Zander Otavka
743e73874f
Add back the anchor to panel transform names.
...
position -> anchorPosition
rotation -> anchorRotation
scale -> anchorScale
2015-08-07 11:38:33 -07:00
ZappoMan
87f609b9af
remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows
2015-08-07 11:26:07 -07:00
Ryan Huffman
41e68b1c52
Disable back-face culling when rendering BillboardOverlay
2015-08-07 10:59:54 -07:00
ZappoMan
8441868e74
change LOD dialog to no longer reset when you close the dialog box
2015-08-07 10:32:03 -07:00
ericrius1
3910cb0d69
Merge branch 'master' into polyLineInProgress
2015-08-07 10:12:02 -07:00
Zander Otavka
f9630942aa
Small tweaks to improve code readability.
2015-08-07 09:31:21 -07:00
Zander Otavka
a46cc4e1c3
Fix issue with offsetRotation being applied twice.
2015-08-07 09:30:45 -07:00
Zander Otavka
09bb61e4d8
Add backwards compatibility for Image3DOverlays.
...
Using "billboard" to create an Image3DOverlay is deprecated. Instead,
use "image3d" or, even better, use overlayManager.js.
2015-08-07 02:45:05 -07:00
Zander Otavka
3356bf31ac
Refactor billboarding into Billboardable class.
2015-08-07 02:34:56 -07:00
Zander Otavka
3dcfa84a87
Fix billboarding behavior.
...
Billboards now always face the camera position. Also, OverlayPanels can
be set to face the avatar.
2015-08-07 01:38:33 -07:00
David Rowe
e37fd956ed
Fix look-at target position getting stuck when avatar moves out of range
2015-08-06 22:51:25 -07:00
Zander Otavka
0b4be8fca2
Improve transforms for panels and attachables.
...
Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly. Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00
David Rowe
738c5658fa
Guard against NaNs in eye tracker look-at position
2015-08-06 20:46:51 -07:00
Howard Stearns
a840a17106
Change name originalRotation defaultRotation.
2015-08-06 19:45:58 -07:00
Zander Otavka
6e8c154c42
Undo registering PropertyBinding as a meta type.
2015-08-06 18:54:08 -07:00
Zander Otavka
fa24df765d
Register OverlayPanel binding map as a meta type.
2015-08-06 18:07:59 -07:00
Zander Otavka
f870f19837
Make transforms cascade down the pannel chain.
2015-08-06 17:29:37 -07:00
David Rowe
427b8b973c
Fix excluding saccades when doing eye tracking
2015-08-06 17:20:03 -07:00
Zander Otavka
2aacd17843
Make OverlayPanel PanelAttachable.
2015-08-06 16:58:03 -07:00
Howard Stearns
42cc34cd64
JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx.
2015-08-06 16:54:09 -07:00
David Rowe
551c00dc23
Fix look-at position calculation when in HMD display
...
Calculate look-at target from camera position and orientation.
Render own look-at vectors from camera eye positions.
Draw other avatar's look-at vectors from their eyeballs.
With and without eye trackers.
2015-08-06 16:41:06 -07:00
Zander Otavka
be4e827281
Merge: master -> panel-attachable-improvements.
2015-08-06 16:29:38 -07:00
Zander Otavka
c7639537d0
Use implicit copy constructor for PanelAttachable.
2015-08-06 16:13:21 -07:00
Zander Otavka
497713b020
Rename a few more confusing names.
...
setTransforms -> applyTransformTo
attachedPanel -> parentPanel
2015-08-06 15:45:07 -07:00
Ryan Huffman
dd2c0be2d2
Add check in BillboardOverlay::render to make sure _texture is valid
2015-08-06 15:43:02 -07:00
Ryan Huffman
8ebf34e93f
Fix BillboardOverlay breaking when changing url
2015-08-06 15:15:11 -07:00
Sam Gondelman
4c7c2e9390
fixing more connexion problems
2015-08-06 15:06:05 -07:00
Sam Gondelman
54f64b62eb
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-08-06 14:45:26 -07:00
Zander Otavka
b94be926f8
Mass renaming to be more logical/concise.
...
FloatingUIPanel -> OverlayPanel
anchorPosition -> position
offsetRotation -> rotation
facingRotation -> offsetRotation
floatingUIExample.js -> overlayPanelExample.js
2015-08-06 14:23:04 -07:00
Ryan Huffman
cefb7be51d
Disable back-face culling when rendering BillboardOverlay
2015-08-06 14:09:32 -07:00
Bradley Austin Davis
985bdb2190
Fixing merge
2015-08-06 11:52:38 -07:00
Zander Otavka
6165e7e6ca
Improve cross-thread support for panel children.
2015-08-06 11:40:49 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Brad Davis
9215ea8894
Merge pull request #5516 from Atlante45/warnings
...
Fix warning and remove unused headers
2015-08-05 19:12:09 -07:00
Anthony J. Thibault
c3fc37df18
Added true boneSets to AnimOverlay.
2015-08-05 18:07:56 -07:00
Zander Otavka
021dff63b4
Visibility now cascades down panel children.
...
For an overlay to render, it, and all of its ancestor panels, must be
set visible.
2015-08-05 16:57:03 -07:00
David Rowe
d7b42e264e
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
Zander Otavka
865067aad9
Add ability to bind a panel to an entity.
2015-08-05 16:12:46 -07:00
Howard Stearns
ca6d798aa5
Don't try to animate other people's avatars!
2015-08-05 15:59:22 -07:00
Zander Otavka
481624b48c
Re-work panel position and rotation binding.
2015-08-05 14:21:23 -07:00
David Rowe
e8eac7db34
Render look-at vectors and target in first person view
2015-08-05 13:40:57 -07:00
David Rowe
a15943d941
Increase size of look-at target sphere
2015-08-05 13:39:26 -07:00
Sam Gondelman
513c652ab3
merge from master and attempt to fix connexion conflicts
2015-08-05 12:42:39 -07:00
Sam Gondelman
113c4ea28b
exposing palm velocity and angular velocity to js
2015-08-05 12:17:15 -07:00
David Rowe
3be2ddf234
Fix calibration menu item actions
2015-08-05 12:05:04 -07:00
Anthony J. Thibault
2154f76202
Added some comments to AnimNode, AnimClip & AnimBlendLinear.
2015-08-05 12:03:20 -07:00
Anthony Thibault
49be7c49b7
Merge pull request #5506 from howard-stearns/smooth-faded-animations
...
Smooth fading of animations in and out.
2015-08-05 12:02:44 -07:00
Andrew Meadows
59f6988e56
Merge pull request #5465 from SamGondelman/connexionFixes
...
