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Minor fix for compilation
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@ -145,7 +145,7 @@ void LightClusters::updateLightFrame(const LightStage::Frame& lightFrame, bool p
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}
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bool scanLightVolume(const FrustumGrid& grid, const FrustumGrid::Planes planes[3], int zMin, int zMax, int yMin, int yMax, int xMin, int xMax, LightClusters::LightID lightId, const glm::vec4& eyePosRadius,
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uint32_t& numClustersTouched, int maxNumIndices, std::vector< std::vector<LightClusters::LightID>>& clusterGrid) {
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uint32_t& numClustersTouched, uint32_t maxNumIndices, std::vector< std::vector<LightClusters::LightID>>& clusterGrid) {
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glm::ivec3 gridPosToOffset(1, grid.dims.x, grid.dims.x * grid.dims.y);
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bool hasBudget = true;
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