Eric Levin
a2ae51371b
updated pointer.js script to work with new line entity
2015-06-04 15:44:39 -07:00
Howard Stearns
5727400b9a
Sound toys script (in examples/soundToys.js)
2015-06-04 14:20:19 -07:00
Sam Gateau
b339aa683a
adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items
2015-06-03 11:25:45 -07:00
ZappoMan
7c40b666e8
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-06-03 09:52:40 -07:00
Sam Gateau
640071dd35
Avoiding any setVIewTransform in payloadREnder and introducing monitoring values
2015-06-02 18:23:53 -07:00
Seth Alves
a85a0b863d
icon for create-polyvox button
2015-06-02 16:25:38 -07:00
Seth Alves
20d3814c1b
code review
2015-06-02 10:00:07 -07:00
Seth Alves
175926736d
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-06-01 09:59:01 -07:00
Eric Levin
45331e5a0e
removed sounds from grab script
2015-06-01 09:37:54 -07:00
Seth Alves
00af0a4376
trying to make thing behave when voxel-space is resized
2015-06-01 07:15:37 -07:00
Seth Alves
b9202ebfb6
added SURFACE_EDGED_CUBIC surface extractor which pads the outsides of the voxel-space with empty cells to change how the edges of the surface look
2015-05-31 09:14:59 -07:00
Seth Alves
a3589788df
allow edit.js to change between cubic and marching-cubes surface extractor on polyvox entity-items.
2015-05-30 18:33:35 -07:00
Seth Alves
ad71d7b7a2
allow changing of voxel-volume-size with edit.js
2015-05-30 18:14:36 -07:00
Seth Alves
fe59f8846f
recompute polyvox mesh when setVoxelSurfaceStyle is called. remove left-over color stuff from polyvox. don't require that a polyvox be rendered before computing its physics shape
2015-05-30 16:43:11 -07:00
Seth Alves
96a40bd673
basic collisions with cubic polyvoxes
2015-05-29 18:50:26 -07:00
Eric Levin
8dda86f80d
added brownianFun script to apply random forces to balls in a pen
2015-05-29 17:02:51 -07:00
Philip Rosedale
11844463d1
Merge pull request #4915 from AndrewMeadows/isothermal
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DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00
Seth Alves
06ffcbf24d
Merge pull request #4981 from ericrius1/blockWorld
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tiles and block no longer delete on script end, now user can delete a…
2015-05-28 11:09:14 -07:00
Andrew Meadows
2a4cd468e4
Merge pull request #4979 from sethalves/polyvox
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initial pass at Polyvox Entity Type
2015-05-28 10:43:50 -07:00
Eric Levin
03062fccd3
remove whiteboard by default in pointer.js
2015-05-28 10:17:47 -07:00
Seth Alves
4fa6f388b9
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-05-27 18:20:59 -07:00
Brad Hefta-Gaub
5da3a9440e
Merge pull request #4964 from howard-stearns/remove-global-collision-and-update-examples
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[REQUIRES #4962 ] Remove global collision and update examples
2015-05-27 16:09:14 -07:00
Seth Alves
95c5ed66fc
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-05-27 15:37:33 -07:00
Seth Alves
43dd8b3fb1
Merge pull request #4980 from ericrius1/pointer
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Pointer
2015-05-27 15:37:24 -07:00
Eric Levin
8db8277bf8
tiles and block no longer delete on script end, now user can delete all the stuff with a button click instead. Also blocks now spawn with random angular velocity for spinning fun
2015-05-27 15:20:49 -07:00
Eric Levin
07c8fb6c02
turned pointer and draw funcitonality off be default
2015-05-27 15:11:16 -07:00
Eric Levin
ca85401b77
added button so user can toggle pointer on/off
2015-05-27 15:08:52 -07:00
Seth Alves
7f99f261c2
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-05-27 13:59:13 -07:00
Seth Alves
29cb5ed126
Merge pull request #4967 from ericrius1/pointer
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modified pointer script to allow users to draw on surfaces
2015-05-27 13:56:17 -07:00
Seth Alves
429cc631f3
limit size of polyvox data property to below MTU
2015-05-27 09:48:32 -07:00
Seth Alves
0f81445cee
flag for polyvox to select minecraft vs walking-cubes. uppack to unpack
2015-05-27 07:04:44 -07:00
Eric Levin
3fb5476968
added blockWorld script to generate floor of tiles and drop jenga blocks at random points above floor
2015-05-26 16:46:01 -07:00
Eric Levin
579c62420d
added header to pointer script
2015-05-26 16:43:34 -07:00
Eric Levin
7194d4a4da
modified pointer script to allow users to draw on surfaces
2015-05-26 16:40:47 -07:00
Seth Alves
55028f6cb0
voxel data sent over wire and saved to json
2015-05-26 16:34:35 -07:00
Howard Stearns
ae73e68f7b
Update header.
