Commit graph

2699 commits

Author SHA1 Message Date
Eric Levin
a2ae51371b updated pointer.js script to work with new line entity 2015-06-04 15:44:39 -07:00
Howard Stearns
5727400b9a Sound toys script (in examples/soundToys.js) 2015-06-04 14:20:19 -07:00
Sam Gateau
b339aa683a adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items 2015-06-03 11:25:45 -07:00
ZappoMan
7c40b666e8 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-06-03 09:52:40 -07:00
Sam Gateau
640071dd35 Avoiding any setVIewTransform in payloadREnder and introducing monitoring values 2015-06-02 18:23:53 -07:00
Seth Alves
a85a0b863d icon for create-polyvox button 2015-06-02 16:25:38 -07:00
Seth Alves
20d3814c1b code review 2015-06-02 10:00:07 -07:00
Seth Alves
175926736d Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-06-01 09:59:01 -07:00
Eric Levin
45331e5a0e removed sounds from grab script 2015-06-01 09:37:54 -07:00
Seth Alves
00af0a4376 trying to make thing behave when voxel-space is resized 2015-06-01 07:15:37 -07:00
Seth Alves
b9202ebfb6 added SURFACE_EDGED_CUBIC surface extractor which pads the outsides of the voxel-space with empty cells to change how the edges of the surface look 2015-05-31 09:14:59 -07:00
Seth Alves
a3589788df allow edit.js to change between cubic and marching-cubes surface extractor on polyvox entity-items. 2015-05-30 18:33:35 -07:00
Seth Alves
ad71d7b7a2 allow changing of voxel-volume-size with edit.js 2015-05-30 18:14:36 -07:00
Seth Alves
fe59f8846f recompute polyvox mesh when setVoxelSurfaceStyle is called. remove left-over color stuff from polyvox. don't require that a polyvox be rendered before computing its physics shape 2015-05-30 16:43:11 -07:00
Seth Alves
96a40bd673 basic collisions with cubic polyvoxes 2015-05-29 18:50:26 -07:00
Eric Levin
8dda86f80d added brownianFun script to apply random forces to balls in a pen 2015-05-29 17:02:51 -07:00
Philip Rosedale
11844463d1 Merge pull request #4915 from AndrewMeadows/isothermal
DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00
Seth Alves
06ffcbf24d Merge pull request #4981 from ericrius1/blockWorld
tiles and block no longer delete on script end, now user can delete a…
2015-05-28 11:09:14 -07:00
Andrew Meadows
2a4cd468e4 Merge pull request #4979 from sethalves/polyvox
initial pass at Polyvox Entity Type
2015-05-28 10:43:50 -07:00
Eric Levin
03062fccd3 remove whiteboard by default in pointer.js 2015-05-28 10:17:47 -07:00
Seth Alves
4fa6f388b9 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-05-27 18:20:59 -07:00
Brad Hefta-Gaub
5da3a9440e Merge pull request #4964 from howard-stearns/remove-global-collision-and-update-examples
[REQUIRES #4962] Remove global collision and update examples
2015-05-27 16:09:14 -07:00
Seth Alves
95c5ed66fc Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-05-27 15:37:33 -07:00
Seth Alves
43dd8b3fb1 Merge pull request #4980 from ericrius1/pointer
Pointer
2015-05-27 15:37:24 -07:00
Eric Levin
8db8277bf8 tiles and block no longer delete on script end, now user can delete all the stuff with a button click instead. Also blocks now spawn with random angular velocity for spinning fun 2015-05-27 15:20:49 -07:00
Eric Levin
07c8fb6c02 turned pointer and draw funcitonality off be default 2015-05-27 15:11:16 -07:00
Eric Levin
ca85401b77 added button so user can toggle pointer on/off 2015-05-27 15:08:52 -07:00
Seth Alves
7f99f261c2 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-05-27 13:59:13 -07:00
Seth Alves
29cb5ed126 Merge pull request #4967 from ericrius1/pointer
modified pointer script to allow users to draw on surfaces
2015-05-27 13:56:17 -07:00
Seth Alves
429cc631f3 limit size of polyvox data property to below MTU 2015-05-27 09:48:32 -07:00
Seth Alves
0f81445cee flag for polyvox to select minecraft vs walking-cubes. uppack to unpack 2015-05-27 07:04:44 -07:00
Eric Levin
3fb5476968 added blockWorld script to generate floor of tiles and drop jenga blocks at random points above floor 2015-05-26 16:46:01 -07:00
Eric Levin
579c62420d added header to pointer script 2015-05-26 16:43:34 -07:00
Eric Levin
7194d4a4da modified pointer script to allow users to draw on surfaces 2015-05-26 16:40:47 -07:00
Seth Alves
55028f6cb0 voxel data sent over wire and saved to json 2015-05-26 16:34:35 -07:00
Howard Stearns
ae73e68f7b Update header. 2015-05-26 13:27:37 -07:00
Howard Stearns
d214f128cd Miniumum change for gun to use per-entity collisions.
