removed hand lasers because they had been renamed so they weren't removed

This commit is contained in:
SamGondelman 2015-07-28 12:56:31 -07:00
parent 2bb7a20578
commit 782a5c491e
5 changed files with 11 additions and 24 deletions

View file

@ -2838,7 +2838,7 @@ void Application::emulateMouse(Hand* hand, float click, float shift, int index)
unsigned int deviceID = index == 0 ? CONTROLLER_0_EVENT : CONTROLLER_1_EVENT;
if (Menu::getInstance()->isOptionChecked(MenuOption::HandLasers) || qApp->isHMDMode()) {
if (qApp->isHMDMode()) {
pos = qApp->getApplicationCompositor().getPalmClickLocation(palm);
}
else {
@ -3551,11 +3551,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
sceneInterface->setEngineDrawnOverlay3DItems(engineRC->_numDrawnOverlay3DItems);
}
//Render the sixense lasers
if (Menu::getInstance()->isOptionChecked(MenuOption::HandLasers)) {
_myAvatar->renderLaserPointers(*renderArgs->_batch);
}
if (!selfAvatarOnly) {
// give external parties a change to hook in
{

View file

@ -437,7 +437,6 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::HandMouseInput, 0, true);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::HandLasers, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true,
qApp, SLOT(setLowVelocityFilter(bool)));
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false);

View file

@ -196,7 +196,6 @@ namespace MenuOption {
const QString FullscreenMirror = "Fullscreen Mirror";
const QString GlowWhenSpeaking = "Glow When Speaking";
const QString HandMouseInput = "Enable Hand Mouse Input";
const QString HandLasers = "Enable Hand UI Lasers";
const QString IncreaseAvatarSize = "Increase Avatar Size";
const QString IndependentMode = "Independent Mode";
const QString InputMenu = "Avatar>Input Devices";

View file

@ -511,24 +511,19 @@ void ApplicationCompositor::renderControllerPointers(gpu::Batch& batch) {
auto canvasSize = qApp->getCanvasSize();
int mouseX, mouseY;
if (Menu::getInstance()->isOptionChecked(MenuOption::HandLasers)) {
QPoint res = getPalmClickLocation(palmData);
mouseX = res.x();
mouseY = res.y();
} else {
// Get directon relative to avatar orientation
glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * palmData->getFingerDirection();
// Get the angles, scaled between (-0.5,0.5)
float xAngle = (atan2f(direction.z, direction.x) + PI_OVER_TWO);
float yAngle = 0.5f - ((atan2f(direction.z, direction.y) + (float)PI_OVER_TWO));
// Get directon relative to avatar orientation
glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * palmData->getFingerDirection();
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = canvasSize.x * InputDevice::getCursorPixelRangeMult();
// Get the angles, scaled between (-0.5,0.5)
float xAngle = (atan2f(direction.z, direction.x) + PI_OVER_TWO);
float yAngle = 0.5f - ((atan2f(direction.z, direction.y) + (float)PI_OVER_TWO));
mouseX = (canvasSize.x / 2.0f + cursorRange * xAngle);
mouseY = (canvasSize.y / 2.0f + cursorRange * yAngle);
}
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = canvasSize.x * InputDevice::getCursorPixelRangeMult();
mouseX = (canvasSize.x / 2.0f + cursorRange * xAngle);
mouseY = (canvasSize.y / 2.0f + cursorRange * yAngle);
//If the cursor is out of the screen then don't render it
if (mouseX < 0 || mouseX >= (int)canvasSize.x || mouseY < 0 || mouseY >= (int)canvasSize.y) {

View file

@ -147,7 +147,6 @@ public:
NamesAboveHeads,
GoToUser,
HandMouseInput,
HandLasers,
HMDTools,
IncreaseAvatarSize,
KeyboardMotorControl,