2015-05-26 13:27:37 -07:00
Howard Stearns
d214f128cd
Miniumum change for gun to use per-entity collisions.
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I have *not* updated this script for other recent changes (e.g., to entityIDs).
2015-05-25 17:39:15 -07:00
Howard Stearns
050829e442
typo
2015-05-25 17:23:22 -07:00
Howard Stearns
590ad22d89
Update spaceInvaders to use per-entity collision handlers.
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Also fix bitrot:
* The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update().
(I'm moving space-invaders "fire" to the space bar as a work-around.)
* You don't get a collision without
a non-default shapeType property (if the object type is "Model")
a truthy collisionsWillMove property
* Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself.
* When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values.
It looks like the space-invaders script was written at a time when this returned falsey.
(I'm changing the script to see if the properties.type === 'Unknown'.)
NOT FIXED is that the level of detail is cutting out when showing all the invaders.
2015-05-25 17:16:35 -07:00
Howard Stearns
09e9d353ea
Deprecate globalCollisionsExample.js, and add entityCollisionExample.js
2015-05-25 17:15:55 -07:00
Howard Stearns
706c837886
Use collisionSoundURL for billiards.js, instead of the global collision event.
2015-05-25 17:12:36 -07:00
Atlante45
18812ab25f
Fix entityProperties.html undefined ref
2015-05-24 19:21:04 +02:00
Triplelexx
9a29489784
expose particle properties for editing
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I have made these changes to aid with experimenting with particles when
running the edit scripts locally.
2015-05-23 17:57:25 +01:00
Brad Hefta-Gaub
225021671a
Merge pull request #4950 from ericrius1/particleScriptName
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renamed ajt-test to particles.js since ajt-test doesn't tell us anyth…
2015-05-22 22:17:39 -07:00
Eric Levin
71c0aa4913
renamed ajt-test to particles.js since ajt-test doesn't tell us anything about what the script does
2015-05-22 15:33:38 -07:00
Eric Levin
d40d9cca69
deleted look.js (no longer needed) and removed from default scripts
2015-05-22 10:02:28 -07:00
Brad Hefta-Gaub
9b469226f3
Merge pull request #4934 from sethalves/fix-edit-js
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fix edit.js -- selectionManager.selections holds ids, not properties
2015-05-21 18:32:05 -07:00
Seth Alves
35b1a6eee4
selectionManager.selections holds ids, not properties
2015-05-21 18:15:05 -07:00
Philip Rosedale
05a73d8a79
Merge pull request #4933 from ericrius1/inspectFix
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added oldMode as global vairable
2015-05-21 18:14:40 -07:00
Eric Levin
ce1ccf1c40
added oldMode as global vairable
2015-05-21 18:08:04 -07:00
Eric Levin
8a0c1cab1e
inspect now uses accurate picking and camera slerps to looks at target. pointer does not show u when user is inspecting
2015-05-21 15:31:30 -07:00
Seth Alves
aa1d3eb82a
respond to code review
2015-05-20 17:31:57 -07:00
Seth Alves
d8beed34d6
remove // ? comments
2015-05-20 16:27:28 -07:00
Seth Alves
782402b4c8
Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux
2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77
Merge pull request #4900 from ericrius1/hockey
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added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db
Merge pull request #4899 from Nex-Pro/plankyUpdate
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Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Brad Hefta-Gaub
75f6092023
Merge pull request #4902 from Atlante45/fix_source_url
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Fix sourceUrl box in edit.js
2015-05-20 14:49:15 -07:00
Ryan Huffman
6f69ed2561
Fix calculated dimensions of spotlight
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The spotlights region of effect is the intersection of the spotlight
with radius r, and the sphere of radius r
2015-05-20 09:11:48 -07:00
Seth Alves
f9d46b0cb5
interface decides on entityIDs rather than bouncing a temporary id through the entity server
2015-05-19 14:25:23 -07:00
Andrew Meadows
139ebca258
less bad behavior when dragging across horizon
2015-05-18 23:09:08 -07:00
Andrew Meadows
d486899aad
remove unused experimental grab placement
2015-05-18 22:54:00 -07:00
Andrew Meadows
fbd1b7e8b0
grabHockey.js can also rotate objects again
2015-05-18 22:49:23 -07:00
Andrew Meadows
b60907570a
safe to use grabHockey.js to grab misc objects
2015-05-18 22:32:20 -07:00
Andrew Meadows
bb1fe8f439
cleanup and stability for grabHockey.js script
2015-05-18 16:57:25 -07:00
Seth Alves
58b6205433
pull in Andrew's adjustment of paddle confinement
2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c
have airHockey.js provide the floor of the table, rather than the collision hull
2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16
put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners
2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597
airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name
2015-05-18 12:18:27 -07:00
Seth Alves
6d9db21d88
Merge branch 'master' of github.com:highfidelity/hifi into airhockey-hull
2015-05-18 12:09:10 -07:00
Seth Alves
5ea506f2c1
use a collision hull for table. make deletion code safer
2015-05-18 11:47:06 -07:00
Stephen Birarda
b5fb8b0d12
Merge pull request #4908 from howard-stearns/edit-script-type
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Fix (long-standing?) typo in edit.js file reference.