I have *not* updated this script for other recent changes (e.g., to entityIDs).
2015-05-25 17:39:15 -07:00
Howard Stearns
050829e442 typo 2015-05-25 17:23:22 -07:00
Howard Stearns
590ad22d89 Update spaceInvaders to use per-entity collision handlers.
Also fix bitrot:
* The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update().
 (I'm moving space-invaders "fire" to the space bar as a work-around.)

* You don't get a collision without
 a non-default shapeType property (if the object type is "Model")
 a truthy collisionsWillMove property

* Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself.

* When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values.
 It looks like the space-invaders script was written at a time when this returned falsey.
 (I'm changing the script to see if the properties.type === 'Unknown'.)

NOT FIXED is that the level of detail is cutting out when showing all the invaders.
2015-05-25 17:16:35 -07:00
Howard Stearns
09e9d353ea Deprecate globalCollisionsExample.js, and add entityCollisionExample.js 2015-05-25 17:15:55 -07:00
Howard Stearns
706c837886 Use collisionSoundURL for billiards.js, instead of the global collision event. 2015-05-25 17:12:36 -07:00
Atlante45
18812ab25f Fix entityProperties.html undefined ref 2015-05-24 19:21:04 +02:00
Triplelexx
9a29489784 expose particle properties for editing
I have made these changes to aid with experimenting with particles when
running the edit scripts locally.
2015-05-23 17:57:25 +01:00
Brad Hefta-Gaub
225021671a Merge pull request #4950 from ericrius1/particleScriptName
renamed ajt-test to particles.js since ajt-test doesn't tell us anyth…
2015-05-22 22:17:39 -07:00
Eric Levin
71c0aa4913 renamed ajt-test to particles.js since ajt-test doesn't tell us anything about what the script does 2015-05-22 15:33:38 -07:00
Eric Levin
d40d9cca69 deleted look.js (no longer needed) and removed from default scripts 2015-05-22 10:02:28 -07:00
Brad Hefta-Gaub
9b469226f3 Merge pull request #4934 from sethalves/fix-edit-js
fix edit.js -- selectionManager.selections holds ids, not properties
2015-05-21 18:32:05 -07:00
Seth Alves
35b1a6eee4 selectionManager.selections holds ids, not properties 2015-05-21 18:15:05 -07:00
Philip Rosedale
05a73d8a79 Merge pull request #4933 from ericrius1/inspectFix
added oldMode as global vairable
2015-05-21 18:14:40 -07:00
Eric Levin
ce1ccf1c40 added oldMode as global vairable 2015-05-21 18:08:04 -07:00
Eric Levin
8a0c1cab1e inspect now uses accurate picking and camera slerps to looks at target. pointer does not show u when user is inspecting 2015-05-21 15:31:30 -07:00
Seth Alves
aa1d3eb82a respond to code review 2015-05-20 17:31:57 -07:00
Seth Alves
d8beed34d6 remove // ? comments 2015-05-20 16:27:28 -07:00
Seth Alves
782402b4c8 Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux 2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77 Merge pull request #4900 from ericrius1/hockey
added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db Merge pull request #4899 from Nex-Pro/plankyUpdate
Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Brad Hefta-Gaub
75f6092023 Merge pull request #4902 from Atlante45/fix_source_url
Fix sourceUrl box in edit.js
2015-05-20 14:49:15 -07:00
Ryan Huffman
6f69ed2561 Fix calculated dimensions of spotlight
The spotlights region of effect is the intersection of the spotlight
with radius r, and the sphere of radius r
2015-05-20 09:11:48 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Andrew Meadows
139ebca258 less bad behavior when dragging across horizon 2015-05-18 23:09:08 -07:00
Andrew Meadows
d486899aad remove unused experimental grab placement 2015-05-18 22:54:00 -07:00
Andrew Meadows
fbd1b7e8b0 grabHockey.js can also rotate objects again 2015-05-18 22:49:23 -07:00
Andrew Meadows
b60907570a safe to use grabHockey.js to grab misc objects 2015-05-18 22:32:20 -07:00
Andrew Meadows
bb1fe8f439 cleanup and stability for grabHockey.js script 2015-05-18 16:57:25 -07:00
Seth Alves
58b6205433 pull in Andrew's adjustment of paddle confinement 2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c have airHockey.js provide the floor of the table, rather than the collision hull 2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16 put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners 2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597 airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name 2015-05-18 12:18:27 -07:00
Seth Alves
6d9db21d88 Merge branch 'master' of github.com:highfidelity/hifi into airhockey-hull 2015-05-18 12:09:10 -07:00
Seth Alves
5ea506f2c1 use a collision hull for table. make deletion code safer 2015-05-18 11:47:06 -07:00
Stephen Birarda
b5fb8b0d12 Merge pull request #4908 from howard-stearns/edit-script-type
Fix (long-standing?) typo in edit.js file reference.
