merge from upstream, don't hold up enabling of physics if a collision hull fails to load

This commit is contained in:
Seth Alves 2016-08-03 10:42:15 -07:00
commit ad4fc8c656
12 changed files with 213 additions and 169 deletions

View file

@ -35,7 +35,6 @@ WebEngineView {
}
onUrlChanged: {
console.log("Url changed to " + url);
var originalUrl = url.toString();
newUrl = urlHandler.fixupUrl(originalUrl).toString();
if (newUrl !== originalUrl) {

View file

@ -26,7 +26,6 @@ WebEngineView {
}
onUrlChanged: {
console.log("Url changed to " + url);
var originalUrl = url.toString();
newUrl = urlHandler.fixupUrl(originalUrl).toString();
if (newUrl !== originalUrl) {

View file

@ -87,6 +87,15 @@ ModalWindow {
currentSelection.text = d.capitalizeDrive(helper.urlToPath(initialFolder));
}
helper.contentsChanged.connect(function() {
if (folderListModel) {
// Make folderListModel refresh.
var save = folderListModel.folder;
folderListModel.folder = "";
folderListModel.folder = save;
}
});
fileTableView.forceActiveFocus();
}
@ -343,12 +352,14 @@ ModalWindow {
onFolderChanged: {
if (folder === rootFolder) {
model = driveListModel;
helper.monitorDirectory("");
update();
} else {
var needsUpdate = model === driveListModel && folder === folderListModel.folder;
model = folderListModel;
folderListModel.folder = folder;
helper.monitorDirectory(helper.urlToPath(folder));
if (needsUpdate) {
update();

View file

@ -916,6 +916,18 @@ bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
return false;
}
bool RenderableModelEntityItem::shouldBePhysical() const {
// If we have a model, make sure it hasn't failed to download.
// If it has, we'll report back that we shouldn't be physical so that physics aren't held waiting for us to be ready.
if (_model && getShapeType() == SHAPE_TYPE_COMPOUND && _model->didCollisionGeometryRequestFail()) {
return false;
} else if (_model && getShapeType() != SHAPE_TYPE_NONE && _model->didVisualGeometryRequestFail()) {
return false;
} else {
return ModelEntityItem::shouldBePhysical();
}
}
glm::quat RenderableModelEntityItem::getAbsoluteJointRotationInObjectFrame(int index) const {
if (_model) {
glm::quat result;

View file

@ -65,6 +65,8 @@ public:
virtual bool contains(const glm::vec3& point) const override;
virtual bool shouldBePhysical() const override;
// these are in the frame of this object (model space)
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;

View file

@ -102,7 +102,8 @@ Model::Model(RigPointer rig, QObject* parent) :
_calculatedMeshTrianglesValid(false),
_meshGroupsKnown(false),
_isWireframe(false),
_rig(rig) {
_rig(rig)
{
// we may have been created in the network thread, but we live in the main thread
if (_viewState) {
moveToThread(_viewState->getMainThread());
@ -821,6 +822,7 @@ void Model::setURL(const QUrl& url) {
_needsReload = true;
_needsUpdateTextures = true;
_meshGroupsKnown = false;
_visualGeometryRequestFailed = false;
invalidCalculatedMeshBoxes();
deleteGeometry();
@ -829,6 +831,9 @@ void Model::setURL(const QUrl& url) {
}
void Model::loadURLFinished(bool success) {
if (!success) {
_visualGeometryRequestFailed = true;
}
emit setURLFinished(success);
}
@ -837,10 +842,15 @@ void Model::setCollisionModelURL(const QUrl& url) {
return;
}
_collisionUrl = url;
_collisionGeometryRequestFailed = false;
_collisionWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
}
void Model::loadCollisionModelURLFinished(bool success) {
if (!success) {
_collisionGeometryRequestFailed = true;
}
emit setCollisionModelURLFinished(success);
}

