mirror of
https://github.com/overte-org/overte.git
synced 2025-04-15 17:20:12 +02:00
merge master into cleanup of legacy shapes
This commit is contained in:
commit
b00d47d62e
26 changed files with 208 additions and 76 deletions
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@ -70,7 +70,7 @@ void Agent::handleOctreePacket(QSharedPointer<NLPacket> packet, SharedNodePointe
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// pull out the piggybacked packet and create a new QSharedPointer<NLPacket> for it
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int piggyBackedSizeWithHeader = packet->getPayloadSize() - statsMessageLength;
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std::unique_ptr<char> buffer = std::unique_ptr<char>(new char[piggyBackedSizeWithHeader]);
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auto buffer = std::unique_ptr<char[]>(new char[piggyBackedSizeWithHeader]);
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memcpy(buffer.get(), packet->getPayload() + statsMessageLength, piggyBackedSizeWithHeader);
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auto newPacket = NLPacket::fromReceivedPacket(std::move(buffer), piggyBackedSizeWithHeader, packet->getSenderSockAddr());
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@ -107,6 +107,7 @@ void Agent::handleAudioPacket(QSharedPointer<NLPacket> packet) {
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}
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const QString AGENT_LOGGING_NAME = "agent";
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const int PING_INTERVAL = 1000;
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void Agent::run() {
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ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
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@ -118,6 +119,10 @@ void Agent::run() {
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<< NodeType::EntityServer
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);
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_pingTimer = new QTimer(this);
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connect(_pingTimer, SIGNAL(timeout()), SLOT(sendPingRequests()));
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_pingTimer->start(PING_INTERVAL);
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// figure out the URL for the script for this agent assignment
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QUrl scriptURL;
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if (_payload.isEmpty()) {
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@ -193,7 +198,27 @@ void Agent::run() {
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void Agent::aboutToFinish() {
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_scriptEngine.stop();
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_pingTimer->stop();
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delete _pingTimer;
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// our entity tree is going to go away so tell that to the EntityScriptingInterface
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DependencyManager::get<EntityScriptingInterface>()->setEntityTree(NULL);
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}
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void Agent::sendPingRequests() {
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->eachMatchingNode([](const SharedNodePointer& node)->bool {
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switch (node->getType()) {
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case NodeType::AvatarMixer:
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case NodeType::AudioMixer:
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case NodeType::EntityServer:
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return true;
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default:
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return false;
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}
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}, [nodeList](const SharedNodePointer& node) {
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nodeList->sendPacket(nodeList->constructPingPacket(), *node);
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});
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}
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@ -58,11 +58,13 @@ private slots:
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void handleAudioPacket(QSharedPointer<NLPacket> packet);
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void handleOctreePacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
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void handleJurisdictionPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
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void sendPingRequests();
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private:
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ScriptEngine _scriptEngine;
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EntityEditPacketSender _entityEditSender;
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EntityTreeHeadlessViewer _entityViewer;
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QTimer* _pingTimer;
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MixedAudioStream _receivedAudioStream;
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float _lastReceivedAudioLoudness;
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@ -23,7 +23,7 @@ var RAD_TO_DEG = 180.0 / PI;
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var AZIMUTH_RATE = 90.0;
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var ALTITUDE_RATE = 200.0;
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var RADIUS_RATE = 1.0 / 100.0;
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var PAN_RATE = 50.0;
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var PAN_RATE = 250.0;
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var Y_AXIS = {
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x: 0,
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@ -139,7 +139,7 @@ function handlePanMode(dx, dy) {
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var right = Quat.getRight(Camera.getOrientation());
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var distance = Vec3.length(vector);
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var dv = Vec3.sum(Vec3.multiply(up, -distance * dy / PAN_RATE), Vec3.multiply(right, distance * dx / PAN_RATE));
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var dv = Vec3.sum(Vec3.multiply(up, distance * dy / PAN_RATE), Vec3.multiply(right, -distance * dx / PAN_RATE));
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center = Vec3.sum(center, dv);
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position = Vec3.sum(position, dv);
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@ -50,7 +50,7 @@ void IceServer::processDatagrams() {
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while (_serverSocket.hasPendingDatagrams()) {
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// setup a buffer to read the packet into
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int packetSizeWithHeader = _serverSocket.pendingDatagramSize();
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std::unique_ptr<char> buffer = std::unique_ptr<char>(new char[packetSizeWithHeader]);
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auto buffer = std::unique_ptr<char[]>(new char[packetSizeWithHeader]);
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_serverSocket.readDatagram(buffer.get(), packetSizeWithHeader,
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sendingSockAddr.getAddressPointer(), sendingSockAddr.getPortPointer());
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@ -57,7 +57,7 @@ void OctreePacketProcessor::processPacket(QSharedPointer<NLPacket> packet, Share
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if (piggybackBytes) {
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// construct a new packet from the piggybacked one
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std::unique_ptr<char> buffer = std::unique_ptr<char>(new char[piggybackBytes]);
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auto buffer = std::unique_ptr<char[]>(new char[piggybackBytes]);
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memcpy(buffer.get(), packet->getPayload() + statsMessageLength, piggybackBytes);
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auto newPacket = NLPacket::fromReceivedPacket(std::move(buffer), piggybackBytes, packet->getSenderSockAddr());
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@ -119,19 +119,21 @@ void Circle3DOverlay::render(RenderArgs* args) {
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float angle = startAt;