2015-05-18 13:37:45 -04:00
Howard Stearns
adfe21b743 Fix (long-standing?) typo in edit.js file reference. 2015-05-18 10:28:47 -07:00
Andrew Meadows
257a730029 keep hokey paddle in playing field 2015-05-18 09:42:55 -07:00
Atlante45
9d27108acb Fix sourceUrl box in edit.js 2015-05-18 13:29:13 +02:00
Eric Levin
03a4e08573 deleted unecsesary whitespace 2015-05-16 07:41:25 -07:00
Eric Levin
b6f1a1b89b added check to airhockey script so entities that have never been created are not attempting to be deleted 2015-05-16 07:34:32 -07:00
Philip Rosedale
831148e280 Merge pull request #4888 from sethalves/finglonger
more pointer.js fixes
2015-05-15 17:18:32 -07:00
Philip Rosedale
1c3873358d Merge pull request #4896 from huffman/update-web-icon
Update web icon
2015-05-15 17:18:11 -07:00
Philip Rosedale
534869a7ad Merge pull request #4889 from ericrius1/dice
changed dice to use collisionSoundURL prop
2015-05-15 17:17:45 -07:00
Nex Pro
75ddad7ec1 Added values for friction and restitution in the entity parameters. 2015-05-16 00:43:05 +01:00
Ryan Huffman
a0369d243a Update web icon 2015-05-15 15:58:02 -07:00
Eric Levin
9bfca7f54d 'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c 'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on 2015-05-15 15:24:10 -07:00
Seth Alves
60bd345e57 shorter timeout 2015-05-15 14:20:29 -07:00
Seth Alves
0d3add8596 left mouse button only 2015-05-15 14:16:06 -07:00
Seth Alves
aeb5cead65 more fixes to pointer.js 2015-05-15 14:02:25 -07:00
Eric Levin
9c6be26290 changed dice to use collisionSoundURL prop 2015-05-15 13:55:48 -07:00
Seth Alves
042713d1ec Merge branch 'master' of github.com:highfidelity/hifi into finglonger 2015-05-15 13:55:28 -07:00
Seth Alves
f535bd2a76 more fixes to pointer.js 2015-05-15 13:54:24 -07:00
Seth Alves
de8d06acf6 Merge pull request #4887 from PhilipRosedale/hockeygame
remove line pointers from grab and hockey grab
2015-05-15 13:43:55 -07:00
Philip Rosedale
cb0112e14e remove line pointers from grab and hockey grab 2015-05-15 13:21:58 -07:00
Seth Alves
bb3d1a6a58 rays never pick a line entity. some fixes to pointer.js 2015-05-15 13:10:16 -07:00
Seth Alves
1161f33b45 laser-poiner script for mouse 2015-05-14 20:25:29 -07:00
Seth Alves
3471c0a44f Merge pull request #4878 from PhilipRosedale/hockeygame
new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b new paddle models, low friction on field 2015-05-14 18:22:30 -07:00
Eric Levin
7a12a4d58e added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
Philip Rosedale
363f55c0f1 Merge pull request #4872 from ericrius1/hydraHockey
added hydraHockeyGrab.js, which constrains moving object to xz plane …
2015-05-14 15:05:44 -07:00
Andrew Meadows
53e241fb07 merge upstream/master into andrew/thermonuclear 2015-05-14 12:37:41 -07:00
Andrew Meadows
d28c400cea add restitution and friction Entity properties 2015-05-14 12:36:59 -07:00
Eric Levin
ebb590e58a added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script 2015-05-14 11:46:52 -07:00
Eric Levin
3393b60aba added hydraHockeyGrab.js, which constrains moving object to xz plane and disables rotation 2015-05-14 11:39:04 -07:00
Philip Rosedale
1e01aeb9ed first version, air hockey game 2015-05-13 23:11:24 -07:00
Brad Hefta-Gaub
b799b89dbc Merge pull request #4861 from thoys/20540
CR for Job #20540 - Additions to Planky
2015-05-13 20:40:58 -07:00
Brad Hefta-Gaub
5da0a8d7a3 Merge pull request #4860 from howard-stearns/entity-sound
Entity sound.