Trying to fix/clean up 3DConnexion stuff
2015-08-05 11:16:34 -07:00
Stephen Birarda
052978898e
resolve conflicts on merge with upstream master
2015-08-05 11:16:20 -07:00
Atlante45
dfaa16d15c
Merge branch 'master' of https://github.com/highfidelity/hifi into protocol
2015-08-05 10:39:02 -07:00
Howard Stearns
2f2b59b6b6
Merge branch 'master' of https://github.com/highfidelity/hifi into smooth-faded-animations
2015-08-05 10:05:05 -07:00
Zander Otavka
4965f1adda
Fix a facingRotation issue for PanelAttachable.
2015-08-05 09:20:55 -07:00
Howard Stearns
6ea06ffc3c
Merge pull request #5504 from sethalves/rig
...
set-hand-position in rig
2015-08-05 09:05:29 -07:00
Philip Rosedale
df60453344
Merge pull request #5462 from ctrlaltdavid/20574
...
CR for 20574 - Use single file robot model as fallback for full avatar models
2015-08-05 08:55:00 -07:00
Philip Rosedale
06710618d1
Merge pull request #5463 from ctrlaltdavid/20640
...
CR for 20640 - Add DDE option to couple eyelids
2015-08-05 08:47:28 -07:00
David Rowe
0c174e27c3
Merge branch 'master' into 20639
2015-08-04 18:36:53 -07:00
David Rowe
fae26d901c
Add menu option to render look-at targets
2015-08-04 18:34:56 -07:00
Anthony J. Thibault
5d83976e2a
Added AnimBlendLinear + tests.
...
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00
Anthony J. Thibault
559367db4a
Got to the bottom of the bind pose question.
...
When TRUST_BIND_TRANSFORM is defined in AnimSkeleton, the bind pose is taken
from the FBXJoint::bindTransform field, which is correct for all joints
bound to actual geometry. Basically it's not trust worthy for bones NOT bound to anything.
When TRUST_BIND_TRANSFORM is not defined, the bind pose is taken from the other
FBXJoint fields. Unfortunatly these poses are NOT the bind pose, but instead
are taken from the FBX files 'resting' pose. i.e. frame 0.
2015-08-04 18:14:49 -07:00
Anthony J. Thibault
69cc270802
removed scale for fight club model
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
55da34f713
Better debug rendering of animations.
...
* added mat4 cast and mat4 ctors to AnimPose.
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
df79463750
WIP, animNode rendering
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
b8bae7cc3f
Debug rendering of MyAvatar’s skeletonModel skeleton
2015-08-04 18:14:47 -07:00
Anthony J. Thibault
91ca13c66d
Added AnimDebugDraw to render-utils
2015-08-04 18:14:46 -07:00
David Rowe
c771574578
Add 5 point eye tracker calibration option
2015-08-04 18:02:34 -07:00
Howard Stearns
731bcba956
Merge branch 'master' of https://github.com/highfidelity/hifi into smooth-faded-animations
2015-08-04 17:27:23 -07:00
Howard Stearns
61198a658c
Smooth fading of animations in and out.
...
Also, turn on the secret rig animations from Javascript with MyAvatar.setEnableRigAnimations(true). (persists)
2015-08-04 17:04:15 -07:00
David Rowe
72c4ab33a1
Handle eye calibration errors
2015-08-04 16:54:21 -07:00
David Rowe
11ec5f5ddf
Don't display duplicate error message box
2015-08-04 16:46:48 -07:00
Sam Gateau
d2360d1406
Merge branch 'core' of https://github.com/highfidelity/hifi into punk
2015-08-04 16:31:33 -07:00
Sam Gateau
fc0ee28b84
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
2015-08-04 16:31:20 -07:00
Bradley Austin Davis
4f759ee46a
Merge remote-tracking branch 'upstream/master' into core
2015-08-04 16:26:16 -07:00
Seth Alves
c3fc1d5391
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-08-04 16:13:58 -07:00
Seth Alves
9af6b00403
Merge pull request #5500 from SamGondelman/controlBug
...
Possible fix for infrequent inability to move on Windows startup
2015-08-04 16:13:47 -07:00
Seth Alves
9171033f21
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-08-04 16:06:38 -07:00
David Rowe
b5fbfc645f
Tidy eye tracker interface
2015-08-04 15:57:19 -07:00
Seth Alves
a218f0de83
Merge pull request #5483 from AndrewMeadows/caesium
...
remove legacy shapes and friends
2015-08-04 15:40:20 -07:00
SamGondelman
52be44d621
uninitialized value
2015-08-04 14:50:38 -07:00
David Rowe
fefddb631f
Add 1 and 3 point eye tracker calibration
2015-08-04 14:46:03 -07:00
Zander Otavka
22453aa3ce
Improve inner workings of overlay API.
...
More stuff is known to the C++, and a panel object in JavaScript can be
gotten by ID from another thread.
2015-08-04 14:22:21 -07:00
Zander Otavka
055133b82e
Refactor inheritance for billboard overlays.
...
BillboardOverlays is now Image3DOverlay. Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Zander Otavka
c0838f4e58
Bring text closer to it's background.
2015-08-04 14:22:21 -07:00
Zander Otavka
28050a2ac9
Fix PanelAttachable transformations.
...
Apply the offsetPosition of the PanelAttachable after the facingRotation
of the FloatingUIPanel, not before.
2015-08-04 14:22:21 -07:00
Zander Otavka
be558eb62e
Make Text3DOverlay a PanelAttachable.
2015-08-04 14:22:20 -07:00
Sam Gateau
34183b9ddf
COmmenting the remove of the glLIneWidth and demoving dead code
2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc
remove glLineWidth completely because it s not available anymore for wide lines in core
2015-08-04 11:57:20 -07:00
Stephen Birarda
52b1b647a2
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2015-08-04 10:51:23 -07:00
Bradley Austin Davis
3c76c0d4b6
Merge remote-tracking branch 'upstream/master' into core
2015-08-04 10:23:54 -07:00
Thijs Wenker
4bf6f8ed77
ModelOverlay causes a crash in the Model class. This is because ModelOverlay doesn't give a valid rig to the Model.
