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Use lobby.js as starting point for avatarSelector.js
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examples/avatarSelector.js
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examples/avatarSelector.js
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//
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// avatarSelector.js
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// examples
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//
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// Created by David Rowe on 21 Apr 2015.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Based on lobby.js created by Stephen Birarda on 17 Oct 2014.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var panelWall = false;
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var orbShell = false;
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var descriptionText = false;
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var showText = false;
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// used for formating the description text, in meters
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var textWidth = 4;
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var textHeight = .5;
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var numberOfLines = 2;
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var textMargin = 0.0625;
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var lineHeight = (textHeight - (2 * textMargin)) / numberOfLines;
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var avatarStickPosition = {};
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var orbNaturalExtentsMin = { x: -1.230354, y: -1.22077, z: -1.210487 };
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var orbNaturalExtentsMax = { x: 1.230353, y: 1.229819, z: 1.210487 };
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var panelsNaturalExtentsMin = { x: -1.223182, y: -0.348487, z: 0.0451369 };
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var panelsNaturalExtentsMax = { x: 1.223039, y: 0.602978, z: 1.224298 };
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var orbNaturalDimensions = Vec3.subtract(orbNaturalExtentsMax, orbNaturalExtentsMin);
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var panelsNaturalDimensions = Vec3.subtract(panelsNaturalExtentsMax, panelsNaturalExtentsMin);
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var SCALING_FACTOR = 10;
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var orbDimensions = Vec3.multiply(orbNaturalDimensions, SCALING_FACTOR);
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var panelsDimensions = Vec3.multiply(panelsNaturalDimensions, SCALING_FACTOR);
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var orbNaturalCenter = Vec3.sum(orbNaturalExtentsMin, Vec3.multiply(orbNaturalDimensions, 0.5));
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var panelsNaturalCenter = Vec3.sum(panelsNaturalExtentsMin, Vec3.multiply(panelsNaturalDimensions, 0.5));
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var orbCenter = Vec3.multiply(orbNaturalCenter, SCALING_FACTOR);
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var panelsCenter = Vec3.multiply(panelsNaturalCenter, SCALING_FACTOR);
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var panelsCenterShift = Vec3.subtract(panelsCenter, orbCenter);
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var ORB_SHIFT = { x: 0, y: -1.4, z: -0.8 };
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var LOBBY_PANEL_WALL_URL = HIFI_PUBLIC_BUCKET + "models/sets/Lobby/PanelWallForInterface.fbx";
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var LOBBY_BLANK_PANEL_TEXTURE_URL = HIFI_PUBLIC_BUCKET + "models/sets/Lobby/Texture.jpg";
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var LOBBY_SHELL_URL = HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyShellForInterface.fbx";
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var droneSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.stereo.raw")
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var currentDrone = null;
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var latinSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.stereo.raw")
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var latinInjector = null;
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var elevatorSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.stereo.raw")
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var elevatorInjector = null;
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var currentMuzakInjector = null;
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var currentSound = null;
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function textOverlayPosition() {
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var TEXT_DISTANCE_OUT = 6;
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var TEXT_DISTANCE_DOWN = -2;
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return Vec3.sum(Vec3.sum(Camera.position, Vec3.multiply(Quat.getFront(Camera.orientation), TEXT_DISTANCE_OUT)),
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Vec3.multiply(Quat.getUp(Camera.orientation), TEXT_DISTANCE_DOWN));
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}
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var panelPlaceOrder = [
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7, 8, 9, 10, 11, 12, 13,
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0, 1, 2, 3, 4, 5, 6,
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14, 15, 16, 17, 18, 19, 20
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];
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// place index is 0-based
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function placeIndexToPanelIndex(placeIndex) {
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return panelPlaceOrder.indexOf(placeIndex) + 1;
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}
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// Panel index is 1-based
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function panelIndexToPlaceIndex(panelIndex) {
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return panelPlaceOrder[panelIndex - 1];
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}
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var MAX_NUM_PANELS = 21;
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var DRONE_VOLUME = 0.3;
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function drawLobby() {
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if (!panelWall) {
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print("Adding overlays for the lobby panel wall and orb shell.");
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var cameraEuler = Quat.safeEulerAngles(Camera.orientation);
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var towardsMe = Quat.angleAxis(cameraEuler.y + 180, { x: 0, y: 1, z: 0 });
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var orbPosition = Vec3.sum(Camera.position, Vec3.multiplyQbyV(towardsMe, ORB_SHIFT));
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var panelWallProps = {
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url: LOBBY_PANEL_WALL_URL,
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position: Vec3.sum(orbPosition, Vec3.multiplyQbyV(towardsMe, panelsCenterShift)),
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rotation: towardsMe,
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dimensions: panelsDimensions
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};
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var orbShellProps = {
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url: LOBBY_SHELL_URL,
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position: orbPosition,
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rotation: towardsMe,
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dimensions: orbDimensions,
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ignoreRayIntersection: true
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};
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var windowDimensions = Controller.getViewportDimensions();
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var descriptionTextProps = {
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position: textOverlayPosition(),
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dimensions: { x: textWidth, y: textHeight },
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backgroundColor: { red: 0, green: 0, blue: 0 },
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color: { red: 255, green: 255, blue: 255 },
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topMargin: textMargin,
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leftMargin: textMargin,
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bottomMargin: textMargin,
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rightMargin: textMargin,
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text: "",
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lineHeight: lineHeight,
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alpha: 0.9,
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backgroundAlpha: 0.9,