2015-05-18 13:37:45 -04:00
Howard Stearns
adfe21b743
Fix (long-standing?) typo in edit.js file reference.
2015-05-18 10:28:47 -07:00
Andrew Meadows
257a730029
keep hokey paddle in playing field
2015-05-18 09:42:55 -07:00
Atlante45
9d27108acb
Fix sourceUrl box in edit.js
2015-05-18 13:29:13 +02:00
Eric Levin
03a4e08573
deleted unecsesary whitespace
2015-05-16 07:41:25 -07:00
Eric Levin
b6f1a1b89b
added check to airhockey script so entities that have never been created are not attempting to be deleted
2015-05-16 07:34:32 -07:00
Philip Rosedale
831148e280
Merge pull request #4888 from sethalves/finglonger
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more pointer.js fixes
2015-05-15 17:18:32 -07:00
Philip Rosedale
1c3873358d
Merge pull request #4896 from huffman/update-web-icon
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Update web icon
2015-05-15 17:18:11 -07:00
Philip Rosedale
534869a7ad
Merge pull request #4889 from ericrius1/dice
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changed dice to use collisionSoundURL prop
2015-05-15 17:17:45 -07:00
Nex Pro
75ddad7ec1
Added values for friction and restitution in the entity parameters.
2015-05-16 00:43:05 +01:00
Ryan Huffman
a0369d243a
Update web icon
2015-05-15 15:58:02 -07:00
Eric Levin
9bfca7f54d
'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
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'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c
'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on
2015-05-15 15:24:10 -07:00
Seth Alves
60bd345e57
shorter timeout
2015-05-15 14:20:29 -07:00
Seth Alves
0d3add8596
left mouse button only
2015-05-15 14:16:06 -07:00
Seth Alves
aeb5cead65
more fixes to pointer.js
2015-05-15 14:02:25 -07:00
Eric Levin
9c6be26290
changed dice to use collisionSoundURL prop
2015-05-15 13:55:48 -07:00
Seth Alves
042713d1ec
Merge branch 'master' of github.com:highfidelity/hifi into finglonger
2015-05-15 13:55:28 -07:00
Seth Alves
f535bd2a76
more fixes to pointer.js
2015-05-15 13:54:24 -07:00
Seth Alves
de8d06acf6
Merge pull request #4887 from PhilipRosedale/hockeygame
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remove line pointers from grab and hockey grab
2015-05-15 13:43:55 -07:00
Philip Rosedale
cb0112e14e
remove line pointers from grab and hockey grab
2015-05-15 13:21:58 -07:00
Seth Alves
bb3d1a6a58
rays never pick a line entity. some fixes to pointer.js
2015-05-15 13:10:16 -07:00
Seth Alves
1161f33b45
laser-poiner script for mouse
2015-05-14 20:25:29 -07:00
Seth Alves
3471c0a44f
Merge pull request #4878 from PhilipRosedale/hockeygame
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new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b
new paddle models, low friction on field
2015-05-14 18:22:30 -07:00
Eric Levin
7a12a4d58e
added support for both right and left hydras for hydra scripts, and made picking accurate
2015-05-14 17:00:40 -07:00
Philip Rosedale
363f55c0f1
Merge pull request #4872 from ericrius1/hydraHockey
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added hydraHockeyGrab.js, which constrains moving object to xz plane …
2015-05-14 15:05:44 -07:00
Andrew Meadows
53e241fb07
merge upstream/master into andrew/thermonuclear
2015-05-14 12:37:41 -07:00
Andrew Meadows
d28c400cea
add restitution and friction Entity properties
2015-05-14 12:36:59 -07:00
Eric Levin
ebb590e58a
added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script
2015-05-14 11:46:52 -07:00
Eric Levin
3393b60aba
added hydraHockeyGrab.js, which constrains moving object to xz plane and disables rotation
2015-05-14 11:39:04 -07:00
Philip Rosedale
1e01aeb9ed
first version, air hockey game
2015-05-13 23:11:24 -07:00
Brad Hefta-Gaub
b799b89dbc
Merge pull request #4861 from thoys/20540
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CR for Job #20540 - Additions to Planky
2015-05-13 20:40:58 -07:00
Brad Hefta-Gaub
5da0a8d7a3
Merge pull request #4860 from howard-stearns/entity-sound
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Entity sound.