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float angleInRadians = glm::radians(angle);
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glm::vec2 firstInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
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glm::vec2 firstOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
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points << firstInnerPoint << firstOuterPoint;
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glm::vec2 mostRecentInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
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glm::vec2 mostRecentOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
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while (angle < endAt) {
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angleInRadians = glm::radians(angle);
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glm::vec2 thisInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
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glm::vec2 thisOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
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points << thisOuterPoint << thisInnerPoint;
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points << mostRecentInnerPoint << mostRecentOuterPoint << thisOuterPoint; // first triangle
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points << mostRecentInnerPoint << thisInnerPoint << thisOuterPoint; // second triangle
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angle += SLICE_ANGLE;
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mostRecentInnerPoint = thisInnerPoint;
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mostRecentOuterPoint = thisOuterPoint;
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}
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// get the last slice portion....
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@ -139,13 +141,14 @@ void Circle3DOverlay::render(RenderArgs* args) {
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angleInRadians = glm::radians(angle);
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glm::vec2 lastInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
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glm::vec2 lastOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
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points << lastOuterPoint << lastInnerPoint;
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points << mostRecentInnerPoint << mostRecentOuterPoint << lastOuterPoint; // first triangle
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points << mostRecentInnerPoint << lastInnerPoint << lastOuterPoint; // second triangle
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geometryCache->updateVertices(_quadVerticesID, points, color);
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}
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geometryCache->renderVertices(batch, gpu::QUAD_STRIP, _quadVerticesID);
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geometryCache->renderVertices(batch, gpu::TRIANGLES, _quadVerticesID);
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} else {
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if (_lineVerticesID == GeometryCache::UNKNOWN_ID) {
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@ -1037,9 +1037,14 @@ bool AudioClient::outputLocalInjector(bool isStereo, AudioInjector* injector) {
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localOutput->moveToThread(injector->getLocalBuffer()->thread());
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// have it be stopped when that local buffer is about to close
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connect(localOutput, &QAudioOutput::stateChanged, this, &AudioClient::audioStateChanged);
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connect(this, &AudioClient::audioFinished, localOutput, &QAudioOutput::stop);
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connect(this, &AudioClient::audioFinished, injector, &AudioInjector::stop);
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// We don't want to stop this localOutput and injector whenever this AudioClient singleton goes idle,
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// only when the localOutput does. But the connection is to localOutput, so that it happens on the right thread.
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connect(localOutput, &QAudioOutput::stateChanged, localOutput, [=](QAudio::State state) {
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if (state == QAudio::IdleState) {
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localOutput->stop();
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injector->stop();
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}
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});
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connect(injector->getLocalBuffer(), &QIODevice::aboutToClose, localOutput, &QAudioOutput::stop);
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@ -1358,9 +1363,3 @@ void AudioClient::saveSettings() {
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windowSecondsForDesiredReduction.set(_receivedAudioStream.getWindowSecondsForDesiredReduction());
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repetitionWithFade.set(_receivedAudioStream.getRepetitionWithFade());
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}
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void AudioClient::audioStateChanged(QAudio::State state) {
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if (state == QAudio::IdleState) {
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emit audioFinished();
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}
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}
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@ -209,9 +209,6 @@ protected:
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deleteLater();
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}
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private slots:
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void audioStateChanged(QAudio::State state);
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private:
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void outputFormatChanged();
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@ -114,7 +114,8 @@ _glowLevelChanged(false),
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_localRenderAlphaChanged(false),
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_defaultSettings(true),
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_naturalDimensions(1.0f, 1.0f, 1.0f)
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_naturalDimensions(1.0f, 1.0f, 1.0f),
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_naturalPosition(0.0f, 0.0f, 0.0f)
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{
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}
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@ -128,6 +129,11 @@ void EntityItemProperties::setSittingPoints(const QVector<SittingPoint>& sitting
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}
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}
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void EntityItemProperties::calculateNaturalPosition(const glm::vec3& min, const glm::vec3& max) {
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glm::vec3 halfDimension = (max - min) / 2.0f;
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_naturalPosition = max - halfDimension;
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}
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bool EntityItemProperties::animationSettingsChanged() const {
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return _animationSettingsChanged;
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}
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@ -378,6 +384,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
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COPY_PROPERTY_TO_QSCRIPTVALUE(dimensions);
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if (!skipDefaults) {
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COPY_PROPERTY_TO_QSCRIPTVALUE(naturalDimensions); // gettable, but not settable
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COPY_PROPERTY_TO_QSCRIPTVALUE(naturalPosition);
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}
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COPY_PROPERTY_TO_QSCRIPTVALUE(rotation);
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COPY_PROPERTY_TO_QSCRIPTVALUE(velocity);
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@ -192,7 +192,10 @@ public:
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const glm::vec3& getNaturalDimensions() const { return _naturalDimensions; }