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ignoreRayIntersection: true,
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visible: false,
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isFacingAvatar: true
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};
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avatarStickPosition = MyAvatar.position;
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panelWall = Overlays.addOverlay("model", panelWallProps);
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orbShell = Overlays.addOverlay("model", orbShellProps);
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descriptionText = Overlays.addOverlay("text3d", descriptionTextProps);
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if (droneSound.downloaded) {
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// start the drone sound
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if (!currentDrone) {
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currentDrone = Audio.playSound(droneSound, { stereo: true, loop: true, localOnly: true, volume: DRONE_VOLUME });
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} else {
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currentDrone.restart();
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}
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}
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// start one of our muzak sounds
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playRandomMuzak();
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}
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}
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var places = {};
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function changeLobbyTextures() {
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var req = new XMLHttpRequest();
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req.open("GET", "https://metaverse.highfidelity.com/api/v1/places?limit=21", false);
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req.send();
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places = JSON.parse(req.responseText).data.places;
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var NUM_PANELS = places.length;
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var textureProp = {
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textures: {}
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};
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for (var j = 0; j < NUM_PANELS; j++) {
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var panelIndex = placeIndexToPanelIndex(j);
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textureProp["textures"]["file" + panelIndex] = places[j].previews.lobby;
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};
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Overlays.editOverlay(panelWall, textureProp);
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}
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var MUZAK_VOLUME = 0.1;
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function playCurrentSound(secondOffset) {
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if (currentSound == latinSound) {
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if (!latinInjector) {
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latinInjector = Audio.playSound(latinSound, { localOnly: true, secondOffset: secondOffset, volume: MUZAK_VOLUME });
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} else {
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latinInjector.restart();
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}
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currentMuzakInjector = latinInjector;
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} else if (currentSound == elevatorSound) {
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if (!elevatorInjector) {
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elevatorInjector = Audio.playSound(elevatorSound, { localOnly: true, secondOffset: secondOffset, volume: MUZAK_VOLUME });
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} else {
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elevatorInjector.restart();
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}
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currentMuzakInjector = elevatorInjector;
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}
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}
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function playNextMuzak() {
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if (panelWall) {
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if (currentSound == latinSound) {
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if (elevatorSound.downloaded) {
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currentSound = elevatorSound;
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}
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} else if (currentSound == elevatorSound) {
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if (latinSound.downloaded) {
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currentSound = latinSound;
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}
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}
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playCurrentSound(0);
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}
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}
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function playRandomMuzak() {
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currentSound = null;
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if (latinSound.downloaded && elevatorSound.downloaded) {
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currentSound = Math.random() < 0.5 ? latinSound : elevatorSound;
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} else if (latinSound.downloaded) {
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currentSound = latinSound;
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} else if (elevatorSound.downloaded) {
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currentSound = elevatorSound;
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}
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if (currentSound) {
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// pick a random number of seconds from 0-10 to offset the muzak
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var secondOffset = Math.random() * 10;
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playCurrentSound(secondOffset);
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} else {
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currentMuzakInjector = null;
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}
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}
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function cleanupLobby() {
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toggleEnvironmentRendering(true);
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// for each of the 21 placeholder textures, set them back to default so the cached model doesn't have changed textures
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var panelTexturesReset = {};
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panelTexturesReset["textures"] = {};
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for (var j = 0; j < MAX_NUM_PANELS; j++) {
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panelTexturesReset["textures"]["file" + (j + 1)] = LOBBY_BLANK_PANEL_TEXTURE_URL;
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};
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Overlays.editOverlay(panelWall, panelTexturesReset);
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Overlays.deleteOverlay(panelWall);
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Overlays.deleteOverlay(orbShell);
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Overlays.deleteOverlay(descriptionText);
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panelWall = false;
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orbShell = false;
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if (currentDrone) {
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currentDrone.stop();
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currentDrone = null
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}
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if (currentMuzakInjector) {
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currentMuzakInjector.stop();
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currentMuzakInjector = null;
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}
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places = {};
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}
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function actionStartEvent(event) {
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if (panelWall) {
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// we've got an action event and our panel wall is up
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// check if we hit a panel and if we should jump there
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var result = Overlays.findRayIntersection(event.actionRay);
