Merge pull request #4759 from ericrius1/dice

changed dice script to only play sound locally on collision, to avoid ev...
This commit is contained in:
Stephen Birarda 2015-05-04 14:27:09 -04:00
commit 6312d8643b

View file

@ -94,7 +94,7 @@ function entityCollisionWithEntity(entity1, entity2, collision) {
}
if ((entity1.id == dice[i].id) || (entity2.id == dice[i].id)) {
madeSound = true;
Audio.playSound(rollSound, { position: collision.contactPoint });
Audio.playSound(rollSound, { position: collision.contactPoint, localOnly: true });
}
}