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rm extra buffer clears in forward render
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1 changed files with 0 additions and 3 deletions
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@ -151,9 +151,6 @@ void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const Rend
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batch.setFramebuffer(_framebuffer);
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batch.clearFramebuffer(
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gpu::Framebuffer::BUFFER_COLOR0 |
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gpu::Framebuffer::BUFFER_COLOR1 |
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gpu::Framebuffer::BUFFER_COLOR2 |
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gpu::Framebuffer::BUFFER_COLOR3 |
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gpu::Framebuffer::BUFFER_DEPTH |
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gpu::Framebuffer::BUFFER_STENCIL,
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vec4(vec3(0), 0), 1.0, 0.0, true);
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