2015-08-04 14:47:13 +02:00
Bradley Austin Davis
29c9e6e45e
Updating plugins to core profile
2015-08-04 00:33:03 -07:00
Bradley Austin Davis
0edd7fd3c4
Merge fix
2015-08-04 00:32:38 -07:00
Bradley Austin Davis
53ccbfc4fa
Merge branch 'core' into plugins
2015-08-03 22:25:50 -07:00
Bradley Austin Davis
ed5f70039f
Merge branch 'master' into core
2015-08-03 22:18:38 -07:00
David Rowe
b71ad31812
Merge branch 'master' into 20639
2015-08-03 20:53:12 -07:00
Ryan Huffman
027adf73bb
Merge branch 'master' of github.com:highfidelity/hifi into asset-server
2015-08-03 16:41:24 -07:00
Sam Gondelman
95232920f1
trying to fix mac linking errors
2015-08-03 16:35:34 -07:00
Sam Gondelman
c9780338ae
merge from master
2015-08-03 16:27:45 -07:00
Ryan Huffman
fc9cd836ce
Update AssetScriptingInterface
2015-08-03 16:25:37 -07:00
Ryan Huffman
4e1b52a022
Add thread for AssetClient
2015-08-03 16:25:07 -07:00
ericrius1
12770edbe1
Merge branch 'master' into polyLineInProgress
2015-08-03 15:52:26 -07:00
Eric Levin
3f5f75d6d2
Merge pull request #5430 from AlexanderOtavka/floating-ui
...
Improvements to overlays.
2015-08-03 14:35:52 -07:00
Andrew Meadows
b00d47d62e
merge master into cleanup of legacy shapes
2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704
Merge pull request #5438 from howard-stearns/rig
...
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
David Rowe
7749b912ea
Merge branch 'master' into 20639
2015-08-03 09:55:35 -07:00
ericrius1
f50c482451
Merge branch 'master' into polyLineInProgress
2015-08-03 08:46:01 -07:00
ericrius1
47bc8f50ab
cleaning
2015-08-03 08:45:14 -07:00
Brad Davis
8ac33453b5
Fix v-sync functionality
2015-08-01 22:10:47 -07:00
Brad Davis
5c07a7d85b
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-01 21:58:05 -07:00
Brad Davis
180f912924
Merge remote-tracking branch 'upstream/master' into core
...
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
ZappoMan
771ce6dca3
remove QUAD_STRIP from Circle3DOverlay
2015-08-01 17:20:48 -07:00
Brad Davis
b84eef93c9
Core profile shader work and test code
2015-08-01 14:43:52 -07:00
Sam Gondelman
647bb2b9ce
removing unnecessary weak link
2015-08-01 11:41:29 -07:00
Sam Gondelman
8d77afaa94
more work on cleaning up connexion
2015-08-01 11:41:29 -07:00
Sam Gondelman
01c4e17236
trying to fix connexion linker errors, general style fixes, renamed some files
2015-08-01 11:41:29 -07:00
Howard Stearns
2713115336
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-31 18:05:47 -07:00
SamGondelman
8908c7c141
working on windows crash
2015-07-31 17:55:59 -07:00
Stephen Birarda
41c6220731
resolve conflicts on merge with upstream/master
2015-07-31 17:27:23 -07:00
Brad Davis
1e44495f7c
Initialize the GL widget with the 4.1 core profile
2015-07-31 16:21:47 -07:00
Seth Alves
bbee001366
Merge pull request #5470 from birarda/master
...
fix for unique_ptr<char> allocations
2015-07-31 15:09:18 -07:00
Stephen Birarda
12ad60a6b5
add a missed char[] in OctreePacketProcessor
2015-07-31 14:48:54 -07:00
Andrew Meadows
661a916ebd
merge rig into cleanup (removal of legacy shapes)
...
Conflicts:
interface/src/avatar/Avatar.h
tests/physics/src/ShapeColliderTests.cpp
tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
ZappoMan
3d9b0f1be5
set focus on enter hmd
2015-07-31 13:23:35 -07:00
Zander Otavka
7973c2d469
Fix compile issue on Linux and Windows.
...
Shoutout to Andrew for help finding the missing #include.
2015-07-31 11:26:04 -07:00
Zander Otavka
9bd72e5769
Tweak PanelAttachable::setTransforms.
...
Use reference instead of pointer, and make it virtual.
2015-07-31 11:26:04 -07:00
Zander Otavka
bc5ef8eb11
Clean up C++ relating to panels.
2015-07-31 11:26:04 -07:00
Zander Otavka
da2afca391
Expose overlay type checking to JavaScript.
2015-07-31 11:26:04 -07:00
Zander Otavka
1d37df4775
Improve and optimize panel transformations.
2015-07-31 11:26:04 -07:00
Zander Otavka
e5b8701215
Add toggle event for address bar.
2015-07-31 11:26:04 -07:00
Zander Otavka
1655dea2c3
Fix BillboardOverlay first person render bug.
2015-07-31 11:26:04 -07:00
Zander Otavka
0524155349
Expose face tracking to the script engine.
2015-07-31 11:26:04 -07:00
Zander Otavka
c77a91eb63
Expose address bar toggling to scripts.
2015-07-31 11:26:04 -07:00
Zander Otavka
c4cb6fba74
Improve BillboardOverlay::findRayIntersection.
2015-07-31 11:26:03 -07:00
Zander Otavka
377a1a54ae
Add abstraction layer for Overlays.h.
...
`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner. Instead of:
var billboard = Overlays.addOverlay("billboard", { visible: false });
...
Overlays.editOverlay(billboard, { visible: true });
...
Overlays.deleteOverlay(billboard);
You can now do:
var billboard = new BillboardOverlay({ visible: false });
...
billboard.visible = true;
...
billboard.destroy();
2015-07-31 11:26:03 -07:00
Zander Otavka
ed7fc07ab1
Fix cloning bug for BillboardOverlay.
2015-07-31 11:26:03 -07:00
Zander Otavka
173a79867c
Extend Overlays API to allow for 3D UI panels.
...
Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00
Zander Otavka
dff6b0a456
Fix isFacingAvatar property on BillboardOverlay.
2015-07-31 11:26:03 -07:00
Brad Davis
155f88e267
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
interface/src/devices/TV3DManager.h
libraries/gpu/src/gpu/GPUConfig.h
2015-07-31 10:28:06 -07:00
Howard Stearns
b685378ab0
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-31 10:08:30 -07:00
Seth Alves
c1f777e18f
move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders
2015-07-30 18:39:01 -07:00
SamGondelman
25e75bcc79
WIP: trying to fix windows not finding framework
2015-07-30 18:11:24 -07:00
Bradley Austin Davis
f3e701e0d5
Don't allow leaving VR mode to target the rift
2015-07-30 17:40:02 -07:00
Bradley Austin Davis
ac0ec0a458
Ensure the app moves back to a non-rift screen if the saved geometry is bad
2015-07-30 17:09:08 -07:00
Brad Davis
352ae24fab
Removing unused function
2015-07-30 15:35:04 -07:00
Brad Davis
948d5dab0c
Cleaning up diff
2015-07-30 15:30:05 -07:00
Sam Gondelman
a01a4f929f
removing unnecessary weak link
2015-07-30 15:14:51 -07:00
Sam Gateau
14f4c9c6c0
REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
2015-07-30 15:07:36 -07:00
Anthony J. Thibault
7a10b31dd9
Clear translation on root joint.
