Minor fix for compilation

This commit is contained in:
samcake 2016-09-14 17:34:17 -07:00
parent e0536a84e2
commit f789f566e0

View file

@ -145,7 +145,7 @@ void LightClusters::updateLightFrame(const LightStage::Frame& lightFrame, bool p
}
bool scanLightVolume(const FrustumGrid& grid, const FrustumGrid::Planes planes[3], int zMin, int zMax, int yMin, int yMax, int xMin, int xMax, LightClusters::LightID lightId, const glm::vec4& eyePosRadius,
uint32_t& numClustersTouched, int maxNumIndices, std::vector< std::vector<LightClusters::LightID>>& clusterGrid) {
uint32_t& numClustersTouched, uint32_t maxNumIndices, std::vector< std::vector<LightClusters::LightID>>& clusterGrid) {
glm::ivec3 gridPosToOffset(1, grid.dims.x, grid.dims.x * grid.dims.y);
bool hasBudget = true;