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void setNaturalDimensions(const glm::vec3& value) { _naturalDimensions = value; }
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const glm::vec3& getNaturalPosition() const { return _naturalPosition; }
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void calculateNaturalPosition(const glm::vec3& min, const glm::vec3& max);
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const QStringList& getTextureNames() const { return _textureNames; }
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void setTextureNames(const QStringList& value) { _textureNames = value; }
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@ -232,6 +235,7 @@ private:
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QVector<SittingPoint> _sittingPoints;
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QStringList _textureNames;
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glm::vec3 _naturalDimensions;
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glm::vec3 _naturalPosition;
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};
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Q_DECLARE_METATYPE(EntityItemProperties);
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@ -118,6 +118,7 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
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results.setSittingPoints(geometry->sittingPoints);
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Extents meshExtents = geometry->getUnscaledMeshExtents();
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results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
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results.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
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}
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}
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@ -829,6 +829,56 @@ public:
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std::vector<AttributeData> attributes;
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};
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gpu::BufferPointer FBXMeshPart::getTrianglesForQuads() const {
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// if we've been asked for our triangulation of the original quads, but we don't yet have them
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// then create them now.
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if (!trianglesForQuadsAvailable) {
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trianglesForQuadsAvailable = true;
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quadsAsTrianglesIndicesBuffer = std::make_shared<gpu::Buffer>();
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// QVector<int> quadIndices; // original indices from the FBX mesh
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QVector<quint32> quadsAsTrianglesIndices; // triangle versions of quads converted when first needed
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const int INDICES_PER_ORIGINAL_QUAD = 4;
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const int INDICES_PER_TRIANGULATED_QUAD = 6;
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int numberOfQuads = quadIndices.size() / INDICES_PER_ORIGINAL_QUAD;
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quadsAsTrianglesIndices.resize(numberOfQuads * INDICES_PER_TRIANGULATED_QUAD);
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int originalIndex = 0;
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int triangulatedIndex = 0;
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for (int fromQuad = 0; fromQuad < numberOfQuads; fromQuad++) {
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int i0 = quadIndices[originalIndex + 0];
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int i1 = quadIndices[originalIndex + 1];
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int i2 = quadIndices[originalIndex + 2];
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int i3 = quadIndices[originalIndex + 3];
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// Sam's recommended triangle slices
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// Triangle tri1 = { v0, v1, v3 };
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// Triangle tri2 = { v1, v2, v3 };
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// NOTE: Random guy on the internet's recommended triangle slices
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// Triangle tri1 = { v0, v1, v2 };
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// Triangle tri2 = { v2, v3, v0 };
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quadsAsTrianglesIndices[triangulatedIndex + 0] = i0;
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quadsAsTrianglesIndices[triangulatedIndex + 1] = i1;
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quadsAsTrianglesIndices[triangulatedIndex + 2] = i3;
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quadsAsTrianglesIndices[triangulatedIndex + 3] = i1;
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quadsAsTrianglesIndices[triangulatedIndex + 4] = i2;
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quadsAsTrianglesIndices[triangulatedIndex + 5] = i3;
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originalIndex += INDICES_PER_ORIGINAL_QUAD;
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triangulatedIndex += INDICES_PER_TRIANGULATED_QUAD;
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}
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trianglesForQuadsIndicesCount = INDICES_PER_TRIANGULATED_QUAD * numberOfQuads;
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quadsAsTrianglesIndicesBuffer->append(quadsAsTrianglesIndices.size() * sizeof(quint32), (gpu::Byte*)quadsAsTrianglesIndices.data());
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}
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return quadsAsTrianglesIndicesBuffer;
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}
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void appendIndex(MeshData& data, QVector<int>& indices, int index) {
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if (index >= data.polygonIndices.size()) {
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return;
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@ -1088,7 +1138,6 @@ ExtractedMesh extractMesh(const FBXNode& object, unsigned int& meshIndex) {
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appendIndex(data, part.quadIndices, beginIndex++);
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appendIndex(data, part.quadIndices, beginIndex++);
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appendIndex(data, part.quadIndices, beginIndex++);
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} else {
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for (int nextIndex = beginIndex + 1;; ) {
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appendIndex(data, part.triangleIndices, beginIndex);
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|
|
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@ -105,9 +105,10 @@ public:
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class FBXMeshPart {
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public:
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QVector<int> quadIndices;
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QVector<int> triangleIndices;
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QVector<int> quadIndices; // original indices from the FBX mesh
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QVector<int> triangleIndices; // original indices from the FBX mesh
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mutable gpu::BufferPointer quadsAsTrianglesIndicesBuffer;
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glm::vec3 diffuseColor;
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glm::vec3 specularColor;
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glm::vec3 emissiveColor;
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|
@ -122,6 +123,10 @@ public:
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|
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QString materialID;
|
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model::MaterialPointer _material;
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mutable bool trianglesForQuadsAvailable = false;
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mutable int trianglesForQuadsIndicesCount = 0;
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|
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gpu::BufferPointer getTrianglesForQuads() const;
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};
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/// A single mesh (with optional blendshapes) extracted from an FBX document.