2015-05-13 20:07:44 -07:00
Philip Rosedale
4811697de3
Merge pull request #4866 from sethalves/fix-grab.js-entity-picking
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have grab.js do *accurate* picking!
2015-05-13 19:52:09 -07:00
Seth Alves
73fa1af24a
have grab.js do *accurate* picking!
2015-05-13 19:38:19 -07:00
Howard Stearns
b79a58c0c8
Whitespace.
2015-05-13 18:07:51 -07:00
Brad Hefta-Gaub
072a982fe3
Merge pull request #4851 from huffman/fix-edit-properties-width
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Remove nowrap from entity tool property labels
2015-05-13 17:45:57 -07:00
Howard Stearns
8324da2f7f
Whitespace formatting/indentation.
2015-05-13 15:48:22 -07:00
Howard Stearns
1a87ca04da
Entity sound.
2015-05-13 13:18:02 -07:00
Brad Davis
9b6c20d93c
Merge remote-tracking branch 'upstream/master' into web-entity
2015-05-13 09:49:53 -07:00
Ryan Huffman
b4416f3bc2
Remove nowrap from entity tool property labels
2015-05-13 08:36:11 -07:00
Brad Davis
a8d343bbf1
Working on web entities
2015-05-13 00:27:57 -07:00
Brad Davis
e9b83e1c02
Working on web entities
2015-05-12 21:15:54 -07:00
Philip Rosedale
107faf39c4
Merge pull request #4844 from huffman/color-picker-reduce-size
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Make edit color picker slimmer
2015-05-12 16:35:09 -07:00
Seth Alves
4a533748f4
Merge pull request #4848 from PhilipRosedale/master
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update position and rotation from the script, even though we should not have to
2015-05-12 16:13:29 -07:00
Brad Davis
8c4f802dbf
Merge remote-tracking branch 'upstream/master' into web-entity
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Conflicts:
libraries/entities/src/EntityItemProperties.h
libraries/entities/src/EntityTypes.h
2015-05-12 15:56:02 -07:00
Brad Davis
745182a963
Working on web entities
2015-05-12 14:39:54 -07:00
Ryan Huffman
2e31cca7e5
Make edit color picker slimmer
2015-05-12 14:03:06 -07:00
Philip Rosedale
11ab97e0fc
update position and rotation from the script, even though we should not have to.
2015-05-12 13:11:11 -07:00
Thijs Wenker
77e5e7a547
random blockheight variation in Planky
2015-05-12 21:38:49 +02:00
Seth Alves
f647db3bf0
Merge branch 'master' of github.com:highfidelity/hifi into line-entity
2015-05-12 11:36:56 -07:00
Seth Alves
7a85bfa0d1
fix up grab.js to use line entity
2015-05-12 11:36:05 -07:00
Seth Alves
38caed00ca
Attempt to draw line entity item
2015-05-12 10:25:50 -07:00
Brad Hefta-Gaub
a32b4df6a5
Merge pull request #4841 from huffman/color-picker
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Fix skybox color picker
2015-05-12 09:24:50 -07:00
Ryan Huffman
e673746d58
Fix skybox color picker
2015-05-12 09:22:53 -07:00
Brad Hefta-Gaub
9e308cce21
Merge pull request #4839 from huffman/color-picker
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Add color picker to entity properties
2015-05-12 08:58:41 -07:00
Ryan Huffman
9f7e90d036
Add color picker to entity properties
2015-05-12 08:40:44 -07:00
Brad Hefta-Gaub
4d9e413b3f
Merge pull request #4820 from hyperlogic/ajt/particle-system-improvements
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Improvements to particle entity.