...
Also, delete/rename all instances of updateJointState except for the one in Rig
and derived classes.
2015-07-30 15:04:27 -07:00
Sam Gondelman
b8f7d4b8c8
more work on cleaning up connexion
2015-07-30 13:19:05 -07:00
Brad Davis
ba58e95f53
Fix 3dconnextion usage
2015-07-30 13:06:43 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Bradley Austin Davis
fccb07dc93
Tweaking timing of geometry restoration
2015-07-30 12:44:47 -07:00
Howard Stearns
5e3bebcd86
Merge pull request #12 from hyperlogic/ajt/head-model-fix
...
Re-added neck and eye procedural animation to FaceModel.
2015-07-30 12:32:17 -07:00
Anthony J. Thibault
314434e068
Re-added neck and eye procedural animation to FaceModel.
...
This is only used in the case of split head/body avatars.
2015-07-30 12:27:28 -07:00
Bradley Austin Davis
a260be9a4d
HMDTools dialog restoration phase 2, electric boogaloo
2015-07-30 12:25:21 -07:00
Sam Gondelman
b19376ef6e
trying to fix connexion linker errors, general style fixes, renamed some files
2015-07-30 12:17:36 -07:00
Brad Davis
5878a4661c
Restoring HMD tools dialog, phase 1
2015-07-30 11:35:55 -07:00
Sam Gateau
d84e2d31ea
Merge with master
2015-07-30 11:20:00 -07:00
Brad Davis
382ef057b0
Revert to using QGLWidget
2015-07-30 10:59:05 -07:00
Howard Stearns
06aa107762
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93
Merge pull request #5323 from MarcelEdward/20605
...
Removed the line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
David Rowe
46b4817155
Add DDE option to couple eyelids
...
Use the most "open" value for both.
2015-07-29 20:08:58 -07:00
Brad Hefta-Gaub
398bace83c
Merge pull request #5439 from samcake/punk
...
Remove alias gl calls from Batch and Introduce a ResetStage Batch command
2015-07-29 20:05:06 -07:00
Atlante45
db5e5a4f75
Remove Environment Server
2015-07-29 20:04:29 -07:00
David Rowe
83ab37be0f
Merge branch 'master' into 20639
...
Conflicts:
interface/src/Menu.h
2015-07-29 19:46:01 -07:00
David Rowe
f943dc8492
Use single file robot model as fallback for full avatar models
...
Fixes having only a skeleton with no head if an invalid full model file
is configured.
2015-07-29 19:34:05 -07:00
Howard Stearns
4e7d191fb1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 18:53:38 -07:00
samcake
e32e45ed2b
make sure the writting mask is on for depth buffer
2015-07-29 18:06:46 -07:00
Howard Stearns
59fe2a168e
Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig
2015-07-29 18:00:11 -07:00
samcake
ac46b2bd17
Keep the resetstage in
2015-07-29 17:38:23 -07:00
Anthony J. Thibault
c2934bdb5d
Fix avatar head, eye and torso twist.
...
* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Sam Gateau
8b7ad9cfcb
merge with upstream
2015-07-29 17:13:48 -07:00
Sam Gateau
ab4b940d83
merge with upstream
2015-07-29 17:11:13 -07:00
Sam Gondelman
9025bc3ead
press o to toggle overlays in case you don't have a middle mouse click
2015-07-29 16:43:25 -07:00
Sam Gateau
5baf993c24
fixing the stars again
2015-07-29 16:27:45 -07:00
David Rowe
02ae008c9c
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
2015-07-29 16:24:30 -07:00
David Rowe
212327dd46
Fix eye tracker conditional compile
2015-07-29 16:20:45 -07:00
Sam Gateau
269db0ff6f
fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes
2015-07-29 16:08:16 -07:00
SamGondelman
42e7c5278c
attempt to fix ray picking in standing mode
2015-07-29 16:04:57 -07:00
Howard Stearns
d73f133daa
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 15:45:00 -07:00
Howard Stearns
838711e526
Remove avatar->shift hips for idle animations.
...
See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
David Rowe
f2ae7bfac0
Don't apply saccades to tracked eyes
2015-07-29 15:14:43 -07:00
Sam Gateau
8c96096a67
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-29 14:04:20 -07:00
David Rowe
ed259e6bbb
Merge branch 'master' into 20639
2015-07-29 11:44:58 -07:00
David Rowe
e5d2a78980
Don't check SMI Eye Tracker menu item if tracking doesn't start
2015-07-29 11:33:21 -07:00
samcake
4ebc75da1f
Merge pull request #5369 from ericrius1/hitEffect
...
Added functionality for displaying a screen-space hit effect
2015-07-29 11:28:08 -07:00
David Rowe
76fe0c8764
Control eyes only if in HMD view or simulating
2015-07-29 11:14:00 -07:00
Andrew Meadows
a1e6fdc4b2
Merge pull request #5435 from MarcelEdward/hifi-2-20069
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Hifi 2 20069
2015-07-29 11:13:30 -07:00
Howard Stearns
a9f76324b5
Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig2
2015-07-29 10:49:27 -07:00
Brad Davis
900c2c11df
Another whack at touch events
2015-07-29 10:29:27 -07:00
ericrius1
697cb4c9d0
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
2015-07-29 10:02:06 -07:00
Brad Davis
07553e7a7c
Accept touch events in the GL window
2015-07-29 10:00:41 -07:00
Howard Stearns
7fdba9132e
Revert Camera.h changes.
2015-07-29 09:55:19 -07:00
Howard Stearns
66621d31e8
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 09:26:36 -07:00
Brad Davis
f0d0979ade
Fix UI element placement
2015-07-29 09:19:09 -07:00
Howard Stearns
68aec1fd36
Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig
2015-07-29 09:12:44 -07:00
Howard Stearns
327ecfe62c
Be less noisy.
2015-07-29 09:11:58 -07:00
Andrew Meadows
2c66af67e9
Merge howard/rig into andrew/caesium
2015-07-29 09:04:32 -07:00
Andrew Meadows
0a5ada3c09
remove legacy shapes
2015-07-29 09:02:24 -07:00
David Rowe
1ae920368d
Calculate and look at the point the eye tracker user is looking at
2015-07-29 08:38:20 -07:00
Marcel Verhagen
1d29fb9d7f
replace tabs with whitespaces.
