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restore updateClusterMatrices() in render()
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@ -584,6 +584,7 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
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// Bind the model transform and the skinCLusterMatrices if needed
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bool canCauterize = args->_renderMode != RenderArgs::SHADOW_RENDER_MODE;
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_model->updateClusterMatrices();
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bindTransform(batch, locations, canCauterize);
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//Bind the index buffer and vertex buffer and Blend shapes if needed
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