2015-05-13 20:07:44 -07:00
Philip Rosedale
4811697de3 Merge pull request #4866 from sethalves/fix-grab.js-entity-picking
have grab.js do *accurate* picking!
2015-05-13 19:52:09 -07:00
Seth Alves
73fa1af24a have grab.js do *accurate* picking! 2015-05-13 19:38:19 -07:00
Howard Stearns
b79a58c0c8 Whitespace. 2015-05-13 18:07:51 -07:00
Brad Hefta-Gaub
072a982fe3 Merge pull request #4851 from huffman/fix-edit-properties-width
Remove nowrap from entity tool property labels
2015-05-13 17:45:57 -07:00
Howard Stearns
8324da2f7f Whitespace formatting/indentation. 2015-05-13 15:48:22 -07:00
Howard Stearns
1a87ca04da Entity sound. 2015-05-13 13:18:02 -07:00
Brad Davis
9b6c20d93c Merge remote-tracking branch 'upstream/master' into web-entity 2015-05-13 09:49:53 -07:00
Ryan Huffman
b4416f3bc2 Remove nowrap from entity tool property labels 2015-05-13 08:36:11 -07:00
Brad Davis
a8d343bbf1 Working on web entities 2015-05-13 00:27:57 -07:00
Brad Davis
e9b83e1c02 Working on web entities 2015-05-12 21:15:54 -07:00
Philip Rosedale
107faf39c4 Merge pull request #4844 from huffman/color-picker-reduce-size
Make edit color picker slimmer
2015-05-12 16:35:09 -07:00
Seth Alves
4a533748f4 Merge pull request #4848 from PhilipRosedale/master
update position and rotation from the script, even though we should not have to
2015-05-12 16:13:29 -07:00
Brad Davis
8c4f802dbf Merge remote-tracking branch 'upstream/master' into web-entity
Conflicts:
	libraries/entities/src/EntityItemProperties.h
	libraries/entities/src/EntityTypes.h
2015-05-12 15:56:02 -07:00
Brad Davis
745182a963 Working on web entities 2015-05-12 14:39:54 -07:00
Ryan Huffman
2e31cca7e5 Make edit color picker slimmer 2015-05-12 14:03:06 -07:00
Philip Rosedale
11ab97e0fc update position and rotation from the script, even though we should not have to. 2015-05-12 13:11:11 -07:00
Thijs Wenker
77e5e7a547 random blockheight variation in Planky 2015-05-12 21:38:49 +02:00
Seth Alves
f647db3bf0 Merge branch 'master' of github.com:highfidelity/hifi into line-entity 2015-05-12 11:36:56 -07:00
Seth Alves
7a85bfa0d1 fix up grab.js to use line entity 2015-05-12 11:36:05 -07:00
Seth Alves
38caed00ca Attempt to draw line entity item 2015-05-12 10:25:50 -07:00
Brad Hefta-Gaub
a32b4df6a5 Merge pull request #4841 from huffman/color-picker
Fix skybox color picker
2015-05-12 09:24:50 -07:00
Ryan Huffman
e673746d58 Fix skybox color picker 2015-05-12 09:22:53 -07:00
Brad Hefta-Gaub
9e308cce21 Merge pull request #4839 from huffman/color-picker
Add color picker to entity properties
2015-05-12 08:58:41 -07:00
Ryan Huffman
9f7e90d036 Add color picker to entity properties 2015-05-12 08:40:44 -07:00
Brad Hefta-Gaub
4d9e413b3f Merge pull request #4820 from hyperlogic/ajt/particle-system-improvements
Improvements to particle entity.