2015-07-29 14:56:24 +02:00
Brad Davis
bb29127eff
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 23:14:41 -07:00
Brad Davis
87bd930854
Renaming mode menu
2015-07-28 23:14:34 -07:00
Anthony J. Thibault
608898848f
Fix for edit.js Camera.getPosition(), getOrientation() and getRotation()
...
JavaScript has problems with const refs, apparently.
Camera.getPosition() was returning undefined.
2015-07-28 19:49:06 -07:00
Anthony J. Thibault
044ea2ace5
Changed mirror position to not be achored to the head.
...
But instead it's anchored to the "default" eye position, which
is where the eyes are in the model, before IK or animations occur.
2015-07-28 19:31:43 -07:00
Anthony J. Thibault
ce7e385900
Updated comment
2015-07-28 18:03:03 -07:00
Andrew Meadows
77a12eb50e
compile on linux with GLEW
2015-07-28 17:53:01 -07:00
Anthony J. Thibault
b06485c266
Remove cauterize code from Rig and move it back into Model.
...
* cauterize code is used as at render time and is not dependent on
the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Brad Davis
3210037bc1
Merge pull request #5449 from ZappoMan/plugins
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Plugins Branch - Fix a crash in pendingChanges.updateItem() for the Particle Entity
2015-07-28 16:49:30 -07:00
Brad Davis
91768b3992
Merge pull request #5450 from SamGondelman/sam/input-plugins
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Plugins branch - re-remove hand lasers
2015-07-28 16:25:55 -07:00
Brad Davis
8202862750
Working on display plugins stability
2015-07-28 16:22:22 -07:00
Brad Davis
ead9bbe866
Moving display plugins menu
2015-07-28 16:22:21 -07:00
samcake
9cf3dfd3f7
test this on windows ?
2015-07-28 15:49:39 -07:00
ZappoMan
c15161b71a
fix crash in Particle Entities and pendingChanges.updateItem()
2015-07-28 14:56:38 -07:00
SamGondelman
e01cf1760b
remove unused method
2015-07-28 14:27:31 -07:00
David Rowe
8f0663841c
Provide more user-friendly eye tracking error messages
2015-07-28 14:09:19 -07:00
David Rowe
f0ed8d8cef
Add menu item that enables / disables simulated eye tracking
2015-07-28 14:07:25 -07:00
Marcel Verhagen
34d63cdb43
Removed double ""
2015-07-28 22:02:36 +02:00
SamGondelman
482f064c64
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-07-28 12:56:54 -07:00
SamGondelman
782a5c491e
removed hand lasers because they had been renamed so they weren't removed
2015-07-28 12:56:31 -07:00
Bradley Austin Davis
6df260b3f9
Bad variable usage on OSX
2015-07-28 12:47:52 -07:00
Howard Stearns
4754615159
Fix NPC animations.
2015-07-28 12:34:10 -07:00
Brad Davis
2bb7a20578
Working on fullscreen targeting
2015-07-28 11:30:35 -07:00
Howard Stearns
e7516aab02
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-28 11:17:35 -07:00
David Rowe
72a590e34c
Initialize, start, and stop eye tracking with simulated data
2015-07-28 11:02:56 -07:00
Sam Gateau
22e70ee691
merged master
2015-07-28 10:13:05 -07:00
Sam Gondelman
469696f283
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-07-28 10:06:42 -07:00
Brad Davis
a049b14d13
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
43eec08514
Merge pull request #5376 from venkatn93/avatar
...
New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
David Rowe
8a7cdb1c64
Make Throttle FPS If Not Focus be enabled by default
2015-07-27 19:53:38 -07:00
SamGondelman
50f65b3a54
fixed controller mouse location in standing mode
2015-07-27 18:07:21 -07:00
Sam Gateau
baf7873ce1
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2015-07-27 17:40:19 -07:00
Sam Gateau
66c5aec744
Remove commented dead code
2015-07-27 17:34:46 -07:00
Sam Gateau
f525a8a245
Removing all the unecessary calls of Batch from the gl legacy time
2015-07-27 17:17:56 -07:00
Niraj Venkat
34e400ac67
Changing var name to 'DebugAmbientOcclusion'
2015-07-27 17:14:09 -07:00
Seth Alves
6e5aca6da4
merge from upstream
2015-07-27 16:52:36 -07:00
Seth Alves
5ae15d46b4
add some javascript callable stuff back to MyAvatar
2015-07-27 16:42:54 -07:00
David Rowe
e0ca6eb5ed
Add eye tracker class and menu item
2015-07-27 15:33:15 -07:00
Andrew Meadows
e527f49d65
removing interface dependency on ShapeCollider
2015-07-27 15:30:10 -07:00
Howard Stearns
1bb734aec0
Kill warnings.
2015-07-27 15:26:03 -07:00
Howard Stearns
064f2b471f
Remove incorrectly-added file.
2015-07-27 14:29:44 -07:00
Sam Gateau
a5ad40bee9
INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
2015-07-27 14:07:28 -07:00
Howard Stearns
80763b3fc5
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 13:45:25 -07:00
Howard Stearns
ef52c0703f
Merge pull request #8 from AndrewMeadows/cadmium
...
remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
8196770ed3
Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on.
2015-07-27 12:58:43 -07:00
Andrew Meadows
81831975b5
remove legacy CapsuleShape from SkeletonModel
2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230
remove unused legacy Shapes from Model and friends
2015-07-27 11:15:33 -07:00
Sam Gondelman
b2e18b529b
toggle overlay with mouse middle click, controller 'right click'
2015-07-27 10:09:59 -07:00
Stephen Birarda
d3c6d8b3cc
move call to get VoxelPositionSize inside debug that uses it
2015-07-27 10:06:34 -07:00
Marcel Verhagen
32d0513962
The 3Dconnextion files from https://github.com/highfidelity/hifi/pull/5351
...
For now without a merge conflict.
Updated the menu name.
Still have to look at the fast zooming and yaw on windows, probably have to add a var to prevent the button changes to be pushed to fast. Not sure why the yaw thing does not always work, could be that the position is also send at the same time and the input mapper does not not process all those synchronical. Probably will have to do something with masking the postion when the rotation is set for yaw.
