From f789f566e0eafb06e30825bfc678019c8f4b5bb3 Mon Sep 17 00:00:00 2001 From: samcake Date: Wed, 14 Sep 2016 17:34:17 -0700 Subject: [PATCH] Minor fix for compilation --- libraries/render-utils/src/LightClusters.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/LightClusters.cpp b/libraries/render-utils/src/LightClusters.cpp index cbea9a2a2a..78fc7035a4 100644 --- a/libraries/render-utils/src/LightClusters.cpp +++ b/libraries/render-utils/src/LightClusters.cpp @@ -145,7 +145,7 @@ void LightClusters::updateLightFrame(const LightStage::Frame& lightFrame, bool p } bool scanLightVolume(const FrustumGrid& grid, const FrustumGrid::Planes planes[3], int zMin, int zMax, int yMin, int yMax, int xMin, int xMax, LightClusters::LightID lightId, const glm::vec4& eyePosRadius, - uint32_t& numClustersTouched, int maxNumIndices, std::vector< std::vector>& clusterGrid) { + uint32_t& numClustersTouched, uint32_t maxNumIndices, std::vector< std::vector>& clusterGrid) { glm::ivec3 gridPosToOffset(1, grid.dims.x, grid.dims.x * grid.dims.y); bool hasBudget = true;