can now fling up and down as well as in xz plane

This commit is contained in:
Eric Levin 2015-04-29 23:40:53 -07:00
parent 2b9ec8b6bf
commit 45ba678686

View file

@ -100,7 +100,6 @@ function flingObject() {
flingVelocity = Vec3.subtract(entityProps.position, prevPosition);
flingVelocity = Vec3.multiply(flingMultiplier, flingVelocity);
flingVelocity.y = 0;
Entities.editEntity(grabbedEntity, {
velocity: flingVelocity
});