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|
|
|
@ -213,9 +213,6 @@ enum Primitive {
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TRIANGLES,
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TRIANGLE_STRIP,
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TRIANGLE_FAN,
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QUADS,
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QUAD_STRIP,
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NUM_PRIMITIVES,
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};
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||||
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||||
|
|
|
@ -23,8 +23,6 @@ static const GLenum _primitiveToGLmode[gpu::NUM_PRIMITIVES] = {
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GL_TRIANGLES,
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GL_TRIANGLE_STRIP,
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GL_TRIANGLE_FAN,
|
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GL_QUADS,
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GL_QUAD_STRIP,
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};
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||||
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||||
static const GLenum _elementTypeToGLType[gpu::NUM_TYPES] = {
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|
|
|
@ -71,7 +71,7 @@ public:
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|||
LINE_STRIP,
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TRIANGLES,
|
||||
TRIANGLE_STRIP,
|
||||
QUADS,
|
||||
QUADS, // NOTE: These must be translated to triangles before rendering
|
||||
QUAD_STRIP,
|
||||
|
||||
NUM_TOPOLOGIES,
|
||||
|
|
|
@ -46,7 +46,7 @@ std::unique_ptr<NLPacket> NLPacket::create(PacketType::Value type, qint64 size)
|
|||
return packet;
|
||||
}
|
||||
|
||||
std::unique_ptr<NLPacket> NLPacket::fromReceivedPacket(std::unique_ptr<char> data, qint64 size,
|
||||
std::unique_ptr<NLPacket> NLPacket::fromReceivedPacket(std::unique_ptr<char[]> data, qint64 size,
|
||||
const HifiSockAddr& senderSockAddr) {
|
||||
// Fail with null data
|
||||
Q_ASSERT(data);
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||||
|
@ -85,7 +85,7 @@ NLPacket::NLPacket(const NLPacket& other) : Packet(other) {
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|||
|
||||
}
|
||||
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||||
NLPacket::NLPacket(std::unique_ptr<char> data, qint64 size, const HifiSockAddr& senderSockAddr) :
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NLPacket::NLPacket(std::unique_ptr<char[]> data, qint64 size, const HifiSockAddr& senderSockAddr) :
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||||
Packet(std::move(data), size, senderSockAddr)
|
||||
{
|
||||
adjustPayloadStartAndCapacity();
|
||||
|
|
|
@ -20,7 +20,7 @@ class NLPacket : public Packet {
|
|||
Q_OBJECT
|
||||
public:
|
||||
static std::unique_ptr<NLPacket> create(PacketType::Value type, qint64 size = -1);
|
||||
static std::unique_ptr<NLPacket> fromReceivedPacket(std::unique_ptr<char> data, qint64 size,
|
||||
static std::unique_ptr<NLPacket> fromReceivedPacket(std::unique_ptr<char[]> data, qint64 size,
|
||||
const HifiSockAddr& senderSockAddr);
|
||||
// Provided for convenience, try to limit use
|
||||
static std::unique_ptr<NLPacket> createCopy(const NLPacket& other);
|
||||
|
@ -45,7 +45,7 @@ protected:
|
|||
|
||||
NLPacket(PacketType::Value type);
|
||||
NLPacket(PacketType::Value type, qint64 size);
|
||||
NLPacket(std::unique_ptr<char> data, qint64 size, const HifiSockAddr& senderSockAddr);
|
||||
NLPacket(std::unique_ptr<char[]> data, qint64 size, const HifiSockAddr& senderSockAddr);
|
||||
NLPacket(const NLPacket& other);
|
||||
|
||||
void readSourceID();
|
||||
|
|
|
@ -243,7 +243,7 @@ void PacketReceiver::processDatagrams() {
|
|||
while (nodeList && nodeList->getNodeSocket().hasPendingDatagrams()) {
