rm extra buffer clears in forward render

This commit is contained in:
Zach Pomerantz 2016-12-15 14:57:22 -05:00
parent 41f6990051
commit bae6ceb2ae

View file

@ -151,9 +151,6 @@ void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const Rend
batch.setFramebuffer(_framebuffer);
batch.clearFramebuffer(
gpu::Framebuffer::BUFFER_COLOR0 |
gpu::Framebuffer::BUFFER_COLOR1 |
gpu::Framebuffer::BUFFER_COLOR2 |
gpu::Framebuffer::BUFFER_COLOR3 |
gpu::Framebuffer::BUFFER_DEPTH |
gpu::Framebuffer::BUFFER_STENCIL,
vec4(vec3(0), 0), 1.0, 0.0, true);