2015-05-12 08:40:11 -07:00
Clément Brisset
0bc12f40e6 Merge pull request #4834 from huffman/edit-draw-zone-boundaries
Remove old zone drawing
2015-05-12 14:29:42 +02:00
Clément Brisset
9bf4cf1262 Merge pull request #4830 from ZappoMan/moreZoneProperties
New Zone Features
2015-05-12 14:28:01 +02:00
Anthony Thibault
e1cbfcd901 Merge branch 'master' into ajt/particle-system-improvements
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-05-11 19:24:13 -07:00
Anthony Thibault
b3af515224 Particle entity improvements based on code review.
* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
  remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
  particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Seth Alves
866a6fba9b Merge pull request #4823 from birarda/master
repairs to AC stop and clean shutdown
2015-05-11 18:11:52 -07:00
Seth Alves
237eb72bec if two people grab an enitity at once, don't forget about the original gravity 2015-05-11 16:01:50 -07:00
Ryan Huffman
24739d24e1 Fix calls to set draw zone boundaries 2015-05-11 15:23:39 -07:00
Ryan Huffman
6085aadbc7 Merge branch 'master' of github.com:highfidelity/hifi into edit-draw-zone-boundaries
Conflicts:
	examples/libraries/zoneOverlayManager.js
2015-05-11 15:19:54 -07:00
ZappoMan
73428ec12d add support to not displace very large clipboards on import 2015-05-11 14:21:58 -07:00
ZappoMan
28bacb4d82 add center in zone button to edit.js 2015-05-11 13:26:52 -07:00
Stephen Birarda
8c6715e4fc resolve conflicts on merge with upstream/master 2015-05-11 11:10:22 -07:00
Clément Brisset
5160eb5b94 Merge pull request #4819 from ZappoMan/moreZoneProperties
More Zone Atmosphere Work: add automatic day/hour calculation
2015-05-11 19:38:27 +02:00
ZappoMan
4b8c6fc624 fix typo 2015-05-11 09:53:23 -07:00
Brad Hefta-Gaub
12269ff475 Merge pull request #4822 from Atlante45/edit_js
Hide/Show Skybox/Atmosphere props only when needed
2015-05-11 09:10:03 -07:00
Atlante45
beba293d96 Hide Skybox/Atmosphere prps when not needed 2015-05-11 15:54:30 +02:00
Atlante45
94765f0c53 Add print type 2015-05-11 15:54:14 +02:00
Anthony J. Thibault
ede42285b1 Improvements to particle entity.
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
ZappoMan
17c3c1a18d add support for automatic hour/day calculations and backward compatibility on stage properties 2015-05-10 15:22:02 -07:00
Seth Alves
8da3490a4c when grabbing an entity, zero out its gravity. 2015-05-10 09:32:03 -07:00
ZappoMan
0b6a815a20 moved zone stage properties into a group 2015-05-08 20:17:01 -07:00
Philip Rosedale
72e1ea688a Merge pull request #4808 from ZappoMan/moreZoneProperties
add has stars to edit.js & fix background mode: nothing bug
2015-05-08 17:10:45 -07:00
Howard Stearns
abc99267af Typo was making edit.js fail and impossible to debug. 2015-05-08 16:19:39 -07:00
ZappoMan
9f229dc3b3 remove spinners from scatter values 2015-05-08 15:03:04 -07:00
Philip Rosedale
6008713a2a Merge pull request #4809 from PhilipRosedale/master
don't apply changes to velocity unless needed
2015-05-08 14:06:51 -07:00
Philip Rosedale
d40e4b7218 don't apply changes to velocity unless needed 2015-05-08 14:05:32 -07:00
Seth Alves
60d7e622f6 Merge pull request #4805 from PhilipRosedale/master
Add a delete button to dice script
2015-05-08 14:02:27 -07:00
ZappoMan
b1d5b2643f add has stars to edit.js 2015-05-08 13:17:39 -07:00
Stephen Birarda
69143d8677 add a script for server load testing 2015-05-08 11:57:38 -07:00
Philip Rosedale
de6a63c69a add delete button to clear existing dice 2015-05-08 09:49:58 -07:00