View file

@ -147,9 +147,11 @@ public:
Q_INVOKABLE void setCollisionModelURL(const QUrl& url);
const QUrl& getCollisionURL() const { return _collisionUrl; }
bool isActive() const { return isLoaded(); }
bool didVisualGeometryRequestFail() const { return _visualGeometryRequestFailed; }
bool didCollisionGeometryRequestFail() const { return _collisionGeometryRequestFailed; }
bool convexHullContains(glm::vec3 point);
QStringList getJointNames() const;
@ -400,6 +402,9 @@ protected:
RigPointer _rig;
uint32_t _deleteGeometryCounter { 0 };
bool _visualGeometryRequestFailed { false };
bool _collisionGeometryRequestFailed { false };
};
Q_DECLARE_METATYPE(ModelPointer)

View file

@ -115,3 +115,15 @@ QList<QUrl> FileDialogHelper::urlToList(const QUrl& url) {
return results;
}
void FileDialogHelper::monitorDirectory(const QString& path) {
if (!_fsWatcherPath.isEmpty()) {
_fsWatcher.removePath(_fsWatcherPath);
_fsWatcherPath = "";
}
if (!path.isEmpty()) {
_fsWatcher.addPath(path);
_fsWatcherPath = path;
connect(&_fsWatcher, &QFileSystemWatcher::directoryChanged, this, &FileDialogHelper::contentsChanged);
}
}

View file

@ -9,11 +9,12 @@
#ifndef hifi_ui_FileDialogHelper_h
#define hifi_ui_FileDialogHelper_h
#include <QtCore/QFileSystemWatcher>
#include <QtCore/QObject>
#include <QtCore/QStandardPaths>
#include <QtCore/QUrl>
#include <QtCore/QString>
#include <QtCore/QStringList>
#include <QtCore/QUrl>
class FileDialogHelper : public QObject {
@ -61,6 +62,15 @@ public:
Q_INVOKABLE QList<QUrl> urlToList(const QUrl& url);
Q_INVOKABLE void openDirectory(const QString& path);
Q_INVOKABLE void monitorDirectory(const QString& path);
signals:
void contentsChanged();
private:
QFileSystemWatcher _fsWatcher;
QString _fsWatcherPath;
};

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" baseProfile="full" width="540" height="90" viewBox="0 0 540.00 90.00" enable-background="new 0 0 540.00 90.00" xml:space="preserve">
<path fill="#343434" fill-opacity="0.803922" stroke-width="0.2" stroke-linejoin="round" d="M 8.00003,2.28882e-005L 532,2.28882e-005C 536.418,2.28882e-005 540,3.58175 540,8.00002L 540,82C 540,86.4183 536.418,90 532,90L 8.00003,90C 3.58174,90 2.48421e-005,86.4183 2.48421e-005,82L 2.48421e-005,8.00002C 2.48421e-005,3.58175 3.58174,2.28882e-005 8.00003,2.28882e-005 Z "/>
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" baseProfile="full" width="520" height="50" viewBox="0 0 520.00 50.00" enable-background="new 0 0 540.00 50.00" xml:space="preserve">
<rect x="0" y="0" rx="8" ry="8" width="520" height="50" style="fille:black;opacity:0.6" />
</svg>

View file

@ -1,7 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 18.1.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="-159 536 960 30" enable-background="new -159 536 960 30" xml:space="preserve">
<rect x="-159" y="536" fill="#4CC1B8" fill-opacity="0.8039" width="480" height="30"/>
<rect x="321" y="536" fill="#FFFFFF" fill-opacity="0.8039" width="480" height="30"/>
viewBox="0 0 960 10" enable-background="new -159 536 960 30" xml:space="preserve">
<defs>
<linearGradient id="loadingGrad" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:rgb(16,128,184);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(0,180,239);stop-opacity:1" />
</linearGradient>
</defs>
<rect x="0" y="0" fill="url(#loadingGrad)" width="480" height="10"/>
<rect x="480" y="0" fill="#000000" fill-opacity="0.8039" width="480" height="10"/>
</svg>