2015-07-27 19:04:49 +02:00
Stephen Birarda
615218c77d
use a ref in stats unpacking
2015-07-27 09:58:58 -07:00
Stephen Birarda
9c57d1544f
fix OctreeSceneStat unpacking in Application
2015-07-27 09:53:27 -07:00
Bradley Austin Davis
2bdebb6def
Trigger a build, and cleanup whitespace
2015-07-27 12:34:29 -04:00
Seth Alves
a3c6a4b9bc
merge from upstream
2015-07-27 09:29:18 -07:00
Howard Stearns
185f6bef9f
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:21:41 -07:00
Howard Stearns
1ec0518d05
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:20:30 -07:00
Niraj Venkat
83e0856279
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
2015-07-27 09:20:19 -07:00
Seth Alves
81375e47e0
remove methods from MyAvatar: setJointRotations setJointData clearJointData clearJointsData
2015-07-27 09:07:26 -07:00
Seth Alves
7e58283041
change the methods that aren't called from outside the class to be private
2015-07-27 08:54:08 -07:00
Seth Alves
8ac06c4059
remove friend class from Avatar
2015-07-27 08:48:16 -07:00
Seth Alves
73be57f54a
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-27 07:56:02 -07:00
Bradley Austin Davis
1338671537
Working on win32 and linux builds
2015-07-27 10:48:08 -04:00
Bradley Austin Davis
0cbc12af8b
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-27 10:15:10 -04:00
Bradley Austin Davis
3c6416d6b8
Merge branch 'master' into plugins
2015-07-27 10:09:02 -04:00
Brad Hefta-Gaub
a9d5723eb3
Merge pull request #5410 from kevinmthomas-carpool/20618
...
CR for Job #20618 - Move Reload Content item to Developer menu.
2015-07-26 21:54:55 -07:00
Seth Alves
ac53b6b22c
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-26 20:00:56 -07:00
Seth Alves
5abed29a43
merge from upstream
2015-07-25 21:15:57 -07:00
Seth Alves
24fff719c5
quiet compiler
2015-07-25 21:11:23 -07:00
Bradley Austin Davis
7edf138843
Attempting to fix offscreen UI event handling
2015-07-25 19:26:38 -04:00
Brad Davis
f66492b444
Merge pull request #5422 from ctrlaltdavid/20591
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CR for 20591 - Fix setting WebWindow's width and height
2015-07-25 11:49:53 -04:00
Howard Stearns
8b5f24e4df
Keep list of animations in Rig, not MyAvatar.
2015-07-24 22:02:39 -07:00
Sam Gondelman
f801471dd7
remove unnecessary line
2015-07-24 17:33:06 -07:00
Sam Gondelman
1af51572af
fixed init crash if you follow very specific startup steps
2015-07-24 17:10:39 -07:00
Sam Gondelman
0e4d065cbc
Merge remote-tracking branch 'upstream/plugins' into macPluginsFix
2015-07-24 16:52:16 -07:00
Philip Rosedale
e24395a226
Merge pull request #5383 from ctrlaltdavid/20630
...
Improve looking-at-me indication
2015-07-24 16:15:13 -07:00
Brad Davis
dc4ef8e648
Merge pull request #5426 from hyperlogic/ajt/vive-camera-fix
...
paintGL camera change for Vive
2015-07-24 18:43:34 -04:00
Stephen Birarda
82def6e15f
resolve conflicts on merge with upstream/master
2015-07-24 15:40:35 -07:00
Sam Gondelman
07aed20280
paintGL camera change for Vive
...
During rendering the application camera needs to be somewhere near where it's final position.
This is because it is used in several places, specifically it is used to determine if the camera is close
to the avatar's head, in order to hide it.
2015-07-24 15:37:39 -07:00
Bradley Austin Davis
0efa2c0eee
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-24 17:33:24 -04:00
Howard Stearns
1663d095a1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-24 14:08:51 -07:00
Kevin M. Thomas
67c9a33cc0
Update Menu.cpp
2015-07-24 15:16:02 -04:00
Kevin M. Thomas
5f7fe30b9b
Merge branch 'master' of https://github.com/highfidelity/hifi into 20618
...
# Conflicts:
# interface/src/Menu.cpp
2015-07-24 15:10:34 -04:00
Niraj Venkat
fc612ab8cd
Merge conflict fix
2015-07-24 11:29:52 -07:00
Brad Davis
9727302d02
Merge pull request #5423 from hyperlogic/ajt/overlay-fade
...
Update ApplicationCompositor to use QPropertyAnimation for alpha fades
2015-07-24 14:28:32 -04:00
Anthony J. Thibault
c602346cad
Update ApplicationCompositor to use QPropertyAnimation for alpha fades
2015-07-24 11:14:09 -07:00
Niraj Venkat
e036602726
Fixing merge conflicts
2015-07-24 11:08:40 -07:00
Bradley Austin Davis
975c95eded
Merge remote-tracking branch 'tony/ajt/overlay-fade' into plugins
2015-07-24 13:59:11 -04:00
David Rowe
3893add148
Fix setting WebWindow's width and height
...
Width and height parameters now set the WebWindow's width and height
instead of its minimum size, when not part of a tool window.
2015-07-24 10:43:24 -07:00
samcake
f3dc159e33
Merge pull request #5401 from ZappoMan/renderLaserPointers
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remove renderLaserPointers()
2015-07-24 10:41:32 -07:00
Bradley Austin Davis
a60e669d3d
Merge branch 'master' into plugins
2015-07-24 13:38:18 -04:00
Brad Hefta-Gaub
939638a3a8
Merge pull request #5414 from birarda/slow-events
...
allow the QEvent queue in Application to get behind
2015-07-24 10:10:42 -07:00
Brad Davis
6eec04c798
Merge pull request #5407 from samcake/yellow
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Removing the glNaked code for capturing the billboard snaphot and rendering the rearViewMirror in a separate render target
2015-07-24 13:09:07 -04:00
Andrew Meadows
1bf49d72f1
Merge branch 'rig' of github.com:howard-stearns/hifi into bromine
...
Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-07-24 10:06:02 -07:00
samcake
e6f2504514
FIx the problem of clear when the color mask is not WRITE_ALL
2015-07-24 09:26:32 -07:00
Brad Davis
6899279d7d
Merge pull request #5399 from ZappoMan/fixJSRayPick
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Fix JS calls to computePickRay() when mini-mirror is showing
2015-07-24 11:46:07 -04:00
Seth Alves
bd1a661d01
Merge pull request #5416 from ctrlaltdavid/webwindow-title
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Add ability to update title of WebWindow after it's created
2015-07-24 08:27:54 -07:00
Seth Alves
6841a47c4b
Merge pull request #5412 from AndrewMeadows/bohrium
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decouple FPS from rotation rate during mouse drag
2015-07-24 07:44:22 -07:00
samcake
52ac5b3ef6
On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
2015-07-24 03:38:21 -07:00
Sam Gateau
cb375e8ece
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
2015-07-24 02:15:50 -07:00
Sam Gateau
66cd17ec66
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
2015-07-23 23:09:40 -07:00
David Rowe
c1e1caa709
Add ability to update title of WebWindow after it's created
2015-07-23 21:59:19 -07:00
Anthony J. Thibault
87a0e48d30
Updates to overlay fade
...