|
||||
// setup a buffer to read the packet into
|
||||
int packetSizeWithHeader = nodeList->getNodeSocket().pendingDatagramSize();
|
||||
std::unique_ptr<char> buffer = std::unique_ptr<char>(new char[packetSizeWithHeader]);
|
||||
auto buffer = std::unique_ptr<char[]>(new char[packetSizeWithHeader]);
|
||||
|
||||
// if we're supposed to drop this packet then break out here
|
||||
if (_shouldDropPackets) {
|
||||
|
|
|
@ -31,7 +31,7 @@ std::unique_ptr<Packet> Packet::create(PacketType::Value type, qint64 size) {
|
|||
return packet;
|
||||
}
|
||||
|
||||
std::unique_ptr<Packet> Packet::fromReceivedPacket(std::unique_ptr<char> data, qint64 size, const HifiSockAddr& senderSockAddr) {
|
||||
std::unique_ptr<Packet> Packet::fromReceivedPacket(std::unique_ptr<char[]> data, qint64 size, const HifiSockAddr& senderSockAddr) {
|
||||
// Fail with invalid size
|
||||
Q_ASSERT(size >= 0);
|
||||
|
||||
|
@ -82,7 +82,7 @@ Packet::Packet(PacketType::Value type, qint64 size) :
|
|||
}
|
||||
}
|
||||
|
||||
Packet::Packet(std::unique_ptr<char> data, qint64 size, const HifiSockAddr& senderSockAddr) :
|
||||
Packet::Packet(std::unique_ptr<char[]> data, qint64 size, const HifiSockAddr& senderSockAddr) :
|
||||
_packetSize(size),
|
||||
_packet(std::move(data)),
|
||||
_senderSockAddr(senderSockAddr)
|
||||
|
@ -110,7 +110,7 @@ Packet& Packet::operator=(const Packet& other) {
|
|||
_type = other._type;
|
||||
|
||||
_packetSize = other._packetSize;
|
||||
_packet = std::unique_ptr<char>(new char[_packetSize]);
|
||||
_packet = std::unique_ptr<char[]>(new char[_packetSize]);
|
||||
memcpy(_packet.get(), other._packet.get(), _packetSize);
|
||||
|
||||
_payloadStart = _packet.get() + (other._payloadStart - other._packet.get());
|
||||
|
|
|
@ -27,7 +27,7 @@ public:
|
|||
static const qint64 PACKET_WRITE_ERROR;
|
||||
|
||||
static std::unique_ptr<Packet> create(PacketType::Value type, qint64 size = -1);
|
||||
static std::unique_ptr<Packet> fromReceivedPacket(std::unique_ptr<char> data, qint64 size, const HifiSockAddr& senderSockAddr);
|
||||
static std::unique_ptr<Packet> fromReceivedPacket(std::unique_ptr<char[]> data, qint64 size, const HifiSockAddr& senderSockAddr);
|
||||
|
||||
// Provided for convenience, try to limit use
|
||||
static std::unique_ptr<Packet> createCopy(const Packet& other);
|
||||
|
@ -88,7 +88,7 @@ public:
|
|||
|
||||
protected:
|
||||
Packet(PacketType::Value type, qint64 size);
|
||||
Packet(std::unique_ptr<char> data, qint64 size, const HifiSockAddr& senderSockAddr);
|
||||
Packet(std::unique_ptr<char[]> data, qint64 size, const HifiSockAddr& senderSockAddr);
|
||||
Packet(const Packet& other);
|
||||
Packet& operator=(const Packet& other);
|
||||
Packet(Packet&& other);
|
||||
|
@ -109,7 +109,7 @@ protected:
|
|||
PacketVersion _version; // Packet version
|
||||
|
||||
qint64 _packetSize = 0; // Total size of the allocated memory
|
||||
std::unique_ptr<char> _packet; // Allocated memory
|
||||
std::unique_ptr<char[]> _packet; // Allocated memory
|
||||
|
||||
char* _payloadStart = nullptr; // Start of the payload
|
||||
qint64 _payloadCapacity = 0; // Total capacity of the payload
|
||||
|
|
|
@ -1012,12 +1012,12 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
}
|
||||
|
||||
const int FLOATS_PER_VERTEX = 2; // vertices
|
||||
const int vertices = 4;
|
||||
const int VERTICES = 4; // 1 quad = 4 vertices
|
||||
|
||||
if (!details.isCreated) {
|
||||
|
||||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertices = VERTICES;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
|
@ -1037,11 +1037,12 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
|
||||
|
||||
|
||||
float vertexBuffer[vertices * FLOATS_PER_VERTEX] = {
|
||||
float vertexBuffer[VERTICES * FLOATS_PER_VERTEX] = {
|
||||
minCorner.x, minCorner.y,
|
||||
maxCorner.x, minCorner.y,
|
||||
minCorner.x, maxCorner.y,
|
||||
maxCorner.x, maxCorner.y,