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View file

@ -13,6 +13,11 @@
(function() {
function debug() {
return;
print.apply(null, arguments);
}
var rawProgress = 100, // % raw value.
displayProgress = 100, // % smoothed value to display.
DISPLAY_PROGRESS_MINOR_MAXIMUM = 8, // % displayed progress bar goes up to while 0% raw progress.
@ -28,35 +33,18 @@
FADE_OUT_WAIT = 1000, // Wait before starting to fade out after progress 100%.
visible = false,
BAR_WIDTH = 480, // Dimension of SVG in pixels of visible portion (half) of the bar.
BAR_HEIGHT = 30,
BAR_HEIGHT = 10,
BAR_Y_OFFSET_2D = -10, // Offset of progress bar while in desktop mode
BAR_Y_OFFSET_HMD = -300, // Offset of progress bar while in HMD
BAR_URL = Script.resolvePath("assets/images/progress-bar.svg"),
BACKGROUND_WIDTH = 540,
BACKGROUND_HEIGHT = 90,
BACKGROUND_WIDTH = 520,
BACKGROUND_HEIGHT = 50,
BACKGROUND_URL = Script.resolvePath("assets/images/progress-bar-background.svg"),
isOnHMD = false,
windowWidth = 0,
windowHeight = 0,
background2D = {},
bar2D = {},
SCALE_2D = 0.35, // Scale the SVGs for 2D display.
background3D = {},
bar3D = {},
PROGRESS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
PROGRESS_3D_DISTANCE = 0.602, // Horizontal distance from avatar position.
PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
PROGRESS_3D_PITCH = -60.0, // Degrees from vertical.
SCALE_3D = 0.0011, // Scale the bar SVG for 3D display.
BACKGROUND_3D_SIZE = {
x: 0.76,
y: 0.08
}, // Match up with the 3D background with those of notifications.js notices.
BACKGROUND_3D_COLOR = {
red: 2,
green: 2,
blue: 2
},
BACKGROUND_3D_ALPHA = 0.7;
SCALE_2D = 0.35; // Scale the SVGs for 2D display.
function fade() {
@ -64,9 +52,7 @@
if (alpha < 0) {
alpha = 0;
}
if (alpha > 1) {
} else if (alpha > 1) {
alpha = 1;
}
@ -79,115 +65,123 @@
visible = false;
}
if (isOnHMD) {
Overlays.editOverlay(background3D.overlay, {
backgroundAlpha: alpha * BACKGROUND_3D_ALPHA,
visible: visible
});
} else {
Overlays.editOverlay(background2D.overlay, {
alpha: alpha,
visible: visible
});
}
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
Overlays.editOverlay(background2D.overlay, {
alpha: alpha,
visible: visible
});
Overlays.editOverlay(bar2D.overlay, {
alpha: alpha,
visible: visible
});
}
Window.domainChanged.connect(function() {
isDownloading = false;
bestRawProgress = 100;
rawProgress = 100;
displayProgress = 100;
});
// Max seen since downloads started. This is reset when all downloads have completed.
var maxSeen = 0;
// Progress is defined as: (pending_downloads + active_downloads) / max_seen
// We keep track of both the current progress (rawProgress) and the
// best progress we've seen (bestRawProgress). As you are downloading, you may
// encounter new assets that require downloads, increasing the number of
// pending downloads and thus decreasing your overall progress.
var bestRawProgress = 0;
// True if we have known active downloads
var isDownloading = false;
// Entities are streamed to users, so you don't receive them all at once; instead, you
// receive them over a period of time. In many cases we end up in a situation where
//
// The initial delay cooldown keeps us from tracking progress before the allotted time
// has passed.
var INITIAL_DELAY_COOLDOWN_TIME = 1000;
var initialDelayCooldown = 0;
function onDownloadInfoChanged(info) {
var i;
debug("PROGRESS: Download info changed ", info.downloading.length, info.pending, maxSeen);
// Update raw progress value
if (info.downloading.length + info.pending === 0) {
isDownloading = false;
rawProgress = 100;
bestRawProgress = 100;
initialDelayCooldown = INITIAL_DELAY_COOLDOWN_TIME;
} else {
rawProgress = 0;
