Try avoiding the basd update of the buffer for the grid content

This commit is contained in:
samcake 2016-10-04 13:55:53 -07:00
parent 1c2a672214
commit 3e11eb4129

View file

@ -444,7 +444,10 @@ void LightClusters::updateClusters() {
// update the buffers
_clusterGridBuffer._buffer->setData(_clusterGridBuffer._size, (gpu::Byte*) _clusterGrid.data());
_clusterContentBuffer._buffer->setSubData(0, indexOffset * sizeof(LightIndex), (gpu::Byte*) _clusterContent.data());
//_clusterGridBuffer._buffer->setSubData(0, _clusterGridBuffer._size, (gpu::Byte*) _clusterGrid.data());
_clusterContentBuffer._buffer->setData(indexOffset * sizeof(LightIndex), (gpu::Byte*) _clusterContent.data());
// _clusterContentBuffer._buffer->setSubData(0, indexOffset * sizeof(LightIndex), (gpu::Byte*) _clusterContent.data());
}