2015-05-12 08:40:11 -07:00
Clément Brisset
0bc12f40e6
Merge pull request #4834 from huffman/edit-draw-zone-boundaries
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Remove old zone drawing
2015-05-12 14:29:42 +02:00
Clément Brisset
9bf4cf1262
Merge pull request #4830 from ZappoMan/moreZoneProperties
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New Zone Features
2015-05-12 14:28:01 +02:00
Anthony Thibault
e1cbfcd901
Merge branch 'master' into ajt/particle-system-improvements
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-05-11 19:24:13 -07:00
Anthony Thibault
b3af515224
Particle entity improvements based on code review.
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* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Seth Alves
866a6fba9b
Merge pull request #4823 from birarda/master
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repairs to AC stop and clean shutdown
2015-05-11 18:11:52 -07:00
Seth Alves
237eb72bec
if two people grab an enitity at once, don't forget about the original gravity
2015-05-11 16:01:50 -07:00
Ryan Huffman
24739d24e1
Fix calls to set draw zone boundaries
2015-05-11 15:23:39 -07:00
Ryan Huffman
6085aadbc7
Merge branch 'master' of github.com:highfidelity/hifi into edit-draw-zone-boundaries
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Conflicts:
examples/libraries/zoneOverlayManager.js
2015-05-11 15:19:54 -07:00
ZappoMan
73428ec12d
add support to not displace very large clipboards on import
2015-05-11 14:21:58 -07:00
ZappoMan
28bacb4d82
add center in zone button to edit.js
2015-05-11 13:26:52 -07:00
Stephen Birarda
8c6715e4fc
resolve conflicts on merge with upstream/master
2015-05-11 11:10:22 -07:00
Clément Brisset
5160eb5b94
Merge pull request #4819 from ZappoMan/moreZoneProperties
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More Zone Atmosphere Work: add automatic day/hour calculation
2015-05-11 19:38:27 +02:00
ZappoMan
4b8c6fc624
fix typo
2015-05-11 09:53:23 -07:00
Brad Hefta-Gaub
12269ff475
Merge pull request #4822 from Atlante45/edit_js
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Hide/Show Skybox/Atmosphere props only when needed
2015-05-11 09:10:03 -07:00
Atlante45
beba293d96
Hide Skybox/Atmosphere prps when not needed
2015-05-11 15:54:30 +02:00
Atlante45
94765f0c53
Add print type
2015-05-11 15:54:14 +02:00
Anthony J. Thibault
ede42285b1
Improvements to particle entity.
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* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
ZappoMan
17c3c1a18d
add support for automatic hour/day calculations and backward compatibility on stage properties
2015-05-10 15:22:02 -07:00
Seth Alves
8da3490a4c
when grabbing an entity, zero out its gravity.
2015-05-10 09:32:03 -07:00
ZappoMan
0b6a815a20
moved zone stage properties into a group
2015-05-08 20:17:01 -07:00
Philip Rosedale
72e1ea688a
Merge pull request #4808 from ZappoMan/moreZoneProperties
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add has stars to edit.js & fix background mode: nothing bug
2015-05-08 17:10:45 -07:00
Howard Stearns
abc99267af
Typo was making edit.js fail and impossible to debug.