Brad Hefta-Gaub
bbc257199b Merge pull request #4802 from Atlante45/add_debug
Add some debug to edit.js
2015-05-08 08:18:45 -07:00
Atlante45
01e3c33bf1 Add some debug to edit.js 2015-05-08 16:13:04 +02:00
Philip Rosedale
32dbbbdc8f normalize a vector that needed it. Correct rolloff of grab force 2015-05-07 21:44:09 -07:00
Philip Rosedale
b59352a10e Merge branch 'master' of https://github.com/worklist/hifi 2015-05-07 21:08:06 -07:00
Philip Rosedale
d3a977d3f8 Fix velocity math error, add random color changes 2015-05-07 21:05:13 -07:00
Andrew Meadows
c7952311e5 Merge pull request #4784 from thoys/20522
Added transparency and positioning updating of Planky button
2015-05-07 16:55:06 -07:00
ZappoMan
20fe43c852 wire up new zone properties, fix bug in group proprties decode 2015-05-07 13:05:00 -07:00
ZappoMan
d9f17d010c first cut at adding new zone properties to edit tools 2015-05-07 11:41:23 -07:00
Atlante45
faabf29e84 Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-07 19:58:26 +02:00
Atlante45
00571dad00 Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-07 10:13:59 +02:00
ZappoMan
496da6fcd5 wire up the skybox color property to the new skybox renderer 2015-05-06 20:36:06 -07:00
ZappoMan
af2c3d91cf Merge branch 'master' of https://github.com/highfidelity/hifi into skyboxPropertiesInZones 2015-05-06 18:05:54 -07:00
Thijs Wenker
b76e22c952 spelling mistake 2015-05-07 01:14:16 +02:00
Thijs Wenker
b3af1840c7 Added transparency and positioning updating of Planky button 2015-05-07 00:14:49 +02:00
Thijs Wenker
477447b95f Planky game script 2015-05-06 23:36:44 +02:00
ZappoMan
f2ebb6e821 fix output of group names to be lowercase 2015-05-06 11:30:41 -07:00
ZappoMan
edb84a1a14 Merge branch 'master' of https://github.com/highfidelity/hifi into skyboxPropertiesInZones 2015-05-06 10:52:04 -07:00
Atlante45
50ba154615 Correctly wire setDrawZones 2015-05-06 17:04:01 +02:00
Clément Brisset
0470e72459 Merge pull request #4777 from cozza13/20529
CR for Job #20529 - Change defaulscripts.js
2015-05-06 16:12:22 +02:00
Chris Collins
7396bb138d Removed headmove
removed head move, it is not being used by Oculus users at the moment
2015-05-05 16:52:38 -07:00
Seth Alves
e637a9b5ae Merge pull request #4776 from PhilipRosedale/master
dice don't go away unless 'X' key is clicked, harmonicOscillator.js
2015-05-05 16:52:35 -07:00
Philip Rosedale
5fb79df4c9 dice don't go away unless 'X' key is clicked, added harmonicOscillator test script 2015-05-05 15:18:16 -07:00
ZappoMan
0cb14650b6 added skybox group properties to zones 2015-05-05 14:12:02 -07:00
ZappoMan
5fc5df7c55 change skyboxMode to backgroundMode 2015-05-05 12:38:44 -07:00
samcake
61f6139f4f Merge pull request #4764 from ZappoMan/atmosphereInZones
First cut at adding "Atmosphere" support to zone
2015-05-05 11:00:58 -07:00
ZappoMan
4422c63c79 another sample for changing atmosphere properties 2015-05-04 20:31:37 -07:00
ZappoMan
4b9c6728e7 fix issue with skyboxMode getting randomly set 2015-05-04 18:58:35 -07:00
Eric Levin
39efde7e8c added rotation ability to grab script 2015-05-04 18:14:46 -07:00
ZappoMan
8b3b32c70d add example 2015-05-04 17:21:50 -07:00
Seth Alves
8890c40e15 Merge pull request #4750 from PhilipRosedale/master
Add limit to grab range to reduce max energy added by grabbing
2015-05-04 15:59:07 -07:00
Philip Rosedale
7e7500eaad fix for coding standard 2015-05-04 15:57:21 -07:00
Stephen Birarda
6312d8643b Merge pull request #4759 from ericrius1/dice
changed dice script to only play sound locally on collision, to avoid ev...