for (i = 0; i < info.downloading.length; i += 1) {
rawProgress += info.downloading[i];
var count = info.downloading.length + info.pending;
if (!isDownloading) {
isDownloading = true;
bestRawProgress = 0;
rawProgress = 0;
initialDelayCooldown = INITIAL_DELAY_COOLDOWN_TIME;
displayProgress = 0;
maxSeen = count;
}
if (count > maxSeen) {
maxSeen = count;
}
if (initialDelayCooldown <= 0) {
rawProgress = ((maxSeen - count) / maxSeen) * 100;
if (rawProgress > bestRawProgress) {
bestRawProgress = rawProgress;
}
}
rawProgress = rawProgress / (info.downloading.length + info.pending);
}
debug("PROGRESS:", rawProgress, bestRawProgress, maxSeen);
}
function createOverlays() {
if (isOnHMD) {
background3D.overlay = Overlays.addOverlay("rectangle3d", {
size: BACKGROUND_3D_SIZE,
color: BACKGROUND_3D_COLOR,
alpha: BACKGROUND_3D_ALPHA,
solid: true,
isFacingAvatar: false,
visible: false,
ignoreRayIntersection: true
});
bar3D.overlay = Overlays.addOverlay("image3d", {
url: BAR_URL,
subImage: {
x: BAR_WIDTH,
y: 0,
width: BAR_WIDTH,
height: BAR_HEIGHT
},
scale: SCALE_3D * BAR_WIDTH,
isFacingAvatar: false,
visible: false,
alpha: 0.0,
ignoreRayIntersection: true
});
} else {
background2D.overlay = Overlays.addOverlay("image", {
imageURL: BACKGROUND_URL,
width: background2D.width,
height: background2D.height,
visible: false,
alpha: 0.0
});
bar2D.overlay = Overlays.addOverlay("image", {
imageURL: BAR_URL,
subImage: {
x: BAR_WIDTH,
y: 0,
width: BAR_WIDTH,
height: BAR_HEIGHT
},
width: bar2D.width,
height: bar2D.height,
visible: false,
alpha: 0.0
});
}
background2D.overlay = Overlays.addOverlay("image", {
imageURL: BACKGROUND_URL,
width: background2D.width,
height: background2D.height,
visible: false,
alpha: 0.0
});
bar2D.overlay = Overlays.addOverlay("image", {
imageURL: BAR_URL,
subImage: {
x: 0,
y: 0,
width: BAR_WIDTH,
height: BAR_HEIGHT
},
width: bar2D.width,
height: bar2D.height,
visible: false,
alpha: 0.0
});
}
function deleteOverlays() {
Overlays.deleteOverlay(isOnHMD ? background3D.overlay : background2D.overlay);
Overlays.deleteOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay);
Overlays.deleteOverlay(background2D.overlay);
Overlays.deleteOverlay(bar2D.overlay);
}
var b = 0;
var currentOrientation = null;
function update() {
initialDelayCooldown -= 30;
var viewport,
eyePosition,
avatarOrientation;
if (isOnHMD !== HMD.active) {
deleteOverlays();
isOnHMD = !isOnHMD;
createOverlays();
if (displayProgress < rawProgress) {
var diff = rawProgress - displayProgress;
if (diff < 0.5) {
displayProgress = rawProgress;
} else {
displayProgress += diff * 0.05;
}
}
// Calculate progress value to display
if (rawProgress === 0 && displayProgress <= DISPLAY_PROGRESS_MINOR_MAXIMUM) {
displayProgress = Math.min(displayProgress + DISPLAY_PROGRESS_MINOR_INCREMENT, DISPLAY_PROGRESS_MINOR_MAXIMUM);
} else if (rawProgress < displayProgress) {
displayProgress = rawProgress;
} else if (rawProgress > displayProgress) {
displayProgress = Math.min(rawProgress, displayProgress + DISPLAY_PROGRESS_MAJOR_INCREMENT);
} // else (rawProgress === displayProgress); do nothing.
// Update state
if (!visible) { // Not visible because no recent downloads
if (displayProgress < 100) { // Have started downloading so fade in
@ -197,7 +191,7 @@
}
} else if (alphaDelta !== 0.0) { // Fading in or out
if (alphaDelta > 0) {
if (displayProgress === 100) { // Was downloading but now have finished so fade out
if (rawProgress === 100) { // Was downloading but now have finished so fade out
alphaDelta = ALPHA_DELTA_OUT;
}
} else {
@ -207,7 +201,7 @@
}
} else { // Fully visible because downloading or recently so
if (fadeWaitTimer === null) {