2015-05-08 16:19:39 -07:00
ZappoMan
9f229dc3b3
remove spinners from scatter values
2015-05-08 15:03:04 -07:00
Philip Rosedale
6008713a2a
Merge pull request #4809 from PhilipRosedale/master
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don't apply changes to velocity unless needed
2015-05-08 14:06:51 -07:00
Philip Rosedale
d40e4b7218
don't apply changes to velocity unless needed
2015-05-08 14:05:32 -07:00
Seth Alves
60d7e622f6
Merge pull request #4805 from PhilipRosedale/master
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Add a delete button to dice script
2015-05-08 14:02:27 -07:00
ZappoMan
b1d5b2643f
add has stars to edit.js
2015-05-08 13:17:39 -07:00
Stephen Birarda
69143d8677
add a script for server load testing
2015-05-08 11:57:38 -07:00
Philip Rosedale
de6a63c69a
add delete button to clear existing dice
2015-05-08 09:49:58 -07:00
Brad Hefta-Gaub
bbc257199b
Merge pull request #4802 from Atlante45/add_debug
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Add some debug to edit.js
2015-05-08 08:18:45 -07:00
Atlante45
01e3c33bf1
Add some debug to edit.js
2015-05-08 16:13:04 +02:00
Philip Rosedale
32dbbbdc8f
normalize a vector that needed it. Correct rolloff of grab force
2015-05-07 21:44:09 -07:00
Philip Rosedale
b59352a10e
Merge branch 'master' of https://github.com/worklist/hifi
2015-05-07 21:08:06 -07:00
Philip Rosedale
d3a977d3f8
Fix velocity math error, add random color changes
2015-05-07 21:05:13 -07:00
Andrew Meadows
c7952311e5
Merge pull request #4784 from thoys/20522
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Added transparency and positioning updating of Planky button
2015-05-07 16:55:06 -07:00
ZappoMan
20fe43c852
wire up new zone properties, fix bug in group proprties decode
2015-05-07 13:05:00 -07:00
ZappoMan
d9f17d010c
first cut at adding new zone properties to edit tools
2015-05-07 11:41:23 -07:00
Atlante45
faabf29e84
Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones
2015-05-07 19:58:26 +02:00
Atlante45
00571dad00
Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones
2015-05-07 10:13:59 +02:00
ZappoMan
496da6fcd5
wire up the skybox color property to the new skybox renderer
2015-05-06 20:36:06 -07:00
ZappoMan
af2c3d91cf
Merge branch 'master' of https://github.com/highfidelity/hifi into skyboxPropertiesInZones
2015-05-06 18:05:54 -07:00
Thijs Wenker
b76e22c952
spelling mistake
2015-05-07 01:14:16 +02:00
Thijs Wenker
b3af1840c7
Added transparency and positioning updating of Planky button
2015-05-07 00:14:49 +02:00
Thijs Wenker
477447b95f
Planky game script
2015-05-06 23:36:44 +02:00
ZappoMan
f2ebb6e821
fix output of group names to be lowercase
2015-05-06 11:30:41 -07:00
ZappoMan
edb84a1a14
Merge branch 'master' of https://github.com/highfidelity/hifi into skyboxPropertiesInZones
2015-05-06 10:52:04 -07:00
Atlante45
50ba154615
Correctly wire setDrawZones
2015-05-06 17:04:01 +02:00
Clément Brisset
0470e72459
Merge pull request #4777 from cozza13/20529
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CR for Job #20529 - Change defaulscripts.js
2015-05-06 16:12:22 +02:00
Chris Collins
7396bb138d
Removed headmove
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removed head move, it is not being used by Oculus users at the moment
2015-05-05 16:52:38 -07:00
Seth Alves
e637a9b5ae
Merge pull request #4776 from PhilipRosedale/master
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dice don't go away unless 'X' key is clicked, harmonicOscillator.js
2015-05-05 16:52:35 -07:00
Philip Rosedale
5fb79df4c9
dice don't go away unless 'X' key is clicked, added harmonicOscillator test script
2015-05-05 15:18:16 -07:00
ZappoMan
0cb14650b6
added skybox group properties to zones
2015-05-05 14:12:02 -07:00
ZappoMan
5fc5df7c55
change skyboxMode to backgroundMode
2015-05-05 12:38:44 -07:00
samcake
61f6139f4f
Merge pull request #4764 from ZappoMan/atmosphereInZones
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First cut at adding "Atmosphere" support to zone
2015-05-05 11:00:58 -07:00
ZappoMan
4422c63c79
another sample for changing atmosphere properties
2015-05-04 20:31:37 -07:00
ZappoMan
4b9c6728e7
fix issue with skyboxMode getting randomly set
2015-05-04 18:58:35 -07:00
Eric Levin
39efde7e8c
added rotation ability to grab script
2015-05-04 18:14:46 -07:00
ZappoMan
8b3b32c70d
add example
2015-05-04 17:21:50 -07:00
Seth Alves
8890c40e15
Merge pull request #4750 from PhilipRosedale/master
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Add limit to grab range to reduce max energy added by grabbing
2015-05-04 15:59:07 -07:00
Philip Rosedale
7e7500eaad
fix for coding standard
2015-05-04 15:57:21 -07:00
Stephen Birarda
6312d8643b
Merge pull request #4759 from ericrius1/dice
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changed dice script to only play sound locally on collision, to avoid ev...