* vive rendering works again
* overlay fades away in standing mode, if you look or move away from the overlay sphere.
* middle mouse button can be used to fade in or out the overlay
* mouse pointer renders properly on overlay
2015-07-23 20:36:58 -07:00
samcake
8421aafe33
try to fix the scaling issues on mac
2015-07-23 18:17:10 -07:00
Stephen Birarda
cdcab299b6
bring back delayed queue of Application events
2015-07-23 18:00:35 -07:00
Philip Rosedale
a1544956e3
Merge pull request #5348 from ctrlaltdavid/20602
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DO NOT MERGE - QA for #20602 - Fix and improve eye saccades
2015-07-23 17:42:24 -07:00
Andrew Meadows
2fc158246d
decouple FPS from rotation rate during mouse drag
2015-07-23 17:30:50 -07:00
Anthony J. Thibault
1d93abf90c
Overlay can be shown and hidden and has better behavior in Standing HMD Mode.
...
Added OverlayConductor class that "orchestrates" Overlays, ApplicationCompositor & AppliationOverlay instances
so that the overlay can be smoothly animated on and off, mouse/key events are blocked when overlay is disabled.
2015-07-23 17:17:03 -07:00
Stephen Birarda
407c9d2571
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2015-07-23 17:13:53 -07:00
Sam Gateau
a424ff98ca
Fixing issues with the review process
2015-07-23 16:55:18 -07:00
Sam Gateau
a002560003
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-23 16:32:00 -07:00
Sam Gateau
d56b5f39fb
strenghening the checks in GLBackend::downloadFramebuffer before actually calling the true glReadPixels
2015-07-23 16:31:11 -07:00
Sam Gateau
be9d99264f
Introducing the download Framebuffer call on the context to capture a snapshot
2015-07-23 16:15:10 -07:00
Sam Gondelman
7c9189cfbe
trying to fix init issue
2015-07-23 16:13:27 -07:00
Howard Stearns
16525dc737
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-23 15:41:00 -07:00
Andrew Meadows
f40feba36d
Merge remote-tracking branch 'andrew/boron' into bromine
...
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
2015-07-23 15:29:53 -07:00
Seth Alves
1e19e46aa6
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-23 15:14:19 -07:00
Seth Alves
33c97a1833
get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes
2015-07-23 15:14:10 -07:00
Ryan Huffman
0b2e896ea4
Add Asset-related types and packets
2015-07-23 15:13:56 -07:00
Bradley Austin Davis
901dd77f05
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-23 18:11:25 -04:00
Sam Gateau
dc10f30d3d
Merged
2015-07-23 15:10:42 -07:00
Ryan Huffman
52e422198b
Add AssetScriptingInterface
2015-07-23 15:09:59 -07:00
Sam Gateau
a561874ce3
Render the rear view mirror in a separate target and then display it during overlay pass
2015-07-23 14:56:14 -07:00
Andrew Meadows
b26f4b0c8d
fix for underdamped avatar rotation momentum
2015-07-23 14:49:15 -07:00
Bradley Austin Davis
00342d2c76
Fixing the avatar / HMD pose compisition for Oculus
2015-07-23 17:48:06 -04:00
Stephen Birarda
9e7fb9ae16
shuffle Packet headers, use static enum for PacketType
2015-07-23 13:56:47 -07:00
Seth Alves
4566d16402
move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected
2015-07-23 13:03:38 -07:00
Bradley Austin Davis
4ad72be0c7
Merge remote-tracking branch 'sam2/sam/input-plugins' into plugins
2015-07-23 15:40:22 -04:00
Bradley Austin Davis
96a52c4f02
Working on mac oculus functionality
2015-07-23 15:38:23 -04:00
Sam Gondelman
0bb3d5b5a0
disabled fullscreen, disabled sixense on mac temporarily
2015-07-23 11:51:36 -07:00
Sam Gondelman
4c6783a791
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-07-23 11:46:07 -07:00
David Rowe
ad7167c67a
Merge branch 'master' into 20602
2015-07-23 11:22:05 -07:00
ZappoMan
720f6ec529
completely remove six sense lasers
2015-07-23 11:17:22 -07:00
samcake
805e7326e0
Merge pull request #5396 from ZappoMan/deadCodeRemoval
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remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 11:11:35 -07:00
David Rowe
7c4f6b665b
Use a default eye diameter for models without eyes, e.g., the masks
2015-07-23 11:04:58 -07:00
Bradley Austin Davis
40485948f9
Fixing merge boo-boos
2015-07-23 13:49:17 -04:00
ZappoMan
f4ec09a48b
move renderLaserPointers() into a draw item
2015-07-23 10:42:22 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
Niraj Venkat
9ccf316513
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
2015-07-23 10:36:46 -07:00
Stephen Birarda
67ca8b2347
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2015-07-23 09:51:44 -07:00
Seth Alves
57eb798d63
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-23 09:46:41 -07:00
David Rowe
68254c1ff0
Merge branch 'master' into 20630
2015-07-23 09:46:20 -07:00
ZappoMan
3350d638dd
always use the _viewFrustum for caluclating the pick ray, not the _displayViewFrustum which can be the mirror
2015-07-23 09:29:27 -07:00
Andrew Meadows
6657026a12
remove cruft: legacy shapes for skeleton bones
2015-07-23 08:34:44 -07:00
Brad Hefta-Gaub
e729a87328
Merge pull request #5393 from ctrlaltdavid/20632
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WL#20632 - Remove unused postLighting variable from code
2015-07-23 08:24:09 -07:00
Brad Hefta-Gaub
a27a2f601b
Merge pull request #5395 from huffman/fix-ray-picking
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Fix ray picking working intermittently
2015-07-23 08:15:15 -07:00
ZappoMan
c2113ea96b
remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 07:42:58 -07:00
Ryan Huffman
198b6cfa88
Fix ray picking working intermittently
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Ray picking relies on the Application's viewFrustum which was being set
to both the main camera and mirror camera for their respective pass
while rendering. This makes sure the viewFrustum only ever holds the
main camera. Application::_displayViewFrustum still gets updated to
the current camera while rendering.
2015-07-23 06:17:08 -07:00
Seth Alves
ee334ff826
JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates.
2015-07-22 18:43:10 -07:00
Stephen Birarda
7cee5f3ce5
don't reset the idleTimer if the interval hasn't changed
2015-07-22 18:05:04 -07:00
Stephen Birarda
db5e8c72ee
force event processing up to a certain max time
2015-07-22 17:59:07 -07:00
David Rowe
11078d0d02
Get Developer > Avatar > Show Collision Bounding Shapes working again
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Note: Currently doesn't display well because alpha isn't working.