2015-05-04 14:27:09 -04:00
Eric Levin
d930c942ff changed dice script to only play sound locally on collision, to avoid every client which sees collision injecting audio and creating that overloud effect 2015-05-04 10:16:50 -07:00
Stephen Birarda
6cff75f7c1 resolve conflicts on merge with upstream/master 2015-05-04 10:05:44 -07:00
Stephen Birarda
274e98974b Merge pull request #4734 from Atlante45/ac_fix
Fix for bot_procedural
2015-05-04 12:44:08 -04:00
Philip Rosedale
475dad6863 Add limit to grab range to reduce max energy added by grabbing 2015-05-02 16:25:48 -07:00
Stephen Birarda
edade7baba resolve conflicts on merge with upstream master 2015-05-01 16:24:16 -07:00
Stephen Birarda
6d0e612923 remove other tabs from moveJoints 2015-05-01 16:16:01 -07:00
Stephen Birarda
b32aecc456 fix tabs/spaces in moveJoints 2015-05-01 16:15:35 -07:00
Ryan Huffman
ddec694393 Update add-zone icon in edit.js 2015-05-01 15:38:06 -07:00
Seth Alves
5390630497 Merge pull request #4743 from huffman/sphere-color
Add support for changing sphere color in edit.js
2015-05-01 13:17:46 -07:00
Ryan Huffman
e7a8255af2 Replace zoneOverlayManager with internal drawZoneBoundaries 2015-05-01 13:02:28 -07:00
Ryan Huffman
7f84b27880 Add support for changing sphere color in edit.js 2015-05-01 11:59:39 -07:00
Seth Alves
6139fc0d73 Merge pull request #4738 from huffman/entity-naming
Add 'name' property to entities
2015-05-01 11:58:30 -07:00
Stephen Birarda
7a2a391852 add script to move joints for av rate testing 2015-05-01 11:53:20 -07:00
Eric Levin
3ee111d757 added script to generate a lot of physical blocks within a specified range 2015-05-01 09:56:21 -07:00
Eric Levin
cac5fa1371 refactored grab script using velocity and spring force 2015-05-01 09:39:39 -07:00
Ryan Huffman
73a5b8c4e2 Add support for 'name' to edit.js 2015-05-01 08:42:23 -07:00
Eric Levin
4c80633a41 fixed bug where non-script related content would be deleted on script ending 2015-04-30 16:42:32 -07:00
Atlante45
762e6255d6 Fix botProcedural include 2015-05-01 00:34:24 +02:00
Eric Levin
a9c5f044c8 changed grab script so user can only grab with left mouse click and we update velocityof grabbed object every frame instead of flinging it onb release 2015-04-30 11:39:27 -07:00
Eric Levin
45ba678686 can now fling up and down as well as in xz plane 2015-04-29 23:40:53 -07:00
Eric Levin
2b9ec8b6bf fixed bug in grab.js where drop line overlay was not showing in correct position on first grab 2015-04-29 22:13:26 -07:00
Brad Hefta-Gaub
40d2e97d44 Merge pull request #4673 from ctrlaltdavid/20496
CR for 20496 - Modify lobby.js to work as avatar selector
2015-04-29 21:51:08 -07:00
Brad Hefta-Gaub
f093c9e535 Merge pull request #4727 from huffman/edit-speedup
Update edit.js to buffer mouseMove events
2015-04-29 21:46:27 -07:00
Ryan Huffman
0d2991b9b0 Update edit.js to buffer mouseMove events
This helps keep events from getting backed up on the event queue by
handling move events in the update() loop and dropping extra move events
that might come before an update.
2015-04-29 16:24:36 -07:00
Eric Levin
489fbaac57 added grab.js to defaultScripts.js 2015-04-29 09:45:58 -07:00
Eric Levin
8b9236a18d added grab.js script, which allows users to grab and fling physical objects 2015-04-29 09:44:22 -07:00
David Rowe
9576ad19a7 Move "Stereo Audio" option into developerMenu.js
And rename it "Stereo Input" to better relect what it does.