|
||||
minCorner.x, maxCorner.y };
|
||||
};
|
||||
|
||||
const int NUM_COLOR_SCALARS_PER_QUAD = 4;
|
||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
|
@ -1050,14 +1051,13 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
((int(color.w * 255.0f) & 0xFF) << 24);
|
||||
int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor };
|
||||
|
||||
|
||||
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
|
||||
details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
|
||||
}
|
||||
|
||||
batch.setInputFormat(details.streamFormat);
|
||||
batch.setInputStream(0, *details.stream);
|
||||
batch.draw(gpu::QUADS, 4, 0);
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4, 0);
|
||||
}
|
||||
|
||||
void GeometryCache::renderUnitCube(gpu::Batch& batch) {
|
||||
|
@ -1102,23 +1102,25 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
}
|
||||
|
||||
const int FLOATS_PER_VERTEX = 2 * 2; // text coords & vertices
|
||||
const int vertices = 4;
|
||||
const int VERTICES = 4; // 1 quad = 4 vertices
|
||||
const int NUM_POS_COORDS = 2;
|
||||
const int VERTEX_TEXCOORD_OFFSET = NUM_POS_COORDS * sizeof(float);
|
||||
|
||||
if (!details.isCreated) {
|
||||
|
||||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertices = VERTICES;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
||||
details.streamFormat = streamFormat;
|
||||
details.stream = stream;
|
||||
|
||||
|
@ -1130,11 +1132,12 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
|
||||
|
||||
|
||||
float vertexBuffer[vertices * FLOATS_PER_VERTEX] = {
|
||||
float vertexBuffer[VERTICES * FLOATS_PER_VERTEX] = {
|
||||
minCorner.x, minCorner.y, texCoordMinCorner.x, texCoordMinCorner.y,
|
||||
maxCorner.x, minCorner.y, texCoordMaxCorner.x, texCoordMinCorner.y,
|
||||
minCorner.x, maxCorner.y, texCoordMinCorner.x, texCoordMaxCorner.y,
|
||||
maxCorner.x, maxCorner.y, texCoordMaxCorner.x, texCoordMaxCorner.y,
|
||||
minCorner.x, maxCorner.y, texCoordMinCorner.x, texCoordMaxCorner.y };
|
||||
};
|
||||
|
||||
|
||||
const int NUM_COLOR_SCALARS_PER_QUAD = 4;
|
||||
|
@ -1144,14 +1147,13 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
((int(color.w * 255.0f) & 0xFF) << 24);
|
||||
int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor };
|
||||
|
||||
|
||||
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
|
||||
details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
|
||||
}
|
||||
|
||||
batch.setInputFormat(details.streamFormat);
|
||||
batch.setInputStream(0, *details.stream);
|
||||
batch.draw(gpu::QUADS, 4, 0);
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4, 0);
|
||||
}
|
||||
|
||||
void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id) {
|
||||
|
@ -1177,21 +1179,23 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, co
|
|||
}
|
||||
|
||||
const int FLOATS_PER_VERTEX = 3; // vertices
|
||||
const int vertices = 4;
|
||||
const int VERTICES = 4; // 1 quad = 4 vertices
|
||||
|
||||
if (!details.isCreated) {
|
||||
|
||||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertices = VERTICES;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
||||
details.streamFormat = streamFormat;
|
||||
details.stream = stream;
|
||||
|
||||
|
@ -1202,11 +1206,12 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, co
|
|||
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
|
||||
|
||||
|
||||
float vertexBuffer[vertices * FLOATS_PER_VERTEX] = {
|
||||
float vertexBuffer[VERTICES * FLOATS_PER_VERTEX] = {
|
||||
minCorner.x, minCorner.y, minCorner.z,
|
||||
maxCorner.x, minCorner.y, minCorner.z,
|
||||
minCorner.x, maxCorner.y, maxCorner.z,
|
||||
maxCorner.x, maxCorner.y, maxCorner.z,
|
||||
minCorner.x, maxCorner.y, maxCorner.z };
|
||||
};
|
||||
|
||||
const int NUM_COLOR_SCALARS_PER_QUAD = 4;
|
||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
|
@ -1215,14 +1220,13 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, co