if (displayProgress === 100) { // Was downloading but have finished so fade out soon
if (rawProgress === 100) { // Was downloading but have finished so fade out soon
fadeWaitTimer = Script.setTimeout(function() {
alphaDelta = ALPHA_DELTA_OUT;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
@ -225,73 +219,58 @@
if (visible) {
// Update progress bar
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
visible: visible,
Overlays.editOverlay(bar2D.overlay, {
visible: true,
subImage: {
x: BAR_WIDTH * (1 - displayProgress / 100),
y: 0,
width: BAR_WIDTH,
height: BAR_HEIGHT
}
},
});
// Update position
if (isOnHMD) {
// Update 3D overlays to maintain positions relative to avatar
eyePosition = MyAvatar.getDefaultEyePosition();
avatarOrientation = MyAvatar.orientation;
Overlays.editOverlay(background2D.overlay, {
visible: true,
});
Overlays.editOverlay(background3D.overlay, {
position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, background3D.offset)),
rotation: Quat.multiply(avatarOrientation, background3D.orientation)
});
Overlays.editOverlay(bar3D.overlay, {
position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, bar3D.offset)),
rotation: Quat.multiply(avatarOrientation, bar3D.orientation)
});
// Update 2D overlays to maintain positions at bottom middle of window
viewport = Controller.getViewportDimensions();
} else {
// Update 2D overlays to maintain positions at bottom middle of window
viewport = Controller.getViewportDimensions();
if (viewport.x !== windowWidth || viewport.y !== windowHeight) {
windowWidth = viewport.x;
windowHeight = viewport.y;
Overlays.editOverlay(background2D.overlay, {
x: windowWidth / 2 - background2D.width / 2,
y: windowHeight - background2D.height - bar2D.height
});
Overlays.editOverlay(bar2D.overlay, {
x: windowWidth / 2 - bar2D.width / 2,
y: windowHeight - background2D.height - bar2D.height + (background2D.height - bar2D.height) / 2
});
}
if (viewport.x !== windowWidth || viewport.y !== windowHeight) {
updateProgressBarLocation();
}
}
}
function updateProgressBarLocation() {
viewport = Controller.getViewportDimensions();
windowWidth = viewport.x;
windowHeight = viewport.y;
var yOffset = HMD.active ? BAR_Y_OFFSET_HMD : BAR_Y_OFFSET_2D;
background2D.width = SCALE_2D * BACKGROUND_WIDTH;
background2D.height = SCALE_2D * BACKGROUND_HEIGHT;
bar2D.width = SCALE_2D * BAR_WIDTH;
bar2D.height = SCALE_2D * BAR_HEIGHT;
Overlays.editOverlay(background2D.overlay, {
x: windowWidth / 2 - background2D.width / 2,
y: windowHeight - background2D.height - bar2D.height + yOffset
});
Overlays.editOverlay(bar2D.overlay, {
x: windowWidth / 2 - bar2D.width / 2,
y: windowHeight - background2D.height - bar2D.height + (background2D.height - bar2D.height) / 2 + yOffset
});
}
function setUp() {
background2D.width = SCALE_2D * BACKGROUND_WIDTH;
background2D.height = SCALE_2D * BACKGROUND_HEIGHT;
bar2D.width = SCALE_2D * BAR_WIDTH;
bar2D.height = SCALE_2D * BAR_HEIGHT;
background3D.offset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, PROGRESS_3D_DIRECTION, 0), {
x: 0,
y: 0,
z: -PROGRESS_3D_DISTANCE
});
background3D.offset.y += PROGRESS_3D_ELEVATION;
background3D.orientation = Quat.fromPitchYawRollDegrees(PROGRESS_3D_PITCH, PROGRESS_3D_DIRECTION + PROGRESS_3D_YAW, 0);
bar3D.offset = Vec3.sum(background3D.offset, {
x: 0,
y: 0,
z: 0.001
}); // Just in front of background
bar3D.orientation = background3D.orientation;
createOverlays();
}
@ -302,6 +281,6 @@
setUp();
GlobalServices.downloadInfoChanged.connect(onDownloadInfoChanged);
GlobalServices.updateDownloadInfo();
Script.update.connect(update);
Script.setInterval(update, 1000/60);
Script.scriptEnding.connect(tearDown);
}());
}());