2015-04-28 14:14:10 -07:00
Stephen Birarda
b387c3e93a Merge pull request #4689 from Atlante45/master
Send generated touchEndEvent if we don't get one from Qt
2015-04-24 13:07:12 -04:00
Atlante45
53577107de Formatting 2015-04-24 19:06:46 +02:00
Atlante45
e2b60d35f0 Generate touchEndEvent if last event was more than 50 ms ago 2015-04-24 18:50:03 +02:00
Brad Hefta-Gaub
6c830459a6 Merge pull request #4688 from huffman/fix-zone-overlay
Fix new zone overlays not moving
2015-04-24 09:09:17 -07:00
Ryan Huffman
6a48010c0b Fix new zone overlays not moving 2015-04-24 09:01:12 -07:00
Atlante45
82a53c9139 Turn off all sections then turn on selected one
This fixes the issue of properties present in a couple sections but not
all that are going to only be displayed for the last section the are in
that is being processed.
2015-04-24 16:53:39 +02:00
Atlante45
32b78f02b4 Group ShapeType and CompoundShapeURL + add it to Zones 2015-04-24 16:52:51 +02:00
Andrew Meadows
0daaf20f01 Merge pull request #4675 from sethalves/detect-ballistic
Detect ballistic motion + fix up simulation-owner code + fix up EntityItem constructor
2015-04-23 14:19:51 -07:00
ZappoMan
aac5675579 add full domain example 2015-04-23 13:45:00 -07:00
Seth Alves
bc65616bb3 Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic 2015-04-23 13:09:22 -07:00
Brad Hefta-Gaub
33557e5b05 Merge pull request #4680 from huffman/edit-zone-limits
Add limits to zone fields in entity properties window
2015-04-23 12:42:32 -07:00
Atlante45
0b1d4fb1d6 Merge branch 'master' of https://github.com/highfidelity/hifi into zones 2015-04-23 21:16:11 +02:00
Ryan Huffman
1657c50920 Add limits to zone fields in entity properties window 2015-04-23 12:00:13 -07:00
Ryan Huffman
361bf7e441 Remove unnecessary print 2015-04-23 10:15:18 -07:00
Ryan Huffman
78207f0d51 Make zones pickable in edit.js while control is down 2015-04-23 10:00:05 -07:00
Ryan Huffman
30b9e16c1a Remove unused findRayIntersection from zoneOverlayManager 2015-04-23 09:52:21 -07:00
Ryan Huffman
d45e935b93 Add show zone overlay option to menu 2015-04-23 09:52:01 -07:00
Ryan Huffman
4a99c21e7b Add zoneOverlayManager.js 2015-04-23 09:36:53 -07:00
Ryan Huffman
6612f9cb61 Fix key light properties in proeprties window 2015-04-23 09:33:58 -07:00
Ryan Huffman
ab261f4443 Update zone overlay to only be visible when edit is on 2015-04-23 09:33:33 -07:00
Ryan Huffman
af46ece9af Remove overlays.js include 2015-04-23 09:33:10 -07:00
Ryan Huffman
af93634fcb Merge branch 'master' of github.com:highfidelity/hifi into edit-zones 2015-04-23 09:32:37 -07:00
Ryan Huffman
5654e3abed Add zone overlay manager 2015-04-23 09:32:15 -07:00
Atlante45
d18229d52d Merge branch 'master' of https://github.com/highfidelity/hifi into zones 2015-04-23 15:58:57 +02:00
Atlante45
c91ca146d5 Add different shapes to zone example 2015-04-23 15:22:58 +02:00
Atlante45
837a0d3ba8 rename collision model in edit.js 2015-04-23 12:13:52 +02:00
Seth Alves
5a7f8a2f5a git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table 2015-04-22 17:06:21 -07:00
ZappoMan
fb4e334c70 implement volume priority for zones 2015-04-22 12:38:34 -07:00
ZappoMan
ac81e3e847 added example script 2015-04-22 11:27:35 -07:00
David Rowe
2eb5059668 Display avatar images and change avatar upon selection 2015-04-22 10:59:53 -07:00
David Rowe
63d0efcdec Open and close avatar selector with Ctrl-A 2015-04-22 09:48:09 -07:00
David Rowe
24178b72fb Use lobby.js as starting point for avatarSelector.js 2015-04-22 09:48:08 -07:00
Ryan Huffman
3dfbd70d41 Add new zone button 2015-04-21 13:16:55 -07:00