|
|||
((int(color.w * 255.0f) & 0xFF) << 24);
|
||||
int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor };
|
||||
|
||||
|
||||
details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer);
|
||||
details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors);
|
||||
}
|
||||
|
||||
batch.setInputFormat(details.streamFormat);
|
||||
batch.setInputStream(0, *details.stream);
|
||||
batch.draw(gpu::QUADS, 4, 0);
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4, 0);
|
||||
}
|
||||
|
||||
void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, const glm::vec3& bottomLeft,
|
||||
|
@ -1267,14 +1271,14 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, cons
|
|||
}
|
||||
|
||||
const int FLOATS_PER_VERTEX = 3 + 2; // 3d vertices + text coords
|
||||
const int vertices = 4;
|
||||
const int VERTICES = 4; // 1 quad = 4 vertices
|
||||
const int NUM_POS_COORDS = 3;
|
||||
const int VERTEX_TEXCOORD_OFFSET = NUM_POS_COORDS * sizeof(float);
|
||||
|
||||
if (!details.isCreated) {
|
||||
|
||||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertices = VERTICES;
|
||||
details.vertexSize = FLOATS_PER_VERTEX; // NOTE: this isn't used for BatchItemDetails maybe we can get rid of it
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
|
@ -1295,10 +1299,10 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, cons
|
|||
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
|
||||
|
||||
|
||||
float vertexBuffer[vertices * FLOATS_PER_VERTEX] = {
|
||||
topLeft.x, topLeft.y, topLeft.z, texCoordTopLeft.x, texCoordTopLeft.y,
|
||||
float vertexBuffer[VERTICES * FLOATS_PER_VERTEX] = {
|
||||
bottomLeft.x, bottomLeft.y, bottomLeft.z, texCoordBottomLeft.x, texCoordBottomLeft.y,
|
||||
bottomRight.x, bottomRight.y, bottomRight.z, texCoordBottomRight.x, texCoordBottomRight.y,
|
||||
topLeft.x, topLeft.y, topLeft.z, texCoordTopLeft.x, texCoordTopLeft.y,
|
||||
topRight.x, topRight.y, topRight.z, texCoordTopRight.x, texCoordTopRight.y,
|
||||
};
|
||||
|
||||
|
@ -1315,7 +1319,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, cons
|
|||
|
||||
batch.setInputFormat(details.streamFormat);
|
||||
batch.setInputStream(0, *details.stream);
|
||||
batch.draw(gpu::QUADS, 4, 0);
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4, 0);
|
||||
}
|
||||
|
||||
void GeometryCache::renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color, int id) {
|
||||
|
|
|
@ -240,6 +240,9 @@ QVector<JointState> Model::createJointStates(const FBXGeometry& geometry) {
|
|||
};
|
||||
|
||||
void Model::initJointTransforms() {
|
||||
if (!_geometry) {
|
||||
return;
|
||||
}
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset) * geometry.offset;
|
||||
_rig->initJointTransforms(parentTransform);
|
||||
|
@ -421,6 +424,9 @@ bool Model::updateGeometry() {
|
|||
|
||||
deleteGeometry();
|
||||
_dilatedTextures.clear();
|
||||
if (!geometry) {
|
||||
std::cout << "WARNING: no geometry in Model::updateGeometry\n";
|
||||
}
|
||||
setGeometry(geometry);
|
||||
|
||||
_meshGroupsKnown = false;
|
||||
|
@ -1751,8 +1757,11 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
|
|||
}
|
||||
|
||||
if (part.quadIndices.size() > 0) {
|
||||
batch.drawIndexed(gpu::QUADS, part.quadIndices.size(), offset);
|
||||
batch.setIndexBuffer(gpu::UINT32, part.getTrianglesForQuads(), 0);
|
||||
batch.drawIndexed(gpu::TRIANGLES, part.trianglesForQuadsIndicesCount, 0);
|
||||
|
||||
offset += part.quadIndices.size() * sizeof(int);
|
||||
batch.setIndexBuffer(gpu::UINT32, (networkMesh._indexBuffer), 0); // restore this in case there are triangles too
|
||||
}
|
||||
|
||||
if (part.triangleIndices.size() > 0) {
|
||||
|
|
|
@ -18,8 +18,12 @@ struct TextureVertex {
|
|||
TextureVertex(const glm::vec2& pos, const glm::vec2& tex) : pos(pos), tex(tex) {}
|
||||
};
|
||||
|
||||
static const int NUMBER_OF_INDICES_PER_QUAD = 6; // 1 quad = 2 triangles
|
||||
