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add skinned forward model shaders
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parent
6b984d38d3
commit
1b948c7a05
1 changed files with 15 additions and 1 deletions
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@ -223,6 +223,8 @@ void initForwardPipelines(render::ShapePlumber& plumber) {
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// Vertex shaders
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auto modelVertex = gpu::Shader::createVertex(std::string(model_vert));
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auto modelNormalMapVertex = gpu::Shader::createVertex(std::string(model_normal_map_vert));
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auto skinModelVertex = gpu::Shader::createVertex(std::string(skin_model_vert));
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auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert));
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// Pixel shaders
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auto modelPixel = gpu::Shader::createPixel(std::string(model_frag));
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@ -249,7 +251,19 @@ void initForwardPipelines(render::ShapePlumber& plumber) {
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addPipeline(
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Key::Builder().withTangents().withSpecular(),
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modelNormalMapVertex, modelNormalSpecularMapPixel);
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// Skinned
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addPipeline(
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Key::Builder().withSkinned(),
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skinModelVertex, modelPixel);
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addPipeline(
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Key::Builder().withSkinned().withTangents(),
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skinModelNormalMapVertex, modelNormalMapPixel);
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addPipeline(
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Key::Builder().withSkinned().withSpecular(),
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skinModelVertex, modelSpecularMapPixel);
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addPipeline(
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Key::Builder().withSkinned().withTangents().withSpecular(),
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skinModelNormalMapVertex, modelNormalSpecularMapPixel);
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}
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void addPlumberPipeline(ShapePlumber& plumber,
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