2015-05-04 14:27:09 -04:00
Eric Levin
d930c942ff
changed dice script to only play sound locally on collision, to avoid every client which sees collision injecting audio and creating that overloud effect
2015-05-04 10:16:50 -07:00
Stephen Birarda
6cff75f7c1
resolve conflicts on merge with upstream/master
2015-05-04 10:05:44 -07:00
Stephen Birarda
274e98974b
Merge pull request #4734 from Atlante45/ac_fix
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Fix for bot_procedural
2015-05-04 12:44:08 -04:00
Philip Rosedale
475dad6863
Add limit to grab range to reduce max energy added by grabbing
2015-05-02 16:25:48 -07:00
Stephen Birarda
edade7baba
resolve conflicts on merge with upstream master
2015-05-01 16:24:16 -07:00
Stephen Birarda
6d0e612923
remove other tabs from moveJoints
2015-05-01 16:16:01 -07:00
Stephen Birarda
b32aecc456
fix tabs/spaces in moveJoints
2015-05-01 16:15:35 -07:00
Ryan Huffman
ddec694393
Update add-zone icon in edit.js
2015-05-01 15:38:06 -07:00
Seth Alves
5390630497
Merge pull request #4743 from huffman/sphere-color
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Add support for changing sphere color in edit.js
2015-05-01 13:17:46 -07:00
Ryan Huffman
e7a8255af2
Replace zoneOverlayManager with internal drawZoneBoundaries
2015-05-01 13:02:28 -07:00
Ryan Huffman
7f84b27880
Add support for changing sphere color in edit.js
2015-05-01 11:59:39 -07:00
Seth Alves
6139fc0d73
Merge pull request #4738 from huffman/entity-naming
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Add 'name' property to entities
2015-05-01 11:58:30 -07:00
Stephen Birarda
7a2a391852
add script to move joints for av rate testing
2015-05-01 11:53:20 -07:00
Eric Levin
3ee111d757
added script to generate a lot of physical blocks within a specified range
2015-05-01 09:56:21 -07:00
Eric Levin
cac5fa1371
refactored grab script using velocity and spring force
2015-05-01 09:39:39 -07:00
Ryan Huffman
73a5b8c4e2
Add support for 'name' to edit.js
2015-05-01 08:42:23 -07:00
Eric Levin
4c80633a41
fixed bug where non-script related content would be deleted on script ending
2015-04-30 16:42:32 -07:00
Atlante45
762e6255d6
Fix botProcedural include
2015-05-01 00:34:24 +02:00
Eric Levin
a9c5f044c8
changed grab script so user can only grab with left mouse click and we update velocityof grabbed object every frame instead of flinging it onb release
2015-04-30 11:39:27 -07:00
Eric Levin
45ba678686
can now fling up and down as well as in xz plane
2015-04-29 23:40:53 -07:00
Eric Levin
2b9ec8b6bf
fixed bug in grab.js where drop line overlay was not showing in correct position on first grab
2015-04-29 22:13:26 -07:00
Brad Hefta-Gaub
40d2e97d44
Merge pull request #4673 from ctrlaltdavid/20496
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CR for 20496 - Modify lobby.js to work as avatar selector
2015-04-29 21:51:08 -07:00
Brad Hefta-Gaub
f093c9e535
Merge pull request #4727 from huffman/edit-speedup
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Update edit.js to buffer mouseMove events
2015-04-29 21:46:27 -07:00
Ryan Huffman
0d2991b9b0
Update edit.js to buffer mouseMove events
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This helps keep events from getting backed up on the event queue by
handling move events in the update() loop and dropping extra move events
that might come before an update.
2015-04-29 16:24:36 -07:00
Eric Levin
489fbaac57
added grab.js to defaultScripts.js
2015-04-29 09:45:58 -07:00
Eric Levin
8b9236a18d
added grab.js script, which allows users to grab and fling physical objects
2015-04-29 09:44:22 -07:00
David Rowe
9576ad19a7
Move "Stereo Audio" option into developerMenu.js
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And rename it "Stereo Input" to better relect what it does.