static const int VERTICES_PER_QUAD = 4; // 1 quad = 4 vertices
|
||||
|
||||
struct QuadBuilder {
|
||||
TextureVertex vertices[4];
|
||||
TextureVertex vertices[VERTICES_PER_QUAD];
|
||||
|
||||
QuadBuilder(const glm::vec2& min, const glm::vec2& size,
|
||||
const glm::vec2& texMin, const glm::vec2& texSize) {
|
||||
// min = bottomLeft
|
||||
|
@ -249,6 +253,9 @@ void Font::setupGPU() {
|
|||
void Font::rebuildVertices(float x, float y, const QString& str, const glm::vec2& bounds) {
|
||||
_verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
_numVertices = 0;
|
||||
_indicesBuffer = std::make_shared<gpu::Buffer>();
|
||||
_numIndices = 0;
|
||||
|
||||
_lastStringRendered = str;
|
||||
_lastBounds = bounds;
|
||||
|
||||
|
@ -284,10 +291,28 @@ void Font::rebuildVertices(float x, float y, const QString& str, const glm::vec2
|
|||
if (!isNewLine) {
|
||||
for (auto c : token) {
|
||||
auto glyph = _glyphs[c];
|
||||
quint16 verticesOffset = _numVertices;
|
||||
|
||||
QuadBuilder qd(glyph, advance - glm::vec2(0.0f, _ascent));
|
||||
_verticesBuffer->append(sizeof(QuadBuilder), (const gpu::Byte*)&qd);
|
||||
_numVertices += 4;
|
||||
|
||||
// Sam's recommended triangle slices
|
||||
// Triangle tri1 = { v0, v1, v3 };
|
||||
// Triangle tri2 = { v1, v2, v3 };
|
||||
// NOTE: Random guy on the internet's recommended triangle slices
|
||||
// Triangle tri1 = { v0, v1, v2 };
|
||||
// Triangle tri2 = { v2, v3, v0 };
|
||||
quint16 indices[NUMBER_OF_INDICES_PER_QUAD];
|
||||
indices[0] = verticesOffset + 0;
|
||||
indices[1] = verticesOffset + 1;
|
||||
indices[2] = verticesOffset + 3;
|
||||
indices[3] = verticesOffset + 1;
|
||||
indices[4] = verticesOffset + 2;
|
||||
indices[5] = verticesOffset + 3;
|
||||
_indicesBuffer->append(sizeof(indices), (const gpu::Byte*)indices);
|
||||
_numIndices += NUMBER_OF_INDICES_PER_QUAD;
|
||||
|
||||
|
||||
// Advance by glyph size
|
||||
advance.x += glyph.d;
|
||||
|
@ -318,5 +343,6 @@ void Font::drawString(gpu::Batch& batch, float x, float y, const QString& str, c
|
|||
|
||||
batch.setInputFormat(_format);
|
||||
batch.setInputBuffer(0, _verticesBuffer, 0, _format->getChannels().at(0)._stride);
|
||||
batch.draw(gpu::QUADS, _numVertices, 0);
|
||||
batch.setIndexBuffer(gpu::UINT16, _indicesBuffer, 0);
|
||||
batch.drawIndexed(gpu::TRIANGLES, _numIndices, 0);
|
||||
}
|
||||
|
|
|
@ -64,8 +64,10 @@ private:
|
|||
gpu::TexturePointer _texture;
|
||||
gpu::Stream::FormatPointer _format;
|
||||
gpu::BufferPointer _verticesBuffer;
|
||||
gpu::BufferPointer _indicesBuffer;
|
||||
gpu::BufferStreamPointer _stream;
|
||||
unsigned int _numVertices = 0;
|
||||
unsigned int _numIndices = 0;
|
||||
|
||||
int _fontLoc = -1;
|
||||
int _outlineLoc = -1;
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include <QVector>
|
||||
#include "VHACDUtil.h"
|
||||
|
||||
const float COLLISION_TETRAHEDRON_SCALE = 0.25f;
|
||||
|
||||
|
||||
// FBXReader jumbles the order of the meshes by reading them back out of a hashtable. This will put
|
||||
// them back in the order in which they appeared in the file.
|
||||
|
@ -127,12 +129,14 @@ void vhacd::VHACDUtil::fattenMeshes(const FBXMesh& mesh, FBXMesh& result,
|
|||
continue;
|
||||
}
|
||||
|
||||
// from the middle of the triangle, pull a point down to form a tetrahedron.
|
||||
float dropAmount = 0;
|
||||
dropAmount = glm::max(glm::length(p1 - p0), dropAmount);
|
||||
dropAmount = glm::max(glm::length(p2 - p1), dropAmount);
|
||||
dropAmount = glm::max(glm::length(p0 - p2), dropAmount);
|
||||
dropAmount *= COLLISION_TETRAHEDRON_SCALE;
|
||||
|
||||
glm::vec3 p3 = av - glm::vec3(0, dropAmount, 0); // a point 1 meter below the average of this triangle's points
|
||||
glm::vec3 p3 = av - glm::vec3(0.0f, dropAmount, 0.0f);
|
||||
int index3 = result.vertices.size();
|
||||
result.vertices << p3; // add the new point to the result mesh
|
||||
|
||||
|
|
Loading…
Reference in a new issue