changed dice script to only play sound locally on collision, to avoid every client which sees collision injecting audio and creating that overloud effect

This commit is contained in:
Eric Levin 2015-05-04 10:16:50 -07:00
parent 7eb965f24f
commit d930c942ff

View file

@ -94,7 +94,7 @@ function entityCollisionWithEntity(entity1, entity2, collision) {
}
if ((entity1.id == dice[i].id) || (entity2.id == dice[i].id)) {
madeSound = true;
Audio.playSound(rollSound, { position: collision.contactPoint });
Audio.playSound(rollSound, { position: collision.contactPoint, localOnly: true });
}
}