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if (result.intersects && result.overlayID == panelWall) {
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var panelName = result.extraInfo;
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var panelStringIndex = panelName.indexOf("Panel");
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if (panelStringIndex != -1) {
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var panelIndex = parseInt(panelName.slice(5));
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var placeIndex = panelIndexToPlaceIndex(panelIndex);
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if (placeIndex < places.length) {
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var actionPlace = places[placeIndex];
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print("Jumping to " + actionPlace.name + " at " + actionPlace.address
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+ " after click on panel " + panelIndex + " with place index " + placeIndex);
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Window.location = actionPlace.address;
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maybeCleanupLobby();
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}
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}
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}
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}
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}
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function backStartEvent() {
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if (!panelWall) {
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toggleEnvironmentRendering(false);
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drawLobby();
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changeLobbyTextures();
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} else {
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cleanupLobby();
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}
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}
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var CLEANUP_EPSILON_DISTANCE = 0.05;
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function maybeCleanupLobby() {
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if (panelWall && Vec3.length(Vec3.subtract(avatarStickPosition, MyAvatar.position)) > CLEANUP_EPSILON_DISTANCE) {
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cleanupLobby();
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}
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}
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function toggleEnvironmentRendering(shouldRender) {
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Scene.shouldRenderAvatars = shouldRender;
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Scene.shouldRenderEntities = shouldRender;
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}
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function handleLookAt(pickRay) {
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if (panelWall && descriptionText) {
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// we've got an action event and our panel wall is up
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// check if we hit a panel and if we should jump there
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var result = Overlays.findRayIntersection(pickRay);
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if (result.intersects && result.overlayID == panelWall) {
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var panelName = result.extraInfo;
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var panelStringIndex = panelName.indexOf("Panel");
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if (panelStringIndex != -1) {
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var panelIndex = parseInt(panelName.slice(5));
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var placeIndex = panelIndexToPlaceIndex(panelIndex);
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if (placeIndex < places.length) {
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var actionPlace = places[placeIndex];
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if (actionPlace.description == "") {
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Overlays.editOverlay(descriptionText, { text: actionPlace.name, visible: showText });
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} else {
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// handle line wrapping
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var allWords = actionPlace.description.split(" ");
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var currentGoodLine = "";
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var currentTestLine = "";
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var formatedDescription = "";
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var wordsFormated = 0;
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var currentTestWord = 0;
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var wordsOnLine = 0;
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while (wordsFormated < allWords.length) {
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// first add the "next word" to the line and test it.
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currentTestLine = currentGoodLine;
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if (wordsOnLine > 0) {
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currentTestLine += " " + allWords[currentTestWord];
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} else {
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currentTestLine = allWords[currentTestWord];
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}
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var lineLength = Overlays.textSize(descriptionText, currentTestLine).width;
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if (lineLength < textWidth || wordsOnLine == 0) {
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wordsFormated++;
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currentTestWord++;
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wordsOnLine++;
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currentGoodLine = currentTestLine;
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} else {
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formatedDescription += currentGoodLine + "\n";
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wordsOnLine = 0;
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currentGoodLine = "";
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currentTestLine = "";
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}
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}
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formatedDescription += currentGoodLine;
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Overlays.editOverlay(descriptionText, { text: formatedDescription, visible: showText });
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}
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} else {
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Overlays.editOverlay(descriptionText, { text: "", visible: false });
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}
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}
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}
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}
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}
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function update(deltaTime) {
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maybeCleanupLobby();
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if (panelWall) {
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Overlays.editOverlay(descriptionText, { position: textOverlayPosition() });
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// if the reticle is up then we may need to play the next muzak
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if (currentMuzakInjector && !currentMuzakInjector.isPlaying) {
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playNextMuzak();
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}
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}
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}
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function mouseMoveEvent(event) {
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if (panelWall) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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handleLookAt(pickRay);
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}
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}
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Controller.actionStartEvent.connect(actionStartEvent);
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Controller.backStartEvent.connect(backStartEvent);
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Script.update.connect(update);
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Script.scriptEnding.connect(maybeCleanupLobby);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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