, blue: 255},
@ -124,8 +138,23 @@ function updateOverlays() {
drawInFront: true
});
// push this overlay to our array of overlays
modOverlays[avatarID] = newOverlay;
modOverlays[avatarID]=[newKickOverlay];
if (Users.canKick) {
var newMuteOverlay = Overlays.addOverlay("image3d", {
url: muteOverlayURL(),
position: muteOverlayPosition,
size: 1,
scale: 0.4,
color: { red: 255, green: 255, blue: 255},
alpha: 1,
solid: true,
isFacingAvatar: true,
drawInFront: true
});
// push this overlay to our array of overlays
modOverlays[avatarID].push(newMuteOverlay);
}
}
}
}
@ -137,9 +166,11 @@ AvatarList.avatarRemovedEvent.connect(function(avatarID){
if (isShowingOverlays) {
// we are currently showing overlays and an avatar just went away
// first remove the rendered overlay
Overlays.deleteOverlay(modOverlays[avatarID]);
// first remove the rendered overlays
for (var j = 0; j < modOverlays[avatarID].length; ++j) {
Overlays.deleteOverlay(modOverlays[avatarID][j]);
}
// delete the saved ID of the overlay from our mod overlays object
delete modOverlays[avatarID];
}
@ -151,7 +182,8 @@ function handleSelectedOverlay(clickedOverlay) {
var modOverlayKeys = Object.keys(modOverlays);
for (var i = 0; i < modOverlayKeys.length; ++i) {
var avatarID = modOverlayKeys[i];
var modOverlay = modOverlays[avatarID];
var modOverlay = modOverlays[avatarID][0];
var muteOverlay = modOverlays[avatarID][1];
if (clickedOverlay.overlayID == modOverlay) {
// matched to an overlay, ask for the matching avatar to be kicked or ignored
@ -160,8 +192,10 @@ function handleSelectedOverlay(clickedOverlay) {
} else {
Users.ignore(avatarID);
}
// cleanup of the overlay is handled by the connection to avatarRemovedEvent
} else if (muteOverlay && clickedOverlay.overlayID == muteOverlay) {
Users.mute(avatarID);
}
}
}