2015-07-22 17:50:56 -07:00
David Rowe
3362358dcd
Remove unused postLighting variable from Avatar and MyAvatar
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Fixes Leap and Hydra laser pointers not displaying.
Enables:
- Avatar billboard display
- Avatar collision bounding shape display
- Hand information display
2015-07-22 17:50:55 -07:00
David Rowe
b515b163fb
Remove dead code from Head
2015-07-22 17:50:54 -07:00
Stephen Birarda
785ae190ca
add back send posted touch events
2015-07-22 17:49:27 -07:00
ZappoMan
71eeecc7f6
Revert "Instrument the inter-idle time and tweaking the timeout setting"
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This reverts commit 0c88972f09
.
2015-07-22 16:53:56 -07:00
SamGondelman
e27ba86f75
fixing merge issues with plugins
2015-07-22 14:57:59 -07:00
Ryan Huffman
9e2eb7fdbd
Fix face-camera functionality for BillboardOverlay
2015-07-22 14:49:20 -07:00
Seth Alves
47965bc39c
merge from upstream
2015-07-22 13:48:19 -07:00
Seth Alves
7c8d52cbd1
back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer
2015-07-22 13:41:31 -07:00
Marcel Verhagen
8f0893ba21
Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
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Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.
So it now does not break existing content.
Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
Howard Stearns
a6395a2351
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-22 12:29:27 -07:00
Howard Stearns
dbb4a8b767
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-22 11:40:25 -07:00
SamGondelman
505ef4c5cc
set up sixense/vive menu items with correct event forwarding
2015-07-22 11:36:31 -07:00
Sam Gateau
f70553ec95
Fixing merge
2015-07-22 11:31:46 -07:00
Stephen Birarda
3fbda89f1d
copy version in Packet move ctor/assignment
2015-07-22 11:17:50 -07:00
Anthony J. Thibault
700909d537
Fix for mirror rendering
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RenderArgs _renderMode was not getting set properly in
renderRearViewMirror(). Previously this was set in PaintGL but was lost
during display plugins refactor.
2015-07-22 11:11:12 -07:00
Stephen Birarda
8363b0d522
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2015-07-22 11:06:53 -07:00
Bradley Austin Davis
68cf3776f0
Make stars a little smaller
2015-07-22 13:44:37 -04:00
Sam Gateau
7ac2030862
Preparing for first pr
2015-07-22 10:43:50 -07:00
Niraj Venkat
adf7a1098d
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
2015-07-22 10:27:39 -07:00
Bradley Austin Davis
408bb082d7
Merge fixes, OSX compile fixes
2015-07-22 13:24:47 -04:00
David Rowe
9d33cfa965
Allow for look-at positions being not quite up to date as avatars move
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So that looking-at-me indicators don't flicker on when they shouldn't.
2015-07-22 09:53:37 -07:00
David Rowe
e44cba500d
Guard against head model not being available yet
2015-07-22 09:52:49 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
Bradley Austin Davis
2f13488f11
Fixing FBO bug on resizing windows
2015-07-22 11:28:36 -04:00
Brad Hefta-Gaub
4e04f0d887
Merge pull request #5381 from jherico/bart
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Fix deadlock when using textoverlay from main thread
2015-07-22 07:59:35 -07:00
Brad Hefta-Gaub
2bd2004bda
Merge pull request #5380 from jherico/maggie
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Restoring starfield size and color variation
2015-07-22 07:58:15 -07:00
Bradley Austin Davis
65732d874c
Merge branch 'maggie' into marge
2015-07-22 09:07:50 -04:00
Bradley Austin Davis
c0048afbec
Merge branch 'bart' into marge
2015-07-22 09:07:45 -04:00
Bradley Austin Davis
190984657e
Merge branch 'homer' into marge
2015-07-22 09:07:33 -04:00
Bradley Austin Davis
a93e17d622
Fix domain connection status border
2015-07-22 08:27:51 -04:00
Bradley Austin Davis
9596452c32
Trying to fix oculus rendering
2015-07-22 08:07:44 -04:00
Bradley Austin Davis
ae539afafb
Fix deadlock when using textoverlay from main thread
2015-07-22 07:23:12 -04:00
David Rowe
87dbbdb2e8
Set an initial alpha in anticipation of sphere alpha working
2015-07-21 18:25:35 -07:00
David Rowe
55683e0cd5
Size looking-at-me eye spheres per avatar model dimensions
2015-07-21 18:24:47 -07:00
David Rowe
bed266dfe9
Fade looking-at-me eye spheres over half a second
2015-07-21 18:23:50 -07:00
David Rowe
9ac4e2f687
Render spheres over avatar eyes if they're looking at me
2015-07-21 18:22:27 -07:00
Bradley Austin Davis
bd5da87551
Merge remote-tracking branch 'upstream/master' into marge
2015-07-21 19:23:38 -04:00
Bradley Austin Davis
d6994c6dfd
Restoring star size and color variation
2015-07-21 19:22:10 -04:00
SamGondelman
e3bc4b3b89
working on plugin menu manipulation
2015-07-21 13:45:33 -07:00
Brad Hefta-Gaub
6dbe6bc375
Merge pull request #5332 from ctrlaltdavid/20612
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Fix full-screen mirror not mirroring correctly with Faceshift or DDE
2015-07-21 13:32:56 -07:00
Stephen Birarda
086e4efe44
verify packet versions at ice-server
2015-07-21 13:03:39 -07:00
Niraj Venkat
e0634de403
Turn on/off debug AO from menu item
2015-07-21 12:14:09 -07:00
Stephen Birarda
a61c04aa92
allow socket owner to specify unfiltered packets
2015-07-21 12:00:16 -07:00
Sam Gateau
7b35048e52
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-07-21 11:18:15 -07:00
Sam Gateau
93afdf79a3
Removing the gl driver version report intiialization code out of applciation
2015-07-21 11:17:41 -07:00
Seth Alves
fecdc08720
merge from upstream
2015-07-21 09:53:51 -07:00
Seth Alves
cdc26526b4
merge from upstream
2015-07-21 09:51:16 -07:00
Philip Rosedale
cf88bce082
Merge pull request #5367 from ctrlaltdavid/fix-speech-bubble-not-rendering
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Fix Avatar > Blue Sphere While Speaking not rendering
2015-07-21 09:11:36 -07:00
Bradley Austin Davis
fda1cb6f7b
Merge remote-tracking branch 'upstream/master' into marge
2015-07-21 08:59:29 -07:00