Correctly wire setDrawZones

This commit is contained in:
Atlante45 2015-05-06 17:04:01 +02:00
parent 52191f922c
commit 50ba154615
2 changed files with 2 additions and 1 deletions

View file

@ -35,6 +35,7 @@ ZoneOverlayManager = function(isEntityFunc, entityAddedFunc, entityRemovedFunc,
this.setVisible = function(isVisible) {
if (visible != isVisible) {
visible = isVisible;
Entities.setDrawZoneBoundaries(visible);
for (var id in entityOverlays) {
Overlays.editOverlay(entityOverlays[id].solid, { visible: visible });
Overlays.editOverlay(entityOverlays[id].outline, { visible: visible });

View file

@ -90,7 +90,7 @@ void RenderableZoneEntityItem::updateGeometry() {
}
void RenderableZoneEntityItem::render(RenderArgs* args) {
if (_drawZoneBoundaries || true) {
if (_drawZoneBoundaries) {
switch (getShapeType()) {
case SHAPE_TYPE_COMPOUND: {
updateGeometry();