2015-04-28 14:14:10 -07:00
Stephen Birarda
b387c3e93a
Merge pull request #4689 from Atlante45/master
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Send generated touchEndEvent if we don't get one from Qt
2015-04-24 13:07:12 -04:00
Atlante45
53577107de
Formatting
2015-04-24 19:06:46 +02:00
Atlante45
e2b60d35f0
Generate touchEndEvent if last event was more than 50 ms ago
2015-04-24 18:50:03 +02:00
Brad Hefta-Gaub
6c830459a6
Merge pull request #4688 from huffman/fix-zone-overlay
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Fix new zone overlays not moving
2015-04-24 09:09:17 -07:00
Ryan Huffman
6a48010c0b
Fix new zone overlays not moving
2015-04-24 09:01:12 -07:00
Atlante45
82a53c9139
Turn off all sections then turn on selected one
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This fixes the issue of properties present in a couple sections but not
all that are going to only be displayed for the last section the are in
that is being processed.
2015-04-24 16:53:39 +02:00
Atlante45
32b78f02b4
Group ShapeType and CompoundShapeURL + add it to Zones
2015-04-24 16:52:51 +02:00
Andrew Meadows
0daaf20f01
Merge pull request #4675 from sethalves/detect-ballistic
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Detect ballistic motion + fix up simulation-owner code + fix up EntityItem constructor
2015-04-23 14:19:51 -07:00
ZappoMan
aac5675579
add full domain example
2015-04-23 13:45:00 -07:00
Seth Alves
bc65616bb3
Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic
2015-04-23 13:09:22 -07:00
Brad Hefta-Gaub
33557e5b05
Merge pull request #4680 from huffman/edit-zone-limits
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Add limits to zone fields in entity properties window
2015-04-23 12:42:32 -07:00
Atlante45
0b1d4fb1d6
Merge branch 'master' of https://github.com/highfidelity/hifi into zones
2015-04-23 21:16:11 +02:00
Ryan Huffman
1657c50920
Add limits to zone fields in entity properties window
2015-04-23 12:00:13 -07:00
Ryan Huffman
361bf7e441
Remove unnecessary print
2015-04-23 10:15:18 -07:00
Ryan Huffman
78207f0d51
Make zones pickable in edit.js while control is down
2015-04-23 10:00:05 -07:00
Ryan Huffman
30b9e16c1a
Remove unused findRayIntersection from zoneOverlayManager
2015-04-23 09:52:21 -07:00
Ryan Huffman
d45e935b93
Add show zone overlay option to menu
2015-04-23 09:52:01 -07:00
Ryan Huffman
4a99c21e7b
Add zoneOverlayManager.js
2015-04-23 09:36:53 -07:00
Ryan Huffman
6612f9cb61
Fix key light properties in proeprties window
2015-04-23 09:33:58 -07:00
Ryan Huffman
ab261f4443
Update zone overlay to only be visible when edit is on
2015-04-23 09:33:33 -07:00
Ryan Huffman
af46ece9af
Remove overlays.js include
2015-04-23 09:33:10 -07:00
Ryan Huffman
af93634fcb
Merge branch 'master' of github.com:highfidelity/hifi into edit-zones
2015-04-23 09:32:37 -07:00
Ryan Huffman
5654e3abed
Add zone overlay manager
2015-04-23 09:32:15 -07:00
Atlante45
d18229d52d
Merge branch 'master' of https://github.com/highfidelity/hifi into zones
2015-04-23 15:58:57 +02:00
Atlante45
c91ca146d5
Add different shapes to zone example
2015-04-23 15:22:58 +02:00
Atlante45
837a0d3ba8
rename collision model in edit.js
2015-04-23 12:13:52 +02:00
Seth Alves
5a7f8a2f5a
git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
2015-04-22 17:06:21 -07:00
ZappoMan
fb4e334c70
implement volume priority for zones
2015-04-22 12:38:34 -07:00
ZappoMan
ac81e3e847
added example script
2015-04-22 11:27:35 -07:00
David Rowe
2eb5059668
Display avatar images and change avatar upon selection
2015-04-22 10:59:53 -07:00
David Rowe
63d0efcdec
Open and close avatar selector with Ctrl-A
2015-04-22 09:48:09 -07:00
David Rowe
24178b72fb
Use lobby.js as starting point for avatarSelector.js
2015-04-22 09:48:08 -07:00
Ryan Huffman
3dfbd70d41
Add new zone button
2015-04-21 13:16:55 -07:00